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优化log输出,去掉编码后的战斗消息打印

大爷 2 年之前
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6755e4145f

+ 4 - 2
Unity/Assets/Scripts/Codes/Model/Share/Module/Message/OpcodeHelper.cs

@@ -1,4 +1,4 @@
-using System.Collections.Generic;
+using System.Collections.Generic;
 
 namespace ET
 {
@@ -11,6 +11,8 @@ namespace ET
             OuterMessage.G2C_Ping,
             OuterMessage.C2G_Benchmark,
             OuterMessage.G2C_Benchmark,
+            BattleServerMsg.BattleEventPush,
+            BattleServerMsg.BattleEventPushToServer,
             ushort.MaxValue, // ActorResponse
         };
 
@@ -56,4 +58,4 @@ namespace ET
             Logger.Instance.Debug("actorId: {0} {1}", actorId, message);
         }
     }
-}
+}

+ 2 - 5
Unity/Assets/Scripts/Codes/Model/Share/Module/Message/Session.cs

@@ -125,10 +125,7 @@ namespace ET
         public static void Send(this Session self, long actorId, IMessage message)
         {
             self.LastSendTime = TimeHelper.ClientNow();
-            if (!(message is BattleEventPushToServer))
-            {
-                OpcodeHelper.LogMsg(self.DomainZone(), message);
-            }
+            OpcodeHelper.LogMsg(self.DomainZone(), message);
             NetServices.Instance.SendMessage(self.ServiceId, self.Id, actorId, message);
         }
     }
@@ -170,4 +167,4 @@ namespace ET
             set;
         }
     }
-}
+}