Browse Source

修改objectpool数量限制,其它小修改

大爷 1 year ago
parent
commit
68e6f88db5

+ 1 - 1
Share/Tool/Properties/launchSettings.json

@@ -2,7 +2,7 @@
   "profiles": {
     "Share.Tool": {
       "commandName": "Project",
-      "commandLineArgs": "--AppType=Proto2CS --Console=1",
+      "commandLineArgs": "--AppType=ExcelExporter --Console=1",
       "workingDirectory": "..\\..\\Bin"
     }
   }

+ 4 - 1
Unity/Assets/Scripts/Core/Module/Network/KChannel.cs

@@ -497,7 +497,10 @@ namespace ET
 						break;
 					}
 				}
-				NetServices.Instance.OnRead(this.Service.Id, channelId, actorId, message);
+                if( message != null )
+                {
+                    NetServices.Instance.OnRead(this.Service.Id, channelId, actorId, message);
+                }
 			}
 			catch (Exception e)
 			{

+ 3 - 3
Unity/Assets/Scripts/Core/Module/ObjectPool/ObjectPool.cs

@@ -38,11 +38,11 @@ namespace ET
             }
 
             // 一种对象最大为1000个
-            if (queue.Count > 1000)
+            /*if (queue.Count > 1000)
             {
                 return;
-            }
+            }*/
             queue.Enqueue(obj);
         }
     }
-}
+}

+ 1 - 2
Unity/ProjectSettings/BurstAotSettings_StandaloneWindows.json

@@ -5,13 +5,12 @@
     "EnableOptimisations": true,
     "EnableSafetyChecks": false,
     "EnableDebugInAllBuilds": false,
-    "UsePlatformSDKLinker": false,
     "CpuMinTargetX32": 0,
     "CpuMaxTargetX32": 0,
     "CpuMinTargetX64": 0,
     "CpuMaxTargetX64": 0,
     "CpuTargetsX32": 6,
     "CpuTargetsX64": 72,
-    "OptimizeFor": 0
+    "OptimizeFor": 1
   }
 }

+ 1 - 0
Unity/ProjectSettings/QualitySettings.asset

@@ -224,5 +224,6 @@ QualitySettings:
     customRenderPipeline: {fileID: 0}
     excludedTargetPlatforms: []
   m_PerPlatformDefaultQuality:
+    Android: 0
     Server: 0
     Standalone: 0