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@@ -130,12 +130,10 @@ namespace ET.Server
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map.PlayerLeaveRequest(player, false);
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// 本地场景移除玩家
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map.RemovePlayer(player, false);
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- // 移除本地组件数据
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- map.DomainScene().GetComponent<GamePlayerComponent>().Remove(player.GetId());
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// 战斗服结束场景
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map.GetZoneManager().destroyZoneRequest(map.Id.ToString());
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- // 销毁
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- player.Dispose();
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+
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+ player.Map = null;
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}
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}
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