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+<?xml version="1.0" encoding="utf-8"?>
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+<BuffTemplate type="CommonAI.Zone.BuffTemplate">
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+ <BindingEffect type="CommonAI.Zone.LaunchEffect">
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+ <BindBody>True</BindBody>
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+ <EarthQuakeMS>0</EarthQuakeMS>
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+ <EarthQuakeXYZ>0.00</EarthQuakeXYZ>
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+ <EffectAddSpeed>1.00</EffectAddSpeed>
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+ <EffectHight>0.00</EffectHight>
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+ <EffectOffsetX>0.00</EffectOffsetX>
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+ <EffectOffsetY>0.00</EffectOffsetY>
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+ <EffectTimeMS>0</EffectTimeMS>
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+ <IsLoop>False</IsLoop>
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+ <IsSyncSenderRotation>False</IsSyncSenderRotation>
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+ <Name>vfx_common_buff_bati_01</Name>
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+ <RType>None</RType>
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+ <ScaleToBodySize>0.00</ScaleToBodySize>
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+ <property.SerialNumber>30684258</property.SerialNumber>
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+ </BindingEffect>
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+ <BindingEffectList element_type="CommonAI.Zone.LaunchEffect" />
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+ <ClientVisible>True</ClientVisible>
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+ <ExclusiveCatgory>0</ExclusiveCatgory>
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+ <ExclusivePriority>0</ExclusivePriority>
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+ <FirstTimeEnable>True</FirstTimeEnable>
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+ <forceAdd>False</forceAdd>
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+ <HitIntervalMS>0</HitIntervalMS>
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+ <ID>99001</ID>
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+ <IgnoreControl>False</IgnoreControl>
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+ <IsCancelBySelf>False</IsCancelBySelf>
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+ <IsCanMove>True</IsCanMove>
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+ <IsDuplicating>False</IsDuplicating>
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+ <IsHarmful>False</IsHarmful>
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+ <IsInvincible>False</IsInvincible>
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+ <IsInvisible>False</IsInvisible>
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+ <IsOverlay>False</IsOverlay>
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+ <IsPassive>False</IsPassive>
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+ <IsRemoveOnDead>False</IsRemoveOnDead>
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+ <IsRemoveOnSenderRemoved>True</IsRemoveOnSenderRemoved>
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+ <IsSilent>False</IsSilent>
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+ <KeyFrames element_type="CommonAI.Zone.BuffTemplate+KeyFrame" />
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+ <LifeTimeMS>0</LifeTimeMS>
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+ <MakeAvatar>False</MakeAvatar>
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+ <MakeStun>False</MakeStun>
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+ <MaxOverlay>1</MaxOverlay>
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+ <Name>免控</Name>
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+ <OverlayBindingEffect element_type="CommonAI.Zone.LaunchEffect" />
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+ <PlayType>All</PlayType>
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+ <Properties type="XmdsCommon.Plugin.XmdsBuffProperties">
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+ <BuffAbilityList element_type="XmdsCommon.Plugin.XmdsBuffProperties+XmdsBuffAbilityNode">
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+ <element type="XmdsCommon.Plugin.XmdsBuffProperties+XmdsBuffAbilityNode">
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+ <ability>IngoreCtrl</ability>
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+ </element>
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+ </BuffAbilityList>
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+ <Dispelled>True</Dispelled>
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+ <ShowBuffIcon>True</ShowBuffIcon>
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+ </Properties>
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+ <UnitChangeSkills>False</UnitChangeSkills>
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+ <UnitKeepSkillsID element_type="System.Int32" />
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+ <UnitSkills element_type="CommonAI.Zone.LaunchSkill" />
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+ <property.EditorPath>BUFF/通用buff/免控(99001)</property.EditorPath>
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+</BuffTemplate>
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