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修改部分component目录结构

大爷 2 years ago
parent
commit
998c9abb1e

+ 1 - 3
Unity/Assets/Scripts/Codes/Hotfix/Client/Unit/PlayerCommponentSystem.cs → Unity/Assets/Scripts/Codes/Hotfix/Client/Scene/PlayerCommponentSystem.cs

@@ -1,6 +1,4 @@
-using ET.Client;
-
-namespace ET
+namespace ET.Client
 {
     [ObjectSystem]
     public class PlayerComponentAwakeSystem : AwakeSystem<PlayerComponent>

+ 0 - 0
Unity/Assets/Scripts/Codes/Hotfix/Client/Unit/PlayerCommponentSystem.cs.meta → Unity/Assets/Scripts/Codes/Hotfix/Client/Scene/PlayerCommponentSystem.cs.meta


+ 0 - 0
Unity/Assets/Scripts/Codes/Model/Client/Module/Message.meta → Unity/Assets/Scripts/Codes/Model/Client/Message.meta


+ 0 - 0
Unity/Assets/Scripts/Codes/Model/Client/Module/Message/NetClientComponent.cs → Unity/Assets/Scripts/Codes/Model/Client/Message/NetClientComponent.cs


+ 0 - 0
Unity/Assets/Scripts/Codes/Model/Client/Module/Message/NetClientComponent.cs.meta → Unity/Assets/Scripts/Codes/Model/Client/Message/NetClientComponent.cs.meta


+ 0 - 8
Unity/Assets/Scripts/Codes/Model/Client/Module.meta

@@ -1,8 +0,0 @@
-fileFormatVersion: 2
-guid: fe67eebe4207d0546b2db501476bba9a
-folderAsset: yes
-DefaultImporter:
-  externalObjects: {}
-  userData: 
-  assetBundleName: 
-  assetBundleVariant: 

+ 1 - 2
Unity/Assets/Scripts/Codes/Model/Client/Unit/PlayerComponent.cs → Unity/Assets/Scripts/Codes/Model/Client/Scene/PlayerComponent.cs

@@ -3,9 +3,8 @@
     [ComponentOf(typeof(Scene))]
     public class PlayerComponent: Entity, IAwake, IDestroy
     {
-        public long MyId { get; set; }
-
         [StaticField]
         public static PlayerComponent Instance;
+
     }
 }

+ 0 - 0
Unity/Assets/Scripts/Codes/Model/Client/Unit/PlayerComponent.cs.meta → Unity/Assets/Scripts/Codes/Model/Client/Scene/PlayerComponent.cs.meta


+ 0 - 8
Unity/Assets/Scripts/Codes/Model/Share/Module/ObjectWait.meta

@@ -1,8 +0,0 @@
-fileFormatVersion: 2
-guid: 972155bb07920b648bbeecab259ed50b
-folderAsset: yes
-DefaultImporter:
-  externalObjects: {}
-  userData: 
-  assetBundleName: 
-  assetBundleVariant: 

+ 0 - 0
Unity/Assets/Scripts/Codes/Model/Share/Module/ObjectWait/ObjectWait.cs → Unity/Assets/Scripts/Codes/Model/Share/ObjectWait.cs


+ 0 - 0
Unity/Assets/Scripts/Codes/Model/Share/Module/ObjectWait/ObjectWait.cs.meta → Unity/Assets/Scripts/Codes/Model/Share/ObjectWait.cs.meta


+ 4 - 4
Unity/Assets/Scripts/Codes/ModelView/Client/Global/GlobalComponent.cs → Unity/Assets/Scripts/Codes/ModelView/Client/Global/GlobalViewComponent.cs

@@ -1,15 +1,15 @@
-using UnityEngine;
+using UnityEngine;
 
 namespace ET.Client
 {
     [ComponentOf(typeof(Scene))]
-    public class GlobalComponent: Entity, IAwake
+    public class GlobalViewComponent: Entity, IAwake
     {
         [StaticField]
-        public static GlobalComponent Instance;
+        public static GlobalViewComponent Instance;
         
         public Transform Global;
         public Transform Unit { get; set; }
         //public Transform UI;
     }
-}
+}

+ 0 - 0
Unity/Assets/Scripts/Codes/ModelView/Client/Global/GlobalComponent.cs.meta → Unity/Assets/Scripts/Codes/ModelView/Client/Global/GlobalViewComponent.cs.meta