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@@ -260,7 +260,7 @@ PlayerSettings:
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useCustomBaseGradleTemplate: 0
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useCustomGradlePropertiesTemplate: 0
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useCustomProguardFile: 0
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- AndroidTargetArchitectures: 5
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+ AndroidTargetArchitectures: 3
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AndroidTargetDevices: 0
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AndroidSplashScreenScale: 0
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androidSplashScreen: {fileID: 0}
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@@ -483,6 +483,7 @@ PlayerSettings:
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m_Kind: 4
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m_SubKind: App Store
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m_BuildTargetBatching: []
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+ m_BuildTargetShaderSettings: []
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m_BuildTargetGraphicsJobs:
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- m_BuildTarget: MacStandaloneSupport
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m_GraphicsJobs: 0
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@@ -579,6 +580,8 @@ PlayerSettings:
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- m_BuildTarget: tvOS
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m_Enabled: 0
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m_Devices: []
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+ m_DefaultShaderChunkSizeInMB: 16
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+ m_DefaultShaderChunkCount: 0
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openGLRequireES31: 1
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openGLRequireES31AEP: 0
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openGLRequireES32: 0
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@@ -745,6 +748,7 @@ PlayerSettings:
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switchNetworkInterfaceManagerInitializeEnabled: 1
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switchPlayerConnectionEnabled: 1
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switchUseNewStyleFilepaths: 0
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+ switchUseLegacyFmodPriorities: 1
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switchUseMicroSleepForYield: 1
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switchEnableRamDiskSupport: 0
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switchMicroSleepForYieldTime: 25
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@@ -844,19 +848,20 @@ PlayerSettings:
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webGLLinkerTarget: 1
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webGLThreadsSupport: 0
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webGLDecompressionFallback: 0
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+ webGLPowerPreference: 2
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scriptingDefineSymbols:
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Android: NETSTANDARD2_0;UNITY
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Server: NETSTANDARD2_0;UNITY
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- Standalone: NETSTANDARD2_0;UNITY;ENABLE_VIEW
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+ Standalone: NETSTANDARD2_0;UNITY;ENABLE_VIEW;ODIN_INSPECTOR;ODIN_INSPECTOR_3;ODIN_INSPECTOR_3_1
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WebGL: NETSTANDARD2_0;UNITY
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iPhone: NETSTANDARD2_0;UNITY
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additionalCompilerArguments: {}
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platformArchitecture:
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iPhone: 1
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scriptingBackend:
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- Android: 0
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+ Android: 1
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Server: 0
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- Standalone: 0
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+ Standalone: 1
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iPhone: 1
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il2cppCompilerConfiguration: {}
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managedStrippingLevel: {}
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@@ -865,6 +870,7 @@ PlayerSettings:
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allowUnsafeCode: 1
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useDeterministicCompilation: 1
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enableRoslynAnalyzers: 1
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+ selectedPlatform: 0
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additionalIl2CppArgs:
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scriptingRuntimeVersion: 1
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gcIncremental: 0
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@@ -874,6 +880,7 @@ PlayerSettings:
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Android: 3
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Server: 3
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Standalone: 3
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+ iPhone: 3
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m_RenderingPath: 1
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m_MobileRenderingPath: 1
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metroPackageName: Unity
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@@ -954,6 +961,7 @@ PlayerSettings:
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m_VersionName:
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apiCompatibilityLevel: 6
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activeInputHandler: 0
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+ windowsGamepadBackendHint: 0
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cloudProjectId:
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framebufferDepthMemorylessMode: 0
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qualitySettingsNames: []
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