Browse Source

【GameEditor】增加玩家死亡特效

大爷 1 year ago
parent
commit
9d73f9bcb4

+ 1 - 0
GameEditor/data/units/.list

@@ -26,3 +26,4 @@
 玩家;131
 玩家;132
 玩家;133
+玩家;2

+ 13 - 12
GameEditor/data/units/.md5

@@ -14,15 +14,16 @@ c3141e16382d78922a822f9ae56b66fa :         9066 : 1001.xml
 191022fb67a3f0cfa5beca78b987b36a :         9066 : 1002.xml
 b2e07aff23b942827ad1299ce9291ddc :         9066 : 1003.xml
 5422f77608fe3d470103cbb06cae78c9 :         7614 : 1.xml
-b6875fc68d75105f8bbdea8626350e1e :         8480 : 101.xml
-5b031f6ab3f0365b1d52d35dcbed9f4c :         8706 : 102.xml
-74b4fb67405d0c0c39edd7dba0c808f4 :         8927 : 103.xml
-ded6a11854a0dfecc7a81df6d5577867 :         8483 : 111.xml
-cf9f49187c7bc7c62d5d55f1ce7b3b44 :         8709 : 112.xml
-2e7120ab7556264aec256a15ca334ef7 :         8930 : 113.xml
-ed6476b5982810d71b8093c8590241ef :         8489 : 121.xml
-1e4e27629e4ddf26364a1058d48aead7 :         8715 : 122.xml
-2d325a28e40350943864cdde3dacb61c :         8942 : 123.xml
-5dfc51bec58e5e70c07b211e8e12da10 :         8495 : 131.xml
-a11d59a97a9ab107830f037800abc4ff :         8721 : 132.xml
-0b80761350801091e7f62e201b333444 :         8954 : 133.xml
+37a7933bb3492ea652145fcbde3c3a14 :         9093 : 101.xml
+39a7a5f4aa1d308f30e75bdafc89fec5 :         9319 : 102.xml
+6e49b54e10464efc8b717d501ce9b116 :         9540 : 103.xml
+aee4000199f07e801fc20cb02371fb72 :         9096 : 111.xml
+d257c9592899fbf7efe8710c5689e111 :         9322 : 112.xml
+242a98d61619094a3ea208dc55085549 :         9543 : 113.xml
+bca6b145f7f6a5175da7889b77fd0213 :         9102 : 121.xml
+c1ebb80d50ebd99aca97bc7ff51001c7 :         9328 : 122.xml
+fc84d3a486cc91e2978b1ab33663de5c :         9555 : 123.xml
+540e475a4c16daf95b4d2265ebd8bc3a :         9108 : 131.xml
+cfa9dc633cb76e4f55df6b4fbe4bf929 :         9334 : 132.xml
+b6144b384d153cb1c43b9e00e94d15a4 :         9567 : 133.xml
+a0cd94602e1deb8263c7a9a0d84828b6 :         7875 : 2.xml

+ 16 - 0
GameEditor/data/units/101.xml

@@ -14,6 +14,22 @@
   <DeadDelaySpellIntervalMS>0</DeadDelaySpellIntervalMS>
   <DeadDelaySpellNumber>0</DeadDelaySpellNumber>
   <DeadDelayTimeMS>0</DeadDelayTimeMS>
+  <DeadEffect type="CommonAI.Zone.LaunchEffect">
+    <BindBody>False</BindBody>
+    <EarthQuakeMS>0</EarthQuakeMS>
+    <EarthQuakeXYZ>0.00</EarthQuakeXYZ>
+    <EffectAddSpeed>1.00</EffectAddSpeed>
+    <EffectHight>0.00</EffectHight>
+    <EffectOffsetX>0.00</EffectOffsetX>
+    <EffectOffsetY>0.00</EffectOffsetY>
+    <EffectTimeMS>0</EffectTimeMS>
+    <IsLoop>False</IsLoop>
+    <IsSyncSenderRotation>False</IsSyncSenderRotation>
+    <Name>death</Name>
+    <RType>None</RType>
+    <ScaleToBodySize>0.00</ScaleToBodySize>
+    <property.SerialNumber>30684852</property.SerialNumber>
+  </DeadEffect>
   <DeadTimeMS>20000</DeadTimeMS>
   <DropItemsSet element_type="CommonAI.Zone.DropItemList" />
   <DropMoney>0</DropMoney>

BIN
GameEditor/data/units/101.xml.bin


+ 16 - 0
GameEditor/data/units/102.xml

@@ -14,6 +14,22 @@
   <DeadDelaySpellIntervalMS>0</DeadDelaySpellIntervalMS>
   <DeadDelaySpellNumber>0</DeadDelaySpellNumber>
   <DeadDelayTimeMS>0</DeadDelayTimeMS>
+  <DeadEffect type="CommonAI.Zone.LaunchEffect">
+    <BindBody>False</BindBody>
+    <EarthQuakeMS>0</EarthQuakeMS>
+    <EarthQuakeXYZ>0.00</EarthQuakeXYZ>
+    <EffectAddSpeed>1.00</EffectAddSpeed>
+    <EffectHight>0.00</EffectHight>
+    <EffectOffsetX>0.00</EffectOffsetX>
+    <EffectOffsetY>0.00</EffectOffsetY>
+    <EffectTimeMS>0</EffectTimeMS>
+    <IsLoop>False</IsLoop>
+    <IsSyncSenderRotation>False</IsSyncSenderRotation>
+    <Name>death</Name>
+    <RType>None</RType>
+    <ScaleToBodySize>0.00</ScaleToBodySize>
+    <property.SerialNumber>30684853</property.SerialNumber>
+  </DeadEffect>
   <DeadTimeMS>25000</DeadTimeMS>
   <DropItemsSet element_type="CommonAI.Zone.DropItemList" />
   <DropMoney>0</DropMoney>

BIN
GameEditor/data/units/102.xml.bin


+ 16 - 0
GameEditor/data/units/103.xml

@@ -14,6 +14,22 @@
   <DeadDelaySpellIntervalMS>0</DeadDelaySpellIntervalMS>
   <DeadDelaySpellNumber>0</DeadDelaySpellNumber>
   <DeadDelayTimeMS>0</DeadDelayTimeMS>
+  <DeadEffect type="CommonAI.Zone.LaunchEffect">
+    <BindBody>False</BindBody>
+    <EarthQuakeMS>0</EarthQuakeMS>
+    <EarthQuakeXYZ>0.00</EarthQuakeXYZ>
+    <EffectAddSpeed>1.00</EffectAddSpeed>
+    <EffectHight>0.00</EffectHight>
+    <EffectOffsetX>0.00</EffectOffsetX>
+    <EffectOffsetY>0.00</EffectOffsetY>
+    <EffectTimeMS>0</EffectTimeMS>
+    <IsLoop>False</IsLoop>
+    <IsSyncSenderRotation>False</IsSyncSenderRotation>
+    <Name>death</Name>
+    <RType>None</RType>
+    <ScaleToBodySize>0.00</ScaleToBodySize>
+    <property.SerialNumber>30684854</property.SerialNumber>
+  </DeadEffect>
   <DeadTimeMS>30000</DeadTimeMS>
   <DropItemsSet element_type="CommonAI.Zone.DropItemList" />
   <DropMoney>0</DropMoney>

BIN
GameEditor/data/units/103.xml.bin


+ 16 - 0
GameEditor/data/units/111.xml

@@ -14,6 +14,22 @@
   <DeadDelaySpellIntervalMS>0</DeadDelaySpellIntervalMS>
   <DeadDelaySpellNumber>0</DeadDelaySpellNumber>
   <DeadDelayTimeMS>0</DeadDelayTimeMS>
+  <DeadEffect type="CommonAI.Zone.LaunchEffect">
+    <BindBody>False</BindBody>
+    <EarthQuakeMS>0</EarthQuakeMS>
+    <EarthQuakeXYZ>0.00</EarthQuakeXYZ>
+    <EffectAddSpeed>1.00</EffectAddSpeed>
+    <EffectHight>0.00</EffectHight>
+    <EffectOffsetX>0.00</EffectOffsetX>
+    <EffectOffsetY>0.00</EffectOffsetY>
+    <EffectTimeMS>0</EffectTimeMS>
+    <IsLoop>False</IsLoop>
+    <IsSyncSenderRotation>False</IsSyncSenderRotation>
+    <Name>death</Name>
+    <RType>None</RType>
+    <ScaleToBodySize>0.00</ScaleToBodySize>
+    <property.SerialNumber>30684855</property.SerialNumber>
+  </DeadEffect>
   <DeadTimeMS>20000</DeadTimeMS>
   <DropItemsSet element_type="CommonAI.Zone.DropItemList" />
   <DropMoney>0</DropMoney>

BIN
GameEditor/data/units/111.xml.bin


+ 16 - 0
GameEditor/data/units/112.xml

@@ -14,6 +14,22 @@
   <DeadDelaySpellIntervalMS>0</DeadDelaySpellIntervalMS>
   <DeadDelaySpellNumber>0</DeadDelaySpellNumber>
   <DeadDelayTimeMS>0</DeadDelayTimeMS>
+  <DeadEffect type="CommonAI.Zone.LaunchEffect">
+    <BindBody>False</BindBody>
+    <EarthQuakeMS>0</EarthQuakeMS>
+    <EarthQuakeXYZ>0.00</EarthQuakeXYZ>
+    <EffectAddSpeed>1.00</EffectAddSpeed>
+    <EffectHight>0.00</EffectHight>
+    <EffectOffsetX>0.00</EffectOffsetX>
+    <EffectOffsetY>0.00</EffectOffsetY>
+    <EffectTimeMS>0</EffectTimeMS>
+    <IsLoop>False</IsLoop>
+    <IsSyncSenderRotation>False</IsSyncSenderRotation>
+    <Name>death</Name>
+    <RType>None</RType>
+    <ScaleToBodySize>0.00</ScaleToBodySize>
+    <property.SerialNumber>30684856</property.SerialNumber>
+  </DeadEffect>
   <DeadTimeMS>25000</DeadTimeMS>
   <DropItemsSet element_type="CommonAI.Zone.DropItemList" />
   <DropMoney>0</DropMoney>

BIN
GameEditor/data/units/112.xml.bin


+ 16 - 0
GameEditor/data/units/113.xml

@@ -14,6 +14,22 @@
   <DeadDelaySpellIntervalMS>0</DeadDelaySpellIntervalMS>
   <DeadDelaySpellNumber>0</DeadDelaySpellNumber>
   <DeadDelayTimeMS>0</DeadDelayTimeMS>
+  <DeadEffect type="CommonAI.Zone.LaunchEffect">
+    <BindBody>False</BindBody>
+    <EarthQuakeMS>0</EarthQuakeMS>
+    <EarthQuakeXYZ>0.00</EarthQuakeXYZ>
+    <EffectAddSpeed>1.00</EffectAddSpeed>
+    <EffectHight>0.00</EffectHight>
+    <EffectOffsetX>0.00</EffectOffsetX>
+    <EffectOffsetY>0.00</EffectOffsetY>
+    <EffectTimeMS>0</EffectTimeMS>
+    <IsLoop>False</IsLoop>
+    <IsSyncSenderRotation>False</IsSyncSenderRotation>
+    <Name>death</Name>
+    <RType>None</RType>
+    <ScaleToBodySize>0.00</ScaleToBodySize>
+    <property.SerialNumber>30684857</property.SerialNumber>
+  </DeadEffect>
   <DeadTimeMS>30000</DeadTimeMS>
   <DropItemsSet element_type="CommonAI.Zone.DropItemList" />
   <DropMoney>0</DropMoney>

BIN
GameEditor/data/units/113.xml.bin


+ 16 - 0
GameEditor/data/units/121.xml

@@ -14,6 +14,22 @@
   <DeadDelaySpellIntervalMS>0</DeadDelaySpellIntervalMS>
   <DeadDelaySpellNumber>0</DeadDelaySpellNumber>
   <DeadDelayTimeMS>0</DeadDelayTimeMS>
+  <DeadEffect type="CommonAI.Zone.LaunchEffect">
+    <BindBody>False</BindBody>
+    <EarthQuakeMS>0</EarthQuakeMS>
+    <EarthQuakeXYZ>0.00</EarthQuakeXYZ>
+    <EffectAddSpeed>1.00</EffectAddSpeed>
+    <EffectHight>0.00</EffectHight>
+    <EffectOffsetX>0.00</EffectOffsetX>
+    <EffectOffsetY>0.00</EffectOffsetY>
+    <EffectTimeMS>0</EffectTimeMS>
+    <IsLoop>False</IsLoop>
+    <IsSyncSenderRotation>False</IsSyncSenderRotation>
+    <Name>death</Name>
+    <RType>None</RType>
+    <ScaleToBodySize>0.00</ScaleToBodySize>
+    <property.SerialNumber>30684858</property.SerialNumber>
+  </DeadEffect>
   <DeadTimeMS>20000</DeadTimeMS>
   <DropItemsSet element_type="CommonAI.Zone.DropItemList" />
   <DropMoney>0</DropMoney>

BIN
GameEditor/data/units/121.xml.bin


+ 16 - 0
GameEditor/data/units/122.xml

@@ -14,6 +14,22 @@
   <DeadDelaySpellIntervalMS>0</DeadDelaySpellIntervalMS>
   <DeadDelaySpellNumber>0</DeadDelaySpellNumber>
   <DeadDelayTimeMS>0</DeadDelayTimeMS>
+  <DeadEffect type="CommonAI.Zone.LaunchEffect">
+    <BindBody>False</BindBody>
+    <EarthQuakeMS>0</EarthQuakeMS>
+    <EarthQuakeXYZ>0.00</EarthQuakeXYZ>
+    <EffectAddSpeed>1.00</EffectAddSpeed>
+    <EffectHight>0.00</EffectHight>
+    <EffectOffsetX>0.00</EffectOffsetX>
+    <EffectOffsetY>0.00</EffectOffsetY>
+    <EffectTimeMS>0</EffectTimeMS>
+    <IsLoop>False</IsLoop>
+    <IsSyncSenderRotation>False</IsSyncSenderRotation>
+    <Name>death</Name>
+    <RType>None</RType>
+    <ScaleToBodySize>0.00</ScaleToBodySize>
+    <property.SerialNumber>30684859</property.SerialNumber>
+  </DeadEffect>
   <DeadTimeMS>25000</DeadTimeMS>
   <DropItemsSet element_type="CommonAI.Zone.DropItemList" />
   <DropMoney>0</DropMoney>

BIN
GameEditor/data/units/122.xml.bin


+ 16 - 0
GameEditor/data/units/123.xml

@@ -14,6 +14,22 @@
   <DeadDelaySpellIntervalMS>0</DeadDelaySpellIntervalMS>
   <DeadDelaySpellNumber>0</DeadDelaySpellNumber>
   <DeadDelayTimeMS>0</DeadDelayTimeMS>
+  <DeadEffect type="CommonAI.Zone.LaunchEffect">
+    <BindBody>False</BindBody>
+    <EarthQuakeMS>0</EarthQuakeMS>
+    <EarthQuakeXYZ>0.00</EarthQuakeXYZ>
+    <EffectAddSpeed>1.00</EffectAddSpeed>
+    <EffectHight>0.00</EffectHight>
+    <EffectOffsetX>0.00</EffectOffsetX>
+    <EffectOffsetY>0.00</EffectOffsetY>
+    <EffectTimeMS>0</EffectTimeMS>
+    <IsLoop>False</IsLoop>
+    <IsSyncSenderRotation>False</IsSyncSenderRotation>
+    <Name>death</Name>
+    <RType>None</RType>
+    <ScaleToBodySize>0.00</ScaleToBodySize>
+    <property.SerialNumber>30684860</property.SerialNumber>
+  </DeadEffect>
   <DeadTimeMS>30000</DeadTimeMS>
   <DropItemsSet element_type="CommonAI.Zone.DropItemList" />
   <DropMoney>0</DropMoney>

BIN
GameEditor/data/units/123.xml.bin


+ 16 - 0
GameEditor/data/units/131.xml

@@ -14,6 +14,22 @@
   <DeadDelaySpellIntervalMS>0</DeadDelaySpellIntervalMS>
   <DeadDelaySpellNumber>0</DeadDelaySpellNumber>
   <DeadDelayTimeMS>0</DeadDelayTimeMS>
+  <DeadEffect type="CommonAI.Zone.LaunchEffect">
+    <BindBody>False</BindBody>
+    <EarthQuakeMS>0</EarthQuakeMS>
+    <EarthQuakeXYZ>0.00</EarthQuakeXYZ>
+    <EffectAddSpeed>1.00</EffectAddSpeed>
+    <EffectHight>0.00</EffectHight>
+    <EffectOffsetX>0.00</EffectOffsetX>
+    <EffectOffsetY>0.00</EffectOffsetY>
+    <EffectTimeMS>0</EffectTimeMS>
+    <IsLoop>False</IsLoop>
+    <IsSyncSenderRotation>False</IsSyncSenderRotation>
+    <Name>death</Name>
+    <RType>None</RType>
+    <ScaleToBodySize>0.00</ScaleToBodySize>
+    <property.SerialNumber>30684861</property.SerialNumber>
+  </DeadEffect>
   <DeadTimeMS>20000</DeadTimeMS>
   <DropItemsSet element_type="CommonAI.Zone.DropItemList" />
   <DropMoney>0</DropMoney>

BIN
GameEditor/data/units/131.xml.bin


+ 16 - 0
GameEditor/data/units/132.xml

@@ -14,6 +14,22 @@
   <DeadDelaySpellIntervalMS>0</DeadDelaySpellIntervalMS>
   <DeadDelaySpellNumber>0</DeadDelaySpellNumber>
   <DeadDelayTimeMS>0</DeadDelayTimeMS>
+  <DeadEffect type="CommonAI.Zone.LaunchEffect">
+    <BindBody>False</BindBody>
+    <EarthQuakeMS>0</EarthQuakeMS>
+    <EarthQuakeXYZ>0.00</EarthQuakeXYZ>
+    <EffectAddSpeed>1.00</EffectAddSpeed>
+    <EffectHight>0.00</EffectHight>
+    <EffectOffsetX>0.00</EffectOffsetX>
+    <EffectOffsetY>0.00</EffectOffsetY>
+    <EffectTimeMS>0</EffectTimeMS>
+    <IsLoop>False</IsLoop>
+    <IsSyncSenderRotation>False</IsSyncSenderRotation>
+    <Name>death</Name>
+    <RType>None</RType>
+    <ScaleToBodySize>0.00</ScaleToBodySize>
+    <property.SerialNumber>30684862</property.SerialNumber>
+  </DeadEffect>
   <DeadTimeMS>25000</DeadTimeMS>
   <DropItemsSet element_type="CommonAI.Zone.DropItemList" />
   <DropMoney>0</DropMoney>

BIN
GameEditor/data/units/132.xml.bin


+ 16 - 0
GameEditor/data/units/133.xml

@@ -14,6 +14,22 @@
   <DeadDelaySpellIntervalMS>0</DeadDelaySpellIntervalMS>
   <DeadDelaySpellNumber>0</DeadDelaySpellNumber>
   <DeadDelayTimeMS>0</DeadDelayTimeMS>
+  <DeadEffect type="CommonAI.Zone.LaunchEffect">
+    <BindBody>False</BindBody>
+    <EarthQuakeMS>0</EarthQuakeMS>
+    <EarthQuakeXYZ>0.00</EarthQuakeXYZ>
+    <EffectAddSpeed>1.00</EffectAddSpeed>
+    <EffectHight>0.00</EffectHight>
+    <EffectOffsetX>0.00</EffectOffsetX>
+    <EffectOffsetY>0.00</EffectOffsetY>
+    <EffectTimeMS>0</EffectTimeMS>
+    <IsLoop>False</IsLoop>
+    <IsSyncSenderRotation>False</IsSyncSenderRotation>
+    <Name>death</Name>
+    <RType>None</RType>
+    <ScaleToBodySize>0.00</ScaleToBodySize>
+    <property.SerialNumber>30684851</property.SerialNumber>
+  </DeadEffect>
   <DeadTimeMS>30000</DeadTimeMS>
   <DropItemsSet element_type="CommonAI.Zone.DropItemList" />
   <DropMoney>0</DropMoney>

BIN
GameEditor/data/units/133.xml.bin