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【GameEditor】调整玩家单位死亡躺尸时间

大爷 1 year ago
parent
commit
a0a2bcc1fd

+ 12 - 12
GameEditor/data/units/.md5

@@ -13,18 +13,18 @@ ed0e4c8822d2d8ac641c7e007c75e5fe :         7868 : 231.xml
 2d9ee5a2a1511ff1649bd7269086fafb :         9069 : 1001.xml
 82c03dd088b2d8e63f86131fbd91ec7b :         9068 : 1002.xml
 dca7af62102763543b76f3282d02d276 :         9068 : 1003.xml
-0db9ff41b3f5e517d7fbb4945784062d :         9094 : 101.xml
-e5fd6c03324be3085a9667fb3103262c :         9320 : 102.xml
-7fae46398934e79da359b10d40e93ce9 :         9540 : 103.xml
-6cfaff312d4c653eddef6937dc96c042 :         9097 : 111.xml
-d4fddbbaa52d9e598b4e46928b0f9604 :         9323 : 112.xml
-e51a30c0a692e2a4f029fd3151fc0479 :         9543 : 113.xml
-fd5f63565d482157d98d2ea762baf612 :         9103 : 121.xml
-7062af2136e2759784881d7da5ef3984 :         9329 : 122.xml
-1e42f8835e9bbb8ec4522b66466b1383 :         9555 : 123.xml
-866789eaab976a81e300897c3ace81d4 :         9109 : 131.xml
-d929e6708c1efb7c5782965c9df44dc8 :         9335 : 132.xml
-770392edd0213920f65baa61e460e5e1 :         9567 : 133.xml
+7a16206e40410d8503ef6c012f6aa4a9 :         9094 : 101.xml
+2a6579d9031e63c9b65d93e531417562 :         9320 : 102.xml
+0ec5f249c6f91eaf9b8e020b48d729b2 :         9540 : 103.xml
+a129ec689e889d4366fbbdd47bb1cb8c :         9097 : 111.xml
+dbd87f869f3b79db44b35c9ad4f0009b :         9323 : 112.xml
+95bdbb85f74f6ab6a6b60a92ae945d02 :         9543 : 113.xml
+dd8e890ea7c2ddfd80c049d7f7174e6c :         9103 : 121.xml
+f14f79b4d71815f3d11a8e26e76586c6 :         9329 : 122.xml
+5f36c4f1bc06e82b203b63dfa96eb3cc :         9555 : 123.xml
+26c666e96da5e761c8997fd70435816a :         9109 : 131.xml
+401aeff79f6193393e56969e81b99bfe :         9335 : 132.xml
+6bd8d48cdad02d837875edc72b259682 :         9567 : 133.xml
 f83d2b8744595b94c681f6f7d3c5f676 :         8109 : 2.xml
 c81b735b6f1d6d80cf3ce8911e048382 :         7642 : 3.xml
 cca76e5aa15f23b59ee728d1b78138bb :         7642 : 4.xml

+ 1 - 1
GameEditor/data/units/101.xml

@@ -30,7 +30,7 @@
     <ScaleToBodySize>0.00</ScaleToBodySize>
     <property.SerialNumber>30684852</property.SerialNumber>
   </DeadEffect>
-  <DeadTimeMS>20000</DeadTimeMS>
+  <DeadTimeMS>10000</DeadTimeMS>
   <DropItemsSet element_type="CommonAI.Zone.DropItemList" />
   <DropMoney>0</DropMoney>
   <Events element_type="System.Int32" />

BIN
GameEditor/data/units/101.xml.bin


+ 1 - 1
GameEditor/data/units/102.xml

@@ -30,7 +30,7 @@
     <ScaleToBodySize>0.00</ScaleToBodySize>
     <property.SerialNumber>30684853</property.SerialNumber>
   </DeadEffect>
-  <DeadTimeMS>25000</DeadTimeMS>
+  <DeadTimeMS>15000</DeadTimeMS>
   <DropItemsSet element_type="CommonAI.Zone.DropItemList" />
   <DropMoney>0</DropMoney>
   <Events element_type="System.Int32" />

BIN
GameEditor/data/units/102.xml.bin


+ 1 - 1
GameEditor/data/units/103.xml

@@ -30,7 +30,7 @@
     <ScaleToBodySize>0.00</ScaleToBodySize>
     <property.SerialNumber>30684854</property.SerialNumber>
   </DeadEffect>
-  <DeadTimeMS>30000</DeadTimeMS>
+  <DeadTimeMS>20000</DeadTimeMS>
   <DropItemsSet element_type="CommonAI.Zone.DropItemList" />
   <DropMoney>0</DropMoney>
   <Events element_type="System.Int32" />

BIN
GameEditor/data/units/103.xml.bin


+ 1 - 1
GameEditor/data/units/111.xml

@@ -30,7 +30,7 @@
     <ScaleToBodySize>0.00</ScaleToBodySize>
     <property.SerialNumber>30684855</property.SerialNumber>
   </DeadEffect>
-  <DeadTimeMS>20000</DeadTimeMS>
+  <DeadTimeMS>10000</DeadTimeMS>
   <DropItemsSet element_type="CommonAI.Zone.DropItemList" />
   <DropMoney>0</DropMoney>
   <Events element_type="System.Int32" />

BIN
GameEditor/data/units/111.xml.bin


+ 1 - 1
GameEditor/data/units/112.xml

@@ -30,7 +30,7 @@
     <ScaleToBodySize>0.00</ScaleToBodySize>
     <property.SerialNumber>30684856</property.SerialNumber>
   </DeadEffect>
-  <DeadTimeMS>25000</DeadTimeMS>
+  <DeadTimeMS>15000</DeadTimeMS>
   <DropItemsSet element_type="CommonAI.Zone.DropItemList" />
   <DropMoney>0</DropMoney>
   <Events element_type="System.Int32" />

BIN
GameEditor/data/units/112.xml.bin


+ 1 - 1
GameEditor/data/units/113.xml

@@ -30,7 +30,7 @@
     <ScaleToBodySize>0.00</ScaleToBodySize>
     <property.SerialNumber>30684857</property.SerialNumber>
   </DeadEffect>
-  <DeadTimeMS>30000</DeadTimeMS>
+  <DeadTimeMS>20000</DeadTimeMS>
   <DropItemsSet element_type="CommonAI.Zone.DropItemList" />
   <DropMoney>0</DropMoney>
   <Events element_type="System.Int32" />

BIN
GameEditor/data/units/113.xml.bin


+ 1 - 1
GameEditor/data/units/121.xml

@@ -30,7 +30,7 @@
     <ScaleToBodySize>0.00</ScaleToBodySize>
     <property.SerialNumber>30684858</property.SerialNumber>
   </DeadEffect>
-  <DeadTimeMS>20000</DeadTimeMS>
+  <DeadTimeMS>10000</DeadTimeMS>
   <DropItemsSet element_type="CommonAI.Zone.DropItemList" />
   <DropMoney>0</DropMoney>
   <Events element_type="System.Int32" />

BIN
GameEditor/data/units/121.xml.bin


+ 1 - 1
GameEditor/data/units/122.xml

@@ -30,7 +30,7 @@
     <ScaleToBodySize>0.00</ScaleToBodySize>
     <property.SerialNumber>30684859</property.SerialNumber>
   </DeadEffect>
-  <DeadTimeMS>25000</DeadTimeMS>
+  <DeadTimeMS>15000</DeadTimeMS>
   <DropItemsSet element_type="CommonAI.Zone.DropItemList" />
   <DropMoney>0</DropMoney>
   <Events element_type="System.Int32" />

BIN
GameEditor/data/units/122.xml.bin


+ 1 - 1
GameEditor/data/units/123.xml

@@ -30,7 +30,7 @@
     <ScaleToBodySize>0.00</ScaleToBodySize>
     <property.SerialNumber>30684860</property.SerialNumber>
   </DeadEffect>
-  <DeadTimeMS>30000</DeadTimeMS>
+  <DeadTimeMS>20000</DeadTimeMS>
   <DropItemsSet element_type="CommonAI.Zone.DropItemList" />
   <DropMoney>0</DropMoney>
   <Events element_type="System.Int32" />

BIN
GameEditor/data/units/123.xml.bin


+ 1 - 1
GameEditor/data/units/131.xml

@@ -30,7 +30,7 @@
     <ScaleToBodySize>0.00</ScaleToBodySize>
     <property.SerialNumber>30684861</property.SerialNumber>
   </DeadEffect>
-  <DeadTimeMS>20000</DeadTimeMS>
+  <DeadTimeMS>10000</DeadTimeMS>
   <DropItemsSet element_type="CommonAI.Zone.DropItemList" />
   <DropMoney>0</DropMoney>
   <Events element_type="System.Int32" />

BIN
GameEditor/data/units/131.xml.bin


+ 1 - 1
GameEditor/data/units/132.xml

@@ -30,7 +30,7 @@
     <ScaleToBodySize>0.00</ScaleToBodySize>
     <property.SerialNumber>30684862</property.SerialNumber>
   </DeadEffect>
-  <DeadTimeMS>25000</DeadTimeMS>
+  <DeadTimeMS>15000</DeadTimeMS>
   <DropItemsSet element_type="CommonAI.Zone.DropItemList" />
   <DropMoney>0</DropMoney>
   <Events element_type="System.Int32" />

BIN
GameEditor/data/units/132.xml.bin


+ 1 - 1
GameEditor/data/units/133.xml

@@ -30,7 +30,7 @@
     <ScaleToBodySize>0.00</ScaleToBodySize>
     <property.SerialNumber>30684851</property.SerialNumber>
   </DeadEffect>
-  <DeadTimeMS>30000</DeadTimeMS>
+  <DeadTimeMS>20000</DeadTimeMS>
   <DropItemsSet element_type="CommonAI.Zone.DropItemList" />
   <DropMoney>0</DropMoney>
   <Events element_type="System.Int32" />

BIN
GameEditor/data/units/133.xml.bin