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【GameEditor】修改塔等单位战斗属性,标识塔单位为SpecialElite,会被怪物优先攻击,并展示血量

大爷 1 rok temu
rodzic
commit
a621d598e5

+ 29 - 29
GameEditor/data/units/.md5

@@ -1,29 +1,29 @@
-8ef6fb17e35983cf2c7009a8485dd6c5 :         7607 : 1.xml
-fbd9de0ae7193b69e1ff888ebd25add5 :         7609 : 1001.xml
-5b5892b93f31e79ea6041f0ddad55361 :         7609 : 1002.xml
-63a645efb6c54934701442ef24a49054 :         7608 : 1003.xml
-90c64aa015790ff51f13963386d1456b :         8083 : 101.xml
-61ece2485332a2e22fe0e0c0a9c7c524 :         8073 : 102.xml
-f797c23186ec2e89f08cb5db909b0870 :         8077 : 103.xml
-ac8268c033bdad6517b6490911b8e94c :         8073 : 104.xml
-fd2597850ef8aac918b3782252be517e :         8074 : 105.xml
-f94c04ee2c8f7b33aa9caffbdf1b6afe :         8076 : 106.xml
-6bf9def20be18bba09f38805862fb9d5 :         8075 : 107.xml
-ed65c96856f156b8e318260e57de2fc2 :         8073 : 108.xml
-e802023d395e3837960f3145474aa485 :         8079 : 109.xml
-f383e6a38b1c5511ad065eb83cddfa6d :         8086 : 110.xml
-61878862c9743d26a8aa11d054d36647 :         8075 : 111.xml
-61004b47cbc223a281b5a0676f757eb5 :         8075 : 112.xml
-d376c3e2d2846d2b8d49f01ca23688d1 :         8078 : 113.xml
-77dffd6fca4c4a24cf4ef985174513ba :         8077 : 114.xml
-478b7dcf83e48dc59a88e48a760c2a14 :         8075 : 115.xml
-1bc45bacefa1c03415336119b4083554 :         8074 : 116.xml
-358df0bb06a7ca108431f0e1024edc5b :         8076 : 117.xml
-8e1a10bcc7cc71b41bcb8704e01b5211 :         8076 : 118.xml
-74349b32eafd478795739c297002cffa :         8080 : 119.xml
-ff4ac0d089444d6d7249150c60706446 :         8081 : 120.xml
-ce0f2ca6760009b03f7d063ce9d29e39 :         8075 : 121.xml
-525384b1d6a8549b2168dcf35261273b :         8076 : 122.xml
-a30072888d129520084c1bdcc52e7729 :         8075 : 123.xml
-870a1056089c95878c70705cc38b7156 :         8079 : 124.xml
-af9d98b7316db7c2f046d5114e0920e0 :         8077 : 125.xml
+11c83cdfb738b20b2fd86cffeda9f801 :         7607 : 1.xml
+b2d7c65059b2d2154a9c2e28fb112893 :         7609 : 1001.xml
+341cfe30a7c2d382e30e7badbc0e6428 :         7609 : 1002.xml
+e33fbce710646438f29d657bf03c9f30 :         7608 : 1003.xml
+d21a240b840f6a82bb228d5da1fd77b9 :         8088 : 101.xml
+1080615854df7398aa975042224e7245 :         8072 : 102.xml
+77eb20056179fbcdc4016de153468edf :         8072 : 103.xml
+b00b392ccc4c846ee80c1e4f3812b6a2 :         8077 : 104.xml
+290e06a3e4a2ca9b788a01ede8df5605 :         8072 : 105.xml
+0bf629e502f458852ee4b74f87fcc1c6 :         8072 : 106.xml
+ea9d21d2fa9655c3c84ae12b6b2905e1 :         8072 : 107.xml
+43fe3775eaa142eb608db4aee0c56e0b :         8075 : 108.xml
+3f72d7675eeb2d95a6add5003441180c :         8075 : 109.xml
+22dfa7f86b5f8fa11781124faf9295a6 :         8075 : 110.xml
+2c380e32197bee38a9c2abd8911f46d4 :         8081 : 111.xml
+6668fbbb7eb720a3b7338237146d6eaa :         8081 : 112.xml
+86112eab5fc1464139fb94f2ff963ecb :         8081 : 113.xml
+2a526b90b8bd24addd3b34de724644b0 :         8078 : 114.xml
+de08a30e06964c2c5097cdbdbc6aea2f :         8078 : 115.xml
+442a251ad1e86c7a9598d790689182d0 :         8083 : 116.xml
+8ca1fc8c1da6a8ae4ec6cfbb041ddc7c :         8087 : 117.xml
+f380cbd74584f9b282a9cdc9368abd2a :         8087 : 118.xml
+4ee335616ad218c570f6c88710b6d47a :         8087 : 119.xml
+0b5e2b56236202278519daf72d6af7eb :         8078 : 120.xml
+d0b2c191a1fb1d006fc39b2a9d637020 :         8078 : 121.xml
+4f89f1e957af684691a5a8e3c0637e66 :         8083 : 122.xml
+8fbbb210b3b9b029e781f04d395d4264 :         8081 : 123.xml
+8af911af6d57e9616117dbece15459ae :         8081 : 124.xml
+d76a19c5f92258e05b09557c72b78e32 :         8085 : 125.xml

+ 2 - 2
GameEditor/data/units/1.xml

@@ -39,7 +39,7 @@
   <LifeTimeMS>0</LifeTimeMS>
   <ManaPoint>100</ManaPoint>
   <ManaRecoveryPoint>0</ManaRecoveryPoint>
-  <MoveSpeedSEC>15.00</MoveSpeedSEC>
+  <MoveSpeedSEC>0.00</MoveSpeedSEC>
   <Name>ActorChild</Name>
   <Properties type="XmdsCommon.Plugin.XmdsUnitProperties">
     <BotTestTemplate>False</BotTestTemplate>
@@ -149,7 +149,7 @@
           <element>0</element>
           <element>0</element>
         </MonsterRestraint>
-        <MoveSpeed>10.00</MoveSpeed>
+        <MoveSpeed>0.00</MoveSpeed>
         <NormalAtkCriteRate>0</NormalAtkCriteRate>
         <NormalAtkLeech>0</NormalAtkLeech>
         <pickupRange>0</pickupRange>

BIN
GameEditor/data/units/1.xml.bin


+ 2 - 2
GameEditor/data/units/1001.xml

@@ -7,9 +7,9 @@
     <property.SerialNumber>30667117</property.SerialNumber>
   </BaseSkillID>
   <BodyHeight>3.00</BodyHeight>
-  <BodyHitSize>0.20</BodyHitSize>
+  <BodyHitSize>1.00</BodyHitSize>
   <BodyScale>1.00</BodyScale>
-  <BodySize>1.00</BodySize>
+  <BodySize>5.00</BodySize>
   <DamageTimeMS>10</DamageTimeMS>
   <DeadDelaySpellIntervalMS>0</DeadDelaySpellIntervalMS>
   <DeadDelaySpellNumber>0</DeadDelaySpellNumber>

BIN
GameEditor/data/units/1001.xml.bin


+ 1 - 1
GameEditor/data/units/1002.xml

@@ -9,7 +9,7 @@
   <BodyHeight>3.00</BodyHeight>
   <BodyHitSize>1.00</BodyHitSize>
   <BodyScale>1.00</BodyScale>
-  <BodySize>1.00</BodySize>
+  <BodySize>5.00</BodySize>
   <DamageTimeMS>10</DamageTimeMS>
   <DeadDelaySpellIntervalMS>0</DeadDelaySpellIntervalMS>
   <DeadDelaySpellNumber>0</DeadDelaySpellNumber>

BIN
GameEditor/data/units/1002.xml.bin


+ 1 - 1
GameEditor/data/units/1003.xml

@@ -9,7 +9,7 @@
   <BodyHeight>3.00</BodyHeight>
   <BodyHitSize>1.00</BodyHitSize>
   <BodyScale>1.00</BodyScale>
-  <BodySize>1.00</BodySize>
+  <BodySize>5.00</BodySize>
   <DamageTimeMS>10</DamageTimeMS>
   <DeadDelaySpellIntervalMS>0</DeadDelaySpellIntervalMS>
   <DeadDelaySpellNumber>0</DeadDelaySpellNumber>

BIN
GameEditor/data/units/1003.xml.bin


+ 1 - 1
GameEditor/data/units/101.xml

@@ -44,7 +44,7 @@
   <Properties type="XmdsCommon.Plugin.XmdsUnitProperties">
     <BotTestTemplate>False</BotTestTemplate>
     <FaceToInteractiveUnit>True</FaceToInteractiveUnit>
-    <GameStatusType>SpecialBoss</GameStatusType>
+    <GameStatusType>Normal</GameStatusType>
     <HeadIcon>没脸见人</HeadIcon>
     <IsStaticUnit>False</IsStaticUnit>
     <IsUseCombatTimeCount>True</IsUseCombatTimeCount>

BIN
GameEditor/data/units/101.xml.bin


+ 9 - 9
GameEditor/data/units/125.xml

@@ -9,7 +9,7 @@
   <BodyHeight>1.00</BodyHeight>
   <BodyHitSize>0.10</BodyHitSize>
   <BodyScale>1.00</BodyScale>
-  <BodySize>1.00</BodySize>
+  <BodySize>3.00</BodySize>
   <DamageTimeMS>1</DamageTimeMS>
   <DeadDelaySpellIntervalMS>0</DeadDelaySpellIntervalMS>
   <DeadDelaySpellNumber>0</DeadDelaySpellNumber>
@@ -37,14 +37,14 @@
   <LaunchSpellHeight>0.00</LaunchSpellHeight>
   <LaunchSpellRadius>0.00</LaunchSpellRadius>
   <LifeTimeMS>0</LifeTimeMS>
-  <ManaPoint>100</ManaPoint>
+  <ManaPoint>0</ManaPoint>
   <ManaRecoveryPoint>0</ManaRecoveryPoint>
-  <MoveSpeedSEC>6.00</MoveSpeedSEC>
+  <MoveSpeedSEC>5.00</MoveSpeedSEC>
   <Name>Spider3</Name>
   <Properties type="XmdsCommon.Plugin.XmdsUnitProperties">
     <BotTestTemplate>False</BotTestTemplate>
     <FaceToInteractiveUnit>True</FaceToInteractiveUnit>
-    <GameStatusType>Normal</GameStatusType>
+    <GameStatusType>SpecialBoss</GameStatusType>
     <HeadIcon>没脸见人</HeadIcon>
     <IsStaticUnit>False</IsStaticUnit>
     <IsUseCombatTimeCount>True</IsUseCombatTimeCount>
@@ -105,7 +105,7 @@
         </ArtifactRestraint>
         <AttackPer>0</AttackPer>
         <AttackSpeed>0</AttackSpeed>
-        <BaseAttack>5</BaseAttack>
+        <BaseAttack>100</BaseAttack>
         <BaseDefence>0</BaseDefence>
         <BaseIgnoreDefense>0</BaseIgnoreDefense>
         <BaseMaxHP>2000</BaseMaxHP>
@@ -149,7 +149,7 @@
           <element>0</element>
           <element>0</element>
         </MonsterRestraint>
-        <MoveSpeed>1.00</MoveSpeed>
+        <MoveSpeed>0.00</MoveSpeed>
         <NormalAtkCriteRate>0</NormalAtkCriteRate>
         <NormalAtkLeech>0</NormalAtkLeech>
         <pickupRange>0</pickupRange>
@@ -195,11 +195,11 @@
     </element>
   </Skills>
   <SpawnTimeMS>600</SpawnTimeMS>
-  <StaminaPoint>100</StaminaPoint>
+  <StaminaPoint>0</StaminaPoint>
   <SumType>none</SumType>
   <Triggers element_type="CommonAI.Zone.LaunchTrigger" />
-  <TurnSpeedSEC>1.00</TurnSpeedSEC>
+  <TurnSpeedSEC>6.28</TurnSpeedSEC>
   <UType>TYPE_MONSTER</UType>
-  <Weight>1</Weight>
+  <Weight>20</Weight>
   <property.EditorPath>单位/Spider3(125)</property.EditorPath>
 </UnitInfo>