@@ -33,10 +33,10 @@ namespace ET.Server
switch (request.Content)
{
- case "0":
- // 随机
- templateId = RandomGenerator.RandomArray(units);
- break;
+ // case "0":
+ // // 随机
+ // templateId = RandomGenerator.RandomArray(units);
+ // break;
case "1":
// 蜜蜂
templateId = units[0];
@@ -25,7 +25,7 @@
</PropertyGroup>
<ItemGroup>
<Compile Include="..\..\Unity\Assets\Scripts\Codes\Model\Client\Message\NetClientComponent.cs">
- <Link>Client\Module\Message\NetClientComponent.cs</Link>
+ <Link>Client\Message\NetClientComponent.cs</Link>
</Compile>
<Compile Include="..\..\Unity\Assets\Scripts\Codes\Model\Client\Session\SessionComponent.cs">
<Link>Client\Session\SessionComponent.cs</Link>