瀏覽代碼

【GameEditor】增加3个塔以及20个单位

大爷 1 年之前
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acd4cf846d
共有 50 個文件被更改,包括 5086 次插入0 次删除
  1. 192 0
      GameEditor/data/units/1001.xml
  2. 二進制
      GameEditor/data/units/1001.xml.bin
  3. 192 0
      GameEditor/data/units/1002.xml
  4. 二進制
      GameEditor/data/units/1002.xml.bin
  5. 192 0
      GameEditor/data/units/1003.xml
  6. 二進制
      GameEditor/data/units/1003.xml.bin
  7. 205 0
      GameEditor/data/units/104.xml
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      GameEditor/data/units/104.xml.bin
  9. 205 0
      GameEditor/data/units/105.xml
  10. 二進制
      GameEditor/data/units/105.xml.bin
  11. 205 0
      GameEditor/data/units/106.xml
  12. 二進制
      GameEditor/data/units/106.xml.bin
  13. 205 0
      GameEditor/data/units/107.xml
  14. 二進制
      GameEditor/data/units/107.xml.bin
  15. 205 0
      GameEditor/data/units/108.xml
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      GameEditor/data/units/108.xml.bin
  17. 205 0
      GameEditor/data/units/109.xml
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      GameEditor/data/units/109.xml.bin
  19. 205 0
      GameEditor/data/units/110.xml
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      GameEditor/data/units/110.xml.bin
  21. 205 0
      GameEditor/data/units/111.xml
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      GameEditor/data/units/111.xml.bin
  23. 205 0
      GameEditor/data/units/112.xml
  24. 二進制
      GameEditor/data/units/112.xml.bin
  25. 205 0
      GameEditor/data/units/113.xml
  26. 二進制
      GameEditor/data/units/113.xml.bin
  27. 205 0
      GameEditor/data/units/114.xml
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      GameEditor/data/units/114.xml.bin
  29. 205 0
      GameEditor/data/units/115.xml
  30. 二進制
      GameEditor/data/units/115.xml.bin
  31. 205 0
      GameEditor/data/units/116.xml
  32. 二進制
      GameEditor/data/units/116.xml.bin
  33. 205 0
      GameEditor/data/units/117.xml
  34. 二進制
      GameEditor/data/units/117.xml.bin
  35. 205 0
      GameEditor/data/units/118.xml
  36. 二進制
      GameEditor/data/units/118.xml.bin
  37. 205 0
      GameEditor/data/units/119.xml
  38. 二進制
      GameEditor/data/units/119.xml.bin
  39. 205 0
      GameEditor/data/units/120.xml
  40. 二進制
      GameEditor/data/units/120.xml.bin
  41. 205 0
      GameEditor/data/units/121.xml
  42. 二進制
      GameEditor/data/units/121.xml.bin
  43. 205 0
      GameEditor/data/units/122.xml
  44. 二進制
      GameEditor/data/units/122.xml.bin
  45. 205 0
      GameEditor/data/units/123.xml
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      GameEditor/data/units/123.xml.bin
  47. 205 0
      GameEditor/data/units/124.xml
  48. 二進制
      GameEditor/data/units/124.xml.bin
  49. 205 0
      GameEditor/data/units/125.xml
  50. 二進制
      GameEditor/data/units/125.xml.bin

+ 192 - 0
GameEditor/data/units/1001.xml

@@ -0,0 +1,192 @@
+<?xml version="1.0" encoding="utf-8"?>
+<UnitInfo type="CommonAI.Zone.UnitInfo">
+  <BaseSkillID type="CommonAI.Zone.LaunchSkill">
+    <AutoLaunch>True</AutoLaunch>
+    <Priority>0</Priority>
+    <SkillID>0</SkillID>
+    <property.SerialNumber>30667117</property.SerialNumber>
+  </BaseSkillID>
+  <BodyHeight>3.00</BodyHeight>
+  <BodyHitSize>0.20</BodyHitSize>
+  <BodyScale>1.00</BodyScale>
+  <BodySize>1.00</BodySize>
+  <DamageTimeMS>10</DamageTimeMS>
+  <DeadDelaySpellIntervalMS>0</DeadDelaySpellIntervalMS>
+  <DeadDelaySpellNumber>0</DeadDelaySpellNumber>
+  <DeadDelayTimeMS>0</DeadDelayTimeMS>
+  <DeadTimeMS>3000</DeadTimeMS>
+  <DropItemsSet element_type="CommonAI.Zone.DropItemList" />
+  <DropMoney>0</DropMoney>
+  <Events element_type="System.Int32" />
+  <FileName>Tower1</FileName>
+  <GenExp>0</GenExp>
+  <GuardRange>0.00</GuardRange>
+  <GuardRangeGroup>0.00</GuardRangeGroup>
+  <GuardRangeLimit>200.00</GuardRangeLimit>
+  <HealthPoint>100</HealthPoint>
+  <HealthRecoveryPoint>0</HealthRecoveryPoint>
+  <HitBreakPrecent>0</HitBreakPrecent>
+  <ID>1001</ID>
+  <InventoryList element_type="CommonAI.Zone.InventoryItem" />
+  <InventorySize>1</InventorySize>
+  <IsDynamic>False</IsDynamic>
+  <IsElite>False</IsElite>
+  <IsMoveable>False</IsMoveable>
+  <IsRandomName>False</IsRandomName>
+  <IsTurnable>False</IsTurnable>
+  <LaunchSpellHeight>0.00</LaunchSpellHeight>
+  <LaunchSpellRadius>0.00</LaunchSpellRadius>
+  <LifeTimeMS>0</LifeTimeMS>
+  <ManaPoint>100</ManaPoint>
+  <ManaRecoveryPoint>0</ManaRecoveryPoint>
+  <MoveSpeedSEC>0.00</MoveSpeedSEC>
+  <Name>一塔</Name>
+  <Properties type="XmdsCommon.Plugin.XmdsUnitProperties">
+    <BotTestTemplate>False</BotTestTemplate>
+    <FaceToInteractiveUnit>True</FaceToInteractiveUnit>
+    <GameStatusType>SpecialElite</GameStatusType>
+    <HeadIcon>没脸见人</HeadIcon>
+    <IsStaticUnit>False</IsStaticUnit>
+    <IsUseCombatTimeCount>True</IsUseCombatTimeCount>
+    <LoadDataConfig>True</LoadDataConfig>
+    <ServerData type="XmdsCommon.Plugin.XmdsUnitData">
+      <AvatarList element_type="XmdsCommon.Plugin.XmdsAvatarInfo" />
+      <BaseInfo type="XmdsCommon.Plugin.XmdsUnitBaseInfo">
+        <alliesForce>0</alliesForce>
+        <force>0</force>
+        <logicServerId>0</logicServerId>
+        <name></name>
+        <potionAddition>0.00</potionAddition>
+        <ProType>None</ProType>
+        <ServerID>0</ServerID>
+        <sex>0</sex>
+        <SPState>None</SPState>
+        <StateLv>0</StateLv>
+        <Testament>0</Testament>
+        <TitleID>0</TitleID>
+        <UnitLv>0</UnitLv>
+        <VIPLv>0</VIPLv>
+      </BaseInfo>
+      <PlayerEntered>False</PlayerEntered>
+      <Prop type="XmdsCommon.Plugin.XmdsUnitProp">
+        <ActiveAtkLeech>0</ActiveAtkLeech>
+        <AllDmgAdd>0</AllDmgAdd>
+        <AllDmgReduce>0</AllDmgReduce>
+        <ArtifactAttack type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+        </ArtifactAttack>
+        <ArtifactDefenceIndex>-1</ArtifactDefenceIndex>
+        <ArtifactDefense type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+        </ArtifactDefense>
+        <ArtifactIndex>-1</ArtifactIndex>
+        <ArtifactMainPer>0</ArtifactMainPer>
+        <ArtifactResist type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+        </ArtifactResist>
+        <ArtifactRestraint type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+        </ArtifactRestraint>
+        <AttackPer>0</AttackPer>
+        <AttackSpeed>0</AttackSpeed>
+        <BaseAttack>0</BaseAttack>
+        <BaseDefence>0</BaseDefence>
+        <BaseIgnoreDefense>0</BaseIgnoreDefense>
+        <BaseMaxHP>8000</BaseMaxHP>
+        <BaseResCrit>0</BaseResCrit>
+        <BreakShieldValue>0</BreakShieldValue>
+        <cardWeight type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+        </cardWeight>
+        <ControlUp>0</ControlUp>
+        <CritDamage>0</CritDamage>
+        <CritDamageRes>0</CritDamageRes>
+        <CritRate>0</CritRate>
+        <CtrlTimeReduce>0</CtrlTimeReduce>
+        <CurInventorySize>0</CurInventorySize>
+        <CurTeamInventorySize>0</CurTeamInventorySize>
+        <DefencePer>0</DefencePer>
+        <fateType>None</fateType>
+        <fateValue>0</fateValue>
+        <HealedEffect>0</HealedEffect>
+        <HealEffect>0</HealEffect>
+        <HP>8000</HP>
+        <HPPer>0</HPPer>
+        <HPReborn>0</HPReborn>
+        <HPRecoverPer>0</HPRecoverPer>
+        <IgnoreDefensePer>0</IgnoreDefensePer>
+        <KillValuePer>0</KillValuePer>
+        <monsterAtk>0</monsterAtk>
+        <monsterAtkPer>0</monsterAtkPer>
+        <monsterDamageAdd>0</monsterDamageAdd>
+        <monsterDamageReduce>0</monsterDamageReduce>
+        <monsterDef>0</monsterDef>
+        <monsterDefPer>0</monsterDefPer>
+        <MonsterRestraint type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+        </MonsterRestraint>
+        <MoveSpeed>0.00</MoveSpeed>
+        <NormalAtkCriteRate>0</NormalAtkCriteRate>
+        <NormalAtkLeech>0</NormalAtkLeech>
+        <pickupRange>0</pickupRange>
+        <PlayerDamageAdd>0</PlayerDamageAdd>
+        <PlayerDamageReduce>0</PlayerDamageReduce>
+        <ResCritPer>0</ResCritPer>
+        <ResCritRate>0</ResCritRate>
+        <ShieldValue>0</ShieldValue>
+        <SkillCD>0</SkillCD>
+        <SkillDamageAdd>0</SkillDamageAdd>
+        <ToBossCritDamage>0</ToBossCritDamage>
+        <ToBossCritRate>0</ToBossCritRate>
+        <VelocityAddition>0</VelocityAddition>
+        <YaoQiLevel>0</YaoQiLevel>
+      </Prop>
+      <QuestFlags element_type="XmdsCommon.Plugin.XmdsQuestFlag" />
+      <Tasks element_type="XmdsCommon.Plugin.XmdsQuestData" />
+      <UnitPKInfo type="XmdsCommon.Plugin.PKInfo">
+        <CurPKLevel>White</CurPKLevel>
+        <CurPKMode>Peace</CurPKMode>
+        <CurPKValue>0</CurPKValue>
+      </UnitPKInfo>
+      <UnitSceneInfo type="XmdsCommon.Plugin.SceneInfo">
+        <AllowAutoGuard>False</AllowAutoGuard>
+      </UnitSceneInfo>
+    </ServerData>
+    <ShowHPBanner>True</ShowHPBanner>
+  </Properties>
+  <RebirthTimeMS>0</RebirthTimeMS>
+  <RecoveryIntervalMS>10000</RecoveryIntervalMS>
+  <Skills element_type="CommonAI.Zone.LaunchSkill" />
+  <SpawnTimeMS>0</SpawnTimeMS>
+  <StaminaPoint>100</StaminaPoint>
+  <SumType>none</SumType>
+  <Triggers element_type="CommonAI.Zone.LaunchTrigger" />
+  <TurnSpeedSEC>0.00</TurnSpeedSEC>
+  <UType>TYPE_MONSTER</UType>
+  <Weight>999</Weight>
+  <property.EditorPath>单位/一塔(1001)</property.EditorPath>
+</UnitInfo>

二進制
GameEditor/data/units/1001.xml.bin


+ 192 - 0
GameEditor/data/units/1002.xml

@@ -0,0 +1,192 @@
+<?xml version="1.0" encoding="utf-8"?>
+<UnitInfo type="CommonAI.Zone.UnitInfo">
+  <BaseSkillID type="CommonAI.Zone.LaunchSkill">
+    <AutoLaunch>True</AutoLaunch>
+    <Priority>0</Priority>
+    <SkillID>0</SkillID>
+    <property.SerialNumber>30667119</property.SerialNumber>
+  </BaseSkillID>
+  <BodyHeight>3.00</BodyHeight>
+  <BodyHitSize>1.00</BodyHitSize>
+  <BodyScale>1.00</BodyScale>
+  <BodySize>1.00</BodySize>
+  <DamageTimeMS>10</DamageTimeMS>
+  <DeadDelaySpellIntervalMS>0</DeadDelaySpellIntervalMS>
+  <DeadDelaySpellNumber>0</DeadDelaySpellNumber>
+  <DeadDelayTimeMS>0</DeadDelayTimeMS>
+  <DeadTimeMS>3000</DeadTimeMS>
+  <DropItemsSet element_type="CommonAI.Zone.DropItemList" />
+  <DropMoney>0</DropMoney>
+  <Events element_type="System.Int32" />
+  <FileName>Tower2</FileName>
+  <GenExp>0</GenExp>
+  <GuardRange>0.00</GuardRange>
+  <GuardRangeGroup>0.00</GuardRangeGroup>
+  <GuardRangeLimit>200.00</GuardRangeLimit>
+  <HealthPoint>100</HealthPoint>
+  <HealthRecoveryPoint>0</HealthRecoveryPoint>
+  <HitBreakPrecent>0</HitBreakPrecent>
+  <ID>1002</ID>
+  <InventoryList element_type="CommonAI.Zone.InventoryItem" />
+  <InventorySize>1</InventorySize>
+  <IsDynamic>False</IsDynamic>
+  <IsElite>False</IsElite>
+  <IsMoveable>False</IsMoveable>
+  <IsRandomName>False</IsRandomName>
+  <IsTurnable>False</IsTurnable>
+  <LaunchSpellHeight>0.00</LaunchSpellHeight>
+  <LaunchSpellRadius>0.00</LaunchSpellRadius>
+  <LifeTimeMS>0</LifeTimeMS>
+  <ManaPoint>100</ManaPoint>
+  <ManaRecoveryPoint>0</ManaRecoveryPoint>
+  <MoveSpeedSEC>0.00</MoveSpeedSEC>
+  <Name>二塔</Name>
+  <Properties type="XmdsCommon.Plugin.XmdsUnitProperties">
+    <BotTestTemplate>False</BotTestTemplate>
+    <FaceToInteractiveUnit>True</FaceToInteractiveUnit>
+    <GameStatusType>SpecialElite</GameStatusType>
+    <HeadIcon>没脸见人</HeadIcon>
+    <IsStaticUnit>False</IsStaticUnit>
+    <IsUseCombatTimeCount>True</IsUseCombatTimeCount>
+    <LoadDataConfig>True</LoadDataConfig>
+    <ServerData type="XmdsCommon.Plugin.XmdsUnitData">
+      <AvatarList element_type="XmdsCommon.Plugin.XmdsAvatarInfo" />
+      <BaseInfo type="XmdsCommon.Plugin.XmdsUnitBaseInfo">
+        <alliesForce>0</alliesForce>
+        <force>0</force>
+        <logicServerId>0</logicServerId>
+        <name></name>
+        <potionAddition>0.00</potionAddition>
+        <ProType>None</ProType>
+        <ServerID>0</ServerID>
+        <sex>0</sex>
+        <SPState>None</SPState>
+        <StateLv>0</StateLv>
+        <Testament>0</Testament>
+        <TitleID>0</TitleID>
+        <UnitLv>0</UnitLv>
+        <VIPLv>0</VIPLv>
+      </BaseInfo>
+      <PlayerEntered>False</PlayerEntered>
+      <Prop type="XmdsCommon.Plugin.XmdsUnitProp">
+        <ActiveAtkLeech>0</ActiveAtkLeech>
+        <AllDmgAdd>0</AllDmgAdd>
+        <AllDmgReduce>0</AllDmgReduce>
+        <ArtifactAttack type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+        </ArtifactAttack>
+        <ArtifactDefenceIndex>-1</ArtifactDefenceIndex>
+        <ArtifactDefense type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+        </ArtifactDefense>
+        <ArtifactIndex>-1</ArtifactIndex>
+        <ArtifactMainPer>0</ArtifactMainPer>
+        <ArtifactResist type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+        </ArtifactResist>
+        <ArtifactRestraint type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+        </ArtifactRestraint>
+        <AttackPer>0</AttackPer>
+        <AttackSpeed>0</AttackSpeed>
+        <BaseAttack>0</BaseAttack>
+        <BaseDefence>0</BaseDefence>
+        <BaseIgnoreDefense>0</BaseIgnoreDefense>
+        <BaseMaxHP>8000</BaseMaxHP>
+        <BaseResCrit>0</BaseResCrit>
+        <BreakShieldValue>0</BreakShieldValue>
+        <cardWeight type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+        </cardWeight>
+        <ControlUp>0</ControlUp>
+        <CritDamage>0</CritDamage>
+        <CritDamageRes>0</CritDamageRes>
+        <CritRate>0</CritRate>
+        <CtrlTimeReduce>0</CtrlTimeReduce>
+        <CurInventorySize>0</CurInventorySize>
+        <CurTeamInventorySize>0</CurTeamInventorySize>
+        <DefencePer>0</DefencePer>
+        <fateType>None</fateType>
+        <fateValue>0</fateValue>
+        <HealedEffect>0</HealedEffect>
+        <HealEffect>0</HealEffect>
+        <HP>8000</HP>
+        <HPPer>0</HPPer>
+        <HPReborn>0</HPReborn>
+        <HPRecoverPer>0</HPRecoverPer>
+        <IgnoreDefensePer>0</IgnoreDefensePer>
+        <KillValuePer>0</KillValuePer>
+        <monsterAtk>0</monsterAtk>
+        <monsterAtkPer>0</monsterAtkPer>
+        <monsterDamageAdd>0</monsterDamageAdd>
+        <monsterDamageReduce>0</monsterDamageReduce>
+        <monsterDef>0</monsterDef>
+        <monsterDefPer>0</monsterDefPer>
+        <MonsterRestraint type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+        </MonsterRestraint>
+        <MoveSpeed>0.00</MoveSpeed>
+        <NormalAtkCriteRate>0</NormalAtkCriteRate>
+        <NormalAtkLeech>0</NormalAtkLeech>
+        <pickupRange>0</pickupRange>
+        <PlayerDamageAdd>0</PlayerDamageAdd>
+        <PlayerDamageReduce>0</PlayerDamageReduce>
+        <ResCritPer>0</ResCritPer>
+        <ResCritRate>0</ResCritRate>
+        <ShieldValue>0</ShieldValue>
+        <SkillCD>0</SkillCD>
+        <SkillDamageAdd>0</SkillDamageAdd>
+        <ToBossCritDamage>0</ToBossCritDamage>
+        <ToBossCritRate>0</ToBossCritRate>
+        <VelocityAddition>0</VelocityAddition>
+        <YaoQiLevel>0</YaoQiLevel>
+      </Prop>
+      <QuestFlags element_type="XmdsCommon.Plugin.XmdsQuestFlag" />
+      <Tasks element_type="XmdsCommon.Plugin.XmdsQuestData" />
+      <UnitPKInfo type="XmdsCommon.Plugin.PKInfo">
+        <CurPKLevel>White</CurPKLevel>
+        <CurPKMode>Peace</CurPKMode>
+        <CurPKValue>0</CurPKValue>
+      </UnitPKInfo>
+      <UnitSceneInfo type="XmdsCommon.Plugin.SceneInfo">
+        <AllowAutoGuard>False</AllowAutoGuard>
+      </UnitSceneInfo>
+    </ServerData>
+    <ShowHPBanner>True</ShowHPBanner>
+  </Properties>
+  <RebirthTimeMS>0</RebirthTimeMS>
+  <RecoveryIntervalMS>10000</RecoveryIntervalMS>
+  <Skills element_type="CommonAI.Zone.LaunchSkill" />
+  <SpawnTimeMS>0</SpawnTimeMS>
+  <StaminaPoint>100</StaminaPoint>
+  <SumType>none</SumType>
+  <Triggers element_type="CommonAI.Zone.LaunchTrigger" />
+  <TurnSpeedSEC>0.00</TurnSpeedSEC>
+  <UType>TYPE_MONSTER</UType>
+  <Weight>999</Weight>
+  <property.EditorPath>单位/二塔(1002)</property.EditorPath>
+</UnitInfo>

二進制
GameEditor/data/units/1002.xml.bin


+ 192 - 0
GameEditor/data/units/1003.xml

@@ -0,0 +1,192 @@
+<?xml version="1.0" encoding="utf-8"?>
+<UnitInfo type="CommonAI.Zone.UnitInfo">
+  <BaseSkillID type="CommonAI.Zone.LaunchSkill">
+    <AutoLaunch>True</AutoLaunch>
+    <Priority>0</Priority>
+    <SkillID>0</SkillID>
+    <property.SerialNumber>30667121</property.SerialNumber>
+  </BaseSkillID>
+  <BodyHeight>3.00</BodyHeight>
+  <BodyHitSize>1.00</BodyHitSize>
+  <BodyScale>1.00</BodyScale>
+  <BodySize>1.00</BodySize>
+  <DamageTimeMS>10</DamageTimeMS>
+  <DeadDelaySpellIntervalMS>0</DeadDelaySpellIntervalMS>
+  <DeadDelaySpellNumber>0</DeadDelaySpellNumber>
+  <DeadDelayTimeMS>0</DeadDelayTimeMS>
+  <DeadTimeMS>3000</DeadTimeMS>
+  <DropItemsSet element_type="CommonAI.Zone.DropItemList" />
+  <DropMoney>0</DropMoney>
+  <Events element_type="System.Int32" />
+  <FileName>Tower3</FileName>
+  <GenExp>0</GenExp>
+  <GuardRange>0.00</GuardRange>
+  <GuardRangeGroup>0.00</GuardRangeGroup>
+  <GuardRangeLimit>200.00</GuardRangeLimit>
+  <HealthPoint>80</HealthPoint>
+  <HealthRecoveryPoint>0</HealthRecoveryPoint>
+  <HitBreakPrecent>0</HitBreakPrecent>
+  <ID>1003</ID>
+  <InventoryList element_type="CommonAI.Zone.InventoryItem" />
+  <InventorySize>1</InventorySize>
+  <IsDynamic>False</IsDynamic>
+  <IsElite>False</IsElite>
+  <IsMoveable>False</IsMoveable>
+  <IsRandomName>False</IsRandomName>
+  <IsTurnable>False</IsTurnable>
+  <LaunchSpellHeight>0.00</LaunchSpellHeight>
+  <LaunchSpellRadius>0.00</LaunchSpellRadius>
+  <LifeTimeMS>0</LifeTimeMS>
+  <ManaPoint>100</ManaPoint>
+  <ManaRecoveryPoint>0</ManaRecoveryPoint>
+  <MoveSpeedSEC>0.00</MoveSpeedSEC>
+  <Name>水晶</Name>
+  <Properties type="XmdsCommon.Plugin.XmdsUnitProperties">
+    <BotTestTemplate>False</BotTestTemplate>
+    <FaceToInteractiveUnit>True</FaceToInteractiveUnit>
+    <GameStatusType>SpecialElite</GameStatusType>
+    <HeadIcon>没脸见人</HeadIcon>
+    <IsStaticUnit>False</IsStaticUnit>
+    <IsUseCombatTimeCount>True</IsUseCombatTimeCount>
+    <LoadDataConfig>True</LoadDataConfig>
+    <ServerData type="XmdsCommon.Plugin.XmdsUnitData">
+      <AvatarList element_type="XmdsCommon.Plugin.XmdsAvatarInfo" />
+      <BaseInfo type="XmdsCommon.Plugin.XmdsUnitBaseInfo">
+        <alliesForce>0</alliesForce>
+        <force>0</force>
+        <logicServerId>0</logicServerId>
+        <name></name>
+        <potionAddition>0.00</potionAddition>
+        <ProType>None</ProType>
+        <ServerID>0</ServerID>
+        <sex>0</sex>
+        <SPState>None</SPState>
+        <StateLv>0</StateLv>
+        <Testament>0</Testament>
+        <TitleID>0</TitleID>
+        <UnitLv>0</UnitLv>
+        <VIPLv>0</VIPLv>
+      </BaseInfo>
+      <PlayerEntered>False</PlayerEntered>
+      <Prop type="XmdsCommon.Plugin.XmdsUnitProp">
+        <ActiveAtkLeech>0</ActiveAtkLeech>
+        <AllDmgAdd>0</AllDmgAdd>
+        <AllDmgReduce>0</AllDmgReduce>
+        <ArtifactAttack type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+        </ArtifactAttack>
+        <ArtifactDefenceIndex>-1</ArtifactDefenceIndex>
+        <ArtifactDefense type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+        </ArtifactDefense>
+        <ArtifactIndex>-1</ArtifactIndex>
+        <ArtifactMainPer>0</ArtifactMainPer>
+        <ArtifactResist type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+        </ArtifactResist>
+        <ArtifactRestraint type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+        </ArtifactRestraint>
+        <AttackPer>0</AttackPer>
+        <AttackSpeed>0</AttackSpeed>
+        <BaseAttack>0</BaseAttack>
+        <BaseDefence>0</BaseDefence>
+        <BaseIgnoreDefense>0</BaseIgnoreDefense>
+        <BaseMaxHP>8000</BaseMaxHP>
+        <BaseResCrit>0</BaseResCrit>
+        <BreakShieldValue>0</BreakShieldValue>
+        <cardWeight type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+        </cardWeight>
+        <ControlUp>0</ControlUp>
+        <CritDamage>0</CritDamage>
+        <CritDamageRes>0</CritDamageRes>
+        <CritRate>0</CritRate>
+        <CtrlTimeReduce>0</CtrlTimeReduce>
+        <CurInventorySize>0</CurInventorySize>
+        <CurTeamInventorySize>0</CurTeamInventorySize>
+        <DefencePer>0</DefencePer>
+        <fateType>None</fateType>
+        <fateValue>0</fateValue>
+        <HealedEffect>0</HealedEffect>
+        <HealEffect>0</HealEffect>
+        <HP>8000</HP>
+        <HPPer>0</HPPer>
+        <HPReborn>0</HPReborn>
+        <HPRecoverPer>0</HPRecoverPer>
+        <IgnoreDefensePer>0</IgnoreDefensePer>
+        <KillValuePer>0</KillValuePer>
+        <monsterAtk>0</monsterAtk>
+        <monsterAtkPer>0</monsterAtkPer>
+        <monsterDamageAdd>0</monsterDamageAdd>
+        <monsterDamageReduce>0</monsterDamageReduce>
+        <monsterDef>0</monsterDef>
+        <monsterDefPer>0</monsterDefPer>
+        <MonsterRestraint type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+        </MonsterRestraint>
+        <MoveSpeed>0.00</MoveSpeed>
+        <NormalAtkCriteRate>0</NormalAtkCriteRate>
+        <NormalAtkLeech>0</NormalAtkLeech>
+        <pickupRange>0</pickupRange>
+        <PlayerDamageAdd>0</PlayerDamageAdd>
+        <PlayerDamageReduce>0</PlayerDamageReduce>
+        <ResCritPer>0</ResCritPer>
+        <ResCritRate>0</ResCritRate>
+        <ShieldValue>0</ShieldValue>
+        <SkillCD>0</SkillCD>
+        <SkillDamageAdd>0</SkillDamageAdd>
+        <ToBossCritDamage>0</ToBossCritDamage>
+        <ToBossCritRate>0</ToBossCritRate>
+        <VelocityAddition>0</VelocityAddition>
+        <YaoQiLevel>0</YaoQiLevel>
+      </Prop>
+      <QuestFlags element_type="XmdsCommon.Plugin.XmdsQuestFlag" />
+      <Tasks element_type="XmdsCommon.Plugin.XmdsQuestData" />
+      <UnitPKInfo type="XmdsCommon.Plugin.PKInfo">
+        <CurPKLevel>White</CurPKLevel>
+        <CurPKMode>Peace</CurPKMode>
+        <CurPKValue>0</CurPKValue>
+      </UnitPKInfo>
+      <UnitSceneInfo type="XmdsCommon.Plugin.SceneInfo">
+        <AllowAutoGuard>False</AllowAutoGuard>
+      </UnitSceneInfo>
+    </ServerData>
+    <ShowHPBanner>True</ShowHPBanner>
+  </Properties>
+  <RebirthTimeMS>0</RebirthTimeMS>
+  <RecoveryIntervalMS>10000</RecoveryIntervalMS>
+  <Skills element_type="CommonAI.Zone.LaunchSkill" />
+  <SpawnTimeMS>0</SpawnTimeMS>
+  <StaminaPoint>100</StaminaPoint>
+  <SumType>none</SumType>
+  <Triggers element_type="CommonAI.Zone.LaunchTrigger" />
+  <TurnSpeedSEC>0.00</TurnSpeedSEC>
+  <UType>TYPE_MONSTER</UType>
+  <Weight>999</Weight>
+  <property.EditorPath>单位/水晶(1003)</property.EditorPath>
+</UnitInfo>

二進制
GameEditor/data/units/1003.xml.bin


+ 205 - 0
GameEditor/data/units/104.xml

@@ -0,0 +1,205 @@
+<?xml version="1.0" encoding="utf-8"?>
+<UnitInfo type="CommonAI.Zone.UnitInfo">
+  <BaseSkillID type="CommonAI.Zone.LaunchSkill">
+    <AutoLaunch>True</AutoLaunch>
+    <Priority>0</Priority>
+    <SkillID>0</SkillID>
+    <property.SerialNumber>30665921</property.SerialNumber>
+  </BaseSkillID>
+  <BodyHeight>1.00</BodyHeight>
+  <BodyHitSize>0.10</BodyHitSize>
+  <BodyScale>1.00</BodyScale>
+  <BodySize>1.00</BodySize>
+  <DamageTimeMS>1</DamageTimeMS>
+  <DeadDelaySpellIntervalMS>0</DeadDelaySpellIntervalMS>
+  <DeadDelaySpellNumber>0</DeadDelaySpellNumber>
+  <DeadDelayTimeMS>0</DeadDelayTimeMS>
+  <DeadTimeMS>0</DeadTimeMS>
+  <DropItemsSet element_type="CommonAI.Zone.DropItemList" />
+  <DropMoney>0</DropMoney>
+  <Events element_type="System.Int32" />
+  <FileName>Bee</FileName>
+  <GenExp>0</GenExp>
+  <GuardRange>100.00</GuardRange>
+  <GuardRangeGroup>0.00</GuardRangeGroup>
+  <GuardRangeLimit>0.00</GuardRangeLimit>
+  <HealthPoint>100</HealthPoint>
+  <HealthRecoveryPoint>0</HealthRecoveryPoint>
+  <HitBreakPrecent>0</HitBreakPrecent>
+  <ID>104</ID>
+  <InventoryList element_type="CommonAI.Zone.InventoryItem" />
+  <InventorySize>1</InventorySize>
+  <IsDynamic>False</IsDynamic>
+  <IsElite>False</IsElite>
+  <IsMoveable>True</IsMoveable>
+  <IsRandomName>False</IsRandomName>
+  <IsTurnable>True</IsTurnable>
+  <LaunchSpellHeight>0.00</LaunchSpellHeight>
+  <LaunchSpellRadius>0.00</LaunchSpellRadius>
+  <LifeTimeMS>0</LifeTimeMS>
+  <ManaPoint>100</ManaPoint>
+  <ManaRecoveryPoint>0</ManaRecoveryPoint>
+  <MoveSpeedSEC>6.00</MoveSpeedSEC>
+  <Name>boss3</Name>
+  <Properties type="XmdsCommon.Plugin.XmdsUnitProperties">
+    <BotTestTemplate>False</BotTestTemplate>
+    <FaceToInteractiveUnit>True</FaceToInteractiveUnit>
+    <GameStatusType>Normal</GameStatusType>
+    <HeadIcon>没脸见人</HeadIcon>
+    <IsStaticUnit>False</IsStaticUnit>
+    <IsUseCombatTimeCount>True</IsUseCombatTimeCount>
+    <LoadDataConfig>True</LoadDataConfig>
+    <ServerData type="XmdsCommon.Plugin.XmdsUnitData">
+      <AvatarList element_type="XmdsCommon.Plugin.XmdsAvatarInfo" />
+      <BaseInfo type="XmdsCommon.Plugin.XmdsUnitBaseInfo">
+        <alliesForce>0</alliesForce>
+        <force>3</force>
+        <logicServerId>0</logicServerId>
+        <name>俺是大boss</name>
+        <potionAddition>0.00</potionAddition>
+        <ProType>Magic</ProType>
+        <ServerID>0</ServerID>
+        <sex>0</sex>
+        <SPState>None</SPState>
+        <StateLv>0</StateLv>
+        <Testament>0</Testament>
+        <TitleID>0</TitleID>
+        <UnitLv>3</UnitLv>
+        <VIPLv>0</VIPLv>
+      </BaseInfo>
+      <PlayerEntered>False</PlayerEntered>
+      <Prop type="XmdsCommon.Plugin.XmdsUnitProp">
+        <ActiveAtkLeech>0</ActiveAtkLeech>
+        <AllDmgAdd>0</AllDmgAdd>
+        <AllDmgReduce>0</AllDmgReduce>
+        <ArtifactAttack type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+        </ArtifactAttack>
+        <ArtifactDefenceIndex>-1</ArtifactDefenceIndex>
+        <ArtifactDefense type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+        </ArtifactDefense>
+        <ArtifactIndex>-1</ArtifactIndex>
+        <ArtifactMainPer>0</ArtifactMainPer>
+        <ArtifactResist type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+        </ArtifactResist>
+        <ArtifactRestraint type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+        </ArtifactRestraint>
+        <AttackPer>0</AttackPer>
+        <AttackSpeed>0</AttackSpeed>
+        <BaseAttack>5</BaseAttack>
+        <BaseDefence>0</BaseDefence>
+        <BaseIgnoreDefense>0</BaseIgnoreDefense>
+        <BaseMaxHP>2000</BaseMaxHP>
+        <BaseResCrit>0</BaseResCrit>
+        <BreakShieldValue>0</BreakShieldValue>
+        <cardWeight type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+        </cardWeight>
+        <ControlUp>0</ControlUp>
+        <CritDamage>0</CritDamage>
+        <CritDamageRes>0</CritDamageRes>
+        <CritRate>0</CritRate>
+        <CtrlTimeReduce>0</CtrlTimeReduce>
+        <CurInventorySize>0</CurInventorySize>
+        <CurTeamInventorySize>0</CurTeamInventorySize>
+        <DefencePer>0</DefencePer>
+        <fateType>None</fateType>
+        <fateValue>0</fateValue>
+        <HealedEffect>0</HealedEffect>
+        <HealEffect>0</HealEffect>
+        <HP>2000</HP>
+        <HPPer>100</HPPer>
+        <HPReborn>100</HPReborn>
+        <HPRecoverPer>0</HPRecoverPer>
+        <IgnoreDefensePer>0</IgnoreDefensePer>
+        <KillValuePer>0</KillValuePer>
+        <monsterAtk>0</monsterAtk>
+        <monsterAtkPer>0</monsterAtkPer>
+        <monsterDamageAdd>0</monsterDamageAdd>
+        <monsterDamageReduce>0</monsterDamageReduce>
+        <monsterDef>0</monsterDef>
+        <monsterDefPer>0</monsterDefPer>
+        <MonsterRestraint type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+        </MonsterRestraint>
+        <MoveSpeed>1.00</MoveSpeed>
+        <NormalAtkCriteRate>0</NormalAtkCriteRate>
+        <NormalAtkLeech>0</NormalAtkLeech>
+        <pickupRange>0</pickupRange>
+        <PlayerDamageAdd>0</PlayerDamageAdd>
+        <PlayerDamageReduce>0</PlayerDamageReduce>
+        <ResCritPer>0</ResCritPer>
+        <ResCritRate>0</ResCritRate>
+        <ShieldValue>0</ShieldValue>
+        <SkillCD>5000</SkillCD>
+        <SkillDamageAdd>0</SkillDamageAdd>
+        <ToBossCritDamage>0</ToBossCritDamage>
+        <ToBossCritRate>0</ToBossCritRate>
+        <VelocityAddition>0</VelocityAddition>
+        <YaoQiLevel>0</YaoQiLevel>
+      </Prop>
+      <QuestFlags element_type="XmdsCommon.Plugin.XmdsQuestFlag" />
+      <Tasks element_type="XmdsCommon.Plugin.XmdsQuestData" />
+      <UnitPKInfo type="XmdsCommon.Plugin.PKInfo">
+        <CurPKLevel>White</CurPKLevel>
+        <CurPKMode>Peace</CurPKMode>
+        <CurPKValue>0</CurPKValue>
+      </UnitPKInfo>
+      <UnitSceneInfo type="XmdsCommon.Plugin.SceneInfo">
+        <AllowAutoGuard>True</AllowAutoGuard>
+      </UnitSceneInfo>
+    </ServerData>
+    <ShowHPBanner>True</ShowHPBanner>
+  </Properties>
+  <RebirthTimeMS>0</RebirthTimeMS>
+  <RecoveryIntervalMS>10000</RecoveryIntervalMS>
+  <Skills element_type="CommonAI.Zone.LaunchSkill">
+    <element type="CommonAI.Zone.LaunchSkill">
+      <AutoLaunch>True</AutoLaunch>
+      <Priority>0</Priority>
+      <SkillID>90210</SkillID>
+      <property.SerialNumber>30666477</property.SerialNumber>
+    </element>
+    <element type="CommonAI.Zone.LaunchSkill">
+      <AutoLaunch>True</AutoLaunch>
+      <Priority>0</Priority>
+      <SkillID>90203</SkillID>
+      <property.SerialNumber>30666478</property.SerialNumber>
+    </element>
+  </Skills>
+  <SpawnTimeMS>600</SpawnTimeMS>
+  <StaminaPoint>100</StaminaPoint>
+  <SumType>none</SumType>
+  <Triggers element_type="CommonAI.Zone.LaunchTrigger" />
+  <TurnSpeedSEC>1.00</TurnSpeedSEC>
+  <UType>TYPE_MONSTER</UType>
+  <Weight>1</Weight>
+  <property.EditorPath>单位/boss3(104)</property.EditorPath>
+</UnitInfo>

二進制
GameEditor/data/units/104.xml.bin


+ 205 - 0
GameEditor/data/units/105.xml

@@ -0,0 +1,205 @@
+<?xml version="1.0" encoding="utf-8"?>
+<UnitInfo type="CommonAI.Zone.UnitInfo">
+  <BaseSkillID type="CommonAI.Zone.LaunchSkill">
+    <AutoLaunch>True</AutoLaunch>
+    <Priority>0</Priority>
+    <SkillID>0</SkillID>
+    <property.SerialNumber>30666479</property.SerialNumber>
+  </BaseSkillID>
+  <BodyHeight>1.00</BodyHeight>
+  <BodyHitSize>0.10</BodyHitSize>
+  <BodyScale>1.00</BodyScale>
+  <BodySize>1.00</BodySize>
+  <DamageTimeMS>1</DamageTimeMS>
+  <DeadDelaySpellIntervalMS>0</DeadDelaySpellIntervalMS>
+  <DeadDelaySpellNumber>0</DeadDelaySpellNumber>
+  <DeadDelayTimeMS>0</DeadDelayTimeMS>
+  <DeadTimeMS>0</DeadTimeMS>
+  <DropItemsSet element_type="CommonAI.Zone.DropItemList" />
+  <DropMoney>0</DropMoney>
+  <Events element_type="System.Int32" />
+  <FileName>Bird</FileName>
+  <GenExp>0</GenExp>
+  <GuardRange>100.00</GuardRange>
+  <GuardRangeGroup>0.00</GuardRangeGroup>
+  <GuardRangeLimit>0.00</GuardRangeLimit>
+  <HealthPoint>100</HealthPoint>
+  <HealthRecoveryPoint>0</HealthRecoveryPoint>
+  <HitBreakPrecent>0</HitBreakPrecent>
+  <ID>105</ID>
+  <InventoryList element_type="CommonAI.Zone.InventoryItem" />
+  <InventorySize>1</InventorySize>
+  <IsDynamic>False</IsDynamic>
+  <IsElite>False</IsElite>
+  <IsMoveable>True</IsMoveable>
+  <IsRandomName>False</IsRandomName>
+  <IsTurnable>True</IsTurnable>
+  <LaunchSpellHeight>0.00</LaunchSpellHeight>
+  <LaunchSpellRadius>0.00</LaunchSpellRadius>
+  <LifeTimeMS>0</LifeTimeMS>
+  <ManaPoint>100</ManaPoint>
+  <ManaRecoveryPoint>0</ManaRecoveryPoint>
+  <MoveSpeedSEC>6.00</MoveSpeedSEC>
+  <Name>boss3</Name>
+  <Properties type="XmdsCommon.Plugin.XmdsUnitProperties">
+    <BotTestTemplate>False</BotTestTemplate>
+    <FaceToInteractiveUnit>True</FaceToInteractiveUnit>
+    <GameStatusType>Normal</GameStatusType>
+    <HeadIcon>没脸见人</HeadIcon>
+    <IsStaticUnit>False</IsStaticUnit>
+    <IsUseCombatTimeCount>True</IsUseCombatTimeCount>
+    <LoadDataConfig>True</LoadDataConfig>
+    <ServerData type="XmdsCommon.Plugin.XmdsUnitData">
+      <AvatarList element_type="XmdsCommon.Plugin.XmdsAvatarInfo" />
+      <BaseInfo type="XmdsCommon.Plugin.XmdsUnitBaseInfo">
+        <alliesForce>0</alliesForce>
+        <force>3</force>
+        <logicServerId>0</logicServerId>
+        <name>俺是大boss</name>
+        <potionAddition>0.00</potionAddition>
+        <ProType>Magic</ProType>
+        <ServerID>0</ServerID>
+        <sex>0</sex>
+        <SPState>None</SPState>
+        <StateLv>0</StateLv>
+        <Testament>0</Testament>
+        <TitleID>0</TitleID>
+        <UnitLv>3</UnitLv>
+        <VIPLv>0</VIPLv>
+      </BaseInfo>
+      <PlayerEntered>False</PlayerEntered>
+      <Prop type="XmdsCommon.Plugin.XmdsUnitProp">
+        <ActiveAtkLeech>0</ActiveAtkLeech>
+        <AllDmgAdd>0</AllDmgAdd>
+        <AllDmgReduce>0</AllDmgReduce>
+        <ArtifactAttack type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+        </ArtifactAttack>
+        <ArtifactDefenceIndex>-1</ArtifactDefenceIndex>
+        <ArtifactDefense type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+        </ArtifactDefense>
+        <ArtifactIndex>-1</ArtifactIndex>
+        <ArtifactMainPer>0</ArtifactMainPer>
+        <ArtifactResist type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+        </ArtifactResist>
+        <ArtifactRestraint type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+        </ArtifactRestraint>
+        <AttackPer>0</AttackPer>
+        <AttackSpeed>0</AttackSpeed>
+        <BaseAttack>5</BaseAttack>
+        <BaseDefence>0</BaseDefence>
+        <BaseIgnoreDefense>0</BaseIgnoreDefense>
+        <BaseMaxHP>2000</BaseMaxHP>
+        <BaseResCrit>0</BaseResCrit>
+        <BreakShieldValue>0</BreakShieldValue>
+        <cardWeight type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+        </cardWeight>
+        <ControlUp>0</ControlUp>
+        <CritDamage>0</CritDamage>
+        <CritDamageRes>0</CritDamageRes>
+        <CritRate>0</CritRate>
+        <CtrlTimeReduce>0</CtrlTimeReduce>
+        <CurInventorySize>0</CurInventorySize>
+        <CurTeamInventorySize>0</CurTeamInventorySize>
+        <DefencePer>0</DefencePer>
+        <fateType>None</fateType>
+        <fateValue>0</fateValue>
+        <HealedEffect>0</HealedEffect>
+        <HealEffect>0</HealEffect>
+        <HP>2000</HP>
+        <HPPer>100</HPPer>
+        <HPReborn>100</HPReborn>
+        <HPRecoverPer>0</HPRecoverPer>
+        <IgnoreDefensePer>0</IgnoreDefensePer>
+        <KillValuePer>0</KillValuePer>
+        <monsterAtk>0</monsterAtk>
+        <monsterAtkPer>0</monsterAtkPer>
+        <monsterDamageAdd>0</monsterDamageAdd>
+        <monsterDamageReduce>0</monsterDamageReduce>
+        <monsterDef>0</monsterDef>
+        <monsterDefPer>0</monsterDefPer>
+        <MonsterRestraint type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+        </MonsterRestraint>
+        <MoveSpeed>1.00</MoveSpeed>
+        <NormalAtkCriteRate>0</NormalAtkCriteRate>
+        <NormalAtkLeech>0</NormalAtkLeech>
+        <pickupRange>0</pickupRange>
+        <PlayerDamageAdd>0</PlayerDamageAdd>
+        <PlayerDamageReduce>0</PlayerDamageReduce>
+        <ResCritPer>0</ResCritPer>
+        <ResCritRate>0</ResCritRate>
+        <ShieldValue>0</ShieldValue>
+        <SkillCD>5000</SkillCD>
+        <SkillDamageAdd>0</SkillDamageAdd>
+        <ToBossCritDamage>0</ToBossCritDamage>
+        <ToBossCritRate>0</ToBossCritRate>
+        <VelocityAddition>0</VelocityAddition>
+        <YaoQiLevel>0</YaoQiLevel>
+      </Prop>
+      <QuestFlags element_type="XmdsCommon.Plugin.XmdsQuestFlag" />
+      <Tasks element_type="XmdsCommon.Plugin.XmdsQuestData" />
+      <UnitPKInfo type="XmdsCommon.Plugin.PKInfo">
+        <CurPKLevel>White</CurPKLevel>
+        <CurPKMode>Peace</CurPKMode>
+        <CurPKValue>0</CurPKValue>
+      </UnitPKInfo>
+      <UnitSceneInfo type="XmdsCommon.Plugin.SceneInfo">
+        <AllowAutoGuard>True</AllowAutoGuard>
+      </UnitSceneInfo>
+    </ServerData>
+    <ShowHPBanner>True</ShowHPBanner>
+  </Properties>
+  <RebirthTimeMS>0</RebirthTimeMS>
+  <RecoveryIntervalMS>10000</RecoveryIntervalMS>
+  <Skills element_type="CommonAI.Zone.LaunchSkill">
+    <element type="CommonAI.Zone.LaunchSkill">
+      <AutoLaunch>True</AutoLaunch>
+      <Priority>0</Priority>
+      <SkillID>90210</SkillID>
+      <property.SerialNumber>30666481</property.SerialNumber>
+    </element>
+    <element type="CommonAI.Zone.LaunchSkill">
+      <AutoLaunch>True</AutoLaunch>
+      <Priority>0</Priority>
+      <SkillID>90203</SkillID>
+      <property.SerialNumber>30666482</property.SerialNumber>
+    </element>
+  </Skills>
+  <SpawnTimeMS>600</SpawnTimeMS>
+  <StaminaPoint>100</StaminaPoint>
+  <SumType>none</SumType>
+  <Triggers element_type="CommonAI.Zone.LaunchTrigger" />
+  <TurnSpeedSEC>1.00</TurnSpeedSEC>
+  <UType>TYPE_MONSTER</UType>
+  <Weight>1</Weight>
+  <property.EditorPath>单位/boss3(105)</property.EditorPath>
+</UnitInfo>

二進制
GameEditor/data/units/105.xml.bin


+ 205 - 0
GameEditor/data/units/106.xml

@@ -0,0 +1,205 @@
+<?xml version="1.0" encoding="utf-8"?>
+<UnitInfo type="CommonAI.Zone.UnitInfo">
+  <BaseSkillID type="CommonAI.Zone.LaunchSkill">
+    <AutoLaunch>True</AutoLaunch>
+    <Priority>0</Priority>
+    <SkillID>0</SkillID>
+    <property.SerialNumber>30666483</property.SerialNumber>
+  </BaseSkillID>
+  <BodyHeight>1.00</BodyHeight>
+  <BodyHitSize>0.10</BodyHitSize>
+  <BodyScale>1.00</BodyScale>
+  <BodySize>1.00</BodySize>
+  <DamageTimeMS>1</DamageTimeMS>
+  <DeadDelaySpellIntervalMS>0</DeadDelaySpellIntervalMS>
+  <DeadDelaySpellNumber>0</DeadDelaySpellNumber>
+  <DeadDelayTimeMS>0</DeadDelayTimeMS>
+  <DeadTimeMS>0</DeadTimeMS>
+  <DropItemsSet element_type="CommonAI.Zone.DropItemList" />
+  <DropMoney>0</DropMoney>
+  <Events element_type="System.Int32" />
+  <FileName>Bumble</FileName>
+  <GenExp>0</GenExp>
+  <GuardRange>100.00</GuardRange>
+  <GuardRangeGroup>0.00</GuardRangeGroup>
+  <GuardRangeLimit>0.00</GuardRangeLimit>
+  <HealthPoint>100</HealthPoint>
+  <HealthRecoveryPoint>0</HealthRecoveryPoint>
+  <HitBreakPrecent>0</HitBreakPrecent>
+  <ID>106</ID>
+  <InventoryList element_type="CommonAI.Zone.InventoryItem" />
+  <InventorySize>1</InventorySize>
+  <IsDynamic>False</IsDynamic>
+  <IsElite>False</IsElite>
+  <IsMoveable>True</IsMoveable>
+  <IsRandomName>False</IsRandomName>
+  <IsTurnable>True</IsTurnable>
+  <LaunchSpellHeight>0.00</LaunchSpellHeight>
+  <LaunchSpellRadius>0.00</LaunchSpellRadius>
+  <LifeTimeMS>0</LifeTimeMS>
+  <ManaPoint>100</ManaPoint>
+  <ManaRecoveryPoint>0</ManaRecoveryPoint>
+  <MoveSpeedSEC>6.00</MoveSpeedSEC>
+  <Name>boss3</Name>
+  <Properties type="XmdsCommon.Plugin.XmdsUnitProperties">
+    <BotTestTemplate>False</BotTestTemplate>
+    <FaceToInteractiveUnit>True</FaceToInteractiveUnit>
+    <GameStatusType>Normal</GameStatusType>
+    <HeadIcon>没脸见人</HeadIcon>
+    <IsStaticUnit>False</IsStaticUnit>
+    <IsUseCombatTimeCount>True</IsUseCombatTimeCount>
+    <LoadDataConfig>True</LoadDataConfig>
+    <ServerData type="XmdsCommon.Plugin.XmdsUnitData">
+      <AvatarList element_type="XmdsCommon.Plugin.XmdsAvatarInfo" />
+      <BaseInfo type="XmdsCommon.Plugin.XmdsUnitBaseInfo">
+        <alliesForce>0</alliesForce>
+        <force>3</force>
+        <logicServerId>0</logicServerId>
+        <name>俺是大boss</name>
+        <potionAddition>0.00</potionAddition>
+        <ProType>Magic</ProType>
+        <ServerID>0</ServerID>
+        <sex>0</sex>
+        <SPState>None</SPState>
+        <StateLv>0</StateLv>
+        <Testament>0</Testament>
+        <TitleID>0</TitleID>
+        <UnitLv>3</UnitLv>
+        <VIPLv>0</VIPLv>
+      </BaseInfo>
+      <PlayerEntered>False</PlayerEntered>
+      <Prop type="XmdsCommon.Plugin.XmdsUnitProp">
+        <ActiveAtkLeech>0</ActiveAtkLeech>
+        <AllDmgAdd>0</AllDmgAdd>
+        <AllDmgReduce>0</AllDmgReduce>
+        <ArtifactAttack type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+        </ArtifactAttack>
+        <ArtifactDefenceIndex>-1</ArtifactDefenceIndex>
+        <ArtifactDefense type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+        </ArtifactDefense>
+        <ArtifactIndex>-1</ArtifactIndex>
+        <ArtifactMainPer>0</ArtifactMainPer>
+        <ArtifactResist type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+        </ArtifactResist>
+        <ArtifactRestraint type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+        </ArtifactRestraint>
+        <AttackPer>0</AttackPer>
+        <AttackSpeed>0</AttackSpeed>
+        <BaseAttack>5</BaseAttack>
+        <BaseDefence>0</BaseDefence>
+        <BaseIgnoreDefense>0</BaseIgnoreDefense>
+        <BaseMaxHP>2000</BaseMaxHP>
+        <BaseResCrit>0</BaseResCrit>
+        <BreakShieldValue>0</BreakShieldValue>
+        <cardWeight type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+        </cardWeight>
+        <ControlUp>0</ControlUp>
+        <CritDamage>0</CritDamage>
+        <CritDamageRes>0</CritDamageRes>
+        <CritRate>0</CritRate>
+        <CtrlTimeReduce>0</CtrlTimeReduce>
+        <CurInventorySize>0</CurInventorySize>
+        <CurTeamInventorySize>0</CurTeamInventorySize>
+        <DefencePer>0</DefencePer>
+        <fateType>None</fateType>
+        <fateValue>0</fateValue>
+        <HealedEffect>0</HealedEffect>
+        <HealEffect>0</HealEffect>
+        <HP>2000</HP>
+        <HPPer>100</HPPer>
+        <HPReborn>100</HPReborn>
+        <HPRecoverPer>0</HPRecoverPer>
+        <IgnoreDefensePer>0</IgnoreDefensePer>
+        <KillValuePer>0</KillValuePer>
+        <monsterAtk>0</monsterAtk>
+        <monsterAtkPer>0</monsterAtkPer>
+        <monsterDamageAdd>0</monsterDamageAdd>
+        <monsterDamageReduce>0</monsterDamageReduce>
+        <monsterDef>0</monsterDef>
+        <monsterDefPer>0</monsterDefPer>
+        <MonsterRestraint type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+        </MonsterRestraint>
+        <MoveSpeed>1.00</MoveSpeed>
+        <NormalAtkCriteRate>0</NormalAtkCriteRate>
+        <NormalAtkLeech>0</NormalAtkLeech>
+        <pickupRange>0</pickupRange>
+        <PlayerDamageAdd>0</PlayerDamageAdd>
+        <PlayerDamageReduce>0</PlayerDamageReduce>
+        <ResCritPer>0</ResCritPer>
+        <ResCritRate>0</ResCritRate>
+        <ShieldValue>0</ShieldValue>
+        <SkillCD>5000</SkillCD>
+        <SkillDamageAdd>0</SkillDamageAdd>
+        <ToBossCritDamage>0</ToBossCritDamage>
+        <ToBossCritRate>0</ToBossCritRate>
+        <VelocityAddition>0</VelocityAddition>
+        <YaoQiLevel>0</YaoQiLevel>
+      </Prop>
+      <QuestFlags element_type="XmdsCommon.Plugin.XmdsQuestFlag" />
+      <Tasks element_type="XmdsCommon.Plugin.XmdsQuestData" />
+      <UnitPKInfo type="XmdsCommon.Plugin.PKInfo">
+        <CurPKLevel>White</CurPKLevel>
+        <CurPKMode>Peace</CurPKMode>
+        <CurPKValue>0</CurPKValue>
+      </UnitPKInfo>
+      <UnitSceneInfo type="XmdsCommon.Plugin.SceneInfo">
+        <AllowAutoGuard>True</AllowAutoGuard>
+      </UnitSceneInfo>
+    </ServerData>
+    <ShowHPBanner>True</ShowHPBanner>
+  </Properties>
+  <RebirthTimeMS>0</RebirthTimeMS>
+  <RecoveryIntervalMS>10000</RecoveryIntervalMS>
+  <Skills element_type="CommonAI.Zone.LaunchSkill">
+    <element type="CommonAI.Zone.LaunchSkill">
+      <AutoLaunch>True</AutoLaunch>
+      <Priority>0</Priority>
+      <SkillID>90210</SkillID>
+      <property.SerialNumber>30666485</property.SerialNumber>
+    </element>
+    <element type="CommonAI.Zone.LaunchSkill">
+      <AutoLaunch>True</AutoLaunch>
+      <Priority>0</Priority>
+      <SkillID>90203</SkillID>
+      <property.SerialNumber>30666486</property.SerialNumber>
+    </element>
+  </Skills>
+  <SpawnTimeMS>600</SpawnTimeMS>
+  <StaminaPoint>100</StaminaPoint>
+  <SumType>none</SumType>
+  <Triggers element_type="CommonAI.Zone.LaunchTrigger" />
+  <TurnSpeedSEC>1.00</TurnSpeedSEC>
+  <UType>TYPE_MONSTER</UType>
+  <Weight>1</Weight>
+  <property.EditorPath>单位/boss3(106)</property.EditorPath>
+</UnitInfo>

二進制
GameEditor/data/units/106.xml.bin


+ 205 - 0
GameEditor/data/units/107.xml

@@ -0,0 +1,205 @@
+<?xml version="1.0" encoding="utf-8"?>
+<UnitInfo type="CommonAI.Zone.UnitInfo">
+  <BaseSkillID type="CommonAI.Zone.LaunchSkill">
+    <AutoLaunch>True</AutoLaunch>
+    <Priority>0</Priority>
+    <SkillID>0</SkillID>
+    <property.SerialNumber>30666487</property.SerialNumber>
+  </BaseSkillID>
+  <BodyHeight>1.00</BodyHeight>
+  <BodyHitSize>0.10</BodyHitSize>
+  <BodyScale>1.00</BodyScale>
+  <BodySize>1.00</BodySize>
+  <DamageTimeMS>1</DamageTimeMS>
+  <DeadDelaySpellIntervalMS>0</DeadDelaySpellIntervalMS>
+  <DeadDelaySpellNumber>0</DeadDelaySpellNumber>
+  <DeadDelayTimeMS>0</DeadDelayTimeMS>
+  <DeadTimeMS>0</DeadTimeMS>
+  <DropItemsSet element_type="CommonAI.Zone.DropItemList" />
+  <DropMoney>0</DropMoney>
+  <Events element_type="System.Int32" />
+  <FileName>Chick</FileName>
+  <GenExp>0</GenExp>
+  <GuardRange>100.00</GuardRange>
+  <GuardRangeGroup>0.00</GuardRangeGroup>
+  <GuardRangeLimit>0.00</GuardRangeLimit>
+  <HealthPoint>100</HealthPoint>
+  <HealthRecoveryPoint>0</HealthRecoveryPoint>
+  <HitBreakPrecent>0</HitBreakPrecent>
+  <ID>107</ID>
+  <InventoryList element_type="CommonAI.Zone.InventoryItem" />
+  <InventorySize>1</InventorySize>
+  <IsDynamic>False</IsDynamic>
+  <IsElite>False</IsElite>
+  <IsMoveable>True</IsMoveable>
+  <IsRandomName>False</IsRandomName>
+  <IsTurnable>True</IsTurnable>
+  <LaunchSpellHeight>0.00</LaunchSpellHeight>
+  <LaunchSpellRadius>0.00</LaunchSpellRadius>
+  <LifeTimeMS>0</LifeTimeMS>
+  <ManaPoint>100</ManaPoint>
+  <ManaRecoveryPoint>0</ManaRecoveryPoint>
+  <MoveSpeedSEC>6.00</MoveSpeedSEC>
+  <Name>boss3</Name>
+  <Properties type="XmdsCommon.Plugin.XmdsUnitProperties">
+    <BotTestTemplate>False</BotTestTemplate>
+    <FaceToInteractiveUnit>True</FaceToInteractiveUnit>
+    <GameStatusType>Normal</GameStatusType>
+    <HeadIcon>没脸见人</HeadIcon>
+    <IsStaticUnit>False</IsStaticUnit>
+    <IsUseCombatTimeCount>True</IsUseCombatTimeCount>
+    <LoadDataConfig>True</LoadDataConfig>
+    <ServerData type="XmdsCommon.Plugin.XmdsUnitData">
+      <AvatarList element_type="XmdsCommon.Plugin.XmdsAvatarInfo" />
+      <BaseInfo type="XmdsCommon.Plugin.XmdsUnitBaseInfo">
+        <alliesForce>0</alliesForce>
+        <force>3</force>
+        <logicServerId>0</logicServerId>
+        <name>俺是大boss</name>
+        <potionAddition>0.00</potionAddition>
+        <ProType>Magic</ProType>
+        <ServerID>0</ServerID>
+        <sex>0</sex>
+        <SPState>None</SPState>
+        <StateLv>0</StateLv>
+        <Testament>0</Testament>
+        <TitleID>0</TitleID>
+        <UnitLv>3</UnitLv>
+        <VIPLv>0</VIPLv>
+      </BaseInfo>
+      <PlayerEntered>False</PlayerEntered>
+      <Prop type="XmdsCommon.Plugin.XmdsUnitProp">
+        <ActiveAtkLeech>0</ActiveAtkLeech>
+        <AllDmgAdd>0</AllDmgAdd>
+        <AllDmgReduce>0</AllDmgReduce>
+        <ArtifactAttack type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+        </ArtifactAttack>
+        <ArtifactDefenceIndex>-1</ArtifactDefenceIndex>
+        <ArtifactDefense type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+        </ArtifactDefense>
+        <ArtifactIndex>-1</ArtifactIndex>
+        <ArtifactMainPer>0</ArtifactMainPer>
+        <ArtifactResist type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+        </ArtifactResist>
+        <ArtifactRestraint type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+        </ArtifactRestraint>
+        <AttackPer>0</AttackPer>
+        <AttackSpeed>0</AttackSpeed>
+        <BaseAttack>5</BaseAttack>
+        <BaseDefence>0</BaseDefence>
+        <BaseIgnoreDefense>0</BaseIgnoreDefense>
+        <BaseMaxHP>2000</BaseMaxHP>
+        <BaseResCrit>0</BaseResCrit>
+        <BreakShieldValue>0</BreakShieldValue>
+        <cardWeight type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+        </cardWeight>
+        <ControlUp>0</ControlUp>
+        <CritDamage>0</CritDamage>
+        <CritDamageRes>0</CritDamageRes>
+        <CritRate>0</CritRate>
+        <CtrlTimeReduce>0</CtrlTimeReduce>
+        <CurInventorySize>0</CurInventorySize>
+        <CurTeamInventorySize>0</CurTeamInventorySize>
+        <DefencePer>0</DefencePer>
+        <fateType>None</fateType>
+        <fateValue>0</fateValue>
+        <HealedEffect>0</HealedEffect>
+        <HealEffect>0</HealEffect>
+        <HP>2000</HP>
+        <HPPer>100</HPPer>
+        <HPReborn>100</HPReborn>
+        <HPRecoverPer>0</HPRecoverPer>
+        <IgnoreDefensePer>0</IgnoreDefensePer>
+        <KillValuePer>0</KillValuePer>
+        <monsterAtk>0</monsterAtk>
+        <monsterAtkPer>0</monsterAtkPer>
+        <monsterDamageAdd>0</monsterDamageAdd>
+        <monsterDamageReduce>0</monsterDamageReduce>
+        <monsterDef>0</monsterDef>
+        <monsterDefPer>0</monsterDefPer>
+        <MonsterRestraint type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+        </MonsterRestraint>
+        <MoveSpeed>1.00</MoveSpeed>
+        <NormalAtkCriteRate>0</NormalAtkCriteRate>
+        <NormalAtkLeech>0</NormalAtkLeech>
+        <pickupRange>0</pickupRange>
+        <PlayerDamageAdd>0</PlayerDamageAdd>
+        <PlayerDamageReduce>0</PlayerDamageReduce>
+        <ResCritPer>0</ResCritPer>
+        <ResCritRate>0</ResCritRate>
+        <ShieldValue>0</ShieldValue>
+        <SkillCD>5000</SkillCD>
+        <SkillDamageAdd>0</SkillDamageAdd>
+        <ToBossCritDamage>0</ToBossCritDamage>
+        <ToBossCritRate>0</ToBossCritRate>
+        <VelocityAddition>0</VelocityAddition>
+        <YaoQiLevel>0</YaoQiLevel>
+      </Prop>
+      <QuestFlags element_type="XmdsCommon.Plugin.XmdsQuestFlag" />
+      <Tasks element_type="XmdsCommon.Plugin.XmdsQuestData" />
+      <UnitPKInfo type="XmdsCommon.Plugin.PKInfo">
+        <CurPKLevel>White</CurPKLevel>
+        <CurPKMode>Peace</CurPKMode>
+        <CurPKValue>0</CurPKValue>
+      </UnitPKInfo>
+      <UnitSceneInfo type="XmdsCommon.Plugin.SceneInfo">
+        <AllowAutoGuard>True</AllowAutoGuard>
+      </UnitSceneInfo>
+    </ServerData>
+    <ShowHPBanner>True</ShowHPBanner>
+  </Properties>
+  <RebirthTimeMS>0</RebirthTimeMS>
+  <RecoveryIntervalMS>10000</RecoveryIntervalMS>
+  <Skills element_type="CommonAI.Zone.LaunchSkill">
+    <element type="CommonAI.Zone.LaunchSkill">
+      <AutoLaunch>True</AutoLaunch>
+      <Priority>0</Priority>
+      <SkillID>90210</SkillID>
+      <property.SerialNumber>30666489</property.SerialNumber>
+    </element>
+    <element type="CommonAI.Zone.LaunchSkill">
+      <AutoLaunch>True</AutoLaunch>
+      <Priority>0</Priority>
+      <SkillID>90203</SkillID>
+      <property.SerialNumber>30666490</property.SerialNumber>
+    </element>
+  </Skills>
+  <SpawnTimeMS>600</SpawnTimeMS>
+  <StaminaPoint>100</StaminaPoint>
+  <SumType>none</SumType>
+  <Triggers element_type="CommonAI.Zone.LaunchTrigger" />
+  <TurnSpeedSEC>1.00</TurnSpeedSEC>
+  <UType>TYPE_MONSTER</UType>
+  <Weight>1</Weight>
+  <property.EditorPath>单位/boss3(107)</property.EditorPath>
+</UnitInfo>

二進制
GameEditor/data/units/107.xml.bin


+ 205 - 0
GameEditor/data/units/108.xml

@@ -0,0 +1,205 @@
+<?xml version="1.0" encoding="utf-8"?>
+<UnitInfo type="CommonAI.Zone.UnitInfo">
+  <BaseSkillID type="CommonAI.Zone.LaunchSkill">
+    <AutoLaunch>True</AutoLaunch>
+    <Priority>0</Priority>
+    <SkillID>0</SkillID>
+    <property.SerialNumber>30666491</property.SerialNumber>
+  </BaseSkillID>
+  <BodyHeight>1.00</BodyHeight>
+  <BodyHitSize>0.10</BodyHitSize>
+  <BodyScale>1.00</BodyScale>
+  <BodySize>1.00</BodySize>
+  <DamageTimeMS>1</DamageTimeMS>
+  <DeadDelaySpellIntervalMS>0</DeadDelaySpellIntervalMS>
+  <DeadDelaySpellNumber>0</DeadDelaySpellNumber>
+  <DeadDelayTimeMS>0</DeadDelayTimeMS>
+  <DeadTimeMS>0</DeadTimeMS>
+  <DropItemsSet element_type="CommonAI.Zone.DropItemList" />
+  <DropMoney>0</DropMoney>
+  <Events element_type="System.Int32" />
+  <FileName>Egg</FileName>
+  <GenExp>0</GenExp>
+  <GuardRange>100.00</GuardRange>
+  <GuardRangeGroup>0.00</GuardRangeGroup>
+  <GuardRangeLimit>0.00</GuardRangeLimit>
+  <HealthPoint>100</HealthPoint>
+  <HealthRecoveryPoint>0</HealthRecoveryPoint>
+  <HitBreakPrecent>0</HitBreakPrecent>
+  <ID>108</ID>
+  <InventoryList element_type="CommonAI.Zone.InventoryItem" />
+  <InventorySize>1</InventorySize>
+  <IsDynamic>False</IsDynamic>
+  <IsElite>False</IsElite>
+  <IsMoveable>True</IsMoveable>
+  <IsRandomName>False</IsRandomName>
+  <IsTurnable>True</IsTurnable>
+  <LaunchSpellHeight>0.00</LaunchSpellHeight>
+  <LaunchSpellRadius>0.00</LaunchSpellRadius>
+  <LifeTimeMS>0</LifeTimeMS>
+  <ManaPoint>100</ManaPoint>
+  <ManaRecoveryPoint>0</ManaRecoveryPoint>
+  <MoveSpeedSEC>6.00</MoveSpeedSEC>
+  <Name>boss3</Name>
+  <Properties type="XmdsCommon.Plugin.XmdsUnitProperties">
+    <BotTestTemplate>False</BotTestTemplate>
+    <FaceToInteractiveUnit>True</FaceToInteractiveUnit>
+    <GameStatusType>Normal</GameStatusType>
+    <HeadIcon>没脸见人</HeadIcon>
+    <IsStaticUnit>False</IsStaticUnit>
+    <IsUseCombatTimeCount>True</IsUseCombatTimeCount>
+    <LoadDataConfig>True</LoadDataConfig>
+    <ServerData type="XmdsCommon.Plugin.XmdsUnitData">
+      <AvatarList element_type="XmdsCommon.Plugin.XmdsAvatarInfo" />
+      <BaseInfo type="XmdsCommon.Plugin.XmdsUnitBaseInfo">
+        <alliesForce>0</alliesForce>
+        <force>3</force>
+        <logicServerId>0</logicServerId>
+        <name>俺是大boss</name>
+        <potionAddition>0.00</potionAddition>
+        <ProType>Magic</ProType>
+        <ServerID>0</ServerID>
+        <sex>0</sex>
+        <SPState>None</SPState>
+        <StateLv>0</StateLv>
+        <Testament>0</Testament>
+        <TitleID>0</TitleID>
+        <UnitLv>3</UnitLv>
+        <VIPLv>0</VIPLv>
+      </BaseInfo>
+      <PlayerEntered>False</PlayerEntered>
+      <Prop type="XmdsCommon.Plugin.XmdsUnitProp">
+        <ActiveAtkLeech>0</ActiveAtkLeech>
+        <AllDmgAdd>0</AllDmgAdd>
+        <AllDmgReduce>0</AllDmgReduce>
+        <ArtifactAttack type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+        </ArtifactAttack>
+        <ArtifactDefenceIndex>-1</ArtifactDefenceIndex>
+        <ArtifactDefense type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+        </ArtifactDefense>
+        <ArtifactIndex>-1</ArtifactIndex>
+        <ArtifactMainPer>0</ArtifactMainPer>
+        <ArtifactResist type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+        </ArtifactResist>
+        <ArtifactRestraint type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+        </ArtifactRestraint>
+        <AttackPer>0</AttackPer>
+        <AttackSpeed>0</AttackSpeed>
+        <BaseAttack>5</BaseAttack>
+        <BaseDefence>0</BaseDefence>
+        <BaseIgnoreDefense>0</BaseIgnoreDefense>
+        <BaseMaxHP>2000</BaseMaxHP>
+        <BaseResCrit>0</BaseResCrit>
+        <BreakShieldValue>0</BreakShieldValue>
+        <cardWeight type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+        </cardWeight>
+        <ControlUp>0</ControlUp>
+        <CritDamage>0</CritDamage>
+        <CritDamageRes>0</CritDamageRes>
+        <CritRate>0</CritRate>
+        <CtrlTimeReduce>0</CtrlTimeReduce>
+        <CurInventorySize>0</CurInventorySize>
+        <CurTeamInventorySize>0</CurTeamInventorySize>
+        <DefencePer>0</DefencePer>
+        <fateType>None</fateType>
+        <fateValue>0</fateValue>
+        <HealedEffect>0</HealedEffect>
+        <HealEffect>0</HealEffect>
+        <HP>2000</HP>
+        <HPPer>100</HPPer>
+        <HPReborn>100</HPReborn>
+        <HPRecoverPer>0</HPRecoverPer>
+        <IgnoreDefensePer>0</IgnoreDefensePer>
+        <KillValuePer>0</KillValuePer>
+        <monsterAtk>0</monsterAtk>
+        <monsterAtkPer>0</monsterAtkPer>
+        <monsterDamageAdd>0</monsterDamageAdd>
+        <monsterDamageReduce>0</monsterDamageReduce>
+        <monsterDef>0</monsterDef>
+        <monsterDefPer>0</monsterDefPer>
+        <MonsterRestraint type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+        </MonsterRestraint>
+        <MoveSpeed>1.00</MoveSpeed>
+        <NormalAtkCriteRate>0</NormalAtkCriteRate>
+        <NormalAtkLeech>0</NormalAtkLeech>
+        <pickupRange>0</pickupRange>
+        <PlayerDamageAdd>0</PlayerDamageAdd>
+        <PlayerDamageReduce>0</PlayerDamageReduce>
+        <ResCritPer>0</ResCritPer>
+        <ResCritRate>0</ResCritRate>
+        <ShieldValue>0</ShieldValue>
+        <SkillCD>5000</SkillCD>
+        <SkillDamageAdd>0</SkillDamageAdd>
+        <ToBossCritDamage>0</ToBossCritDamage>
+        <ToBossCritRate>0</ToBossCritRate>
+        <VelocityAddition>0</VelocityAddition>
+        <YaoQiLevel>0</YaoQiLevel>
+      </Prop>
+      <QuestFlags element_type="XmdsCommon.Plugin.XmdsQuestFlag" />
+      <Tasks element_type="XmdsCommon.Plugin.XmdsQuestData" />
+      <UnitPKInfo type="XmdsCommon.Plugin.PKInfo">
+        <CurPKLevel>White</CurPKLevel>
+        <CurPKMode>Peace</CurPKMode>
+        <CurPKValue>0</CurPKValue>
+      </UnitPKInfo>
+      <UnitSceneInfo type="XmdsCommon.Plugin.SceneInfo">
+        <AllowAutoGuard>True</AllowAutoGuard>
+      </UnitSceneInfo>
+    </ServerData>
+    <ShowHPBanner>True</ShowHPBanner>
+  </Properties>
+  <RebirthTimeMS>0</RebirthTimeMS>
+  <RecoveryIntervalMS>10000</RecoveryIntervalMS>
+  <Skills element_type="CommonAI.Zone.LaunchSkill">
+    <element type="CommonAI.Zone.LaunchSkill">
+      <AutoLaunch>True</AutoLaunch>
+      <Priority>0</Priority>
+      <SkillID>90210</SkillID>
+      <property.SerialNumber>30666493</property.SerialNumber>
+    </element>
+    <element type="CommonAI.Zone.LaunchSkill">
+      <AutoLaunch>True</AutoLaunch>
+      <Priority>0</Priority>
+      <SkillID>90203</SkillID>
+      <property.SerialNumber>30666494</property.SerialNumber>
+    </element>
+  </Skills>
+  <SpawnTimeMS>600</SpawnTimeMS>
+  <StaminaPoint>100</StaminaPoint>
+  <SumType>none</SumType>
+  <Triggers element_type="CommonAI.Zone.LaunchTrigger" />
+  <TurnSpeedSEC>1.00</TurnSpeedSEC>
+  <UType>TYPE_MONSTER</UType>
+  <Weight>1</Weight>
+  <property.EditorPath>单位/boss3(108)</property.EditorPath>
+</UnitInfo>

二進制
GameEditor/data/units/108.xml.bin


+ 205 - 0
GameEditor/data/units/109.xml

@@ -0,0 +1,205 @@
+<?xml version="1.0" encoding="utf-8"?>
+<UnitInfo type="CommonAI.Zone.UnitInfo">
+  <BaseSkillID type="CommonAI.Zone.LaunchSkill">
+    <AutoLaunch>True</AutoLaunch>
+    <Priority>0</Priority>
+    <SkillID>0</SkillID>
+    <property.SerialNumber>30666495</property.SerialNumber>
+  </BaseSkillID>
+  <BodyHeight>1.00</BodyHeight>
+  <BodyHitSize>0.10</BodyHitSize>
+  <BodyScale>1.00</BodyScale>
+  <BodySize>1.00</BodySize>
+  <DamageTimeMS>1</DamageTimeMS>
+  <DeadDelaySpellIntervalMS>0</DeadDelaySpellIntervalMS>
+  <DeadDelaySpellNumber>0</DeadDelaySpellNumber>
+  <DeadDelayTimeMS>0</DeadDelayTimeMS>
+  <DeadTimeMS>0</DeadTimeMS>
+  <DropItemsSet element_type="CommonAI.Zone.DropItemList" />
+  <DropMoney>0</DropMoney>
+  <Events element_type="System.Int32" />
+  <FileName>Fledgling</FileName>
+  <GenExp>0</GenExp>
+  <GuardRange>100.00</GuardRange>
+  <GuardRangeGroup>0.00</GuardRangeGroup>
+  <GuardRangeLimit>0.00</GuardRangeLimit>
+  <HealthPoint>100</HealthPoint>
+  <HealthRecoveryPoint>0</HealthRecoveryPoint>
+  <HitBreakPrecent>0</HitBreakPrecent>
+  <ID>109</ID>
+  <InventoryList element_type="CommonAI.Zone.InventoryItem" />
+  <InventorySize>1</InventorySize>
+  <IsDynamic>False</IsDynamic>
+  <IsElite>False</IsElite>
+  <IsMoveable>True</IsMoveable>
+  <IsRandomName>False</IsRandomName>
+  <IsTurnable>True</IsTurnable>
+  <LaunchSpellHeight>0.00</LaunchSpellHeight>
+  <LaunchSpellRadius>0.00</LaunchSpellRadius>
+  <LifeTimeMS>0</LifeTimeMS>
+  <ManaPoint>100</ManaPoint>
+  <ManaRecoveryPoint>0</ManaRecoveryPoint>
+  <MoveSpeedSEC>6.00</MoveSpeedSEC>
+  <Name>boss3</Name>
+  <Properties type="XmdsCommon.Plugin.XmdsUnitProperties">
+    <BotTestTemplate>False</BotTestTemplate>
+    <FaceToInteractiveUnit>True</FaceToInteractiveUnit>
+    <GameStatusType>Normal</GameStatusType>
+    <HeadIcon>没脸见人</HeadIcon>
+    <IsStaticUnit>False</IsStaticUnit>
+    <IsUseCombatTimeCount>True</IsUseCombatTimeCount>
+    <LoadDataConfig>True</LoadDataConfig>
+    <ServerData type="XmdsCommon.Plugin.XmdsUnitData">
+      <AvatarList element_type="XmdsCommon.Plugin.XmdsAvatarInfo" />
+      <BaseInfo type="XmdsCommon.Plugin.XmdsUnitBaseInfo">
+        <alliesForce>0</alliesForce>
+        <force>3</force>
+        <logicServerId>0</logicServerId>
+        <name>俺是大boss</name>
+        <potionAddition>0.00</potionAddition>
+        <ProType>Magic</ProType>
+        <ServerID>0</ServerID>
+        <sex>0</sex>
+        <SPState>None</SPState>
+        <StateLv>0</StateLv>
+        <Testament>0</Testament>
+        <TitleID>0</TitleID>
+        <UnitLv>3</UnitLv>
+        <VIPLv>0</VIPLv>
+      </BaseInfo>
+      <PlayerEntered>False</PlayerEntered>
+      <Prop type="XmdsCommon.Plugin.XmdsUnitProp">
+        <ActiveAtkLeech>0</ActiveAtkLeech>
+        <AllDmgAdd>0</AllDmgAdd>
+        <AllDmgReduce>0</AllDmgReduce>
+        <ArtifactAttack type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+        </ArtifactAttack>
+        <ArtifactDefenceIndex>-1</ArtifactDefenceIndex>
+        <ArtifactDefense type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+        </ArtifactDefense>
+        <ArtifactIndex>-1</ArtifactIndex>
+        <ArtifactMainPer>0</ArtifactMainPer>
+        <ArtifactResist type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+        </ArtifactResist>
+        <ArtifactRestraint type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+        </ArtifactRestraint>
+        <AttackPer>0</AttackPer>
+        <AttackSpeed>0</AttackSpeed>
+        <BaseAttack>5</BaseAttack>
+        <BaseDefence>0</BaseDefence>
+        <BaseIgnoreDefense>0</BaseIgnoreDefense>
+        <BaseMaxHP>2000</BaseMaxHP>
+        <BaseResCrit>0</BaseResCrit>
+        <BreakShieldValue>0</BreakShieldValue>
+        <cardWeight type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+        </cardWeight>
+        <ControlUp>0</ControlUp>
+        <CritDamage>0</CritDamage>
+        <CritDamageRes>0</CritDamageRes>
+        <CritRate>0</CritRate>
+        <CtrlTimeReduce>0</CtrlTimeReduce>
+        <CurInventorySize>0</CurInventorySize>
+        <CurTeamInventorySize>0</CurTeamInventorySize>
+        <DefencePer>0</DefencePer>
+        <fateType>None</fateType>
+        <fateValue>0</fateValue>
+        <HealedEffect>0</HealedEffect>
+        <HealEffect>0</HealEffect>
+        <HP>2000</HP>
+        <HPPer>100</HPPer>
+        <HPReborn>100</HPReborn>
+        <HPRecoverPer>0</HPRecoverPer>
+        <IgnoreDefensePer>0</IgnoreDefensePer>
+        <KillValuePer>0</KillValuePer>
+        <monsterAtk>0</monsterAtk>
+        <monsterAtkPer>0</monsterAtkPer>
+        <monsterDamageAdd>0</monsterDamageAdd>
+        <monsterDamageReduce>0</monsterDamageReduce>
+        <monsterDef>0</monsterDef>
+        <monsterDefPer>0</monsterDefPer>
+        <MonsterRestraint type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+        </MonsterRestraint>
+        <MoveSpeed>1.00</MoveSpeed>
+        <NormalAtkCriteRate>0</NormalAtkCriteRate>
+        <NormalAtkLeech>0</NormalAtkLeech>
+        <pickupRange>0</pickupRange>
+        <PlayerDamageAdd>0</PlayerDamageAdd>
+        <PlayerDamageReduce>0</PlayerDamageReduce>
+        <ResCritPer>0</ResCritPer>
+        <ResCritRate>0</ResCritRate>
+        <ShieldValue>0</ShieldValue>
+        <SkillCD>5000</SkillCD>
+        <SkillDamageAdd>0</SkillDamageAdd>
+        <ToBossCritDamage>0</ToBossCritDamage>
+        <ToBossCritRate>0</ToBossCritRate>
+        <VelocityAddition>0</VelocityAddition>
+        <YaoQiLevel>0</YaoQiLevel>
+      </Prop>
+      <QuestFlags element_type="XmdsCommon.Plugin.XmdsQuestFlag" />
+      <Tasks element_type="XmdsCommon.Plugin.XmdsQuestData" />
+      <UnitPKInfo type="XmdsCommon.Plugin.PKInfo">
+        <CurPKLevel>White</CurPKLevel>
+        <CurPKMode>Peace</CurPKMode>
+        <CurPKValue>0</CurPKValue>
+      </UnitPKInfo>
+      <UnitSceneInfo type="XmdsCommon.Plugin.SceneInfo">
+        <AllowAutoGuard>True</AllowAutoGuard>
+      </UnitSceneInfo>
+    </ServerData>
+    <ShowHPBanner>True</ShowHPBanner>
+  </Properties>
+  <RebirthTimeMS>0</RebirthTimeMS>
+  <RecoveryIntervalMS>10000</RecoveryIntervalMS>
+  <Skills element_type="CommonAI.Zone.LaunchSkill">
+    <element type="CommonAI.Zone.LaunchSkill">
+      <AutoLaunch>True</AutoLaunch>
+      <Priority>0</Priority>
+      <SkillID>90210</SkillID>
+      <property.SerialNumber>30666497</property.SerialNumber>
+    </element>
+    <element type="CommonAI.Zone.LaunchSkill">
+      <AutoLaunch>True</AutoLaunch>
+      <Priority>0</Priority>
+      <SkillID>90203</SkillID>
+      <property.SerialNumber>30666498</property.SerialNumber>
+    </element>
+  </Skills>
+  <SpawnTimeMS>600</SpawnTimeMS>
+  <StaminaPoint>100</StaminaPoint>
+  <SumType>none</SumType>
+  <Triggers element_type="CommonAI.Zone.LaunchTrigger" />
+  <TurnSpeedSEC>1.00</TurnSpeedSEC>
+  <UType>TYPE_MONSTER</UType>
+  <Weight>1</Weight>
+  <property.EditorPath>单位/boss3(109)</property.EditorPath>
+</UnitInfo>

二進制
GameEditor/data/units/109.xml.bin


+ 205 - 0
GameEditor/data/units/110.xml

@@ -0,0 +1,205 @@
+<?xml version="1.0" encoding="utf-8"?>
+<UnitInfo type="CommonAI.Zone.UnitInfo">
+  <BaseSkillID type="CommonAI.Zone.LaunchSkill">
+    <AutoLaunch>True</AutoLaunch>
+    <Priority>0</Priority>
+    <SkillID>0</SkillID>
+    <property.SerialNumber>30666499</property.SerialNumber>
+  </BaseSkillID>
+  <BodyHeight>1.00</BodyHeight>
+  <BodyHitSize>0.10</BodyHitSize>
+  <BodyScale>1.00</BodyScale>
+  <BodySize>1.00</BodySize>
+  <DamageTimeMS>1</DamageTimeMS>
+  <DeadDelaySpellIntervalMS>0</DeadDelaySpellIntervalMS>
+  <DeadDelaySpellNumber>0</DeadDelaySpellNumber>
+  <DeadDelayTimeMS>0</DeadDelayTimeMS>
+  <DeadTimeMS>0</DeadTimeMS>
+  <DropItemsSet element_type="CommonAI.Zone.DropItemList" />
+  <DropMoney>0</DropMoney>
+  <Events element_type="System.Int32" />
+  <FileName>FlowerPotMonster</FileName>
+  <GenExp>0</GenExp>
+  <GuardRange>100.00</GuardRange>
+  <GuardRangeGroup>0.00</GuardRangeGroup>
+  <GuardRangeLimit>0.00</GuardRangeLimit>
+  <HealthPoint>100</HealthPoint>
+  <HealthRecoveryPoint>0</HealthRecoveryPoint>
+  <HitBreakPrecent>0</HitBreakPrecent>
+  <ID>110</ID>
+  <InventoryList element_type="CommonAI.Zone.InventoryItem" />
+  <InventorySize>1</InventorySize>
+  <IsDynamic>False</IsDynamic>
+  <IsElite>False</IsElite>
+  <IsMoveable>True</IsMoveable>
+  <IsRandomName>False</IsRandomName>
+  <IsTurnable>True</IsTurnable>
+  <LaunchSpellHeight>0.00</LaunchSpellHeight>
+  <LaunchSpellRadius>0.00</LaunchSpellRadius>
+  <LifeTimeMS>0</LifeTimeMS>
+  <ManaPoint>100</ManaPoint>
+  <ManaRecoveryPoint>0</ManaRecoveryPoint>
+  <MoveSpeedSEC>6.00</MoveSpeedSEC>
+  <Name>boss3</Name>
+  <Properties type="XmdsCommon.Plugin.XmdsUnitProperties">
+    <BotTestTemplate>False</BotTestTemplate>
+    <FaceToInteractiveUnit>True</FaceToInteractiveUnit>
+    <GameStatusType>Normal</GameStatusType>
+    <HeadIcon>没脸见人</HeadIcon>
+    <IsStaticUnit>False</IsStaticUnit>
+    <IsUseCombatTimeCount>True</IsUseCombatTimeCount>
+    <LoadDataConfig>True</LoadDataConfig>
+    <ServerData type="XmdsCommon.Plugin.XmdsUnitData">
+      <AvatarList element_type="XmdsCommon.Plugin.XmdsAvatarInfo" />
+      <BaseInfo type="XmdsCommon.Plugin.XmdsUnitBaseInfo">
+        <alliesForce>0</alliesForce>
+        <force>3</force>
+        <logicServerId>0</logicServerId>
+        <name>俺是大boss</name>
+        <potionAddition>0.00</potionAddition>
+        <ProType>Magic</ProType>
+        <ServerID>0</ServerID>
+        <sex>0</sex>
+        <SPState>None</SPState>
+        <StateLv>0</StateLv>
+        <Testament>0</Testament>
+        <TitleID>0</TitleID>
+        <UnitLv>3</UnitLv>
+        <VIPLv>0</VIPLv>
+      </BaseInfo>
+      <PlayerEntered>False</PlayerEntered>
+      <Prop type="XmdsCommon.Plugin.XmdsUnitProp">
+        <ActiveAtkLeech>0</ActiveAtkLeech>
+        <AllDmgAdd>0</AllDmgAdd>
+        <AllDmgReduce>0</AllDmgReduce>
+        <ArtifactAttack type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+        </ArtifactAttack>
+        <ArtifactDefenceIndex>-1</ArtifactDefenceIndex>
+        <ArtifactDefense type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+        </ArtifactDefense>
+        <ArtifactIndex>-1</ArtifactIndex>
+        <ArtifactMainPer>0</ArtifactMainPer>
+        <ArtifactResist type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+        </ArtifactResist>
+        <ArtifactRestraint type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+        </ArtifactRestraint>
+        <AttackPer>0</AttackPer>
+        <AttackSpeed>0</AttackSpeed>
+        <BaseAttack>5</BaseAttack>
+        <BaseDefence>0</BaseDefence>
+        <BaseIgnoreDefense>0</BaseIgnoreDefense>
+        <BaseMaxHP>2000</BaseMaxHP>
+        <BaseResCrit>0</BaseResCrit>
+        <BreakShieldValue>0</BreakShieldValue>
+        <cardWeight type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+        </cardWeight>
+        <ControlUp>0</ControlUp>
+        <CritDamage>0</CritDamage>
+        <CritDamageRes>0</CritDamageRes>
+        <CritRate>0</CritRate>
+        <CtrlTimeReduce>0</CtrlTimeReduce>
+        <CurInventorySize>0</CurInventorySize>
+        <CurTeamInventorySize>0</CurTeamInventorySize>
+        <DefencePer>0</DefencePer>
+        <fateType>None</fateType>
+        <fateValue>0</fateValue>
+        <HealedEffect>0</HealedEffect>
+        <HealEffect>0</HealEffect>
+        <HP>2000</HP>
+        <HPPer>100</HPPer>
+        <HPReborn>100</HPReborn>
+        <HPRecoverPer>0</HPRecoverPer>
+        <IgnoreDefensePer>0</IgnoreDefensePer>
+        <KillValuePer>0</KillValuePer>
+        <monsterAtk>0</monsterAtk>
+        <monsterAtkPer>0</monsterAtkPer>
+        <monsterDamageAdd>0</monsterDamageAdd>
+        <monsterDamageReduce>0</monsterDamageReduce>
+        <monsterDef>0</monsterDef>
+        <monsterDefPer>0</monsterDefPer>
+        <MonsterRestraint type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+        </MonsterRestraint>
+        <MoveSpeed>1.00</MoveSpeed>
+        <NormalAtkCriteRate>0</NormalAtkCriteRate>
+        <NormalAtkLeech>0</NormalAtkLeech>
+        <pickupRange>0</pickupRange>
+        <PlayerDamageAdd>0</PlayerDamageAdd>
+        <PlayerDamageReduce>0</PlayerDamageReduce>
+        <ResCritPer>0</ResCritPer>
+        <ResCritRate>0</ResCritRate>
+        <ShieldValue>0</ShieldValue>
+        <SkillCD>5000</SkillCD>
+        <SkillDamageAdd>0</SkillDamageAdd>
+        <ToBossCritDamage>0</ToBossCritDamage>
+        <ToBossCritRate>0</ToBossCritRate>
+        <VelocityAddition>0</VelocityAddition>
+        <YaoQiLevel>0</YaoQiLevel>
+      </Prop>
+      <QuestFlags element_type="XmdsCommon.Plugin.XmdsQuestFlag" />
+      <Tasks element_type="XmdsCommon.Plugin.XmdsQuestData" />
+      <UnitPKInfo type="XmdsCommon.Plugin.PKInfo">
+        <CurPKLevel>White</CurPKLevel>
+        <CurPKMode>Peace</CurPKMode>
+        <CurPKValue>0</CurPKValue>
+      </UnitPKInfo>
+      <UnitSceneInfo type="XmdsCommon.Plugin.SceneInfo">
+        <AllowAutoGuard>True</AllowAutoGuard>
+      </UnitSceneInfo>
+    </ServerData>
+    <ShowHPBanner>True</ShowHPBanner>
+  </Properties>
+  <RebirthTimeMS>0</RebirthTimeMS>
+  <RecoveryIntervalMS>10000</RecoveryIntervalMS>
+  <Skills element_type="CommonAI.Zone.LaunchSkill">
+    <element type="CommonAI.Zone.LaunchSkill">
+      <AutoLaunch>True</AutoLaunch>
+      <Priority>0</Priority>
+      <SkillID>90210</SkillID>
+      <property.SerialNumber>30666501</property.SerialNumber>
+    </element>
+    <element type="CommonAI.Zone.LaunchSkill">
+      <AutoLaunch>True</AutoLaunch>
+      <Priority>0</Priority>
+      <SkillID>90203</SkillID>
+      <property.SerialNumber>30666502</property.SerialNumber>
+    </element>
+  </Skills>
+  <SpawnTimeMS>600</SpawnTimeMS>
+  <StaminaPoint>100</StaminaPoint>
+  <SumType>none</SumType>
+  <Triggers element_type="CommonAI.Zone.LaunchTrigger" />
+  <TurnSpeedSEC>1.00</TurnSpeedSEC>
+  <UType>TYPE_MONSTER</UType>
+  <Weight>1</Weight>
+  <property.EditorPath>单位/boss3(110)</property.EditorPath>
+</UnitInfo>

二進制
GameEditor/data/units/110.xml.bin


+ 205 - 0
GameEditor/data/units/111.xml

@@ -0,0 +1,205 @@
+<?xml version="1.0" encoding="utf-8"?>
+<UnitInfo type="CommonAI.Zone.UnitInfo">
+  <BaseSkillID type="CommonAI.Zone.LaunchSkill">
+    <AutoLaunch>True</AutoLaunch>
+    <Priority>0</Priority>
+    <SkillID>0</SkillID>
+    <property.SerialNumber>30666503</property.SerialNumber>
+  </BaseSkillID>
+  <BodyHeight>1.00</BodyHeight>
+  <BodyHitSize>0.10</BodyHitSize>
+  <BodyScale>1.00</BodyScale>
+  <BodySize>1.00</BodySize>
+  <DamageTimeMS>1</DamageTimeMS>
+  <DeadDelaySpellIntervalMS>0</DeadDelaySpellIntervalMS>
+  <DeadDelaySpellNumber>0</DeadDelaySpellNumber>
+  <DeadDelayTimeMS>0</DeadDelayTimeMS>
+  <DeadTimeMS>0</DeadTimeMS>
+  <DropItemsSet element_type="CommonAI.Zone.DropItemList" />
+  <DropMoney>0</DropMoney>
+  <Events element_type="System.Int32" />
+  <FileName>Fungi</FileName>
+  <GenExp>0</GenExp>
+  <GuardRange>100.00</GuardRange>
+  <GuardRangeGroup>0.00</GuardRangeGroup>
+  <GuardRangeLimit>0.00</GuardRangeLimit>
+  <HealthPoint>100</HealthPoint>
+  <HealthRecoveryPoint>0</HealthRecoveryPoint>
+  <HitBreakPrecent>0</HitBreakPrecent>
+  <ID>111</ID>
+  <InventoryList element_type="CommonAI.Zone.InventoryItem" />
+  <InventorySize>1</InventorySize>
+  <IsDynamic>False</IsDynamic>
+  <IsElite>False</IsElite>
+  <IsMoveable>True</IsMoveable>
+  <IsRandomName>False</IsRandomName>
+  <IsTurnable>True</IsTurnable>
+  <LaunchSpellHeight>0.00</LaunchSpellHeight>
+  <LaunchSpellRadius>0.00</LaunchSpellRadius>
+  <LifeTimeMS>0</LifeTimeMS>
+  <ManaPoint>100</ManaPoint>
+  <ManaRecoveryPoint>0</ManaRecoveryPoint>
+  <MoveSpeedSEC>6.00</MoveSpeedSEC>
+  <Name>boss3</Name>
+  <Properties type="XmdsCommon.Plugin.XmdsUnitProperties">
+    <BotTestTemplate>False</BotTestTemplate>
+    <FaceToInteractiveUnit>True</FaceToInteractiveUnit>
+    <GameStatusType>Normal</GameStatusType>
+    <HeadIcon>没脸见人</HeadIcon>
+    <IsStaticUnit>False</IsStaticUnit>
+    <IsUseCombatTimeCount>True</IsUseCombatTimeCount>
+    <LoadDataConfig>True</LoadDataConfig>
+    <ServerData type="XmdsCommon.Plugin.XmdsUnitData">
+      <AvatarList element_type="XmdsCommon.Plugin.XmdsAvatarInfo" />
+      <BaseInfo type="XmdsCommon.Plugin.XmdsUnitBaseInfo">
+        <alliesForce>0</alliesForce>
+        <force>3</force>
+        <logicServerId>0</logicServerId>
+        <name>俺是大boss</name>
+        <potionAddition>0.00</potionAddition>
+        <ProType>Magic</ProType>
+        <ServerID>0</ServerID>
+        <sex>0</sex>
+        <SPState>None</SPState>
+        <StateLv>0</StateLv>
+        <Testament>0</Testament>
+        <TitleID>0</TitleID>
+        <UnitLv>3</UnitLv>
+        <VIPLv>0</VIPLv>
+      </BaseInfo>
+      <PlayerEntered>False</PlayerEntered>
+      <Prop type="XmdsCommon.Plugin.XmdsUnitProp">
+        <ActiveAtkLeech>0</ActiveAtkLeech>
+        <AllDmgAdd>0</AllDmgAdd>
+        <AllDmgReduce>0</AllDmgReduce>
+        <ArtifactAttack type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+        </ArtifactAttack>
+        <ArtifactDefenceIndex>-1</ArtifactDefenceIndex>
+        <ArtifactDefense type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+        </ArtifactDefense>
+        <ArtifactIndex>-1</ArtifactIndex>
+        <ArtifactMainPer>0</ArtifactMainPer>
+        <ArtifactResist type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+        </ArtifactResist>
+        <ArtifactRestraint type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+        </ArtifactRestraint>
+        <AttackPer>0</AttackPer>
+        <AttackSpeed>0</AttackSpeed>
+        <BaseAttack>5</BaseAttack>
+        <BaseDefence>0</BaseDefence>
+        <BaseIgnoreDefense>0</BaseIgnoreDefense>
+        <BaseMaxHP>2000</BaseMaxHP>
+        <BaseResCrit>0</BaseResCrit>
+        <BreakShieldValue>0</BreakShieldValue>
+        <cardWeight type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+        </cardWeight>
+        <ControlUp>0</ControlUp>
+        <CritDamage>0</CritDamage>
+        <CritDamageRes>0</CritDamageRes>
+        <CritRate>0</CritRate>
+        <CtrlTimeReduce>0</CtrlTimeReduce>
+        <CurInventorySize>0</CurInventorySize>
+        <CurTeamInventorySize>0</CurTeamInventorySize>
+        <DefencePer>0</DefencePer>
+        <fateType>None</fateType>
+        <fateValue>0</fateValue>
+        <HealedEffect>0</HealedEffect>
+        <HealEffect>0</HealEffect>
+        <HP>2000</HP>
+        <HPPer>100</HPPer>
+        <HPReborn>100</HPReborn>
+        <HPRecoverPer>0</HPRecoverPer>
+        <IgnoreDefensePer>0</IgnoreDefensePer>
+        <KillValuePer>0</KillValuePer>
+        <monsterAtk>0</monsterAtk>
+        <monsterAtkPer>0</monsterAtkPer>
+        <monsterDamageAdd>0</monsterDamageAdd>
+        <monsterDamageReduce>0</monsterDamageReduce>
+        <monsterDef>0</monsterDef>
+        <monsterDefPer>0</monsterDefPer>
+        <MonsterRestraint type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+        </MonsterRestraint>
+        <MoveSpeed>1.00</MoveSpeed>
+        <NormalAtkCriteRate>0</NormalAtkCriteRate>
+        <NormalAtkLeech>0</NormalAtkLeech>
+        <pickupRange>0</pickupRange>
+        <PlayerDamageAdd>0</PlayerDamageAdd>
+        <PlayerDamageReduce>0</PlayerDamageReduce>
+        <ResCritPer>0</ResCritPer>
+        <ResCritRate>0</ResCritRate>
+        <ShieldValue>0</ShieldValue>
+        <SkillCD>5000</SkillCD>
+        <SkillDamageAdd>0</SkillDamageAdd>
+        <ToBossCritDamage>0</ToBossCritDamage>
+        <ToBossCritRate>0</ToBossCritRate>
+        <VelocityAddition>0</VelocityAddition>
+        <YaoQiLevel>0</YaoQiLevel>
+      </Prop>
+      <QuestFlags element_type="XmdsCommon.Plugin.XmdsQuestFlag" />
+      <Tasks element_type="XmdsCommon.Plugin.XmdsQuestData" />
+      <UnitPKInfo type="XmdsCommon.Plugin.PKInfo">
+        <CurPKLevel>White</CurPKLevel>
+        <CurPKMode>Peace</CurPKMode>
+        <CurPKValue>0</CurPKValue>
+      </UnitPKInfo>
+      <UnitSceneInfo type="XmdsCommon.Plugin.SceneInfo">
+        <AllowAutoGuard>True</AllowAutoGuard>
+      </UnitSceneInfo>
+    </ServerData>
+    <ShowHPBanner>True</ShowHPBanner>
+  </Properties>
+  <RebirthTimeMS>0</RebirthTimeMS>
+  <RecoveryIntervalMS>10000</RecoveryIntervalMS>
+  <Skills element_type="CommonAI.Zone.LaunchSkill">
+    <element type="CommonAI.Zone.LaunchSkill">
+      <AutoLaunch>True</AutoLaunch>
+      <Priority>0</Priority>
+      <SkillID>90210</SkillID>
+      <property.SerialNumber>30666505</property.SerialNumber>
+    </element>
+    <element type="CommonAI.Zone.LaunchSkill">
+      <AutoLaunch>True</AutoLaunch>
+      <Priority>0</Priority>
+      <SkillID>90203</SkillID>
+      <property.SerialNumber>30666506</property.SerialNumber>
+    </element>
+  </Skills>
+  <SpawnTimeMS>600</SpawnTimeMS>
+  <StaminaPoint>100</StaminaPoint>
+  <SumType>none</SumType>
+  <Triggers element_type="CommonAI.Zone.LaunchTrigger" />
+  <TurnSpeedSEC>1.00</TurnSpeedSEC>
+  <UType>TYPE_MONSTER</UType>
+  <Weight>1</Weight>
+  <property.EditorPath>单位/boss3(111)</property.EditorPath>
+</UnitInfo>

二進制
GameEditor/data/units/111.xml.bin


+ 205 - 0
GameEditor/data/units/112.xml

@@ -0,0 +1,205 @@
+<?xml version="1.0" encoding="utf-8"?>
+<UnitInfo type="CommonAI.Zone.UnitInfo">
+  <BaseSkillID type="CommonAI.Zone.LaunchSkill">
+    <AutoLaunch>True</AutoLaunch>
+    <Priority>0</Priority>
+    <SkillID>0</SkillID>
+    <property.SerialNumber>30666507</property.SerialNumber>
+  </BaseSkillID>
+  <BodyHeight>1.00</BodyHeight>
+  <BodyHitSize>0.10</BodyHitSize>
+  <BodyScale>1.00</BodyScale>
+  <BodySize>1.00</BodySize>
+  <DamageTimeMS>1</DamageTimeMS>
+  <DeadDelaySpellIntervalMS>0</DeadDelaySpellIntervalMS>
+  <DeadDelaySpellNumber>0</DeadDelaySpellNumber>
+  <DeadDelayTimeMS>0</DeadDelayTimeMS>
+  <DeadTimeMS>0</DeadTimeMS>
+  <DropItemsSet element_type="CommonAI.Zone.DropItemList" />
+  <DropMoney>0</DropMoney>
+  <Events element_type="System.Int32" />
+  <FileName>Ghost</FileName>
+  <GenExp>0</GenExp>
+  <GuardRange>100.00</GuardRange>
+  <GuardRangeGroup>0.00</GuardRangeGroup>
+  <GuardRangeLimit>0.00</GuardRangeLimit>
+  <HealthPoint>100</HealthPoint>
+  <HealthRecoveryPoint>0</HealthRecoveryPoint>
+  <HitBreakPrecent>0</HitBreakPrecent>
+  <ID>112</ID>
+  <InventoryList element_type="CommonAI.Zone.InventoryItem" />
+  <InventorySize>1</InventorySize>
+  <IsDynamic>False</IsDynamic>
+  <IsElite>False</IsElite>
+  <IsMoveable>True</IsMoveable>
+  <IsRandomName>False</IsRandomName>
+  <IsTurnable>True</IsTurnable>
+  <LaunchSpellHeight>0.00</LaunchSpellHeight>
+  <LaunchSpellRadius>0.00</LaunchSpellRadius>
+  <LifeTimeMS>0</LifeTimeMS>
+  <ManaPoint>100</ManaPoint>
+  <ManaRecoveryPoint>0</ManaRecoveryPoint>
+  <MoveSpeedSEC>6.00</MoveSpeedSEC>
+  <Name>boss3</Name>
+  <Properties type="XmdsCommon.Plugin.XmdsUnitProperties">
+    <BotTestTemplate>False</BotTestTemplate>
+    <FaceToInteractiveUnit>True</FaceToInteractiveUnit>
+    <GameStatusType>Normal</GameStatusType>
+    <HeadIcon>没脸见人</HeadIcon>
+    <IsStaticUnit>False</IsStaticUnit>
+    <IsUseCombatTimeCount>True</IsUseCombatTimeCount>
+    <LoadDataConfig>True</LoadDataConfig>
+    <ServerData type="XmdsCommon.Plugin.XmdsUnitData">
+      <AvatarList element_type="XmdsCommon.Plugin.XmdsAvatarInfo" />
+      <BaseInfo type="XmdsCommon.Plugin.XmdsUnitBaseInfo">
+        <alliesForce>0</alliesForce>
+        <force>3</force>
+        <logicServerId>0</logicServerId>
+        <name>俺是大boss</name>
+        <potionAddition>0.00</potionAddition>
+        <ProType>Magic</ProType>
+        <ServerID>0</ServerID>
+        <sex>0</sex>
+        <SPState>None</SPState>
+        <StateLv>0</StateLv>
+        <Testament>0</Testament>
+        <TitleID>0</TitleID>
+        <UnitLv>3</UnitLv>
+        <VIPLv>0</VIPLv>
+      </BaseInfo>
+      <PlayerEntered>False</PlayerEntered>
+      <Prop type="XmdsCommon.Plugin.XmdsUnitProp">
+        <ActiveAtkLeech>0</ActiveAtkLeech>
+        <AllDmgAdd>0</AllDmgAdd>
+        <AllDmgReduce>0</AllDmgReduce>
+        <ArtifactAttack type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+        </ArtifactAttack>
+        <ArtifactDefenceIndex>-1</ArtifactDefenceIndex>
+        <ArtifactDefense type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+        </ArtifactDefense>
+        <ArtifactIndex>-1</ArtifactIndex>
+        <ArtifactMainPer>0</ArtifactMainPer>
+        <ArtifactResist type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+        </ArtifactResist>
+        <ArtifactRestraint type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+        </ArtifactRestraint>
+        <AttackPer>0</AttackPer>
+        <AttackSpeed>0</AttackSpeed>
+        <BaseAttack>5</BaseAttack>
+        <BaseDefence>0</BaseDefence>
+        <BaseIgnoreDefense>0</BaseIgnoreDefense>
+        <BaseMaxHP>2000</BaseMaxHP>
+        <BaseResCrit>0</BaseResCrit>
+        <BreakShieldValue>0</BreakShieldValue>
+        <cardWeight type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+        </cardWeight>
+        <ControlUp>0</ControlUp>
+        <CritDamage>0</CritDamage>
+        <CritDamageRes>0</CritDamageRes>
+        <CritRate>0</CritRate>
+        <CtrlTimeReduce>0</CtrlTimeReduce>
+        <CurInventorySize>0</CurInventorySize>
+        <CurTeamInventorySize>0</CurTeamInventorySize>
+        <DefencePer>0</DefencePer>
+        <fateType>None</fateType>
+        <fateValue>0</fateValue>
+        <HealedEffect>0</HealedEffect>
+        <HealEffect>0</HealEffect>
+        <HP>2000</HP>
+        <HPPer>100</HPPer>
+        <HPReborn>100</HPReborn>
+        <HPRecoverPer>0</HPRecoverPer>
+        <IgnoreDefensePer>0</IgnoreDefensePer>
+        <KillValuePer>0</KillValuePer>
+        <monsterAtk>0</monsterAtk>
+        <monsterAtkPer>0</monsterAtkPer>
+        <monsterDamageAdd>0</monsterDamageAdd>
+        <monsterDamageReduce>0</monsterDamageReduce>
+        <monsterDef>0</monsterDef>
+        <monsterDefPer>0</monsterDefPer>
+        <MonsterRestraint type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+        </MonsterRestraint>
+        <MoveSpeed>1.00</MoveSpeed>
+        <NormalAtkCriteRate>0</NormalAtkCriteRate>
+        <NormalAtkLeech>0</NormalAtkLeech>
+        <pickupRange>0</pickupRange>
+        <PlayerDamageAdd>0</PlayerDamageAdd>
+        <PlayerDamageReduce>0</PlayerDamageReduce>
+        <ResCritPer>0</ResCritPer>
+        <ResCritRate>0</ResCritRate>
+        <ShieldValue>0</ShieldValue>
+        <SkillCD>5000</SkillCD>
+        <SkillDamageAdd>0</SkillDamageAdd>
+        <ToBossCritDamage>0</ToBossCritDamage>
+        <ToBossCritRate>0</ToBossCritRate>
+        <VelocityAddition>0</VelocityAddition>
+        <YaoQiLevel>0</YaoQiLevel>
+      </Prop>
+      <QuestFlags element_type="XmdsCommon.Plugin.XmdsQuestFlag" />
+      <Tasks element_type="XmdsCommon.Plugin.XmdsQuestData" />
+      <UnitPKInfo type="XmdsCommon.Plugin.PKInfo">
+        <CurPKLevel>White</CurPKLevel>
+        <CurPKMode>Peace</CurPKMode>
+        <CurPKValue>0</CurPKValue>
+      </UnitPKInfo>
+      <UnitSceneInfo type="XmdsCommon.Plugin.SceneInfo">
+        <AllowAutoGuard>True</AllowAutoGuard>
+      </UnitSceneInfo>
+    </ServerData>
+    <ShowHPBanner>True</ShowHPBanner>
+  </Properties>
+  <RebirthTimeMS>0</RebirthTimeMS>
+  <RecoveryIntervalMS>10000</RecoveryIntervalMS>
+  <Skills element_type="CommonAI.Zone.LaunchSkill">
+    <element type="CommonAI.Zone.LaunchSkill">
+      <AutoLaunch>True</AutoLaunch>
+      <Priority>0</Priority>
+      <SkillID>90210</SkillID>
+      <property.SerialNumber>30666509</property.SerialNumber>
+    </element>
+    <element type="CommonAI.Zone.LaunchSkill">
+      <AutoLaunch>True</AutoLaunch>
+      <Priority>0</Priority>
+      <SkillID>90203</SkillID>
+      <property.SerialNumber>30666510</property.SerialNumber>
+    </element>
+  </Skills>
+  <SpawnTimeMS>600</SpawnTimeMS>
+  <StaminaPoint>100</StaminaPoint>
+  <SumType>none</SumType>
+  <Triggers element_type="CommonAI.Zone.LaunchTrigger" />
+  <TurnSpeedSEC>1.00</TurnSpeedSEC>
+  <UType>TYPE_MONSTER</UType>
+  <Weight>1</Weight>
+  <property.EditorPath>单位/boss3(112)</property.EditorPath>
+</UnitInfo>

二進制
GameEditor/data/units/112.xml.bin


+ 205 - 0
GameEditor/data/units/113.xml

@@ -0,0 +1,205 @@
+<?xml version="1.0" encoding="utf-8"?>
+<UnitInfo type="CommonAI.Zone.UnitInfo">
+  <BaseSkillID type="CommonAI.Zone.LaunchSkill">
+    <AutoLaunch>True</AutoLaunch>
+    <Priority>0</Priority>
+    <SkillID>0</SkillID>
+    <property.SerialNumber>30666511</property.SerialNumber>
+  </BaseSkillID>
+  <BodyHeight>1.00</BodyHeight>
+  <BodyHitSize>0.10</BodyHitSize>
+  <BodyScale>1.00</BodyScale>
+  <BodySize>1.00</BodySize>
+  <DamageTimeMS>1</DamageTimeMS>
+  <DeadDelaySpellIntervalMS>0</DeadDelaySpellIntervalMS>
+  <DeadDelaySpellNumber>0</DeadDelaySpellNumber>
+  <DeadDelayTimeMS>0</DeadDelayTimeMS>
+  <DeadTimeMS>0</DeadTimeMS>
+  <DropItemsSet element_type="CommonAI.Zone.DropItemList" />
+  <DropMoney>0</DropMoney>
+  <Events element_type="System.Int32" />
+  <FileName>Mushroom</FileName>
+  <GenExp>0</GenExp>
+  <GuardRange>100.00</GuardRange>
+  <GuardRangeGroup>0.00</GuardRangeGroup>
+  <GuardRangeLimit>0.00</GuardRangeLimit>
+  <HealthPoint>100</HealthPoint>
+  <HealthRecoveryPoint>0</HealthRecoveryPoint>
+  <HitBreakPrecent>0</HitBreakPrecent>
+  <ID>113</ID>
+  <InventoryList element_type="CommonAI.Zone.InventoryItem" />
+  <InventorySize>1</InventorySize>
+  <IsDynamic>False</IsDynamic>
+  <IsElite>False</IsElite>
+  <IsMoveable>True</IsMoveable>
+  <IsRandomName>False</IsRandomName>
+  <IsTurnable>True</IsTurnable>
+  <LaunchSpellHeight>0.00</LaunchSpellHeight>
+  <LaunchSpellRadius>0.00</LaunchSpellRadius>
+  <LifeTimeMS>0</LifeTimeMS>
+  <ManaPoint>100</ManaPoint>
+  <ManaRecoveryPoint>0</ManaRecoveryPoint>
+  <MoveSpeedSEC>6.00</MoveSpeedSEC>
+  <Name>boss3</Name>
+  <Properties type="XmdsCommon.Plugin.XmdsUnitProperties">
+    <BotTestTemplate>False</BotTestTemplate>
+    <FaceToInteractiveUnit>True</FaceToInteractiveUnit>
+    <GameStatusType>Normal</GameStatusType>
+    <HeadIcon>没脸见人</HeadIcon>
+    <IsStaticUnit>False</IsStaticUnit>
+    <IsUseCombatTimeCount>True</IsUseCombatTimeCount>
+    <LoadDataConfig>True</LoadDataConfig>
+    <ServerData type="XmdsCommon.Plugin.XmdsUnitData">
+      <AvatarList element_type="XmdsCommon.Plugin.XmdsAvatarInfo" />
+      <BaseInfo type="XmdsCommon.Plugin.XmdsUnitBaseInfo">
+        <alliesForce>0</alliesForce>
+        <force>3</force>
+        <logicServerId>0</logicServerId>
+        <name>俺是大boss</name>
+        <potionAddition>0.00</potionAddition>
+        <ProType>Magic</ProType>
+        <ServerID>0</ServerID>
+        <sex>0</sex>
+        <SPState>None</SPState>
+        <StateLv>0</StateLv>
+        <Testament>0</Testament>
+        <TitleID>0</TitleID>
+        <UnitLv>3</UnitLv>
+        <VIPLv>0</VIPLv>
+      </BaseInfo>
+      <PlayerEntered>False</PlayerEntered>
+      <Prop type="XmdsCommon.Plugin.XmdsUnitProp">
+        <ActiveAtkLeech>0</ActiveAtkLeech>
+        <AllDmgAdd>0</AllDmgAdd>
+        <AllDmgReduce>0</AllDmgReduce>
+        <ArtifactAttack type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+        </ArtifactAttack>
+        <ArtifactDefenceIndex>-1</ArtifactDefenceIndex>
+        <ArtifactDefense type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+        </ArtifactDefense>
+        <ArtifactIndex>-1</ArtifactIndex>
+        <ArtifactMainPer>0</ArtifactMainPer>
+        <ArtifactResist type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+        </ArtifactResist>
+        <ArtifactRestraint type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+        </ArtifactRestraint>
+        <AttackPer>0</AttackPer>
+        <AttackSpeed>0</AttackSpeed>
+        <BaseAttack>5</BaseAttack>
+        <BaseDefence>0</BaseDefence>
+        <BaseIgnoreDefense>0</BaseIgnoreDefense>
+        <BaseMaxHP>2000</BaseMaxHP>
+        <BaseResCrit>0</BaseResCrit>
+        <BreakShieldValue>0</BreakShieldValue>
+        <cardWeight type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+        </cardWeight>
+        <ControlUp>0</ControlUp>
+        <CritDamage>0</CritDamage>
+        <CritDamageRes>0</CritDamageRes>
+        <CritRate>0</CritRate>
+        <CtrlTimeReduce>0</CtrlTimeReduce>
+        <CurInventorySize>0</CurInventorySize>
+        <CurTeamInventorySize>0</CurTeamInventorySize>
+        <DefencePer>0</DefencePer>
+        <fateType>None</fateType>
+        <fateValue>0</fateValue>
+        <HealedEffect>0</HealedEffect>
+        <HealEffect>0</HealEffect>
+        <HP>2000</HP>
+        <HPPer>100</HPPer>
+        <HPReborn>100</HPReborn>
+        <HPRecoverPer>0</HPRecoverPer>
+        <IgnoreDefensePer>0</IgnoreDefensePer>
+        <KillValuePer>0</KillValuePer>
+        <monsterAtk>0</monsterAtk>
+        <monsterAtkPer>0</monsterAtkPer>
+        <monsterDamageAdd>0</monsterDamageAdd>
+        <monsterDamageReduce>0</monsterDamageReduce>
+        <monsterDef>0</monsterDef>
+        <monsterDefPer>0</monsterDefPer>
+        <MonsterRestraint type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+        </MonsterRestraint>
+        <MoveSpeed>1.00</MoveSpeed>
+        <NormalAtkCriteRate>0</NormalAtkCriteRate>
+        <NormalAtkLeech>0</NormalAtkLeech>
+        <pickupRange>0</pickupRange>
+        <PlayerDamageAdd>0</PlayerDamageAdd>
+        <PlayerDamageReduce>0</PlayerDamageReduce>
+        <ResCritPer>0</ResCritPer>
+        <ResCritRate>0</ResCritRate>
+        <ShieldValue>0</ShieldValue>
+        <SkillCD>5000</SkillCD>
+        <SkillDamageAdd>0</SkillDamageAdd>
+        <ToBossCritDamage>0</ToBossCritDamage>
+        <ToBossCritRate>0</ToBossCritRate>
+        <VelocityAddition>0</VelocityAddition>
+        <YaoQiLevel>0</YaoQiLevel>
+      </Prop>
+      <QuestFlags element_type="XmdsCommon.Plugin.XmdsQuestFlag" />
+      <Tasks element_type="XmdsCommon.Plugin.XmdsQuestData" />
+      <UnitPKInfo type="XmdsCommon.Plugin.PKInfo">
+        <CurPKLevel>White</CurPKLevel>
+        <CurPKMode>Peace</CurPKMode>
+        <CurPKValue>0</CurPKValue>
+      </UnitPKInfo>
+      <UnitSceneInfo type="XmdsCommon.Plugin.SceneInfo">
+        <AllowAutoGuard>True</AllowAutoGuard>
+      </UnitSceneInfo>
+    </ServerData>
+    <ShowHPBanner>True</ShowHPBanner>
+  </Properties>
+  <RebirthTimeMS>0</RebirthTimeMS>
+  <RecoveryIntervalMS>10000</RecoveryIntervalMS>
+  <Skills element_type="CommonAI.Zone.LaunchSkill">
+    <element type="CommonAI.Zone.LaunchSkill">
+      <AutoLaunch>True</AutoLaunch>
+      <Priority>0</Priority>
+      <SkillID>90210</SkillID>
+      <property.SerialNumber>30666513</property.SerialNumber>
+    </element>
+    <element type="CommonAI.Zone.LaunchSkill">
+      <AutoLaunch>True</AutoLaunch>
+      <Priority>0</Priority>
+      <SkillID>90203</SkillID>
+      <property.SerialNumber>30666514</property.SerialNumber>
+    </element>
+  </Skills>
+  <SpawnTimeMS>600</SpawnTimeMS>
+  <StaminaPoint>100</StaminaPoint>
+  <SumType>none</SumType>
+  <Triggers element_type="CommonAI.Zone.LaunchTrigger" />
+  <TurnSpeedSEC>1.00</TurnSpeedSEC>
+  <UType>TYPE_MONSTER</UType>
+  <Weight>1</Weight>
+  <property.EditorPath>单位/boss3(113)</property.EditorPath>
+</UnitInfo>

二進制
GameEditor/data/units/113.xml.bin


+ 205 - 0
GameEditor/data/units/114.xml

@@ -0,0 +1,205 @@
+<?xml version="1.0" encoding="utf-8"?>
+<UnitInfo type="CommonAI.Zone.UnitInfo">
+  <BaseSkillID type="CommonAI.Zone.LaunchSkill">
+    <AutoLaunch>True</AutoLaunch>
+    <Priority>0</Priority>
+    <SkillID>0</SkillID>
+    <property.SerialNumber>30666515</property.SerialNumber>
+  </BaseSkillID>
+  <BodyHeight>1.00</BodyHeight>
+  <BodyHitSize>0.10</BodyHitSize>
+  <BodyScale>1.00</BodyScale>
+  <BodySize>1.00</BodySize>
+  <DamageTimeMS>1</DamageTimeMS>
+  <DeadDelaySpellIntervalMS>0</DeadDelaySpellIntervalMS>
+  <DeadDelaySpellNumber>0</DeadDelaySpellNumber>
+  <DeadDelayTimeMS>0</DeadDelayTimeMS>
+  <DeadTimeMS>0</DeadTimeMS>
+  <DropItemsSet element_type="CommonAI.Zone.DropItemList" />
+  <DropMoney>0</DropMoney>
+  <Events element_type="System.Int32" />
+  <FileName>Phantom</FileName>
+  <GenExp>0</GenExp>
+  <GuardRange>100.00</GuardRange>
+  <GuardRangeGroup>0.00</GuardRangeGroup>
+  <GuardRangeLimit>0.00</GuardRangeLimit>
+  <HealthPoint>100</HealthPoint>
+  <HealthRecoveryPoint>0</HealthRecoveryPoint>
+  <HitBreakPrecent>0</HitBreakPrecent>
+  <ID>114</ID>
+  <InventoryList element_type="CommonAI.Zone.InventoryItem" />
+  <InventorySize>1</InventorySize>
+  <IsDynamic>False</IsDynamic>
+  <IsElite>False</IsElite>
+  <IsMoveable>True</IsMoveable>
+  <IsRandomName>False</IsRandomName>
+  <IsTurnable>True</IsTurnable>
+  <LaunchSpellHeight>0.00</LaunchSpellHeight>
+  <LaunchSpellRadius>0.00</LaunchSpellRadius>
+  <LifeTimeMS>0</LifeTimeMS>
+  <ManaPoint>100</ManaPoint>
+  <ManaRecoveryPoint>0</ManaRecoveryPoint>
+  <MoveSpeedSEC>6.00</MoveSpeedSEC>
+  <Name>boss3</Name>
+  <Properties type="XmdsCommon.Plugin.XmdsUnitProperties">
+    <BotTestTemplate>False</BotTestTemplate>
+    <FaceToInteractiveUnit>True</FaceToInteractiveUnit>
+    <GameStatusType>Normal</GameStatusType>
+    <HeadIcon>没脸见人</HeadIcon>
+    <IsStaticUnit>False</IsStaticUnit>
+    <IsUseCombatTimeCount>True</IsUseCombatTimeCount>
+    <LoadDataConfig>True</LoadDataConfig>
+    <ServerData type="XmdsCommon.Plugin.XmdsUnitData">
+      <AvatarList element_type="XmdsCommon.Plugin.XmdsAvatarInfo" />
+      <BaseInfo type="XmdsCommon.Plugin.XmdsUnitBaseInfo">
+        <alliesForce>0</alliesForce>
+        <force>3</force>
+        <logicServerId>0</logicServerId>
+        <name>俺是大boss</name>
+        <potionAddition>0.00</potionAddition>
+        <ProType>Magic</ProType>
+        <ServerID>0</ServerID>
+        <sex>0</sex>
+        <SPState>None</SPState>
+        <StateLv>0</StateLv>
+        <Testament>0</Testament>
+        <TitleID>0</TitleID>
+        <UnitLv>3</UnitLv>
+        <VIPLv>0</VIPLv>
+      </BaseInfo>
+      <PlayerEntered>False</PlayerEntered>
+      <Prop type="XmdsCommon.Plugin.XmdsUnitProp">
+        <ActiveAtkLeech>0</ActiveAtkLeech>
+        <AllDmgAdd>0</AllDmgAdd>
+        <AllDmgReduce>0</AllDmgReduce>
+        <ArtifactAttack type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+        </ArtifactAttack>
+        <ArtifactDefenceIndex>-1</ArtifactDefenceIndex>
+        <ArtifactDefense type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+        </ArtifactDefense>
+        <ArtifactIndex>-1</ArtifactIndex>
+        <ArtifactMainPer>0</ArtifactMainPer>
+        <ArtifactResist type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+        </ArtifactResist>
+        <ArtifactRestraint type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+        </ArtifactRestraint>
+        <AttackPer>0</AttackPer>
+        <AttackSpeed>0</AttackSpeed>
+        <BaseAttack>5</BaseAttack>
+        <BaseDefence>0</BaseDefence>
+        <BaseIgnoreDefense>0</BaseIgnoreDefense>
+        <BaseMaxHP>2000</BaseMaxHP>
+        <BaseResCrit>0</BaseResCrit>
+        <BreakShieldValue>0</BreakShieldValue>
+        <cardWeight type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+        </cardWeight>
+        <ControlUp>0</ControlUp>
+        <CritDamage>0</CritDamage>
+        <CritDamageRes>0</CritDamageRes>
+        <CritRate>0</CritRate>
+        <CtrlTimeReduce>0</CtrlTimeReduce>
+        <CurInventorySize>0</CurInventorySize>
+        <CurTeamInventorySize>0</CurTeamInventorySize>
+        <DefencePer>0</DefencePer>
+        <fateType>None</fateType>
+        <fateValue>0</fateValue>
+        <HealedEffect>0</HealedEffect>
+        <HealEffect>0</HealEffect>
+        <HP>2000</HP>
+        <HPPer>100</HPPer>
+        <HPReborn>100</HPReborn>
+        <HPRecoverPer>0</HPRecoverPer>
+        <IgnoreDefensePer>0</IgnoreDefensePer>
+        <KillValuePer>0</KillValuePer>
+        <monsterAtk>0</monsterAtk>
+        <monsterAtkPer>0</monsterAtkPer>
+        <monsterDamageAdd>0</monsterDamageAdd>
+        <monsterDamageReduce>0</monsterDamageReduce>
+        <monsterDef>0</monsterDef>
+        <monsterDefPer>0</monsterDefPer>
+        <MonsterRestraint type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+        </MonsterRestraint>
+        <MoveSpeed>1.00</MoveSpeed>
+        <NormalAtkCriteRate>0</NormalAtkCriteRate>
+        <NormalAtkLeech>0</NormalAtkLeech>
+        <pickupRange>0</pickupRange>
+        <PlayerDamageAdd>0</PlayerDamageAdd>
+        <PlayerDamageReduce>0</PlayerDamageReduce>
+        <ResCritPer>0</ResCritPer>
+        <ResCritRate>0</ResCritRate>
+        <ShieldValue>0</ShieldValue>
+        <SkillCD>5000</SkillCD>
+        <SkillDamageAdd>0</SkillDamageAdd>
+        <ToBossCritDamage>0</ToBossCritDamage>
+        <ToBossCritRate>0</ToBossCritRate>
+        <VelocityAddition>0</VelocityAddition>
+        <YaoQiLevel>0</YaoQiLevel>
+      </Prop>
+      <QuestFlags element_type="XmdsCommon.Plugin.XmdsQuestFlag" />
+      <Tasks element_type="XmdsCommon.Plugin.XmdsQuestData" />
+      <UnitPKInfo type="XmdsCommon.Plugin.PKInfo">
+        <CurPKLevel>White</CurPKLevel>
+        <CurPKMode>Peace</CurPKMode>
+        <CurPKValue>0</CurPKValue>
+      </UnitPKInfo>
+      <UnitSceneInfo type="XmdsCommon.Plugin.SceneInfo">
+        <AllowAutoGuard>True</AllowAutoGuard>
+      </UnitSceneInfo>
+    </ServerData>
+    <ShowHPBanner>True</ShowHPBanner>
+  </Properties>
+  <RebirthTimeMS>0</RebirthTimeMS>
+  <RecoveryIntervalMS>10000</RecoveryIntervalMS>
+  <Skills element_type="CommonAI.Zone.LaunchSkill">
+    <element type="CommonAI.Zone.LaunchSkill">
+      <AutoLaunch>True</AutoLaunch>
+      <Priority>0</Priority>
+      <SkillID>90210</SkillID>
+      <property.SerialNumber>30666517</property.SerialNumber>
+    </element>
+    <element type="CommonAI.Zone.LaunchSkill">
+      <AutoLaunch>True</AutoLaunch>
+      <Priority>0</Priority>
+      <SkillID>90203</SkillID>
+      <property.SerialNumber>30666518</property.SerialNumber>
+    </element>
+  </Skills>
+  <SpawnTimeMS>600</SpawnTimeMS>
+  <StaminaPoint>100</StaminaPoint>
+  <SumType>none</SumType>
+  <Triggers element_type="CommonAI.Zone.LaunchTrigger" />
+  <TurnSpeedSEC>1.00</TurnSpeedSEC>
+  <UType>TYPE_MONSTER</UType>
+  <Weight>1</Weight>
+  <property.EditorPath>单位/boss3(114)</property.EditorPath>
+</UnitInfo>

二進制
GameEditor/data/units/114.xml.bin


+ 205 - 0
GameEditor/data/units/115.xml

@@ -0,0 +1,205 @@
+<?xml version="1.0" encoding="utf-8"?>
+<UnitInfo type="CommonAI.Zone.UnitInfo">
+  <BaseSkillID type="CommonAI.Zone.LaunchSkill">
+    <AutoLaunch>True</AutoLaunch>
+    <Priority>0</Priority>
+    <SkillID>0</SkillID>
+    <property.SerialNumber>30666519</property.SerialNumber>
+  </BaseSkillID>
+  <BodyHeight>1.00</BodyHeight>
+  <BodyHitSize>0.10</BodyHitSize>
+  <BodyScale>1.00</BodyScale>
+  <BodySize>1.00</BodySize>
+  <DamageTimeMS>1</DamageTimeMS>
+  <DeadDelaySpellIntervalMS>0</DeadDelaySpellIntervalMS>
+  <DeadDelaySpellNumber>0</DeadDelaySpellNumber>
+  <DeadDelayTimeMS>0</DeadDelayTimeMS>
+  <DeadTimeMS>0</DeadTimeMS>
+  <DropItemsSet element_type="CommonAI.Zone.DropItemList" />
+  <DropMoney>0</DropMoney>
+  <Events element_type="System.Int32" />
+  <FileName>Shade</FileName>
+  <GenExp>0</GenExp>
+  <GuardRange>100.00</GuardRange>
+  <GuardRangeGroup>0.00</GuardRangeGroup>
+  <GuardRangeLimit>0.00</GuardRangeLimit>
+  <HealthPoint>100</HealthPoint>
+  <HealthRecoveryPoint>0</HealthRecoveryPoint>
+  <HitBreakPrecent>0</HitBreakPrecent>
+  <ID>115</ID>
+  <InventoryList element_type="CommonAI.Zone.InventoryItem" />
+  <InventorySize>1</InventorySize>
+  <IsDynamic>False</IsDynamic>
+  <IsElite>False</IsElite>
+  <IsMoveable>True</IsMoveable>
+  <IsRandomName>False</IsRandomName>
+  <IsTurnable>True</IsTurnable>
+  <LaunchSpellHeight>0.00</LaunchSpellHeight>
+  <LaunchSpellRadius>0.00</LaunchSpellRadius>
+  <LifeTimeMS>0</LifeTimeMS>
+  <ManaPoint>100</ManaPoint>
+  <ManaRecoveryPoint>0</ManaRecoveryPoint>
+  <MoveSpeedSEC>6.00</MoveSpeedSEC>
+  <Name>boss3</Name>
+  <Properties type="XmdsCommon.Plugin.XmdsUnitProperties">
+    <BotTestTemplate>False</BotTestTemplate>
+    <FaceToInteractiveUnit>True</FaceToInteractiveUnit>
+    <GameStatusType>Normal</GameStatusType>
+    <HeadIcon>没脸见人</HeadIcon>
+    <IsStaticUnit>False</IsStaticUnit>
+    <IsUseCombatTimeCount>True</IsUseCombatTimeCount>
+    <LoadDataConfig>True</LoadDataConfig>
+    <ServerData type="XmdsCommon.Plugin.XmdsUnitData">
+      <AvatarList element_type="XmdsCommon.Plugin.XmdsAvatarInfo" />
+      <BaseInfo type="XmdsCommon.Plugin.XmdsUnitBaseInfo">
+        <alliesForce>0</alliesForce>
+        <force>3</force>
+        <logicServerId>0</logicServerId>
+        <name>俺是大boss</name>
+        <potionAddition>0.00</potionAddition>
+        <ProType>Magic</ProType>
+        <ServerID>0</ServerID>
+        <sex>0</sex>
+        <SPState>None</SPState>
+        <StateLv>0</StateLv>
+        <Testament>0</Testament>
+        <TitleID>0</TitleID>
+        <UnitLv>3</UnitLv>
+        <VIPLv>0</VIPLv>
+      </BaseInfo>
+      <PlayerEntered>False</PlayerEntered>
+      <Prop type="XmdsCommon.Plugin.XmdsUnitProp">
+        <ActiveAtkLeech>0</ActiveAtkLeech>
+        <AllDmgAdd>0</AllDmgAdd>
+        <AllDmgReduce>0</AllDmgReduce>
+        <ArtifactAttack type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+        </ArtifactAttack>
+        <ArtifactDefenceIndex>-1</ArtifactDefenceIndex>
+        <ArtifactDefense type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+        </ArtifactDefense>
+        <ArtifactIndex>-1</ArtifactIndex>
+        <ArtifactMainPer>0</ArtifactMainPer>
+        <ArtifactResist type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+        </ArtifactResist>
+        <ArtifactRestraint type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+        </ArtifactRestraint>
+        <AttackPer>0</AttackPer>
+        <AttackSpeed>0</AttackSpeed>
+        <BaseAttack>5</BaseAttack>
+        <BaseDefence>0</BaseDefence>
+        <BaseIgnoreDefense>0</BaseIgnoreDefense>
+        <BaseMaxHP>2000</BaseMaxHP>
+        <BaseResCrit>0</BaseResCrit>
+        <BreakShieldValue>0</BreakShieldValue>
+        <cardWeight type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+        </cardWeight>
+        <ControlUp>0</ControlUp>
+        <CritDamage>0</CritDamage>
+        <CritDamageRes>0</CritDamageRes>
+        <CritRate>0</CritRate>
+        <CtrlTimeReduce>0</CtrlTimeReduce>
+        <CurInventorySize>0</CurInventorySize>
+        <CurTeamInventorySize>0</CurTeamInventorySize>
+        <DefencePer>0</DefencePer>
+        <fateType>None</fateType>
+        <fateValue>0</fateValue>
+        <HealedEffect>0</HealedEffect>
+        <HealEffect>0</HealEffect>
+        <HP>2000</HP>
+        <HPPer>100</HPPer>
+        <HPReborn>100</HPReborn>
+        <HPRecoverPer>0</HPRecoverPer>
+        <IgnoreDefensePer>0</IgnoreDefensePer>
+        <KillValuePer>0</KillValuePer>
+        <monsterAtk>0</monsterAtk>
+        <monsterAtkPer>0</monsterAtkPer>
+        <monsterDamageAdd>0</monsterDamageAdd>
+        <monsterDamageReduce>0</monsterDamageReduce>
+        <monsterDef>0</monsterDef>
+        <monsterDefPer>0</monsterDefPer>
+        <MonsterRestraint type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+        </MonsterRestraint>
+        <MoveSpeed>1.00</MoveSpeed>
+        <NormalAtkCriteRate>0</NormalAtkCriteRate>
+        <NormalAtkLeech>0</NormalAtkLeech>
+        <pickupRange>0</pickupRange>
+        <PlayerDamageAdd>0</PlayerDamageAdd>
+        <PlayerDamageReduce>0</PlayerDamageReduce>
+        <ResCritPer>0</ResCritPer>
+        <ResCritRate>0</ResCritRate>
+        <ShieldValue>0</ShieldValue>
+        <SkillCD>5000</SkillCD>
+        <SkillDamageAdd>0</SkillDamageAdd>
+        <ToBossCritDamage>0</ToBossCritDamage>
+        <ToBossCritRate>0</ToBossCritRate>
+        <VelocityAddition>0</VelocityAddition>
+        <YaoQiLevel>0</YaoQiLevel>
+      </Prop>
+      <QuestFlags element_type="XmdsCommon.Plugin.XmdsQuestFlag" />
+      <Tasks element_type="XmdsCommon.Plugin.XmdsQuestData" />
+      <UnitPKInfo type="XmdsCommon.Plugin.PKInfo">
+        <CurPKLevel>White</CurPKLevel>
+        <CurPKMode>Peace</CurPKMode>
+        <CurPKValue>0</CurPKValue>
+      </UnitPKInfo>
+      <UnitSceneInfo type="XmdsCommon.Plugin.SceneInfo">
+        <AllowAutoGuard>True</AllowAutoGuard>
+      </UnitSceneInfo>
+    </ServerData>
+    <ShowHPBanner>True</ShowHPBanner>
+  </Properties>
+  <RebirthTimeMS>0</RebirthTimeMS>
+  <RecoveryIntervalMS>10000</RecoveryIntervalMS>
+  <Skills element_type="CommonAI.Zone.LaunchSkill">
+    <element type="CommonAI.Zone.LaunchSkill">
+      <AutoLaunch>True</AutoLaunch>
+      <Priority>0</Priority>
+      <SkillID>90210</SkillID>
+      <property.SerialNumber>30666521</property.SerialNumber>
+    </element>
+    <element type="CommonAI.Zone.LaunchSkill">
+      <AutoLaunch>True</AutoLaunch>
+      <Priority>0</Priority>
+      <SkillID>90203</SkillID>
+      <property.SerialNumber>30666522</property.SerialNumber>
+    </element>
+  </Skills>
+  <SpawnTimeMS>600</SpawnTimeMS>
+  <StaminaPoint>100</StaminaPoint>
+  <SumType>none</SumType>
+  <Triggers element_type="CommonAI.Zone.LaunchTrigger" />
+  <TurnSpeedSEC>1.00</TurnSpeedSEC>
+  <UType>TYPE_MONSTER</UType>
+  <Weight>1</Weight>
+  <property.EditorPath>单位/boss3(115)</property.EditorPath>
+</UnitInfo>

二進制
GameEditor/data/units/115.xml.bin


+ 205 - 0
GameEditor/data/units/116.xml

@@ -0,0 +1,205 @@
+<?xml version="1.0" encoding="utf-8"?>
+<UnitInfo type="CommonAI.Zone.UnitInfo">
+  <BaseSkillID type="CommonAI.Zone.LaunchSkill">
+    <AutoLaunch>True</AutoLaunch>
+    <Priority>0</Priority>
+    <SkillID>0</SkillID>
+    <property.SerialNumber>30666523</property.SerialNumber>
+  </BaseSkillID>
+  <BodyHeight>1.00</BodyHeight>
+  <BodyHitSize>0.10</BodyHitSize>
+  <BodyScale>1.00</BodyScale>
+  <BodySize>1.00</BodySize>
+  <DamageTimeMS>1</DamageTimeMS>
+  <DeadDelaySpellIntervalMS>0</DeadDelaySpellIntervalMS>
+  <DeadDelaySpellNumber>0</DeadDelaySpellNumber>
+  <DeadDelayTimeMS>0</DeadDelayTimeMS>
+  <DeadTimeMS>0</DeadTimeMS>
+  <DropItemsSet element_type="CommonAI.Zone.DropItemList" />
+  <DropMoney>0</DropMoney>
+  <Events element_type="System.Int32" />
+  <FileName>Seed</FileName>
+  <GenExp>0</GenExp>
+  <GuardRange>100.00</GuardRange>
+  <GuardRangeGroup>0.00</GuardRangeGroup>
+  <GuardRangeLimit>0.00</GuardRangeLimit>
+  <HealthPoint>100</HealthPoint>
+  <HealthRecoveryPoint>0</HealthRecoveryPoint>
+  <HitBreakPrecent>0</HitBreakPrecent>
+  <ID>116</ID>
+  <InventoryList element_type="CommonAI.Zone.InventoryItem" />
+  <InventorySize>1</InventorySize>
+  <IsDynamic>False</IsDynamic>
+  <IsElite>False</IsElite>
+  <IsMoveable>True</IsMoveable>
+  <IsRandomName>False</IsRandomName>
+  <IsTurnable>True</IsTurnable>
+  <LaunchSpellHeight>0.00</LaunchSpellHeight>
+  <LaunchSpellRadius>0.00</LaunchSpellRadius>
+  <LifeTimeMS>0</LifeTimeMS>
+  <ManaPoint>100</ManaPoint>
+  <ManaRecoveryPoint>0</ManaRecoveryPoint>
+  <MoveSpeedSEC>6.00</MoveSpeedSEC>
+  <Name>boss3</Name>
+  <Properties type="XmdsCommon.Plugin.XmdsUnitProperties">
+    <BotTestTemplate>False</BotTestTemplate>
+    <FaceToInteractiveUnit>True</FaceToInteractiveUnit>
+    <GameStatusType>Normal</GameStatusType>
+    <HeadIcon>没脸见人</HeadIcon>
+    <IsStaticUnit>False</IsStaticUnit>
+    <IsUseCombatTimeCount>True</IsUseCombatTimeCount>
+    <LoadDataConfig>True</LoadDataConfig>
+    <ServerData type="XmdsCommon.Plugin.XmdsUnitData">
+      <AvatarList element_type="XmdsCommon.Plugin.XmdsAvatarInfo" />
+      <BaseInfo type="XmdsCommon.Plugin.XmdsUnitBaseInfo">
+        <alliesForce>0</alliesForce>
+        <force>3</force>
+        <logicServerId>0</logicServerId>
+        <name>俺是大boss</name>
+        <potionAddition>0.00</potionAddition>
+        <ProType>Magic</ProType>
+        <ServerID>0</ServerID>
+        <sex>0</sex>
+        <SPState>None</SPState>
+        <StateLv>0</StateLv>
+        <Testament>0</Testament>
+        <TitleID>0</TitleID>
+        <UnitLv>3</UnitLv>
+        <VIPLv>0</VIPLv>
+      </BaseInfo>
+      <PlayerEntered>False</PlayerEntered>
+      <Prop type="XmdsCommon.Plugin.XmdsUnitProp">
+        <ActiveAtkLeech>0</ActiveAtkLeech>
+        <AllDmgAdd>0</AllDmgAdd>
+        <AllDmgReduce>0</AllDmgReduce>
+        <ArtifactAttack type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+        </ArtifactAttack>
+        <ArtifactDefenceIndex>-1</ArtifactDefenceIndex>
+        <ArtifactDefense type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+        </ArtifactDefense>
+        <ArtifactIndex>-1</ArtifactIndex>
+        <ArtifactMainPer>0</ArtifactMainPer>
+        <ArtifactResist type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+        </ArtifactResist>
+        <ArtifactRestraint type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+        </ArtifactRestraint>
+        <AttackPer>0</AttackPer>
+        <AttackSpeed>0</AttackSpeed>
+        <BaseAttack>5</BaseAttack>
+        <BaseDefence>0</BaseDefence>
+        <BaseIgnoreDefense>0</BaseIgnoreDefense>
+        <BaseMaxHP>2000</BaseMaxHP>
+        <BaseResCrit>0</BaseResCrit>
+        <BreakShieldValue>0</BreakShieldValue>
+        <cardWeight type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+        </cardWeight>
+        <ControlUp>0</ControlUp>
+        <CritDamage>0</CritDamage>
+        <CritDamageRes>0</CritDamageRes>
+        <CritRate>0</CritRate>
+        <CtrlTimeReduce>0</CtrlTimeReduce>
+        <CurInventorySize>0</CurInventorySize>
+        <CurTeamInventorySize>0</CurTeamInventorySize>
+        <DefencePer>0</DefencePer>
+        <fateType>None</fateType>
+        <fateValue>0</fateValue>
+        <HealedEffect>0</HealedEffect>
+        <HealEffect>0</HealEffect>
+        <HP>2000</HP>
+        <HPPer>100</HPPer>
+        <HPReborn>100</HPReborn>
+        <HPRecoverPer>0</HPRecoverPer>
+        <IgnoreDefensePer>0</IgnoreDefensePer>
+        <KillValuePer>0</KillValuePer>
+        <monsterAtk>0</monsterAtk>
+        <monsterAtkPer>0</monsterAtkPer>
+        <monsterDamageAdd>0</monsterDamageAdd>
+        <monsterDamageReduce>0</monsterDamageReduce>
+        <monsterDef>0</monsterDef>
+        <monsterDefPer>0</monsterDefPer>
+        <MonsterRestraint type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+        </MonsterRestraint>
+        <MoveSpeed>1.00</MoveSpeed>
+        <NormalAtkCriteRate>0</NormalAtkCriteRate>
+        <NormalAtkLeech>0</NormalAtkLeech>
+        <pickupRange>0</pickupRange>
+        <PlayerDamageAdd>0</PlayerDamageAdd>
+        <PlayerDamageReduce>0</PlayerDamageReduce>
+        <ResCritPer>0</ResCritPer>
+        <ResCritRate>0</ResCritRate>
+        <ShieldValue>0</ShieldValue>
+        <SkillCD>5000</SkillCD>
+        <SkillDamageAdd>0</SkillDamageAdd>
+        <ToBossCritDamage>0</ToBossCritDamage>
+        <ToBossCritRate>0</ToBossCritRate>
+        <VelocityAddition>0</VelocityAddition>
+        <YaoQiLevel>0</YaoQiLevel>
+      </Prop>
+      <QuestFlags element_type="XmdsCommon.Plugin.XmdsQuestFlag" />
+      <Tasks element_type="XmdsCommon.Plugin.XmdsQuestData" />
+      <UnitPKInfo type="XmdsCommon.Plugin.PKInfo">
+        <CurPKLevel>White</CurPKLevel>
+        <CurPKMode>Peace</CurPKMode>
+        <CurPKValue>0</CurPKValue>
+      </UnitPKInfo>
+      <UnitSceneInfo type="XmdsCommon.Plugin.SceneInfo">
+        <AllowAutoGuard>True</AllowAutoGuard>
+      </UnitSceneInfo>
+    </ServerData>
+    <ShowHPBanner>True</ShowHPBanner>
+  </Properties>
+  <RebirthTimeMS>0</RebirthTimeMS>
+  <RecoveryIntervalMS>10000</RecoveryIntervalMS>
+  <Skills element_type="CommonAI.Zone.LaunchSkill">
+    <element type="CommonAI.Zone.LaunchSkill">
+      <AutoLaunch>True</AutoLaunch>
+      <Priority>0</Priority>
+      <SkillID>90210</SkillID>
+      <property.SerialNumber>30666525</property.SerialNumber>
+    </element>
+    <element type="CommonAI.Zone.LaunchSkill">
+      <AutoLaunch>True</AutoLaunch>
+      <Priority>0</Priority>
+      <SkillID>90203</SkillID>
+      <property.SerialNumber>30666526</property.SerialNumber>
+    </element>
+  </Skills>
+  <SpawnTimeMS>600</SpawnTimeMS>
+  <StaminaPoint>100</StaminaPoint>
+  <SumType>none</SumType>
+  <Triggers element_type="CommonAI.Zone.LaunchTrigger" />
+  <TurnSpeedSEC>1.00</TurnSpeedSEC>
+  <UType>TYPE_MONSTER</UType>
+  <Weight>1</Weight>
+  <property.EditorPath>单位/boss3(116)</property.EditorPath>
+</UnitInfo>

二進制
GameEditor/data/units/116.xml.bin


+ 205 - 0
GameEditor/data/units/117.xml

@@ -0,0 +1,205 @@
+<?xml version="1.0" encoding="utf-8"?>
+<UnitInfo type="CommonAI.Zone.UnitInfo">
+  <BaseSkillID type="CommonAI.Zone.LaunchSkill">
+    <AutoLaunch>True</AutoLaunch>
+    <Priority>0</Priority>
+    <SkillID>0</SkillID>
+    <property.SerialNumber>30666527</property.SerialNumber>
+  </BaseSkillID>
+  <BodyHeight>1.00</BodyHeight>
+  <BodyHitSize>0.10</BodyHitSize>
+  <BodyScale>1.00</BodyScale>
+  <BodySize>1.00</BodySize>
+  <DamageTimeMS>1</DamageTimeMS>
+  <DeadDelaySpellIntervalMS>0</DeadDelaySpellIntervalMS>
+  <DeadDelaySpellNumber>0</DeadDelaySpellNumber>
+  <DeadDelayTimeMS>0</DeadDelayTimeMS>
+  <DeadTimeMS>0</DeadTimeMS>
+  <DropItemsSet element_type="CommonAI.Zone.DropItemList" />
+  <DropMoney>0</DropMoney>
+  <Events element_type="System.Int32" />
+  <FileName>Shadow</FileName>
+  <GenExp>0</GenExp>
+  <GuardRange>100.00</GuardRange>
+  <GuardRangeGroup>0.00</GuardRangeGroup>
+  <GuardRangeLimit>0.00</GuardRangeLimit>
+  <HealthPoint>100</HealthPoint>
+  <HealthRecoveryPoint>0</HealthRecoveryPoint>
+  <HitBreakPrecent>0</HitBreakPrecent>
+  <ID>117</ID>
+  <InventoryList element_type="CommonAI.Zone.InventoryItem" />
+  <InventorySize>1</InventorySize>
+  <IsDynamic>False</IsDynamic>
+  <IsElite>False</IsElite>
+  <IsMoveable>True</IsMoveable>
+  <IsRandomName>False</IsRandomName>
+  <IsTurnable>True</IsTurnable>
+  <LaunchSpellHeight>0.00</LaunchSpellHeight>
+  <LaunchSpellRadius>0.00</LaunchSpellRadius>
+  <LifeTimeMS>0</LifeTimeMS>
+  <ManaPoint>100</ManaPoint>
+  <ManaRecoveryPoint>0</ManaRecoveryPoint>
+  <MoveSpeedSEC>6.00</MoveSpeedSEC>
+  <Name>boss3</Name>
+  <Properties type="XmdsCommon.Plugin.XmdsUnitProperties">
+    <BotTestTemplate>False</BotTestTemplate>
+    <FaceToInteractiveUnit>True</FaceToInteractiveUnit>
+    <GameStatusType>Normal</GameStatusType>
+    <HeadIcon>没脸见人</HeadIcon>
+    <IsStaticUnit>False</IsStaticUnit>
+    <IsUseCombatTimeCount>True</IsUseCombatTimeCount>
+    <LoadDataConfig>True</LoadDataConfig>
+    <ServerData type="XmdsCommon.Plugin.XmdsUnitData">
+      <AvatarList element_type="XmdsCommon.Plugin.XmdsAvatarInfo" />
+      <BaseInfo type="XmdsCommon.Plugin.XmdsUnitBaseInfo">
+        <alliesForce>0</alliesForce>
+        <force>3</force>
+        <logicServerId>0</logicServerId>
+        <name>俺是大boss</name>
+        <potionAddition>0.00</potionAddition>
+        <ProType>Magic</ProType>
+        <ServerID>0</ServerID>
+        <sex>0</sex>
+        <SPState>None</SPState>
+        <StateLv>0</StateLv>
+        <Testament>0</Testament>
+        <TitleID>0</TitleID>
+        <UnitLv>3</UnitLv>
+        <VIPLv>0</VIPLv>
+      </BaseInfo>
+      <PlayerEntered>False</PlayerEntered>
+      <Prop type="XmdsCommon.Plugin.XmdsUnitProp">
+        <ActiveAtkLeech>0</ActiveAtkLeech>
+        <AllDmgAdd>0</AllDmgAdd>
+        <AllDmgReduce>0</AllDmgReduce>
+        <ArtifactAttack type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+        </ArtifactAttack>
+        <ArtifactDefenceIndex>-1</ArtifactDefenceIndex>
+        <ArtifactDefense type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+        </ArtifactDefense>
+        <ArtifactIndex>-1</ArtifactIndex>
+        <ArtifactMainPer>0</ArtifactMainPer>
+        <ArtifactResist type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+        </ArtifactResist>
+        <ArtifactRestraint type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+        </ArtifactRestraint>
+        <AttackPer>0</AttackPer>
+        <AttackSpeed>0</AttackSpeed>
+        <BaseAttack>5</BaseAttack>
+        <BaseDefence>0</BaseDefence>
+        <BaseIgnoreDefense>0</BaseIgnoreDefense>
+        <BaseMaxHP>2000</BaseMaxHP>
+        <BaseResCrit>0</BaseResCrit>
+        <BreakShieldValue>0</BreakShieldValue>
+        <cardWeight type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+        </cardWeight>
+        <ControlUp>0</ControlUp>
+        <CritDamage>0</CritDamage>
+        <CritDamageRes>0</CritDamageRes>
+        <CritRate>0</CritRate>
+        <CtrlTimeReduce>0</CtrlTimeReduce>
+        <CurInventorySize>0</CurInventorySize>
+        <CurTeamInventorySize>0</CurTeamInventorySize>
+        <DefencePer>0</DefencePer>
+        <fateType>None</fateType>
+        <fateValue>0</fateValue>
+        <HealedEffect>0</HealedEffect>
+        <HealEffect>0</HealEffect>
+        <HP>2000</HP>
+        <HPPer>100</HPPer>
+        <HPReborn>100</HPReborn>
+        <HPRecoverPer>0</HPRecoverPer>
+        <IgnoreDefensePer>0</IgnoreDefensePer>
+        <KillValuePer>0</KillValuePer>
+        <monsterAtk>0</monsterAtk>
+        <monsterAtkPer>0</monsterAtkPer>
+        <monsterDamageAdd>0</monsterDamageAdd>
+        <monsterDamageReduce>0</monsterDamageReduce>
+        <monsterDef>0</monsterDef>
+        <monsterDefPer>0</monsterDefPer>
+        <MonsterRestraint type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+        </MonsterRestraint>
+        <MoveSpeed>1.00</MoveSpeed>
+        <NormalAtkCriteRate>0</NormalAtkCriteRate>
+        <NormalAtkLeech>0</NormalAtkLeech>
+        <pickupRange>0</pickupRange>
+        <PlayerDamageAdd>0</PlayerDamageAdd>
+        <PlayerDamageReduce>0</PlayerDamageReduce>
+        <ResCritPer>0</ResCritPer>
+        <ResCritRate>0</ResCritRate>
+        <ShieldValue>0</ShieldValue>
+        <SkillCD>5000</SkillCD>
+        <SkillDamageAdd>0</SkillDamageAdd>
+        <ToBossCritDamage>0</ToBossCritDamage>
+        <ToBossCritRate>0</ToBossCritRate>
+        <VelocityAddition>0</VelocityAddition>
+        <YaoQiLevel>0</YaoQiLevel>
+      </Prop>
+      <QuestFlags element_type="XmdsCommon.Plugin.XmdsQuestFlag" />
+      <Tasks element_type="XmdsCommon.Plugin.XmdsQuestData" />
+      <UnitPKInfo type="XmdsCommon.Plugin.PKInfo">
+        <CurPKLevel>White</CurPKLevel>
+        <CurPKMode>Peace</CurPKMode>
+        <CurPKValue>0</CurPKValue>
+      </UnitPKInfo>
+      <UnitSceneInfo type="XmdsCommon.Plugin.SceneInfo">
+        <AllowAutoGuard>True</AllowAutoGuard>
+      </UnitSceneInfo>
+    </ServerData>
+    <ShowHPBanner>True</ShowHPBanner>
+  </Properties>
+  <RebirthTimeMS>0</RebirthTimeMS>
+  <RecoveryIntervalMS>10000</RecoveryIntervalMS>
+  <Skills element_type="CommonAI.Zone.LaunchSkill">
+    <element type="CommonAI.Zone.LaunchSkill">
+      <AutoLaunch>True</AutoLaunch>
+      <Priority>0</Priority>
+      <SkillID>90210</SkillID>
+      <property.SerialNumber>30666529</property.SerialNumber>
+    </element>
+    <element type="CommonAI.Zone.LaunchSkill">
+      <AutoLaunch>True</AutoLaunch>
+      <Priority>0</Priority>
+      <SkillID>90203</SkillID>
+      <property.SerialNumber>30666530</property.SerialNumber>
+    </element>
+  </Skills>
+  <SpawnTimeMS>600</SpawnTimeMS>
+  <StaminaPoint>100</StaminaPoint>
+  <SumType>none</SumType>
+  <Triggers element_type="CommonAI.Zone.LaunchTrigger" />
+  <TurnSpeedSEC>1.00</TurnSpeedSEC>
+  <UType>TYPE_MONSTER</UType>
+  <Weight>1</Weight>
+  <property.EditorPath>单位/boss3(117)</property.EditorPath>
+</UnitInfo>

二進制
GameEditor/data/units/117.xml.bin


+ 205 - 0
GameEditor/data/units/118.xml

@@ -0,0 +1,205 @@
+<?xml version="1.0" encoding="utf-8"?>
+<UnitInfo type="CommonAI.Zone.UnitInfo">
+  <BaseSkillID type="CommonAI.Zone.LaunchSkill">
+    <AutoLaunch>True</AutoLaunch>
+    <Priority>0</Priority>
+    <SkillID>0</SkillID>
+    <property.SerialNumber>30666531</property.SerialNumber>
+  </BaseSkillID>
+  <BodyHeight>1.00</BodyHeight>
+  <BodyHitSize>0.10</BodyHitSize>
+  <BodyScale>1.00</BodyScale>
+  <BodySize>1.00</BodySize>
+  <DamageTimeMS>1</DamageTimeMS>
+  <DeadDelaySpellIntervalMS>0</DeadDelaySpellIntervalMS>
+  <DeadDelaySpellNumber>0</DeadDelaySpellNumber>
+  <DeadDelayTimeMS>0</DeadDelayTimeMS>
+  <DeadTimeMS>0</DeadTimeMS>
+  <DropItemsSet element_type="CommonAI.Zone.DropItemList" />
+  <DropMoney>0</DropMoney>
+  <Events element_type="System.Int32" />
+  <FileName>Spider</FileName>
+  <GenExp>0</GenExp>
+  <GuardRange>100.00</GuardRange>
+  <GuardRangeGroup>0.00</GuardRangeGroup>
+  <GuardRangeLimit>0.00</GuardRangeLimit>
+  <HealthPoint>100</HealthPoint>
+  <HealthRecoveryPoint>0</HealthRecoveryPoint>
+  <HitBreakPrecent>0</HitBreakPrecent>
+  <ID>118</ID>
+  <InventoryList element_type="CommonAI.Zone.InventoryItem" />
+  <InventorySize>1</InventorySize>
+  <IsDynamic>False</IsDynamic>
+  <IsElite>False</IsElite>
+  <IsMoveable>True</IsMoveable>
+  <IsRandomName>False</IsRandomName>
+  <IsTurnable>True</IsTurnable>
+  <LaunchSpellHeight>0.00</LaunchSpellHeight>
+  <LaunchSpellRadius>0.00</LaunchSpellRadius>
+  <LifeTimeMS>0</LifeTimeMS>
+  <ManaPoint>100</ManaPoint>
+  <ManaRecoveryPoint>0</ManaRecoveryPoint>
+  <MoveSpeedSEC>6.00</MoveSpeedSEC>
+  <Name>boss3</Name>
+  <Properties type="XmdsCommon.Plugin.XmdsUnitProperties">
+    <BotTestTemplate>False</BotTestTemplate>
+    <FaceToInteractiveUnit>True</FaceToInteractiveUnit>
+    <GameStatusType>Normal</GameStatusType>
+    <HeadIcon>没脸见人</HeadIcon>
+    <IsStaticUnit>False</IsStaticUnit>
+    <IsUseCombatTimeCount>True</IsUseCombatTimeCount>
+    <LoadDataConfig>True</LoadDataConfig>
+    <ServerData type="XmdsCommon.Plugin.XmdsUnitData">
+      <AvatarList element_type="XmdsCommon.Plugin.XmdsAvatarInfo" />
+      <BaseInfo type="XmdsCommon.Plugin.XmdsUnitBaseInfo">
+        <alliesForce>0</alliesForce>
+        <force>3</force>
+        <logicServerId>0</logicServerId>
+        <name>俺是大boss</name>
+        <potionAddition>0.00</potionAddition>
+        <ProType>Magic</ProType>
+        <ServerID>0</ServerID>
+        <sex>0</sex>
+        <SPState>None</SPState>
+        <StateLv>0</StateLv>
+        <Testament>0</Testament>
+        <TitleID>0</TitleID>
+        <UnitLv>3</UnitLv>
+        <VIPLv>0</VIPLv>
+      </BaseInfo>
+      <PlayerEntered>False</PlayerEntered>
+      <Prop type="XmdsCommon.Plugin.XmdsUnitProp">
+        <ActiveAtkLeech>0</ActiveAtkLeech>
+        <AllDmgAdd>0</AllDmgAdd>
+        <AllDmgReduce>0</AllDmgReduce>
+        <ArtifactAttack type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+        </ArtifactAttack>
+        <ArtifactDefenceIndex>-1</ArtifactDefenceIndex>
+        <ArtifactDefense type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+        </ArtifactDefense>
+        <ArtifactIndex>-1</ArtifactIndex>
+        <ArtifactMainPer>0</ArtifactMainPer>
+        <ArtifactResist type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+        </ArtifactResist>
+        <ArtifactRestraint type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+        </ArtifactRestraint>
+        <AttackPer>0</AttackPer>
+        <AttackSpeed>0</AttackSpeed>
+        <BaseAttack>5</BaseAttack>
+        <BaseDefence>0</BaseDefence>
+        <BaseIgnoreDefense>0</BaseIgnoreDefense>
+        <BaseMaxHP>2000</BaseMaxHP>
+        <BaseResCrit>0</BaseResCrit>
+        <BreakShieldValue>0</BreakShieldValue>
+        <cardWeight type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+        </cardWeight>
+        <ControlUp>0</ControlUp>
+        <CritDamage>0</CritDamage>
+        <CritDamageRes>0</CritDamageRes>
+        <CritRate>0</CritRate>
+        <CtrlTimeReduce>0</CtrlTimeReduce>
+        <CurInventorySize>0</CurInventorySize>
+        <CurTeamInventorySize>0</CurTeamInventorySize>
+        <DefencePer>0</DefencePer>
+        <fateType>None</fateType>
+        <fateValue>0</fateValue>
+        <HealedEffect>0</HealedEffect>
+        <HealEffect>0</HealEffect>
+        <HP>2000</HP>
+        <HPPer>100</HPPer>
+        <HPReborn>100</HPReborn>
+        <HPRecoverPer>0</HPRecoverPer>
+        <IgnoreDefensePer>0</IgnoreDefensePer>
+        <KillValuePer>0</KillValuePer>
+        <monsterAtk>0</monsterAtk>
+        <monsterAtkPer>0</monsterAtkPer>
+        <monsterDamageAdd>0</monsterDamageAdd>
+        <monsterDamageReduce>0</monsterDamageReduce>
+        <monsterDef>0</monsterDef>
+        <monsterDefPer>0</monsterDefPer>
+        <MonsterRestraint type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+        </MonsterRestraint>
+        <MoveSpeed>1.00</MoveSpeed>
+        <NormalAtkCriteRate>0</NormalAtkCriteRate>
+        <NormalAtkLeech>0</NormalAtkLeech>
+        <pickupRange>0</pickupRange>
+        <PlayerDamageAdd>0</PlayerDamageAdd>
+        <PlayerDamageReduce>0</PlayerDamageReduce>
+        <ResCritPer>0</ResCritPer>
+        <ResCritRate>0</ResCritRate>
+        <ShieldValue>0</ShieldValue>
+        <SkillCD>5000</SkillCD>
+        <SkillDamageAdd>0</SkillDamageAdd>
+        <ToBossCritDamage>0</ToBossCritDamage>
+        <ToBossCritRate>0</ToBossCritRate>
+        <VelocityAddition>0</VelocityAddition>
+        <YaoQiLevel>0</YaoQiLevel>
+      </Prop>
+      <QuestFlags element_type="XmdsCommon.Plugin.XmdsQuestFlag" />
+      <Tasks element_type="XmdsCommon.Plugin.XmdsQuestData" />
+      <UnitPKInfo type="XmdsCommon.Plugin.PKInfo">
+        <CurPKLevel>White</CurPKLevel>
+        <CurPKMode>Peace</CurPKMode>
+        <CurPKValue>0</CurPKValue>
+      </UnitPKInfo>
+      <UnitSceneInfo type="XmdsCommon.Plugin.SceneInfo">
+        <AllowAutoGuard>True</AllowAutoGuard>
+      </UnitSceneInfo>
+    </ServerData>
+    <ShowHPBanner>True</ShowHPBanner>
+  </Properties>
+  <RebirthTimeMS>0</RebirthTimeMS>
+  <RecoveryIntervalMS>10000</RecoveryIntervalMS>
+  <Skills element_type="CommonAI.Zone.LaunchSkill">
+    <element type="CommonAI.Zone.LaunchSkill">
+      <AutoLaunch>True</AutoLaunch>
+      <Priority>0</Priority>
+      <SkillID>90210</SkillID>
+      <property.SerialNumber>30666533</property.SerialNumber>
+    </element>
+    <element type="CommonAI.Zone.LaunchSkill">
+      <AutoLaunch>True</AutoLaunch>
+      <Priority>0</Priority>
+      <SkillID>90203</SkillID>
+      <property.SerialNumber>30666534</property.SerialNumber>
+    </element>
+  </Skills>
+  <SpawnTimeMS>600</SpawnTimeMS>
+  <StaminaPoint>100</StaminaPoint>
+  <SumType>none</SumType>
+  <Triggers element_type="CommonAI.Zone.LaunchTrigger" />
+  <TurnSpeedSEC>1.00</TurnSpeedSEC>
+  <UType>TYPE_MONSTER</UType>
+  <Weight>1</Weight>
+  <property.EditorPath>单位/boss3(118)</property.EditorPath>
+</UnitInfo>

二進制
GameEditor/data/units/118.xml.bin


+ 205 - 0
GameEditor/data/units/119.xml

@@ -0,0 +1,205 @@
+<?xml version="1.0" encoding="utf-8"?>
+<UnitInfo type="CommonAI.Zone.UnitInfo">
+  <BaseSkillID type="CommonAI.Zone.LaunchSkill">
+    <AutoLaunch>True</AutoLaunch>
+    <Priority>0</Priority>
+    <SkillID>0</SkillID>
+    <property.SerialNumber>30666535</property.SerialNumber>
+  </BaseSkillID>
+  <BodyHeight>1.00</BodyHeight>
+  <BodyHitSize>0.10</BodyHitSize>
+  <BodyScale>1.00</BodyScale>
+  <BodySize>1.00</BodySize>
+  <DamageTimeMS>1</DamageTimeMS>
+  <DeadDelaySpellIntervalMS>0</DeadDelaySpellIntervalMS>
+  <DeadDelaySpellNumber>0</DeadDelaySpellNumber>
+  <DeadDelayTimeMS>0</DeadDelayTimeMS>
+  <DeadTimeMS>0</DeadTimeMS>
+  <DropItemsSet element_type="CommonAI.Zone.DropItemList" />
+  <DropMoney>0</DropMoney>
+  <Events element_type="System.Int32" />
+  <FileName>SpiderKing</FileName>
+  <GenExp>0</GenExp>
+  <GuardRange>100.00</GuardRange>
+  <GuardRangeGroup>0.00</GuardRangeGroup>
+  <GuardRangeLimit>0.00</GuardRangeLimit>
+  <HealthPoint>100</HealthPoint>
+  <HealthRecoveryPoint>0</HealthRecoveryPoint>
+  <HitBreakPrecent>0</HitBreakPrecent>
+  <ID>119</ID>
+  <InventoryList element_type="CommonAI.Zone.InventoryItem" />
+  <InventorySize>1</InventorySize>
+  <IsDynamic>False</IsDynamic>
+  <IsElite>False</IsElite>
+  <IsMoveable>True</IsMoveable>
+  <IsRandomName>False</IsRandomName>
+  <IsTurnable>True</IsTurnable>
+  <LaunchSpellHeight>0.00</LaunchSpellHeight>
+  <LaunchSpellRadius>0.00</LaunchSpellRadius>
+  <LifeTimeMS>0</LifeTimeMS>
+  <ManaPoint>100</ManaPoint>
+  <ManaRecoveryPoint>0</ManaRecoveryPoint>
+  <MoveSpeedSEC>6.00</MoveSpeedSEC>
+  <Name>boss3</Name>
+  <Properties type="XmdsCommon.Plugin.XmdsUnitProperties">
+    <BotTestTemplate>False</BotTestTemplate>
+    <FaceToInteractiveUnit>True</FaceToInteractiveUnit>
+    <GameStatusType>Normal</GameStatusType>
+    <HeadIcon>没脸见人</HeadIcon>
+    <IsStaticUnit>False</IsStaticUnit>
+    <IsUseCombatTimeCount>True</IsUseCombatTimeCount>
+    <LoadDataConfig>True</LoadDataConfig>
+    <ServerData type="XmdsCommon.Plugin.XmdsUnitData">
+      <AvatarList element_type="XmdsCommon.Plugin.XmdsAvatarInfo" />
+      <BaseInfo type="XmdsCommon.Plugin.XmdsUnitBaseInfo">
+        <alliesForce>0</alliesForce>
+        <force>3</force>
+        <logicServerId>0</logicServerId>
+        <name>俺是大boss</name>
+        <potionAddition>0.00</potionAddition>
+        <ProType>Magic</ProType>
+        <ServerID>0</ServerID>
+        <sex>0</sex>
+        <SPState>None</SPState>
+        <StateLv>0</StateLv>
+        <Testament>0</Testament>
+        <TitleID>0</TitleID>
+        <UnitLv>3</UnitLv>
+        <VIPLv>0</VIPLv>
+      </BaseInfo>
+      <PlayerEntered>False</PlayerEntered>
+      <Prop type="XmdsCommon.Plugin.XmdsUnitProp">
+        <ActiveAtkLeech>0</ActiveAtkLeech>
+        <AllDmgAdd>0</AllDmgAdd>
+        <AllDmgReduce>0</AllDmgReduce>
+        <ArtifactAttack type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+        </ArtifactAttack>
+        <ArtifactDefenceIndex>-1</ArtifactDefenceIndex>
+        <ArtifactDefense type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+        </ArtifactDefense>
+        <ArtifactIndex>-1</ArtifactIndex>
+        <ArtifactMainPer>0</ArtifactMainPer>
+        <ArtifactResist type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+        </ArtifactResist>
+        <ArtifactRestraint type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+        </ArtifactRestraint>
+        <AttackPer>0</AttackPer>
+        <AttackSpeed>0</AttackSpeed>
+        <BaseAttack>5</BaseAttack>
+        <BaseDefence>0</BaseDefence>
+        <BaseIgnoreDefense>0</BaseIgnoreDefense>
+        <BaseMaxHP>2000</BaseMaxHP>
+        <BaseResCrit>0</BaseResCrit>
+        <BreakShieldValue>0</BreakShieldValue>
+        <cardWeight type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+        </cardWeight>
+        <ControlUp>0</ControlUp>
+        <CritDamage>0</CritDamage>
+        <CritDamageRes>0</CritDamageRes>
+        <CritRate>0</CritRate>
+        <CtrlTimeReduce>0</CtrlTimeReduce>
+        <CurInventorySize>0</CurInventorySize>
+        <CurTeamInventorySize>0</CurTeamInventorySize>
+        <DefencePer>0</DefencePer>
+        <fateType>None</fateType>
+        <fateValue>0</fateValue>
+        <HealedEffect>0</HealedEffect>
+        <HealEffect>0</HealEffect>
+        <HP>2000</HP>
+        <HPPer>100</HPPer>
+        <HPReborn>100</HPReborn>
+        <HPRecoverPer>0</HPRecoverPer>
+        <IgnoreDefensePer>0</IgnoreDefensePer>
+        <KillValuePer>0</KillValuePer>
+        <monsterAtk>0</monsterAtk>
+        <monsterAtkPer>0</monsterAtkPer>
+        <monsterDamageAdd>0</monsterDamageAdd>
+        <monsterDamageReduce>0</monsterDamageReduce>
+        <monsterDef>0</monsterDef>
+        <monsterDefPer>0</monsterDefPer>
+        <MonsterRestraint type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+        </MonsterRestraint>
+        <MoveSpeed>1.00</MoveSpeed>
+        <NormalAtkCriteRate>0</NormalAtkCriteRate>
+        <NormalAtkLeech>0</NormalAtkLeech>
+        <pickupRange>0</pickupRange>
+        <PlayerDamageAdd>0</PlayerDamageAdd>
+        <PlayerDamageReduce>0</PlayerDamageReduce>
+        <ResCritPer>0</ResCritPer>
+        <ResCritRate>0</ResCritRate>
+        <ShieldValue>0</ShieldValue>
+        <SkillCD>5000</SkillCD>
+        <SkillDamageAdd>0</SkillDamageAdd>
+        <ToBossCritDamage>0</ToBossCritDamage>
+        <ToBossCritRate>0</ToBossCritRate>
+        <VelocityAddition>0</VelocityAddition>
+        <YaoQiLevel>0</YaoQiLevel>
+      </Prop>
+      <QuestFlags element_type="XmdsCommon.Plugin.XmdsQuestFlag" />
+      <Tasks element_type="XmdsCommon.Plugin.XmdsQuestData" />
+      <UnitPKInfo type="XmdsCommon.Plugin.PKInfo">
+        <CurPKLevel>White</CurPKLevel>
+        <CurPKMode>Peace</CurPKMode>
+        <CurPKValue>0</CurPKValue>
+      </UnitPKInfo>
+      <UnitSceneInfo type="XmdsCommon.Plugin.SceneInfo">
+        <AllowAutoGuard>True</AllowAutoGuard>
+      </UnitSceneInfo>
+    </ServerData>
+    <ShowHPBanner>True</ShowHPBanner>
+  </Properties>
+  <RebirthTimeMS>0</RebirthTimeMS>
+  <RecoveryIntervalMS>10000</RecoveryIntervalMS>
+  <Skills element_type="CommonAI.Zone.LaunchSkill">
+    <element type="CommonAI.Zone.LaunchSkill">
+      <AutoLaunch>True</AutoLaunch>
+      <Priority>0</Priority>
+      <SkillID>90210</SkillID>
+      <property.SerialNumber>30666537</property.SerialNumber>
+    </element>
+    <element type="CommonAI.Zone.LaunchSkill">
+      <AutoLaunch>True</AutoLaunch>
+      <Priority>0</Priority>
+      <SkillID>90203</SkillID>
+      <property.SerialNumber>30666538</property.SerialNumber>
+    </element>
+  </Skills>
+  <SpawnTimeMS>600</SpawnTimeMS>
+  <StaminaPoint>100</StaminaPoint>
+  <SumType>none</SumType>
+  <Triggers element_type="CommonAI.Zone.LaunchTrigger" />
+  <TurnSpeedSEC>1.00</TurnSpeedSEC>
+  <UType>TYPE_MONSTER</UType>
+  <Weight>1</Weight>
+  <property.EditorPath>单位/boss3(119)</property.EditorPath>
+</UnitInfo>

二進制
GameEditor/data/units/119.xml.bin


+ 205 - 0
GameEditor/data/units/120.xml

@@ -0,0 +1,205 @@
+<?xml version="1.0" encoding="utf-8"?>
+<UnitInfo type="CommonAI.Zone.UnitInfo">
+  <BaseSkillID type="CommonAI.Zone.LaunchSkill">
+    <AutoLaunch>True</AutoLaunch>
+    <Priority>0</Priority>
+    <SkillID>0</SkillID>
+    <property.SerialNumber>30666539</property.SerialNumber>
+  </BaseSkillID>
+  <BodyHeight>1.00</BodyHeight>
+  <BodyHitSize>0.10</BodyHitSize>
+  <BodyScale>1.00</BodyScale>
+  <BodySize>1.00</BodySize>
+  <DamageTimeMS>1</DamageTimeMS>
+  <DeadDelaySpellIntervalMS>0</DeadDelaySpellIntervalMS>
+  <DeadDelaySpellNumber>0</DeadDelaySpellNumber>
+  <DeadDelayTimeMS>0</DeadDelayTimeMS>
+  <DeadTimeMS>0</DeadTimeMS>
+  <DropItemsSet element_type="CommonAI.Zone.DropItemList" />
+  <DropMoney>0</DropMoney>
+  <Events element_type="System.Int32" />
+  <FileName>SpiderToxin</FileName>
+  <GenExp>0</GenExp>
+  <GuardRange>100.00</GuardRange>
+  <GuardRangeGroup>0.00</GuardRangeGroup>
+  <GuardRangeLimit>0.00</GuardRangeLimit>
+  <HealthPoint>100</HealthPoint>
+  <HealthRecoveryPoint>0</HealthRecoveryPoint>
+  <HitBreakPrecent>0</HitBreakPrecent>
+  <ID>120</ID>
+  <InventoryList element_type="CommonAI.Zone.InventoryItem" />
+  <InventorySize>1</InventorySize>
+  <IsDynamic>False</IsDynamic>
+  <IsElite>False</IsElite>
+  <IsMoveable>True</IsMoveable>
+  <IsRandomName>False</IsRandomName>
+  <IsTurnable>True</IsTurnable>
+  <LaunchSpellHeight>0.00</LaunchSpellHeight>
+  <LaunchSpellRadius>0.00</LaunchSpellRadius>
+  <LifeTimeMS>0</LifeTimeMS>
+  <ManaPoint>100</ManaPoint>
+  <ManaRecoveryPoint>0</ManaRecoveryPoint>
+  <MoveSpeedSEC>6.00</MoveSpeedSEC>
+  <Name>boss3</Name>
+  <Properties type="XmdsCommon.Plugin.XmdsUnitProperties">
+    <BotTestTemplate>False</BotTestTemplate>
+    <FaceToInteractiveUnit>True</FaceToInteractiveUnit>
+    <GameStatusType>Normal</GameStatusType>
+    <HeadIcon>没脸见人</HeadIcon>
+    <IsStaticUnit>False</IsStaticUnit>
+    <IsUseCombatTimeCount>True</IsUseCombatTimeCount>
+    <LoadDataConfig>True</LoadDataConfig>
+    <ServerData type="XmdsCommon.Plugin.XmdsUnitData">
+      <AvatarList element_type="XmdsCommon.Plugin.XmdsAvatarInfo" />
+      <BaseInfo type="XmdsCommon.Plugin.XmdsUnitBaseInfo">
+        <alliesForce>0</alliesForce>
+        <force>3</force>
+        <logicServerId>0</logicServerId>
+        <name>俺是大boss</name>
+        <potionAddition>0.00</potionAddition>
+        <ProType>Magic</ProType>
+        <ServerID>0</ServerID>
+        <sex>0</sex>
+        <SPState>None</SPState>
+        <StateLv>0</StateLv>
+        <Testament>0</Testament>
+        <TitleID>0</TitleID>
+        <UnitLv>3</UnitLv>
+        <VIPLv>0</VIPLv>
+      </BaseInfo>
+      <PlayerEntered>False</PlayerEntered>
+      <Prop type="XmdsCommon.Plugin.XmdsUnitProp">
+        <ActiveAtkLeech>0</ActiveAtkLeech>
+        <AllDmgAdd>0</AllDmgAdd>
+        <AllDmgReduce>0</AllDmgReduce>
+        <ArtifactAttack type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+        </ArtifactAttack>
+        <ArtifactDefenceIndex>-1</ArtifactDefenceIndex>
+        <ArtifactDefense type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+        </ArtifactDefense>
+        <ArtifactIndex>-1</ArtifactIndex>
+        <ArtifactMainPer>0</ArtifactMainPer>
+        <ArtifactResist type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+        </ArtifactResist>
+        <ArtifactRestraint type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+        </ArtifactRestraint>
+        <AttackPer>0</AttackPer>
+        <AttackSpeed>0</AttackSpeed>
+        <BaseAttack>5</BaseAttack>
+        <BaseDefence>0</BaseDefence>
+        <BaseIgnoreDefense>0</BaseIgnoreDefense>
+        <BaseMaxHP>2000</BaseMaxHP>
+        <BaseResCrit>0</BaseResCrit>
+        <BreakShieldValue>0</BreakShieldValue>
+        <cardWeight type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+        </cardWeight>
+        <ControlUp>0</ControlUp>
+        <CritDamage>0</CritDamage>
+        <CritDamageRes>0</CritDamageRes>
+        <CritRate>0</CritRate>
+        <CtrlTimeReduce>0</CtrlTimeReduce>
+        <CurInventorySize>0</CurInventorySize>
+        <CurTeamInventorySize>0</CurTeamInventorySize>
+        <DefencePer>0</DefencePer>
+        <fateType>None</fateType>
+        <fateValue>0</fateValue>
+        <HealedEffect>0</HealedEffect>
+        <HealEffect>0</HealEffect>
+        <HP>2000</HP>
+        <HPPer>100</HPPer>
+        <HPReborn>100</HPReborn>
+        <HPRecoverPer>0</HPRecoverPer>
+        <IgnoreDefensePer>0</IgnoreDefensePer>
+        <KillValuePer>0</KillValuePer>
+        <monsterAtk>0</monsterAtk>
+        <monsterAtkPer>0</monsterAtkPer>
+        <monsterDamageAdd>0</monsterDamageAdd>
+        <monsterDamageReduce>0</monsterDamageReduce>
+        <monsterDef>0</monsterDef>
+        <monsterDefPer>0</monsterDefPer>
+        <MonsterRestraint type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+        </MonsterRestraint>
+        <MoveSpeed>1.00</MoveSpeed>
+        <NormalAtkCriteRate>0</NormalAtkCriteRate>
+        <NormalAtkLeech>0</NormalAtkLeech>
+        <pickupRange>0</pickupRange>
+        <PlayerDamageAdd>0</PlayerDamageAdd>
+        <PlayerDamageReduce>0</PlayerDamageReduce>
+        <ResCritPer>0</ResCritPer>
+        <ResCritRate>0</ResCritRate>
+        <ShieldValue>0</ShieldValue>
+        <SkillCD>5000</SkillCD>
+        <SkillDamageAdd>0</SkillDamageAdd>
+        <ToBossCritDamage>0</ToBossCritDamage>
+        <ToBossCritRate>0</ToBossCritRate>
+        <VelocityAddition>0</VelocityAddition>
+        <YaoQiLevel>0</YaoQiLevel>
+      </Prop>
+      <QuestFlags element_type="XmdsCommon.Plugin.XmdsQuestFlag" />
+      <Tasks element_type="XmdsCommon.Plugin.XmdsQuestData" />
+      <UnitPKInfo type="XmdsCommon.Plugin.PKInfo">
+        <CurPKLevel>White</CurPKLevel>
+        <CurPKMode>Peace</CurPKMode>
+        <CurPKValue>0</CurPKValue>
+      </UnitPKInfo>
+      <UnitSceneInfo type="XmdsCommon.Plugin.SceneInfo">
+        <AllowAutoGuard>True</AllowAutoGuard>
+      </UnitSceneInfo>
+    </ServerData>
+    <ShowHPBanner>True</ShowHPBanner>
+  </Properties>
+  <RebirthTimeMS>0</RebirthTimeMS>
+  <RecoveryIntervalMS>10000</RecoveryIntervalMS>
+  <Skills element_type="CommonAI.Zone.LaunchSkill">
+    <element type="CommonAI.Zone.LaunchSkill">
+      <AutoLaunch>True</AutoLaunch>
+      <Priority>0</Priority>
+      <SkillID>90210</SkillID>
+      <property.SerialNumber>30666541</property.SerialNumber>
+    </element>
+    <element type="CommonAI.Zone.LaunchSkill">
+      <AutoLaunch>True</AutoLaunch>
+      <Priority>0</Priority>
+      <SkillID>90203</SkillID>
+      <property.SerialNumber>30666542</property.SerialNumber>
+    </element>
+  </Skills>
+  <SpawnTimeMS>600</SpawnTimeMS>
+  <StaminaPoint>100</StaminaPoint>
+  <SumType>none</SumType>
+  <Triggers element_type="CommonAI.Zone.LaunchTrigger" />
+  <TurnSpeedSEC>1.00</TurnSpeedSEC>
+  <UType>TYPE_MONSTER</UType>
+  <Weight>1</Weight>
+  <property.EditorPath>单位/boss3(120)</property.EditorPath>
+</UnitInfo>

二進制
GameEditor/data/units/120.xml.bin


+ 205 - 0
GameEditor/data/units/121.xml

@@ -0,0 +1,205 @@
+<?xml version="1.0" encoding="utf-8"?>
+<UnitInfo type="CommonAI.Zone.UnitInfo">
+  <BaseSkillID type="CommonAI.Zone.LaunchSkill">
+    <AutoLaunch>True</AutoLaunch>
+    <Priority>0</Priority>
+    <SkillID>0</SkillID>
+    <property.SerialNumber>30666543</property.SerialNumber>
+  </BaseSkillID>
+  <BodyHeight>1.00</BodyHeight>
+  <BodyHitSize>0.10</BodyHitSize>
+  <BodyScale>1.00</BodyScale>
+  <BodySize>1.00</BodySize>
+  <DamageTimeMS>1</DamageTimeMS>
+  <DeadDelaySpellIntervalMS>0</DeadDelaySpellIntervalMS>
+  <DeadDelaySpellNumber>0</DeadDelaySpellNumber>
+  <DeadDelayTimeMS>0</DeadDelayTimeMS>
+  <DeadTimeMS>0</DeadTimeMS>
+  <DropItemsSet element_type="CommonAI.Zone.DropItemList" />
+  <DropMoney>0</DropMoney>
+  <Events element_type="System.Int32" />
+  <FileName>Spook</FileName>
+  <GenExp>0</GenExp>
+  <GuardRange>100.00</GuardRange>
+  <GuardRangeGroup>0.00</GuardRangeGroup>
+  <GuardRangeLimit>0.00</GuardRangeLimit>
+  <HealthPoint>100</HealthPoint>
+  <HealthRecoveryPoint>0</HealthRecoveryPoint>
+  <HitBreakPrecent>0</HitBreakPrecent>
+  <ID>121</ID>
+  <InventoryList element_type="CommonAI.Zone.InventoryItem" />
+  <InventorySize>1</InventorySize>
+  <IsDynamic>False</IsDynamic>
+  <IsElite>False</IsElite>
+  <IsMoveable>True</IsMoveable>
+  <IsRandomName>False</IsRandomName>
+  <IsTurnable>True</IsTurnable>
+  <LaunchSpellHeight>0.00</LaunchSpellHeight>
+  <LaunchSpellRadius>0.00</LaunchSpellRadius>
+  <LifeTimeMS>0</LifeTimeMS>
+  <ManaPoint>100</ManaPoint>
+  <ManaRecoveryPoint>0</ManaRecoveryPoint>
+  <MoveSpeedSEC>6.00</MoveSpeedSEC>
+  <Name>boss3</Name>
+  <Properties type="XmdsCommon.Plugin.XmdsUnitProperties">
+    <BotTestTemplate>False</BotTestTemplate>
+    <FaceToInteractiveUnit>True</FaceToInteractiveUnit>
+    <GameStatusType>Normal</GameStatusType>
+    <HeadIcon>没脸见人</HeadIcon>
+    <IsStaticUnit>False</IsStaticUnit>
+    <IsUseCombatTimeCount>True</IsUseCombatTimeCount>
+    <LoadDataConfig>True</LoadDataConfig>
+    <ServerData type="XmdsCommon.Plugin.XmdsUnitData">
+      <AvatarList element_type="XmdsCommon.Plugin.XmdsAvatarInfo" />
+      <BaseInfo type="XmdsCommon.Plugin.XmdsUnitBaseInfo">
+        <alliesForce>0</alliesForce>
+        <force>3</force>
+        <logicServerId>0</logicServerId>
+        <name>俺是大boss</name>
+        <potionAddition>0.00</potionAddition>
+        <ProType>Magic</ProType>
+        <ServerID>0</ServerID>
+        <sex>0</sex>
+        <SPState>None</SPState>
+        <StateLv>0</StateLv>
+        <Testament>0</Testament>
+        <TitleID>0</TitleID>
+        <UnitLv>3</UnitLv>
+        <VIPLv>0</VIPLv>
+      </BaseInfo>
+      <PlayerEntered>False</PlayerEntered>
+      <Prop type="XmdsCommon.Plugin.XmdsUnitProp">
+        <ActiveAtkLeech>0</ActiveAtkLeech>
+        <AllDmgAdd>0</AllDmgAdd>
+        <AllDmgReduce>0</AllDmgReduce>
+        <ArtifactAttack type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+        </ArtifactAttack>
+        <ArtifactDefenceIndex>-1</ArtifactDefenceIndex>
+        <ArtifactDefense type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+        </ArtifactDefense>
+        <ArtifactIndex>-1</ArtifactIndex>
+        <ArtifactMainPer>0</ArtifactMainPer>
+        <ArtifactResist type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+        </ArtifactResist>
+        <ArtifactRestraint type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+        </ArtifactRestraint>
+        <AttackPer>0</AttackPer>
+        <AttackSpeed>0</AttackSpeed>
+        <BaseAttack>5</BaseAttack>
+        <BaseDefence>0</BaseDefence>
+        <BaseIgnoreDefense>0</BaseIgnoreDefense>
+        <BaseMaxHP>2000</BaseMaxHP>
+        <BaseResCrit>0</BaseResCrit>
+        <BreakShieldValue>0</BreakShieldValue>
+        <cardWeight type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+        </cardWeight>
+        <ControlUp>0</ControlUp>
+        <CritDamage>0</CritDamage>
+        <CritDamageRes>0</CritDamageRes>
+        <CritRate>0</CritRate>
+        <CtrlTimeReduce>0</CtrlTimeReduce>
+        <CurInventorySize>0</CurInventorySize>
+        <CurTeamInventorySize>0</CurTeamInventorySize>
+        <DefencePer>0</DefencePer>
+        <fateType>None</fateType>
+        <fateValue>0</fateValue>
+        <HealedEffect>0</HealedEffect>
+        <HealEffect>0</HealEffect>
+        <HP>2000</HP>
+        <HPPer>100</HPPer>
+        <HPReborn>100</HPReborn>
+        <HPRecoverPer>0</HPRecoverPer>
+        <IgnoreDefensePer>0</IgnoreDefensePer>
+        <KillValuePer>0</KillValuePer>
+        <monsterAtk>0</monsterAtk>
+        <monsterAtkPer>0</monsterAtkPer>
+        <monsterDamageAdd>0</monsterDamageAdd>
+        <monsterDamageReduce>0</monsterDamageReduce>
+        <monsterDef>0</monsterDef>
+        <monsterDefPer>0</monsterDefPer>
+        <MonsterRestraint type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+        </MonsterRestraint>
+        <MoveSpeed>1.00</MoveSpeed>
+        <NormalAtkCriteRate>0</NormalAtkCriteRate>
+        <NormalAtkLeech>0</NormalAtkLeech>
+        <pickupRange>0</pickupRange>
+        <PlayerDamageAdd>0</PlayerDamageAdd>
+        <PlayerDamageReduce>0</PlayerDamageReduce>
+        <ResCritPer>0</ResCritPer>
+        <ResCritRate>0</ResCritRate>
+        <ShieldValue>0</ShieldValue>
+        <SkillCD>5000</SkillCD>
+        <SkillDamageAdd>0</SkillDamageAdd>
+        <ToBossCritDamage>0</ToBossCritDamage>
+        <ToBossCritRate>0</ToBossCritRate>
+        <VelocityAddition>0</VelocityAddition>
+        <YaoQiLevel>0</YaoQiLevel>
+      </Prop>
+      <QuestFlags element_type="XmdsCommon.Plugin.XmdsQuestFlag" />
+      <Tasks element_type="XmdsCommon.Plugin.XmdsQuestData" />
+      <UnitPKInfo type="XmdsCommon.Plugin.PKInfo">
+        <CurPKLevel>White</CurPKLevel>
+        <CurPKMode>Peace</CurPKMode>
+        <CurPKValue>0</CurPKValue>
+      </UnitPKInfo>
+      <UnitSceneInfo type="XmdsCommon.Plugin.SceneInfo">
+        <AllowAutoGuard>True</AllowAutoGuard>
+      </UnitSceneInfo>
+    </ServerData>
+    <ShowHPBanner>True</ShowHPBanner>
+  </Properties>
+  <RebirthTimeMS>0</RebirthTimeMS>
+  <RecoveryIntervalMS>10000</RecoveryIntervalMS>
+  <Skills element_type="CommonAI.Zone.LaunchSkill">
+    <element type="CommonAI.Zone.LaunchSkill">
+      <AutoLaunch>True</AutoLaunch>
+      <Priority>0</Priority>
+      <SkillID>90210</SkillID>
+      <property.SerialNumber>30666545</property.SerialNumber>
+    </element>
+    <element type="CommonAI.Zone.LaunchSkill">
+      <AutoLaunch>True</AutoLaunch>
+      <Priority>0</Priority>
+      <SkillID>90203</SkillID>
+      <property.SerialNumber>30666546</property.SerialNumber>
+    </element>
+  </Skills>
+  <SpawnTimeMS>600</SpawnTimeMS>
+  <StaminaPoint>100</StaminaPoint>
+  <SumType>none</SumType>
+  <Triggers element_type="CommonAI.Zone.LaunchTrigger" />
+  <TurnSpeedSEC>1.00</TurnSpeedSEC>
+  <UType>TYPE_MONSTER</UType>
+  <Weight>1</Weight>
+  <property.EditorPath>单位/boss3(121)</property.EditorPath>
+</UnitInfo>

二進制
GameEditor/data/units/121.xml.bin


+ 205 - 0
GameEditor/data/units/122.xml

@@ -0,0 +1,205 @@
+<?xml version="1.0" encoding="utf-8"?>
+<UnitInfo type="CommonAI.Zone.UnitInfo">
+  <BaseSkillID type="CommonAI.Zone.LaunchSkill">
+    <AutoLaunch>True</AutoLaunch>
+    <Priority>0</Priority>
+    <SkillID>0</SkillID>
+    <property.SerialNumber>30666547</property.SerialNumber>
+  </BaseSkillID>
+  <BodyHeight>1.00</BodyHeight>
+  <BodyHitSize>0.10</BodyHitSize>
+  <BodyScale>1.00</BodyScale>
+  <BodySize>1.00</BodySize>
+  <DamageTimeMS>1</DamageTimeMS>
+  <DeadDelaySpellIntervalMS>0</DeadDelaySpellIntervalMS>
+  <DeadDelaySpellNumber>0</DeadDelaySpellNumber>
+  <DeadDelayTimeMS>0</DeadDelayTimeMS>
+  <DeadTimeMS>0</DeadTimeMS>
+  <DropItemsSet element_type="CommonAI.Zone.DropItemList" />
+  <DropMoney>0</DropMoney>
+  <Events element_type="System.Int32" />
+  <FileName>Sprout</FileName>
+  <GenExp>0</GenExp>
+  <GuardRange>100.00</GuardRange>
+  <GuardRangeGroup>0.00</GuardRangeGroup>
+  <GuardRangeLimit>0.00</GuardRangeLimit>
+  <HealthPoint>100</HealthPoint>
+  <HealthRecoveryPoint>0</HealthRecoveryPoint>
+  <HitBreakPrecent>0</HitBreakPrecent>
+  <ID>122</ID>
+  <InventoryList element_type="CommonAI.Zone.InventoryItem" />
+  <InventorySize>1</InventorySize>
+  <IsDynamic>False</IsDynamic>
+  <IsElite>False</IsElite>
+  <IsMoveable>True</IsMoveable>
+  <IsRandomName>False</IsRandomName>
+  <IsTurnable>True</IsTurnable>
+  <LaunchSpellHeight>0.00</LaunchSpellHeight>
+  <LaunchSpellRadius>0.00</LaunchSpellRadius>
+  <LifeTimeMS>0</LifeTimeMS>
+  <ManaPoint>100</ManaPoint>
+  <ManaRecoveryPoint>0</ManaRecoveryPoint>
+  <MoveSpeedSEC>6.00</MoveSpeedSEC>
+  <Name>boss3</Name>
+  <Properties type="XmdsCommon.Plugin.XmdsUnitProperties">
+    <BotTestTemplate>False</BotTestTemplate>
+    <FaceToInteractiveUnit>True</FaceToInteractiveUnit>
+    <GameStatusType>Normal</GameStatusType>
+    <HeadIcon>没脸见人</HeadIcon>
+    <IsStaticUnit>False</IsStaticUnit>
+    <IsUseCombatTimeCount>True</IsUseCombatTimeCount>
+    <LoadDataConfig>True</LoadDataConfig>
+    <ServerData type="XmdsCommon.Plugin.XmdsUnitData">
+      <AvatarList element_type="XmdsCommon.Plugin.XmdsAvatarInfo" />
+      <BaseInfo type="XmdsCommon.Plugin.XmdsUnitBaseInfo">
+        <alliesForce>0</alliesForce>
+        <force>3</force>
+        <logicServerId>0</logicServerId>
+        <name>俺是大boss</name>
+        <potionAddition>0.00</potionAddition>
+        <ProType>Magic</ProType>
+        <ServerID>0</ServerID>
+        <sex>0</sex>
+        <SPState>None</SPState>
+        <StateLv>0</StateLv>
+        <Testament>0</Testament>
+        <TitleID>0</TitleID>
+        <UnitLv>3</UnitLv>
+        <VIPLv>0</VIPLv>
+      </BaseInfo>
+      <PlayerEntered>False</PlayerEntered>
+      <Prop type="XmdsCommon.Plugin.XmdsUnitProp">
+        <ActiveAtkLeech>0</ActiveAtkLeech>
+        <AllDmgAdd>0</AllDmgAdd>
+        <AllDmgReduce>0</AllDmgReduce>
+        <ArtifactAttack type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+        </ArtifactAttack>
+        <ArtifactDefenceIndex>-1</ArtifactDefenceIndex>
+        <ArtifactDefense type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+        </ArtifactDefense>
+        <ArtifactIndex>-1</ArtifactIndex>
+        <ArtifactMainPer>0</ArtifactMainPer>
+        <ArtifactResist type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+        </ArtifactResist>
+        <ArtifactRestraint type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+        </ArtifactRestraint>
+        <AttackPer>0</AttackPer>
+        <AttackSpeed>0</AttackSpeed>
+        <BaseAttack>5</BaseAttack>
+        <BaseDefence>0</BaseDefence>
+        <BaseIgnoreDefense>0</BaseIgnoreDefense>
+        <BaseMaxHP>2000</BaseMaxHP>
+        <BaseResCrit>0</BaseResCrit>
+        <BreakShieldValue>0</BreakShieldValue>
+        <cardWeight type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+        </cardWeight>
+        <ControlUp>0</ControlUp>
+        <CritDamage>0</CritDamage>
+        <CritDamageRes>0</CritDamageRes>
+        <CritRate>0</CritRate>
+        <CtrlTimeReduce>0</CtrlTimeReduce>
+        <CurInventorySize>0</CurInventorySize>
+        <CurTeamInventorySize>0</CurTeamInventorySize>
+        <DefencePer>0</DefencePer>
+        <fateType>None</fateType>
+        <fateValue>0</fateValue>
+        <HealedEffect>0</HealedEffect>
+        <HealEffect>0</HealEffect>
+        <HP>2000</HP>
+        <HPPer>100</HPPer>
+        <HPReborn>100</HPReborn>
+        <HPRecoverPer>0</HPRecoverPer>
+        <IgnoreDefensePer>0</IgnoreDefensePer>
+        <KillValuePer>0</KillValuePer>
+        <monsterAtk>0</monsterAtk>
+        <monsterAtkPer>0</monsterAtkPer>
+        <monsterDamageAdd>0</monsterDamageAdd>
+        <monsterDamageReduce>0</monsterDamageReduce>
+        <monsterDef>0</monsterDef>
+        <monsterDefPer>0</monsterDefPer>
+        <MonsterRestraint type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+        </MonsterRestraint>
+        <MoveSpeed>1.00</MoveSpeed>
+        <NormalAtkCriteRate>0</NormalAtkCriteRate>
+        <NormalAtkLeech>0</NormalAtkLeech>
+        <pickupRange>0</pickupRange>
+        <PlayerDamageAdd>0</PlayerDamageAdd>
+        <PlayerDamageReduce>0</PlayerDamageReduce>
+        <ResCritPer>0</ResCritPer>
+        <ResCritRate>0</ResCritRate>
+        <ShieldValue>0</ShieldValue>
+        <SkillCD>5000</SkillCD>
+        <SkillDamageAdd>0</SkillDamageAdd>
+        <ToBossCritDamage>0</ToBossCritDamage>
+        <ToBossCritRate>0</ToBossCritRate>
+        <VelocityAddition>0</VelocityAddition>
+        <YaoQiLevel>0</YaoQiLevel>
+      </Prop>
+      <QuestFlags element_type="XmdsCommon.Plugin.XmdsQuestFlag" />
+      <Tasks element_type="XmdsCommon.Plugin.XmdsQuestData" />
+      <UnitPKInfo type="XmdsCommon.Plugin.PKInfo">
+        <CurPKLevel>White</CurPKLevel>
+        <CurPKMode>Peace</CurPKMode>
+        <CurPKValue>0</CurPKValue>
+      </UnitPKInfo>
+      <UnitSceneInfo type="XmdsCommon.Plugin.SceneInfo">
+        <AllowAutoGuard>True</AllowAutoGuard>
+      </UnitSceneInfo>
+    </ServerData>
+    <ShowHPBanner>True</ShowHPBanner>
+  </Properties>
+  <RebirthTimeMS>0</RebirthTimeMS>
+  <RecoveryIntervalMS>10000</RecoveryIntervalMS>
+  <Skills element_type="CommonAI.Zone.LaunchSkill">
+    <element type="CommonAI.Zone.LaunchSkill">
+      <AutoLaunch>True</AutoLaunch>
+      <Priority>0</Priority>
+      <SkillID>90210</SkillID>
+      <property.SerialNumber>30666549</property.SerialNumber>
+    </element>
+    <element type="CommonAI.Zone.LaunchSkill">
+      <AutoLaunch>True</AutoLaunch>
+      <Priority>0</Priority>
+      <SkillID>90203</SkillID>
+      <property.SerialNumber>30666550</property.SerialNumber>
+    </element>
+  </Skills>
+  <SpawnTimeMS>600</SpawnTimeMS>
+  <StaminaPoint>100</StaminaPoint>
+  <SumType>none</SumType>
+  <Triggers element_type="CommonAI.Zone.LaunchTrigger" />
+  <TurnSpeedSEC>1.00</TurnSpeedSEC>
+  <UType>TYPE_MONSTER</UType>
+  <Weight>1</Weight>
+  <property.EditorPath>单位/boss3(122)</property.EditorPath>
+</UnitInfo>

二進制
GameEditor/data/units/122.xml.bin


+ 205 - 0
GameEditor/data/units/123.xml

@@ -0,0 +1,205 @@
+<?xml version="1.0" encoding="utf-8"?>
+<UnitInfo type="CommonAI.Zone.UnitInfo">
+  <BaseSkillID type="CommonAI.Zone.LaunchSkill">
+    <AutoLaunch>True</AutoLaunch>
+    <Priority>0</Priority>
+    <SkillID>0</SkillID>
+    <property.SerialNumber>30666551</property.SerialNumber>
+  </BaseSkillID>
+  <BodyHeight>1.00</BodyHeight>
+  <BodyHitSize>0.10</BodyHitSize>
+  <BodyScale>1.00</BodyScale>
+  <BodySize>1.00</BodySize>
+  <DamageTimeMS>1</DamageTimeMS>
+  <DeadDelaySpellIntervalMS>0</DeadDelaySpellIntervalMS>
+  <DeadDelaySpellNumber>0</DeadDelaySpellNumber>
+  <DeadDelayTimeMS>0</DeadDelayTimeMS>
+  <DeadTimeMS>0</DeadTimeMS>
+  <DropItemsSet element_type="CommonAI.Zone.DropItemList" />
+  <DropMoney>0</DropMoney>
+  <Events element_type="System.Int32" />
+  <FileName>Sting</FileName>
+  <GenExp>0</GenExp>
+  <GuardRange>100.00</GuardRange>
+  <GuardRangeGroup>0.00</GuardRangeGroup>
+  <GuardRangeLimit>0.00</GuardRangeLimit>
+  <HealthPoint>100</HealthPoint>
+  <HealthRecoveryPoint>0</HealthRecoveryPoint>
+  <HitBreakPrecent>0</HitBreakPrecent>
+  <ID>123</ID>
+  <InventoryList element_type="CommonAI.Zone.InventoryItem" />
+  <InventorySize>1</InventorySize>
+  <IsDynamic>False</IsDynamic>
+  <IsElite>False</IsElite>
+  <IsMoveable>True</IsMoveable>
+  <IsRandomName>False</IsRandomName>
+  <IsTurnable>True</IsTurnable>
+  <LaunchSpellHeight>0.00</LaunchSpellHeight>
+  <LaunchSpellRadius>0.00</LaunchSpellRadius>
+  <LifeTimeMS>0</LifeTimeMS>
+  <ManaPoint>100</ManaPoint>
+  <ManaRecoveryPoint>0</ManaRecoveryPoint>
+  <MoveSpeedSEC>6.00</MoveSpeedSEC>
+  <Name>boss3</Name>
+  <Properties type="XmdsCommon.Plugin.XmdsUnitProperties">
+    <BotTestTemplate>False</BotTestTemplate>
+    <FaceToInteractiveUnit>True</FaceToInteractiveUnit>
+    <GameStatusType>Normal</GameStatusType>
+    <HeadIcon>没脸见人</HeadIcon>
+    <IsStaticUnit>False</IsStaticUnit>
+    <IsUseCombatTimeCount>True</IsUseCombatTimeCount>
+    <LoadDataConfig>True</LoadDataConfig>
+    <ServerData type="XmdsCommon.Plugin.XmdsUnitData">
+      <AvatarList element_type="XmdsCommon.Plugin.XmdsAvatarInfo" />
+      <BaseInfo type="XmdsCommon.Plugin.XmdsUnitBaseInfo">
+        <alliesForce>0</alliesForce>
+        <force>3</force>
+        <logicServerId>0</logicServerId>
+        <name>俺是大boss</name>
+        <potionAddition>0.00</potionAddition>
+        <ProType>Magic</ProType>
+        <ServerID>0</ServerID>
+        <sex>0</sex>
+        <SPState>None</SPState>
+        <StateLv>0</StateLv>
+        <Testament>0</Testament>
+        <TitleID>0</TitleID>
+        <UnitLv>3</UnitLv>
+        <VIPLv>0</VIPLv>
+      </BaseInfo>
+      <PlayerEntered>False</PlayerEntered>
+      <Prop type="XmdsCommon.Plugin.XmdsUnitProp">
+        <ActiveAtkLeech>0</ActiveAtkLeech>
+        <AllDmgAdd>0</AllDmgAdd>
+        <AllDmgReduce>0</AllDmgReduce>
+        <ArtifactAttack type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+        </ArtifactAttack>
+        <ArtifactDefenceIndex>-1</ArtifactDefenceIndex>
+        <ArtifactDefense type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+        </ArtifactDefense>
+        <ArtifactIndex>-1</ArtifactIndex>
+        <ArtifactMainPer>0</ArtifactMainPer>
+        <ArtifactResist type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+        </ArtifactResist>
+        <ArtifactRestraint type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+        </ArtifactRestraint>
+        <AttackPer>0</AttackPer>
+        <AttackSpeed>0</AttackSpeed>
+        <BaseAttack>5</BaseAttack>
+        <BaseDefence>0</BaseDefence>
+        <BaseIgnoreDefense>0</BaseIgnoreDefense>
+        <BaseMaxHP>2000</BaseMaxHP>
+        <BaseResCrit>0</BaseResCrit>
+        <BreakShieldValue>0</BreakShieldValue>
+        <cardWeight type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+        </cardWeight>
+        <ControlUp>0</ControlUp>
+        <CritDamage>0</CritDamage>
+        <CritDamageRes>0</CritDamageRes>
+        <CritRate>0</CritRate>
+        <CtrlTimeReduce>0</CtrlTimeReduce>
+        <CurInventorySize>0</CurInventorySize>
+        <CurTeamInventorySize>0</CurTeamInventorySize>
+        <DefencePer>0</DefencePer>
+        <fateType>None</fateType>
+        <fateValue>0</fateValue>
+        <HealedEffect>0</HealedEffect>
+        <HealEffect>0</HealEffect>
+        <HP>2000</HP>
+        <HPPer>100</HPPer>
+        <HPReborn>100</HPReborn>
+        <HPRecoverPer>0</HPRecoverPer>
+        <IgnoreDefensePer>0</IgnoreDefensePer>
+        <KillValuePer>0</KillValuePer>
+        <monsterAtk>0</monsterAtk>
+        <monsterAtkPer>0</monsterAtkPer>
+        <monsterDamageAdd>0</monsterDamageAdd>
+        <monsterDamageReduce>0</monsterDamageReduce>
+        <monsterDef>0</monsterDef>
+        <monsterDefPer>0</monsterDefPer>
+        <MonsterRestraint type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+        </MonsterRestraint>
+        <MoveSpeed>1.00</MoveSpeed>
+        <NormalAtkCriteRate>0</NormalAtkCriteRate>
+        <NormalAtkLeech>0</NormalAtkLeech>
+        <pickupRange>0</pickupRange>
+        <PlayerDamageAdd>0</PlayerDamageAdd>
+        <PlayerDamageReduce>0</PlayerDamageReduce>
+        <ResCritPer>0</ResCritPer>
+        <ResCritRate>0</ResCritRate>
+        <ShieldValue>0</ShieldValue>
+        <SkillCD>5000</SkillCD>
+        <SkillDamageAdd>0</SkillDamageAdd>
+        <ToBossCritDamage>0</ToBossCritDamage>
+        <ToBossCritRate>0</ToBossCritRate>
+        <VelocityAddition>0</VelocityAddition>
+        <YaoQiLevel>0</YaoQiLevel>
+      </Prop>
+      <QuestFlags element_type="XmdsCommon.Plugin.XmdsQuestFlag" />
+      <Tasks element_type="XmdsCommon.Plugin.XmdsQuestData" />
+      <UnitPKInfo type="XmdsCommon.Plugin.PKInfo">
+        <CurPKLevel>White</CurPKLevel>
+        <CurPKMode>Peace</CurPKMode>
+        <CurPKValue>0</CurPKValue>
+      </UnitPKInfo>
+      <UnitSceneInfo type="XmdsCommon.Plugin.SceneInfo">
+        <AllowAutoGuard>True</AllowAutoGuard>
+      </UnitSceneInfo>
+    </ServerData>
+    <ShowHPBanner>True</ShowHPBanner>
+  </Properties>
+  <RebirthTimeMS>0</RebirthTimeMS>
+  <RecoveryIntervalMS>10000</RecoveryIntervalMS>
+  <Skills element_type="CommonAI.Zone.LaunchSkill">
+    <element type="CommonAI.Zone.LaunchSkill">
+      <AutoLaunch>True</AutoLaunch>
+      <Priority>0</Priority>
+      <SkillID>90210</SkillID>
+      <property.SerialNumber>30666553</property.SerialNumber>
+    </element>
+    <element type="CommonAI.Zone.LaunchSkill">
+      <AutoLaunch>True</AutoLaunch>
+      <Priority>0</Priority>
+      <SkillID>90203</SkillID>
+      <property.SerialNumber>30666554</property.SerialNumber>
+    </element>
+  </Skills>
+  <SpawnTimeMS>600</SpawnTimeMS>
+  <StaminaPoint>100</StaminaPoint>
+  <SumType>none</SumType>
+  <Triggers element_type="CommonAI.Zone.LaunchTrigger" />
+  <TurnSpeedSEC>1.00</TurnSpeedSEC>
+  <UType>TYPE_MONSTER</UType>
+  <Weight>1</Weight>
+  <property.EditorPath>单位/boss3(123)</property.EditorPath>
+</UnitInfo>

二進制
GameEditor/data/units/123.xml.bin


+ 205 - 0
GameEditor/data/units/124.xml

@@ -0,0 +1,205 @@
+<?xml version="1.0" encoding="utf-8"?>
+<UnitInfo type="CommonAI.Zone.UnitInfo">
+  <BaseSkillID type="CommonAI.Zone.LaunchSkill">
+    <AutoLaunch>True</AutoLaunch>
+    <Priority>0</Priority>
+    <SkillID>0</SkillID>
+    <property.SerialNumber>30666555</property.SerialNumber>
+  </BaseSkillID>
+  <BodyHeight>1.00</BodyHeight>
+  <BodyHitSize>0.10</BodyHitSize>
+  <BodyScale>1.00</BodyScale>
+  <BodySize>1.00</BodySize>
+  <DamageTimeMS>1</DamageTimeMS>
+  <DeadDelaySpellIntervalMS>0</DeadDelaySpellIntervalMS>
+  <DeadDelaySpellNumber>0</DeadDelaySpellNumber>
+  <DeadDelayTimeMS>0</DeadDelayTimeMS>
+  <DeadTimeMS>0</DeadTimeMS>
+  <DropItemsSet element_type="CommonAI.Zone.DropItemList" />
+  <DropMoney>0</DropMoney>
+  <Events element_type="System.Int32" />
+  <FileName>Toadstool</FileName>
+  <GenExp>0</GenExp>
+  <GuardRange>100.00</GuardRange>
+  <GuardRangeGroup>0.00</GuardRangeGroup>
+  <GuardRangeLimit>0.00</GuardRangeLimit>
+  <HealthPoint>100</HealthPoint>
+  <HealthRecoveryPoint>0</HealthRecoveryPoint>
+  <HitBreakPrecent>0</HitBreakPrecent>
+  <ID>124</ID>
+  <InventoryList element_type="CommonAI.Zone.InventoryItem" />
+  <InventorySize>1</InventorySize>
+  <IsDynamic>False</IsDynamic>
+  <IsElite>False</IsElite>
+  <IsMoveable>True</IsMoveable>
+  <IsRandomName>False</IsRandomName>
+  <IsTurnable>True</IsTurnable>
+  <LaunchSpellHeight>0.00</LaunchSpellHeight>
+  <LaunchSpellRadius>0.00</LaunchSpellRadius>
+  <LifeTimeMS>0</LifeTimeMS>
+  <ManaPoint>100</ManaPoint>
+  <ManaRecoveryPoint>0</ManaRecoveryPoint>
+  <MoveSpeedSEC>6.00</MoveSpeedSEC>
+  <Name>boss3</Name>
+  <Properties type="XmdsCommon.Plugin.XmdsUnitProperties">
+    <BotTestTemplate>False</BotTestTemplate>
+    <FaceToInteractiveUnit>True</FaceToInteractiveUnit>
+    <GameStatusType>Normal</GameStatusType>
+    <HeadIcon>没脸见人</HeadIcon>
+    <IsStaticUnit>False</IsStaticUnit>
+    <IsUseCombatTimeCount>True</IsUseCombatTimeCount>
+    <LoadDataConfig>True</LoadDataConfig>
+    <ServerData type="XmdsCommon.Plugin.XmdsUnitData">
+      <AvatarList element_type="XmdsCommon.Plugin.XmdsAvatarInfo" />
+      <BaseInfo type="XmdsCommon.Plugin.XmdsUnitBaseInfo">
+        <alliesForce>0</alliesForce>
+        <force>3</force>
+        <logicServerId>0</logicServerId>
+        <name>俺是大boss</name>
+        <potionAddition>0.00</potionAddition>
+        <ProType>Magic</ProType>
+        <ServerID>0</ServerID>
+        <sex>0</sex>
+        <SPState>None</SPState>
+        <StateLv>0</StateLv>
+        <Testament>0</Testament>
+        <TitleID>0</TitleID>
+        <UnitLv>3</UnitLv>
+        <VIPLv>0</VIPLv>
+      </BaseInfo>
+      <PlayerEntered>False</PlayerEntered>
+      <Prop type="XmdsCommon.Plugin.XmdsUnitProp">
+        <ActiveAtkLeech>0</ActiveAtkLeech>
+        <AllDmgAdd>0</AllDmgAdd>
+        <AllDmgReduce>0</AllDmgReduce>
+        <ArtifactAttack type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+        </ArtifactAttack>
+        <ArtifactDefenceIndex>-1</ArtifactDefenceIndex>
+        <ArtifactDefense type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+        </ArtifactDefense>
+        <ArtifactIndex>-1</ArtifactIndex>
+        <ArtifactMainPer>0</ArtifactMainPer>
+        <ArtifactResist type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+        </ArtifactResist>
+        <ArtifactRestraint type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+        </ArtifactRestraint>
+        <AttackPer>0</AttackPer>
+        <AttackSpeed>0</AttackSpeed>
+        <BaseAttack>5</BaseAttack>
+        <BaseDefence>0</BaseDefence>
+        <BaseIgnoreDefense>0</BaseIgnoreDefense>
+        <BaseMaxHP>2000</BaseMaxHP>
+        <BaseResCrit>0</BaseResCrit>
+        <BreakShieldValue>0</BreakShieldValue>
+        <cardWeight type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+        </cardWeight>
+        <ControlUp>0</ControlUp>
+        <CritDamage>0</CritDamage>
+        <CritDamageRes>0</CritDamageRes>
+        <CritRate>0</CritRate>
+        <CtrlTimeReduce>0</CtrlTimeReduce>
+        <CurInventorySize>0</CurInventorySize>
+        <CurTeamInventorySize>0</CurTeamInventorySize>
+        <DefencePer>0</DefencePer>
+        <fateType>None</fateType>
+        <fateValue>0</fateValue>
+        <HealedEffect>0</HealedEffect>
+        <HealEffect>0</HealEffect>
+        <HP>2000</HP>
+        <HPPer>100</HPPer>
+        <HPReborn>100</HPReborn>
+        <HPRecoverPer>0</HPRecoverPer>
+        <IgnoreDefensePer>0</IgnoreDefensePer>
+        <KillValuePer>0</KillValuePer>
+        <monsterAtk>0</monsterAtk>
+        <monsterAtkPer>0</monsterAtkPer>
+        <monsterDamageAdd>0</monsterDamageAdd>
+        <monsterDamageReduce>0</monsterDamageReduce>
+        <monsterDef>0</monsterDef>
+        <monsterDefPer>0</monsterDefPer>
+        <MonsterRestraint type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+        </MonsterRestraint>
+        <MoveSpeed>1.00</MoveSpeed>
+        <NormalAtkCriteRate>0</NormalAtkCriteRate>
+        <NormalAtkLeech>0</NormalAtkLeech>
+        <pickupRange>0</pickupRange>
+        <PlayerDamageAdd>0</PlayerDamageAdd>
+        <PlayerDamageReduce>0</PlayerDamageReduce>
+        <ResCritPer>0</ResCritPer>
+        <ResCritRate>0</ResCritRate>
+        <ShieldValue>0</ShieldValue>
+        <SkillCD>5000</SkillCD>
+        <SkillDamageAdd>0</SkillDamageAdd>
+        <ToBossCritDamage>0</ToBossCritDamage>
+        <ToBossCritRate>0</ToBossCritRate>
+        <VelocityAddition>0</VelocityAddition>
+        <YaoQiLevel>0</YaoQiLevel>
+      </Prop>
+      <QuestFlags element_type="XmdsCommon.Plugin.XmdsQuestFlag" />
+      <Tasks element_type="XmdsCommon.Plugin.XmdsQuestData" />
+      <UnitPKInfo type="XmdsCommon.Plugin.PKInfo">
+        <CurPKLevel>White</CurPKLevel>
+        <CurPKMode>Peace</CurPKMode>
+        <CurPKValue>0</CurPKValue>
+      </UnitPKInfo>
+      <UnitSceneInfo type="XmdsCommon.Plugin.SceneInfo">
+        <AllowAutoGuard>True</AllowAutoGuard>
+      </UnitSceneInfo>
+    </ServerData>
+    <ShowHPBanner>True</ShowHPBanner>
+  </Properties>
+  <RebirthTimeMS>0</RebirthTimeMS>
+  <RecoveryIntervalMS>10000</RecoveryIntervalMS>
+  <Skills element_type="CommonAI.Zone.LaunchSkill">
+    <element type="CommonAI.Zone.LaunchSkill">
+      <AutoLaunch>True</AutoLaunch>
+      <Priority>0</Priority>
+      <SkillID>90210</SkillID>
+      <property.SerialNumber>30666557</property.SerialNumber>
+    </element>
+    <element type="CommonAI.Zone.LaunchSkill">
+      <AutoLaunch>True</AutoLaunch>
+      <Priority>0</Priority>
+      <SkillID>90203</SkillID>
+      <property.SerialNumber>30666558</property.SerialNumber>
+    </element>
+  </Skills>
+  <SpawnTimeMS>600</SpawnTimeMS>
+  <StaminaPoint>100</StaminaPoint>
+  <SumType>none</SumType>
+  <Triggers element_type="CommonAI.Zone.LaunchTrigger" />
+  <TurnSpeedSEC>1.00</TurnSpeedSEC>
+  <UType>TYPE_MONSTER</UType>
+  <Weight>1</Weight>
+  <property.EditorPath>单位/boss3(124)</property.EditorPath>
+</UnitInfo>

二進制
GameEditor/data/units/124.xml.bin


+ 205 - 0
GameEditor/data/units/125.xml

@@ -0,0 +1,205 @@
+<?xml version="1.0" encoding="utf-8"?>
+<UnitInfo type="CommonAI.Zone.UnitInfo">
+  <BaseSkillID type="CommonAI.Zone.LaunchSkill">
+    <AutoLaunch>True</AutoLaunch>
+    <Priority>0</Priority>
+    <SkillID>0</SkillID>
+    <property.SerialNumber>30666559</property.SerialNumber>
+  </BaseSkillID>
+  <BodyHeight>1.00</BodyHeight>
+  <BodyHitSize>0.10</BodyHitSize>
+  <BodyScale>1.00</BodyScale>
+  <BodySize>1.00</BodySize>
+  <DamageTimeMS>1</DamageTimeMS>
+  <DeadDelaySpellIntervalMS>0</DeadDelaySpellIntervalMS>
+  <DeadDelaySpellNumber>0</DeadDelaySpellNumber>
+  <DeadDelayTimeMS>0</DeadDelayTimeMS>
+  <DeadTimeMS>0</DeadTimeMS>
+  <DropItemsSet element_type="CommonAI.Zone.DropItemList" />
+  <DropMoney>0</DropMoney>
+  <Events element_type="System.Int32" />
+  <FileName>Vampire</FileName>
+  <GenExp>0</GenExp>
+  <GuardRange>100.00</GuardRange>
+  <GuardRangeGroup>0.00</GuardRangeGroup>
+  <GuardRangeLimit>0.00</GuardRangeLimit>
+  <HealthPoint>100</HealthPoint>
+  <HealthRecoveryPoint>0</HealthRecoveryPoint>
+  <HitBreakPrecent>0</HitBreakPrecent>
+  <ID>125</ID>
+  <InventoryList element_type="CommonAI.Zone.InventoryItem" />
+  <InventorySize>1</InventorySize>
+  <IsDynamic>False</IsDynamic>
+  <IsElite>False</IsElite>
+  <IsMoveable>True</IsMoveable>
+  <IsRandomName>False</IsRandomName>
+  <IsTurnable>True</IsTurnable>
+  <LaunchSpellHeight>0.00</LaunchSpellHeight>
+  <LaunchSpellRadius>0.00</LaunchSpellRadius>
+  <LifeTimeMS>0</LifeTimeMS>
+  <ManaPoint>100</ManaPoint>
+  <ManaRecoveryPoint>0</ManaRecoveryPoint>
+  <MoveSpeedSEC>6.00</MoveSpeedSEC>
+  <Name>boss3</Name>
+  <Properties type="XmdsCommon.Plugin.XmdsUnitProperties">
+    <BotTestTemplate>False</BotTestTemplate>
+    <FaceToInteractiveUnit>True</FaceToInteractiveUnit>
+    <GameStatusType>Normal</GameStatusType>
+    <HeadIcon>没脸见人</HeadIcon>
+    <IsStaticUnit>False</IsStaticUnit>
+    <IsUseCombatTimeCount>True</IsUseCombatTimeCount>
+    <LoadDataConfig>True</LoadDataConfig>
+    <ServerData type="XmdsCommon.Plugin.XmdsUnitData">
+      <AvatarList element_type="XmdsCommon.Plugin.XmdsAvatarInfo" />
+      <BaseInfo type="XmdsCommon.Plugin.XmdsUnitBaseInfo">
+        <alliesForce>0</alliesForce>
+        <force>3</force>
+        <logicServerId>0</logicServerId>
+        <name>俺是大boss</name>
+        <potionAddition>0.00</potionAddition>
+        <ProType>Magic</ProType>
+        <ServerID>0</ServerID>
+        <sex>0</sex>
+        <SPState>None</SPState>
+        <StateLv>0</StateLv>
+        <Testament>0</Testament>
+        <TitleID>0</TitleID>
+        <UnitLv>3</UnitLv>
+        <VIPLv>0</VIPLv>
+      </BaseInfo>
+      <PlayerEntered>False</PlayerEntered>
+      <Prop type="XmdsCommon.Plugin.XmdsUnitProp">
+        <ActiveAtkLeech>0</ActiveAtkLeech>
+        <AllDmgAdd>0</AllDmgAdd>
+        <AllDmgReduce>0</AllDmgReduce>
+        <ArtifactAttack type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+        </ArtifactAttack>
+        <ArtifactDefenceIndex>-1</ArtifactDefenceIndex>
+        <ArtifactDefense type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+        </ArtifactDefense>
+        <ArtifactIndex>-1</ArtifactIndex>
+        <ArtifactMainPer>0</ArtifactMainPer>
+        <ArtifactResist type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+        </ArtifactResist>
+        <ArtifactRestraint type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+        </ArtifactRestraint>
+        <AttackPer>0</AttackPer>
+        <AttackSpeed>0</AttackSpeed>
+        <BaseAttack>5</BaseAttack>
+        <BaseDefence>0</BaseDefence>
+        <BaseIgnoreDefense>0</BaseIgnoreDefense>
+        <BaseMaxHP>2000</BaseMaxHP>
+        <BaseResCrit>0</BaseResCrit>
+        <BreakShieldValue>0</BreakShieldValue>
+        <cardWeight type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+        </cardWeight>
+        <ControlUp>0</ControlUp>
+        <CritDamage>0</CritDamage>
+        <CritDamageRes>0</CritDamageRes>
+        <CritRate>0</CritRate>
+        <CtrlTimeReduce>0</CtrlTimeReduce>
+        <CurInventorySize>0</CurInventorySize>
+        <CurTeamInventorySize>0</CurTeamInventorySize>
+        <DefencePer>0</DefencePer>
+        <fateType>None</fateType>
+        <fateValue>0</fateValue>
+        <HealedEffect>0</HealedEffect>
+        <HealEffect>0</HealEffect>
+        <HP>2000</HP>
+        <HPPer>100</HPPer>
+        <HPReborn>100</HPReborn>
+        <HPRecoverPer>0</HPRecoverPer>
+        <IgnoreDefensePer>0</IgnoreDefensePer>
+        <KillValuePer>0</KillValuePer>
+        <monsterAtk>0</monsterAtk>
+        <monsterAtkPer>0</monsterAtkPer>
+        <monsterDamageAdd>0</monsterDamageAdd>
+        <monsterDamageReduce>0</monsterDamageReduce>
+        <monsterDef>0</monsterDef>
+        <monsterDefPer>0</monsterDefPer>
+        <MonsterRestraint type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+        </MonsterRestraint>
+        <MoveSpeed>1.00</MoveSpeed>
+        <NormalAtkCriteRate>0</NormalAtkCriteRate>
+        <NormalAtkLeech>0</NormalAtkLeech>
+        <pickupRange>0</pickupRange>
+        <PlayerDamageAdd>0</PlayerDamageAdd>
+        <PlayerDamageReduce>0</PlayerDamageReduce>
+        <ResCritPer>0</ResCritPer>
+        <ResCritRate>0</ResCritRate>
+        <ShieldValue>0</ShieldValue>
+        <SkillCD>5000</SkillCD>
+        <SkillDamageAdd>0</SkillDamageAdd>
+        <ToBossCritDamage>0</ToBossCritDamage>
+        <ToBossCritRate>0</ToBossCritRate>
+        <VelocityAddition>0</VelocityAddition>
+        <YaoQiLevel>0</YaoQiLevel>
+      </Prop>
+      <QuestFlags element_type="XmdsCommon.Plugin.XmdsQuestFlag" />
+      <Tasks element_type="XmdsCommon.Plugin.XmdsQuestData" />
+      <UnitPKInfo type="XmdsCommon.Plugin.PKInfo">
+        <CurPKLevel>White</CurPKLevel>
+        <CurPKMode>Peace</CurPKMode>
+        <CurPKValue>0</CurPKValue>
+      </UnitPKInfo>
+      <UnitSceneInfo type="XmdsCommon.Plugin.SceneInfo">
+        <AllowAutoGuard>True</AllowAutoGuard>
+      </UnitSceneInfo>
+    </ServerData>
+    <ShowHPBanner>True</ShowHPBanner>
+  </Properties>
+  <RebirthTimeMS>0</RebirthTimeMS>
+  <RecoveryIntervalMS>10000</RecoveryIntervalMS>
+  <Skills element_type="CommonAI.Zone.LaunchSkill">
+    <element type="CommonAI.Zone.LaunchSkill">
+      <AutoLaunch>True</AutoLaunch>
+      <Priority>0</Priority>
+      <SkillID>90210</SkillID>
+      <property.SerialNumber>30666561</property.SerialNumber>
+    </element>
+    <element type="CommonAI.Zone.LaunchSkill">
+      <AutoLaunch>True</AutoLaunch>
+      <Priority>0</Priority>
+      <SkillID>90203</SkillID>
+      <property.SerialNumber>30666562</property.SerialNumber>
+    </element>
+  </Skills>
+  <SpawnTimeMS>600</SpawnTimeMS>
+  <StaminaPoint>100</StaminaPoint>
+  <SumType>none</SumType>
+  <Triggers element_type="CommonAI.Zone.LaunchTrigger" />
+  <TurnSpeedSEC>1.00</TurnSpeedSEC>
+  <UType>TYPE_MONSTER</UType>
+  <Weight>1</Weight>
+  <property.EditorPath>单位/boss3(125)</property.EditorPath>
+</UnitInfo>

二進制
GameEditor/data/units/125.xml.bin