Browse Source

【GameEditor】单位显隐血条设置;玩家单位设置为禁止移动

大爷 1 year ago
parent
commit
b15003c9de
40 changed files with 241 additions and 48 deletions
  1. 2 1
      GameEditor/data/units/.list
  2. 19 18
      GameEditor/data/units/.md5
  3. 3 3
      GameEditor/data/units/1.xml
  4. BIN
      GameEditor/data/units/1.xml.bin
  5. 2 2
      GameEditor/data/units/1001.xml
  6. BIN
      GameEditor/data/units/1001.xml.bin
  7. 2 2
      GameEditor/data/units/1002.xml
  8. BIN
      GameEditor/data/units/1002.xml.bin
  9. 2 2
      GameEditor/data/units/1003.xml
  10. BIN
      GameEditor/data/units/1003.xml.bin
  11. 1 1
      GameEditor/data/units/101.xml
  12. BIN
      GameEditor/data/units/101.xml.bin
  13. 1 1
      GameEditor/data/units/102.xml
  14. BIN
      GameEditor/data/units/102.xml.bin
  15. 1 1
      GameEditor/data/units/103.xml
  16. BIN
      GameEditor/data/units/103.xml.bin
  17. 1 1
      GameEditor/data/units/111.xml
  18. BIN
      GameEditor/data/units/111.xml.bin
  19. 1 1
      GameEditor/data/units/112.xml
  20. BIN
      GameEditor/data/units/112.xml.bin
  21. 1 1
      GameEditor/data/units/113.xml
  22. BIN
      GameEditor/data/units/113.xml.bin
  23. 1 1
      GameEditor/data/units/121.xml
  24. BIN
      GameEditor/data/units/121.xml.bin
  25. 1 1
      GameEditor/data/units/122.xml
  26. BIN
      GameEditor/data/units/122.xml.bin
  27. 1 1
      GameEditor/data/units/123.xml
  28. BIN
      GameEditor/data/units/123.xml.bin
  29. 1 1
      GameEditor/data/units/131.xml
  30. BIN
      GameEditor/data/units/131.xml.bin
  31. 1 1
      GameEditor/data/units/132.xml
  32. BIN
      GameEditor/data/units/132.xml.bin
  33. 1 1
      GameEditor/data/units/133.xml
  34. BIN
      GameEditor/data/units/133.xml.bin
  35. 6 0
      GameEditor/data/units/2.xml
  36. BIN
      GameEditor/data/units/2.xml.bin
  37. 1 8
      GameEditor/data/units/3.xml
  38. BIN
      GameEditor/data/units/3.xml.bin
  39. 192 0
      GameEditor/data/units/4.xml
  40. BIN
      GameEditor/data/units/4.xml.bin

+ 2 - 1
GameEditor/data/units/.list

@@ -13,7 +13,6 @@
 塔;1001
 塔;1002
 塔;1003
-玩家;1
 玩家;101
 玩家;102
 玩家;103
@@ -28,3 +27,5 @@
 玩家;133
 玩家;2
 玩家;3
+玩家;4
+;1

+ 19 - 18
GameEditor/data/units/.md5

@@ -10,21 +10,22 @@ a9c07649f580da441eef58416e2d8f89 :         8092 : 213.xml
 ed0e4c8822d2d8ac641c7e007c75e5fe :         7868 : 231.xml
 86635bd4ccb033acc467f12a15e42226 :         8091 : 232.xml
 9fe253f572e005f3a991eccfbdfbeb80 :         8329 : 233.xml
-7cfebc9f1bb130b59e930317a8ed0e23 :         9067 : 1001.xml
-191022fb67a3f0cfa5beca78b987b36a :         9066 : 1002.xml
-b2e07aff23b942827ad1299ce9291ddc :         9066 : 1003.xml
-72be5bf8cbc744160fc6aa314b0fe668 :         7619 : 1.xml
-39b7e131a7a65cfe312f1d7f88c08956 :         8863 : 101.xml
-99686c4d71b96fdf34c581093aa3a69e :         9319 : 102.xml
-9eb6eb0c2dbefe5fd3f6cc8d9f5817c9 :         9539 : 103.xml
-cdaeb3876f30572efa12a0bb170aa4e4 :         9096 : 111.xml
-3a2280cc65fede149914087cfbe1a7a5 :         9322 : 112.xml
-f0fd1b60137f3559a7e0c56c69df3bdb :         9542 : 113.xml
-32e9f48d3e75944424a06bdc77f955c8 :         9102 : 121.xml
-44ae418c7eb5600176ba56402e505597 :         9328 : 122.xml
-df30e3fc0e762baab112459b5b1764f4 :         9554 : 123.xml
-b34f10a3260e742230c0f2fc7672afc4 :         9108 : 131.xml
-c803e014f5ccd99178f2d9d7f244a6b9 :         9334 : 132.xml
-84da189c9e4fa609827706046bd32618 :         9566 : 133.xml
-758185a81817e9c62596b818bede07f8 :         7882 : 2.xml
-8b9e8da45b84460c406111f0f720dd03 :         7880 : 3.xml
+2d9ee5a2a1511ff1649bd7269086fafb :         9069 : 1001.xml
+82c03dd088b2d8e63f86131fbd91ec7b :         9068 : 1002.xml
+dca7af62102763543b76f3282d02d276 :         9068 : 1003.xml
+0db9ff41b3f5e517d7fbb4945784062d :         9094 : 101.xml
+e5fd6c03324be3085a9667fb3103262c :         9320 : 102.xml
+7fae46398934e79da359b10d40e93ce9 :         9540 : 103.xml
+6cfaff312d4c653eddef6937dc96c042 :         9097 : 111.xml
+d4fddbbaa52d9e598b4e46928b0f9604 :         9323 : 112.xml
+e51a30c0a692e2a4f029fd3151fc0479 :         9543 : 113.xml
+fd5f63565d482157d98d2ea762baf612 :         9103 : 121.xml
+7062af2136e2759784881d7da5ef3984 :         9329 : 122.xml
+1e42f8835e9bbb8ec4522b66466b1383 :         9555 : 123.xml
+866789eaab976a81e300897c3ace81d4 :         9109 : 131.xml
+d929e6708c1efb7c5782965c9df44dc8 :         9335 : 132.xml
+770392edd0213920f65baa61e460e5e1 :         9567 : 133.xml
+f83d2b8744595b94c681f6f7d3c5f676 :         8109 : 2.xml
+c81b735b6f1d6d80cf3ce8911e048382 :         7642 : 3.xml
+cca76e5aa15f23b59ee728d1b78138bb :         7642 : 4.xml
+9fec7ee94c7d9ad40e6753de496ff127 :         7605 : 1.xml

+ 3 - 3
GameEditor/data/units/1.xml

@@ -40,7 +40,7 @@
   <ManaPoint>100</ManaPoint>
   <ManaRecoveryPoint>0</ManaRecoveryPoint>
   <MoveSpeedSEC>0.00</MoveSpeedSEC>
-  <Name>ActorChild</Name>
+  <Name>主播</Name>
   <Properties type="XmdsCommon.Plugin.XmdsUnitProperties">
     <BotTestTemplate>False</BotTestTemplate>
     <FaceToInteractiveUnit>True</FaceToInteractiveUnit>
@@ -176,7 +176,7 @@
         <AllowAutoGuard>True</AllowAutoGuard>
       </UnitSceneInfo>
     </ServerData>
-    <ShowHPBanner>True</ShowHPBanner>
+    <ShowHPBanner>False</ShowHPBanner>
   </Properties>
   <RebirthTimeMS>1</RebirthTimeMS>
   <RecoveryIntervalMS>10000</RecoveryIntervalMS>
@@ -188,5 +188,5 @@
   <TurnSpeedSEC>1.00</TurnSpeedSEC>
   <UType>TYPE_PLAYER</UType>
   <Weight>1</Weight>
-  <property.EditorPath>单位/玩家/ActorChild(1)</property.EditorPath>
+  <property.EditorPath>单位/主播(1)</property.EditorPath>
 </UnitInfo>

BIN
GameEditor/data/units/1.xml.bin


+ 2 - 2
GameEditor/data/units/1001.xml

@@ -82,7 +82,7 @@
     <GameStatusType>SpecialElite</GameStatusType>
     <HeadIcon>没脸见人</HeadIcon>
     <IsStaticUnit>False</IsStaticUnit>
-    <IsUseCombatTimeCount>True</IsUseCombatTimeCount>
+    <IsUseCombatTimeCount>False</IsUseCombatTimeCount>
     <LoadDataConfig>True</LoadDataConfig>
     <ServerData type="XmdsCommon.Plugin.XmdsUnitData">
       <AvatarList element_type="XmdsCommon.Plugin.XmdsAvatarInfo" />
@@ -211,7 +211,7 @@
         <AllowAutoGuard>False</AllowAutoGuard>
       </UnitSceneInfo>
     </ServerData>
-    <ShowHPBanner>True</ShowHPBanner>
+    <ShowHPBanner>False</ShowHPBanner>
   </Properties>
   <RebirthTimeMS>0</RebirthTimeMS>
   <RecoveryIntervalMS>10000</RecoveryIntervalMS>

BIN
GameEditor/data/units/1001.xml.bin


+ 2 - 2
GameEditor/data/units/1002.xml

@@ -82,7 +82,7 @@
     <GameStatusType>SpecialElite</GameStatusType>
     <HeadIcon>没脸见人</HeadIcon>
     <IsStaticUnit>False</IsStaticUnit>
-    <IsUseCombatTimeCount>True</IsUseCombatTimeCount>
+    <IsUseCombatTimeCount>False</IsUseCombatTimeCount>
     <LoadDataConfig>True</LoadDataConfig>
     <ServerData type="XmdsCommon.Plugin.XmdsUnitData">
       <AvatarList element_type="XmdsCommon.Plugin.XmdsAvatarInfo" />
@@ -211,7 +211,7 @@
         <AllowAutoGuard>False</AllowAutoGuard>
       </UnitSceneInfo>
     </ServerData>
-    <ShowHPBanner>True</ShowHPBanner>
+    <ShowHPBanner>False</ShowHPBanner>
   </Properties>
   <RebirthTimeMS>0</RebirthTimeMS>
   <RecoveryIntervalMS>10000</RecoveryIntervalMS>

BIN
GameEditor/data/units/1002.xml.bin


+ 2 - 2
GameEditor/data/units/1003.xml

@@ -82,7 +82,7 @@
     <GameStatusType>SpecialElite</GameStatusType>
     <HeadIcon>没脸见人</HeadIcon>
     <IsStaticUnit>False</IsStaticUnit>
-    <IsUseCombatTimeCount>True</IsUseCombatTimeCount>
+    <IsUseCombatTimeCount>False</IsUseCombatTimeCount>
     <LoadDataConfig>True</LoadDataConfig>
     <ServerData type="XmdsCommon.Plugin.XmdsUnitData">
       <AvatarList element_type="XmdsCommon.Plugin.XmdsAvatarInfo" />
@@ -211,7 +211,7 @@
         <AllowAutoGuard>False</AllowAutoGuard>
       </UnitSceneInfo>
     </ServerData>
-    <ShowHPBanner>True</ShowHPBanner>
+    <ShowHPBanner>False</ShowHPBanner>
   </Properties>
   <RebirthTimeMS>0</RebirthTimeMS>
   <RecoveryIntervalMS>10000</RecoveryIntervalMS>

BIN
GameEditor/data/units/1003.xml.bin


+ 1 - 1
GameEditor/data/units/101.xml

@@ -47,7 +47,7 @@
   <InventorySize>1</InventorySize>
   <IsDynamic>False</IsDynamic>
   <IsElite>False</IsElite>
-  <IsMoveable>True</IsMoveable>
+  <IsMoveable>False</IsMoveable>
   <IsRandomName>False</IsRandomName>
   <IsTurnable>True</IsTurnable>
   <LaunchSpellHeight>0.00</LaunchSpellHeight>

BIN
GameEditor/data/units/101.xml.bin


+ 1 - 1
GameEditor/data/units/102.xml

@@ -47,7 +47,7 @@
   <InventorySize>1</InventorySize>
   <IsDynamic>False</IsDynamic>
   <IsElite>False</IsElite>
-  <IsMoveable>True</IsMoveable>
+  <IsMoveable>False</IsMoveable>
   <IsRandomName>False</IsRandomName>
   <IsTurnable>True</IsTurnable>
   <LaunchSpellHeight>0.00</LaunchSpellHeight>

BIN
GameEditor/data/units/102.xml.bin


+ 1 - 1
GameEditor/data/units/103.xml

@@ -47,7 +47,7 @@
   <InventorySize>1</InventorySize>
   <IsDynamic>False</IsDynamic>
   <IsElite>False</IsElite>
-  <IsMoveable>True</IsMoveable>
+  <IsMoveable>False</IsMoveable>
   <IsRandomName>False</IsRandomName>
   <IsTurnable>True</IsTurnable>
   <LaunchSpellHeight>0.00</LaunchSpellHeight>

BIN
GameEditor/data/units/103.xml.bin


+ 1 - 1
GameEditor/data/units/111.xml

@@ -47,7 +47,7 @@
   <InventorySize>1</InventorySize>
   <IsDynamic>False</IsDynamic>
   <IsElite>False</IsElite>
-  <IsMoveable>True</IsMoveable>
+  <IsMoveable>False</IsMoveable>
   <IsRandomName>False</IsRandomName>
   <IsTurnable>True</IsTurnable>
   <LaunchSpellHeight>0.00</LaunchSpellHeight>

BIN
GameEditor/data/units/111.xml.bin


+ 1 - 1
GameEditor/data/units/112.xml

@@ -47,7 +47,7 @@
   <InventorySize>1</InventorySize>
   <IsDynamic>False</IsDynamic>
   <IsElite>False</IsElite>
-  <IsMoveable>True</IsMoveable>
+  <IsMoveable>False</IsMoveable>
   <IsRandomName>False</IsRandomName>
   <IsTurnable>True</IsTurnable>
   <LaunchSpellHeight>0.00</LaunchSpellHeight>

BIN
GameEditor/data/units/112.xml.bin


+ 1 - 1
GameEditor/data/units/113.xml

@@ -47,7 +47,7 @@
   <InventorySize>1</InventorySize>
   <IsDynamic>False</IsDynamic>
   <IsElite>False</IsElite>
-  <IsMoveable>True</IsMoveable>
+  <IsMoveable>False</IsMoveable>
   <IsRandomName>False</IsRandomName>
   <IsTurnable>True</IsTurnable>
   <LaunchSpellHeight>0.00</LaunchSpellHeight>

BIN
GameEditor/data/units/113.xml.bin


+ 1 - 1
GameEditor/data/units/121.xml

@@ -47,7 +47,7 @@
   <InventorySize>1</InventorySize>
   <IsDynamic>False</IsDynamic>
   <IsElite>False</IsElite>
-  <IsMoveable>True</IsMoveable>
+  <IsMoveable>False</IsMoveable>
   <IsRandomName>False</IsRandomName>
   <IsTurnable>True</IsTurnable>
   <LaunchSpellHeight>0.00</LaunchSpellHeight>

BIN
GameEditor/data/units/121.xml.bin


+ 1 - 1
GameEditor/data/units/122.xml

@@ -47,7 +47,7 @@
   <InventorySize>1</InventorySize>
   <IsDynamic>False</IsDynamic>
   <IsElite>False</IsElite>
-  <IsMoveable>True</IsMoveable>
+  <IsMoveable>False</IsMoveable>
   <IsRandomName>False</IsRandomName>
   <IsTurnable>True</IsTurnable>
   <LaunchSpellHeight>0.00</LaunchSpellHeight>

BIN
GameEditor/data/units/122.xml.bin


+ 1 - 1
GameEditor/data/units/123.xml

@@ -47,7 +47,7 @@
   <InventorySize>1</InventorySize>
   <IsDynamic>False</IsDynamic>
   <IsElite>False</IsElite>
-  <IsMoveable>True</IsMoveable>
+  <IsMoveable>False</IsMoveable>
   <IsRandomName>False</IsRandomName>
   <IsTurnable>True</IsTurnable>
   <LaunchSpellHeight>0.00</LaunchSpellHeight>

BIN
GameEditor/data/units/123.xml.bin


+ 1 - 1
GameEditor/data/units/131.xml

@@ -47,7 +47,7 @@
   <InventorySize>1</InventorySize>
   <IsDynamic>False</IsDynamic>
   <IsElite>False</IsElite>
-  <IsMoveable>True</IsMoveable>
+  <IsMoveable>False</IsMoveable>
   <IsRandomName>False</IsRandomName>
   <IsTurnable>True</IsTurnable>
   <LaunchSpellHeight>0.00</LaunchSpellHeight>

BIN
GameEditor/data/units/131.xml.bin


+ 1 - 1
GameEditor/data/units/132.xml

@@ -47,7 +47,7 @@
   <InventorySize>1</InventorySize>
   <IsDynamic>False</IsDynamic>
   <IsElite>False</IsElite>
-  <IsMoveable>True</IsMoveable>
+  <IsMoveable>False</IsMoveable>
   <IsRandomName>False</IsRandomName>
   <IsTurnable>True</IsTurnable>
   <LaunchSpellHeight>0.00</LaunchSpellHeight>

BIN
GameEditor/data/units/132.xml.bin


+ 1 - 1
GameEditor/data/units/133.xml

@@ -47,7 +47,7 @@
   <InventorySize>1</InventorySize>
   <IsDynamic>False</IsDynamic>
   <IsElite>False</IsElite>
-  <IsMoveable>True</IsMoveable>
+  <IsMoveable>False</IsMoveable>
   <IsRandomName>False</IsRandomName>
   <IsTurnable>True</IsTurnable>
   <LaunchSpellHeight>0.00</LaunchSpellHeight>

BIN
GameEditor/data/units/133.xml.bin


+ 6 - 0
GameEditor/data/units/2.xml

@@ -187,6 +187,12 @@
       <SkillID>90211</SkillID>
       <property.SerialNumber>30685675</property.SerialNumber>
     </element>
+    <element type="CommonAI.Zone.LaunchSkill">
+      <AutoLaunch>False</AutoLaunch>
+      <Priority>0</Priority>
+      <SkillID>90212</SkillID>
+      <property.SerialNumber>30690355</property.SerialNumber>
+    </element>
   </Skills>
   <SpawnTimeMS>0</SpawnTimeMS>
   <StaminaPoint>0</StaminaPoint>

BIN
GameEditor/data/units/2.xml.bin


+ 1 - 8
GameEditor/data/units/3.xml

@@ -180,14 +180,7 @@
   </Properties>
   <RebirthTimeMS>1</RebirthTimeMS>
   <RecoveryIntervalMS>10000</RecoveryIntervalMS>
-  <Skills element_type="CommonAI.Zone.LaunchSkill">
-    <element type="CommonAI.Zone.LaunchSkill">
-      <AutoLaunch>False</AutoLaunch>
-      <Priority>0</Priority>
-      <SkillID>90211</SkillID>
-      <property.SerialNumber>30688268</property.SerialNumber>
-    </element>
-  </Skills>
+  <Skills element_type="CommonAI.Zone.LaunchSkill" />
   <SpawnTimeMS>0</SpawnTimeMS>
   <StaminaPoint>0</StaminaPoint>
   <SumType>none</SumType>

BIN
GameEditor/data/units/3.xml.bin


+ 192 - 0
GameEditor/data/units/4.xml

@@ -0,0 +1,192 @@
+<?xml version="1.0" encoding="utf-8"?>
+<UnitInfo type="CommonAI.Zone.UnitInfo">
+  <BaseSkillID type="CommonAI.Zone.LaunchSkill">
+    <AutoLaunch>True</AutoLaunch>
+    <Priority>0</Priority>
+    <SkillID>0</SkillID>
+    <property.SerialNumber>30689119</property.SerialNumber>
+  </BaseSkillID>
+  <BodyHeight>1.00</BodyHeight>
+  <BodyHitSize>0.10</BodyHitSize>
+  <BodyScale>1.00</BodyScale>
+  <BodySize>1.00</BodySize>
+  <DamageTimeMS>0</DamageTimeMS>
+  <DeadDelaySpellIntervalMS>0</DeadDelaySpellIntervalMS>
+  <DeadDelaySpellNumber>0</DeadDelaySpellNumber>
+  <DeadDelayTimeMS>0</DeadDelayTimeMS>
+  <DeadTimeMS>0</DeadTimeMS>
+  <DropItemsSet element_type="CommonAI.Zone.DropItemList" />
+  <DropMoney>0</DropMoney>
+  <Events element_type="System.Int32" />
+  <FileName>InvisibleUnit</FileName>
+  <GenExp>0</GenExp>
+  <GuardRange>1000.00</GuardRange>
+  <GuardRangeGroup>0.00</GuardRangeGroup>
+  <GuardRangeLimit>1000.00</GuardRangeLimit>
+  <HealthPoint>100</HealthPoint>
+  <HealthRecoveryPoint>0</HealthRecoveryPoint>
+  <HitBreakPrecent>0</HitBreakPrecent>
+  <ID>4</ID>
+  <InventoryList element_type="CommonAI.Zone.InventoryItem" />
+  <InventorySize>99</InventorySize>
+  <IsDynamic>False</IsDynamic>
+  <IsElite>False</IsElite>
+  <IsMoveable>False</IsMoveable>
+  <IsRandomName>False</IsRandomName>
+  <IsTurnable>False</IsTurnable>
+  <LaunchSpellHeight>0.00</LaunchSpellHeight>
+  <LaunchSpellRadius>0.00</LaunchSpellRadius>
+  <LifeTimeMS>0</LifeTimeMS>
+  <ManaPoint>100</ManaPoint>
+  <ManaRecoveryPoint>0</ManaRecoveryPoint>
+  <MoveSpeedSEC>30.00</MoveSpeedSEC>
+  <Name>四号工具人</Name>
+  <Properties type="XmdsCommon.Plugin.XmdsUnitProperties">
+    <BotTestTemplate>False</BotTestTemplate>
+    <FaceToInteractiveUnit>True</FaceToInteractiveUnit>
+    <GameStatusType>Normal</GameStatusType>
+    <HeadIcon>没脸见人</HeadIcon>
+    <IsStaticUnit>True</IsStaticUnit>
+    <IsUseCombatTimeCount>False</IsUseCombatTimeCount>
+    <LoadDataConfig>False</LoadDataConfig>
+    <ServerData type="XmdsCommon.Plugin.XmdsUnitData">
+      <AvatarList element_type="XmdsCommon.Plugin.XmdsAvatarInfo" />
+      <BaseInfo type="XmdsCommon.Plugin.XmdsUnitBaseInfo">
+        <alliesForce>0</alliesForce>
+        <force>1</force>
+        <logicServerId>0</logicServerId>
+        <name></name>
+        <potionAddition>0.00</potionAddition>
+        <ProType>None</ProType>
+        <ServerID>0</ServerID>
+        <sex>0</sex>
+        <SPState>None</SPState>
+        <StateLv>0</StateLv>
+        <Testament>0</Testament>
+        <TitleID>0</TitleID>
+        <UnitLv>0</UnitLv>
+        <VIPLv>0</VIPLv>
+      </BaseInfo>
+      <PlayerEntered>False</PlayerEntered>
+      <Prop type="XmdsCommon.Plugin.XmdsUnitProp">
+        <ActiveAtkLeech>0</ActiveAtkLeech>
+        <AllDmgAdd>0</AllDmgAdd>
+        <AllDmgReduce>0</AllDmgReduce>
+        <ArtifactAttack type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+        </ArtifactAttack>
+        <ArtifactDefenceIndex>-1</ArtifactDefenceIndex>
+        <ArtifactDefense type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+        </ArtifactDefense>
+        <ArtifactIndex>-1</ArtifactIndex>
+        <ArtifactMainPer>0</ArtifactMainPer>
+        <ArtifactResist type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+        </ArtifactResist>
+        <ArtifactRestraint type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+        </ArtifactRestraint>
+        <AttackPer>10000</AttackPer>
+        <AttackSpeed>0</AttackSpeed>
+        <BaseAttack>5</BaseAttack>
+        <BaseDefence>0</BaseDefence>
+        <BaseIgnoreDefense>0</BaseIgnoreDefense>
+        <BaseMaxHP>1000</BaseMaxHP>
+        <BaseResCrit>0</BaseResCrit>
+        <BreakShieldValue>0</BreakShieldValue>
+        <cardWeight type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+        </cardWeight>
+        <ControlUp>0</ControlUp>
+        <CritDamage>0</CritDamage>
+        <CritDamageRes>0</CritDamageRes>
+        <CritRate>0</CritRate>
+        <CtrlTimeReduce>0</CtrlTimeReduce>
+        <CurInventorySize>0</CurInventorySize>
+        <CurTeamInventorySize>0</CurTeamInventorySize>
+        <DefencePer>0</DefencePer>
+        <fateType>None</fateType>
+        <fateValue>0</fateValue>
+        <HealedEffect>0</HealedEffect>
+        <HealEffect>0</HealEffect>
+        <HP>100</HP>
+        <HPPer>10000</HPPer>
+        <HPReborn>0</HPReborn>
+        <HPRecoverPer>0</HPRecoverPer>
+        <IgnoreDefensePer>0</IgnoreDefensePer>
+        <KillValuePer>0</KillValuePer>
+        <monsterAtk>0</monsterAtk>
+        <monsterAtkPer>0</monsterAtkPer>
+        <monsterDamageAdd>0</monsterDamageAdd>
+        <monsterDamageReduce>0</monsterDamageReduce>
+        <monsterDef>0</monsterDef>
+        <monsterDefPer>0</monsterDefPer>
+        <MonsterRestraint type="System.Int32[]" element_type="System.Int32" rank="1" ranges="5">
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+          <element>0</element>
+        </MonsterRestraint>
+        <MoveSpeed>0.00</MoveSpeed>
+        <NormalAtkCriteRate>0</NormalAtkCriteRate>
+        <NormalAtkLeech>0</NormalAtkLeech>
+        <pickupRange>0</pickupRange>
+        <PlayerDamageAdd>0</PlayerDamageAdd>
+        <PlayerDamageReduce>0</PlayerDamageReduce>
+        <ResCritPer>0</ResCritPer>
+        <ResCritRate>0</ResCritRate>
+        <ShieldValue>0</ShieldValue>
+        <SkillCD>8000</SkillCD>
+        <SkillDamageAdd>0</SkillDamageAdd>
+        <ToBossCritDamage>0</ToBossCritDamage>
+        <ToBossCritRate>0</ToBossCritRate>
+        <VelocityAddition>0</VelocityAddition>
+        <YaoQiLevel>0</YaoQiLevel>
+      </Prop>
+      <QuestFlags element_type="XmdsCommon.Plugin.XmdsQuestFlag" />
+      <Tasks element_type="XmdsCommon.Plugin.XmdsQuestData" />
+      <UnitPKInfo type="XmdsCommon.Plugin.PKInfo">
+        <CurPKLevel>White</CurPKLevel>
+        <CurPKMode>Peace</CurPKMode>
+        <CurPKValue>0</CurPKValue>
+      </UnitPKInfo>
+      <UnitSceneInfo type="XmdsCommon.Plugin.SceneInfo">
+        <AllowAutoGuard>True</AllowAutoGuard>
+      </UnitSceneInfo>
+    </ServerData>
+    <ShowHPBanner>False</ShowHPBanner>
+  </Properties>
+  <RebirthTimeMS>1</RebirthTimeMS>
+  <RecoveryIntervalMS>10000</RecoveryIntervalMS>
+  <Skills element_type="CommonAI.Zone.LaunchSkill" />
+  <SpawnTimeMS>0</SpawnTimeMS>
+  <StaminaPoint>0</StaminaPoint>
+  <SumType>none</SumType>
+  <Triggers element_type="CommonAI.Zone.LaunchTrigger" />
+  <TurnSpeedSEC>999.00</TurnSpeedSEC>
+  <UType>TYPE_MONSTER</UType>
+  <Weight>999</Weight>
+  <property.EditorPath>单位/玩家/四号工具人(4)</property.EditorPath>
+</UnitInfo>

BIN
GameEditor/data/units/4.xml.bin