Browse Source

【GameEditor】修改一波数值

大爷 1 year ago
parent
commit
bc7729ffc7

+ 18 - 1
GameEditor/data/buffs/10046.xml

@@ -1,5 +1,22 @@
 <?xml version="1.0" encoding="utf-8"?>
 <BuffTemplate type="CommonAI.Zone.BuffTemplate">
+  <BindingEffect type="CommonAI.Zone.LaunchEffect">
+    <BindBody>True</BindBody>
+    <BindPartName>foot</BindPartName>
+    <EarthQuakeMS>0</EarthQuakeMS>
+    <EarthQuakeXYZ>0.00</EarthQuakeXYZ>
+    <EffectAddSpeed>1.00</EffectAddSpeed>
+    <EffectHight>0.00</EffectHight>
+    <EffectOffsetX>0.00</EffectOffsetX>
+    <EffectOffsetY>0.00</EffectOffsetY>
+    <EffectTimeMS>-1</EffectTimeMS>
+    <IsLoop>False</IsLoop>
+    <IsSyncSenderRotation>False</IsSyncSenderRotation>
+    <Name>hudun</Name>
+    <RType>None</RType>
+    <ScaleToBodySize>0.00</ScaleToBodySize>
+    <property.SerialNumber>30689831</property.SerialNumber>
+  </BindingEffect>
   <BindingEffectList element_type="CommonAI.Zone.LaunchEffect" />
   <ClientVisible>True</ClientVisible>
   <ExclusiveCatgory>0</ExclusiveCatgory>
@@ -40,5 +57,5 @@
   <UnitChangeSkills>False</UnitChangeSkills>
   <UnitKeepSkillsID element_type="System.Int32" />
   <UnitSkills element_type="CommonAI.Zone.LaunchSkill" />
-  <property.EditorPath>BUFF/副本/防御(10046)</property.EditorPath>
+  <property.EditorPath>BUFF/~游戏使用到的BUFF/防御(10046)</property.EditorPath>
 </BuffTemplate>

BIN
GameEditor/data/buffs/10046.xml.bin


+ 17 - 0
GameEditor/data/buffs/10054.xml

@@ -1,5 +1,22 @@
 <?xml version="1.0" encoding="utf-8"?>
 <BuffTemplate type="CommonAI.Zone.BuffTemplate">
+  <BindingEffect type="CommonAI.Zone.LaunchEffect">
+    <BindBody>True</BindBody>
+    <BindPartName>head</BindPartName>
+    <EarthQuakeMS>0</EarthQuakeMS>
+    <EarthQuakeXYZ>0.00</EarthQuakeXYZ>
+    <EffectAddSpeed>1.00</EffectAddSpeed>
+    <EffectHight>0.00</EffectHight>
+    <EffectOffsetX>0.00</EffectOffsetX>
+    <EffectOffsetY>0.00</EffectOffsetY>
+    <EffectTimeMS>-1</EffectTimeMS>
+    <IsLoop>False</IsLoop>
+    <IsSyncSenderRotation>False</IsSyncSenderRotation>
+    <Name>hudun01</Name>
+    <RType>None</RType>
+    <ScaleToBodySize>0.00</ScaleToBodySize>
+    <property.SerialNumber>30689824</property.SerialNumber>
+  </BindingEffect>
   <BindingEffectList element_type="CommonAI.Zone.LaunchEffect" />
   <ClientVisible>True</ClientVisible>
   <ExclusiveCatgory>0</ExclusiveCatgory>

BIN
GameEditor/data/buffs/10054.xml.bin


BIN
GameEditor/data/data_config/BuffData.xlsx


BIN
GameEditor/data/data_config/Monster.xlsx


+ 1 - 1
GameEditor/data/scenes/.md5

@@ -1 +1 @@
-7b3d9a4b703905319cc4f64665fad827 :       175035 : 10098.xml
+bf59cce97d9c1fde3bf289e9d74bb793 :       179062 : 10098.xml

+ 127 - 41
GameEditor/data/scenes/10098.xml

@@ -8,7 +8,36 @@
   <ClientSyncRange>50.00</ClientSyncRange>
   <Decorations element_type="CommonAI.Zone.ZoneEditor.DecorationData" />
   <DefaultUnitLevel>0</DefaultUnitLevel>
-  <EnvironmentVars element_type="CommonAI.ZoneEditor.ZoneVar" />
+  <EnvironmentVars element_type="CommonAI.ZoneEditor.ZoneVar">
+    <element type="CommonAI.ZoneEditor.ZoneVar">
+      <Key>BossDead1</Key>
+      <SyncToClient>False</SyncToClient>
+      <Value type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+VALUE">
+        <Value>False</Value>
+      </Value>
+    </element>
+    <element type="CommonAI.ZoneEditor.ZoneVar">
+      <Key>BossDead2</Key>
+      <SyncToClient>False</SyncToClient>
+      <Value type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+VALUE">
+        <Value>False</Value>
+      </Value>
+    </element>
+    <element type="CommonAI.ZoneEditor.ZoneVar">
+      <Key>BossDead3</Key>
+      <SyncToClient>False</SyncToClient>
+      <Value type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+VALUE">
+        <Value>False</Value>
+      </Value>
+    </element>
+    <element type="CommonAI.ZoneEditor.ZoneVar">
+      <Key>BossDead4</Key>
+      <SyncToClient>False</SyncToClient>
+      <Value type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+VALUE">
+        <Value>False</Value>
+      </Value>
+    </element>
+  </EnvironmentVars>
   <Events element_type="CommonAI.Zone.ZoneEditor.ZoneEvent">
     <element type="CommonAI.Zone.ZoneEditor.ZoneEvent">
       <Actions type="CommonAI.Zone.ZoneEditor.EventActions">
@@ -98,6 +127,16 @@
               <templateIOd>4</templateIOd>
             </Unit>
           </element>
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.RemoveUnitAction">
+            <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+PointTemplateIDUnit">
+              <templateIOd>1002</templateIOd>
+            </Unit>
+          </element>
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.RemoveUnitAction">
+            <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+PointTemplateIDUnit">
+              <templateIOd>1003</templateIOd>
+            </Unit>
+          </element>
         </Datas>
       </Actions>
       <Active>True</Active>
@@ -124,6 +163,30 @@
     <element type="CommonAI.Zone.ZoneEditor.ZoneEvent">
       <Actions type="CommonAI.Zone.ZoneEditor.EventActions">
         <Datas element_type="CommonAI.Zone.EventTrigger.AbstractAction">
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.FlagCloseAction">
+            <Flag type="CommonAI.Zone.ZoneEditor.EventTrigger.FlagValue+EditorRegion">
+              <EditorName>怪1-1出生地</EditorName>
+            </Flag>
+          </element>
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.FlagCloseAction">
+            <Flag type="CommonAI.Zone.ZoneEditor.EventTrigger.FlagValue+EditorRegion">
+              <EditorName>怪1-2出生地</EditorName>
+            </Flag>
+          </element>
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.AddUnitAction">
+            <Direction>0.00</Direction>
+            <Force type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
+              <Value>1</Value>
+            </Force>
+            <hpPrecent>100</hpPrecent>
+            <Position type="CommonAI.Zone.ZoneEditor.EventTrigger.PositionValue+VALUE">
+              <X>190.00</X>
+              <Y>133.00</Y>
+            </Position>
+            <unique>True</unique>
+            <UnitLevel>0</UnitLevel>
+            <UnitTemplateID>1002</UnitTemplateID>
+          </element>
           <element type="CommonAI.Zone.ZoneEditor.EventTrigger.EveryForceUnitDoAction">
             <Action type="CommonAI.Zone.ZoneEditor.EventTrigger.DoAction3">
               <Action1 type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitPauseAction">
@@ -149,16 +212,6 @@
               <Value>3</Value>
             </SelectForce>
           </element>
-          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.FlagCloseAction">
-            <Flag type="CommonAI.Zone.ZoneEditor.EventTrigger.FlagValue+EditorRegion">
-              <EditorName>怪1-1出生地</EditorName>
-            </Flag>
-          </element>
-          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.FlagCloseAction">
-            <Flag type="CommonAI.Zone.ZoneEditor.EventTrigger.FlagValue+EditorRegion">
-              <EditorName>怪1-2出生地</EditorName>
-            </Flag>
-          </element>
           <element type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitTransportAction">
             <Direction>0.00</Direction>
             <Pos type="CommonAI.Zone.ZoneEditor.EventTrigger.PositionValue+VALUE">
@@ -238,6 +291,30 @@
     <element type="CommonAI.Zone.ZoneEditor.ZoneEvent">
       <Actions type="CommonAI.Zone.ZoneEditor.EventActions">
         <Datas element_type="CommonAI.Zone.EventTrigger.AbstractAction">
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.FlagCloseAction">
+            <Flag type="CommonAI.Zone.ZoneEditor.EventTrigger.FlagValue+EditorRegion">
+              <EditorName>怪2-1出生地</EditorName>
+            </Flag>
+          </element>
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.FlagCloseAction">
+            <Flag type="CommonAI.Zone.ZoneEditor.EventTrigger.FlagValue+EditorRegion">
+              <EditorName>怪2-2出生地</EditorName>
+            </Flag>
+          </element>
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.AddUnitAction">
+            <Direction>0.00</Direction>
+            <Force type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
+              <Value>1</Value>
+            </Force>
+            <hpPrecent>100</hpPrecent>
+            <Position type="CommonAI.Zone.ZoneEditor.EventTrigger.PositionValue+VALUE">
+              <X>104.00</X>
+              <Y>69.00</Y>
+            </Position>
+            <unique>True</unique>
+            <UnitLevel>0</UnitLevel>
+            <UnitTemplateID>1003</UnitTemplateID>
+          </element>
           <element type="CommonAI.Zone.ZoneEditor.EventTrigger.EveryForceUnitDoAction">
             <Action type="CommonAI.Zone.ZoneEditor.EventTrigger.DoAction3">
               <Action1 type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitPauseAction">
@@ -263,16 +340,6 @@
               <Value>3</Value>
             </SelectForce>
           </element>
-          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.FlagCloseAction">
-            <Flag type="CommonAI.Zone.ZoneEditor.EventTrigger.FlagValue+EditorRegion">
-              <EditorName>怪2-1出生地</EditorName>
-            </Flag>
-          </element>
-          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.FlagCloseAction">
-            <Flag type="CommonAI.Zone.ZoneEditor.EventTrigger.FlagValue+EditorRegion">
-              <EditorName>怪2-2出生地</EditorName>
-            </Flag>
-          </element>
           <element type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitTransportAction">
             <Direction>0.00</Direction>
             <Pos type="CommonAI.Zone.ZoneEditor.EventTrigger.PositionValue+VALUE">
@@ -330,7 +397,17 @@
       <Comment></Comment>
       <Conditions type="CommonAI.Zone.ZoneEditor.EventConditions">
         <Datas element_type="CommonAI.Zone.EventTrigger.AbstractCondition">
-          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.AlwaysTrue" />
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanCondition">
+            <Value type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+IntegerComparison">
+              <Op>EQUAL</Op>
+              <Value1 type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+UnitTemplateID">
+                <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+Trigging" />
+              </Value1>
+              <Value2 type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
+                <Value>1002</Value>
+              </Value2>
+            </Value>
+          </element>
         </Datas>
       </Conditions>
       <DelayTimeMS>0</DelayTimeMS>
@@ -341,11 +418,7 @@
       <SavePath></SavePath>
       <Triggers type="CommonAI.Zone.ZoneEditor.EventTriggers">
         <Datas element_type="CommonAI.Zone.EventTrigger.AbstractTrigger">
-          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.SpecifyUnitDead">
-            <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+Editor">
-              <EditorName>二塔</EditorName>
-            </Unit>
-          </element>
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.GenericUnitDead" />
         </Datas>
       </Triggers>
     </element>
@@ -441,6 +514,17 @@
       <Conditions type="CommonAI.Zone.ZoneEditor.EventConditions">
         <Datas element_type="CommonAI.Zone.EventTrigger.AbstractCondition">
           <element type="CommonAI.Zone.ZoneEditor.EventTrigger.AlwaysTrue" />
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanCondition">
+            <Value type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+IntegerComparison">
+              <Op>EQUAL</Op>
+              <Value1 type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+UnitTemplateID">
+                <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+Trigging" />
+              </Value1>
+              <Value2 type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
+                <Value>1003</Value>
+              </Value2>
+            </Value>
+          </element>
         </Datas>
       </Conditions>
       <DelayTimeMS>0</DelayTimeMS>
@@ -451,11 +535,7 @@
       <SavePath></SavePath>
       <Triggers type="CommonAI.Zone.ZoneEditor.EventTriggers">
         <Datas element_type="CommonAI.Zone.EventTrigger.AbstractTrigger">
-          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.SpecifyUnitDead">
-            <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+Editor">
-              <EditorName>三塔</EditorName>
-            </Unit>
-          </element>
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.GenericUnitDead" />
         </Datas>
       </Triggers>
     </element>
@@ -993,7 +1073,7 @@
         <Datas element_type="CommonAI.Zone.EventTrigger.AbstractTrigger">
           <element type="CommonAI.Zone.ZoneEditor.EventTrigger.RecvMessageFromGS">
             <Message>TiktokGift_1</Message>
-            <TriggerUnits>1:1:1</TriggerUnits>
+            <TriggerUnits></TriggerUnits>
           </element>
         </Datas>
       </Triggers>
@@ -1071,7 +1151,7 @@
         <Datas element_type="CommonAI.Zone.EventTrigger.AbstractTrigger">
           <element type="CommonAI.Zone.ZoneEditor.EventTrigger.RecvMessageFromGS">
             <Message>TiktokGift_10</Message>
-            <TriggerUnits>1:3:1</TriggerUnits>
+            <TriggerUnits></TriggerUnits>
           </element>
         </Datas>
       </Triggers>
@@ -1291,14 +1371,20 @@
             </DelayTimeMS>
           </element>
           <element type="CommonAI.Zone.ZoneEditor.EventTrigger.DelayedAction">
-            <DelayAction type="CommonAI.Zone.ZoneEditor.EventTrigger.EveryForceUnitDoAction">
+            <DelayAction type="CommonAI.Zone.ZoneEditor.EventTrigger.ConditionAction">
               <Action type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitTriggerEventAction">
                 <TriggerID>10054</TriggerID>
-                <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+PickingIteratingUnit" />
+                <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+Trigging" />
               </Action>
-              <SelectForce type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
-                <Value>1</Value>
-              </SelectForce>
+              <Condition type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+BooleanComparison">
+                <Condition1 type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+UnitIsAlived">
+                  <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+PickingIteratingUnit" />
+                </Condition1>
+                <Condition2 type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+VALUE">
+                  <Value>True</Value>
+                </Condition2>
+                <Op>EQUAL</Op>
+              </Condition>
             </DelayAction>
             <DelayTimeMS type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
               <Value>1200</Value>
@@ -2661,7 +2747,7 @@
       <Abilities element_type="CommonAI.Zone.ZoneEditor.UnitAbilityData" />
       <Color>-16711936</Color>
       <Direction>0.00</Direction>
-      <Enable>True</Enable>
+      <Enable>False</Enable>
       <Force>1</Force>
       <LableColor>-1</LableColor>
       <LableOffsetX>0.00</LableOffsetX>
@@ -2685,7 +2771,7 @@
       <Abilities element_type="CommonAI.Zone.ZoneEditor.UnitAbilityData" />
       <Color>-16711936</Color>
       <Direction>0.00</Direction>
-      <Enable>True</Enable>
+      <Enable>False</Enable>
       <Force>1</Force>
       <LableColor>-1</LableColor>
       <LableOffsetX>0.00</LableOffsetX>

BIN
GameEditor/data/scenes/10098.xml.bin


+ 1 - 1
GameEditor/data/skills/.md5

@@ -2,7 +2,7 @@ ebfaedc9473abbd377731802a15f461b :         2246 : -1.xml
 b05fbafdecd3756cf5e88a13938453cb :         2262 : 9999901.xml
 1c7c098fc5eaac5fd98adb227cd46656 :         4807 : 90003.xml
 80e980ea40350c03976ed6e11831ddd9 :         4821 : 90011.xml
-d1106fcdab6ff6f4397860be56b63671 :         4823 : 900111.xml
+ba233c773f758be4c1ea47977c2896e9 :         4823 : 900111.xml
 92921aa052e22d87a462d8407dd1d058 :         4824 : 900112.xml
 e6f70413c60dc7afd73841c3b6c2f0c2 :         4951 : 912906.xml
 1caa87f6a6e212a1595f6418f8fc119c :         4131 : 1001.xml

+ 1 - 1
GameEditor/data/skills/900111.xml

@@ -62,7 +62,7 @@
   <AttackAngle>0.00</AttackAngle>
   <AttackKeepRange>10.00</AttackKeepRange>
   <AttackMustBeInRange>True</AttackMustBeInRange>
-  <AttackRange>20.00</AttackRange>
+  <AttackRange>15.00</AttackRange>
   <AutoFightFollower>False</AutoFightFollower>
   <BodyScale>1.00</BodyScale>
   <ChantTimeMS>0</ChantTimeMS>

BIN
GameEditor/data/skills/900111.xml.bin


+ 2 - 2
GameEditor/data/ver.md5

@@ -1,4 +1,4 @@
-273e05b0ffd5407832415b01d83012f8
+4a52c36976be86cc6b1f8b43b2a3e4e6
 df42af314a1e0b2fdc2fef25681cdbcf :         2032 : \config.xml
 acebfcece868f667026375da7c123dcc :         2411 : \config_ext.xml
 0581a6b6b04394a594541167bc7fdeef :         1486 : \terrain_definition.xml
@@ -9,4 +9,4 @@ b482690f7458033a8832b3fc27ab249d :         1824 : \units\.md5
 d41d8cd98f00b204e9800998ecf8427e :            0 : \items\.md5
 d41d8cd98f00b204e9800998ecf8427e :            0 : \unit_triggers\.md5
 d41d8cd98f00b204e9800998ecf8427e :            0 : \unit_events\.md5
-9c9e29765e3fb9617e7aecafd60c41ae :           61 : \scenes\.md5
+cf085b72a463f5cea8688ea550f48b4f :           61 : \scenes\.md5