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@@ -61,12 +61,17 @@ namespace ET.Server
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return;
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}
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+ if (ConstValue.IsDebug == 1)
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+ {
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+ return;
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+ }
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+
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session.AddComponent<SessionAcceptTimeoutComponent>();
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session.AddComponent<SessionIdleCheckerComponent>();
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- if (session.DomainScene().SceneType == SceneType.Game && ConstValue.HeartBeatPower == 1)
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+ if (session.DomainScene().SceneType == SceneType.Game)
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{
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session.AddComponent<HeartBeatTimeoutComponent>();
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