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@@ -160,8 +160,8 @@
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</Force>
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<hpPrecent>100</hpPrecent>
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<Position type="CommonAI.Zone.ZoneEditor.EventTrigger.PositionValue+VALUE">
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- <X>280.00</X>
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- <Y>127.00</Y>
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+ <X>270.00</X>
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+ <Y>80.00</Y>
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</Position>
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<unique>True</unique>
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<UnitLevel>0</UnitLevel>
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@@ -205,8 +205,8 @@
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</Force>
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<hpPrecent>100</hpPrecent>
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<Position type="CommonAI.Zone.ZoneEditor.EventTrigger.PositionValue+VALUE">
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- <X>280.00</X>
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- <Y>127.00</Y>
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+ <X>270.00</X>
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+ <Y>80.00</Y>
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</Position>
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<StartPoint type="CommonAI.Zone.ZoneEditor.EventTrigger.FlagValue+EditorPoint" />
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<unique>True</unique>
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@@ -238,7 +238,7 @@
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<LocalVars type="CommonAI.Zone.ZoneEditor.EventLocalVars">
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<Datas element_type="CommonAI.Zone.EventTrigger.LocalVar" />
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</LocalVars>
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- <Name>第一波大BOSS死了,塔一还没破,来个猛的备份BOSS</Name>
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+ <Name>第二波BOSS</Name>
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<SavePath></SavePath>
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<Triggers type="CommonAI.Zone.ZoneEditor.EventTriggers">
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<Datas element_type="CommonAI.Zone.EventTrigger.AbstractTrigger">
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@@ -251,7 +251,11 @@
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<element type="CommonAI.Zone.ZoneEditor.ZoneEvent">
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<Actions type="CommonAI.Zone.ZoneEditor.EventActions">
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<Datas element_type="CommonAI.Zone.EventTrigger.AbstractAction">
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- <element type="CommonAI.Zone.ZoneEditor.EventTrigger.DoNoting" />
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+ <element type="CommonAI.Zone.ZoneEditor.EventTrigger.GameOverAction">
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+ <WinForce type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
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+ <Value>1</Value>
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+ </WinForce>
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+ </element>
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</Datas>
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</Actions>
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<Active>True</Active>
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@@ -267,6 +271,66 @@
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</LocalVars>
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<Name>游戏胜利</Name>
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<SavePath></SavePath>
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+ <Triggers type="CommonAI.Zone.ZoneEditor.EventTriggers">
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+ <Datas element_type="CommonAI.Zone.EventTrigger.AbstractTrigger">
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+ <element type="CommonAI.Zone.ZoneEditor.EventTrigger.SpecifyUnitIDDead">
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+ <UnitTemplateID>122</UnitTemplateID>
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+ </element>
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+ </Datas>
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+ </Triggers>
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+ </element>
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+ <element type="CommonAI.Zone.ZoneEditor.ZoneEvent">
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+ <Actions type="CommonAI.Zone.ZoneEditor.EventActions">
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+ <Datas element_type="CommonAI.Zone.EventTrigger.AbstractAction">
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+ <element type="CommonAI.Zone.ZoneEditor.EventTrigger.GameOverAction">
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+ <WinForce type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
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+ <Value>3</Value>
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+ </WinForce>
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+ </element>
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+ </Datas>
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+ </Actions>
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+ <Active>True</Active>
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+ <Comment></Comment>
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+ <Conditions type="CommonAI.Zone.ZoneEditor.EventConditions">
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+ <Datas element_type="CommonAI.Zone.EventTrigger.AbstractCondition">
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+ <element type="CommonAI.Zone.ZoneEditor.EventTrigger.AlwaysTrue" />
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+ </Datas>
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+ </Conditions>
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+ <DelayTimeMS>0</DelayTimeMS>
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+ <LocalVars type="CommonAI.Zone.ZoneEditor.EventLocalVars">
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+ <Datas element_type="CommonAI.Zone.EventTrigger.LocalVar" />
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+ </LocalVars>
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+ <Name>游戏失败</Name>
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+ <SavePath></SavePath>
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+ <Triggers type="CommonAI.Zone.ZoneEditor.EventTriggers">
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+ <Datas element_type="CommonAI.Zone.EventTrigger.AbstractTrigger">
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+ <element type="CommonAI.Zone.ZoneEditor.EventTrigger.SpecifyUnitDead">
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+ <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+Editor">
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+ <EditorName>水晶</EditorName>
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+ </Unit>
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+ </element>
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+ </Datas>
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+ </Triggers>
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+ </element>
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+ <element type="CommonAI.Zone.ZoneEditor.ZoneEvent">
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+ <Actions type="CommonAI.Zone.ZoneEditor.EventActions">
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+ <Datas element_type="CommonAI.Zone.EventTrigger.AbstractAction">
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+ <element type="CommonAI.Zone.ZoneEditor.EventTrigger.DoNoting" />
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+ </Datas>
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+ </Actions>
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+ <Active>True</Active>
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+ <Comment></Comment>
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+ <Conditions type="CommonAI.Zone.ZoneEditor.EventConditions">
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+ <Datas element_type="CommonAI.Zone.EventTrigger.AbstractCondition">
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+ <element type="CommonAI.Zone.ZoneEditor.EventTrigger.AlwaysTrue" />
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+ </Datas>
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+ </Conditions>
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+ <DelayTimeMS>0</DelayTimeMS>
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+ <LocalVars type="CommonAI.Zone.ZoneEditor.EventLocalVars">
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+ <Datas element_type="CommonAI.Zone.EventTrigger.LocalVar" />
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+ </LocalVars>
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+ <Name>第三波BOSS</Name>
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+ <SavePath></SavePath>
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<Triggers type="CommonAI.Zone.ZoneEditor.EventTriggers">
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<Datas element_type="CommonAI.Zone.EventTrigger.AbstractTrigger">
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<element type="CommonAI.Zone.ZoneEditor.EventTrigger.SceneInitialized" />
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@@ -290,7 +354,7 @@
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<LocalVars type="CommonAI.Zone.ZoneEditor.EventLocalVars">
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<Datas element_type="CommonAI.Zone.EventTrigger.LocalVar" />
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</LocalVars>
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- <Name>游戏失败</Name>
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+ <Name>第四波BOSS</Name>
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<SavePath></SavePath>
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<Triggers type="CommonAI.Zone.ZoneEditor.EventTriggers">
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<Datas element_type="CommonAI.Zone.EventTrigger.AbstractTrigger">
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@@ -452,8 +516,8 @@
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<UnitLevel>0</UnitLevel>
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<UnitName>一塔</UnitName>
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<UnitTemplateID>1001</UnitTemplateID>
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- <X>210.00</X>
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- <Y>120.00</Y>
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+ <X>230.00</X>
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+ <Y>80.00</Y>
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</element>
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<element type="CommonAI.Zone.ZoneEditor.UnitData">
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<Abilities element_type="CommonAI.Zone.ZoneEditor.UnitAbilityData" />
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@@ -476,8 +540,8 @@
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<UnitLevel>0</UnitLevel>
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<UnitName>二塔</UnitName>
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<UnitTemplateID>1002</UnitTemplateID>
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- <X>130.00</X>
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- <Y>120.00</Y>
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+ <X>150.00</X>
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+ <Y>80.00</Y>
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</element>
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<element type="CommonAI.Zone.ZoneEditor.UnitData">
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<Abilities element_type="CommonAI.Zone.ZoneEditor.UnitAbilityData" />
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@@ -500,8 +564,8 @@
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<UnitLevel>0</UnitLevel>
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<UnitName>水晶</UnitName>
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<UnitTemplateID>1003</UnitTemplateID>
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- <X>50.00</X>
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- <Y>120.00</Y>
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+ <X>70.00</X>
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+ <Y>80.00</Y>
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</element>
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</Units>
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<property.EditorPath>场景/stage1(10098)</property.EditorPath>
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