瀏覽代碼

【GameEditor】去掉怪兽回血;调整躺尸时间;调整技能伤害;增加点赞回血功能;增加刷怪细分策略以应对直播间人数太少的情况

大爷 1 年之前
父節點
當前提交
cd092f7cd7
共有 54 個文件被更改,包括 673 次插入130 次删除
  1. 5 0
      GameEditor/.setting/scenes/10098.tree
  2. 二進制
      GameEditor/data/data_config/Monster.xlsx
  3. 1 1
      GameEditor/data/scenes/.md5
  4. 606 68
      GameEditor/data/scenes/10098.xml
  5. 二進制
      GameEditor/data/scenes/10098.xml.bin
  6. 4 4
      GameEditor/data/skills/.md5
  7. 1 1
      GameEditor/data/skills/2001.xml
  8. 二進制
      GameEditor/data/skills/2001.xml.bin
  9. 1 1
      GameEditor/data/skills/2002.xml
  10. 二進制
      GameEditor/data/skills/2002.xml.bin
  11. 1 1
      GameEditor/data/skills/2003.xml
  12. 二進制
      GameEditor/data/skills/2003.xml.bin
  13. 1 1
      GameEditor/data/skills/2004.xml
  14. 二進制
      GameEditor/data/skills/2004.xml.bin
  15. 19 19
      GameEditor/data/units/.md5
  16. 1 1
      GameEditor/data/units/101.xml
  17. 二進制
      GameEditor/data/units/101.xml.bin
  18. 1 1
      GameEditor/data/units/103.xml
  19. 二進制
      GameEditor/data/units/103.xml.bin
  20. 1 1
      GameEditor/data/units/111.xml
  21. 二進制
      GameEditor/data/units/111.xml.bin
  22. 1 1
      GameEditor/data/units/113.xml
  23. 二進制
      GameEditor/data/units/113.xml.bin
  24. 1 1
      GameEditor/data/units/121.xml
  25. 二進制
      GameEditor/data/units/121.xml.bin
  26. 1 1
      GameEditor/data/units/123.xml
  27. 二進制
      GameEditor/data/units/123.xml.bin
  28. 1 1
      GameEditor/data/units/131.xml
  29. 二進制
      GameEditor/data/units/131.xml.bin
  30. 1 1
      GameEditor/data/units/133.xml
  31. 二進制
      GameEditor/data/units/133.xml.bin
  32. 2 2
      GameEditor/data/units/201.xml
  33. 二進制
      GameEditor/data/units/201.xml.bin
  34. 2 2
      GameEditor/data/units/202.xml
  35. 二進制
      GameEditor/data/units/202.xml.bin
  36. 2 2
      GameEditor/data/units/203.xml
  37. 二進制
      GameEditor/data/units/203.xml.bin
  38. 2 2
      GameEditor/data/units/211.xml
  39. 二進制
      GameEditor/data/units/211.xml.bin
  40. 2 2
      GameEditor/data/units/212.xml
  41. 二進制
      GameEditor/data/units/212.xml.bin
  42. 2 2
      GameEditor/data/units/221.xml
  43. 二進制
      GameEditor/data/units/221.xml.bin
  44. 2 2
      GameEditor/data/units/222.xml
  45. 二進制
      GameEditor/data/units/222.xml.bin
  46. 2 2
      GameEditor/data/units/223.xml
  47. 二進制
      GameEditor/data/units/223.xml.bin
  48. 2 2
      GameEditor/data/units/231.xml
  49. 二進制
      GameEditor/data/units/231.xml.bin
  50. 2 2
      GameEditor/data/units/232.xml
  51. 二進制
      GameEditor/data/units/232.xml.bin
  52. 2 2
      GameEditor/data/units/233.xml
  53. 二進制
      GameEditor/data/units/233.xml.bin
  54. 4 4
      GameEditor/data/ver.md5

+ 5 - 0
GameEditor/.setting/scenes/10098.tree

@@ -9,6 +9,7 @@
     <node Name="怪2-3出生地" IsExpanded="False" />
     <node Name="怪3-1出生地" IsExpanded="False" />
     <node Name="怪3-2出生地" IsExpanded="False" />
+    <node Name="怪3-3出生地" IsExpanded="False" />
     <node Name="一塔" IsExpanded="False" />
     <node Name="二塔" IsExpanded="False" />
     <node Name="三塔" IsExpanded="False" />
@@ -37,6 +38,7 @@
       <node Name="道具--199恶魔炸弹" IsExpanded="False" />
       <node Name="道具--520神秘空投" IsExpanded="False" />
       <node Name="点赞--能量爆发" IsExpanded="False" />
+      <node Name="点赞--每满100" IsExpanded="False" />
     </node>
     <node Name="BOSS出现事件" IsExpanded="True">
       <node Name="BOSS_Come1" IsExpanded="False" />
@@ -46,15 +48,18 @@
     </node>
     <node Name="第一战场" IsExpanded="True">
       <node Name="B1刷怪" IsExpanded="False" />
+      <node Name="B1刷怪2" IsExpanded="False" />
       <node Name="第二波BOSS加强版" IsExpanded="False" />
     </node>
     <node Name="第二战场" IsExpanded="True">
       <node Name="B2刷怪" IsExpanded="False" />
+      <node Name="B2刷怪2" IsExpanded="False" />
       <node Name="B2-第二波大BOSS" IsExpanded="False" />
       <node Name="B2-第三波大BOSS" IsExpanded="False" />
     </node>
     <node Name="第三战场" IsExpanded="True">
       <node Name="B3刷怪" IsExpanded="False" />
+      <node Name="B3刷怪2" IsExpanded="False" />
       <node Name="B3-第二只大BOSS" IsExpanded="False" />
       <node Name="B3-后面二只大BOSS" IsExpanded="False" />
     </node>

二進制
GameEditor/data/data_config/Monster.xlsx


+ 1 - 1
GameEditor/data/scenes/.md5

@@ -1 +1 @@
-fe85ecf3b48a2c883415ca0e201a04bc :       202058 : 10098.xml
+8e3c9eab9fed2b075717648fbebab999 :       230330 : 10098.xml

+ 606 - 68
GameEditor/data/scenes/10098.xml

@@ -419,6 +419,14 @@
               <Value>2000</Value>
             </DelayTimeMS>
           </element>
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.DelayedAction">
+            <DelayAction type="CommonAI.Zone.ZoneEditor.EventTrigger.RemoveUnitAction">
+              <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+Trigging" />
+            </DelayAction>
+            <DelayTimeMS type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
+              <Value>7000</Value>
+            </DelayTimeMS>
+          </element>
         </Datas>
       </Actions>
       <Active>True</Active>
@@ -615,7 +623,7 @@
                 <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+Trigging" />
               </Value1>
               <Value2 type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
-                <Value>5000</Value>
+                <Value>6000</Value>
               </Value2>
             </Value>
           </element>
@@ -696,7 +704,7 @@
                 <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+Trigging" />
               </Value1>
               <Value2 type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
-                <Value>5000</Value>
+                <Value>10000</Value>
               </Value2>
             </Value>
           </element>
@@ -777,7 +785,7 @@
                 <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+Trigging" />
               </Value1>
               <Value2 type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
-                <Value>5000</Value>
+                <Value>12000</Value>
               </Value2>
             </Value>
           </element>
@@ -1684,6 +1692,137 @@
         </Datas>
       </Triggers>
     </element>
+    <element type="CommonAI.Zone.ZoneEditor.ZoneEvent">
+      <Actions type="CommonAI.Zone.ZoneEditor.EventActions">
+        <Datas element_type="CommonAI.Zone.EventTrigger.AbstractAction">
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.DelayedAction">
+            <DelayAction type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitAddHPAction">
+              <AddHP type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
+                <Value>200</Value>
+              </AddHP>
+              <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+PointTemplateIDUnit">
+                <templateIOd>1001</templateIOd>
+              </Unit>
+            </DelayAction>
+            <DelayTimeMS type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
+              <Value>1000</Value>
+            </DelayTimeMS>
+          </element>
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.DelayedAction">
+            <DelayAction type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitAddHPAction">
+              <AddHP type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
+                <Value>200</Value>
+              </AddHP>
+              <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+PointTemplateIDUnit">
+                <templateIOd>1002</templateIOd>
+              </Unit>
+            </DelayAction>
+            <DelayTimeMS type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
+              <Value>1000</Value>
+            </DelayTimeMS>
+          </element>
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.DelayedAction">
+            <DelayAction type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitAddHPAction">
+              <AddHP type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
+                <Value>200</Value>
+              </AddHP>
+              <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+PointTemplateIDUnit">
+                <templateIOd>1003</templateIOd>
+              </Unit>
+            </DelayAction>
+            <DelayTimeMS type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
+              <Value>1000</Value>
+            </DelayTimeMS>
+          </element>
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.AddUnitEffect">
+            <Effect type="CommonAI.Zone.LaunchEffect">
+              <BindBody>True</BindBody>
+              <BindPartName>foot</BindPartName>
+              <EarthQuakeMS>0</EarthQuakeMS>
+              <EarthQuakeXYZ>0.00</EarthQuakeXYZ>
+              <EffectAddSpeed>1.00</EffectAddSpeed>
+              <EffectHight>15.00</EffectHight>
+              <EffectOffsetX>2.00</EffectOffsetX>
+              <EffectOffsetY>2.00</EffectOffsetY>
+              <EffectTimeMS>1500</EffectTimeMS>
+              <IsLoop>False</IsLoop>
+              <IsSyncSenderRotation>False</IsSyncSenderRotation>
+              <Name>huixue01</Name>
+              <RType>None</RType>
+              <ScaleToBodySize>0.00</ScaleToBodySize>
+              <property.SerialNumber>30691997</property.SerialNumber>
+            </Effect>
+            <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+PointTemplateIDUnit">
+              <templateIOd>1001</templateIOd>
+            </Unit>
+          </element>
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.AddUnitEffect">
+            <Effect type="CommonAI.Zone.LaunchEffect">
+              <BindBody>True</BindBody>
+              <BindPartName>foot</BindPartName>
+              <EarthQuakeMS>0</EarthQuakeMS>
+              <EarthQuakeXYZ>0.00</EarthQuakeXYZ>
+              <EffectAddSpeed>1.00</EffectAddSpeed>
+              <EffectHight>15.00</EffectHight>
+              <EffectOffsetX>-2.00</EffectOffsetX>
+              <EffectOffsetY>-2.00</EffectOffsetY>
+              <EffectTimeMS>1000</EffectTimeMS>
+              <IsLoop>False</IsLoop>
+              <IsSyncSenderRotation>False</IsSyncSenderRotation>
+              <Name>huixue01</Name>
+              <RType>None</RType>
+              <ScaleToBodySize>0.00</ScaleToBodySize>
+              <property.SerialNumber>30692001</property.SerialNumber>
+            </Effect>
+            <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+PointTemplateIDUnit">
+              <templateIOd>1002</templateIOd>
+            </Unit>
+          </element>
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.AddUnitEffect">
+            <Effect type="CommonAI.Zone.LaunchEffect">
+              <BindBody>True</BindBody>
+              <BindPartName>foot</BindPartName>
+              <EarthQuakeMS>0</EarthQuakeMS>
+              <EarthQuakeXYZ>0.00</EarthQuakeXYZ>
+              <EffectAddSpeed>1.00</EffectAddSpeed>
+              <EffectHight>15.00</EffectHight>
+              <EffectOffsetX>-2.00</EffectOffsetX>
+              <EffectOffsetY>-2.00</EffectOffsetY>
+              <EffectTimeMS>1000</EffectTimeMS>
+              <IsLoop>False</IsLoop>
+              <IsSyncSenderRotation>False</IsSyncSenderRotation>
+              <Name>huixue01</Name>
+              <RType>None</RType>
+              <ScaleToBodySize>0.00</ScaleToBodySize>
+              <property.SerialNumber>30692003</property.SerialNumber>
+            </Effect>
+            <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+PointTemplateIDUnit">
+              <templateIOd>1003</templateIOd>
+            </Unit>
+          </element>
+        </Datas>
+      </Actions>
+      <Active>True</Active>
+      <Comment></Comment>
+      <Conditions type="CommonAI.Zone.ZoneEditor.EventConditions">
+        <Datas element_type="CommonAI.Zone.EventTrigger.AbstractCondition">
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.AlwaysTrue" />
+        </Datas>
+      </Conditions>
+      <DelayTimeMS>0</DelayTimeMS>
+      <LocalVars type="CommonAI.Zone.ZoneEditor.EventLocalVars">
+        <Datas element_type="CommonAI.Zone.EventTrigger.LocalVar" />
+      </LocalVars>
+      <Name>点赞--每满100</Name>
+      <SavePath>礼物事件</SavePath>
+      <Triggers type="CommonAI.Zone.ZoneEditor.EventTriggers">
+        <Datas element_type="CommonAI.Zone.EventTrigger.AbstractTrigger">
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.RecvMessageFromGS">
+            <Message>TiktokLike_100</Message>
+          </element>
+        </Datas>
+      </Triggers>
+    </element>
     <element type="CommonAI.Zone.ZoneEditor.ZoneEvent">
       <Actions type="CommonAI.Zone.ZoneEditor.EventActions">
         <Datas element_type="CommonAI.Zone.EventTrigger.AbstractAction">
@@ -1863,7 +2002,7 @@
               <UnitTemplateID>223</UnitTemplateID>
             </DelayAction>
             <DelayTimeMS type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
-              <Value>3000</Value>
+              <Value>6000</Value>
             </DelayTimeMS>
           </element>
           <element type="CommonAI.Zone.ZoneEditor.EventTrigger.FlagOpenAction">
@@ -1871,11 +2010,6 @@
               <EditorName>怪1-1出生地</EditorName>
             </Flag>
           </element>
-          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.FlagOpenAction">
-            <Flag type="CommonAI.Zone.ZoneEditor.EventTrigger.FlagValue+EditorRegion">
-              <EditorName>怪1-2出生地</EditorName>
-            </Flag>
-          </element>
         </Datas>
       </Actions>
       <Active>True</Active>
@@ -1899,6 +2033,97 @@
         </Datas>
       </Triggers>
     </element>
+    <element type="CommonAI.Zone.ZoneEditor.ZoneEvent">
+      <Actions type="CommonAI.Zone.ZoneEditor.EventActions">
+        <Datas element_type="CommonAI.Zone.EventTrigger.AbstractAction">
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.FlagOpenAction">
+            <Flag type="CommonAI.Zone.ZoneEditor.EventTrigger.FlagValue+EditorRegion">
+              <EditorName>怪1-2出生地</EditorName>
+            </Flag>
+          </element>
+        </Datas>
+      </Actions>
+      <Active>True</Active>
+      <Comment></Comment>
+      <Conditions type="CommonAI.Zone.ZoneEditor.EventConditions">
+        <Datas element_type="CommonAI.Zone.EventTrigger.AbstractCondition">
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanCondition">
+            <Value type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+BooleanComparison">
+              <Condition1 type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+UnitIsAlived">
+                <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+PointTemplateIDUnit">
+                  <templateIOd>1001</templateIOd>
+                </Unit>
+              </Condition1>
+              <Condition2 type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+VALUE">
+                <Value>True</Value>
+              </Condition2>
+              <Op>EQUAL</Op>
+            </Value>
+          </element>
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanCondition">
+            <Value type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+IntegerComparison">
+              <Op>EQUAL</Op>
+              <Value1 type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+UnitForce">
+                <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+Trigging" />
+              </Value1>
+              <Value2 type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
+                <Value>1</Value>
+              </Value2>
+            </Value>
+          </element>
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanCondition">
+            <Value type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+BooleanOperator">
+              <Condition1 type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+FlagEnabled">
+                <Flag type="CommonAI.Zone.ZoneEditor.EventTrigger.FlagValue+EditorRegion">
+                  <EditorName>怪1-1出生地</EditorName>
+                </Flag>
+              </Condition1>
+              <Condition2 type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+VALUE">
+                <Value>True</Value>
+              </Condition2>
+              <Op>EQUAL</Op>
+            </Value>
+          </element>
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanCondition">
+            <Value type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+BooleanOperator">
+              <Condition1 type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+FlagEnabled">
+                <Flag type="CommonAI.Zone.ZoneEditor.EventTrigger.FlagValue+EditorRegion">
+                  <EditorName>怪1-2出生地</EditorName>
+                </Flag>
+              </Condition1>
+              <Condition2 type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+VALUE">
+                <Value>False</Value>
+              </Condition2>
+              <Op>EQUAL</Op>
+            </Value>
+          </element>
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanCondition">
+            <Value type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+IntegerComparison">
+              <Op>GREATER_THAN</Op>
+              <Value1 type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+ZoneTotalForceUnitCount">
+                <SelectForce type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
+                  <Value>1</Value>
+                </SelectForce>
+              </Value1>
+              <Value2 type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
+                <Value>30</Value>
+              </Value2>
+            </Value>
+          </element>
+        </Datas>
+      </Conditions>
+      <DelayTimeMS>0</DelayTimeMS>
+      <LocalVars type="CommonAI.Zone.ZoneEditor.EventLocalVars">
+        <Datas element_type="CommonAI.Zone.EventTrigger.LocalVar" />
+      </LocalVars>
+      <Name>B1刷怪2</Name>
+      <SavePath>第一战场</SavePath>
+      <Triggers type="CommonAI.Zone.ZoneEditor.EventTriggers">
+        <Datas element_type="CommonAI.Zone.EventTrigger.AbstractTrigger">
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.GenericUnitAdded" />
+        </Datas>
+      </Triggers>
+    </element>
     <element type="CommonAI.Zone.ZoneEditor.ZoneEvent">
       <Actions type="CommonAI.Zone.ZoneEditor.EventActions">
         <Datas element_type="CommonAI.Zone.EventTrigger.AbstractAction">
@@ -1982,7 +2207,7 @@
               </Condition>
             </DelayAction>
             <DelayTimeMS type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
-              <Value>30000</Value>
+              <Value>60000</Value>
             </DelayTimeMS>
           </element>
           <element type="CommonAI.Zone.ZoneEditor.EventTrigger.DelayedAction">
@@ -2051,10 +2276,23 @@
               <EditorName>怪2-1出生地</EditorName>
             </Flag>
           </element>
-          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.FlagOpenAction">
-            <Flag type="CommonAI.Zone.ZoneEditor.EventTrigger.FlagValue+EditorRegion">
-              <EditorName>怪2-2出生地</EditorName>
-            </Flag>
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.ConditionAction">
+            <Action type="CommonAI.Zone.ZoneEditor.EventTrigger.FlagOpenAction">
+              <Flag type="CommonAI.Zone.ZoneEditor.EventTrigger.FlagValue+EditorRegion">
+                <EditorName>怪2-2出生地</EditorName>
+              </Flag>
+            </Action>
+            <Condition type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+IntegerComparison">
+              <Op>GREATER_THAN</Op>
+              <Value1 type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+ZoneTotalForceUnitCount">
+                <SelectForce type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
+                  <Value>1</Value>
+                </SelectForce>
+              </Value1>
+              <Value2 type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
+                <Value>30</Value>
+              </Value2>
+            </Condition>
           </element>
         </Datas>
       </Actions>
@@ -2079,6 +2317,110 @@
         </Datas>
       </Triggers>
     </element>
+    <element type="CommonAI.Zone.ZoneEditor.ZoneEvent">
+      <Actions type="CommonAI.Zone.ZoneEditor.EventActions">
+        <Datas element_type="CommonAI.Zone.EventTrigger.AbstractAction">
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.FlagOpenAction">
+            <Flag type="CommonAI.Zone.ZoneEditor.EventTrigger.FlagValue+EditorRegion">
+              <EditorName>怪2-2出生地</EditorName>
+            </Flag>
+          </element>
+        </Datas>
+      </Actions>
+      <Active>True</Active>
+      <Comment></Comment>
+      <Conditions type="CommonAI.Zone.ZoneEditor.EventConditions">
+        <Datas element_type="CommonAI.Zone.EventTrigger.AbstractCondition">
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanCondition">
+            <Value type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+BooleanComparison">
+              <Condition1 type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+UnitIsAlived">
+                <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+PointTemplateIDUnit">
+                  <templateIOd>1001</templateIOd>
+                </Unit>
+              </Condition1>
+              <Condition2 type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+VALUE">
+                <Value>False</Value>
+              </Condition2>
+              <Op>EQUAL</Op>
+            </Value>
+          </element>
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanCondition">
+            <Value type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+BooleanComparison">
+              <Condition1 type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+UnitIsAlived">
+                <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+PointTemplateIDUnit">
+                  <templateIOd>1002</templateIOd>
+                </Unit>
+              </Condition1>
+              <Condition2 type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+VALUE">
+                <Value>True</Value>
+              </Condition2>
+              <Op>EQUAL</Op>
+            </Value>
+          </element>
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanCondition">
+            <Value type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+IntegerComparison">
+              <Op>EQUAL</Op>
+              <Value1 type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+UnitForce">
+                <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+Trigging" />
+              </Value1>
+              <Value2 type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
+                <Value>1</Value>
+              </Value2>
+            </Value>
+          </element>
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanCondition">
+            <Value type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+BooleanOperator">
+              <Condition1 type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+FlagEnabled">
+                <Flag type="CommonAI.Zone.ZoneEditor.EventTrigger.FlagValue+EditorRegion">
+                  <EditorName>怪2-1出生地</EditorName>
+                </Flag>
+              </Condition1>
+              <Condition2 type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+VALUE">
+                <Value>True</Value>
+              </Condition2>
+              <Op>EQUAL</Op>
+            </Value>
+          </element>
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanCondition">
+            <Value type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+BooleanOperator">
+              <Condition1 type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+FlagEnabled">
+                <Flag type="CommonAI.Zone.ZoneEditor.EventTrigger.FlagValue+EditorRegion">
+                  <EditorName>怪2-2出生地</EditorName>
+                </Flag>
+              </Condition1>
+              <Condition2 type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+VALUE">
+                <Value>False</Value>
+              </Condition2>
+              <Op>EQUAL</Op>
+            </Value>
+          </element>
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanCondition">
+            <Value type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+IntegerComparison">
+              <Op>GREATER_THAN</Op>
+              <Value1 type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+ZoneTotalForceUnitCount">
+                <SelectForce type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
+                  <Value>1</Value>
+                </SelectForce>
+              </Value1>
+              <Value2 type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
+                <Value>30</Value>
+              </Value2>
+            </Value>
+          </element>
+        </Datas>
+      </Conditions>
+      <DelayTimeMS>0</DelayTimeMS>
+      <LocalVars type="CommonAI.Zone.ZoneEditor.EventLocalVars">
+        <Datas element_type="CommonAI.Zone.EventTrigger.LocalVar" />
+      </LocalVars>
+      <Name>B2刷怪2</Name>
+      <SavePath>第二战场</SavePath>
+      <Triggers type="CommonAI.Zone.ZoneEditor.EventTriggers">
+        <Datas element_type="CommonAI.Zone.EventTrigger.AbstractTrigger">
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.GenericUnitAdded" />
+        </Datas>
+      </Triggers>
+    </element>
     <element type="CommonAI.Zone.ZoneEditor.ZoneEvent">
       <Actions type="CommonAI.Zone.ZoneEditor.EventActions">
         <Datas element_type="CommonAI.Zone.EventTrigger.AbstractAction">
@@ -2346,10 +2688,23 @@
               <EditorName>怪3-1出生地</EditorName>
             </Flag>
           </element>
-          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.FlagOpenAction">
-            <Flag type="CommonAI.Zone.ZoneEditor.EventTrigger.FlagValue+EditorRegion">
-              <EditorName>怪3-2出生地</EditorName>
-            </Flag>
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.ConditionAction">
+            <Action type="CommonAI.Zone.ZoneEditor.EventTrigger.FlagOpenAction">
+              <Flag type="CommonAI.Zone.ZoneEditor.EventTrigger.FlagValue+EditorRegion">
+                <EditorName>怪3-2出生地</EditorName>
+              </Flag>
+            </Action>
+            <Condition type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+IntegerComparison">
+              <Op>GREATER_THAN</Op>
+              <Value1 type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+ZoneTotalForceUnitCount">
+                <SelectForce type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
+                  <Value>1</Value>
+                </SelectForce>
+              </Value1>
+              <Value2 type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
+                <Value>30</Value>
+              </Value2>
+            </Condition>
           </element>
         </Datas>
       </Actions>
@@ -2374,6 +2729,123 @@
         </Datas>
       </Triggers>
     </element>
+    <element type="CommonAI.Zone.ZoneEditor.ZoneEvent">
+      <Actions type="CommonAI.Zone.ZoneEditor.EventActions">
+        <Datas element_type="CommonAI.Zone.EventTrigger.AbstractAction">
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.FlagOpenAction">
+            <Flag type="CommonAI.Zone.ZoneEditor.EventTrigger.FlagValue+EditorRegion">
+              <EditorName>怪3-2出生地</EditorName>
+            </Flag>
+          </element>
+        </Datas>
+      </Actions>
+      <Active>True</Active>
+      <Comment></Comment>
+      <Conditions type="CommonAI.Zone.ZoneEditor.EventConditions">
+        <Datas element_type="CommonAI.Zone.EventTrigger.AbstractCondition">
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanCondition">
+            <Value type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+BooleanComparison">
+              <Condition1 type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+UnitIsAlived">
+                <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+PointTemplateIDUnit">
+                  <templateIOd>1001</templateIOd>
+                </Unit>
+              </Condition1>
+              <Condition2 type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+VALUE">
+                <Value>False</Value>
+              </Condition2>
+              <Op>EQUAL</Op>
+            </Value>
+          </element>
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanCondition">
+            <Value type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+BooleanComparison">
+              <Condition1 type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+UnitIsAlived">
+                <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+PointTemplateIDUnit">
+                  <templateIOd>1002</templateIOd>
+                </Unit>
+              </Condition1>
+              <Condition2 type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+VALUE">
+                <Value>False</Value>
+              </Condition2>
+              <Op>EQUAL</Op>
+            </Value>
+          </element>
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanCondition">
+            <Value type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+BooleanComparison">
+              <Condition1 type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+UnitIsAlived">
+                <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+PointTemplateIDUnit">
+                  <templateIOd>1003</templateIOd>
+                </Unit>
+              </Condition1>
+              <Condition2 type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+VALUE">
+                <Value>True</Value>
+              </Condition2>
+              <Op>EQUAL</Op>
+            </Value>
+          </element>
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanCondition">
+            <Value type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+IntegerComparison">
+              <Op>EQUAL</Op>
+              <Value1 type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+UnitForce">
+                <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+Trigging" />
+              </Value1>
+              <Value2 type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
+                <Value>1</Value>
+              </Value2>
+            </Value>
+          </element>
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanCondition">
+            <Value type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+BooleanOperator">
+              <Condition1 type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+FlagEnabled">
+                <Flag type="CommonAI.Zone.ZoneEditor.EventTrigger.FlagValue+EditorRegion">
+                  <EditorName>怪3-1出生地</EditorName>
+                </Flag>
+              </Condition1>
+              <Condition2 type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+VALUE">
+                <Value>True</Value>
+              </Condition2>
+              <Op>EQUAL</Op>
+            </Value>
+          </element>
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanCondition">
+            <Value type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+BooleanOperator">
+              <Condition1 type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+FlagEnabled">
+                <Flag type="CommonAI.Zone.ZoneEditor.EventTrigger.FlagValue+EditorRegion">
+                  <EditorName>怪3-2出生地</EditorName>
+                </Flag>
+              </Condition1>
+              <Condition2 type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+VALUE">
+                <Value>False</Value>
+              </Condition2>
+              <Op>EQUAL</Op>
+            </Value>
+          </element>
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanCondition">
+            <Value type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+IntegerComparison">
+              <Op>GREATER_THAN</Op>
+              <Value1 type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+ZoneTotalForceUnitCount">
+                <SelectForce type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
+                  <Value>1</Value>
+                </SelectForce>
+              </Value1>
+              <Value2 type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
+                <Value>30</Value>
+              </Value2>
+            </Value>
+          </element>
+        </Datas>
+      </Conditions>
+      <DelayTimeMS>0</DelayTimeMS>
+      <LocalVars type="CommonAI.Zone.ZoneEditor.EventLocalVars">
+        <Datas element_type="CommonAI.Zone.EventTrigger.LocalVar" />
+      </LocalVars>
+      <Name>B3刷怪2</Name>
+      <SavePath>第三战场</SavePath>
+      <Triggers type="CommonAI.Zone.ZoneEditor.EventTriggers">
+        <Datas element_type="CommonAI.Zone.EventTrigger.AbstractTrigger">
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.GenericUnitAdded" />
+        </Datas>
+      </Triggers>
+    </element>
     <element type="CommonAI.Zone.ZoneEditor.ZoneEvent">
       <Actions type="CommonAI.Zone.ZoneEditor.EventActions">
         <Datas element_type="CommonAI.Zone.EventTrigger.AbstractAction">
@@ -2482,7 +2954,17 @@
               <UnitTemplateID>203</UnitTemplateID>
             </DelayAction>
             <DelayTimeMS type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
-              <Value>7000</Value>
+              <Value>8000</Value>
+            </DelayTimeMS>
+          </element>
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.DelayedAction">
+            <DelayAction type="CommonAI.Zone.ZoneEditor.EventTrigger.FlagOpenAction">
+              <Flag type="CommonAI.Zone.ZoneEditor.EventTrigger.FlagValue+EditorRegion">
+                <EditorName>怪3-3出生地</EditorName>
+              </Flag>
+            </DelayAction>
+            <DelayTimeMS type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
+              <Value>60000</Value>
             </DelayTimeMS>
           </element>
         </Datas>
@@ -2564,7 +3046,7 @@
     <element type="CommonAI.Zone.ZoneEditor.RegionData">
       <Abilities element_type="CommonAI.Zone.ZoneEditor.RegionAbilityData">
         <element type="CommonAI.Zone.ZoneEditor.SpawnUnitAbilityData">
-          <AliveLimit>48</AliveLimit>
+          <AliveLimit>30</AliveLimit>
           <Force>3</Force>
           <forceMax>0</forceMax>
           <forceMin>0</forceMin>
@@ -2732,13 +3214,13 @@
     <element type="CommonAI.Zone.ZoneEditor.RegionData">
       <Abilities element_type="CommonAI.Zone.ZoneEditor.RegionAbilityData">
         <element type="CommonAI.Zone.ZoneEditor.SpawnUnitAbilityData">
-          <AliveLimit>60</AliveLimit>
+          <AliveLimit>40</AliveLimit>
           <Force>3</Force>
           <forceMax>0</forceMax>
           <forceMin>0</forceMin>
-          <IntervalMS>7000</IntervalMS>
+          <IntervalMS>15000</IntervalMS>
           <Name>YYDS</Name>
-          <OnceCount>6</OnceCount>
+          <OnceCount>8</OnceCount>
           <PeaceTime>0</PeaceTime>
           <ResetOnWithoutAlive>False</ResetOnWithoutAlive>
           <StartDirection>0.00</StartDirection>
@@ -2751,7 +3233,7 @@
             <SquareEachRowCount>0</SquareEachRowCount>
             <TFormation>Beehive</TFormation>
           </TFormation>
-          <TotalLimit>0</TotalLimit>
+          <TotalLimit>120</TotalLimit>
           <UnitLevel>1</UnitLevel>
           <UnitName>XXX</UnitName>
           <UnitTemplates element_type="CommonAI.Zone.ZoneEditor.SpawnUnitAbilityData+SpawnUnit" />
@@ -2807,7 +3289,7 @@
             <SquareEachRowCount>0</SquareEachRowCount>
             <TFormation>Beehive</TFormation>
           </TFormation>
-          <TotalLimit>0</TotalLimit>
+          <TotalLimit>80</TotalLimit>
           <UnitLevel>1</UnitLevel>
           <UnitName>XXX</UnitName>
           <UnitTemplates element_type="CommonAI.Zone.ZoneEditor.SpawnUnitAbilityData+SpawnUnit" />
@@ -2904,7 +3386,7 @@
           <Force>3</Force>
           <forceMax>0</forceMax>
           <forceMin>0</forceMin>
-          <IntervalMS>7000</IntervalMS>
+          <IntervalMS>10000</IntervalMS>
           <Name>YYDS</Name>
           <OnceCount>6</OnceCount>
           <PeaceTime>0</PeaceTime>
@@ -2919,7 +3401,7 @@
             <SquareEachRowCount>0</SquareEachRowCount>
             <TFormation>Beehive</TFormation>
           </TFormation>
-          <TotalLimit>0</TotalLimit>
+          <TotalLimit>120</TotalLimit>
           <UnitLevel>1</UnitLevel>
           <UnitName>XXX</UnitName>
           <UnitTemplates element_type="CommonAI.Zone.ZoneEditor.SpawnUnitAbilityData+SpawnUnit" />
@@ -2960,9 +3442,9 @@
           <Force>3</Force>
           <forceMax>0</forceMax>
           <forceMin>0</forceMin>
-          <IntervalMS>8000</IntervalMS>
+          <IntervalMS>10000</IntervalMS>
           <Name>YYDS</Name>
-          <OnceCount>4</OnceCount>
+          <OnceCount>6</OnceCount>
           <PeaceTime>0</PeaceTime>
           <ResetOnWithoutAlive>False</ResetOnWithoutAlive>
           <StartDirection>3.14</StartDirection>
@@ -2975,7 +3457,7 @@
             <SquareEachRowCount>0</SquareEachRowCount>
             <TFormation>Beehive</TFormation>
           </TFormation>
-          <TotalLimit>0</TotalLimit>
+          <TotalLimit>120</TotalLimit>
           <UnitLevel>1</UnitLevel>
           <UnitName>XXX</UnitName>
           <UnitTemplates element_type="CommonAI.Zone.ZoneEditor.SpawnUnitAbilityData+SpawnUnit" />
@@ -3009,6 +3491,62 @@
       <X>69.78</X>
       <Y>114.34</Y>
     </element>
+    <element type="CommonAI.Zone.ZoneEditor.RegionData">
+      <Abilities element_type="CommonAI.Zone.ZoneEditor.RegionAbilityData">
+        <element type="CommonAI.Zone.ZoneEditor.SpawnUnitAbilityData">
+          <AliveLimit>40</AliveLimit>
+          <Force>3</Force>
+          <forceMax>0</forceMax>
+          <forceMin>0</forceMin>
+          <IntervalMS>20000</IntervalMS>
+          <Name>YYDS</Name>
+          <OnceCount>10</OnceCount>
+          <PeaceTime>0</PeaceTime>
+          <ResetOnWithoutAlive>False</ResetOnWithoutAlive>
+          <StartDirection>3.14</StartDirection>
+          <StartPathHoldMaxTimeMS>0</StartPathHoldMaxTimeMS>
+          <StartPathHoldMinTimeMS>0</StartPathHoldMinTimeMS>
+          <StartPointName></StartPointName>
+          <StartTimeDelayMS>2000</StartTimeDelayMS>
+          <TFormation type="CommonAI.Zone.TeamFormation">
+            <SpacingSize>0.00</SpacingSize>
+            <SquareEachRowCount>0</SquareEachRowCount>
+            <TFormation>Beehive</TFormation>
+          </TFormation>
+          <TotalLimit>80</TotalLimit>
+          <UnitLevel>1</UnitLevel>
+          <UnitName>XXX</UnitName>
+          <UnitTemplates element_type="CommonAI.Zone.ZoneEditor.SpawnUnitAbilityData+SpawnUnit" />
+          <UnitTemplatesID element_type="System.Int32">
+            <element>202</element>
+            <element>212</element>
+            <element>222</element>
+            <element>232</element>
+          </UnitTemplatesID>
+          <WithoutAlive>False</WithoutAlive>
+        </element>
+      </Abilities>
+      <Color>-65536</Color>
+      <Enable>False</Enable>
+      <H>4.00</H>
+      <LableColor>-1</LableColor>
+      <LableOffsetX>0.00</LableOffsetX>
+      <LableOffsetY>15.00</LableOffsetY>
+      <LableOutline>False</LableOutline>
+      <LableSize>20</LableSize>
+      <MapShow>False</MapShow>
+      <Name>怪3-3出生地</Name>
+      <OffsetX>0.00</OffsetX>
+      <OffsetY>0.00</OffsetY>
+      <RegionType>STRIP</RegionType>
+      <SavePath></SavePath>
+      <StripDirection>0.00</StripDirection>
+      <UnitIcon></UnitIcon>
+      <UnitName>TTest</UnitName>
+      <W>4.00</W>
+      <X>69.78</X>
+      <Y>114.34</Y>
+    </element>
   </Regions>
   <RemoveUnitOnDisconnect>True</RemoveUnitOnDisconnect>
   <sceneType>Normal</sceneType>
@@ -3059,28 +3597,28 @@
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 {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,FF008000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,FF008000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,FF008000,0,0,0,0,0,0,FF008000,0,0,0,0,0,0,0,0,FF000000,0,FF000000,FF008000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
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-{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,FF008000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,FF008000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,FF008000,0,0,0,0,0,0,0,0,0,0,FF008000,0,0,0,0,0,0,0,0,0,FF000000,FF008000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
-{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,FF008000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,FF008000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,FF008000,0,0,0,0,0,0,0,0,0,0,0,FF008000,0,0,0,0,0,0,0,0,0,FF000000,FF008000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
-{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,FF008000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,FF008000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,FF008000,0,0,0,0,0,0,0,0,0,0,0,0,FF008000,FF000000,0,0,0,0,0,0,0,0,FF000000,FF008000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
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二進制
GameEditor/data/scenes/10098.xml.bin


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GameEditor/data/skills/.md5

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+ 1 - 1
GameEditor/data/skills/2001.xml

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             <LaunchPercent>100.00</LaunchPercent>

二進制
GameEditor/data/skills/2001.xml.bin


+ 1 - 1
GameEditor/data/skills/2002.xml

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二進制
GameEditor/data/skills/2002.xml.bin


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GameEditor/data/skills/2003.xml

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二進制
GameEditor/data/skills/2003.xml.bin


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GameEditor/data/skills/2004.xml

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二進制
GameEditor/data/skills/2004.xml.bin


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GameEditor/data/units/.md5

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+ 1 - 1
GameEditor/data/units/101.xml

@@ -195,7 +195,7 @@
     </ServerData>
     <ShowHPBanner>True</ShowHPBanner>
   </Properties>
-  <RebirthTimeMS>6000</RebirthTimeMS>
+  <RebirthTimeMS>8000</RebirthTimeMS>
   <RecoveryIntervalMS>10000</RecoveryIntervalMS>
   <Skills element_type="CommonAI.Zone.LaunchSkill">
     <element type="CommonAI.Zone.LaunchSkill">

二進制
GameEditor/data/units/101.xml.bin


+ 1 - 1
GameEditor/data/units/103.xml

@@ -194,7 +194,7 @@
     </ServerData>
     <ShowHPBanner>True</ShowHPBanner>
   </Properties>
-  <RebirthTimeMS>10000</RebirthTimeMS>
+  <RebirthTimeMS>15000</RebirthTimeMS>
   <RecoveryIntervalMS>10000</RecoveryIntervalMS>
   <Skills element_type="CommonAI.Zone.LaunchSkill">
     <element type="CommonAI.Zone.LaunchSkill">

二進制
GameEditor/data/units/103.xml.bin


+ 1 - 1
GameEditor/data/units/111.xml

@@ -195,7 +195,7 @@
     </ServerData>
     <ShowHPBanner>True</ShowHPBanner>
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-  <RebirthTimeMS>6000</RebirthTimeMS>
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   <RecoveryIntervalMS>10000</RecoveryIntervalMS>
   <Skills element_type="CommonAI.Zone.LaunchSkill">
     <element type="CommonAI.Zone.LaunchSkill">

二進制
GameEditor/data/units/111.xml.bin


+ 1 - 1
GameEditor/data/units/113.xml

@@ -194,7 +194,7 @@
     </ServerData>
     <ShowHPBanner>True</ShowHPBanner>
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-  <RebirthTimeMS>10000</RebirthTimeMS>
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   <Skills element_type="CommonAI.Zone.LaunchSkill">
     <element type="CommonAI.Zone.LaunchSkill">

二進制
GameEditor/data/units/113.xml.bin


+ 1 - 1
GameEditor/data/units/121.xml

@@ -195,7 +195,7 @@
     </ServerData>
     <ShowHPBanner>True</ShowHPBanner>
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-  <RebirthTimeMS>6000</RebirthTimeMS>
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   <RecoveryIntervalMS>10000</RecoveryIntervalMS>
   <Skills element_type="CommonAI.Zone.LaunchSkill">
     <element type="CommonAI.Zone.LaunchSkill">

二進制
GameEditor/data/units/121.xml.bin


+ 1 - 1
GameEditor/data/units/123.xml

@@ -194,7 +194,7 @@
     </ServerData>
     <ShowHPBanner>True</ShowHPBanner>
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-  <RebirthTimeMS>10000</RebirthTimeMS>
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   <RecoveryIntervalMS>10000</RecoveryIntervalMS>
   <Skills element_type="CommonAI.Zone.LaunchSkill">
     <element type="CommonAI.Zone.LaunchSkill">

二進制
GameEditor/data/units/123.xml.bin


+ 1 - 1
GameEditor/data/units/131.xml

@@ -195,7 +195,7 @@
     </ServerData>
     <ShowHPBanner>True</ShowHPBanner>
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-  <RebirthTimeMS>6000</RebirthTimeMS>
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   <RecoveryIntervalMS>10000</RecoveryIntervalMS>
   <Skills element_type="CommonAI.Zone.LaunchSkill">
     <element type="CommonAI.Zone.LaunchSkill">

二進制
GameEditor/data/units/131.xml.bin


+ 1 - 1
GameEditor/data/units/133.xml

@@ -194,7 +194,7 @@
     </ServerData>
     <ShowHPBanner>True</ShowHPBanner>
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   <Skills element_type="CommonAI.Zone.LaunchSkill">
     <element type="CommonAI.Zone.LaunchSkill">

二進制
GameEditor/data/units/133.xml.bin


+ 2 - 2
GameEditor/data/units/201.xml

@@ -132,7 +132,7 @@
         <HealEffect>0</HealEffect>
         <HP>2000</HP>
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@@ -158,7 +158,7 @@
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         <ToBossCritDamage>0</ToBossCritDamage>
         <ToBossCritRate>0</ToBossCritRate>

二進制
GameEditor/data/units/201.xml.bin


+ 2 - 2
GameEditor/data/units/202.xml

@@ -132,7 +132,7 @@
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@@ -158,7 +158,7 @@
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         <ToBossCritRate>0</ToBossCritRate>

二進制
GameEditor/data/units/202.xml.bin


+ 2 - 2
GameEditor/data/units/203.xml

@@ -132,7 +132,7 @@
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         <ToBossCritRate>0</ToBossCritRate>

二進制
GameEditor/data/units/203.xml.bin


+ 2 - 2
GameEditor/data/units/211.xml

@@ -132,7 +132,7 @@
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二進制
GameEditor/data/units/211.xml.bin


+ 2 - 2
GameEditor/data/units/212.xml

@@ -132,7 +132,7 @@
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         <ToBossCritRate>0</ToBossCritRate>

二進制
GameEditor/data/units/212.xml.bin


+ 2 - 2
GameEditor/data/units/221.xml

@@ -132,7 +132,7 @@
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         <ToBossCritRate>0</ToBossCritRate>

二進制
GameEditor/data/units/221.xml.bin


+ 2 - 2
GameEditor/data/units/222.xml

@@ -132,7 +132,7 @@
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二進制
GameEditor/data/units/222.xml.bin


+ 2 - 2
GameEditor/data/units/223.xml

@@ -132,7 +132,7 @@
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二進制
GameEditor/data/units/223.xml.bin


+ 2 - 2
GameEditor/data/units/231.xml

@@ -132,7 +132,7 @@
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二進制
GameEditor/data/units/231.xml.bin


+ 2 - 2
GameEditor/data/units/232.xml

@@ -132,7 +132,7 @@
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二進制
GameEditor/data/units/232.xml.bin


+ 2 - 2
GameEditor/data/units/233.xml

@@ -132,7 +132,7 @@
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二進制
GameEditor/data/units/233.xml.bin


+ 4 - 4
GameEditor/data/ver.md5

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