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@@ -2,140 +2,297 @@
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namespace ET.Server
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{
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+ public static class PLAYER
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+ {
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+ public const int initLevel = 1;
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+ public const int initSp = 5000;
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+ public const int initGold = 0; // 1000000;
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+ public const int initTicket = 0; // 1000000;
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+ public const int initPrimaryDiamond = 0;
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+ public const int initDiamond = 0; // 1000000;
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+ public const int initEnergy = 1000;
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+ public const int initFriendly = 0;
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+ public const int initVip = 0;
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+ public const int initHp = 999999;
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+ public const int initMp = 999999;
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+ public const int initPrestige = 0;
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+ public const int initCharm = 100;
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+ public const int maxNum = 4; // 最多角色数量
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+ }
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+
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+ /// <summary>
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+ /// 性别类型
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+ /// </summary>
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+ public enum SexType: byte
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+ {
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+ Man = 0,
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+ Woman = 1,
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+ }
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+
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+ /// <summary>
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+ /// 职业类型
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+ /// </summary>
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+ public enum PlayerProType: byte
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+ {
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+ /** 通用 **/
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+ COMMON = 0,
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+ /** 苍刃 **/
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+ CANG_LANG = 1,
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+ /** 御剑 **/
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+ YU_JIAN = 2,
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+ /** 剑仙 **/
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+ YI_XIAN = 3,
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+ /** 神剑 **/
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+ SHEN_JIAN = 4,
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+ /** 道灵 **/
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+ LI_NHU = 5,
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+ }
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+
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+ /// <summary>
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+ /// 出生类型
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+ /// </summary>
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+ public enum BORN_TYPE
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+ {
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+ HISTORY = 0,
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+ NORMAL = 1,
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+ BORN = 2,
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+ HISTORY_Dungeon_ReLogin = 3,
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+ }
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+
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+ public enum AreaForce
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+ {
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+ None = 0,
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+ MONSTER = 1,
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+ FORCEA = 2,
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+ FORCEB = 3,
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+ }
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+
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+ /// <summary>
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+ /// 地图玩法类型
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+ /// </summary>
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+ public enum MapType
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+ {
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+ /** 无 **/
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+ None = 0,
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+ /** 主城|野外 **/
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+ NORMAL = 1,
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+ /** 副本 **/
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+ FIGHT_LEVEL = 2,
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+ // >100属于跨服地图玩法
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+ /** 跨服野外场景 **/
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+ CROSS_NORMAL = 101,
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+ }
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+
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+ /// <summary>
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+ /// 进入场景时候情况区分
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+ /// </summary>
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+ public enum ENTER_TYPE: byte
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+ {
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+ /** 默认 **/
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+ NONE = 0,
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+ /** 重连 **/
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+ RE_LOGIN = 1,
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+ /** 场景人数已满,踢出场景 **/
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+ SCENE_PLAYER_MAX = 2,
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+ }
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+
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+ public enum ENTER_STATE
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+ {
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+ /** 切场景 **/
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+ changeArea = 1,
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+ /** 登陆游戏 **/
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+ online = 2,
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+ }
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+
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+ public enum PkModel
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+ {
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+ /** PVP-PKModel表格 和平不攻击任何玩家*/
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+ Peace = 0,
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+ /** 和平不攻击任何玩家*/
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+ Justice = 1,
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+ /** 只攻击黑黄红名玩家*/
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+ Force = 2,
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+ /** 只攻击非本仙盟玩家*/
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+ Guild = 3,
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+ /** 只攻击非本队伍玩家*/
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+ Team = 4,
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+ /** 只攻击非本服玩家*/
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+ Server = 5,
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+ /** 攻击所有玩家*/
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+ All = 6,
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+ }
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+
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+ /**
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+ * 技能类型
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+ */
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+ public enum SkillType
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+ {
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+ /** 主动技能 **/
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+ ACTIVE = 1,
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+ /** 宠物给主人增加的 **/
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+ PET_GIVE_ACTIVE = 2,
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+ /** 普攻 **/
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+ NORMAL = 3,
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+ /** 玩家被动 **/
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+ PLAYER_PASSIVE = 4,
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+ /** 宠物 给人的被动 **/
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+ PET_GIVE_PASSIVE = 5,
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+ CARD_SKILL = 6,
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+ }
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+
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+ /**
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+ * 0:回城复活;1:原地复活;2:出生点复活;3:复活点复活;4:技能复活;5.随机点复活
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+ */
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+ public enum ReliveType
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+ {
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+ /** 回城复活 */
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+ CITY = 0,
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+ /** 原地复活 */
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+ NOW = 1,
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+ /** 出生点复活 */
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+ BORN = 2,
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+ /** 复活点复活 */
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+ PLACE = 3,
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+ /** 技能复活 */
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+ SKILL = 4,
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+ /** 随机点复活 */
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+ RANDOM = 5,
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+ }
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+
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public enum PlayerBtlData
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- {
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- [Display(Name = "生命")]
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- MaxHP = 1,
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- [Display(Name = "生命%")]
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- HPPer = 2,
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- [Display(Name = "攻击")]
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- Attack = 3,
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- [Display(Name = "攻击%")]
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- AttackPer = 4,
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- [Display(Name = "防御")]
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- Def = 5,
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- [Display(Name = "防御%")]
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- DefPer = 6,
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- [Display(Name = "穿透")]
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- IgnoreDefense = 7,
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- [Display(Name = "穿透%")]
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- IgnoreDefensePer = 8,
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- [Display(Name = "暴击率")]
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- CritRate = 9,
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- [Display(Name = "抗暴")]
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- ResCrit = 10,
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- [Display(Name = "抗暴% ")]
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- ResCritPer = 11,
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- [Display(Name = "抗暴率")]
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- ResCritRate = 12,
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- [Display(Name = "暴击伤害%")]
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- CritDamage = 13,
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- [Display(Name = "暴伤抵御%")]
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- CritDamageRes = 14,
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- [Display(Name = "玩家间伤害增加%")]
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- IncAllDamage = 15, // 玩家之间
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- [Display(Name = "玩家间伤害减免%")]
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- AllDamageReduce = 16, // 玩家之间
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- [Display(Name = "韧性%")]
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- CtrlTimeReduce = 17,
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- [Display(Name = "冷却缩减%")]
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- SkillCD = 18,
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- [Display(Name = "生命恢复")]
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- HPRegen = 19,
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- [Display(Name = "银两掉落")]
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- ExdGold = 20, //--
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- [Display(Name = "杀怪经验")]
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- ExdExp = 21, //--
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- [Display(Name = "恢复生命")]
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- HPRecover = 22, //--废弃了,用HPRegen
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- [Display(Name = "恢复生命%")]
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- HPRecoverPer = 23, //--
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- [Display(Name = "治疗效果")]
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- HealEffect = 24,
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- [Display(Name = "被治疗效果")]
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- HealedEffect = 25,
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- [Display(Name = "移动速度")]
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- RunSpeed = 26, // 移动速度加成百分比, moveSpeed基础移速
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- [Display(Name = "技能加成%")]
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- SkillDamage = 27,
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- [Display(Name = "攻击速度")]
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- AttackSpeed = 28,
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- [Display(Name = "控制增幅%")]
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- ControlUp = 29,
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- [Display(Name = "金属性攻击")]
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- GoldAttack = 30,
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- [Display(Name = "金属性防御")]
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- GoldDefense = 31,
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- [Display(Name = "木属性攻击")]
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- WoodAttack = 32,
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- [Display(Name = "木属性防御")]
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- WoodDefense = 33,
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- [Display(Name = "水属性攻击")]
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- WaterAttack = 34,
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- [Display(Name = "水属性防御")]
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- WaterDefense = 35,
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- [Display(Name = "火属性攻击")]
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- FireAttack = 36,
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- [Display(Name = "火属性防御")]
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- FireDefense = 37,
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- [Display(Name = "土属性攻击")]
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- SoilAttack = 38,
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- [Display(Name = "土属性防御")]
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- SoilDefense = 39,
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- [Display(Name = "对boss额外暴击率")]
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- ToBossCritRate = 40,
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- [Display(Name = "对boss额外暴击伤害")]
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- ToBossCritDamage = 41,
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- [Display(Name = "金克制")]
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- GoldRestraint = 42,
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- [Display(Name = "木克制")]
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- WoodRestraint = 43,
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- [Display(Name = "水克制")]
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- WaterRestraint = 44,
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- [Display(Name = "火克制")]
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- FireRestraint = 45,
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- [Display(Name = "土克制")]
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- SoilRestraint = 46,
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- [Display(Name = "金抵御")]
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- GoldResist = 47,
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- [Display(Name = "木抵御")]
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- WoodResist = 48,
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- [Display(Name = "水抵御")]
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- WaterResist = 49,
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- [Display(Name = "火抵御")]
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- FireResist = 50,
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- [Display(Name = "土抵御")]
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- SoilResist = 51,
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- [Display(Name = "杀意值")]
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- PvpKillValue = 52,
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- [Display(Name = "妖气等级")]
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- YaoQiLevel = 53,
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- [Display(Name = "普攻吸血")]
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- NormalAtkLeech = 54,
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- [Display(Name = "技能吸血")]
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- ActiveAtkLeech = 55,
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- [Display(Name = "神器主属性伤害加成")]
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- ArtifactMainPer = 56,
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- [Display(Name = "怪物伤害增益%")]
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- FieldBossDamageAdd = 57, // Map表有areaType,副本,野外地图类型区分
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- [Display(Name = "怪物伤害减免%")]
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- DungeonMonsterDamageAdd = 58, // 2021.3.30修改,含义以备注为准
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- [Display(Name = "杀意等级")]
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- PvpKillLevel = 59,
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- [Display(Name = "七杀克制")]
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- MonsterRestraint1 = 60,
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- [Display(Name = "离明克制")]
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- MonsterRestraint2 = 61,
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- [Display(Name = "夜耀克制")]
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- MonsterRestraint3 = 62,
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- [Display(Name = "昌曲克制")]
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- MonsterRestraint4 = 63,
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- [Display(Name = "沧海克制")]
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- MonsterRestraint5 = 64,
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+ {
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+ [Display(Name = "生命")]
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+ MaxHP = 1,
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+ [Display(Name = "生命%")]
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+ HPPer = 2,
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+ [Display(Name = "攻击")]
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+ Attack = 3,
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+ [Display(Name = "攻击%")]
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+ AttackPer = 4,
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+ [Display(Name = "防御")]
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+ Def = 5,
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+ [Display(Name = "防御%")]
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+ DefPer = 6,
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+ [Display(Name = "穿透")]
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+ IgnoreDefense = 7,
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+ [Display(Name = "穿透%")]
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+ IgnoreDefensePer = 8,
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+ [Display(Name = "暴击率")]
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+ CritRate = 9,
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+ [Display(Name = "抗暴")]
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+ ResCrit = 10,
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+ [Display(Name = "抗暴% ")]
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+ ResCritPer = 11,
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+ [Display(Name = "抗暴率")]
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+ ResCritRate = 12,
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+ [Display(Name = "暴击伤害%")]
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+ CritDamage = 13,
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+ [Display(Name = "暴伤抵御%")]
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+ CritDamageRes = 14,
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+ [Display(Name = "玩家间伤害增加%")]
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+ IncAllDamage = 15, // 玩家之间
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+ [Display(Name = "玩家间伤害减免%")]
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+ AllDamageReduce = 16, // 玩家之间
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+ [Display(Name = "韧性%")]
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+ CtrlTimeReduce = 17,
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+ [Display(Name = "冷却缩减%")]
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+ SkillCD = 18,
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+ [Display(Name = "生命恢复")]
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+ HPRegen = 19,
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+ [Display(Name = "银两掉落")]
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+ ExdGold = 20, //--
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+ [Display(Name = "杀怪经验")]
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+ ExdExp = 21, //--
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+ [Display(Name = "恢复生命")]
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+ HPRecover = 22, //--废弃了,用HPRegen
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+ [Display(Name = "恢复生命%")]
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+ HPRecoverPer = 23, //--
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+ [Display(Name = "治疗效果")]
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+ HealEffect = 24,
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+ [Display(Name = "被治疗效果")]
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+ HealedEffect = 25,
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+ [Display(Name = "移动速度")]
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+ RunSpeed = 26, // 移动速度加成百分比, moveSpeed基础移速
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+ [Display(Name = "技能加成%")]
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+ SkillDamage = 27,
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+ [Display(Name = "攻击速度")]
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+ AttackSpeed = 28,
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+ [Display(Name = "控制增幅%")]
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+ ControlUp = 29,
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+ [Display(Name = "金属性攻击")]
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+ GoldAttack = 30,
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+ [Display(Name = "金属性防御")]
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+ GoldDefense = 31,
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+ [Display(Name = "木属性攻击")]
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+ WoodAttack = 32,
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+ [Display(Name = "木属性防御")]
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+ WoodDefense = 33,
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+ [Display(Name = "水属性攻击")]
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+ WaterAttack = 34,
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+ [Display(Name = "水属性防御")]
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+ WaterDefense = 35,
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+ [Display(Name = "火属性攻击")]
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+ FireAttack = 36,
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+ [Display(Name = "火属性防御")]
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+ FireDefense = 37,
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+ [Display(Name = "土属性攻击")]
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+ SoilAttack = 38,
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+ [Display(Name = "土属性防御")]
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+ SoilDefense = 39,
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+ [Display(Name = "对boss额外暴击率")]
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+ ToBossCritRate = 40,
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+ [Display(Name = "对boss额外暴击伤害")]
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+ ToBossCritDamage = 41,
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+ [Display(Name = "金克制")]
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+ GoldRestraint = 42,
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+ [Display(Name = "木克制")]
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+ WoodRestraint = 43,
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+ [Display(Name = "水克制")]
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+ WaterRestraint = 44,
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+ [Display(Name = "火克制")]
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+ FireRestraint = 45,
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+ [Display(Name = "土克制")]
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+ SoilRestraint = 46,
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+ [Display(Name = "金抵御")]
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+ GoldResist = 47,
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+ [Display(Name = "木抵御")]
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+ WoodResist = 48,
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+ [Display(Name = "水抵御")]
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+ WaterResist = 49,
|
|
|
+ [Display(Name = "火抵御")]
|
|
|
+ FireResist = 50,
|
|
|
+ [Display(Name = "土抵御")]
|
|
|
+ SoilResist = 51,
|
|
|
+ [Display(Name = "杀意值")]
|
|
|
+ PvpKillValue = 52,
|
|
|
+ [Display(Name = "妖气等级")]
|
|
|
+ YaoQiLevel = 53,
|
|
|
+ [Display(Name = "普攻吸血")]
|
|
|
+ NormalAtkLeech = 54,
|
|
|
+ [Display(Name = "技能吸血")]
|
|
|
+ ActiveAtkLeech = 55,
|
|
|
+ [Display(Name = "神器主属性伤害加成")]
|
|
|
+ ArtifactMainPer = 56,
|
|
|
+ [Display(Name = "怪物伤害增益%")]
|
|
|
+ FieldBossDamageAdd = 57, // Map表有areaType,副本,野外地图类型区分
|
|
|
+ [Display(Name = "怪物伤害减免%")]
|
|
|
+ DungeonMonsterDamageAdd = 58, // 2021.3.30修改,含义以备注为准
|
|
|
+ [Display(Name = "杀意等级")]
|
|
|
+ PvpKillLevel = 59,
|
|
|
+ [Display(Name = "七杀克制")]
|
|
|
+ MonsterRestraint1 = 60,
|
|
|
+ [Display(Name = "离明克制")]
|
|
|
+ MonsterRestraint2 = 61,
|
|
|
+ [Display(Name = "夜耀克制")]
|
|
|
+ MonsterRestraint3 = 62,
|
|
|
+ [Display(Name = "昌曲克制")]
|
|
|
+ MonsterRestraint4 = 63,
|
|
|
+ [Display(Name = "沧海克制")]
|
|
|
+ MonsterRestraint5 = 64,
|
|
|
|
|
|
- [Display(Name = "所有伤害加成")]
|
|
|
- AllAtak = 65,
|
|
|
- [Display(Name = "所有伤害抵御")]
|
|
|
- AllDef = 66,
|
|
|
- }
|
|
|
+ [Display(Name = "所有伤害加成")]
|
|
|
+ AllAtak = 65,
|
|
|
+ [Display(Name = "所有伤害抵御")]
|
|
|
+ AllDef = 66,
|
|
|
+ }
|
|
|
}
|