Browse Source

同步资源

大爷 1 year ago
parent
commit
d3ba03a7e9

+ 3 - 2
.gitignore

@@ -30,7 +30,6 @@ _ReSharper.CSharp/
 /Log
 /Temp
 /Logs
-/Unity/CSharp60Support/compilation.log
 /.vs
 /Server/.vs/
 /Unity/.vs/
@@ -70,4 +69,6 @@ Publish/
 .vsconfig
 /Unity/Sandbox
 /Unity/Bundles
-/GameEditor/U3DXmdsScene
+/GameEditor/U3DXmdsScene
+GameServer/Logs
+/GameEditor/Debug/lastSave.cfg

+ 7 - 1
GameEditor/.setting/scenes/10098.tree

@@ -2,9 +2,9 @@
 <root>
   <objects Name="所有单位" IsExpanded="True">
     <node Name="怪一出生地" IsExpanded="False" />
+    <node Name="怪二出生地" IsExpanded="False" />
     <node Name="一塔" IsExpanded="False" />
     <node Name="塔一栅栏1" IsExpanded="False" />
-    <node Name="塔一栅栏5" IsExpanded="False" />
   </objects>
   <events Name="SceneEventEditor" IsExpanded="True">
     <node Name="开局扫镜头" IsExpanded="False" />
@@ -29,5 +29,11 @@
     <node Name="道具--199恶魔炸弹" IsExpanded="False" />
     <node Name="道具--520神秘空投" IsExpanded="False" />
     <node Name="创建工具人" IsExpanded="False" />
+    <node Name="道具--10能力药丸" IsExpanded="False" />
+    <node Name="道具--1仙女棒" IsExpanded="False" />
+    <node Name="BOSS_Come1" IsExpanded="False" />
+    <node Name="BOSS_Come2" IsExpanded="False" />
+    <node Name="BOSS_Come3" IsExpanded="False" />
+    <node Name="BOSS_Come4" IsExpanded="False" />
   </events>
 </root>

+ 7 - 1
GameEditor/.setting/skills/.tree

@@ -19,10 +19,16 @@
   </node>
   <node Name="怪兽抛物线炸弹" IsExpanded="True">
     <node Name="90207" IsExpanded="False" />
+    <node Name="902071" IsExpanded="False" />
+    <node Name="902072" IsExpanded="False" />
     <node Name="90208" IsExpanded="False" />
     <node Name="90209" IsExpanded="False" />
     <node Name="90210" IsExpanded="False" />
   </node>
+  <node Name="礼物技能" IsExpanded="True">
+    <node Name="90211" IsExpanded="False" />
+    <node Name="90212" IsExpanded="False" />
+  </node>
   <node Name="普攻" IsExpanded="True">
     <node Name="101" IsExpanded="False" />
     <node Name="102" IsExpanded="False" />
@@ -39,7 +45,7 @@
     <node Name="113" IsExpanded="False" />
     <node Name="114" IsExpanded="False" />
   </node>
-  <node Name="三级玩家终级技能" IsExpanded="False">
+  <node Name="三级玩家终级技能" IsExpanded="True">
     <node Name="2001" IsExpanded="False" />
     <node Name="2002" IsExpanded="False" />
     <node Name="2003" IsExpanded="False" />

+ 9 - 1
GameEditor/.setting/spells/.tree

@@ -23,10 +23,18 @@
   </node>
   <node Name="怪物抛物线炸弹" IsExpanded="True">
     <node Name="90207" IsExpanded="False" />
+    <node Name="902071" IsExpanded="False" />
+    <node Name="902072" IsExpanded="False" />
     <node Name="90208" IsExpanded="False" />
     <node Name="90209" IsExpanded="False" />
     <node Name="90210" IsExpanded="False" />
   </node>
+  <node Name="礼物技能" IsExpanded="True">
+    <node Name="90211" IsExpanded="False" />
+    <node Name="902110" IsExpanded="False" />
+    <node Name="90212" IsExpanded="False" />
+    <node Name="902120" IsExpanded="False" />
+  </node>
   <node Name="普通玩家普攻法术" IsExpanded="True">
     <node Name="101" IsExpanded="False" />
     <node Name="102" IsExpanded="False" />
@@ -49,7 +57,7 @@
     <node Name="2003" IsExpanded="False" />
     <node Name="2004" IsExpanded="False" />
   </node>
-  <node Name="玩家抛物线导弹" IsExpanded="False">
+  <node Name="玩家抛物线导弹" IsExpanded="True">
     <node Name="90203" IsExpanded="False" />
     <node Name="90204" IsExpanded="False" />
     <node Name="90205" IsExpanded="False" />

+ 2 - 0
GameEditor/.setting/units/.tree

@@ -33,5 +33,7 @@
     <node Name="131" IsExpanded="False" />
     <node Name="132" IsExpanded="False" />
     <node Name="133" IsExpanded="False" />
+    <node Name="2" IsExpanded="False" />
+    <node Name="3" IsExpanded="False" />
   </node>
 </node>

+ 207 - 193
Unity/Assets/HybridCLRData/Generated/AOTGenericReferences.cs

@@ -9,16 +9,6 @@ public class AOTGenericReferences : UnityEngine.MonoBehaviour
 	//Cysharp.Threading.Tasks.UniTask`1<System.Object>
 	//Cysharp.Threading.Tasks.UniTask`1/Awaiter<System.Object>
 	//DG.Tweening.Core.DOSetter`1<System.Single>
-	//ET.AEvent`1<ET.EventType.AppStartInitFinish>
-	//ET.AEvent`1<ET.EventType.EntryLoadCfg>
-	//ET.AEvent`1<ET.EventType.EntryEvent2>
-	//ET.AEvent`1<ET.Client.NetClientComponentOnRead>
-	//ET.AEvent`1<ET.EventType.EntryEvent3>
-	//ET.AEvent`1<ET.EventType.SceneChangeStart>
-	//ET.AEvent`1<ET.EventType.EntryEvent1>
-	//ET.AEvent`1<ET.EventType.AfterCreateCurrentScene>
-	//ET.AEvent`1<ET.EventType.OnDestroyZoneObject>
-	//ET.AEvent`1<ET.EventType.LoginFinish>
 	//ET.ATimer`1<System.Object>
 	//ET.AwakeSystem`1<System.Object>
 	//ET.AwakeSystem`2<System.Object,System.Object>
@@ -28,193 +18,193 @@ public class AOTGenericReferences : UnityEngine.MonoBehaviour
 	//ET.BEvent`1<System.Object>
 	//ET.ConfigSingleton`1<System.Object>
 	//ET.DestroySystem`1<System.Object>
-	//ET.ETAsyncTaskMethodBuilder`1<System.UInt32>
-	//ET.ETAsyncTaskMethodBuilder`1<System.Int32>
-	//ET.ETAsyncTaskMethodBuilder`1<System.Object>
 	//ET.ETAsyncTaskMethodBuilder`1<ET.Client.Wait_SceneChangeFinish>
 	//ET.ETAsyncTaskMethodBuilder`1<System.ValueTuple`2<System.UInt32,System.Object>>
+	//ET.ETAsyncTaskMethodBuilder`1<System.UInt32>
+	//ET.ETAsyncTaskMethodBuilder`1<System.Object>
+	//ET.ETAsyncTaskMethodBuilder`1<System.Int32>
 	//ET.ETTask`1<ET.Client.Wait_SceneChangeFinish>
-	//ET.ETTask`1<System.ValueTuple`2<System.UInt32,System.Object>>
+	//ET.ETTask`1<System.UInt32>
 	//ET.ETTask`1<System.Int32>
 	//ET.ETTask`1<System.Object>
-	//ET.ETTask`1<System.UInt32>
-	//ET.IAwake`1<System.Int32>
-	//ET.IAwake`1<System.Net.Sockets.AddressFamily>
+	//ET.ETTask`1<System.ValueTuple`2<System.UInt32,System.Object>>
 	//ET.IAwake`1<System.Object>
+	//ET.IAwake`1<System.Net.Sockets.AddressFamily>
+	//ET.IAwake`1<System.Int32>
 	//ET.IAwake`2<System.Object,System.Int32>
 	//ET.LateUpdateSystem`1<System.Object>
 	//ET.ListComponent`1<System.Object>
 	//ET.LoadSystem`1<System.Object>
 	//ET.Singleton`1<System.Object>
 	//ET.UpdateSystem`1<System.Object>
-	//System.Action`1<System.Single>
+	//System.Action`1<CommonAI.Zone.Instance.ZoneArea/OnceEvent>
 	//System.Action`1<System.Object>
-	//System.Action`1<CommonAI.Zone.Instance.ZoneRegion/OnceEvent>
+	//System.Action`1<System.Single>
 	//System.Action`1<UnityEngine.Vector3>
-	//System.Action`1<CommonAI.Zone.Instance.ZoneArea/OnceEvent>
+	//System.Action`1<CommonAI.Zone.Instance.ZoneRegion/OnceEvent>
 	//System.Action`2<System.Int32,System.Object>
 	//System.Action`2<System.Int64,System.Int32>
-	//System.Action`3<System.Single,System.Single,CommonAI.Zone.Helper.UnitActionStatus>
 	//System.Action`3<System.Int64,System.Int64,System.Object>
+	//System.Action`3<System.Single,System.Single,CommonAI.Zone.Helper.UnitActionStatus>
 	//System.Action`5<System.Object,System.Byte,System.Byte,System.Int32,System.Int32>
-	//System.Collections.Generic.Dictionary`2<System.UInt16,System.Object>
-	//System.Collections.Generic.Dictionary`2<System.Int32,System.Int32>
-	//System.Collections.Generic.Dictionary`2<System.Object,System.Int16>
-	//System.Collections.Generic.Dictionary`2<System.Object,System.Int32>
 	//System.Collections.Generic.Dictionary`2<CommonAI.Zone.UnitInfo/UnitType,System.Int32>
-	//System.Collections.Generic.Dictionary`2<System.Int32,System.Object>
+	//System.Collections.Generic.Dictionary`2<System.Object,System.Int32>
 	//System.Collections.Generic.Dictionary`2<System.UInt32,System.Int32>
-	//System.Collections.Generic.Dictionary`2<System.Object,System.Object>
+	//System.Collections.Generic.Dictionary`2<System.Object,System.Int16>
+	//System.Collections.Generic.Dictionary`2<System.Int32,System.Int32>
+	//System.Collections.Generic.Dictionary`2<System.Int32,System.Object>
 	//System.Collections.Generic.Dictionary`2<System.Object,System.Byte>
 	//System.Collections.Generic.Dictionary`2<System.Object,UnityEngine.Vector3>
-	//System.Collections.Generic.Dictionary`2<System.Int32,ET.RpcInfo>
-	//System.Collections.Generic.Dictionary`2<System.Object,System.UInt32>
-	//System.Collections.Generic.Dictionary`2<System.Object,CommonLang.Property.FieldAttributeValue>
-	//System.Collections.Generic.Dictionary`2<System.UInt32,System.Object>
 	//System.Collections.Generic.Dictionary`2<CommonAI.Zone.Helper.UnitActionStatus,System.Object>
 	//System.Collections.Generic.Dictionary`2<System.Object,SceneDataLoader/FileOffset>
+	//System.Collections.Generic.Dictionary`2<System.Object,CommonLang.Property.FieldAttributeValue>
+	//System.Collections.Generic.Dictionary`2<System.UInt16,System.Object>
+	//System.Collections.Generic.Dictionary`2<System.Int32,ET.RpcInfo>
+	//System.Collections.Generic.Dictionary`2<System.Object,System.Object>
+	//System.Collections.Generic.Dictionary`2<System.UInt32,System.Object>
+	//System.Collections.Generic.Dictionary`2<System.Object,System.UInt32>
+	//System.Collections.Generic.Dictionary`2/Enumerator<System.Object,UnityEngine.Vector3>
+	//System.Collections.Generic.Dictionary`2/Enumerator<System.Object,System.Byte>
+	//System.Collections.Generic.Dictionary`2/Enumerator<System.Object,System.Object>
 	//System.Collections.Generic.Dictionary`2/Enumerator<System.UInt32,System.Object>
 	//System.Collections.Generic.Dictionary`2/Enumerator<System.Int32,System.Object>
-	//System.Collections.Generic.Dictionary`2/Enumerator<System.Object,System.Object>
-	//System.Collections.Generic.Dictionary`2/Enumerator<System.Object,System.Byte>
-	//System.Collections.Generic.Dictionary`2/Enumerator<System.Object,UnityEngine.Vector3>
-	//System.Collections.Generic.Dictionary`2/KeyCollection<System.Object,System.Object>
 	//System.Collections.Generic.Dictionary`2/KeyCollection<System.Int32,System.Int32>
-	//System.Collections.Generic.Dictionary`2/KeyCollection/Enumerator<System.Int32,System.Int32>
+	//System.Collections.Generic.Dictionary`2/KeyCollection<System.Object,System.Object>
 	//System.Collections.Generic.Dictionary`2/KeyCollection/Enumerator<System.Object,System.Object>
-	//System.Collections.Generic.Dictionary`2/ValueCollection<System.UInt32,System.Object>
-	//System.Collections.Generic.Dictionary`2/ValueCollection<System.Object,System.Object>
+	//System.Collections.Generic.Dictionary`2/KeyCollection/Enumerator<System.Int32,System.Int32>
 	//System.Collections.Generic.Dictionary`2/ValueCollection<System.Int32,System.Object>
+	//System.Collections.Generic.Dictionary`2/ValueCollection<System.Object,System.Object>
+	//System.Collections.Generic.Dictionary`2/ValueCollection<System.UInt32,System.Object>
+	//System.Collections.Generic.Dictionary`2/ValueCollection/Enumerator<System.Int32,System.Object>
 	//System.Collections.Generic.Dictionary`2/ValueCollection/Enumerator<System.UInt32,System.Object>
 	//System.Collections.Generic.Dictionary`2/ValueCollection/Enumerator<System.Object,System.Object>
-	//System.Collections.Generic.Dictionary`2/ValueCollection/Enumerator<System.Int32,System.Object>
 	//System.Collections.Generic.EqualityComparer`1<System.Int32>
-	//System.Collections.Generic.HashSet`1<System.Object>
 	//System.Collections.Generic.HashSet`1<System.UInt16>
+	//System.Collections.Generic.HashSet`1<System.Object>
 	//System.Collections.Generic.HashSet`1/Enumerator<System.Object>
-	//System.Collections.Generic.ICollection`1<System.Byte>
 	//System.Collections.Generic.ICollection`1<System.Collections.Generic.KeyValuePair`2<System.Object,System.Object>>
-	//System.Collections.Generic.ICollection`1<System.Object>
+	//System.Collections.Generic.ICollection`1<System.Byte>
 	//System.Collections.Generic.ICollection`1<System.Int32>
+	//System.Collections.Generic.ICollection`1<System.Object>
 	//System.Collections.Generic.IComparer`1<System.Object>
-	//System.Collections.Generic.IEnumerable`1<System.Collections.Generic.KeyValuePair`2<System.Object,CommonLang.Property.FieldAttributeValue>>
+	//System.Collections.Generic.IEnumerable`1<System.Collections.Generic.KeyValuePair`2<System.Int32,System.Object>>
 	//System.Collections.Generic.IEnumerable`1<System.Collections.Generic.KeyValuePair`2<System.Object,System.UInt32>>
+	//System.Collections.Generic.IEnumerable`1<System.Collections.Generic.KeyValuePair`2<System.UInt32,System.Int32>>
+	//System.Collections.Generic.IEnumerable`1<System.Object>
+	//System.Collections.Generic.IEnumerable`1<System.Collections.Generic.KeyValuePair`2<System.UInt32,System.Object>>
+	//System.Collections.Generic.IEnumerable`1<System.Collections.Generic.KeyValuePair`2<System.Object,CommonLang.Property.FieldAttributeValue>>
 	//System.Collections.Generic.IEnumerable`1<System.Collections.Generic.KeyValuePair`2<System.Object,System.Object>>
-	//System.Collections.Generic.IEnumerable`1<System.Collections.Generic.KeyValuePair`2<System.Object,System.Int16>>
-	//System.Collections.Generic.IEnumerable`1<System.Collections.Generic.KeyValuePair`2<System.Int32,System.Object>>
 	//System.Collections.Generic.IEnumerable`1<System.Collections.Generic.KeyValuePair`2<CommonAI.Zone.Helper.UnitActionStatus,System.Object>>
-	//System.Collections.Generic.IEnumerable`1<System.Collections.Generic.KeyValuePair`2<System.UInt32,System.Object>>
 	//System.Collections.Generic.IEnumerable`1<System.Collections.Generic.KeyValuePair`2<System.Int32,System.Int32>>
-	//System.Collections.Generic.IEnumerable`1<System.Object>
+	//System.Collections.Generic.IEnumerable`1<CommonLang.Geometry.Vector3>
+	//System.Collections.Generic.IEnumerable`1<System.Collections.Generic.KeyValuePair`2<System.Object,System.Int16>>
 	//System.Collections.Generic.IEnumerable`1<System.Collections.Generic.KeyValuePair`2<System.Object,System.Byte>>
 	//System.Collections.Generic.IEnumerable`1<System.Collections.Generic.KeyValuePair`2<System.Object,System.Int32>>
-	//System.Collections.Generic.IEnumerable`1<System.Collections.Generic.KeyValuePair`2<System.UInt32,System.Int32>>
-	//System.Collections.Generic.IEnumerable`1<CommonLang.Geometry.Vector3>
 	//System.Collections.Generic.IEnumerator`1<CommonLang.Geometry.Vector3>
-	//System.Collections.Generic.IEnumerator`1<System.Object>
-	//System.Collections.Generic.IEnumerator`1<System.Collections.Generic.KeyValuePair`2<System.Object,System.Byte>>
+	//System.Collections.Generic.IEnumerator`1<System.Collections.Generic.KeyValuePair`2<System.UInt32,System.Int32>>
 	//System.Collections.Generic.IEnumerator`1<System.Collections.Generic.KeyValuePair`2<System.Object,System.Object>>
-	//System.Collections.Generic.IEnumerator`1<System.Collections.Generic.KeyValuePair`2<System.Int32,System.Int32>>
-	//System.Collections.Generic.IEnumerator`1<System.Collections.Generic.KeyValuePair`2<System.Object,System.Int16>>
 	//System.Collections.Generic.IEnumerator`1<System.Collections.Generic.KeyValuePair`2<System.Object,CommonLang.Property.FieldAttributeValue>>
-	//System.Collections.Generic.IEnumerator`1<System.Collections.Generic.KeyValuePair`2<CommonAI.Zone.Helper.UnitActionStatus,System.Object>>
-	//System.Collections.Generic.IEnumerator`1<System.Collections.Generic.KeyValuePair`2<System.Object,System.UInt32>>
-	//System.Collections.Generic.IEnumerator`1<System.Collections.Generic.KeyValuePair`2<System.UInt32,System.Int32>>
 	//System.Collections.Generic.IEnumerator`1<System.Collections.Generic.KeyValuePair`2<System.Int32,System.Object>>
 	//System.Collections.Generic.IEnumerator`1<System.Collections.Generic.KeyValuePair`2<System.UInt32,System.Object>>
 	//System.Collections.Generic.IEnumerator`1<System.Collections.Generic.KeyValuePair`2<System.Object,System.Int32>>
-	//System.Collections.Generic.IList`1<System.Byte>
+	//System.Collections.Generic.IEnumerator`1<System.Collections.Generic.KeyValuePair`2<System.Object,System.Byte>>
+	//System.Collections.Generic.IEnumerator`1<System.Collections.Generic.KeyValuePair`2<CommonAI.Zone.Helper.UnitActionStatus,System.Object>>
+	//System.Collections.Generic.IEnumerator`1<System.Collections.Generic.KeyValuePair`2<System.Object,System.UInt32>>
+	//System.Collections.Generic.IEnumerator`1<System.Collections.Generic.KeyValuePair`2<System.Int32,System.Int32>>
+	//System.Collections.Generic.IEnumerator`1<System.Object>
+	//System.Collections.Generic.IEnumerator`1<System.Collections.Generic.KeyValuePair`2<System.Object,System.Int16>>
 	//System.Collections.Generic.IList`1<System.Int32>
 	//System.Collections.Generic.IList`1<System.Object>
+	//System.Collections.Generic.IList`1<System.Byte>
+	//System.Collections.Generic.KeyValuePair`2<System.Int32,System.Object>
+	//System.Collections.Generic.KeyValuePair`2<System.Object,System.Int16>
+	//System.Collections.Generic.KeyValuePair`2<System.Object,CommonLang.Property.FieldAttributeValue>
 	//System.Collections.Generic.KeyValuePair`2<CommonAI.Zone.Helper.UnitActionStatus,System.Object>
+	//System.Collections.Generic.KeyValuePair`2<System.Object,System.Int32>
 	//System.Collections.Generic.KeyValuePair`2<System.Int32,System.Int32>
 	//System.Collections.Generic.KeyValuePair`2<System.Object,System.UInt32>
-	//System.Collections.Generic.KeyValuePair`2<System.Object,System.Int16>
-	//System.Collections.Generic.KeyValuePair`2<System.Int32,System.Object>
-	//System.Collections.Generic.KeyValuePair`2<System.Object,System.Int32>
-	//System.Collections.Generic.KeyValuePair`2<System.Object,CommonLang.Property.FieldAttributeValue>
 	//System.Collections.Generic.KeyValuePair`2<System.UInt32,System.Int32>
+	//System.Collections.Generic.KeyValuePair`2<System.UInt32,System.Object>
 	//System.Collections.Generic.KeyValuePair`2<System.Object,System.Object>
-	//System.Collections.Generic.KeyValuePair`2<System.Object,System.Byte>
 	//System.Collections.Generic.KeyValuePair`2<System.Object,UnityEngine.Vector3>
-	//System.Collections.Generic.KeyValuePair`2<System.UInt32,System.Object>
+	//System.Collections.Generic.KeyValuePair`2<System.Object,System.Byte>
 	//System.Collections.Generic.LinkedList`1<System.Object>
 	//System.Collections.Generic.LinkedList`1/Enumerator<System.Object>
 	//System.Collections.Generic.LinkedListNode`1<System.Object>
-	//System.Collections.Generic.List`1<System.Decimal>
-	//System.Collections.Generic.List`1<System.Double>
+	//System.Collections.Generic.List`1<System.SByte>
+	//System.Collections.Generic.List`1<System.Int16>
+	//System.Collections.Generic.List`1<System.UInt16>
 	//System.Collections.Generic.List`1<System.Int64>
+	//System.Collections.Generic.List`1<System.UInt64>
+	//System.Collections.Generic.List`1<System.Single>
+	//System.Collections.Generic.List`1<CommonAI.Zone.Instance.ZoneRegion/OnceEvent>
+	//System.Collections.Generic.List`1<System.Decimal>
 	//System.Collections.Generic.List`1<CommonAI.Zone.Instance.ZoneArea/OnceEvent>
 	//System.Collections.Generic.List`1<System.Int32>
 	//System.Collections.Generic.List`1<UnityEngine.Vector2>
-	//System.Collections.Generic.List`1<System.Int16>
-	//System.Collections.Generic.List`1<System.Single>
+	//System.Collections.Generic.List`1<UnityEngine.Vector3>
+	//System.Collections.Generic.List`1<System.UInt32>
+	//System.Collections.Generic.List`1<System.Object>
+	//System.Collections.Generic.List`1<System.Double>
 	//System.Collections.Generic.List`1<CommonAI.Data.CardType>
-	//System.Collections.Generic.List`1<CommonLang.Geometry.Line2>
-	//System.Collections.Generic.List`1<System.UInt16>
-	//System.Collections.Generic.List`1<System.SByte>
-	//System.Collections.Generic.List`1<CommonAI.Zone.Instance.ZoneRegion/OnceEvent>
 	//System.Collections.Generic.List`1<System.Collections.Generic.KeyValuePair`2<System.Int32,System.Object>>
+	//System.Collections.Generic.List`1<CommonAI.Zone.SyncPosEvent/UnitState>
+	//System.Collections.Generic.List`1<CommonLang.Property.FieldAttributeValue>
 	//System.Collections.Generic.List`1<System.Collections.Generic.KeyValuePair`2<System.Object,System.Object>>
-	//System.Collections.Generic.List`1<CommonAI.Zone.PlayerSkillActiveChangedEvent/State>
-	//System.Collections.Generic.List`1<System.Byte>
-	//System.Collections.Generic.List`1<System.Object>
-	//System.Collections.Generic.List`1<CommonAI.Zone.Instance.SpawnUnitTrigger/SpawnUnitInfo>
-	//System.Collections.Generic.List`1<CommonAI.Zone.Instance.SpawnItemTrigger/SpawnItemInfo>
 	//System.Collections.Generic.List`1<CommonLang.Geometry.Vector2>
 	//System.Collections.Generic.List`1<CommonAI.Zone.SyncPosEvent/UnitPos>
-	//System.Collections.Generic.List`1<System.UInt64>
-	//System.Collections.Generic.List`1<CommonAI.Zone.SyncPosEvent/UnitState>
-	//System.Collections.Generic.List`1<System.UInt32>
-	//System.Collections.Generic.List`1<CommonLang.Property.FieldAttributeValue>
+	//System.Collections.Generic.List`1<CommonAI.Zone.Instance.SpawnItemTrigger/SpawnItemInfo>
 	//System.Collections.Generic.List`1<CommonAI.ZoneClient.ClientStruct/UnitBuffStatus>
-	//System.Collections.Generic.List`1<UnityEngine.Vector3>
-	//System.Collections.Generic.List`1/Enumerator<CommonAI.Zone.Instance.ZoneArea/OnceEvent>
-	//System.Collections.Generic.List`1/Enumerator<System.Double>
-	//System.Collections.Generic.List`1/Enumerator<System.UInt32>
-	//System.Collections.Generic.List`1/Enumerator<System.Object>
+	//System.Collections.Generic.List`1<CommonLang.Geometry.Line2>
+	//System.Collections.Generic.List`1<System.Byte>
+	//System.Collections.Generic.List`1<CommonAI.Zone.PlayerSkillActiveChangedEvent/State>
+	//System.Collections.Generic.List`1<CommonAI.Zone.Instance.SpawnUnitTrigger/SpawnUnitInfo>
+	//System.Collections.Generic.List`1/Enumerator<System.Decimal>
+	//System.Collections.Generic.List`1/Enumerator<System.Int64>
 	//System.Collections.Generic.List`1/Enumerator<System.Single>
+	//System.Collections.Generic.List`1/Enumerator<CommonLang.Property.FieldAttributeValue>
+	//System.Collections.Generic.List`1/Enumerator<CommonAI.Zone.Instance.ZoneArea/OnceEvent>
 	//System.Collections.Generic.List`1/Enumerator<System.UInt64>
-	//System.Collections.Generic.List`1/Enumerator<CommonAI.Zone.Instance.ZoneRegion/OnceEvent>
-	//System.Collections.Generic.List`1/Enumerator<System.Decimal>
-	//System.Collections.Generic.List`1/Enumerator<System.UInt16>
+	//System.Collections.Generic.List`1/Enumerator<System.Double>
 	//System.Collections.Generic.List`1/Enumerator<System.Int32>
 	//System.Collections.Generic.List`1/Enumerator<System.Int16>
 	//System.Collections.Generic.List`1/Enumerator<System.Byte>
 	//System.Collections.Generic.List`1/Enumerator<System.SByte>
-	//System.Collections.Generic.List`1/Enumerator<CommonLang.Property.FieldAttributeValue>
-	//System.Collections.Generic.List`1/Enumerator<System.Int64>
+	//System.Collections.Generic.List`1/Enumerator<System.UInt32>
+	//System.Collections.Generic.List`1/Enumerator<System.Object>
+	//System.Collections.Generic.List`1/Enumerator<CommonAI.Zone.Instance.ZoneRegion/OnceEvent>
+	//System.Collections.Generic.List`1/Enumerator<System.UInt16>
 	//System.Collections.Generic.Queue`1<System.Object>
 	//System.Collections.Generic.Queue`1/Enumerator<System.Object>
 	//System.Collections.Generic.Stack`1<System.Object>
-	//System.Comparison`1<System.Object>
 	//System.Comparison`1<UnityEngine.Vector3>
+	//System.Comparison`1<System.Object>
 	//System.Func`1<System.Single>
 	//System.IComparable`1<System.Object>
-	//System.IEquatable`1<CommonLang.Geometry.Quaternion>
-	//System.IEquatable`1<CommonLang.Geometry.Line2>
-	//System.IEquatable`1<CommonLang.Geometry.Matrix>
-	//System.IEquatable`1<CommonLang.Geometry.Point>
-	//System.IEquatable`1<CommonLang.Geometry.Plane>
+	//System.IEquatable`1<System.Object>
 	//System.IEquatable`1<CommonLang.Geometry.BoundingSphere>
+	//System.IEquatable`1<CommonLang.Geometry.Vector3>
+	//System.IEquatable`1<CommonLang.Geometry.Vector2>
 	//System.IEquatable`1<CommonLang.Geometry.Rectangle>
+	//System.IEquatable`1<CommonLang.Geometry.Ray>
 	//System.IEquatable`1<CommonLang.Geometry.BoundingBox>
+	//System.IEquatable`1<CommonLang.Geometry.Quaternion>
 	//System.IEquatable`1<CommonLang.Geometry.Vector4>
-	//System.IEquatable`1<CommonLang.Geometry.Vector3>
-	//System.IEquatable`1<CommonLang.Geometry.Ray>
-	//System.IEquatable`1<CommonLang.Geometry.Vector2>
-	//System.IEquatable`1<System.Object>
-	//System.Nullable`1<CommonLang.Geometry.Vector3>
-	//System.Nullable`1<System.Single>
+	//System.IEquatable`1<CommonLang.Geometry.Point>
+	//System.IEquatable`1<CommonLang.Geometry.Plane>
+	//System.IEquatable`1<CommonLang.Geometry.Matrix>
+	//System.IEquatable`1<CommonLang.Geometry.Line2>
 	//System.Nullable`1<Mono.AnimationData/AnimationType>
-	//System.Predicate`1<System.Int32>
+	//System.Nullable`1<System.Single>
+	//System.Nullable`1<CommonLang.Geometry.Vector3>
 	//System.Predicate`1<System.Object>
+	//System.Predicate`1<System.Int32>
 	//System.Runtime.CompilerServices.TaskAwaiter`1<System.ValueTuple`2<System.UInt32,System.UInt32>>
 	//System.Runtime.CompilerServices.TaskAwaiter`1<System.Object>
-	//System.Threading.Tasks.Task`1<System.Object>
 	//System.Threading.Tasks.Task`1<System.ValueTuple`2<System.UInt32,System.UInt32>>
-	//System.ValueTuple`2<System.UInt32,System.UInt32>
+	//System.Threading.Tasks.Task`1<System.Object>
 	//System.ValueTuple`2<System.UInt32,System.Object>
+	//System.ValueTuple`2<System.UInt32,System.UInt32>
 	// }}
 
 	public void RefMethods()
@@ -227,8 +217,8 @@ public class AOTGenericReferences : UnityEngine.MonoBehaviour
 		// System.Object DG.Tweening.TweenSettingsExtensions::SetId<System.Object>(System.Object,System.Object)
 		// System.Object DG.Tweening.TweenSettingsExtensions::SetLoops<System.Object>(System.Object,System.Int32)
 		// System.Object DG.Tweening.TweenSettingsExtensions::SetLoops<System.Object>(System.Object,System.Int32,DG.Tweening.LoopType)
-		// System.Object ET.Entity::AddChildWithId<System.Object,System.Int32>(System.Int64,System.Int32,System.Boolean)
 		// System.Object ET.Entity::AddChildWithId<System.Object,System.Object>(System.Int64,System.Object,System.Boolean)
+		// System.Object ET.Entity::AddChildWithId<System.Object,System.Int32>(System.Int64,System.Int32,System.Boolean)
 		// System.Object ET.Entity::AddComponent<System.Object>(System.Boolean)
 		// System.Object ET.Entity::AddComponent<System.Object,System.Object,System.Int32>(System.Object,System.Int32,System.Boolean)
 		// System.Object ET.Entity::AddComponent<System.Object,System.Net.Sockets.AddressFamily>(System.Net.Sockets.AddressFamily,System.Boolean)
@@ -236,115 +226,139 @@ public class AOTGenericReferences : UnityEngine.MonoBehaviour
 		// System.Object ET.Entity::GetComponent<System.Object>()
 		// System.Object ET.Entity::GetParent<System.Object>()
 		// System.Void ET.Entity::RemoveComponent<System.Object>()
+		// System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<ET.ETTaskCompleted,ET.Client.EntryEvent2_InitClient/<OnEvent>d__0>(ET.ETTaskCompleted&,ET.Client.EntryEvent2_InitClient/<OnEvent>d__0&)
+		// System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<System.Object,ET.Client.EnterMapHelper/<EnterMapAsync>d__0>(System.Object&,ET.Client.EnterMapHelper/<EnterMapAsync>d__0&)
+		// System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<System.Object,ET.Client.RouterAddressComponentSystem/<GetAllRouter>d__2>(System.Object&,ET.Client.RouterAddressComponentSystem/<GetAllRouter>d__2&)
 		// System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<System.Object,ET.Client.RouterAddressComponentSystem/<Init>d__1>(System.Object&,ET.Client.RouterAddressComponentSystem/<Init>d__1&)
+		// System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<System.Object,ET.Client.RouterAddressComponentSystem/<WaitTenMinGetAllRouter>d__3>(System.Object&,ET.Client.RouterAddressComponentSystem/<WaitTenMinGetAllRouter>d__3&)
+		// System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<System.Object,ET.Client.RouterCheckComponentAwakeSystem/<CheckAsync>d__1>(System.Object&,ET.Client.RouterCheckComponentAwakeSystem/<CheckAsync>d__1&)
+		// System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter`1<System.ValueTuple`2<System.UInt32,System.UInt32>>,ET.Client.RouterCheckComponentAwakeSystem/<CheckAsync>d__1>(System.Runtime.CompilerServices.TaskAwaiter`1<System.ValueTuple`2<System.UInt32,System.UInt32>>&,ET.Client.RouterCheckComponentAwakeSystem/<CheckAsync>d__1&)
 		// System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<System.Object,ET.Client.PingComponentAwakeSystem/<PingAsync>d__1>(System.Object&,ET.Client.PingComponentAwakeSystem/<PingAsync>d__1&)
-		// System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask`1/Awaiter<System.Object>,ET.EntryLoadCfg_Client/<Run>d__0>(Cysharp.Threading.Tasks.UniTask`1/Awaiter<System.Object>&,ET.EntryLoadCfg_Client/<Run>d__0&)
-		// System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,ET.EntryLoadCfg_Client/<Run>d__0>(System.Runtime.CompilerServices.TaskAwaiter&,ET.EntryLoadCfg_Client/<Run>d__0&)
-		// System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<ET.ETTaskCompleted,ET.Client.EntryEvent2_InitClient/<Run>d__0>(ET.ETTaskCompleted&,ET.Client.EntryEvent2_InitClient/<Run>d__0&)
-		// System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<ET.ETTaskCompleted,ET.Client.RankNotifyHandler/<Run>d__0>(ET.ETTaskCompleted&,ET.Client.RankNotifyHandler/<Run>d__0&)
+		// System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<System.Object,ET.GameoverEventHandler/<OnEvent>d__0>(System.Object&,ET.GameoverEventHandler/<OnEvent>d__0&)
+		// System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask`1/Awaiter<System.Object>,ET.EntryLoadCfg_Client/<OnEvent>d__0>(Cysharp.Threading.Tasks.UniTask`1/Awaiter<System.Object>&,ET.EntryLoadCfg_Client/<OnEvent>d__0&)
 		// System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<ET.ETTaskCompleted,ET.Client.BattlePushHandler/<Run>d__0>(ET.ETTaskCompleted&,ET.Client.BattlePushHandler/<Run>d__0&)
-		// System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<System.Object,ET.Client.RouterAddressComponentSystem/<GetAllRouter>d__2>(System.Object&,ET.Client.RouterAddressComponentSystem/<GetAllRouter>d__2&)
-		// System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<ET.ETTaskCompleted,ET.EntryEvent1_InitShare/<Run>d__0>(ET.ETTaskCompleted&,ET.EntryEvent1_InitShare/<Run>d__0&)
+		// System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,ET.EntryLoadCfg_Client/<OnEvent>d__0>(System.Runtime.CompilerServices.TaskAwaiter&,ET.EntryLoadCfg_Client/<OnEvent>d__0&)
+		// System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<ET.ETTaskCompleted,ET.Client.SceneChangeHelper/<SceneChangeTo>d__0>(ET.ETTaskCompleted&,ET.Client.SceneChangeHelper/<SceneChangeTo>d__0&)
+		// System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<ET.ETTaskCompleted,ET.EntryEvent1_InitShare/<OnEvent>d__0>(ET.ETTaskCompleted&,ET.EntryEvent1_InitShare/<OnEvent>d__0&)
+		// System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<ET.ETTaskCompleted,ET.BattleFuncHandler/<OnEvent>d__0>(ET.ETTaskCompleted&,ET.BattleFuncHandler/<OnEvent>d__0&)
+		// System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<ET.ETTaskCompleted,ChangeModelEventHandler/<OnEvent>d__0>(ET.ETTaskCompleted&,ChangeModelEventHandler/<OnEvent>d__0&)
 		// System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<System.Object,SoundManager/<Play3DSound>d__14>(System.Object&,SoundManager/<Play3DSound>d__14&)
 		// System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<System.Object,SoundManager/<PlayUISound>d__13>(System.Object&,SoundManager/<PlayUISound>d__13&)
 		// System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<System.Object,SoundManager/<PlayBgm>d__11>(System.Object&,SoundManager/<PlayBgm>d__11&)
+		// System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<ET.ETTaskCompleted,PlayBGMHandler/<OnEvent>d__0>(ET.ETTaskCompleted&,PlayBGMHandler/<OnEvent>d__0&)
+		// System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<ET.ETTaskCompleted,LaunchSkillEventHandler/<OnEvent>d__0>(ET.ETTaskCompleted&,LaunchSkillEventHandler/<OnEvent>d__0&)
 		// System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask`1/Awaiter<System.Object>,BattleResourceMgr/<InitAsync>d__3>(Cysharp.Threading.Tasks.UniTask`1/Awaiter<System.Object>&,BattleResourceMgr/<InitAsync>d__3&)
-		// System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<System.Object,ET.Client.EnterMapHelper/<EnterMapAsync>d__0>(System.Object&,ET.Client.EnterMapHelper/<EnterMapAsync>d__0&)
-		// System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<System.Object,ET.Client.RouterAddressComponentSystem/<WaitTenMinGetAllRouter>d__3>(System.Object&,ET.Client.RouterAddressComponentSystem/<WaitTenMinGetAllRouter>d__3&)
-		// System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter`1<System.ValueTuple`2<System.UInt32,System.UInt32>>,ET.Client.RouterCheckComponentAwakeSystem/<CheckAsync>d__1>(System.Runtime.CompilerServices.TaskAwaiter`1<System.ValueTuple`2<System.UInt32,System.UInt32>>&,ET.Client.RouterCheckComponentAwakeSystem/<CheckAsync>d__1&)
-		// System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<System.Object,ET.Client.AppStartInitFinish_CreateLoginUI/<Run>d__2>(System.Object&,ET.Client.AppStartInitFinish_CreateLoginUI/<Run>d__2&)
+		// System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<ET.ETTaskCompleted,ET.Client.RankNotifyHandler/<Run>d__0>(ET.ETTaskCompleted&,ET.Client.RankNotifyHandler/<Run>d__0&)
+		// System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<ET.ETTaskCompleted,ET.Client.NetClientComponentOnReadEvent/<OnEvent>d__0>(ET.ETTaskCompleted&,ET.Client.NetClientComponentOnReadEvent/<OnEvent>d__0&)
+		// System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<ET.ETTaskCompleted,ET.Client.PlayEffectEventHandler/<OnEvent>d__1>(ET.ETTaskCompleted&,ET.Client.PlayEffectEventHandler/<OnEvent>d__1&)
+		// System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<ET.ETTaskCompleted,ET.Client.CameraEventHandler/<OnEvent>d__0>(ET.ETTaskCompleted&,ET.Client.CameraEventHandler/<OnEvent>d__0&)
 		// System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<System.Object,ET.Entry/<StartAsync>d__2>(System.Object&,ET.Entry/<StartAsync>d__2&)
-		// System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<ET.ETTaskCompleted,BattleObject/AfterCreateCurrentScene_Battle/<Run>d__0>(ET.ETTaskCompleted&,BattleObject/AfterCreateCurrentScene_Battle/<Run>d__0&)
+		// System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<ET.ETTaskCompleted,ET.Client.CameraMgr/SceneChangeFinishEvent/<OnEvent>d__0>(ET.ETTaskCompleted&,ET.Client.CameraMgr/SceneChangeFinishEvent/<OnEvent>d__0&)
+		// System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<ET.ETTaskCompleted,BattleObject/AfterCreateCurrentScene_Battle/<OnEvent>d__0>(ET.ETTaskCompleted&,BattleObject/AfterCreateCurrentScene_Battle/<OnEvent>d__0&)
+		// System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<ET.ETTaskCompleted,ET.Client.SyncUnitPosEventHandler/<OnEvent>d__0>(ET.ETTaskCompleted&,ET.Client.SyncUnitPosEventHandler/<OnEvent>d__0&)
+		// System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<ET.ETTaskCompleted,ET.Client.AnimatorEventHandler/<OnEvent>d__0>(ET.ETTaskCompleted&,ET.Client.AnimatorEventHandler/<OnEvent>d__0&)
 		// System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<System.Object,ET.Client.OnNewZoneObjectHandler/<CreateHeadbar>d__4>(System.Object&,ET.Client.OnNewZoneObjectHandler/<CreateHeadbar>d__4&)
 		// System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<System.Object,ET.Client.OnNewZoneObjectHandler/<CreateSpellModel>d__3>(System.Object&,ET.Client.OnNewZoneObjectHandler/<CreateSpellModel>d__3&)
 		// System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<System.Object,ET.Client.OnNewZoneObjectHandler/<CreatUnitModel>d__2>(System.Object&,ET.Client.OnNewZoneObjectHandler/<CreatUnitModel>d__2&)
-		// System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<ET.ETTaskCompleted,ET.Client.OnDestroyZoneObjectHandler/<Run>d__0>(ET.ETTaskCompleted&,ET.Client.OnDestroyZoneObjectHandler/<Run>d__0&)
-		// System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<System.Object,ET.Client.RouterCheckComponentAwakeSystem/<CheckAsync>d__1>(System.Object&,ET.Client.RouterCheckComponentAwakeSystem/<CheckAsync>d__1&)
-		// System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<System.Object,ET.Client.SceneChangeFinishEvent_CreateUIHelp/<asyncTask>d__1>(System.Object&,ET.Client.SceneChangeFinishEvent_CreateUIHelp/<asyncTask>d__1&)
-		// System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask`1/Awaiter<System.Object>,ET.Client.SceneChangeStart_AddComponent/<Run>d__0>(Cysharp.Threading.Tasks.UniTask`1/Awaiter<System.Object>&,ET.Client.SceneChangeStart_AddComponent/<Run>d__0&)
-		// System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<System.Object,ET.Client.SceneChangeStart_AddComponent/<Run>d__0>(System.Object&,ET.Client.SceneChangeStart_AddComponent/<Run>d__0&)
-		// System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<System.Object,ET.Client.GameObjectPool/<CacheSceneObject>d__5>(System.Object&,ET.Client.GameObjectPool/<CacheSceneObject>d__5&)
-		// System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask`1/Awaiter<System.Object>,ET.Client.GameObjectPool/<CachePrefab>d__4>(Cysharp.Threading.Tasks.UniTask`1/Awaiter<System.Object>&,ET.Client.GameObjectPool/<CachePrefab>d__4&)
-		// System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<ET.ETTaskCompleted,ET.Client.AfterCreateCurrentScene_AddComponent/<Run>d__0>(ET.ETTaskCompleted&,ET.Client.AfterCreateCurrentScene_AddComponent/<Run>d__0&)
-		// System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<System.Object,ET.Client.EntryEvent3_InitClient/<Run>d__0>(System.Object&,ET.Client.EntryEvent3_InitClient/<Run>d__0&)
-		// System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<System.Object,ET.Client.PlayEffectEventHandler/<ProcessLauncheffectTag>d__2>(System.Object&,ET.Client.PlayEffectEventHandler/<ProcessLauncheffectTag>d__2&)
+		// System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<ET.ETTaskCompleted,ET.Client.OnNewZoneObjectHandler/<OnEvent>d__0>(ET.ETTaskCompleted&,ET.Client.OnNewZoneObjectHandler/<OnEvent>d__0&)
+		// System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<ET.ETTaskCompleted,ET.Client.OnDestroyZoneObjectHandler/<OnEvent>d__0>(ET.ETTaskCompleted&,ET.Client.OnDestroyZoneObjectHandler/<OnEvent>d__0&)
+		// System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<ET.ETTaskCompleted,ET.Client.LoginFinish_RemoveLoginUI/<OnEvent>d__0>(ET.ETTaskCompleted&,ET.Client.LoginFinish_RemoveLoginUI/<OnEvent>d__0&)
+		// System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<System.Object,ET.Client.AppStartInitFinish_CreateLoginUI/<OnEvent>d__2>(System.Object&,ET.Client.AppStartInitFinish_CreateLoginUI/<OnEvent>d__2&)
+		// System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<ET.ETTaskCompleted,ET.Client.RankEventHandler/<OnEvent>d__0>(ET.ETTaskCompleted&,ET.Client.RankEventHandler/<OnEvent>d__0&)
+		// System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<ET.ETTaskCompleted,ET.Client.ShowUIAnimationHandler/<OnEvent>d__0>(ET.ETTaskCompleted&,ET.Client.ShowUIAnimationHandler/<OnEvent>d__0&)
+		// System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<ET.ETTaskCompleted,ET.Client.SkillChangeEventHandler/<OnEvent>d__0>(ET.ETTaskCompleted&,ET.Client.SkillChangeEventHandler/<OnEvent>d__0&)
+		// System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<ET.ETTaskCompleted,ET.Client.BuffChangeEventHandler/<OnEvent>d__0>(ET.ETTaskCompleted&,ET.Client.BuffChangeEventHandler/<OnEvent>d__0&)
 		// System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<System.Object,ET.Client.BuffChangeEventHandler/<AddBuff>d__1>(System.Object&,ET.Client.BuffChangeEventHandler/<AddBuff>d__1&)
-		// System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<ET.ETTaskCompleted,ET.Client.NetClientComponentOnReadEvent/<Run>d__0>(ET.ETTaskCompleted&,ET.Client.NetClientComponentOnReadEvent/<Run>d__0&)
-		// System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<ET.ETTaskCompleted,ET.Client.SceneChangeHelper/<SceneChangeTo>d__0>(ET.ETTaskCompleted&,ET.Client.SceneChangeHelper/<SceneChangeTo>d__0&)
+		// System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<System.Object,ET.Client.PlayEffectEventHandler/<ProcessLauncheffectTag>d__2>(System.Object&,ET.Client.PlayEffectEventHandler/<ProcessLauncheffectTag>d__2&)
+		// System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<System.Object,ET.Client.EntryEvent3_InitClient/<OnEvent>d__0>(System.Object&,ET.Client.EntryEvent3_InitClient/<OnEvent>d__0&)
+		// System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<ET.ETTaskCompleted,ET.Client.HPRefreshEventHandler/<OnEvent>d__4>(ET.ETTaskCompleted&,ET.Client.HPRefreshEventHandler/<OnEvent>d__4&)
+		// System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask`1/Awaiter<System.Object>,ET.Client.GameObjectPool/<CachePrefab>d__4>(Cysharp.Threading.Tasks.UniTask`1/Awaiter<System.Object>&,ET.Client.GameObjectPool/<CachePrefab>d__4&)
+		// System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<ET.ETTaskCompleted,ET.Client.AfterCreateCurrentScene_AddComponent/<OnEvent>d__0>(ET.ETTaskCompleted&,ET.Client.AfterCreateCurrentScene_AddComponent/<OnEvent>d__0&)
 		// System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask`1/Awaiter<System.Object>,ET.Client.GameObjectPool/<CacheSceneObject>d__5>(Cysharp.Threading.Tasks.UniTask`1/Awaiter<System.Object>&,ET.Client.GameObjectPool/<CacheSceneObject>d__5&)
-		// System.Void ET.ETAsyncTaskMethodBuilder::Start<ET.Client.OnDestroyZoneObjectHandler/<Run>d__0>(ET.Client.OnDestroyZoneObjectHandler/<Run>d__0&)
-		// System.Void ET.ETAsyncTaskMethodBuilder::Start<ET.Client.LoginFinish_RemoveLoginUI/<Run>d__0>(ET.Client.LoginFinish_RemoveLoginUI/<Run>d__0&)
-		// System.Void ET.ETAsyncTaskMethodBuilder::Start<ET.Client.OnNewZoneObjectHandler/<CreatUnitModel>d__2>(ET.Client.OnNewZoneObjectHandler/<CreatUnitModel>d__2&)
-		// System.Void ET.ETAsyncTaskMethodBuilder::Start<ET.Client.AppStartInitFinish_CreateLoginUI/<Run>d__2>(ET.Client.AppStartInitFinish_CreateLoginUI/<Run>d__2&)
+		// System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask`1/Awaiter<System.Object>,ET.Client.SceneChangeStart_AddComponent/<OnEvent>d__0>(Cysharp.Threading.Tasks.UniTask`1/Awaiter<System.Object>&,ET.Client.SceneChangeStart_AddComponent/<OnEvent>d__0&)
+		// System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<System.Object,ET.Client.SceneChangeStart_AddComponent/<OnEvent>d__0>(System.Object&,ET.Client.SceneChangeStart_AddComponent/<OnEvent>d__0&)
+		// System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<System.Object,ET.Client.SceneChangeFinishEvent_CreateUIHelp/<OnEvent>d__0>(System.Object&,ET.Client.SceneChangeFinishEvent_CreateUIHelp/<OnEvent>d__0&)
+		// System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<System.Object,ET.Client.GameObjectPool/<CacheSceneObject>d__5>(System.Object&,ET.Client.GameObjectPool/<CacheSceneObject>d__5&)
+		// System.Void ET.ETAsyncTaskMethodBuilder::Start<BattleObject/AfterCreateCurrentScene_Battle/<OnEvent>d__0>(BattleObject/AfterCreateCurrentScene_Battle/<OnEvent>d__0&)
+		// System.Void ET.ETAsyncTaskMethodBuilder::Start<ET.Client.AnimatorEventHandler/<OnEvent>d__0>(ET.Client.AnimatorEventHandler/<OnEvent>d__0&)
+		// System.Void ET.ETAsyncTaskMethodBuilder::Start<ET.Client.CameraMgr/SceneChangeFinishEvent/<OnEvent>d__0>(ET.Client.CameraMgr/SceneChangeFinishEvent/<OnEvent>d__0&)
+		// System.Void ET.ETAsyncTaskMethodBuilder::Start<ET.Client.SyncUnitPosEventHandler/<OnEvent>d__0>(ET.Client.SyncUnitPosEventHandler/<OnEvent>d__0&)
 		// System.Void ET.ETAsyncTaskMethodBuilder::Start<ET.Client.OnNewZoneObjectHandler/<CreateHeadbar>d__4>(ET.Client.OnNewZoneObjectHandler/<CreateHeadbar>d__4&)
-		// System.Void ET.ETAsyncTaskMethodBuilder::Start<BattleObject/AfterCreateCurrentScene_Battle/<Run>d__0>(BattleObject/AfterCreateCurrentScene_Battle/<Run>d__0&)
-		// System.Void ET.ETAsyncTaskMethodBuilder::Start<ET.Client.OnNewZoneObjectHandler/<CreateSpellModel>d__3>(ET.Client.OnNewZoneObjectHandler/<CreateSpellModel>d__3&)
-		// System.Void ET.ETAsyncTaskMethodBuilder::Start<ET.Client.SceneChangeFinishEvent_CreateUIHelp/<asyncTask>d__1>(ET.Client.SceneChangeFinishEvent_CreateUIHelp/<asyncTask>d__1&)
 		// System.Void ET.ETAsyncTaskMethodBuilder::Start<ET.Entry/<StartAsync>d__2>(ET.Entry/<StartAsync>d__2&)
-		// System.Void ET.ETAsyncTaskMethodBuilder::Start<ET.EntryEvent1_InitShare/<Run>d__0>(ET.EntryEvent1_InitShare/<Run>d__0&)
-		// System.Void ET.ETAsyncTaskMethodBuilder::Start<ET.Client.EntryEvent2_InitClient/<Run>d__0>(ET.Client.EntryEvent2_InitClient/<Run>d__0&)
-		// System.Void ET.ETAsyncTaskMethodBuilder::Start<ET.Client.EnterMapHelper/<EnterMapAsync>d__0>(ET.Client.EnterMapHelper/<EnterMapAsync>d__0&)
+		// System.Void ET.ETAsyncTaskMethodBuilder::Start<ET.Client.OnNewZoneObjectHandler/<CreatUnitModel>d__2>(ET.Client.OnNewZoneObjectHandler/<CreatUnitModel>d__2&)
+		// System.Void ET.ETAsyncTaskMethodBuilder::Start<ET.Client.PlayEffectEventHandler/<OnEvent>d__1>(ET.Client.PlayEffectEventHandler/<OnEvent>d__1&)
+		// System.Void ET.ETAsyncTaskMethodBuilder::Start<ET.BattleFuncHandler/<OnEvent>d__0>(ET.BattleFuncHandler/<OnEvent>d__0&)
+		// System.Void ET.ETAsyncTaskMethodBuilder::Start<ET.Client.BuffChangeEventHandler/<AddBuff>d__1>(ET.Client.BuffChangeEventHandler/<AddBuff>d__1&)
+		// System.Void ET.ETAsyncTaskMethodBuilder::Start<ET.Client.BuffChangeEventHandler/<OnEvent>d__0>(ET.Client.BuffChangeEventHandler/<OnEvent>d__0&)
+		// System.Void ET.ETAsyncTaskMethodBuilder::Start<ET.EntryEvent1_InitShare/<OnEvent>d__0>(ET.EntryEvent1_InitShare/<OnEvent>d__0&)
+		// System.Void ET.ETAsyncTaskMethodBuilder::Start<ET.GameoverEventHandler/<OnEvent>d__0>(ET.GameoverEventHandler/<OnEvent>d__0&)
+		// System.Void ET.ETAsyncTaskMethodBuilder::Start<ET.Client.CameraEventHandler/<OnEvent>d__0>(ET.Client.CameraEventHandler/<OnEvent>d__0&)
+		// System.Void ET.ETAsyncTaskMethodBuilder::Start<ET.Client.NetClientComponentOnReadEvent/<OnEvent>d__0>(ET.Client.NetClientComponentOnReadEvent/<OnEvent>d__0&)
+		// System.Void ET.ETAsyncTaskMethodBuilder::Start<ET.EntryLoadCfg_Client/<OnEvent>d__0>(ET.EntryLoadCfg_Client/<OnEvent>d__0&)
 		// System.Void ET.ETAsyncTaskMethodBuilder::Start<ET.Client.BattlePushHandler/<Run>d__0>(ET.Client.BattlePushHandler/<Run>d__0&)
-		// System.Void ET.ETAsyncTaskMethodBuilder::Start<ET.EntryLoadCfg_Client/<Run>d__0>(ET.EntryLoadCfg_Client/<Run>d__0&)
-		// System.Void ET.ETAsyncTaskMethodBuilder::Start<ET.Client.PingComponentAwakeSystem/<PingAsync>d__1>(ET.Client.PingComponentAwakeSystem/<PingAsync>d__1&)
-		// System.Void ET.ETAsyncTaskMethodBuilder::Start<ET.Client.SceneChangeStart_AddComponent/<Run>d__0>(ET.Client.SceneChangeStart_AddComponent/<Run>d__0&)
-		// System.Void ET.ETAsyncTaskMethodBuilder::Start<SoundManager/<Play3DSound>d__14>(SoundManager/<Play3DSound>d__14&)
-		// System.Void ET.ETAsyncTaskMethodBuilder::Start<ET.Client.RouterAddressComponentSystem/<Init>d__1>(ET.Client.RouterAddressComponentSystem/<Init>d__1&)
-		// System.Void ET.ETAsyncTaskMethodBuilder::Start<ET.Client.RouterAddressComponentSystem/<GetAllRouter>d__2>(ET.Client.RouterAddressComponentSystem/<GetAllRouter>d__2&)
-		// System.Void ET.ETAsyncTaskMethodBuilder::Start<ET.Client.RouterAddressComponentSystem/<WaitTenMinGetAllRouter>d__3>(ET.Client.RouterAddressComponentSystem/<WaitTenMinGetAllRouter>d__3&)
+		// System.Void ET.ETAsyncTaskMethodBuilder::Start<ET.Client.RankNotifyHandler/<Run>d__0>(ET.Client.RankNotifyHandler/<Run>d__0&)
+		// System.Void ET.ETAsyncTaskMethodBuilder::Start<ET.Client.SceneChangeHelper/<SceneChangeTo>d__0>(ET.Client.SceneChangeHelper/<SceneChangeTo>d__0&)
+		// System.Void ET.ETAsyncTaskMethodBuilder::Start<PlayBGMHandler/<OnEvent>d__0>(PlayBGMHandler/<OnEvent>d__0&)
+		// System.Void ET.ETAsyncTaskMethodBuilder::Start<ET.Client.EntryEvent2_InitClient/<OnEvent>d__0>(ET.Client.EntryEvent2_InitClient/<OnEvent>d__0&)
 		// System.Void ET.ETAsyncTaskMethodBuilder::Start<ET.Client.RouterCheckComponentAwakeSystem/<CheckAsync>d__1>(ET.Client.RouterCheckComponentAwakeSystem/<CheckAsync>d__1&)
+		// System.Void ET.ETAsyncTaskMethodBuilder::Start<ET.Client.EnterMapHelper/<EnterMapAsync>d__0>(ET.Client.EnterMapHelper/<EnterMapAsync>d__0&)
+		// System.Void ET.ETAsyncTaskMethodBuilder::Start<ET.Client.RouterAddressComponentSystem/<WaitTenMinGetAllRouter>d__3>(ET.Client.RouterAddressComponentSystem/<WaitTenMinGetAllRouter>d__3&)
+		// System.Void ET.ETAsyncTaskMethodBuilder::Start<ET.Client.RouterAddressComponentSystem/<GetAllRouter>d__2>(ET.Client.RouterAddressComponentSystem/<GetAllRouter>d__2&)
+		// System.Void ET.ETAsyncTaskMethodBuilder::Start<ET.Client.RouterAddressComponentSystem/<Init>d__1>(ET.Client.RouterAddressComponentSystem/<Init>d__1&)
+		// System.Void ET.ETAsyncTaskMethodBuilder::Start<ET.Client.PlayEffectEventHandler/<ProcessLauncheffectTag>d__2>(ET.Client.PlayEffectEventHandler/<ProcessLauncheffectTag>d__2&)
+		// System.Void ET.ETAsyncTaskMethodBuilder::Start<ET.Client.OnNewZoneObjectHandler/<CreateSpellModel>d__3>(ET.Client.OnNewZoneObjectHandler/<CreateSpellModel>d__3&)
+		// System.Void ET.ETAsyncTaskMethodBuilder::Start<ET.Client.PingComponentAwakeSystem/<PingAsync>d__1>(ET.Client.PingComponentAwakeSystem/<PingAsync>d__1&)
+		// System.Void ET.ETAsyncTaskMethodBuilder::Start<ET.Client.ShowUIAnimationHandler/<OnEvent>d__0>(ET.Client.ShowUIAnimationHandler/<OnEvent>d__0&)
+		// System.Void ET.ETAsyncTaskMethodBuilder::Start<ET.Client.AppStartInitFinish_CreateLoginUI/<OnEvent>d__2>(ET.Client.AppStartInitFinish_CreateLoginUI/<OnEvent>d__2&)
 		// System.Void ET.ETAsyncTaskMethodBuilder::Start<SoundManager/<PlayUISound>d__13>(SoundManager/<PlayUISound>d__13&)
-		// System.Void ET.ETAsyncTaskMethodBuilder::Start<ET.Client.SceneChangeHelper/<SceneChangeTo>d__0>(ET.Client.SceneChangeHelper/<SceneChangeTo>d__0&)
-		// System.Void ET.ETAsyncTaskMethodBuilder::Start<SoundManager/<PlayBgm>d__11>(SoundManager/<PlayBgm>d__11&)
-		// System.Void ET.ETAsyncTaskMethodBuilder::Start<ET.Client.GameObjectPool/<CachePrefab>d__4>(ET.Client.GameObjectPool/<CachePrefab>d__4&)
-		// System.Void ET.ETAsyncTaskMethodBuilder::Start<ET.Client.GameObjectPool/<CacheSceneObject>d__5>(ET.Client.GameObjectPool/<CacheSceneObject>d__5&)
-		// System.Void ET.ETAsyncTaskMethodBuilder::Start<ET.Client.AfterCreateCurrentScene_AddComponent/<Run>d__0>(ET.Client.AfterCreateCurrentScene_AddComponent/<Run>d__0&)
-		// System.Void ET.ETAsyncTaskMethodBuilder::Start<ET.Client.EntryEvent3_InitClient/<Run>d__0>(ET.Client.EntryEvent3_InitClient/<Run>d__0&)
+		// System.Void ET.ETAsyncTaskMethodBuilder::Start<SoundManager/<Play3DSound>d__14>(SoundManager/<Play3DSound>d__14&)
+		// System.Void ET.ETAsyncTaskMethodBuilder::Start<ET.Client.LoginFinish_RemoveLoginUI/<OnEvent>d__0>(ET.Client.LoginFinish_RemoveLoginUI/<OnEvent>d__0&)
+		// System.Void ET.ETAsyncTaskMethodBuilder::Start<ET.Client.EntryEvent3_InitClient/<OnEvent>d__0>(ET.Client.EntryEvent3_InitClient/<OnEvent>d__0&)
+		// System.Void ET.ETAsyncTaskMethodBuilder::Start<ET.Client.RankEventHandler/<OnEvent>d__0>(ET.Client.RankEventHandler/<OnEvent>d__0&)
+		// System.Void ET.ETAsyncTaskMethodBuilder::Start<ET.Client.HPRefreshEventHandler/<OnEvent>d__4>(ET.Client.HPRefreshEventHandler/<OnEvent>d__4&)
+		// System.Void ET.ETAsyncTaskMethodBuilder::Start<ET.Client.SkillChangeEventHandler/<OnEvent>d__0>(ET.Client.SkillChangeEventHandler/<OnEvent>d__0&)
+		// System.Void ET.ETAsyncTaskMethodBuilder::Start<ET.Client.SceneChangeFinishEvent_CreateUIHelp/<OnEvent>d__0>(ET.Client.SceneChangeFinishEvent_CreateUIHelp/<OnEvent>d__0&)
+		// System.Void ET.ETAsyncTaskMethodBuilder::Start<ET.Client.SceneChangeStart_AddComponent/<OnEvent>d__0>(ET.Client.SceneChangeStart_AddComponent/<OnEvent>d__0&)
+		// System.Void ET.ETAsyncTaskMethodBuilder::Start<ChangeModelEventHandler/<OnEvent>d__0>(ChangeModelEventHandler/<OnEvent>d__0&)
 		// System.Void ET.ETAsyncTaskMethodBuilder::Start<BattleResourceMgr/<InitAsync>d__3>(BattleResourceMgr/<InitAsync>d__3&)
-		// System.Void ET.ETAsyncTaskMethodBuilder::Start<ET.Client.PlayEffectEventHandler/<ProcessLauncheffectTag>d__2>(ET.Client.PlayEffectEventHandler/<ProcessLauncheffectTag>d__2&)
-		// System.Void ET.ETAsyncTaskMethodBuilder::Start<ET.Client.RankNotifyHandler/<Run>d__0>(ET.Client.RankNotifyHandler/<Run>d__0&)
-		// System.Void ET.ETAsyncTaskMethodBuilder::Start<ET.Client.NetClientComponentOnReadEvent/<Run>d__0>(ET.Client.NetClientComponentOnReadEvent/<Run>d__0&)
-		// System.Void ET.ETAsyncTaskMethodBuilder::Start<ET.Client.BuffChangeEventHandler/<AddBuff>d__1>(ET.Client.BuffChangeEventHandler/<AddBuff>d__1&)
-		// System.Void ET.ETAsyncTaskMethodBuilder`1<System.UInt32>::AwaitUnsafeOnCompleted<System.Object,ET.Client.RouterHelper/<Connect>d__2>(System.Object&,ET.Client.RouterHelper/<Connect>d__2&)
-		// System.Void ET.ETAsyncTaskMethodBuilder`1<System.ValueTuple`2<System.UInt32,System.Object>>::AwaitUnsafeOnCompleted<System.Object,ET.Client.RouterHelper/<GetRouterAddress>d__1>(System.Object&,ET.Client.RouterHelper/<GetRouterAddress>d__1&)
-		// System.Void ET.ETAsyncTaskMethodBuilder`1<System.Object>::AwaitUnsafeOnCompleted<System.Object,ET.Client.RouterHelper/<CreateRouterSession>d__0>(System.Object&,ET.Client.RouterHelper/<CreateRouterSession>d__0&)
-		// System.Void ET.ETAsyncTaskMethodBuilder`1<System.Object>::AwaitUnsafeOnCompleted<ET.ETTaskCompleted,ET.Client.SceneFactory/<CreateClientScene>d__0>(ET.ETTaskCompleted&,ET.Client.SceneFactory/<CreateClientScene>d__0&)
-		// System.Void ET.ETAsyncTaskMethodBuilder`1<System.Object>::AwaitUnsafeOnCompleted<System.Object,ET.SessionSystem/<Call>d__3>(System.Object&,ET.SessionSystem/<Call>d__3&)
-		// System.Void ET.ETAsyncTaskMethodBuilder`1<System.Object>::AwaitUnsafeOnCompleted<System.Object,ET.SessionSystem/<Call>d__4>(System.Object&,ET.SessionSystem/<Call>d__4&)
-		// System.Void ET.ETAsyncTaskMethodBuilder`1<System.UInt32>::AwaitUnsafeOnCompleted<System.Object,ET.Client.EffectMgr/<PlayEffect>d__4>(System.Object&,ET.Client.EffectMgr/<PlayEffect>d__4&)
+		// System.Void ET.ETAsyncTaskMethodBuilder::Start<ET.Client.OnDestroyZoneObjectHandler/<OnEvent>d__0>(ET.Client.OnDestroyZoneObjectHandler/<OnEvent>d__0&)
+		// System.Void ET.ETAsyncTaskMethodBuilder::Start<ET.Client.OnNewZoneObjectHandler/<OnEvent>d__0>(ET.Client.OnNewZoneObjectHandler/<OnEvent>d__0&)
+		// System.Void ET.ETAsyncTaskMethodBuilder::Start<ET.Client.GameObjectPool/<CacheSceneObject>d__5>(ET.Client.GameObjectPool/<CacheSceneObject>d__5&)
+		// System.Void ET.ETAsyncTaskMethodBuilder::Start<ET.Client.GameObjectPool/<CachePrefab>d__4>(ET.Client.GameObjectPool/<CachePrefab>d__4&)
+		// System.Void ET.ETAsyncTaskMethodBuilder::Start<ET.Client.AfterCreateCurrentScene_AddComponent/<OnEvent>d__0>(ET.Client.AfterCreateCurrentScene_AddComponent/<OnEvent>d__0&)
+		// System.Void ET.ETAsyncTaskMethodBuilder::Start<LaunchSkillEventHandler/<OnEvent>d__0>(LaunchSkillEventHandler/<OnEvent>d__0&)
+		// System.Void ET.ETAsyncTaskMethodBuilder::Start<SoundManager/<PlayBgm>d__11>(SoundManager/<PlayBgm>d__11&)
+		// System.Void ET.ETAsyncTaskMethodBuilder`1<System.Object>::AwaitUnsafeOnCompleted<System.Object,ET.Client.UICommonDialog1/<Show>d__0>(System.Object&,ET.Client.UICommonDialog1/<Show>d__0&)
+		// System.Void ET.ETAsyncTaskMethodBuilder`1<System.Object>::AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask`1/Awaiter<System.Object>,ET.Client.GameObjectPool/<AcquireSound>d__11>(Cysharp.Threading.Tasks.UniTask`1/Awaiter<System.Object>&,ET.Client.GameObjectPool/<AcquireSound>d__11&)
 		// System.Void ET.ETAsyncTaskMethodBuilder`1<System.Object>::AwaitUnsafeOnCompleted<System.Object,ET.Client.GameObjectPool/<AcquireHeadBar>d__12>(System.Object&,ET.Client.GameObjectPool/<AcquireHeadBar>d__12&)
+		// System.Void ET.ETAsyncTaskMethodBuilder`1<System.Object>::AwaitUnsafeOnCompleted<System.Object,ET.SessionSystem/<Call>d__4>(System.Object&,ET.SessionSystem/<Call>d__4&)
 		// System.Void ET.ETAsyncTaskMethodBuilder`1<System.Object>::AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask`1/Awaiter<System.Object>,ET.Client.UIHelper/<Create>d__0>(Cysharp.Threading.Tasks.UniTask`1/Awaiter<System.Object>&,ET.Client.UIHelper/<Create>d__0&)
-		// System.Void ET.ETAsyncTaskMethodBuilder`1<System.Object>::AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask`1/Awaiter<System.Object>,ET.Client.GameObjectPool/<AcquireSound>d__11>(Cysharp.Threading.Tasks.UniTask`1/Awaiter<System.Object>&,ET.Client.GameObjectPool/<AcquireSound>d__11&)
-		// System.Void ET.ETAsyncTaskMethodBuilder`1<System.Int32>::AwaitUnsafeOnCompleted<System.Object,ET.Client.LoginHelper/<Login>d__0>(System.Object&,ET.Client.LoginHelper/<Login>d__0&)
 		// System.Void ET.ETAsyncTaskMethodBuilder`1<System.Object>::AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask`1/Awaiter<System.Object>,ET.Client.GameObjectPool/<Acquire>d__10>(Cysharp.Threading.Tasks.UniTask`1/Awaiter<System.Object>&,ET.Client.GameObjectPool/<Acquire>d__10&)
+		// System.Void ET.ETAsyncTaskMethodBuilder`1<System.Object>::AwaitUnsafeOnCompleted<System.Object,ET.SessionSystem/<Call>d__3>(System.Object&,ET.SessionSystem/<Call>d__3&)
+		// System.Void ET.ETAsyncTaskMethodBuilder`1<System.Object>::AwaitUnsafeOnCompleted<ET.ETTaskCompleted,ET.Client.SceneFactory/<CreateClientScene>d__0>(ET.ETTaskCompleted&,ET.Client.SceneFactory/<CreateClientScene>d__0&)
 		// System.Void ET.ETAsyncTaskMethodBuilder`1<System.Object>::AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter`1<System.Object>,ET.Client.HttpClientHelper/<Get>d__0>(System.Runtime.CompilerServices.TaskAwaiter`1<System.Object>&,ET.Client.HttpClientHelper/<Get>d__0&)
-		// System.Void ET.ETAsyncTaskMethodBuilder`1<System.Object>::AwaitUnsafeOnCompleted<System.Object,ET.Client.UICommonDialog1/<Show>d__0>(System.Object&,ET.Client.UICommonDialog1/<Show>d__0&)
-		// System.Void ET.ETAsyncTaskMethodBuilder`1<System.Object>::Start<ET.SessionSystem/<Call>d__4>(ET.SessionSystem/<Call>d__4&)
-		// System.Void ET.ETAsyncTaskMethodBuilder`1<System.Object>::Start<ET.SessionSystem/<Call>d__3>(ET.SessionSystem/<Call>d__3&)
+		// System.Void ET.ETAsyncTaskMethodBuilder`1<System.Int32>::AwaitUnsafeOnCompleted<System.Object,ET.Client.LoginHelper/<Login>d__0>(System.Object&,ET.Client.LoginHelper/<Login>d__0&)
+		// System.Void ET.ETAsyncTaskMethodBuilder`1<System.ValueTuple`2<System.UInt32,System.Object>>::AwaitUnsafeOnCompleted<System.Object,ET.Client.RouterHelper/<GetRouterAddress>d__1>(System.Object&,ET.Client.RouterHelper/<GetRouterAddress>d__1&)
+		// System.Void ET.ETAsyncTaskMethodBuilder`1<System.UInt32>::AwaitUnsafeOnCompleted<System.Object,ET.Client.RouterHelper/<Connect>d__2>(System.Object&,ET.Client.RouterHelper/<Connect>d__2&)
+		// System.Void ET.ETAsyncTaskMethodBuilder`1<System.Object>::AwaitUnsafeOnCompleted<System.Object,ET.Client.RouterHelper/<CreateRouterSession>d__0>(System.Object&,ET.Client.RouterHelper/<CreateRouterSession>d__0&)
+		// System.Void ET.ETAsyncTaskMethodBuilder`1<System.UInt32>::AwaitUnsafeOnCompleted<System.Object,ET.Client.EffectMgr/<PlayEffect>d__4>(System.Object&,ET.Client.EffectMgr/<PlayEffect>d__4&)
+		// System.Void ET.ETAsyncTaskMethodBuilder`1<System.Object>::Start<ET.Client.RouterHelper/<CreateRouterSession>d__0>(ET.Client.RouterHelper/<CreateRouterSession>d__0&)
+		// System.Void ET.ETAsyncTaskMethodBuilder`1<System.ValueTuple`2<System.UInt32,System.Object>>::Start<ET.Client.RouterHelper/<GetRouterAddress>d__1>(ET.Client.RouterHelper/<GetRouterAddress>d__1&)
+		// System.Void ET.ETAsyncTaskMethodBuilder`1<System.UInt32>::Start<ET.Client.RouterHelper/<Connect>d__2>(ET.Client.RouterHelper/<Connect>d__2&)
 		// System.Void ET.ETAsyncTaskMethodBuilder`1<ET.Client.Wait_SceneChangeFinish>::Start<ET.ObjectWaitSystem/<Wait>d__4`1<ET.Client.Wait_SceneChangeFinish>>(ET.ObjectWaitSystem/<Wait>d__4`1<ET.Client.Wait_SceneChangeFinish>&)
+		// System.Void ET.ETAsyncTaskMethodBuilder`1<System.Object>::Start<ET.SessionSystem/<Call>d__4>(ET.SessionSystem/<Call>d__4&)
+		// System.Void ET.ETAsyncTaskMethodBuilder`1<System.Object>::Start<ET.Client.SceneFactory/<CreateClientScene>d__0>(ET.Client.SceneFactory/<CreateClientScene>d__0&)
+		// System.Void ET.ETAsyncTaskMethodBuilder`1<System.Object>::Start<ET.Client.UIHelper/<Create>d__0>(ET.Client.UIHelper/<Create>d__0&)
 		// System.Void ET.ETAsyncTaskMethodBuilder`1<System.Object>::Start<ET.Client.UICommonDialog1/<Show>d__0>(ET.Client.UICommonDialog1/<Show>d__0&)
+		// System.Void ET.ETAsyncTaskMethodBuilder`1<System.Object>::Start<ET.Client.HttpClientHelper/<Get>d__0>(ET.Client.HttpClientHelper/<Get>d__0&)
 		// System.Void ET.ETAsyncTaskMethodBuilder`1<System.Int32>::Start<ET.Client.LoginHelper/<Login>d__0>(ET.Client.LoginHelper/<Login>d__0&)
-		// System.Void ET.ETAsyncTaskMethodBuilder`1<System.Object>::Start<ET.Client.UIHelper/<Create>d__0>(ET.Client.UIHelper/<Create>d__0&)
-		// System.Void ET.ETAsyncTaskMethodBuilder`1<System.Object>::Start<ET.Client.GameObjectPool/<AcquireHeadBar>d__12>(ET.Client.GameObjectPool/<AcquireHeadBar>d__12&)
-		// System.Void ET.ETAsyncTaskMethodBuilder`1<System.Object>::Start<ET.Client.GameObjectPool/<AcquireSound>d__11>(ET.Client.GameObjectPool/<AcquireSound>d__11&)
-		// System.Void ET.ETAsyncTaskMethodBuilder`1<System.Object>::Start<ET.Client.GameObjectPool/<Acquire>d__10>(ET.Client.GameObjectPool/<Acquire>d__10&)
-		// System.Void ET.ETAsyncTaskMethodBuilder`1<System.Object>::Start<ET.Client.SceneFactory/<CreateClientScene>d__0>(ET.Client.SceneFactory/<CreateClientScene>d__0&)
-		// System.Void ET.ETAsyncTaskMethodBuilder`1<System.UInt32>::Start<ET.Client.RouterHelper/<Connect>d__2>(ET.Client.RouterHelper/<Connect>d__2&)
-		// System.Void ET.ETAsyncTaskMethodBuilder`1<System.ValueTuple`2<System.UInt32,System.Object>>::Start<ET.Client.RouterHelper/<GetRouterAddress>d__1>(ET.Client.RouterHelper/<GetRouterAddress>d__1&)
-		// System.Void ET.ETAsyncTaskMethodBuilder`1<System.Object>::Start<ET.Client.RouterHelper/<CreateRouterSession>d__0>(ET.Client.RouterHelper/<CreateRouterSession>d__0&)
 		// System.Void ET.ETAsyncTaskMethodBuilder`1<System.UInt32>::Start<ET.Client.EffectMgr/<PlayEffect>d__4>(ET.Client.EffectMgr/<PlayEffect>d__4&)
-		// System.Void ET.ETAsyncTaskMethodBuilder`1<System.Object>::Start<ET.Client.HttpClientHelper/<Get>d__0>(ET.Client.HttpClientHelper/<Get>d__0&)
-		// System.Void ET.EventSystem::Publish<ET.EventType.SceneChangeStart>(ET.Scene,ET.EventType.SceneChangeStart)
-		// System.Void ET.EventSystem::Publish<ET.EventType.AfterCreateCurrentScene>(ET.Scene,ET.EventType.AfterCreateCurrentScene)
-		// System.Void ET.EventSystem::Publish<ET.Client.NetClientComponentOnRead>(ET.Scene,ET.Client.NetClientComponentOnRead)
+		// System.Void ET.ETAsyncTaskMethodBuilder`1<System.Object>::Start<ET.Client.GameObjectPool/<Acquire>d__10>(ET.Client.GameObjectPool/<Acquire>d__10&)
+		// System.Void ET.ETAsyncTaskMethodBuilder`1<System.Object>::Start<ET.Client.GameObjectPool/<AcquireSound>d__11>(ET.Client.GameObjectPool/<AcquireSound>d__11&)
+		// System.Void ET.ETAsyncTaskMethodBuilder`1<System.Object>::Start<ET.SessionSystem/<Call>d__3>(ET.SessionSystem/<Call>d__3&)
+		// System.Void ET.ETAsyncTaskMethodBuilder`1<System.Object>::Start<ET.Client.GameObjectPool/<AcquireHeadBar>d__12>(ET.Client.GameObjectPool/<AcquireHeadBar>d__12&)
 		// System.Void ET.EventSystem::Publish<System.Object>(System.Object)
-		// System.Void ET.EventSystem::Publish<ET.EventType.OnDestroyZoneObject>(ET.Scene,ET.EventType.OnDestroyZoneObject)
-		// ET.ETTask ET.EventSystem::PublishAsync<ET.EventType.LoginFinish>(ET.Scene,ET.EventType.LoginFinish)
-		// ET.ETTask ET.EventSystem::PublishAsync<ET.EventType.EntryLoadCfg>(ET.Scene,ET.EventType.EntryLoadCfg)
-		// ET.ETTask ET.EventSystem::PublishAsync<ET.EventType.EntryEvent1>(ET.Scene,ET.EventType.EntryEvent1)
-		// ET.ETTask ET.EventSystem::PublishAsync<ET.EventType.EntryEvent2>(ET.Scene,ET.EventType.EntryEvent2)
-		// ET.ETTask ET.EventSystem::PublishAsync<ET.EventType.EntryEvent3>(ET.Scene,ET.EventType.EntryEvent3)
-		// ET.ETTask ET.EventSystem::PublishAsync<ET.EventType.AppStartInitFinish>(ET.Scene,ET.EventType.AppStartInitFinish)
+		// ET.ETTask ET.EventSystem::PublishWait<System.Object>(System.Object)
 		// System.Object ET.Game::AddSingleton<System.Object>()
 		// System.Object ET.JsonHelper::FromJson<System.Object>(System.String)
 		// System.Object ET.ObjectPool::Fetch<System.Object>()
@@ -358,17 +372,17 @@ public class AOTGenericReferences : UnityEngine.MonoBehaviour
 		// System.Void System.Array::Sort<System.Object>(System.Object[],System.Collections.Generic.IComparer`1<System.Object>)
 		// System.Boolean System.Linq.Enumerable::Contains<System.Int32>(System.Collections.Generic.IEnumerable`1<System.Int32>,System.Int32)
 		// System.Collections.Generic.KeyValuePair`2<System.UInt32,System.Object> System.Linq.Enumerable::First<System.Collections.Generic.KeyValuePair`2<System.UInt32,System.Object>>(System.Collections.Generic.IEnumerable`1<System.Collections.Generic.KeyValuePair`2<System.UInt32,System.Object>>)
+		// System.Object[] System.Linq.Enumerable::ToArray<System.Object>(System.Collections.Generic.IEnumerable`1<System.Object>)
 		// ET.RpcInfo[] System.Linq.Enumerable::ToArray<ET.RpcInfo>(System.Collections.Generic.IEnumerable`1<ET.RpcInfo>)
 		// System.Int32[] System.Linq.Enumerable::ToArray<System.Int32>(System.Collections.Generic.IEnumerable`1<System.Int32>)
-		// System.Object[] System.Linq.Enumerable::ToArray<System.Object>(System.Collections.Generic.IEnumerable`1<System.Object>)
-		// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder::AwaitUnsafeOnCompleted<System.Object,ET.GameoverEventHandler/<OnEvent>d__0>(System.Object&,ET.GameoverEventHandler/<OnEvent>d__0&)
+		// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder::AwaitUnsafeOnCompleted<System.Object,ET.Client.UIHelper/<ShowLoadingUI>d__5>(System.Object&,ET.Client.UIHelper/<ShowLoadingUI>d__5&)
 		// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder::AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask`1/Awaiter<System.Object>,ET.Client.UIHelper/<LoadPackageInternalAsync>d__1>(Cysharp.Threading.Tasks.UniTask`1/Awaiter<System.Object>&,ET.Client.UIHelper/<LoadPackageInternalAsync>d__1&)
 		// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder::AwaitUnsafeOnCompleted<System.Object,ET.Client.BuffChangeEventHandler/<>c__DisplayClass1_0/<<AddBuff>b__0>d>(System.Object&,ET.Client.BuffChangeEventHandler/<>c__DisplayClass1_0/<<AddBuff>b__0>d&)
-		// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder::AwaitUnsafeOnCompleted<System.Object,ET.Client.AppStartInitFinish_CreateLoginUI/<>c__DisplayClass5_0/<<InitLogin>b__0>d>(System.Object&,ET.Client.AppStartInitFinish_CreateLoginUI/<>c__DisplayClass5_0/<<InitLogin>b__0>d&)
+		// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder::AwaitUnsafeOnCompleted<System.Object,ET.Client.AppStartInitFinish_CreateLoginUI/<>c__DisplayClass5_0/<<InitLogin>b__1>d>(System.Object&,ET.Client.AppStartInitFinish_CreateLoginUI/<>c__DisplayClass5_0/<<InitLogin>b__1>d&)
 		// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder::Start<ET.Client.UIHelper/<LoadPackageInternalAsync>d__1>(ET.Client.UIHelper/<LoadPackageInternalAsync>d__1&)
-		// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder::Start<ET.GameoverEventHandler/<OnEvent>d__0>(ET.GameoverEventHandler/<OnEvent>d__0&)
+		// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder::Start<ET.Client.UIHelper/<ShowLoadingUI>d__5>(ET.Client.UIHelper/<ShowLoadingUI>d__5&)
 		// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder::Start<ET.Client.BuffChangeEventHandler/<>c__DisplayClass1_0/<<AddBuff>b__0>d>(ET.Client.BuffChangeEventHandler/<>c__DisplayClass1_0/<<AddBuff>b__0>d&)
-		// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder::Start<ET.Client.AppStartInitFinish_CreateLoginUI/<>c__DisplayClass5_0/<<InitLogin>b__0>d>(ET.Client.AppStartInitFinish_CreateLoginUI/<>c__DisplayClass5_0/<<InitLogin>b__0>d&)
+		// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder::Start<ET.Client.AppStartInitFinish_CreateLoginUI/<>c__DisplayClass5_0/<<InitLogin>b__1>d>(ET.Client.AppStartInitFinish_CreateLoginUI/<>c__DisplayClass5_0/<<InitLogin>b__1>d&)
 		// System.Object System.Threading.Interlocked::CompareExchange<System.Object>(System.Object&,System.Object,System.Object)
 		// System.Object UnityEngine.Component::GetComponent<System.Object>()
 		// System.Object UnityEngine.Component::GetComponentInChildren<System.Object>()
@@ -376,8 +390,8 @@ public class AOTGenericReferences : UnityEngine.MonoBehaviour
 		// System.Object[] UnityEngine.Component::GetComponentsInChildren<System.Object>()
 		// System.Object UnityEngine.GameObject::GetComponent<System.Object>()
 		// System.Object[] UnityEngine.GameObject::GetComponentsInChildren<System.Object>(System.Boolean)
-		// System.Object UnityEngine.Object::Instantiate<System.Object>(System.Object)
 		// System.Object UnityEngine.Object::Instantiate<System.Object>(System.Object,UnityEngine.Transform,System.Boolean)
+		// System.Object UnityEngine.Object::Instantiate<System.Object>(System.Object)
 		// System.Object YooAsset.AssetOperationHandle::GetAssetObject<System.Object>()
 	}
 }

+ 20 - 2
Unity/Assets/HybridCLRData/Generated/link.xml

@@ -4,6 +4,7 @@
     <type fullname="Animancer.AnimancerComponent" preserve="all" />
     <type fullname="Animancer.AnimancerEvent" preserve="all" />
     <type fullname="Animancer.AnimancerEvent/Sequence" preserve="all" />
+    <type fullname="Animancer.AnimancerPlayable" preserve="all" />
     <type fullname="Animancer.AnimancerState" preserve="all" />
     <type fullname="Animancer.AnimancerTransition`1" preserve="all" />
     <type fullname="Animancer.ClipState" preserve="all" />
@@ -40,7 +41,10 @@
     <type fullname="FairyGUI.GObject" preserve="all" />
     <type fullname="FairyGUI.GProgressBar" preserve="all" />
     <type fullname="FairyGUI.GRoot" preserve="all" />
+    <type fullname="FairyGUI.GTextField" preserve="all" />
+    <type fullname="FairyGUI.GTextInput" preserve="all" />
     <type fullname="FairyGUI.PackageItem" preserve="all" />
+    <type fullname="FairyGUI.Transition" preserve="all" />
     <type fullname="FairyGUI.UIPackage" preserve="all" />
     <type fullname="FairyGUI.UIPackage/LoadResourceAsync" preserve="all" />
   </assembly>
@@ -286,7 +290,6 @@
     <type fullname="Cysharp.Threading.Tasks.UniTask`1/Awaiter" preserve="all" />
   </assembly>
   <assembly fullname="Unity.Core">
-    <type fullname="ET.AEvent`1" preserve="all" />
     <type fullname="ET.AService" preserve="all" />
     <type fullname="ET.ATimer`1" preserve="all" />
     <type fullname="ET.AwakeSystem`1" preserve="all" />
@@ -329,7 +332,6 @@
     <type fullname="ET.LoadSystem`1" preserve="all" />
     <type fullname="ET.Log" preserve="all" />
     <type fullname="ET.Logger" preserve="all" />
-    <type fullname="ET.MD5Helper" preserve="all" />
     <type fullname="ET.MessageAttribute" preserve="all" />
     <type fullname="ET.MongoHelper" preserve="all" />
     <type fullname="ET.NetServices" preserve="all" />
@@ -368,10 +370,22 @@
     <type fullname="Unity.Mathematics.float3" preserve="all" />
     <type fullname="Unity.Mathematics.quaternion" preserve="all" />
   </assembly>
+  <assembly fullname="Unity.RenderPipelines.Core.Runtime">
+    <type fullname="UnityEngine.Rendering.Volume" preserve="all" />
+    <type fullname="UnityEngine.Rendering.VolumeProfile" preserve="all" />
+  </assembly>
   <assembly fullname="Unity.RenderPipelines.Universal.Runtime">
+    <type fullname="UnityEngine.Rendering.Universal.Bloom" preserve="all" />
+    <type fullname="UnityEngine.Rendering.Universal.LiftGammaGain" preserve="all" />
+    <type fullname="UnityEngine.Rendering.Universal.ShadowsMidtonesHighlights" preserve="all" />
+    <type fullname="UnityEngine.Rendering.Universal.Tonemapping" preserve="all" />
+    <type fullname="UnityEngine.Rendering.Universal.UniversalAdditionalCameraData" preserve="all" />
+    <type fullname="UnityEngine.Rendering.Universal.UniversalAdditionalLightData" preserve="all" />
     <type fullname="UnityEngine.Rendering.Universal.UniversalRendererData" preserve="all" />
     <type fullname="UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset" preserve="all" />
     <type fullname="UnityEngine.Rendering.Universal.UniversalRenderPipelineGlobalSettings" preserve="all" />
+    <type fullname="UnityEngine.Rendering.Universal.Vignette" preserve="all" />
+    <type fullname="UnityEngine.Rendering.Universal.WhiteBalance" preserve="all" />
   </assembly>
   <assembly fullname="Unity.TextMeshPro">
     <type fullname="TMPro.TMP_FontAsset" preserve="all" />
@@ -420,6 +434,7 @@
     <type fullname="UnityEngine.Gradient" preserve="all" />
     <type fullname="UnityEngine.GradientAlphaKey" preserve="all" />
     <type fullname="UnityEngine.GradientColorKey" preserve="all" />
+    <type fullname="UnityEngine.HeaderAttribute" preserve="all" />
     <type fullname="UnityEngine.KeyCode" preserve="all" />
     <type fullname="UnityEngine.Keyframe" preserve="all" />
     <type fullname="UnityEngine.LayerMask" preserve="all" />
@@ -462,6 +477,9 @@
     <type fullname="UnityEngine.Vector4" preserve="all" />
     <type fullname="UnityEngine.WaitForSeconds" preserve="all" />
   </assembly>
+  <assembly fullname="UnityEngine.DirectorModule">
+    <type fullname="UnityEngine.Playables.PlayableDirector" preserve="all" />
+  </assembly>
   <assembly fullname="UnityEngine.IMGUIModule">
     <type fullname="UnityEngine.GUISkin" preserve="all" />
   </assembly>

BIN
Unity/Assets/Res/CodeDll/Hotfix.dll.bytes


BIN
Unity/Assets/Res/CodeDll/Hotfix.pdb.bytes


BIN
Unity/Assets/Res/CodeDll/Model.dll.bytes


BIN
Unity/Assets/Res/CodeDll/Model.pdb.bytes


BIN
Unity/Assets/Res/CodeDll/System.dll.bytes


BIN
Unity/Assets/Res/CodeDll/Unity.Core.dll.bytes


BIN
Unity/Assets/Res/CodeDll/Unity.Loader.dll.bytes


BIN
Unity/Assets/Res/CodeDll/Unity.Mono.dll.bytes


BIN
Unity/Assets/Res/CodeDll/Unity.Mono.pdb.bytes