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@@ -26,6 +26,13 @@
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<Value>8000</Value>
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</TotalTimeMS>
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</element>
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+ <element type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitTransportAction">
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+ <Pos type="CommonAI.Zone.ZoneEditor.EventTrigger.PositionValue+VALUE">
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+ <X>214.00</X>
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+ <Y>80.00</Y>
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+ </Pos>
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+ <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+Trigging" />
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+ </element>
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</Datas>
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</Actions>
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<Active>True</Active>
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@@ -77,7 +84,7 @@
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</TotalTimeMS>
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</DelayAction>
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<DelayTimeMS type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
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- <Value>4000</Value>
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+ <Value>5000</Value>
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</DelayTimeMS>
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</element>
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<element type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitTransportAction">
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@@ -419,6 +426,231 @@
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</Datas>
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</Triggers>
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</element>
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+ <element type="CommonAI.Zone.ZoneEditor.ZoneEvent">
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+ <Actions type="CommonAI.Zone.ZoneEditor.EventActions">
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+ <Datas element_type="CommonAI.Zone.EventTrigger.AbstractAction">
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+ <element type="CommonAI.Zone.ZoneEditor.EventTrigger.AddUnitEffect">
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+ <Effect type="CommonAI.Zone.LaunchEffect">
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+ <BindBody>False</BindBody>
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+ <EarthQuakeMS>800</EarthQuakeMS>
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+ <EarthQuakeXYZ>1.00</EarthQuakeXYZ>
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+ <EffectAddSpeed>1.00</EffectAddSpeed>
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+ <EffectHight>0.00</EffectHight>
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+ <EffectOffsetX>0.00</EffectOffsetX>
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+ <EffectOffsetY>0.00</EffectOffsetY>
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+ <EffectTimeMS>5000</EffectTimeMS>
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+ <IsLoop>False</IsLoop>
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+ <IsSyncSenderRotation>False</IsSyncSenderRotation>
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+ <Name>chuanyunjian01</Name>
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+ <RType>None</RType>
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+ <ScaleToBodySize>0.00</ScaleToBodySize>
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+ <property.SerialNumber>30676699</property.SerialNumber>
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+ </Effect>
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+ <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+Trigging" />
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+ </element>
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+ <element type="CommonAI.Zone.ZoneEditor.EventTrigger.SetUnitBool">
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+ <Key>HasCallHelp</Key>
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+ <SyncToClient>True</SyncToClient>
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+ <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+Trigging" />
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+ <Value type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+VALUE">
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+ <Value>True</Value>
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+ </Value>
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+ </element>
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+ </Datas>
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+ </Actions>
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+ <Active>True</Active>
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+ <Comment></Comment>
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+ <Conditions type="CommonAI.Zone.ZoneEditor.EventConditions">
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+ <Datas element_type="CommonAI.Zone.EventTrigger.AbstractCondition">
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+ <element type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanCondition">
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+ <Value type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+IntegerComparison">
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+ <Op>LESS_THAN</Op>
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+ <Value1 type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+UnitHP">
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+ <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+Trigging" />
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+ </Value1>
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+ <Value2 type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
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+ <Value>1000</Value>
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+ </Value2>
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+ </Value>
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+ </element>
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+ <element type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanCondition">
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+ <Value type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+BooleanComparison">
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+ <Condition1 type="CommonAI.Zone.ZoneEditor.EventTrigger.GetUnitAsBoolean">
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+ <Key>HasCallHelp</Key>
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+ <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+Trigging" />
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+ </Condition1>
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+ <Condition2 type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+VALUE">
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+ <Value>True</Value>
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+ </Condition2>
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+ <Op>NOT_EQUAL</Op>
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+ </Value>
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+ </element>
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+ </Datas>
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+ </Conditions>
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+ <DelayTimeMS>0</DelayTimeMS>
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+ <LocalVars type="CommonAI.Zone.ZoneEditor.EventLocalVars">
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+ <Datas element_type="CommonAI.Zone.EventTrigger.LocalVar" />
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+ </LocalVars>
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+ <Name>塔一求救</Name>
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+ <SavePath></SavePath>
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+ <Triggers type="CommonAI.Zone.ZoneEditor.EventTriggers">
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+ <Datas element_type="CommonAI.Zone.EventTrigger.AbstractTrigger">
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+ <element type="CommonAI.Zone.ZoneEditor.EventTrigger.SpecifyUnitDamaged">
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+ <UnitTemplateID>1001</UnitTemplateID>
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+ </element>
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+ </Datas>
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+ </Triggers>
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+ </element>
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+ <element type="CommonAI.Zone.ZoneEditor.ZoneEvent">
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+ <Actions type="CommonAI.Zone.ZoneEditor.EventActions">
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+ <Datas element_type="CommonAI.Zone.EventTrigger.AbstractAction">
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+ <element type="CommonAI.Zone.ZoneEditor.EventTrigger.AddUnitEffect">
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+ <Effect type="CommonAI.Zone.LaunchEffect">
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+ <BindBody>False</BindBody>
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+ <EarthQuakeMS>800</EarthQuakeMS>
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+ <EarthQuakeXYZ>1.00</EarthQuakeXYZ>
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+ <EffectAddSpeed>1.00</EffectAddSpeed>
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+ <EffectHight>0.00</EffectHight>
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+ <EffectOffsetX>0.00</EffectOffsetX>
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+ <EffectOffsetY>0.00</EffectOffsetY>
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+ <EffectTimeMS>5000</EffectTimeMS>
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+ <IsLoop>False</IsLoop>
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+ <IsSyncSenderRotation>False</IsSyncSenderRotation>
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+ <Name>chuanyunjian01</Name>
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+ <RType>None</RType>
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+ <ScaleToBodySize>0.00</ScaleToBodySize>
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+ <property.SerialNumber>30678674</property.SerialNumber>
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+ </Effect>
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+ <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+Trigging" />
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+ </element>
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+ <element type="CommonAI.Zone.ZoneEditor.EventTrigger.SetUnitBool">
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+ <Key>HasCallHelp</Key>
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+ <SyncToClient>True</SyncToClient>
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+ <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+Trigging" />
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+ <Value type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+VALUE">
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+ <Value>True</Value>
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+ </Value>
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+ </element>
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+ </Datas>
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+ </Actions>
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+ <Active>True</Active>
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+ <Comment></Comment>
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+ <Conditions type="CommonAI.Zone.ZoneEditor.EventConditions">
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+ <Datas element_type="CommonAI.Zone.EventTrigger.AbstractCondition">
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+ <element type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanCondition">
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+ <Value type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+IntegerComparison">
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+ <Op>LESS_THAN</Op>
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+ <Value1 type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+UnitHP">
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+ <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+Trigging" />
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+ </Value1>
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+ <Value2 type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
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+ <Value>1000</Value>
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+ </Value2>
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+ </Value>
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+ </element>
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+ <element type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanCondition">
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+ <Value type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+BooleanComparison">
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+ <Condition1 type="CommonAI.Zone.ZoneEditor.EventTrigger.GetUnitAsBoolean">
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+ <Key>HasCallHelp</Key>
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+ <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+Trigging" />
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+ </Condition1>
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+ <Condition2 type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+VALUE">
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+ <Value>True</Value>
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+ </Condition2>
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+ <Op>NOT_EQUAL</Op>
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+ </Value>
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+ </element>
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+ </Datas>
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+ </Conditions>
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+ <DelayTimeMS>0</DelayTimeMS>
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+ <LocalVars type="CommonAI.Zone.ZoneEditor.EventLocalVars">
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+ <Datas element_type="CommonAI.Zone.EventTrigger.LocalVar" />
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+ </LocalVars>
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+ <Name>塔二求救</Name>
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+ <SavePath></SavePath>
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+ <Triggers type="CommonAI.Zone.ZoneEditor.EventTriggers">
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+ <Datas element_type="CommonAI.Zone.EventTrigger.AbstractTrigger">
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+ <element type="CommonAI.Zone.ZoneEditor.EventTrigger.SpecifyUnitDamaged">
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+ <UnitTemplateID>1002</UnitTemplateID>
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+ </element>
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+ </Datas>
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+ </Triggers>
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+ </element>
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+ <element type="CommonAI.Zone.ZoneEditor.ZoneEvent">
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+ <Actions type="CommonAI.Zone.ZoneEditor.EventActions">
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+ <Datas element_type="CommonAI.Zone.EventTrigger.AbstractAction">
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+ <element type="CommonAI.Zone.ZoneEditor.EventTrigger.AddUnitEffect">
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+ <Effect type="CommonAI.Zone.LaunchEffect">
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+ <BindBody>False</BindBody>
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+ <EarthQuakeMS>800</EarthQuakeMS>
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+ <EarthQuakeXYZ>1.00</EarthQuakeXYZ>
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+ <EffectAddSpeed>1.00</EffectAddSpeed>
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+ <EffectHight>0.00</EffectHight>
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+ <EffectOffsetX>0.00</EffectOffsetX>
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+ <EffectOffsetY>0.00</EffectOffsetY>
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+ <EffectTimeMS>5000</EffectTimeMS>
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+ <IsLoop>False</IsLoop>
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+ <IsSyncSenderRotation>False</IsSyncSenderRotation>
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+ <Name>chuanyunjian01</Name>
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+ <RType>None</RType>
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+ <ScaleToBodySize>0.00</ScaleToBodySize>
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+ <property.SerialNumber>30678676</property.SerialNumber>
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+ </Effect>
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+ <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+Trigging" />
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+ </element>
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+ <element type="CommonAI.Zone.ZoneEditor.EventTrigger.SetUnitBool">
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+ <Key>HasCallHelp</Key>
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+ <SyncToClient>True</SyncToClient>
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+ <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+Trigging" />
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+ <Value type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+VALUE">
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+ <Value>True</Value>
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+ </Value>
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+ </element>
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+ </Datas>
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+ </Actions>
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+ <Active>True</Active>
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+ <Comment></Comment>
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+ <Conditions type="CommonAI.Zone.ZoneEditor.EventConditions">
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+ <Datas element_type="CommonAI.Zone.EventTrigger.AbstractCondition">
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+ <element type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanCondition">
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+ <Value type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+IntegerComparison">
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+ <Op>LESS_THAN</Op>
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+ <Value1 type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+UnitHP">
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+ <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+Trigging" />
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+ </Value1>
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+ <Value2 type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
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+ <Value>1000</Value>
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+ </Value2>
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+ </Value>
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+ </element>
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+ <element type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanCondition">
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+ <Value type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+BooleanComparison">
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+ <Condition1 type="CommonAI.Zone.ZoneEditor.EventTrigger.GetUnitAsBoolean">
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+ <Key>HasCallHelp</Key>
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+ <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+Trigging" />
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+ </Condition1>
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+ <Condition2 type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+VALUE">
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+ <Value>True</Value>
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+ </Condition2>
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+ <Op>NOT_EQUAL</Op>
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+ </Value>
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+ </element>
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+ </Datas>
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+ </Conditions>
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+ <DelayTimeMS>0</DelayTimeMS>
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+ <LocalVars type="CommonAI.Zone.ZoneEditor.EventLocalVars">
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+ <Datas element_type="CommonAI.Zone.EventTrigger.LocalVar" />
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+ </LocalVars>
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+ <Name>塔三求救</Name>
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+ <SavePath></SavePath>
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+ <Triggers type="CommonAI.Zone.ZoneEditor.EventTriggers">
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+ <Datas element_type="CommonAI.Zone.EventTrigger.AbstractTrigger">
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+ <element type="CommonAI.Zone.ZoneEditor.EventTrigger.SpecifyUnitDamaged">
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+ <UnitTemplateID>1003</UnitTemplateID>
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+ </element>
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+ </Datas>
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+ </Triggers>
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+ </element>
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</Events>
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<FileName>/res/scene/sc_openmap_03.assetbundles</FileName>
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<ID>10098</ID>
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