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删除ET中的寻路、场景切换代码

大爷 2 gadi atpakaļ
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d90d0c0e50

+ 0 - 18
Unity/Assets/Scripts/Codes/Hotfix/Client/Move/M2C_PathfindingResultHandler.cs

@@ -1,18 +0,0 @@
-
-
-namespace ET.Client
-{
-	[MessageHandler(SceneType.Client)]
-	public class M2C_PathfindingResultHandler : AMHandler<M2C_PathfindingResult>
-	{
-		protected override async ETTask Run(Session session, M2C_PathfindingResult message)
-		{
-            /*Unit unit = session.DomainScene().CurrentScene().GetComponent<UnitComponent>().Get(message.Id);
-
-			float speed = unit.GetComponent<NumericComponent>().GetAsFloat(NumericType.Speed);
-
-			await unit.GetComponent<MoveComponent>().MoveToAsync(message.Points, speed);*/
-            await ETTask.CompletedTask;
-		}
-	}
-}

+ 0 - 11
Unity/Assets/Scripts/Codes/Hotfix/Client/Move/M2C_PathfindingResultHandler.cs.meta

@@ -1,11 +0,0 @@
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+ 0 - 24
Unity/Assets/Scripts/Codes/Hotfix/Client/Move/M2C_StopHandler.cs

@@ -1,24 +0,0 @@
-using Unity.Mathematics;
-
-namespace ET.Client
-{
-	[MessageHandler(SceneType.Client)]
-	public class M2C_StopHandler : AMHandler<M2C_Stop>
-	{
-		protected override async ETTask Run(Session session, M2C_Stop message)
-		{
-			/*Unit unit = session.DomainScene().CurrentScene().GetComponent<UnitComponent>().Get(message.Id);
-			if (unit == null)
-			{
-				return;
-			}
-
-			MoveComponent moveComponent = unit.GetComponent<MoveComponent>();
-			moveComponent.Stop(message.Error == 0);
-			unit.Position = message.Position;
-			unit.Rotation = message.Rotation;
-			unit.GetComponent<ObjectWait>()?.Notify(new Wait_UnitStop() {Error = message.Error});*/
-			await ETTask.CompletedTask;
-		}
-	}
-}

+ 0 - 11
Unity/Assets/Scripts/Codes/Hotfix/Client/Move/M2C_StopHandler.cs.meta

@@ -1,11 +0,0 @@
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+ 0 - 11
Unity/Assets/Scripts/Codes/Hotfix/Client/Scene/M2C_StartSceneChangeHandler.cs

@@ -1,11 +0,0 @@
-namespace ET.Client
-{
-	[MessageHandler(SceneType.Client)]
-	public class M2C_StartSceneChangeHandler : AMHandler<M2C_StartSceneChange>
-	{
-		protected override async ETTask Run(Session session, M2C_StartSceneChange message)
-		{
-			await SceneChangeHelper.SceneChangeTo(session.ClientScene(), message.SceneName, message.SceneInstanceId);
-		}
-	}
-}

+ 0 - 11
Unity/Assets/Scripts/Codes/Hotfix/Client/Scene/M2C_StartSceneChangeHandler.cs.meta

@@ -1,11 +0,0 @@
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