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删除Init.unity重复的UIScale component

大爷 2 年之前
父节点
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d9db2ce1f2
共有 1 个文件被更改,包括 2 次插入23 次删除
  1. 2 23
      Unity/Assets/Scenes/Init.unity

+ 2 - 23
Unity/Assets/Scenes/Init.unity

@@ -740,7 +740,6 @@ GameObject:
   - component: {fileID: 1370032217}
   - component: {fileID: 1370032216}
   - component: {fileID: 1370032218}
-  - component: {fileID: 1370032219}
   m_Layer: 0
   m_Name: Stage Camera
   m_TagString: Untagged
@@ -756,7 +755,7 @@ Transform:
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 1370032214}
   m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
-  m_LocalPosition: {x: 2.8101645, y: -5, z: 0}
+  m_LocalPosition: {x: 2.8105264, y: -5, z: 0}
   m_LocalScale: {x: 1, y: 1, z: 1}
   m_ConstrainProportionsScale: 0
   m_Children: []
@@ -852,26 +851,6 @@ MonoBehaviour:
   m_Name: 
   m_EditorClassIdentifier: 
   constantSize: 1
---- !u!114 &1370032219
-MonoBehaviour:
-  m_ObjectHideFlags: 0
-  m_CorrespondingSourceObject: {fileID: 0}
-  m_PrefabInstance: {fileID: 0}
-  m_PrefabAsset: {fileID: 0}
-  m_GameObject: {fileID: 1370032214}
-  m_Enabled: 1
-  m_EditorHideFlags: 0
-  m_Script: {fileID: 11500000, guid: a7cba60e09d2fb24887a7d8a63a45a3b, type: 3}
-  m_Name: 
-  m_EditorClassIdentifier: 
-  scaleMode: 1
-  screenMatchMode: 1
-  designResolutionX: 900
-  designResolutionY: 1600
-  fallbackScreenDPI: 96
-  defaultSpriteDPI: 96
-  constantScaleFactor: 1
-  ignoreOrientation: 0
 --- !u!850595691 &1972482029
 LightingSettings:
   m_ObjectHideFlags: 0
@@ -1079,7 +1058,7 @@ Transform:
   m_GameObject: {fileID: 1988063333}
   m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
   m_LocalPosition: {x: 0, y: 0, z: 2}
-  m_LocalScale: {x: 0.00624481, y: 0.00624481, z: 0.00624481}
+  m_LocalScale: {x: 0.006245614, y: 0.006245614, z: 0.006245614}
   m_ConstrainProportionsScale: 0
   m_Children: []
   m_Father: {fileID: 575235020}