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@@ -26,9 +26,11 @@ namespace ET.Server
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public Dictionary<long, WNPlayer> Players = new Dictionary<long, WNPlayer>();
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/** 场景中单位玩家objId列表 **/
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public List<int> UnitObjIds { get; set; }
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-
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/** 死亡的单位 **/
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[StaticField]
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public List<int> DeadUnits = new List<int>();
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+ /** 游戏结束标记 **/
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+ [StaticField]
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+ public bool IsGameOver = false;
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}
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}
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