@@ -143,6 +143,8 @@ namespace ET.Server
/** 场景结算事件 **/
public static void OnGameOver(this MapEventComponent self, Map map)
{
+ map.IsGameOver = true;
+
if (map?.Players is not { Count: > 0 })
return;
@@ -210,7 +210,7 @@ namespace ET.Server
/// <returns></returns>
public static bool IsGameOver(this Map self)
- return self.DeadUnits.Contains(1001) && self.DeadUnits.Contains(1002) && self.DeadUnits.Contains(1003);
+ return self.IsGameOver;
}
@@ -26,9 +26,11 @@ namespace ET.Server
public Dictionary<long, WNPlayer> Players = new Dictionary<long, WNPlayer>();
/** 场景中单位玩家objId列表 **/
public List<int> UnitObjIds { get; set; }
-
/** 死亡的单位 **/
[StaticField]
public List<int> DeadUnits = new List<int>();
+ /** 游戏结束标记 **/
+ [StaticField]
+ public bool IsGameOver = false;