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@@ -214,7 +214,11 @@ namespace ET.Client
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if (pos != Vector3.zero)
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{
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- vecTemp.Set(effectData.EffectOffsetX, effectData.EffectHight, effectData.EffectOffsetY);
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+ if (effectData.BindBody)
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+ {
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+ Log.Warning($"Warning: set pos @ BindBody effect: {effectData.Name}");
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+ }
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+ vecTemp.Set(effectData.EffectOffsetX, effectData.EffectOffsetY, effectData.EffectHight);
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gt.position = RenderUtils.UnityPosFromBattle(pos + vecTemp);
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}
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if (rotation != 0)
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