瀏覽代碼

【GameEditor】调整一波数值,9月8号 Res 3

大爷 1 年之前
父節點
當前提交
e5000a35b8

+ 1 - 1
GameEditor/.setting/spells/.tree

@@ -51,7 +51,7 @@
     <node Name="113" IsExpanded="False" />
     <node Name="114" IsExpanded="False" />
   </node>
-  <node Name="三级玩家终极法术" IsExpanded="False">
+  <node Name="三级玩家终极法术" IsExpanded="True">
     <node Name="2001" IsExpanded="False" />
     <node Name="2002" IsExpanded="False" />
     <node Name="2003" IsExpanded="False" />

二進制
GameEditor/data/data_config/Monster.xlsx


二進制
GameEditor/data/data_config/SkillData.xlsx


+ 1 - 1
GameEditor/data/scenes/.md5

@@ -1 +1 @@
-09441b3d30f798b70d7b18221fff80c7 :       200816 : 10098.xml
+fe85ecf3b48a2c883415ca0e201a04bc :       202058 : 10098.xml

+ 37 - 16
GameEditor/data/scenes/10098.xml

@@ -173,6 +173,11 @@
               <EditorName>怪1-2出生地</EditorName>
             </Flag>
           </element>
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.FlagCloseAction">
+            <Flag type="CommonAI.Zone.ZoneEditor.EventTrigger.FlagValue+EditorRegion">
+              <EditorName>怪1-3出生地</EditorName>
+            </Flag>
+          </element>
           <element type="CommonAI.Zone.ZoneEditor.EventTrigger.AddUnitAction">
             <Direction>0.00</Direction>
             <Force type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
@@ -314,6 +319,11 @@
               <EditorName>怪2-2出生地</EditorName>
             </Flag>
           </element>
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.FlagCloseAction">
+            <Flag type="CommonAI.Zone.ZoneEditor.EventTrigger.FlagValue+EditorRegion">
+              <EditorName>怪2-3出生地</EditorName>
+            </Flag>
+          </element>
           <element type="CommonAI.Zone.ZoneEditor.EventTrigger.AddUnitAction">
             <Direction>0.00</Direction>
             <Force type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
@@ -1628,9 +1638,20 @@
           </element>
           <element type="CommonAI.Zone.ZoneEditor.EventTrigger.DelayedAction">
             <DelayAction type="CommonAI.Zone.ZoneEditor.EventTrigger.EveryForceUnitDoAction">
-              <Action type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitTriggerEventAction">
-                <TriggerID>10054</TriggerID>
-                <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+PickingIteratingUnit" />
+              <Action type="CommonAI.Zone.ZoneEditor.EventTrigger.ConditionAction">
+                <Action type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitTriggerEventAction">
+                  <TriggerID>10054</TriggerID>
+                  <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+PickingIteratingUnit" />
+                </Action>
+                <Condition type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+BooleanComparison">
+                  <Condition1 type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+UnitIsAlived">
+                    <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+PickingIteratingUnit" />
+                  </Condition1>
+                  <Condition2 type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+VALUE">
+                    <Value>True</Value>
+                  </Condition2>
+                  <Op>EQUAL</Op>
+                </Condition>
               </Action>
               <SelectForce type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
                 <Value>1</Value>
@@ -2543,13 +2564,13 @@
     <element type="CommonAI.Zone.ZoneEditor.RegionData">
       <Abilities element_type="CommonAI.Zone.ZoneEditor.RegionAbilityData">
         <element type="CommonAI.Zone.ZoneEditor.SpawnUnitAbilityData">
-          <AliveLimit>60</AliveLimit>
+          <AliveLimit>48</AliveLimit>
           <Force>3</Force>
           <forceMax>0</forceMax>
           <forceMin>0</forceMin>
-          <IntervalMS>7000</IntervalMS>
+          <IntervalMS>30000</IntervalMS>
           <Name>YYDS</Name>
-          <OnceCount>6</OnceCount>
+          <OnceCount>15</OnceCount>
           <PeaceTime>0</PeaceTime>
           <ResetOnWithoutAlive>False</ResetOnWithoutAlive>
           <StartDirection>0.00</StartDirection>
@@ -2558,11 +2579,11 @@
           <StartPointName></StartPointName>
           <StartTimeDelayMS>2000</StartTimeDelayMS>
           <TFormation type="CommonAI.Zone.TeamFormation">
-            <SpacingSize>1.00</SpacingSize>
+            <SpacingSize>2.00</SpacingSize>
             <SquareEachRowCount>0</SquareEachRowCount>
-            <TFormation>Beehive</TFormation>
+            <TFormation>Random</TFormation>
           </TFormation>
-          <TotalLimit>0</TotalLimit>
+          <TotalLimit>100</TotalLimit>
           <UnitLevel>1</UnitLevel>
           <UnitName>XXX</UnitName>
           <UnitTemplates element_type="CommonAI.Zone.ZoneEditor.SpawnUnitAbilityData+SpawnUnit" />
@@ -2599,26 +2620,26 @@
     <element type="CommonAI.Zone.ZoneEditor.RegionData">
       <Abilities element_type="CommonAI.Zone.ZoneEditor.RegionAbilityData">
         <element type="CommonAI.Zone.ZoneEditor.SpawnUnitAbilityData">
-          <AliveLimit>30</AliveLimit>
+          <AliveLimit>36</AliveLimit>
           <Force>3</Force>
           <forceMax>0</forceMax>
           <forceMin>0</forceMin>
-          <IntervalMS>8000</IntervalMS>
+          <IntervalMS>40000</IntervalMS>
           <Name>YYDS</Name>
-          <OnceCount>4</OnceCount>
+          <OnceCount>8</OnceCount>
           <PeaceTime>0</PeaceTime>
           <ResetOnWithoutAlive>False</ResetOnWithoutAlive>
           <StartDirection>3.14</StartDirection>
           <StartPathHoldMaxTimeMS>0</StartPathHoldMaxTimeMS>
           <StartPathHoldMinTimeMS>0</StartPathHoldMinTimeMS>
           <StartPointName></StartPointName>
-          <StartTimeDelayMS>2000</StartTimeDelayMS>
+          <StartTimeDelayMS>5000</StartTimeDelayMS>
           <TFormation type="CommonAI.Zone.TeamFormation">
-            <SpacingSize>1.00</SpacingSize>
+            <SpacingSize>2.00</SpacingSize>
             <SquareEachRowCount>0</SquareEachRowCount>
-            <TFormation>Square</TFormation>
+            <TFormation>Random</TFormation>
           </TFormation>
-          <TotalLimit>0</TotalLimit>
+          <TotalLimit>60</TotalLimit>
           <UnitLevel>1</UnitLevel>
           <UnitName>XXX</UnitName>
           <UnitTemplates element_type="CommonAI.Zone.ZoneEditor.SpawnUnitAbilityData+SpawnUnit" />

二進制
GameEditor/data/scenes/10098.xml.bin


+ 11 - 11
GameEditor/data/spells/.md5

@@ -2,19 +2,19 @@
 206057dd90a4ee2a4bb88d9f9d4b5fd3 :         4041 : 91001.xml
 ad725ab3733fa260120df747fd0090f8 :         3327 : 910010.xml
 5a37b014c5c9ae8cecf24f2fb52c0844 :         6045 : 90011.xml
-016d6995faf10c3595900f144b614693 :         4742 : 900111.xml
+7fad5828016bdc25438d0fde02be268c :         4742 : 900111.xml
 6fcfa062755ed64270b5ee45db48f1d3 :         4742 : 900112.xml
 39cdf8d4212e7fb51ce0d737e2d23231 :         3327 : 900113.xml
 bedc261be105903eb39c10e2e71d15c8 :         3327 : 900114.xml
 109cf445574ffbd0d3c4c83175477d04 :         3327 : 900115.xml
 ffcbcff9f8ce11c0763b67e6873b4cb7 :         2653 : 91290501.xml
 6d42b641c0675a425b42a5503323fdf1 :         3314 : 510200.xml
-a29d9883b2e1da5cde4ef7c7e7819857 :         4902 : 90207.xml
-c54fd63ef549013e25a31189388d65cf :         4918 : 902071.xml
-da2fcc191b105d2d57b9ea94f1cb7220 :         4921 : 902072.xml
-b885f21d37a7a5e51f610dfecf66f0d7 :         4908 : 90208.xml
-7acae50fa89e8039af18ecf53fdd560a :         4908 : 90209.xml
-bf01f2b22f105dbbe6611adf2a9da8e3 :         4911 : 90210.xml
+e0315b0f61fae564ce63f4866ce68744 :         4902 : 90207.xml
+258b734bf5f2b9fa8f4e1879d24f4289 :         4918 : 902071.xml
+0c4073a2d36c8d6823e53b7bdbc00357 :         4921 : 902072.xml
+47ac0f190497aae1a1da8a910b712f01 :         4908 : 90208.xml
+175fec675d0295f32a2f87461a8fc378 :         4908 : 90209.xml
+3c330cfb9c9c20dab5132a7dca4e0eb6 :         4911 : 90210.xml
 a6fc48cb821769bcddc20d9677ac1c9a :         4671 : 90211.xml
 85f99b38d9abb2c886910bba7728606d :         7394 : 902110.xml
 21d9366113fee42cb90f567a6b4fc55a :         4717 : 90212.xml
@@ -37,7 +37,7 @@ cdf51fae1d9a91631b440d329b0fd64d :         3952 : 111.xml
 0a763906574abceedb39fde6747cc055 :         4054 : 2002.xml
 afd1c2c6ab9706fde28c9092fadbf0a2 :         4056 : 2003.xml
 ada918e69324d38e616f25649aa3f950 :         4064 : 2004.xml
-60d43c9f11b8aec7a98401fed8660049 :         4142 : 90203.xml
-ebc0400bac34002476adcdb9ddd2e6db :         4144 : 90204.xml
-5e21b05834195e582f155cbc56a82825 :         4146 : 90205.xml
-d331ec13654b75e0396d4e39e05ea4f2 :         4899 : 90206.xml
+7f8d4800691e244fb43612cef2d4e3b9 :         4143 : 90203.xml
+1f77c52c62736b30582d585208617da5 :         4145 : 90204.xml
+d644298fba3fb2cae2583c8c32e81d64 :         4147 : 90205.xml
+1cddf5ed90b19f7b703509c80a84f897 :         4900 : 90206.xml

+ 1 - 1
GameEditor/data/spells/900111.xml

@@ -3,7 +3,7 @@
   <AOEMType>Linear</AOEMType>
   <BodyHeight>0.50</BodyHeight>
   <BodyShape>Fan</BodyShape>
-  <BodySize>20.00</BodySize>
+  <BodySize>30.00</BodySize>
   <BoomerangFlyTime>1000</BoomerangFlyTime>
   <BoomerangHangtime>1000</BoomerangHangtime>
   <ClientVisible>True</ClientVisible>

二進制
GameEditor/data/spells/900111.xml.bin


+ 2 - 2
GameEditor/data/spells/90203.xml

@@ -3,7 +3,7 @@
   <AOEMType>Linear</AOEMType>
   <BodyHeight>0.00</BodyHeight>
   <BodyShape>Round</BodyShape>
-  <BodySize>0.30</BodySize>
+  <BodySize>12.00</BodySize>
   <BoomerangFlyTime>1000</BoomerangFlyTime>
   <BoomerangHangtime>1000</BoomerangHangtime>
   <ClientVisible>True</ClientVisible>
@@ -65,7 +65,7 @@
   <IsCycAnim>True</IsCycAnim>
   <KeyFrames element_type="CommonAI.Zone.SpellTemplate+KeyFrame" />
   <LifeTimeMS>5000</LifeTimeMS>
-  <MaxAffectUnit>1</MaxAffectUnit>
+  <MaxAffectUnit>5</MaxAffectUnit>
   <MaxMoveDistance>0.00</MaxMoveDistance>
   <MSpeed_MAX>100.00</MSpeed_MAX>
   <MSpeed_MIN>-100.00</MSpeed_MIN>

二進制
GameEditor/data/spells/90203.xml.bin


+ 2 - 2
GameEditor/data/spells/90204.xml

@@ -3,7 +3,7 @@
   <AOEMType>Linear</AOEMType>
   <BodyHeight>0.00</BodyHeight>
   <BodyShape>Round</BodyShape>
-  <BodySize>0.30</BodySize>
+  <BodySize>12.00</BodySize>
   <BoomerangFlyTime>1000</BoomerangFlyTime>
   <BoomerangHangtime>1000</BoomerangHangtime>
   <ClientVisible>True</ClientVisible>
@@ -65,7 +65,7 @@
   <IsCycAnim>True</IsCycAnim>
   <KeyFrames element_type="CommonAI.Zone.SpellTemplate+KeyFrame" />
   <LifeTimeMS>5000</LifeTimeMS>
-  <MaxAffectUnit>1</MaxAffectUnit>
+  <MaxAffectUnit>5</MaxAffectUnit>
   <MaxMoveDistance>0.00</MaxMoveDistance>
   <MSpeed_MAX>100.00</MSpeed_MAX>
   <MSpeed_MIN>-100.00</MSpeed_MIN>

二進制
GameEditor/data/spells/90204.xml.bin


+ 2 - 2
GameEditor/data/spells/90205.xml

@@ -3,7 +3,7 @@
   <AOEMType>Linear</AOEMType>
   <BodyHeight>0.00</BodyHeight>
   <BodyShape>Round</BodyShape>
-  <BodySize>0.30</BodySize>
+  <BodySize>15.00</BodySize>
   <BoomerangFlyTime>1000</BoomerangFlyTime>
   <BoomerangHangtime>1000</BoomerangHangtime>
   <ClientVisible>True</ClientVisible>
@@ -65,7 +65,7 @@
   <IsCycAnim>True</IsCycAnim>
   <KeyFrames element_type="CommonAI.Zone.SpellTemplate+KeyFrame" />
   <LifeTimeMS>5000</LifeTimeMS>
-  <MaxAffectUnit>1</MaxAffectUnit>
+  <MaxAffectUnit>5</MaxAffectUnit>
   <MaxMoveDistance>0.00</MaxMoveDistance>
   <MSpeed_MAX>100.00</MSpeed_MAX>
   <MSpeed_MIN>-100.00</MSpeed_MIN>

二進制
GameEditor/data/spells/90205.xml.bin


+ 2 - 2
GameEditor/data/spells/90206.xml

@@ -3,7 +3,7 @@
   <AOEMType>Linear</AOEMType>
   <BodyHeight>0.00</BodyHeight>
   <BodyShape>Round</BodyShape>
-  <BodySize>0.30</BodySize>
+  <BodySize>15.00</BodySize>
   <BoomerangFlyTime>1000</BoomerangFlyTime>
   <BoomerangHangtime>1000</BoomerangHangtime>
   <ClientVisible>True</ClientVisible>
@@ -82,7 +82,7 @@
   <IsCycAnim>True</IsCycAnim>
   <KeyFrames element_type="CommonAI.Zone.SpellTemplate+KeyFrame" />
   <LifeTimeMS>5000</LifeTimeMS>
-  <MaxAffectUnit>1</MaxAffectUnit>
+  <MaxAffectUnit>5</MaxAffectUnit>
   <MaxMoveDistance>0.00</MaxMoveDistance>
   <MSpeed_MAX>100.00</MSpeed_MAX>
   <MSpeed_MIN>-100.00</MSpeed_MIN>

二進制
GameEditor/data/spells/90206.xml.bin


+ 1 - 1
GameEditor/data/spells/90207.xml

@@ -3,7 +3,7 @@
   <AOEMType>Linear</AOEMType>
   <BodyHeight>0.00</BodyHeight>
   <BodyShape>Round</BodyShape>
-  <BodySize>15.00</BodySize>
+  <BodySize>10.00</BodySize>
   <BoomerangFlyTime>1000</BoomerangFlyTime>
   <BoomerangHangtime>1000</BoomerangHangtime>
   <ClientVisible>True</ClientVisible>

二進制
GameEditor/data/spells/90207.xml.bin


+ 1 - 1
GameEditor/data/spells/902071.xml

@@ -3,7 +3,7 @@
   <AOEMType>Linear</AOEMType>
   <BodyHeight>0.00</BodyHeight>
   <BodyShape>Round</BodyShape>
-  <BodySize>15.00</BodySize>
+  <BodySize>10.00</BodySize>
   <BoomerangFlyTime>1000</BoomerangFlyTime>
   <BoomerangHangtime>1000</BoomerangHangtime>
   <ClientVisible>True</ClientVisible>

二進制
GameEditor/data/spells/902071.xml.bin


+ 1 - 1
GameEditor/data/spells/902072.xml

@@ -3,7 +3,7 @@
   <AOEMType>Linear</AOEMType>
   <BodyHeight>0.00</BodyHeight>
   <BodyShape>Round</BodyShape>
-  <BodySize>15.00</BodySize>
+  <BodySize>10.00</BodySize>
   <BoomerangFlyTime>1000</BoomerangFlyTime>
   <BoomerangHangtime>1000</BoomerangHangtime>
   <ClientVisible>True</ClientVisible>

二進制
GameEditor/data/spells/902072.xml.bin


+ 1 - 1
GameEditor/data/spells/90208.xml

@@ -3,7 +3,7 @@
   <AOEMType>Linear</AOEMType>
   <BodyHeight>0.00</BodyHeight>
   <BodyShape>Round</BodyShape>
-  <BodySize>15.00</BodySize>
+  <BodySize>10.00</BodySize>
   <BoomerangFlyTime>1000</BoomerangFlyTime>
   <BoomerangHangtime>1000</BoomerangHangtime>
   <ClientVisible>True</ClientVisible>

二進制
GameEditor/data/spells/90208.xml.bin


+ 1 - 1
GameEditor/data/spells/90209.xml

@@ -3,7 +3,7 @@
   <AOEMType>Linear</AOEMType>
   <BodyHeight>0.00</BodyHeight>
   <BodyShape>Round</BodyShape>
-  <BodySize>15.00</BodySize>
+  <BodySize>10.00</BodySize>
   <BoomerangFlyTime>1000</BoomerangFlyTime>
   <BoomerangHangtime>1000</BoomerangHangtime>
   <ClientVisible>True</ClientVisible>

二進制
GameEditor/data/spells/90209.xml.bin


+ 1 - 1
GameEditor/data/spells/90210.xml

@@ -3,7 +3,7 @@
   <AOEMType>Linear</AOEMType>
   <BodyHeight>0.00</BodyHeight>
   <BodyShape>Round</BodyShape>
-  <BodySize>15.00</BodySize>
+  <BodySize>10.00</BodySize>
   <BoomerangFlyTime>1000</BoomerangFlyTime>
   <BoomerangHangtime>1000</BoomerangHangtime>
   <ClientVisible>True</ClientVisible>

二進制
GameEditor/data/spells/90210.xml.bin


+ 3 - 3
GameEditor/data/ver.md5

@@ -1,12 +1,12 @@
-d5522778fbfd617acb5e145eaf33f73c
+cc088e27eeb74c8ccf85309ac4a8feff
 df42af314a1e0b2fdc2fef25681cdbcf :         2032 : \config.xml
 acebfcece868f667026375da7c123dcc :         2411 : \config_ext.xml
 0581a6b6b04394a594541167bc7fdeef :         1486 : \terrain_definition.xml
 3ef4aa92dfc1e45b50bc48f10d55ec79 :         1824 : \units\.md5
 d3228c984492d52701a1425196d137f4 :         2351 : \skills\.md5
-4837f8d8213247635d0fa19da0d6969e :         2605 : \spells\.md5
+89ef4449b5ac38e08d637b961dfc5efe :         2605 : \spells\.md5
 948fd9cdf63aeb707d2987ff5268f831 :        30095 : \buffs\.md5
 d41d8cd98f00b204e9800998ecf8427e :            0 : \items\.md5
 d41d8cd98f00b204e9800998ecf8427e :            0 : \unit_triggers\.md5
 d41d8cd98f00b204e9800998ecf8427e :            0 : \unit_events\.md5
-b08ad7f26ecadf8ec8393760c3899e3a :           61 : \scenes\.md5
+0a78ead22b00015e2ee42e170f92c22f :           61 : \scenes\.md5