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@@ -173,6 +173,11 @@
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<EditorName>怪1-2出生地</EditorName>
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</Flag>
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</element>
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+ <element type="CommonAI.Zone.ZoneEditor.EventTrigger.FlagCloseAction">
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+ <Flag type="CommonAI.Zone.ZoneEditor.EventTrigger.FlagValue+EditorRegion">
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+ <EditorName>怪1-3出生地</EditorName>
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+ </Flag>
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+ </element>
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<element type="CommonAI.Zone.ZoneEditor.EventTrigger.AddUnitAction">
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<Direction>0.00</Direction>
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<Force type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
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@@ -314,6 +319,11 @@
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<EditorName>怪2-2出生地</EditorName>
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</Flag>
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</element>
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+ <element type="CommonAI.Zone.ZoneEditor.EventTrigger.FlagCloseAction">
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+ <Flag type="CommonAI.Zone.ZoneEditor.EventTrigger.FlagValue+EditorRegion">
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+ <EditorName>怪2-3出生地</EditorName>
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+ </Flag>
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+ </element>
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<element type="CommonAI.Zone.ZoneEditor.EventTrigger.AddUnitAction">
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<Direction>0.00</Direction>
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<Force type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
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@@ -1628,9 +1638,20 @@
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</element>
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<element type="CommonAI.Zone.ZoneEditor.EventTrigger.DelayedAction">
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<DelayAction type="CommonAI.Zone.ZoneEditor.EventTrigger.EveryForceUnitDoAction">
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- <Action type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitTriggerEventAction">
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- <TriggerID>10054</TriggerID>
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- <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+PickingIteratingUnit" />
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+ <Action type="CommonAI.Zone.ZoneEditor.EventTrigger.ConditionAction">
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+ <Action type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitTriggerEventAction">
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+ <TriggerID>10054</TriggerID>
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+ <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+PickingIteratingUnit" />
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+ </Action>
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+ <Condition type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+BooleanComparison">
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+ <Condition1 type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+UnitIsAlived">
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+ <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+PickingIteratingUnit" />
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+ </Condition1>
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+ <Condition2 type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+VALUE">
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+ <Value>True</Value>
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+ </Condition2>
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+ <Op>EQUAL</Op>
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+ </Condition>
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</Action>
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<SelectForce type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
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<Value>1</Value>
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@@ -2543,13 +2564,13 @@
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<element type="CommonAI.Zone.ZoneEditor.RegionData">
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<Abilities element_type="CommonAI.Zone.ZoneEditor.RegionAbilityData">
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<element type="CommonAI.Zone.ZoneEditor.SpawnUnitAbilityData">
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- <AliveLimit>60</AliveLimit>
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+ <AliveLimit>48</AliveLimit>
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<Force>3</Force>
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<forceMax>0</forceMax>
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<forceMin>0</forceMin>
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- <IntervalMS>7000</IntervalMS>
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+ <IntervalMS>30000</IntervalMS>
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<Name>YYDS</Name>
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- <OnceCount>6</OnceCount>
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+ <OnceCount>15</OnceCount>
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<PeaceTime>0</PeaceTime>
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<ResetOnWithoutAlive>False</ResetOnWithoutAlive>
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<StartDirection>0.00</StartDirection>
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@@ -2558,11 +2579,11 @@
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<StartPointName></StartPointName>
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<StartTimeDelayMS>2000</StartTimeDelayMS>
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<TFormation type="CommonAI.Zone.TeamFormation">
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- <SpacingSize>1.00</SpacingSize>
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+ <SpacingSize>2.00</SpacingSize>
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<SquareEachRowCount>0</SquareEachRowCount>
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- <TFormation>Beehive</TFormation>
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+ <TFormation>Random</TFormation>
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</TFormation>
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- <TotalLimit>0</TotalLimit>
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+ <TotalLimit>100</TotalLimit>
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<UnitLevel>1</UnitLevel>
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<UnitName>XXX</UnitName>
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<UnitTemplates element_type="CommonAI.Zone.ZoneEditor.SpawnUnitAbilityData+SpawnUnit" />
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@@ -2599,26 +2620,26 @@
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<element type="CommonAI.Zone.ZoneEditor.RegionData">
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<Abilities element_type="CommonAI.Zone.ZoneEditor.RegionAbilityData">
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<element type="CommonAI.Zone.ZoneEditor.SpawnUnitAbilityData">
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- <AliveLimit>30</AliveLimit>
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+ <AliveLimit>36</AliveLimit>
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<Force>3</Force>
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<forceMax>0</forceMax>
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<forceMin>0</forceMin>
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- <IntervalMS>8000</IntervalMS>
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+ <IntervalMS>40000</IntervalMS>
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<Name>YYDS</Name>
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- <OnceCount>4</OnceCount>
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+ <OnceCount>8</OnceCount>
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<PeaceTime>0</PeaceTime>
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<ResetOnWithoutAlive>False</ResetOnWithoutAlive>
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<StartDirection>3.14</StartDirection>
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<StartPathHoldMaxTimeMS>0</StartPathHoldMaxTimeMS>
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<StartPathHoldMinTimeMS>0</StartPathHoldMinTimeMS>
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<StartPointName></StartPointName>
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- <StartTimeDelayMS>2000</StartTimeDelayMS>
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+ <StartTimeDelayMS>5000</StartTimeDelayMS>
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<TFormation type="CommonAI.Zone.TeamFormation">
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- <SpacingSize>1.00</SpacingSize>
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+ <SpacingSize>2.00</SpacingSize>
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<SquareEachRowCount>0</SquareEachRowCount>
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- <TFormation>Square</TFormation>
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+ <TFormation>Random</TFormation>
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</TFormation>
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- <TotalLimit>0</TotalLimit>
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+ <TotalLimit>60</TotalLimit>
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<UnitLevel>1</UnitLevel>
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<UnitName>XXX</UnitName>
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<UnitTemplates element_type="CommonAI.Zone.ZoneEditor.SpawnUnitAbilityData+SpawnUnit" />
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