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【BUG】解决添加unit时报错问题

johnclot69 1 year ago
parent
commit
e7ffced479

+ 1 - 0
DotNet/Hotfix/Scenes/Game/Handler/C2G_AddUnitsToMapHandler.cs

@@ -39,6 +39,7 @@ namespace ET.Server
             Struct.MonsterUnit unit = new Struct.MonsterUnit();
             unit.id = prop.Id;
             unit.force = request.Force;
+            unit.flag = "";
             if (!string.IsNullOrEmpty(request.Flag))
             {
                 unit.flag = request.Flag;

+ 0 - 1
DotNet/Hotfix/Scenes/Game/Handler/C2G_EnterMapHandler.cs

@@ -1,5 +1,4 @@
 using System;
-using BattleIce;
 
 namespace ET.Server
 {

+ 1 - 0
DotNet/Model/ConfigPartial/StartSceneConfig.cs

@@ -51,6 +51,7 @@ namespace ET
                         break;
                     case SceneType.Game:
                         this.Games.Add(startSceneConfig.Zone, startSceneConfig);
+                        this.LocationConfig = startSceneConfig;
                         break;
                     case SceneType.Location:
                         this.LocationConfig = startSceneConfig;

+ 5 - 5
Unity/Assets/Scripts/Codes/Model/Share/Module/Message/OpcodeHelper.cs

@@ -43,10 +43,10 @@ namespace ET
             {
                 return;
             }
-            
-            Logger.Instance.Debug("zone: {0} {1}", zone, message);
+
+            Logger.Instance.Debug("zone: id={0} opcode={1} message={2}", zone, opcode, message);
         }
-        
+
         public static void LogMsg(long actorId, object message)
         {
             ushort opcode = NetServices.Instance.GetOpcode(message.GetType());
@@ -54,8 +54,8 @@ namespace ET
             {
                 return;
             }
-            
-            Logger.Instance.Debug("actorId: {0} {1}", actorId, message);
+
+            Logger.Instance.Debug("actorId: {0} {1} {2}", actorId, opcode, message);
         }
     }
 }