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修改测试单位战斗数据

大爷 1 éve
szülő
commit
edfe8d9fc2
1 módosított fájl, 13 hozzáadás és 13 törlés
  1. 13 13
      DotNet/Hotfix/Scenes/Game/Player/PlayerSystem.cs

+ 13 - 13
DotNet/Hotfix/Scenes/Game/Player/PlayerSystem.cs

@@ -207,9 +207,9 @@ namespace ET.Server
             {
                 effects = new
                 {
-                    MaxHP = 666,
+                    MaxHP = 99999,
                     HPPer = 1,
-                    HP = 233,
+                    HP = 88888,
                     Attack = 10,
                     AttackPer = 100,
                 },
@@ -219,20 +219,20 @@ namespace ET.Server
                 {
                     new SkillInfo
                     {
-                        id = 100,
+                        id = 90210,
                         level = 1,
-                        type = 1,
-                        skillTime = 10000,
-                        cdTime = 5000,
+                        type = 3,
+                        skillTime = 0,
+                        cdTime = 0,
                         flag = 0
                     },
                     new SkillInfo
                     {
-                        id = 101,
+                        id = 90203,
                         level = 1,
                         type = 1,
-                        skillTime = 10000,
-                        cdTime = 5000,
+                        skillTime = 0,
+                        cdTime = 0,
                         flag = 0
                     },
                 },
@@ -265,10 +265,10 @@ namespace ET.Server
                 {
                     //x = this.getPlayerAreaData().bornX,
                     //y = this.getPlayerAreaData().bornY,
-                    x = 3,
-                    y = 10,
-                    direction = 0.1,
-                    hp = 1000,
+                    x = 0,
+                    y = 30,
+                    direction = 0f,
+                    hp = 100000,
                     mp = 0,
                 },
                 pkInfo = new { mode = 0, value = 0, level = 1, },