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@@ -27,12 +27,14 @@ namespace ET.Client
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// 通知等待场景切换的协程
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EventSystem.Instance.Publish<EventType.SceneLoadFinish>();
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+ //需要先设置战斗ready,不然后塔单位不会生成,扫镜头时看不到塔模型
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+ scene.GetComponent<ObjectWait>().Notify(new Wait_SceneChangeFinish());
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+
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Vector3 StartPos = new(30, 15, 10);
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Vector3 EndPos = new(230, 15, 10);
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CameraMgr.DragMe(StartPos, EndPos, 8, () =>
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{
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Log.Debug("camera scroll end");
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- scene.GetComponent<ObjectWait>().Notify(new Wait_SceneChangeFinish());
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});
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}
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}
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