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@@ -59,7 +59,7 @@ public class BattleActor : BattlePlayer
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private void OnSkillChanged(ZoneUnit.SkillOption op, ZoneUnit unit, int baseSkillID, params int[] skills)
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{
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- Log.Debug("OnSkillChanged> {0}, base:{1},skills:{2}", op, baseSkillID, skills != null ? skills.Length : 0);
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+ //Log.Debug("OnSkillChanged> {0}, base:{1},skills:{2}", op, baseSkillID, skills != null ? skills.Length : 0);
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//SkillOption.Init的不用管,SkillBar.InitSkill直接从UserData读
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//SkillOpetion.Active不明意义,未处理
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if (op == ZoneUnit.SkillOption.Reset)
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