فهرست منبع

【GameEditor】增加了三级玩家单位终极技能

大爷 1 سال پیش
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کامیت
fc3b1a98b4
34فایلهای تغییر یافته به همراه882 افزوده شده و 16 حذف شده
  1. BIN
      GameEditor/data/data_config/SkillData.xlsx
  2. 4 0
      GameEditor/data/skills/.list
  3. 4 0
      GameEditor/data/skills/.md5
  4. 110 0
      GameEditor/data/skills/2001.xml
  5. BIN
      GameEditor/data/skills/2001.xml.bin
  6. 110 0
      GameEditor/data/skills/2002.xml
  7. BIN
      GameEditor/data/skills/2002.xml.bin
  8. 110 0
      GameEditor/data/skills/2003.xml
  9. BIN
      GameEditor/data/skills/2003.xml.bin
  10. 110 0
      GameEditor/data/skills/2004.xml
  11. BIN
      GameEditor/data/skills/2004.xml.bin
  12. 4 0
      GameEditor/data/spells/.list
  13. 6 2
      GameEditor/data/spells/.md5
  14. 97 0
      GameEditor/data/spells/2001.xml
  15. BIN
      GameEditor/data/spells/2001.xml.bin
  16. 97 0
      GameEditor/data/spells/2002.xml
  17. BIN
      GameEditor/data/spells/2002.xml.bin
  18. 97 0
      GameEditor/data/spells/2003.xml
  19. BIN
      GameEditor/data/spells/2003.xml.bin
  20. 97 0
      GameEditor/data/spells/2004.xml
  21. BIN
      GameEditor/data/spells/2004.xml.bin
  22. 0 1
      GameEditor/data/units/.list
  23. 5 6
      GameEditor/data/units/.md5
  24. 6 0
      GameEditor/data/units/103.xml
  25. BIN
      GameEditor/data/units/103.xml.bin
  26. 6 0
      GameEditor/data/units/113.xml
  27. BIN
      GameEditor/data/units/113.xml.bin
  28. 6 0
      GameEditor/data/units/123.xml
  29. BIN
      GameEditor/data/units/123.xml.bin
  30. 6 0
      GameEditor/data/units/133.xml
  31. BIN
      GameEditor/data/units/133.xml.bin
  32. 1 1
      GameEditor/data/units/203.xml
  33. BIN
      GameEditor/data/units/203.xml.bin
  34. 6 6
      GameEditor/data/ver.md5

BIN
GameEditor/data/data_config/SkillData.xlsx


+ 4 - 0
GameEditor/data/skills/.list

@@ -25,6 +25,10 @@ Buff增益效果;510200
 普攻;112
 普攻;113
 普攻;114
+三级玩家终级技能;2001
+三级玩家终级技能;2002
+三级玩家终级技能;2003
+三级玩家终级技能;2004
 玩家抛物线导弹;90203
 玩家抛物线导弹;90204
 玩家抛物线导弹;90205

+ 4 - 0
GameEditor/data/skills/.md5

@@ -25,6 +25,10 @@ a9d7b2d3b6f285f0d4d0c2a2bd98a912 :         4805 : 111.xml
 3430fdaf5e6e50d4b2e0b721dd55598a :         4805 : 112.xml
 4dc504196513573f4469989d83d61d62 :         4805 : 113.xml
 40e4d3d3ba31aaa00c7a130582e34f89 :         4805 : 114.xml
+9f60621a17e74a898b12865041aa9094 :         4835 : 2001.xml
+fa61c9e6587b8002c2d462028274f10a :         4835 : 2002.xml
+08ffed122d4c082b6bf622f91046ac27 :         4835 : 2003.xml
+4d4f0db97660396bef2bf99e13c21a3c :         4841 : 2004.xml
 3e447422482e3246753b92f4cbb1902c :         4837 : 90203.xml
 67b9ea94fa2cd315721a4eca97b75e0e :         4838 : 90204.xml
 d9797dedab66080877a78516a3a1272c :         4838 : 90205.xml

+ 110 - 0
GameEditor/data/skills/2001.xml

@@ -0,0 +1,110 @@
+<?xml version="1.0" encoding="utf-8"?>
+<SkillTemplate type="CommonAI.Zone.SkillTemplate">
+  <ActionPriority>0</ActionPriority>
+  <ActionQueue element_type="CommonAI.Zone.UnitActionData">
+    <element type="CommonAI.Zone.UnitActionData">
+      <ActionName>skill3</ActionName>
+      <ActionSpeedRate>0.00</ActionSpeedRate>
+      <BodyBlockOnAttackRange>False</BodyBlockOnAttackRange>
+      <BodyHitNextAction>False</BodyHitNextAction>
+      <BodyHitSize>0.00</BodyHitSize>
+      <IsAddSkillBtnBlock>False</IsAddSkillBtnBlock>
+      <IsAudioLoop>False</IsAudioLoop>
+      <IsCancelable>False</IsCancelable>
+      <IsCancelableBySkill>False</IsCancelableBySkill>
+      <IsCancelBySkillNext>False</IsCancelBySkillNext>
+      <IsChangeIcon>False</IsChangeIcon>
+      <IsControlFaceable>False</IsControlFaceable>
+      <IsControlMoveable>False</IsControlMoveable>
+      <IsCycAction>False</IsCycAction>
+      <IsFaceToTarget>True</IsFaceToTarget>
+      <IsInvisible>False</IsInvisible>
+      <IsJumpToTarget>False</IsJumpToTarget>
+      <IsMoveToTarget>False</IsMoveToTarget>
+      <IsNoneBlock>False</IsNoneBlock>
+      <IsNoneTouch>False</IsNoneTouch>
+      <IsShowSkillGuide>False</IsShowSkillGuide>
+      <JumpToTargetHeightZ>1.00</JumpToTargetHeightZ>
+      <KeyFrames element_type="CommonAI.Zone.UnitActionData+KeyFrame">
+        <element type="CommonAI.Zone.UnitActionData+KeyFrame">
+          <FrameMS>830</FrameMS>
+          <hitTargetMoveEnable>True</hitTargetMoveEnable>
+          <Spell type="CommonAI.Zone.LaunchSpell">
+            <Angle>0.00</Angle>
+            <ChainLevel>0</ChainLevel>
+            <Count>30</Count>
+            <FromUnitBody>False</FromUnitBody>
+            <IsAutoSeekingTarget>False</IsAutoSeekingTarget>
+            <LaunchPercent>100.00</LaunchPercent>
+            <LaunchSpellHeight>2.00</LaunchSpellHeight>
+            <LaunchSpellRadius>1.00</LaunchSpellRadius>
+            <PType>POS_TYPE_RANDOM_DIRECTION</PType>
+            <SeekingTargetExpect>Random</SeekingTargetExpect>
+            <SeekingTargetRange>10.00</SeekingTargetRange>
+            <SenderUnit>Sender</SenderUnit>
+            <SpellID>2001</SpellID>
+            <SpellRange>1</SpellRange>
+            <StartAngle>1.50</StartAngle>
+            <xModify>0.00</xModify>
+            <xyModifyType>Relative</xyModifyType>
+            <yModify>0.00</yModify>
+            <property.SerialNumber>30680735</property.SerialNumber>
+          </Spell>
+        </element>
+      </KeyFrames>
+      <MoveToTargetSpeedSEC>10.00</MoveToTargetSpeedSEC>
+      <ShowChargeTimeMS>0</ShowChargeTimeMS>
+      <SigleActionType>None</SigleActionType>
+      <TotalTimeMS>5000</TotalTimeMS>
+    </element>
+  </ActionQueue>
+  <ActionSpeedRate>1.00</ActionSpeedRate>
+  <AttackAngle>0.00</AttackAngle>
+  <AttackKeepRange>30.00</AttackKeepRange>
+  <AttackMustBeInRange>True</AttackMustBeInRange>
+  <AttackRange>50.00</AttackRange>
+  <AutoFightFollower>False</AutoFightFollower>
+  <BodyScale>1.00</BodyScale>
+  <ChantTimeMS>0</ChantTimeMS>
+  <CoolDownMS>0</CoolDownMS>
+  <CostHP>0</CostHP>
+  <CostMP>0</CostMP>
+  <CurUseTimes>-1</CurUseTimes>
+  <ExpectTarget>Enemy</ExpectTarget>
+  <ID>2001</ID>
+  <IgnoreMyUncancelable>False</IgnoreMyUncancelable>
+  <IsCoolDownWithAction>False</IsCoolDownWithAction>
+  <IsCounter>False</IsCounter>
+  <IsLaunchBody>True</IsLaunchBody>
+  <IsManuallyCancelable>False</IsManuallyCancelable>
+  <IsSelectRange>False</IsSelectRange>
+  <IsSingleAction>False</IsSingleAction>
+  <Name>蜂群冲击</Name>
+  <Properties type="XmdsCommon.Plugin.XmdsSkillProperties">
+    <AddUseTimesIntervalMS>3000</AddUseTimesIntervalMS>
+    <IsRandomNormalAttack>False</IsRandomNormalAttack>
+    <LaunchCondition>IgnoreTarget</LaunchCondition>
+    <LaunchModeData type="XmdsCommon.Plugin.XmdsSkillLaunchModeData">
+      <Mode>Mode_None</Mode>
+      <Shape_Angle>0</Shape_Angle>
+      <Shape_LaunchCenterOffset>0.00</Shape_LaunchCenterOffset>
+      <Shape_Radius>0.00</Shape_Radius>
+      <Shape_Width>0.00</Shape_Width>
+      <ShowLaunchGuide>False</ShowLaunchGuide>
+      <TwineCircleScale>0.00</TwineCircleScale>
+      <TwineNotCircleLength>0.00</TwineNotCircleLength>
+      <TwineNotCircleWidth>0.00</TwineNotCircleWidth>
+    </LaunchModeData>
+    <LaunchType>None</LaunchType>
+    <NeedTarget>True</NeedTarget>
+    <NeedTargetType>ALL</NeedTargetType>
+    <SkillIndex>0</SkillIndex>
+    <SkillType>active</SkillType>
+    <TargetType>Enemy</TargetType>
+    <UseTimes>1</UseTimes>
+  </Properties>
+  <SelectRangeSize>0.00</SelectRangeSize>
+  <SelectRangeType>NA</SelectRangeType>
+  <SingleActionCoolDownMS>500</SingleActionCoolDownMS>
+  <property.EditorPath>技能/三级玩家终级技能/蜂群冲击(2001)</property.EditorPath>
+</SkillTemplate>

BIN
GameEditor/data/skills/2001.xml.bin


+ 110 - 0
GameEditor/data/skills/2002.xml

@@ -0,0 +1,110 @@
+<?xml version="1.0" encoding="utf-8"?>
+<SkillTemplate type="CommonAI.Zone.SkillTemplate">
+  <ActionPriority>0</ActionPriority>
+  <ActionQueue element_type="CommonAI.Zone.UnitActionData">
+    <element type="CommonAI.Zone.UnitActionData">
+      <ActionName>skill3</ActionName>
+      <ActionSpeedRate>0.00</ActionSpeedRate>
+      <BodyBlockOnAttackRange>False</BodyBlockOnAttackRange>
+      <BodyHitNextAction>False</BodyHitNextAction>
+      <BodyHitSize>0.00</BodyHitSize>
+      <IsAddSkillBtnBlock>False</IsAddSkillBtnBlock>
+      <IsAudioLoop>False</IsAudioLoop>
+      <IsCancelable>False</IsCancelable>
+      <IsCancelableBySkill>False</IsCancelableBySkill>
+      <IsCancelBySkillNext>False</IsCancelBySkillNext>
+      <IsChangeIcon>False</IsChangeIcon>
+      <IsControlFaceable>False</IsControlFaceable>
+      <IsControlMoveable>False</IsControlMoveable>
+      <IsCycAction>False</IsCycAction>
+      <IsFaceToTarget>True</IsFaceToTarget>
+      <IsInvisible>False</IsInvisible>
+      <IsJumpToTarget>False</IsJumpToTarget>
+      <IsMoveToTarget>False</IsMoveToTarget>
+      <IsNoneBlock>False</IsNoneBlock>
+      <IsNoneTouch>False</IsNoneTouch>
+      <IsShowSkillGuide>False</IsShowSkillGuide>
+      <JumpToTargetHeightZ>1.00</JumpToTargetHeightZ>
+      <KeyFrames element_type="CommonAI.Zone.UnitActionData+KeyFrame">
+        <element type="CommonAI.Zone.UnitActionData+KeyFrame">
+          <FrameMS>830</FrameMS>
+          <hitTargetMoveEnable>True</hitTargetMoveEnable>
+          <Spell type="CommonAI.Zone.LaunchSpell">
+            <Angle>0.00</Angle>
+            <ChainLevel>0</ChainLevel>
+            <Count>30</Count>
+            <FromUnitBody>False</FromUnitBody>
+            <IsAutoSeekingTarget>False</IsAutoSeekingTarget>
+            <LaunchPercent>100.00</LaunchPercent>
+            <LaunchSpellHeight>2.00</LaunchSpellHeight>
+            <LaunchSpellRadius>1.00</LaunchSpellRadius>
+            <PType>POS_TYPE_RANDOM_DIRECTION</PType>
+            <SeekingTargetExpect>Random</SeekingTargetExpect>
+            <SeekingTargetRange>10.00</SeekingTargetRange>
+            <SenderUnit>Sender</SenderUnit>
+            <SpellID>2002</SpellID>
+            <SpellRange>1</SpellRange>
+            <StartAngle>1.50</StartAngle>
+            <xModify>0.00</xModify>
+            <xyModifyType>Relative</xyModifyType>
+            <yModify>0.00</yModify>
+            <property.SerialNumber>30681455</property.SerialNumber>
+          </Spell>
+        </element>
+      </KeyFrames>
+      <MoveToTargetSpeedSEC>10.00</MoveToTargetSpeedSEC>
+      <ShowChargeTimeMS>0</ShowChargeTimeMS>
+      <SigleActionType>None</SigleActionType>
+      <TotalTimeMS>5000</TotalTimeMS>
+    </element>
+  </ActionQueue>
+  <ActionSpeedRate>1.00</ActionSpeedRate>
+  <AttackAngle>0.00</AttackAngle>
+  <AttackKeepRange>30.00</AttackKeepRange>
+  <AttackMustBeInRange>True</AttackMustBeInRange>
+  <AttackRange>50.00</AttackRange>
+  <AutoFightFollower>False</AutoFightFollower>
+  <BodyScale>1.00</BodyScale>
+  <ChantTimeMS>0</ChantTimeMS>
+  <CoolDownMS>0</CoolDownMS>
+  <CostHP>0</CostHP>
+  <CostMP>0</CostMP>
+  <CurUseTimes>-1</CurUseTimes>
+  <ExpectTarget>Enemy</ExpectTarget>
+  <ID>2002</ID>
+  <IgnoreMyUncancelable>False</IgnoreMyUncancelable>
+  <IsCoolDownWithAction>False</IsCoolDownWithAction>
+  <IsCounter>False</IsCounter>
+  <IsLaunchBody>True</IsLaunchBody>
+  <IsManuallyCancelable>False</IsManuallyCancelable>
+  <IsSelectRange>False</IsSelectRange>
+  <IsSingleAction>False</IsSingleAction>
+  <Name>鸟群冲击</Name>
+  <Properties type="XmdsCommon.Plugin.XmdsSkillProperties">
+    <AddUseTimesIntervalMS>3000</AddUseTimesIntervalMS>
+    <IsRandomNormalAttack>False</IsRandomNormalAttack>
+    <LaunchCondition>IgnoreTarget</LaunchCondition>
+    <LaunchModeData type="XmdsCommon.Plugin.XmdsSkillLaunchModeData">
+      <Mode>Mode_None</Mode>
+      <Shape_Angle>0</Shape_Angle>
+      <Shape_LaunchCenterOffset>0.00</Shape_LaunchCenterOffset>
+      <Shape_Radius>0.00</Shape_Radius>
+      <Shape_Width>0.00</Shape_Width>
+      <ShowLaunchGuide>False</ShowLaunchGuide>
+      <TwineCircleScale>0.00</TwineCircleScale>
+      <TwineNotCircleLength>0.00</TwineNotCircleLength>
+      <TwineNotCircleWidth>0.00</TwineNotCircleWidth>
+    </LaunchModeData>
+    <LaunchType>None</LaunchType>
+    <NeedTarget>True</NeedTarget>
+    <NeedTargetType>ALL</NeedTargetType>
+    <SkillIndex>0</SkillIndex>
+    <SkillType>active</SkillType>
+    <TargetType>Enemy</TargetType>
+    <UseTimes>1</UseTimes>
+  </Properties>
+  <SelectRangeSize>0.00</SelectRangeSize>
+  <SelectRangeType>NA</SelectRangeType>
+  <SingleActionCoolDownMS>500</SingleActionCoolDownMS>
+  <property.EditorPath>技能/三级玩家终级技能/鸟群冲击(2002)</property.EditorPath>
+</SkillTemplate>

BIN
GameEditor/data/skills/2002.xml.bin


+ 110 - 0
GameEditor/data/skills/2003.xml

@@ -0,0 +1,110 @@
+<?xml version="1.0" encoding="utf-8"?>
+<SkillTemplate type="CommonAI.Zone.SkillTemplate">
+  <ActionPriority>0</ActionPriority>
+  <ActionQueue element_type="CommonAI.Zone.UnitActionData">
+    <element type="CommonAI.Zone.UnitActionData">
+      <ActionName>skill3</ActionName>
+      <ActionSpeedRate>0.00</ActionSpeedRate>
+      <BodyBlockOnAttackRange>False</BodyBlockOnAttackRange>
+      <BodyHitNextAction>False</BodyHitNextAction>
+      <BodyHitSize>0.00</BodyHitSize>
+      <IsAddSkillBtnBlock>False</IsAddSkillBtnBlock>
+      <IsAudioLoop>False</IsAudioLoop>
+      <IsCancelable>False</IsCancelable>
+      <IsCancelableBySkill>False</IsCancelableBySkill>
+      <IsCancelBySkillNext>False</IsCancelBySkillNext>
+      <IsChangeIcon>False</IsChangeIcon>
+      <IsControlFaceable>False</IsControlFaceable>
+      <IsControlMoveable>False</IsControlMoveable>
+      <IsCycAction>False</IsCycAction>
+      <IsFaceToTarget>True</IsFaceToTarget>
+      <IsInvisible>False</IsInvisible>
+      <IsJumpToTarget>False</IsJumpToTarget>
+      <IsMoveToTarget>False</IsMoveToTarget>
+      <IsNoneBlock>False</IsNoneBlock>
+      <IsNoneTouch>False</IsNoneTouch>
+      <IsShowSkillGuide>False</IsShowSkillGuide>
+      <JumpToTargetHeightZ>1.00</JumpToTargetHeightZ>
+      <KeyFrames element_type="CommonAI.Zone.UnitActionData+KeyFrame">
+        <element type="CommonAI.Zone.UnitActionData+KeyFrame">
+          <FrameMS>830</FrameMS>
+          <hitTargetMoveEnable>True</hitTargetMoveEnable>
+          <Spell type="CommonAI.Zone.LaunchSpell">
+            <Angle>0.00</Angle>
+            <ChainLevel>0</ChainLevel>
+            <Count>30</Count>
+            <FromUnitBody>False</FromUnitBody>
+            <IsAutoSeekingTarget>False</IsAutoSeekingTarget>
+            <LaunchPercent>100.00</LaunchPercent>
+            <LaunchSpellHeight>2.00</LaunchSpellHeight>
+            <LaunchSpellRadius>1.00</LaunchSpellRadius>
+            <PType>POS_TYPE_RANDOM_DIRECTION</PType>
+            <SeekingTargetExpect>Random</SeekingTargetExpect>
+            <SeekingTargetRange>10.00</SeekingTargetRange>
+            <SenderUnit>Sender</SenderUnit>
+            <SpellID>2003</SpellID>
+            <SpellRange>1</SpellRange>
+            <StartAngle>1.50</StartAngle>
+            <xModify>0.00</xModify>
+            <xyModifyType>Relative</xyModifyType>
+            <yModify>0.00</yModify>
+            <property.SerialNumber>30681459</property.SerialNumber>
+          </Spell>
+        </element>
+      </KeyFrames>
+      <MoveToTargetSpeedSEC>10.00</MoveToTargetSpeedSEC>
+      <ShowChargeTimeMS>0</ShowChargeTimeMS>
+      <SigleActionType>None</SigleActionType>
+      <TotalTimeMS>5000</TotalTimeMS>
+    </element>
+  </ActionQueue>
+  <ActionSpeedRate>1.00</ActionSpeedRate>
+  <AttackAngle>0.00</AttackAngle>
+  <AttackKeepRange>30.00</AttackKeepRange>
+  <AttackMustBeInRange>True</AttackMustBeInRange>
+  <AttackRange>50.00</AttackRange>
+  <AutoFightFollower>False</AutoFightFollower>
+  <BodyScale>1.00</BodyScale>
+  <ChantTimeMS>0</ChantTimeMS>
+  <CoolDownMS>0</CoolDownMS>
+  <CostHP>0</CostHP>
+  <CostMP>0</CostMP>
+  <CurUseTimes>-1</CurUseTimes>
+  <ExpectTarget>Enemy</ExpectTarget>
+  <ID>2003</ID>
+  <IgnoreMyUncancelable>False</IgnoreMyUncancelable>
+  <IsCoolDownWithAction>False</IsCoolDownWithAction>
+  <IsCounter>False</IsCounter>
+  <IsLaunchBody>True</IsLaunchBody>
+  <IsManuallyCancelable>False</IsManuallyCancelable>
+  <IsSelectRange>False</IsSelectRange>
+  <IsSingleAction>False</IsSingleAction>
+  <Name>花群冲击</Name>
+  <Properties type="XmdsCommon.Plugin.XmdsSkillProperties">
+    <AddUseTimesIntervalMS>3000</AddUseTimesIntervalMS>
+    <IsRandomNormalAttack>False</IsRandomNormalAttack>
+    <LaunchCondition>IgnoreTarget</LaunchCondition>
+    <LaunchModeData type="XmdsCommon.Plugin.XmdsSkillLaunchModeData">
+      <Mode>Mode_None</Mode>
+      <Shape_Angle>0</Shape_Angle>
+      <Shape_LaunchCenterOffset>0.00</Shape_LaunchCenterOffset>
+      <Shape_Radius>0.00</Shape_Radius>
+      <Shape_Width>0.00</Shape_Width>
+      <ShowLaunchGuide>False</ShowLaunchGuide>
+      <TwineCircleScale>0.00</TwineCircleScale>
+      <TwineNotCircleLength>0.00</TwineNotCircleLength>
+      <TwineNotCircleWidth>0.00</TwineNotCircleWidth>
+    </LaunchModeData>
+    <LaunchType>None</LaunchType>
+    <NeedTarget>True</NeedTarget>
+    <NeedTargetType>ALL</NeedTargetType>
+    <SkillIndex>0</SkillIndex>
+    <SkillType>active</SkillType>
+    <TargetType>Enemy</TargetType>
+    <UseTimes>1</UseTimes>
+  </Properties>
+  <SelectRangeSize>0.00</SelectRangeSize>
+  <SelectRangeType>NA</SelectRangeType>
+  <SingleActionCoolDownMS>500</SingleActionCoolDownMS>
+  <property.EditorPath>技能/三级玩家终级技能/花群冲击(2003)</property.EditorPath>
+</SkillTemplate>

BIN
GameEditor/data/skills/2003.xml.bin


+ 110 - 0
GameEditor/data/skills/2004.xml

@@ -0,0 +1,110 @@
+<?xml version="1.0" encoding="utf-8"?>
+<SkillTemplate type="CommonAI.Zone.SkillTemplate">
+  <ActionPriority>0</ActionPriority>
+  <ActionQueue element_type="CommonAI.Zone.UnitActionData">
+    <element type="CommonAI.Zone.UnitActionData">
+      <ActionName>skill3</ActionName>
+      <ActionSpeedRate>0.00</ActionSpeedRate>
+      <BodyBlockOnAttackRange>False</BodyBlockOnAttackRange>
+      <BodyHitNextAction>False</BodyHitNextAction>
+      <BodyHitSize>0.00</BodyHitSize>
+      <IsAddSkillBtnBlock>False</IsAddSkillBtnBlock>
+      <IsAudioLoop>False</IsAudioLoop>
+      <IsCancelable>False</IsCancelable>
+      <IsCancelableBySkill>False</IsCancelableBySkill>
+      <IsCancelBySkillNext>False</IsCancelBySkillNext>
+      <IsChangeIcon>False</IsChangeIcon>
+      <IsControlFaceable>False</IsControlFaceable>
+      <IsControlMoveable>False</IsControlMoveable>
+      <IsCycAction>False</IsCycAction>
+      <IsFaceToTarget>True</IsFaceToTarget>
+      <IsInvisible>False</IsInvisible>
+      <IsJumpToTarget>False</IsJumpToTarget>
+      <IsMoveToTarget>False</IsMoveToTarget>
+      <IsNoneBlock>False</IsNoneBlock>
+      <IsNoneTouch>False</IsNoneTouch>
+      <IsShowSkillGuide>False</IsShowSkillGuide>
+      <JumpToTargetHeightZ>1.00</JumpToTargetHeightZ>
+      <KeyFrames element_type="CommonAI.Zone.UnitActionData+KeyFrame">
+        <element type="CommonAI.Zone.UnitActionData+KeyFrame">
+          <FrameMS>830</FrameMS>
+          <hitTargetMoveEnable>True</hitTargetMoveEnable>
+          <Spell type="CommonAI.Zone.LaunchSpell">
+            <Angle>0.00</Angle>
+            <ChainLevel>0</ChainLevel>
+            <Count>30</Count>
+            <FromUnitBody>False</FromUnitBody>
+            <IsAutoSeekingTarget>False</IsAutoSeekingTarget>
+            <LaunchPercent>100.00</LaunchPercent>
+            <LaunchSpellHeight>2.00</LaunchSpellHeight>
+            <LaunchSpellRadius>1.00</LaunchSpellRadius>
+            <PType>POS_TYPE_RANDOM_DIRECTION</PType>
+            <SeekingTargetExpect>Random</SeekingTargetExpect>
+            <SeekingTargetRange>10.00</SeekingTargetRange>
+            <SenderUnit>Sender</SenderUnit>
+            <SpellID>2004</SpellID>
+            <SpellRange>1</SpellRange>
+            <StartAngle>1.50</StartAngle>
+            <xModify>0.00</xModify>
+            <xyModifyType>Relative</xyModifyType>
+            <yModify>0.00</yModify>
+            <property.SerialNumber>30681462</property.SerialNumber>
+          </Spell>
+        </element>
+      </KeyFrames>
+      <MoveToTargetSpeedSEC>10.00</MoveToTargetSpeedSEC>
+      <ShowChargeTimeMS>0</ShowChargeTimeMS>
+      <SigleActionType>None</SigleActionType>
+      <TotalTimeMS>5000</TotalTimeMS>
+    </element>
+  </ActionQueue>
+  <ActionSpeedRate>1.00</ActionSpeedRate>
+  <AttackAngle>0.00</AttackAngle>
+  <AttackKeepRange>30.00</AttackKeepRange>
+  <AttackMustBeInRange>True</AttackMustBeInRange>
+  <AttackRange>50.00</AttackRange>
+  <AutoFightFollower>False</AutoFightFollower>
+  <BodyScale>1.00</BodyScale>
+  <ChantTimeMS>0</ChantTimeMS>
+  <CoolDownMS>0</CoolDownMS>
+  <CostHP>0</CostHP>
+  <CostMP>0</CostMP>
+  <CurUseTimes>-1</CurUseTimes>
+  <ExpectTarget>Enemy</ExpectTarget>
+  <ID>2004</ID>
+  <IgnoreMyUncancelable>False</IgnoreMyUncancelable>
+  <IsCoolDownWithAction>False</IsCoolDownWithAction>
+  <IsCounter>False</IsCounter>
+  <IsLaunchBody>True</IsLaunchBody>
+  <IsManuallyCancelable>False</IsManuallyCancelable>
+  <IsSelectRange>False</IsSelectRange>
+  <IsSingleAction>False</IsSingleAction>
+  <Name>蘑菇群冲击</Name>
+  <Properties type="XmdsCommon.Plugin.XmdsSkillProperties">
+    <AddUseTimesIntervalMS>3000</AddUseTimesIntervalMS>
+    <IsRandomNormalAttack>False</IsRandomNormalAttack>
+    <LaunchCondition>IgnoreTarget</LaunchCondition>
+    <LaunchModeData type="XmdsCommon.Plugin.XmdsSkillLaunchModeData">
+      <Mode>Mode_None</Mode>
+      <Shape_Angle>0</Shape_Angle>
+      <Shape_LaunchCenterOffset>0.00</Shape_LaunchCenterOffset>
+      <Shape_Radius>0.00</Shape_Radius>
+      <Shape_Width>0.00</Shape_Width>
+      <ShowLaunchGuide>False</ShowLaunchGuide>
+      <TwineCircleScale>0.00</TwineCircleScale>
+      <TwineNotCircleLength>0.00</TwineNotCircleLength>
+      <TwineNotCircleWidth>0.00</TwineNotCircleWidth>
+    </LaunchModeData>
+    <LaunchType>None</LaunchType>
+    <NeedTarget>True</NeedTarget>
+    <NeedTargetType>ALL</NeedTargetType>
+    <SkillIndex>0</SkillIndex>
+    <SkillType>active</SkillType>
+    <TargetType>Enemy</TargetType>
+    <UseTimes>1</UseTimes>
+  </Properties>
+  <SelectRangeSize>0.00</SelectRangeSize>
+  <SelectRangeType>NA</SelectRangeType>
+  <SingleActionCoolDownMS>500</SingleActionCoolDownMS>
+  <property.EditorPath>技能/三级玩家终级技能/蘑菇群冲击(2004)</property.EditorPath>
+</SkillTemplate>

BIN
GameEditor/data/skills/2004.xml.bin


+ 4 - 0
GameEditor/data/spells/.list

@@ -27,6 +27,10 @@ Buff增益效果;510200
 普通玩家普攻法术;112
 普通玩家普攻法术;113
 普通玩家普攻法术;114
+三级玩家终极法术;2001
+三级玩家终极法术;2002
+三级玩家终极法术;2003
+三级玩家终极法术;2004
 玩家抛物线导弹;90203
 玩家抛物线导弹;90204
 玩家抛物线导弹;90205

+ 6 - 2
GameEditor/data/spells/.md5

@@ -3,10 +3,10 @@
 ad725ab3733fa260120df747fd0090f8 :         3327 : 910010.xml
 a86a66f925febc02a8be91cd6a979771 :         4743 : 90011.xml
 016d6995faf10c3595900f144b614693 :         4742 : 900111.xml
-deef32b0015707384b9a659b08e7eece :         4742 : 900112.xml
+6fcfa062755ed64270b5ee45db48f1d3 :         4742 : 900112.xml
 39cdf8d4212e7fb51ce0d737e2d23231 :         3327 : 900113.xml
 bedc261be105903eb39c10e2e71d15c8 :         3327 : 900114.xml
-8bf71ac296df8256344f1b3da5f28c0d :         3327 : 900115.xml
+109cf445574ffbd0d3c4c83175477d04 :         3327 : 900115.xml
 ffcbcff9f8ce11c0763b67e6873b4cb7 :         2653 : 91290501.xml
 6d42b641c0675a425b42a5503323fdf1 :         3314 : 510200.xml
 b370db6d0acd0db74ccb9d14314deb37 :         4913 : 90207.xml
@@ -27,6 +27,10 @@ e9a06d471bf832ec011b9d0ce77a5e7f :         3930 : 106.xml
 4216325789f3ce5d5fd5bceb967f1af4 :         3932 : 112.xml
 1f07955ecdf3aec722008c84c712bb6f :         3932 : 113.xml
 6a12686d27febf41818cfc95a47fbe27 :         3932 : 114.xml
+55716b200b232d950c2803794cc2ed76 :         4053 : 2001.xml
+0a763906574abceedb39fde6747cc055 :         4054 : 2002.xml
+afd1c2c6ab9706fde28c9092fadbf0a2 :         4056 : 2003.xml
+ada918e69324d38e616f25649aa3f950 :         4064 : 2004.xml
 9d3237f8421d42880ad4ecd6bb40a010 :         4907 : 90203.xml
 35cf291933507c471ae8c8796db1fe67 :         4873 : 90204.xml
 32a26531b13f7aff2f07a1fa23adee3e :         4875 : 90205.xml

+ 97 - 0
GameEditor/data/spells/2001.xml

@@ -0,0 +1,97 @@
+<?xml version="1.0" encoding="utf-8"?>
+<SpellTemplate type="CommonAI.Zone.SpellTemplate">
+  <AOEMType>Linear</AOEMType>
+  <BodyHeight>0.00</BodyHeight>
+  <BodyShape>Round</BodyShape>
+  <BodySize>0.50</BodySize>
+  <BoomerangFlyTime>1000</BoomerangFlyTime>
+  <BoomerangHangtime>1000</BoomerangHangtime>
+  <ClientVisible>True</ClientVisible>
+  <Distance>10.00</Distance>
+  <EffectAddSpeed>1.00</EffectAddSpeed>
+  <ExpectTarget>Enemy</ExpectTarget>
+  <FanAngle>0.00</FanAngle>
+  <FileBodyScale>1.00</FileBodyScale>
+  <FileName>boss_Bee</FileName>
+  <HeightUpdate>True</HeightUpdate>
+  <HitIntervalMS>0</HitIntervalMS>
+  <HitOnExplosion>True</HitOnExplosion>
+  <HitOnExplosionKeyFrame type="CommonAI.Zone.SpellTemplate+KeyFrame">
+    <Attack type="CommonAI.Zone.AttackProp">
+      <Attack>0</Attack>
+      <CrushPercent>0.00</CrushPercent>
+      <Effect type="CommonAI.Zone.LaunchEffect">
+        <BindBody>True</BindBody>
+        <BindPartName>chest</BindPartName>
+        <EarthQuakeMS>0</EarthQuakeMS>
+        <EarthQuakeXYZ>0.00</EarthQuakeXYZ>
+        <EffectAddSpeed>1.00</EffectAddSpeed>
+        <EffectHight>0.00</EffectHight>
+        <EffectOffsetX>0.00</EffectOffsetX>
+        <EffectOffsetY>0.00</EffectOffsetY>
+        <EffectTimeMS>0</EffectTimeMS>
+        <IsLoop>False</IsLoop>
+        <IsSyncSenderRotation>False</IsSyncSenderRotation>
+        <Name>vfx_mon_attack_bing_02</Name>
+        <RType>None</RType>
+        <ScaleToBodySize>0.00</ScaleToBodySize>
+        <property.SerialNumber>30680738</property.SerialNumber>
+      </Effect>
+      <HitMoveBodyAttackSize>1.00</HitMoveBodyAttackSize>
+      <HitMoveMType>BySenderPosition</HitMoveMType>
+      <IsDamageProtect>False</IsDamageProtect>
+      <KnockOutTimeMS>0</KnockOutTimeMS>
+      <MaskDamage>False</MaskDamage>
+      <MaskHitFly>False</MaskHitFly>
+      <MaskKnockDown>False</MaskKnockDown>
+      <MaskMustCritical>False</MaskMustCritical>
+      <MaskMustHit>False</MaskMustHit>
+      <Properties type="XmdsCommon.Plugin.XmdsAttackProperties">
+        <DamageModiferID>1</DamageModiferID>
+        <DamagePerID>1</DamagePerID>
+        <SkillTemplateID>2001</SkillTemplateID>
+      </Properties>
+      <StopFrameMS>0</StopFrameMS>
+      <Weight>1</Weight>
+      <property.SerialNumber>30680736</property.SerialNumber>
+    </Attack>
+    <FrameMS>0</FrameMS>
+  </HitOnExplosionKeyFrame>
+  <ID>2001</ID>
+  <IsAudioLoop>False</IsAudioLoop>
+  <IsBindingDirection>False</IsBindingDirection>
+  <IsBindingOrbit>False</IsBindingOrbit>
+  <IsCycAnim>False</IsCycAnim>
+  <KeyFrames element_type="CommonAI.Zone.SpellTemplate+KeyFrame" />
+  <LifeTimeMS>3000</LifeTimeMS>
+  <MaxAffectUnit>1</MaxAffectUnit>
+  <MaxMoveDistance>0.00</MaxMoveDistance>
+  <MSpeed_MAX>100.00</MSpeed_MAX>
+  <MSpeed_MIN>-100.00</MSpeed_MIN>
+  <MSpeedAcc>0.00</MSpeedAcc>
+  <MSpeedAdd>0.00</MSpeedAdd>
+  <MSpeedSEC>15.00</MSpeedSEC>
+  <MType>CurveMissile</MType>
+  <Name>蜂群里的小可爱</Name>
+  <OrbitDistance>0.00</OrbitDistance>
+  <ParabolaHeight>15.00</ParabolaHeight>
+  <Properties type="XmdsCommon.Plugin.XmdsSpellProperties">
+    <FileBodyScale_X>1.00</FileBodyScale_X>
+    <FileBodyScale_Y>1.00</FileBodyScale_Y>
+    <FileBodyScale_Z>1.00</FileBodyScale_Z>
+    <IsRefineSoul>False</IsRefineSoul>
+    <NeedTargetType>ALL</NeedTargetType>
+  </Properties>
+  <RectWide>1.00</RectWide>
+  <RemoveOnBindingSkillOver>False</RemoveOnBindingSkillOver>
+  <RemoveOnBindingUncontrollable>False</RemoveOnBindingUncontrollable>
+  <RotateSpeedSEC>0.00</RotateSpeedSEC>
+  <SeekingCooldownMS>500</SeekingCooldownMS>
+  <SeekingExpectTarget>Random</SeekingExpectTarget>
+  <SeekingRange>60.00</SeekingRange>
+  <SeekingTurningAngleSEC>6.00</SeekingTurningAngleSEC>
+  <SpecialEffect>None</SpecialEffect>
+  <SpecialEffectParam>0.00</SpecialEffectParam>
+  <StopBindingSkillOnRemoved>False</StopBindingSkillOnRemoved>
+  <property.EditorPath>法术/三级玩家终极法术/蜂群里的小可爱(2001)</property.EditorPath>
+</SpellTemplate>

BIN
GameEditor/data/spells/2001.xml.bin


+ 97 - 0
GameEditor/data/spells/2002.xml

@@ -0,0 +1,97 @@
+<?xml version="1.0" encoding="utf-8"?>
+<SpellTemplate type="CommonAI.Zone.SpellTemplate">
+  <AOEMType>Linear</AOEMType>
+  <BodyHeight>0.00</BodyHeight>
+  <BodyShape>Round</BodyShape>
+  <BodySize>0.50</BodySize>
+  <BoomerangFlyTime>1000</BoomerangFlyTime>
+  <BoomerangHangtime>1000</BoomerangHangtime>
+  <ClientVisible>True</ClientVisible>
+  <Distance>10.00</Distance>
+  <EffectAddSpeed>1.00</EffectAddSpeed>
+  <ExpectTarget>Enemy</ExpectTarget>
+  <FanAngle>0.00</FanAngle>
+  <FileBodyScale>1.00</FileBodyScale>
+  <FileName>boss_Bird</FileName>
+  <HeightUpdate>True</HeightUpdate>
+  <HitIntervalMS>0</HitIntervalMS>
+  <HitOnExplosion>True</HitOnExplosion>
+  <HitOnExplosionKeyFrame type="CommonAI.Zone.SpellTemplate+KeyFrame">
+    <Attack type="CommonAI.Zone.AttackProp">
+      <Attack>0</Attack>
+      <CrushPercent>0.00</CrushPercent>
+      <Effect type="CommonAI.Zone.LaunchEffect">
+        <BindBody>True</BindBody>
+        <BindPartName>chest</BindPartName>
+        <EarthQuakeMS>0</EarthQuakeMS>
+        <EarthQuakeXYZ>0.00</EarthQuakeXYZ>
+        <EffectAddSpeed>1.00</EffectAddSpeed>
+        <EffectHight>0.00</EffectHight>
+        <EffectOffsetX>0.00</EffectOffsetX>
+        <EffectOffsetY>0.00</EffectOffsetY>
+        <EffectTimeMS>0</EffectTimeMS>
+        <IsLoop>False</IsLoop>
+        <IsSyncSenderRotation>False</IsSyncSenderRotation>
+        <Name>vfx_mon_attack_bing_02</Name>
+        <RType>None</RType>
+        <ScaleToBodySize>0.00</ScaleToBodySize>
+        <property.SerialNumber>30681454</property.SerialNumber>
+      </Effect>
+      <HitMoveBodyAttackSize>1.00</HitMoveBodyAttackSize>
+      <HitMoveMType>BySenderPosition</HitMoveMType>
+      <IsDamageProtect>False</IsDamageProtect>
+      <KnockOutTimeMS>0</KnockOutTimeMS>
+      <MaskDamage>False</MaskDamage>
+      <MaskHitFly>False</MaskHitFly>
+      <MaskKnockDown>False</MaskKnockDown>
+      <MaskMustCritical>False</MaskMustCritical>
+      <MaskMustHit>False</MaskMustHit>
+      <Properties type="XmdsCommon.Plugin.XmdsAttackProperties">
+        <DamageModiferID>1</DamageModiferID>
+        <DamagePerID>1</DamagePerID>
+        <SkillTemplateID>2002</SkillTemplateID>
+      </Properties>
+      <StopFrameMS>0</StopFrameMS>
+      <Weight>1</Weight>
+      <property.SerialNumber>30681453</property.SerialNumber>
+    </Attack>
+    <FrameMS>0</FrameMS>
+  </HitOnExplosionKeyFrame>
+  <ID>2002</ID>
+  <IsAudioLoop>False</IsAudioLoop>
+  <IsBindingDirection>False</IsBindingDirection>
+  <IsBindingOrbit>False</IsBindingOrbit>
+  <IsCycAnim>False</IsCycAnim>
+  <KeyFrames element_type="CommonAI.Zone.SpellTemplate+KeyFrame" />
+  <LifeTimeMS>3000</LifeTimeMS>
+  <MaxAffectUnit>1</MaxAffectUnit>
+  <MaxMoveDistance>0.00</MaxMoveDistance>
+  <MSpeed_MAX>100.00</MSpeed_MAX>
+  <MSpeed_MIN>-100.00</MSpeed_MIN>
+  <MSpeedAcc>0.00</MSpeedAcc>
+  <MSpeedAdd>0.00</MSpeedAdd>
+  <MSpeedSEC>15.00</MSpeedSEC>
+  <MType>CurveMissile</MType>
+  <Name>鸟群里的小可爱</Name>
+  <OrbitDistance>0.00</OrbitDistance>
+  <ParabolaHeight>15.00</ParabolaHeight>
+  <Properties type="XmdsCommon.Plugin.XmdsSpellProperties">
+    <FileBodyScale_X>1.00</FileBodyScale_X>
+    <FileBodyScale_Y>1.00</FileBodyScale_Y>
+    <FileBodyScale_Z>1.00</FileBodyScale_Z>
+    <IsRefineSoul>False</IsRefineSoul>
+    <NeedTargetType>ALL</NeedTargetType>
+  </Properties>
+  <RectWide>1.00</RectWide>
+  <RemoveOnBindingSkillOver>False</RemoveOnBindingSkillOver>
+  <RemoveOnBindingUncontrollable>False</RemoveOnBindingUncontrollable>
+  <RotateSpeedSEC>0.00</RotateSpeedSEC>
+  <SeekingCooldownMS>500</SeekingCooldownMS>
+  <SeekingExpectTarget>Random</SeekingExpectTarget>
+  <SeekingRange>60.00</SeekingRange>
+  <SeekingTurningAngleSEC>6.00</SeekingTurningAngleSEC>
+  <SpecialEffect>None</SpecialEffect>
+  <SpecialEffectParam>0.00</SpecialEffectParam>
+  <StopBindingSkillOnRemoved>False</StopBindingSkillOnRemoved>
+  <property.EditorPath>法术/三级玩家终极法术/鸟群里的小可爱(2002)</property.EditorPath>
+</SpellTemplate>

BIN
GameEditor/data/spells/2002.xml.bin


+ 97 - 0
GameEditor/data/spells/2003.xml

@@ -0,0 +1,97 @@
+<?xml version="1.0" encoding="utf-8"?>
+<SpellTemplate type="CommonAI.Zone.SpellTemplate">
+  <AOEMType>Linear</AOEMType>
+  <BodyHeight>0.00</BodyHeight>
+  <BodyShape>Round</BodyShape>
+  <BodySize>0.50</BodySize>
+  <BoomerangFlyTime>1000</BoomerangFlyTime>
+  <BoomerangHangtime>1000</BoomerangHangtime>
+  <ClientVisible>True</ClientVisible>
+  <Distance>10.00</Distance>
+  <EffectAddSpeed>1.00</EffectAddSpeed>
+  <ExpectTarget>Enemy</ExpectTarget>
+  <FanAngle>0.00</FanAngle>
+  <FileBodyScale>1.00</FileBodyScale>
+  <FileName>boss_Flower</FileName>
+  <HeightUpdate>True</HeightUpdate>
+  <HitIntervalMS>0</HitIntervalMS>
+  <HitOnExplosion>True</HitOnExplosion>
+  <HitOnExplosionKeyFrame type="CommonAI.Zone.SpellTemplate+KeyFrame">
+    <Attack type="CommonAI.Zone.AttackProp">
+      <Attack>0</Attack>
+      <CrushPercent>0.00</CrushPercent>
+      <Effect type="CommonAI.Zone.LaunchEffect">
+        <BindBody>True</BindBody>
+        <BindPartName>chest</BindPartName>
+        <EarthQuakeMS>0</EarthQuakeMS>
+        <EarthQuakeXYZ>0.00</EarthQuakeXYZ>
+        <EffectAddSpeed>1.00</EffectAddSpeed>
+        <EffectHight>0.00</EffectHight>
+        <EffectOffsetX>0.00</EffectOffsetX>
+        <EffectOffsetY>0.00</EffectOffsetY>
+        <EffectTimeMS>0</EffectTimeMS>
+        <IsLoop>False</IsLoop>
+        <IsSyncSenderRotation>False</IsSyncSenderRotation>
+        <Name>vfx_mon_attack_bing_02</Name>
+        <RType>None</RType>
+        <ScaleToBodySize>0.00</ScaleToBodySize>
+        <property.SerialNumber>30681458</property.SerialNumber>
+      </Effect>
+      <HitMoveBodyAttackSize>1.00</HitMoveBodyAttackSize>
+      <HitMoveMType>BySenderPosition</HitMoveMType>
+      <IsDamageProtect>False</IsDamageProtect>
+      <KnockOutTimeMS>0</KnockOutTimeMS>
+      <MaskDamage>False</MaskDamage>
+      <MaskHitFly>False</MaskHitFly>
+      <MaskKnockDown>False</MaskKnockDown>
+      <MaskMustCritical>False</MaskMustCritical>
+      <MaskMustHit>False</MaskMustHit>
+      <Properties type="XmdsCommon.Plugin.XmdsAttackProperties">
+        <DamageModiferID>1</DamageModiferID>
+        <DamagePerID>1</DamagePerID>
+        <SkillTemplateID>2003</SkillTemplateID>
+      </Properties>
+      <StopFrameMS>0</StopFrameMS>
+      <Weight>1</Weight>
+      <property.SerialNumber>30681457</property.SerialNumber>
+    </Attack>
+    <FrameMS>0</FrameMS>
+  </HitOnExplosionKeyFrame>
+  <ID>2003</ID>
+  <IsAudioLoop>False</IsAudioLoop>
+  <IsBindingDirection>False</IsBindingDirection>
+  <IsBindingOrbit>False</IsBindingOrbit>
+  <IsCycAnim>False</IsCycAnim>
+  <KeyFrames element_type="CommonAI.Zone.SpellTemplate+KeyFrame" />
+  <LifeTimeMS>3000</LifeTimeMS>
+  <MaxAffectUnit>1</MaxAffectUnit>
+  <MaxMoveDistance>0.00</MaxMoveDistance>
+  <MSpeed_MAX>100.00</MSpeed_MAX>
+  <MSpeed_MIN>-100.00</MSpeed_MIN>
+  <MSpeedAcc>0.00</MSpeedAcc>
+  <MSpeedAdd>0.00</MSpeedAdd>
+  <MSpeedSEC>15.00</MSpeedSEC>
+  <MType>CurveMissile</MType>
+  <Name>花群里的小可爱</Name>
+  <OrbitDistance>0.00</OrbitDistance>
+  <ParabolaHeight>15.00</ParabolaHeight>
+  <Properties type="XmdsCommon.Plugin.XmdsSpellProperties">
+    <FileBodyScale_X>1.00</FileBodyScale_X>
+    <FileBodyScale_Y>1.00</FileBodyScale_Y>
+    <FileBodyScale_Z>1.00</FileBodyScale_Z>
+    <IsRefineSoul>False</IsRefineSoul>
+    <NeedTargetType>ALL</NeedTargetType>
+  </Properties>
+  <RectWide>1.00</RectWide>
+  <RemoveOnBindingSkillOver>False</RemoveOnBindingSkillOver>
+  <RemoveOnBindingUncontrollable>False</RemoveOnBindingUncontrollable>
+  <RotateSpeedSEC>0.00</RotateSpeedSEC>
+  <SeekingCooldownMS>500</SeekingCooldownMS>
+  <SeekingExpectTarget>Random</SeekingExpectTarget>
+  <SeekingRange>60.00</SeekingRange>
+  <SeekingTurningAngleSEC>6.00</SeekingTurningAngleSEC>
+  <SpecialEffect>None</SpecialEffect>
+  <SpecialEffectParam>0.00</SpecialEffectParam>
+  <StopBindingSkillOnRemoved>False</StopBindingSkillOnRemoved>
+  <property.EditorPath>法术/三级玩家终极法术/花群里的小可爱(2003)</property.EditorPath>
+</SpellTemplate>

BIN
GameEditor/data/spells/2003.xml.bin


+ 97 - 0
GameEditor/data/spells/2004.xml

@@ -0,0 +1,97 @@
+<?xml version="1.0" encoding="utf-8"?>
+<SpellTemplate type="CommonAI.Zone.SpellTemplate">
+  <AOEMType>Linear</AOEMType>
+  <BodyHeight>0.00</BodyHeight>
+  <BodyShape>Round</BodyShape>
+  <BodySize>0.50</BodySize>
+  <BoomerangFlyTime>1000</BoomerangFlyTime>
+  <BoomerangHangtime>1000</BoomerangHangtime>
+  <ClientVisible>True</ClientVisible>
+  <Distance>10.00</Distance>
+  <EffectAddSpeed>1.00</EffectAddSpeed>
+  <ExpectTarget>Enemy</ExpectTarget>
+  <FanAngle>0.00</FanAngle>
+  <FileBodyScale>1.00</FileBodyScale>
+  <FileName>boss_Mushroom</FileName>
+  <HeightUpdate>True</HeightUpdate>
+  <HitIntervalMS>0</HitIntervalMS>
+  <HitOnExplosion>True</HitOnExplosion>
+  <HitOnExplosionKeyFrame type="CommonAI.Zone.SpellTemplate+KeyFrame">
+    <Attack type="CommonAI.Zone.AttackProp">
+      <Attack>0</Attack>
+      <CrushPercent>0.00</CrushPercent>
+      <Effect type="CommonAI.Zone.LaunchEffect">
+        <BindBody>True</BindBody>
+        <BindPartName>chest</BindPartName>
+        <EarthQuakeMS>0</EarthQuakeMS>
+        <EarthQuakeXYZ>0.00</EarthQuakeXYZ>
+        <EffectAddSpeed>1.00</EffectAddSpeed>
+        <EffectHight>0.00</EffectHight>
+        <EffectOffsetX>0.00</EffectOffsetX>
+        <EffectOffsetY>0.00</EffectOffsetY>
+        <EffectTimeMS>0</EffectTimeMS>
+        <IsLoop>False</IsLoop>
+        <IsSyncSenderRotation>False</IsSyncSenderRotation>
+        <Name>vfx_mon_attack_bing_02</Name>
+        <RType>None</RType>
+        <ScaleToBodySize>0.00</ScaleToBodySize>
+        <property.SerialNumber>30681461</property.SerialNumber>
+      </Effect>
+      <HitMoveBodyAttackSize>1.00</HitMoveBodyAttackSize>
+      <HitMoveMType>BySenderPosition</HitMoveMType>
+      <IsDamageProtect>False</IsDamageProtect>
+      <KnockOutTimeMS>0</KnockOutTimeMS>
+      <MaskDamage>False</MaskDamage>
+      <MaskHitFly>False</MaskHitFly>
+      <MaskKnockDown>False</MaskKnockDown>
+      <MaskMustCritical>False</MaskMustCritical>
+      <MaskMustHit>False</MaskMustHit>
+      <Properties type="XmdsCommon.Plugin.XmdsAttackProperties">
+        <DamageModiferID>1</DamageModiferID>
+        <DamagePerID>1</DamagePerID>
+        <SkillTemplateID>2004</SkillTemplateID>
+      </Properties>
+      <StopFrameMS>0</StopFrameMS>
+      <Weight>1</Weight>
+      <property.SerialNumber>30681460</property.SerialNumber>
+    </Attack>
+    <FrameMS>0</FrameMS>
+  </HitOnExplosionKeyFrame>
+  <ID>2004</ID>
+  <IsAudioLoop>False</IsAudioLoop>
+  <IsBindingDirection>False</IsBindingDirection>
+  <IsBindingOrbit>False</IsBindingOrbit>
+  <IsCycAnim>False</IsCycAnim>
+  <KeyFrames element_type="CommonAI.Zone.SpellTemplate+KeyFrame" />
+  <LifeTimeMS>3000</LifeTimeMS>
+  <MaxAffectUnit>1</MaxAffectUnit>
+  <MaxMoveDistance>0.00</MaxMoveDistance>
+  <MSpeed_MAX>100.00</MSpeed_MAX>
+  <MSpeed_MIN>-100.00</MSpeed_MIN>
+  <MSpeedAcc>0.00</MSpeedAcc>
+  <MSpeedAdd>0.00</MSpeedAdd>
+  <MSpeedSEC>15.00</MSpeedSEC>
+  <MType>CurveMissile</MType>
+  <Name>蘑菇群里的小可爱</Name>
+  <OrbitDistance>0.00</OrbitDistance>
+  <ParabolaHeight>15.00</ParabolaHeight>
+  <Properties type="XmdsCommon.Plugin.XmdsSpellProperties">
+    <FileBodyScale_X>1.00</FileBodyScale_X>
+    <FileBodyScale_Y>1.00</FileBodyScale_Y>
+    <FileBodyScale_Z>1.00</FileBodyScale_Z>
+    <IsRefineSoul>False</IsRefineSoul>
+    <NeedTargetType>ALL</NeedTargetType>
+  </Properties>
+  <RectWide>1.00</RectWide>
+  <RemoveOnBindingSkillOver>False</RemoveOnBindingSkillOver>
+  <RemoveOnBindingUncontrollable>False</RemoveOnBindingUncontrollable>
+  <RotateSpeedSEC>0.00</RotateSpeedSEC>
+  <SeekingCooldownMS>500</SeekingCooldownMS>
+  <SeekingExpectTarget>Random</SeekingExpectTarget>
+  <SeekingRange>60.00</SeekingRange>
+  <SeekingTurningAngleSEC>6.00</SeekingTurningAngleSEC>
+  <SpecialEffect>None</SpecialEffect>
+  <SpecialEffectParam>0.00</SpecialEffectParam>
+  <StopBindingSkillOnRemoved>False</StopBindingSkillOnRemoved>
+  <property.EditorPath>法术/三级玩家终极法术/蘑菇群里的小可爱(2004)</property.EditorPath>
+</SpellTemplate>

BIN
GameEditor/data/spells/2004.xml.bin


+ 0 - 1
GameEditor/data/units/.list

@@ -26,4 +26,3 @@
 玩家;131
 玩家;132
 玩家;133
-玩家;2

+ 5 - 6
GameEditor/data/units/.md5

@@ -1,6 +1,6 @@
 f494ebb31f3912c763c1acbfeed7505f :         7854 : 201.xml
 6c7f983d26355ff72c4e638ff5ea450c :         8080 : 202.xml
-834af21d5a18beec0399466135a2c9cc :         8086 : 203.xml
+3281a4fd8fdf4c890990b9ebf78469dc :         8085 : 203.xml
 b94b5f15021ff8fe6c63d9b0c1271932 :         7860 : 211.xml
 d6a12f9f8ba6939e3708d42d27983ae2 :         8086 : 212.xml
 f12938e85b57b6e4d28f398f0ef3d844 :         8090 : 213.xml
@@ -16,14 +16,13 @@ da4cac47f81f1f785e6000e8241266ad :         9051 : 1002.xml
 9976333175deda062befdcbc54d84c09 :         7614 : 1.xml
 74e102af6495b7e50afda95b040cd055 :         7854 : 101.xml
 2425831b8f5735e038c32358d0842f6e :         8077 : 102.xml
-9d01cfbee7844d7ab81f1a817f146fee :         8077 : 103.xml
+11842b9801f9f5b19e6e480b26e5d614 :         8302 : 103.xml
 869b1f852b58d231463548a3474f290f :         7854 : 111.xml
 e02e5323181332ab0f9da1cb701a20d2 :         8080 : 112.xml
-492eee9aa6c86df583fc3a42dfe69490 :         8080 : 113.xml
+bebf842bf76538cba42f12c26f3a18f1 :         8305 : 113.xml
 5f7a04185ca75f2a2742e75a4dc84ba2 :         7860 : 121.xml
 d912929363128609f71189bce3ebb1a7 :         8086 : 122.xml
-784693a86d33c9bd2bcfdd2cd6b781f7 :         8086 : 123.xml
+2afb37658c4327557731196770278080 :         8311 : 123.xml
 33cc768610cc3dec71e3d3428d9f6000 :         7866 : 131.xml
 47fff21674ee1fdfcb6201a5130717fa :         8092 : 132.xml
-e92e19196a37bcb8d27fb7fa580d94b6 :         8092 : 133.xml
-9306cda1a0bf7fb3233c3a2781bd5102 :         7628 : 2.xml
+99fa9726a62f3c9313594ab9478f025f :         8317 : 133.xml

+ 6 - 0
GameEditor/data/units/103.xml

@@ -193,6 +193,12 @@
       <SkillID>90203</SkillID>
       <property.SerialNumber>30675308</property.SerialNumber>
     </element>
+    <element type="CommonAI.Zone.LaunchSkill">
+      <AutoLaunch>True</AutoLaunch>
+      <Priority>0</Priority>
+      <SkillID>2001</SkillID>
+      <property.SerialNumber>30680740</property.SerialNumber>
+    </element>
   </Skills>
   <SpawnTimeMS>600</SpawnTimeMS>
   <StaminaPoint>100</StaminaPoint>

BIN
GameEditor/data/units/103.xml.bin


+ 6 - 0
GameEditor/data/units/113.xml

@@ -193,6 +193,12 @@
       <SkillID>90204</SkillID>
       <property.SerialNumber>30675309</property.SerialNumber>
     </element>
+    <element type="CommonAI.Zone.LaunchSkill">
+      <AutoLaunch>True</AutoLaunch>
+      <Priority>0</Priority>
+      <SkillID>2002</SkillID>
+      <property.SerialNumber>30681456</property.SerialNumber>
+    </element>
   </Skills>
   <SpawnTimeMS>600</SpawnTimeMS>
   <StaminaPoint>100</StaminaPoint>

BIN
GameEditor/data/units/113.xml.bin


+ 6 - 0
GameEditor/data/units/123.xml

@@ -193,6 +193,12 @@
       <SkillID>90205</SkillID>
       <property.SerialNumber>30675310</property.SerialNumber>
     </element>
+    <element type="CommonAI.Zone.LaunchSkill">
+      <AutoLaunch>True</AutoLaunch>
+      <Priority>0</Priority>
+      <SkillID>2003</SkillID>
+      <property.SerialNumber>30681463</property.SerialNumber>
+    </element>
   </Skills>
   <SpawnTimeMS>600</SpawnTimeMS>
   <StaminaPoint>100</StaminaPoint>

BIN
GameEditor/data/units/123.xml.bin


+ 6 - 0
GameEditor/data/units/133.xml

@@ -193,6 +193,12 @@
       <SkillID>90206</SkillID>
       <property.SerialNumber>30675311</property.SerialNumber>
     </element>
+    <element type="CommonAI.Zone.LaunchSkill">
+      <AutoLaunch>True</AutoLaunch>
+      <Priority>0</Priority>
+      <SkillID>2004</SkillID>
+      <property.SerialNumber>30681464</property.SerialNumber>
+    </element>
   </Skills>
   <SpawnTimeMS>600</SpawnTimeMS>
   <StaminaPoint>100</StaminaPoint>

BIN
GameEditor/data/units/133.xml.bin


+ 1 - 1
GameEditor/data/units/203.xml

@@ -182,7 +182,7 @@
   <RecoveryIntervalMS>10000</RecoveryIntervalMS>
   <Skills element_type="CommonAI.Zone.LaunchSkill">
     <element type="CommonAI.Zone.LaunchSkill">
-      <AutoLaunch>False</AutoLaunch>
+      <AutoLaunch>True</AutoLaunch>
       <Priority>0</Priority>
       <SkillID>90207</SkillID>
       <property.SerialNumber>30666478</property.SerialNumber>

BIN
GameEditor/data/units/203.xml.bin


+ 6 - 6
GameEditor/data/ver.md5

@@ -1,12 +1,12 @@
-9b4b51c651d344c1e5a325ff0a32570f
+4e176e3d5d36ab007b1f01ca87f08900
 df42af314a1e0b2fdc2fef25681cdbcf :         2032 : \config.xml
-acebfcece868f667026375da7c123dcc :         2411 : \config_ext.xml
+4f07d108a93c211fe23b751e4eb894af :         2412 : \config_ext.xml
 0581a6b6b04394a594541167bc7fdeef :         1486 : \terrain_definition.xml
-d3363d4194962687e9f9b93146b7b1fd :         1710 : \units\.md5
-190ff490d7203e044918eb466486a41e :         1865 : \skills\.md5
-09b531adc4750bb2bc8758f8cd3ee853 :         1995 : \spells\.md5
+e439c2e583a360af752e42db57c1d77b :         1653 : \units\.md5
+ead4e981ec60ad0f197264e1e1306e0f :         2105 : \skills\.md5
+6eccafbc4fba328f5da354a236cf9ff6 :         2235 : \spells\.md5
 a072a82412107205021f2fd7e2607a38 :        29973 : \buffs\.md5
 d41d8cd98f00b204e9800998ecf8427e :            0 : \items\.md5
 d41d8cd98f00b204e9800998ecf8427e :            0 : \unit_triggers\.md5
 d41d8cd98f00b204e9800998ecf8427e :            0 : \unit_events\.md5
-d8ff8ae60b132cfa8c06311accc7c55f :           61 : \scenes\.md5
+a13ccac4a58ece46398dde516513bce7 :           61 : \scenes\.md5