public class AOTGenericReferences : UnityEngine.MonoBehaviour { // {{ constraint implement type // }} // {{ AOT generic type //ET.AEvent`1 //ET.AEvent`1 //ET.AEvent`1 //ET.AEvent`1 //ET.AEvent`1 //ET.AEvent`1 //ET.AEvent`1 //ET.AEvent`1 //ET.AEvent`1 //ET.AEvent`1 //ET.AEvent`1 //ET.AEvent`1 //ET.AEvent`1 //ET.AInvokeHandler`2 //ET.AInvokeHandler`2 //ET.ATimer`1 //ET.AwakeSystem`1 //ET.AwakeSystem`2 //ET.AwakeSystem`2 //ET.AwakeSystem`2 //ET.AwakeSystem`3 //ET.AwakeSystem`3 //ET.ConfigSingleton`1 //ET.DestroySystem`1 //ET.ETAsyncTaskMethodBuilder`1 //ET.ETAsyncTaskMethodBuilder`1 //ET.ETAsyncTaskMethodBuilder`1> //ET.ETAsyncTaskMethodBuilder`1 //ET.ETAsyncTaskMethodBuilder`1 //ET.ETAsyncTaskMethodBuilder`1 //ET.ETAsyncTaskMethodBuilder`1 //ET.ETAsyncTaskMethodBuilder`1 //ET.ETTask`1 //ET.ETTask`1 //ET.ETTask`1> //ET.ETTask`1 //ET.ETTask`1 //ET.ETTask`1 //ET.ETTask`1 //ET.ETTask`1 //ET.IAwake`1 //ET.IAwake`1 //ET.IAwake`1 //ET.IAwake`2 //ET.IAwake`2 //ET.LateUpdateSystem`1 //ET.ListComponent`1 //ET.ListComponent`1 //ET.LoadSystem`1 //ET.Singleton`1 //ET.UpdateSystem`1 //System.Action`2 //System.Action`3 //System.Collections.Generic.Dictionary`2 //System.Collections.Generic.Dictionary`2 //System.Collections.Generic.Dictionary`2 //System.Collections.Generic.Dictionary`2 //System.Collections.Generic.Dictionary`2 //System.Collections.Generic.Dictionary`2 //System.Collections.Generic.Dictionary`2 //System.Collections.Generic.Dictionary`2/Enumerator //System.Collections.Generic.Dictionary`2/Enumerator //System.Collections.Generic.Dictionary`2/Enumerator //System.Collections.Generic.Dictionary`2/ValueCollection //System.Collections.Generic.Dictionary`2/ValueCollection //System.Collections.Generic.Dictionary`2/ValueCollection/Enumerator //System.Collections.Generic.Dictionary`2/ValueCollection/Enumerator //System.Collections.Generic.HashSet`1 //System.Collections.Generic.HashSet`1 //System.Collections.Generic.HashSet`1/Enumerator //System.Collections.Generic.KeyValuePair`2 //System.Collections.Generic.KeyValuePair`2 //System.Collections.Generic.KeyValuePair`2 //System.Collections.Generic.KeyValuePair`2 //System.Collections.Generic.List`1 //System.Collections.Generic.List`1 //System.Collections.Generic.List`1 //System.Collections.Generic.List`1/Enumerator //System.Collections.Generic.List`1/Enumerator //System.Collections.Generic.List`1/Enumerator //System.Collections.Generic.SortedDictionary`2 //System.Collections.Generic.SortedDictionary`2/ValueCollection //System.Collections.Generic.SortedDictionary`2/ValueCollection/Enumerator //System.Func`1 //System.Func`2,System.Object> //System.Func`2,System.Int32> //System.Runtime.CompilerServices.TaskAwaiter`1> //System.Runtime.CompilerServices.TaskAwaiter`1 //System.Threading.Tasks.Task`1> //System.Threading.Tasks.Task`1 //System.ValueTuple`2 //System.ValueTuple`2 // }} public void RefMethods() { // System.Object ET.Client.GameObjectHelper::Get(UnityEngine.GameObject,System.String) // System.Object ET.Entity::AddChild(System.Object,System.Object,System.Boolean) // System.Object ET.Entity::AddChildWithId(System.Int64,System.Int32,System.Boolean) // System.Object ET.Entity::AddComponent(System.Object,System.Int32,System.Boolean) // System.Object ET.Entity::AddComponent(System.Boolean) // System.Object ET.Entity::AddComponent(System.Net.Sockets.AddressFamily,System.Boolean) // System.Object ET.Entity::GetChild(System.Int64) // System.Object ET.Entity::GetComponent() // System.Object ET.Entity::GetParent() // System.Void ET.Entity::RemoveComponent() // System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted(System.Object&,System.Object&) // System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted>,System.Object>(System.Runtime.CompilerServices.TaskAwaiter`1>&,System.Object&) // System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted(ET.ETTaskCompleted&,System.Object&) // System.Void ET.ETAsyncTaskMethodBuilder::AwaitUnsafeOnCompleted,System.Object>(System.Runtime.CompilerServices.TaskAwaiter`1&,System.Object&) // System.Void ET.ETAsyncTaskMethodBuilder::Start(System.Object&) // System.Void ET.ETAsyncTaskMethodBuilder`1::AwaitUnsafeOnCompleted(System.Object&,System.Object&) // System.Void ET.ETAsyncTaskMethodBuilder`1::AwaitUnsafeOnCompleted,System.Object>(System.Runtime.CompilerServices.TaskAwaiter`1&,System.Object&) // System.Void ET.ETAsyncTaskMethodBuilder`1::AwaitUnsafeOnCompleted(System.Object&,System.Object&) // System.Void ET.ETAsyncTaskMethodBuilder`1::AwaitUnsafeOnCompleted(System.Object&,System.Object&) // System.Void ET.ETAsyncTaskMethodBuilder`1::AwaitUnsafeOnCompleted(ET.ETTaskCompleted&,System.Object&) // System.Void ET.ETAsyncTaskMethodBuilder`1::AwaitUnsafeOnCompleted(System.Object&,System.Object&) // System.Void ET.ETAsyncTaskMethodBuilder`1::AwaitUnsafeOnCompleted(System.Object&,System.Object&) // System.Void ET.ETAsyncTaskMethodBuilder`1::AwaitUnsafeOnCompleted(System.Object&,System.Object&) // System.Void ET.ETAsyncTaskMethodBuilder`1::AwaitUnsafeOnCompleted(System.Object&,System.Object&) // System.Void ET.ETAsyncTaskMethodBuilder`1>::AwaitUnsafeOnCompleted(System.Object&,System.Object&) // System.Void ET.ETAsyncTaskMethodBuilder`1::Start(System.Object&) // System.Void ET.ETAsyncTaskMethodBuilder`1::Start(System.Object&) // System.Void ET.ETAsyncTaskMethodBuilder`1::Start(System.Object&) // System.Void ET.ETAsyncTaskMethodBuilder`1>::Start(System.Object&) // System.Void ET.ETAsyncTaskMethodBuilder`1::Start(System.Object&) // System.Void ET.ETAsyncTaskMethodBuilder`1::Start(System.Object&) // System.Void ET.ETAsyncTaskMethodBuilder`1::Start(System.Object&) // System.Void ET.ETAsyncTaskMethodBuilder`1::Start(System.Object&) // System.Object ET.EventSystem::Invoke(System.Int32,ET.NavmeshComponent/RecastFileLoader) // System.Void ET.EventSystem::Publish(ET.Scene,ET.EventType.EnterMapFinish) // System.Void ET.EventSystem::Publish(ET.Scene,ET.EventType.SceneChangeFinish) // System.Void ET.EventSystem::Publish(ET.Scene,ET.EventType.AfterCreateClientScene) // System.Void ET.EventSystem::Publish(ET.Scene,ET.EventType.MoveStop) // System.Void ET.EventSystem::Publish(ET.Scene,ET.EventType.SceneChangeStart) // System.Void ET.EventSystem::Publish(ET.Scene,ET.EventType.AfterCreateCurrentScene) // System.Void ET.EventSystem::Publish(ET.Scene,ET.Client.NetClientComponentOnRead) // System.Void ET.EventSystem::Publish(ET.Scene,ET.EventType.AfterUnitCreate) // System.Void ET.EventSystem::Publish(ET.Scene,ET.EventType.NumbericChange) // System.Void ET.EventSystem::Publish(ET.Scene,ET.EventType.ChangePosition) // System.Void ET.EventSystem::Publish(ET.Scene,ET.EventType.ChangeRotation) // System.Void ET.EventSystem::Publish(ET.Scene,ET.EventType.MoveStart) // ET.ETTask ET.EventSystem::PublishAsync(ET.Scene,ET.EventType.EntryEvent1) // ET.ETTask ET.EventSystem::PublishAsync(ET.Scene,ET.EventType.EntryEvent2) // ET.ETTask ET.EventSystem::PublishAsync(ET.Scene,ET.EventType.EntryEvent3) // ET.ETTask ET.EventSystem::PublishAsync(ET.Scene,ET.EventType.LoginFinish) // ET.ETTask ET.EventSystem::PublishAsync(ET.Scene,ET.EventType.AppStartInitFinish) // System.Object ET.Game::AddSingleton() // System.Object ET.JsonHelper::FromJson(System.String) // System.Void ET.RandomGenerator::BreakRank(System.Collections.Generic.List`1) // System.String ET.StringHelper::ArrayToString(System.Single[]) // System.Object ReferenceCollector::Get(System.String) // ET.Client.Wait_UnitStop System.Activator::CreateInstance() // ET.Client.Wait_CreateMyUnit System.Activator::CreateInstance() // ET.Client.Wait_SceneChangeFinish System.Activator::CreateInstance() // System.Object[] System.Array::Empty() // System.Linq.IOrderedEnumerable`1> System.Linq.Enumerable::OrderBy,System.Int32>(System.Collections.Generic.IEnumerable`1>,System.Func`2,System.Int32>) // System.Collections.Generic.IEnumerable`1 System.Linq.Enumerable::Select,System.Object>(System.Collections.Generic.IEnumerable`1>,System.Func`2,System.Object>) // ET.RpcInfo[] System.Linq.Enumerable::ToArray(System.Collections.Generic.IEnumerable`1) // System.Object[] System.Linq.Enumerable::ToArray(System.Collections.Generic.IEnumerable`1) // System.Threading.Tasks.Task`1 System.Threading.Tasks.TaskFactory::StartNew(System.Func`1,System.Threading.CancellationToken) // System.Object UnityEngine.GameObject::GetComponent() // System.Object UnityEngine.Object::Instantiate(System.Object,UnityEngine.Transform,System.Boolean) // System.Object UnityEngine.Object::Instantiate(System.Object,UnityEngine.Transform) // System.Object UnityEngine.Resources::Load(System.String) } }