using System.Net.Sockets; namespace ET.Client { public class NetClientComponentOnRead { public Session Session; public object Message; public static NetClientComponentOnRead Static = new(); public static NetClientComponentOnRead Clone(Session s, object message) { Static.Session = s; Static.Message = message; return Static; } } [ComponentOf(typeof(Scene))] public class NetClientComponent: Entity, IAwake, IDestroy { public int ServiceId; } }