<?xml version="1.0" encoding="utf-8"?> <BuffTemplate type="CommonAI.Zone.BuffTemplate"> <BindingEffectList element_type="CommonAI.Zone.LaunchEffect" /> <ClientVisible>True</ClientVisible> <ExclusiveCatgory>0</ExclusiveCatgory> <ExclusivePriority>0</ExclusivePriority> <FirstTimeEnable>True</FirstTimeEnable> <forceAdd>False</forceAdd> <HitIntervalMS>0</HitIntervalMS> <ID>10024</ID> <IgnoreControl>False</IgnoreControl> <IsCancelBySelf>False</IsCancelBySelf> <IsCanMove>True</IsCanMove> <IsDuplicating>False</IsDuplicating> <IsHarmful>False</IsHarmful> <IsInvincible>False</IsInvincible> <IsInvisible>False</IsInvisible> <IsOverlay>False</IsOverlay> <IsPassive>False</IsPassive> <IsRemoveOnDead>False</IsRemoveOnDead> <IsRemoveOnSenderRemoved>True</IsRemoveOnSenderRemoved> <IsSilent>True</IsSilent> <KeyFrames element_type="CommonAI.Zone.BuffTemplate+KeyFrame" /> <LifeTimeMS>0</LifeTimeMS> <MakeAvatar>False</MakeAvatar> <MakeStun>False</MakeStun> <MaxOverlay>1</MaxOverlay> <Name>静默</Name> <OverlayBindingEffect element_type="CommonAI.Zone.LaunchEffect" /> <PlayType>All</PlayType> <Properties type="XmdsCommon.Plugin.XmdsBuffProperties"> <BuffAbilityList element_type="XmdsCommon.Plugin.XmdsBuffProperties+XmdsBuffAbilityNode" /> <Dispelled>True</Dispelled> <ShowBuffIcon>True</ShowBuffIcon> </Properties> <UnitChangeSkills>False</UnitChangeSkills> <UnitKeepSkillsID element_type="System.Int32" /> <UnitSkills element_type="CommonAI.Zone.LaunchSkill" /> <property.EditorPath>BUFF/事件Buff/静默(10024)</property.EditorPath> </BuffTemplate>