<?xml version="1.0" encoding="utf-8"?>
<BuffTemplate type="CommonAI.Zone.BuffTemplate">
  <BindingEffectList element_type="CommonAI.Zone.LaunchEffect" />
  <ClientVisible>True</ClientVisible>
  <ExclusiveCatgory>0</ExclusiveCatgory>
  <ExclusivePriority>0</ExclusivePriority>
  <FirstTimeEnable>True</FirstTimeEnable>
  <forceAdd>False</forceAdd>
  <HitIntervalMS>0</HitIntervalMS>
  <ID>10024</ID>
  <IgnoreControl>False</IgnoreControl>
  <IsCancelBySelf>False</IsCancelBySelf>
  <IsCanMove>True</IsCanMove>
  <IsDuplicating>False</IsDuplicating>
  <IsHarmful>False</IsHarmful>
  <IsInvincible>False</IsInvincible>
  <IsInvisible>False</IsInvisible>
  <IsOverlay>False</IsOverlay>
  <IsPassive>False</IsPassive>
  <IsRemoveOnDead>False</IsRemoveOnDead>
  <IsRemoveOnSenderRemoved>True</IsRemoveOnSenderRemoved>
  <IsSilent>True</IsSilent>
  <KeyFrames element_type="CommonAI.Zone.BuffTemplate+KeyFrame" />
  <LifeTimeMS>0</LifeTimeMS>
  <MakeAvatar>False</MakeAvatar>
  <MakeStun>False</MakeStun>
  <MaxOverlay>1</MaxOverlay>
  <Name>静默</Name>
  <OverlayBindingEffect element_type="CommonAI.Zone.LaunchEffect" />
  <PlayType>All</PlayType>
  <Properties type="XmdsCommon.Plugin.XmdsBuffProperties">
    <BuffAbilityList element_type="XmdsCommon.Plugin.XmdsBuffProperties+XmdsBuffAbilityNode" />
    <Dispelled>True</Dispelled>
    <ShowBuffIcon>True</ShowBuffIcon>
  </Properties>
  <UnitChangeSkills>False</UnitChangeSkills>
  <UnitKeepSkillsID element_type="System.Int32" />
  <UnitSkills element_type="CommonAI.Zone.LaunchSkill" />
  <property.EditorPath>BUFF/事件Buff/静默(10024)</property.EditorPath>
</BuffTemplate>