using System; using ET; namespace ET.Server { [MessageHandler(SceneType.Game)] public class C2G_EnterSceneReadyHandler : AMRpcHandler<C2G_EnterSceneReady, G2C_EnterSceneReady> { protected override async ETTask Run(Session session, C2G_EnterSceneReady request, G2C_EnterSceneReady response, Action reply) { Scene scene = session.DomainScene(); scene.GetComponent<ObjectWait>().Notify(new Wait_PlayerReady()); WNPlayer player = session.GetComponent<SessionPlayerComponent>().GetMyPlayer(); if (player != null) { player.OnReady(); } if (player.Map != null) { player.Map.PlayerReady(player); } reply(); await ETTask.CompletedTask; } } }