using FairyGUI; using UnityEngine; namespace ET { public class CheckResUpdate : MonoBehaviour { void Start() { var view = UIPackage.CreateObject("CheckForResUpdate", "CheckForResUpdate").asCom; view.name = "CheckForResUpdate"; GRoot.inst.AddChild(view); var progress = view.GetChild("processbar").asProgress; var txtProgress = view.GetChild("updateInfo"); YooAssetProxy.InitHostCallbacks((onStateChanged) => { txtProgress.text = onStateChanged.CurrentStates.ToString(); if (onStateChanged.CurrentStates == EPatchStates.PatchDone) { progress.value = 1f; txtProgress.text = "加载游戏中……"; GameObject.Destroy(this.gameObject); } }, (onProcessUpdated) => { string currentSizeMB = (onProcessUpdated.CurrentDownloadSizeBytes / 1048576f).ToString("f1"); string totalSizeMB = (onProcessUpdated.TotalDownloadSizeBytes / 1048576f).ToString("f1"); string text = $"更新资源中:{onProcessUpdated.CurrentDownloadCount}/{onProcessUpdated.TotalDownloadCount} {currentSizeMB}MB/{totalSizeMB}MB"; txtProgress.text = text; progress.value = onProcessUpdated.CurrentDownloadSizeBytes * 1.0f / onProcessUpdated.TotalDownloadSizeBytes; }); } } }