using System;
namespace ET.Server
{
///
/// 玩家特殊效果(buff)
///
[MessageHandler(SceneType.Game)]
public class C2G_TriggrBattleFunctionHandler: AMRpcHandler
{
protected override async ETTask Run(Session session, C2G_TriggrBattleFunction request, G2C_TriggrBattleFunction response, Action reply)
{
WNPlayer player = session.GetComponent().GetMyPlayer();
if (player == null)
{
Log.Debug($"操作错误, player is null");
response.Error = ErrorCode.ERR_OperationError;
reply();
return;
}
player.GetXmdsManager().triggrBattleFunction(player.GetId().ToString().Trim(), request.TriggerID, request.Value1, request.Value2, request.Value3, request.Value4, request.Value5, request.Value6);
reply();
await ETTask.CompletedTask;
}
}
}