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["SkillID","SkillIndex","SkillName","@Remark","ProId","Tab","SkillType","SkillDesc","UpDesc","_SkillItemCode","MaxLevel","LearnSkill","SkillIcon","UpReqLevel","ResetReqLevel","UpReqLevel2","UpCostGold","UpCostSP","UpCostItem","@Remark","Power","BaseId","Pos","BranchType","StrongIcon","StrongUnLockPre","StrongBranchDesc","_GeniusName","StrongName","_Atlas"]
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[123456,1,"任务变身普攻","全部",0,0,3,null,null,null,0,0,110100]
[110000,1,"普攻","苍刃",1,0,3,null,null,null,0,1,110000,{"$nulls":6},1,null,null,0,0,{"$nulls":5},"Skillicon"]
[110100,2,"重刃连决","苍刃",1,0,1,"将巨剑挥舞至多三段，第一段造成<color=#fa5266><$5><1_1>+<$5><1_2>%攻击力伤害</color>，第二段造成<color=#fa5266><$5><2_1>+<$5><2_2>%攻击力伤害</color>，第三段腾空旋转造成<color=#fa5266><$5><4_1>+<$5><4_2>%攻击力伤害</color>，砸地造成<color=#fa5266><$5><3_1>+<$5><3_2>%攻击力伤害</color>。每段造成伤害提升<color=#fa5266>G<$12><2>怒气</color>","<$5><1_1>+<$5><1_2>%攻击力\\n\n<$5><2_1>+<$5><2_2>%攻击力\\n\n<$5><4_1>+<$5><4_2>%攻击力\\n\n<$5><3_1>+<$5><3_2>%攻击力",null,10,0,110100,"10;80;90;90;100;100;110;110;120;120","1000;1000;1000;1000;1000;1000;1000;1000;1000;1000",null,"1:2000;2:5000;3:10000;4:20000;5:40000;6:60000;7:80000;8:100000;9:200000;10:300000","1:1;2:3;3:3;4:3;5:3;6:3;7:3;8:3;9:3;10:3",null,2,"1:0;2:0;3:0;4:0;5:0;6:0;7:0;8:0;9:0;10:0",null,1,0,{"$nulls":4},"破军:禄存","Skillicon"]
[110110,2,"破军·悟","苍刃",1,0,1,"<color=#ffb03e>[破军·悟]</color><color=#fa5266>重刃连决</color>每命中一次，下一段伤害的<color=#fa5266>攻击力伤害系数增加<$6><1>%</color>",null,null,3,0,110110,null,null,1,null,null,"skbk1:1,skcl:100;stone3:3,skcl:200;stone3:6,skcl:400",3,"1:0;2:0;3:0",110100,1,1,110110,110100,"<color=#ffb03e>[破军·悟]</color><color=#fa5266>重刃连决</color>每命中一次，下一段伤害的<color=#fa5266>攻击力伤害系数增加<$6><1>%</color>",null,"破军·悟","Skillicon"]
[110120,2,"破军·真","苍刃",1,0,1,"<color=#ffb03e>[破军·悟]</color><color=#fa5266>重刃连决</color>每命中一次，下一段伤害的<color=#fa5266>攻击力伤害系数增加<$6><1>%</color>\\n\n<color=#ff8b24>[破军·真]</color><color=#fa5266>重刃连决</color>每段伤害有<color=#b2e7ff><$7><1>%</color>概率额外造成<color=#fa5266><$7><2>%攻击力伤害</color>且额外提升<color=#fa5266>G<$9><1>怒气</color>",null,null,3,0,110120,null,null,2,null,null,"skbk2:1,skcl:200;stone3:6,skcl:400;stone3:9,skcl:800",4,"1:0;2:0;3:0",110100,2,1,110120,110110,"<color=#ff8b24>[破军·真]</color><color=#fa5266>重刃连决</color>每段伤害有<color=#b2e7ff><$7><1>%</color>概率额外造成<color=#fa5266><$7><2>%攻击力伤害</color>且额外提升<color=#fa5266>G<$9><1>怒气</color>",null,"破军·真","Skillicon"]
[110130,2,"破军·仙","苍刃",1,0,1,"<color=#ffb03e>[破军·悟]</color><color=#fa5266>重刃连决</color>每命中一次，下一段伤害的<color=#fa5266>攻击力伤害系数增加<$6><1>%</color>\\n\n<color=#ff8b24>[破军·真]</color><color=#fa5266>重刃连决</color>每段伤害有<color=#b2e7ff><$7><1>%</color>概率额外造成<color=#fa5266><$7><2>%攻击力伤害</color>且额外提升<color=#fa5266>G<$9><1>怒气</color>\\n\n<color=#ff4633>[破军·仙]</color>第三段重击大幅强化，增加<color=#fa5266><$8><1>%攻击力伤害</color>且前两段的斩击会向前飞出更远",null,null,3,0,110130,null,null,3,null,null,"skbk3:1,skcl:300;stone3:9,skcl:600;stone3:12,skcl:1200",5,"1:0;2:0;3:0",110100,3,1,110130,110120,"<color=#ff4633>[破军·仙]</color>第三段重击大幅强化，增加<color=#fa5266><$8><1>%攻击力伤害</color>且前两段的斩击会向前飞出更远",null,"破军·仙","Skillicon"]
[110140,2,"禄存·悟","苍刃",1,0,1,"<color=#37e6ba>[禄存·悟]</color>由内发外，混元一体，此仙诀每段重击附带额外<color=#fa5266><$6><1>%防御力伤害</color>",null,null,3,0,110140,null,null,1,null,null,"skbk1:1,skcl:100;stone3:3,skcl:200;stone3:6,skcl:400",6,"1:0;2:0;3:0",110100,4,2,110140,110100,"<color=#37e6ba>[禄存·悟]</color>由内发外，混元一体，此仙诀每段重击附带额外<color=#fa5266><$6><1>%防御力伤害</color>",null,"禄存·悟","Skillicon"]
[110150,2,"禄存·真","苍刃",1,0,1,"<color=#37e6ba>[禄存·悟]</color>由内发外，混元一体，此仙诀每段重击附带额外<color=#fa5266><$6><1>%防御力伤害</color>\\n\n<color=#37dbe5>[禄存·真]</color>打击范围略微提升，重击附带的<color=#fa5266>防御力伤害系数增加<$7><1>%</color>",null,null,3,0,110150,null,null,2,null,null,"skbk2:1,skcl:200;stone3:6,skcl:400;stone3:9,skcl:800",7,"1:0;2:0;3:0",110100,5,2,110150,110140,"<color=#37dbe5>[禄存·真]</color>打击范围略微提升，重击附带的<color=#fa5266>防御力伤害系数增加<$7><1>%</color>",null,"禄存·真","Skillicon"]
[110160,2,"禄存·仙","苍刃",1,0,1,"<color=#37e6ba>[禄存·悟]</color>由内发外，混元一体，此仙诀每段重击附带额外<color=#fa5266><$6><1>%防御力伤害</color>\\n\n<color=#37dbe5>[禄存·真]</color>打击范围略微提升，重击附带的<color=#fa5266>防御力伤害系数增加<$7><1>%</color>\\n\n<color=#3d86ff>[禄存·仙]</color>第三段重击之后，短暂延迟，喷涌强大的气焰，造成<color=#fa5266><$8><1>%攻击力伤害</color>，并对命中的敌方造成<color=#b2e7ff>T<$9><1></color>秒的<color=#ffedb8>眩晕</color>",null,null,3,0,110160,null,null,3,null,null,"skbk3:1,skcl:300;stone3:9,skcl:600;stone3:12,skcl:1200",8,"1:0;2:0;3:0",110100,6,2,110160,110150,"<color=#3d86ff>[禄存·仙]</color>第三段重击之后，短暂延迟，喷涌强大的气焰，造成<color=#fa5266><$8><1>%攻击力伤害</color>，并对命中的敌方造成<color=#b2e7ff>T<$9><1></color>秒的<color=#ffedb8>眩晕</color>",null,"禄存·仙","Skillicon"]
[110200,3,"势如破竹","苍刃",1,0,1,"向前冲锋，过程中获得<color=#ffedb8>免伤</color><color=#b2e7ff><$12><2>%</color>，持续<color=#b2e7ff>T<$12><1></color>秒，期间首次受到伤害提升<color=#fa5266>G<$12><3>怒气</color>。对途径敌人造成<color=#fa5266><$5><1_1>+<$5><1_2>%攻击力伤害</color>，到终点时对斩击范围敌人造成<color=#fa5266><$5><2_1>+<$5><2_2>%攻击力伤害</color>并<color=#ffedb8>减速</color><color=#b2e7ff><$9><1>%</color>，持续<color=#b2e7ff>T<$9><2></color>秒。此仙诀每次造成伤害会扣除妖王<color=#9e2ab7>G<$3><1>点定力</color>","<$5><1_1>+<$5><1_2>%攻击力\\n\n<$5><2_1>+<$5><2_2>%攻击力",null,10,0,110200,"10;80;90;90;100;100;110;110;120;120","1000;1000;1000;1000;1000;1000;1000;1000;1000;1000",null,{"$f":"$Q$6","v":"1:2000;2:5000;3:10000;4:20000;5:40000;6:60000;7:80000;8:100000;9:200000;10:300000"},"1:1;2:3;3:3;4:3;5:3;6:3;7:3;8:3;9:3;10:3",null,9,"1:0;2:0;3:0;4:0;5:0;6:0;7:0;8:0;9:0;10:0",null,2,0,{"$nulls":4},"破军:禄存","Skillicon"]
[110210,3,"破军·悟","苍刃",1,0,1,"<color=#ffb03e>[破军·悟]</color>突进到目标处时提升<color=#fa5266><$6><1>%攻击力</color>，持续<color=#b2e7ff>T<$6><2></color>秒",null,null,3,0,110210,null,null,1,null,null,"skbk4:1,skcl:100;stone3:3,skcl:200;stone3:6,skcl:400",10,"1:0;2:0;3:0",110200,1,1,110210,110200,"<color=#ffb03e>[破军·悟]</color>突进到目标处时提升<color=#fa5266><$6><1>%攻击力</color>，持续<color=#b2e7ff>T<$6><2></color>秒",null,"破军·悟","Skillicon"]
[110220,3,"破军·真","苍刃",1,0,1,"<color=#ffb03e>[破军·悟]</color>突进到目标处时提升<color=#fa5266><$6><1>%攻击力</color>，持续<color=#b2e7ff>T<$6><2></color>秒\\n\n<color=#ff8b24>[破军·真]</color>突进到目标后还可多释放一段踏前重击，造成<color=#fa5266><$7><1>%攻击力伤害</color>，会对小妖造成击飞。命中会有<color=#b2e7ff><$10><1>%几率</color>提升<color=#fa5266>G<$10><2>怒气</color>",null,null,3,0,110220,null,null,2,null,null,"skbk5:1,skcl:200;stone3:6,skcl:400;stone3:9,skcl:800",11,"1:0;2:0;3:0",110200,2,1,110220,110210,"<color=#ff8b24>[破军·真]</color>突进到目标后还可多释放一段踏前重击，造成<color=#fa5266><$7><1>%攻击力伤害</color>，会对小妖造成击飞。命中会有<color=#b2e7ff><$10><1>%几率</color>提升<color=#fa5266>G<$10><2>怒气</color>",null,"破军·真","Skillicon"]
[110230,3,"破军·仙","苍刃",1,0,1,"<color=#ffb03e>[破军·悟]</color>突进时获得气焰护体，<color=#ffedb8>免伤</color><color=#b2e7ff><$6><1>%</color>，持续<color=#b2e7ff>T<$6><2></color>秒\\n\n<color=#ff8b24>[破军·真]</color>突进到目标后还可多释放一段踏前重击，造成<color=#fa5266><$7><1>%攻击力伤害</color>，会对小妖造成击飞。命中会有<color=#b2e7ff><$10><1>%几率</color>提升<color=#fa5266>G<$10><2>怒气</color>\\n\n<color=#ff4633>[破军·仙]</color>踏前重击强化为两次挥击，<color=#fa5266>攻击力伤害系数增加<$8><1>%</color>",null,null,3,0,110230,null,null,3,null,null,"skbk6:1,skcl:300;stone3:9,skcl:600;stone3:12,skcl:1200",12,"1:0;2:0;3:0",110200,3,1,110230,110220,"<color=#ff4633>[破军·仙]</color>踏前重击强化为两次挥击，<color=#fa5266>攻击力伤害系数增加<$8><1>%</color>",null,"破军·仙","Skillicon"]
[110240,3,"禄存·悟","苍刃",1,0,1,"<color=#37e6ba>[禄存·悟]劈中的目标<color=#ffedb8>攻击力降低<$6><1>%</color>，持续<color=#b2e7ff>T<$6><2></color>秒。<color=#ffedb8>减速</color>效果提升为<color=#b2e7ff><$9><1>%</color>，时间持续延长至<color=#b2e7ff>T<$9><2></color>秒",null,null,3,0,110240,null,null,1,null,null,"skbk4:1,skcl:100;stone3:3,skcl:200;stone3:6,skcl:400",13,"1:0;2:0;3:0",110200,4,2,110240,110200,"<color=#37e6ba>[禄存·悟]</color>劈中的目标<color=#ffedb8>攻击力降低<$6><1>%</color>，持续<color=#b2e7ff>T<$6><2></color>秒。<color=#ffedb8>减速</color>效果提升为<color=#b2e7ff><$9><1>%</color>，时间持续延长至<color=#b2e7ff>T<$9><2></color>秒",null,"禄存·悟","Skillicon"]
[110250,3,"禄存·真","苍刃",1,0,1,"<color=#37e6ba>[禄存·悟]<color=#37e6ba>[禄存·悟]劈中的目标<color=#ffedb8>攻击力降低<$6><1>%</color>，持续<color=#b2e7ff>T<$6><2></color>秒。<color=#ffedb8>减速</color>效果提升为<color=#b2e7ff><$9><1>%</color>，时间持续延长至<color=#b2e7ff>T<$9><2></color>秒\\n\n<color=#37dbe5>[禄存·真]</color>落地时获得一个可吸收<color=#e5ce4c><$7><1>%最大生命值伤害的护盾</color>，持续<color=#b2e7ff>T<$7><2></color>秒",null,null,3,0,110250,null,null,2,null,null,"skbk5:1,skcl:200;stone3:6,skcl:400;stone3:9,skcl:800",14,"1:0;2:0;3:0",110200,5,2,110250,110240,"<color=#37dbe5>[禄存·真]</color>落地时获得一个可吸收<color=#e5ce4c><$7><1>%最大生命值伤害的护盾</color>，持续<color=#b2e7ff>T<$7><2></color>秒",null,"禄存·真","Skillicon"]
[110260,3,"禄存·仙","苍刃",1,0,1,"<color=#37e6ba>[禄存·悟]<color=#37e6ba>[禄存·悟]劈中的目标<color=#ffedb8>攻击力降低<$6><1>%</color>，持续<color=#b2e7ff>T<$6><2></color>秒。<color=#ffedb8>减速</color>效果提升为<color=#b2e7ff><$9><1>%</color>，时间持续延长至<color=#b2e7ff>T<$9><2></color>秒\\n\n<color=#37dbe5>[禄存·真]</color>落地时获得一个可吸收<color=#e5ce4c><$7><1>%最大生命值伤害的护盾</color>，持续<color=#b2e7ff>T<$7><2></color>秒\\n\n<color=#3d86ff>[禄存·仙]</color><color=#e5ce4c>护盾系数增加<$10><1>%</color>，护盾持续时间结束或是被打破时，会对小范围造成<color=#fa5266><$8><1>%自身最大生命值的伤害</color>",null,null,3,0,110260,null,null,3,null,null,"skbk6:1,skcl:300;stone3:9,skcl:600;stone3:12,skcl:1200",15,"1:0;2:0;3:0",110200,6,2,110260,110250,"<color=#3d86ff>[禄存·仙]</color><color=#e5ce4c>护盾系数增加<$10><1>%</color>，护盾持续时间结束或是被打破时，会对小范围造成<color=#fa5266><$8><1>%自身最大生命值的伤害</color>",null,"禄存·仙","Skillicon"]
[110300,4,"裂地猛击","苍刃",1,0,1,"释放需要<color=#fa5266>G<$2><1>怒气</color>，将怒气汇聚，最多3秒，期间提升<color=#e5ce4c><$9><3>%妖兽免伤</color>，免疫控制。可随时释放打出，基础造成<color=#fa5266><$5><1_1>点伤害</color>，随着汇聚时间递增最多再造成<color=#fa5266><$5><1_2>%攻击力伤害</color>，满蓄还会额外对妖兽造成<color=#fa5266><$12><3>%攻击力伤害</color>并范围<color=#ffedb8>击飞</color>（妖王除外）。受到伤害的目标<color=#ffedb8>减速<$9><1>%</color>，持续<color=#b2e7ff>T<$9><2></color>秒","<$5><1_1>+<$5><1_2>%攻击力",null,10,0,110300,"75;80;90;90;100;100;110;110;120;120","1000;1000;1000;1000;1000;1000;1000;1000;1000;1000",null,{"$f":"$Q$6","v":"1:2000;2:5000;3:10000;4:20000;5:40000;6:60000;7:80000;8:100000;9:200000;10:300000"},"1:1;2:3;3:3;4:3;5:3;6:3;7:3;8:3;9:3;10:3",null,16,"1:0;2:0;3:0;4:0;5:0;6:0;7:0;8:0;9:0;10:0",null,3,0,{"$nulls":4},"破军:禄存","Skillicon"]
[110310,4,"破军·悟","苍刃",1,0,1,"<color=#ffb03e>[破军·悟]</color>根据命中敌方数量提升自身攻击力，每层提升<color=#fa5266><$6><1>%攻击力</color>，共三层，分别在（<color=#b2e7ff>1</color>/<color=#b2e7ff>3</color>/<color=#b2e7ff>5</color>及以上提升），持续<color=#b2e7ff>T<$6><2></color>秒",null,null,3,0,110310,null,null,1,null,null,"skbk7:1,skcl:100;stone3:3,skcl:200;stone3:6,skcl:400",17,"1:0;2:0;3:0",110300,1,1,110310,110300,"<color=#ffb03e>[破军·悟]</color>根据命中敌方数量提升自身攻击力，每层提升<color=#fa5266><$6><1>%攻击力</color>，共三层，分别在（<color=#b2e7ff>1</color>/<color=#b2e7ff>3</color>/<color=#b2e7ff>5</color>及以上提升），持续<color=#b2e7ff>T<$6><2></color>秒",null,"破军·悟","Skillicon"]
[110320,4,"破军·真","苍刃",1,0,1,"<color=#ffb03e>[破军·悟]</color>根据命中敌方数量提升自身攻击力，每层提升<color=#fa5266><$6><1>%攻击力</color>，共三层，分别在（<color=#b2e7ff>1</color>，<color=#b2e7ff>3</color>，<color=#b2e7ff>5</color>及以上提升），持续<color=#b2e7ff>T<$6><2></color>秒\\n\n<color=#ff8b24>[破军·真]</color>击中敌方会造成烧伤，每<color=#b2e7ff>0.5</color>秒造成<color=#fa5266><$7><1>%敌方最大生命值的伤害</color>，持续<color=#b2e7ff>T<$7><2></color>秒，结束时爆燃，造成<color=#fa5266><$7><5>%攻击力伤害</color>，并且在<color=#ffedb8>烧伤</color>效果存在时每次普通挥砍打中都会使爆燃的<color=#fa5266>攻击力伤害系数增加<$7><4>%</color>，最多叠<color=#b2e7ff>G<$7><3></color>次",null,null,3,0,110320,null,null,2,null,null,"skbk8:1,skcl:200;stone3:6,skcl:400;stone3:9,skcl:800",18,"1:0;2:0;3:0",110300,2,1,110320,110310,"<color=#ff8b24>[破军·真]</color>击中敌方会造成烧伤，每<color=#b2e7ff>0.5</color>秒造成<color=#fa5266><$7><1>%敌方最大生命值的伤害</color>，持续<color=#b2e7ff>T<$7><2></color>秒，结束时爆燃，造成<color=#fa5266><$7><5>%攻击力伤害</color>，并且在<color=#ffedb8>烧伤</color>效果存在时每次普通挥砍打中都会使爆燃的<color=#fa5266>攻击力伤害系数增加<$7><4>%</color>，最多叠<color=#b2e7ff>G<$7><3></color>次",null,"破军·真","Skillicon"]
[110330,4,"破军·仙","苍刃",1,0,1,"<color=#ffb03e>[破军·悟]</color>根据命中敌方数量提升自身攻击力，每层提升<color=#fa5266><$6><1>%攻击力</color>，共三层，分别在（<color=#b2e7ff>1</color>，<color=#b2e7ff>3</color>，<color=#b2e7ff>5</color>及以上提升），持续<color=#b2e7ff>T<$6><2></color>秒\\n\n<color=#ff8b24>[破军·真]</color>击中敌方会造成烧伤，每<color=#b2e7ff>0.5</color>秒造成<color=#fa5266><$7><1>%敌方最大生命值的伤害</color>，持续<color=#b2e7ff>T<$7><2></color>秒，结束时爆燃，造成<color=#fa5266><$7><5>%攻击力伤害</color>，并且在<color=#ffedb8>烧伤</color>效果存在时每次普通挥砍打中都会使爆燃的<color=#fa5266>攻击力伤害系数增加<$7><4>%</color>，最多叠<color=#b2e7ff>G<$7><3></color>次\\n\n<color=#ff4633>[破军·仙]</color>怒气汇聚提升伤害效率提升<color=#fa5266><$8><1>%</color>，满蓄额外造成<color=#fa5266><$8><2>%攻击力伤害</color>，并在满蓄时击中造成<color=#b2e7ff>T<$8><3></color>秒眩晕",null,null,3,0,110330,null,null,3,null,null,"skbk9:1,skcl:300;stone3:9,skcl:600;stone3:12,skcl:1200",19,"1:0;2:0;3:0",110300,3,1,110330,110320,"<color=#ff4633>[破军·仙]</color>怒气汇聚提升伤害效率提升<color=#fa5266><$8><1>%</color>，满蓄额外造成<color=#fa5266><$8><2>%攻击力伤害</color>，并在满蓄时击中造成<color=#b2e7ff>T<$8><3></color>秒眩晕",null,"破军·仙","Skillicon"]
[110340,4,"禄存·悟","苍刃",1,0,1,"<color=#37e6ba>[禄存·悟]</color>根据命中敌方数量提升自身防御力，每层提升<color=#e5ce4c><$6><1>%防御力</color>，共三层，分别在（<color=#b2e7ff>1</color>，<color=#b2e7ff>3</color>，<color=#b2e7ff>5</color>及以上提升），持续<color=#b2e7ff>T<$6><2></color>秒",null,null,3,0,110340,null,null,1,null,null,"skbk7:1,skcl:100;stone3:3,skcl:200;stone3:6,skcl:400",20,"1:0;2:0;3:0",110300,4,2,110340,110300,"<color=#37e6ba>[禄存·悟]</color>根据命中敌方数量提升自身防御力，每层提升<color=#e5ce4c><$6><1>%防御力</color>，共三层，分别在（<color=#b2e7ff>1</color>，<color=#b2e7ff>3</color>，<color=#b2e7ff>5</color>及以上提升），持续<color=#b2e7ff>T<$6><2></color>秒",null,"禄存·悟","Skillicon"]
[110350,4,"禄存·真","苍刃",1,0,1,"<color=#37e6ba>[禄存·悟]</color>根据命中敌方数量提升自身防御力，每层提升<color=#e5ce4c><$6><1>%防御力</color>，共三层，分别在（<color=#b2e7ff>1</color>，<color=#b2e7ff>3</color>，<color=#b2e7ff>5</color>及以上提升），持续<color=#b2e7ff>T<$6><2></color>秒\\n\n<color=#37dbe5>[禄存·真]</color>爆裂的地面熔岩涌出，存在<color=#b2e7ff>5</color>秒，在此范围内敌方持续受到<color=#b2e7ff>T<$9><2></color>秒<color=#b2e7ff><$9><1>%</color>的<color=#ffedb8>减速</color>，每<color=#b2e7ff>0.25</color>秒受到<color=#fa5266><$7><1>%防御力伤害</color>，且苍刃自身<color=#b2e7ff>移速增加<$9><3>%</color>，持续<color=#b2e7ff>T<$9><2></color>秒",null,null,3,0,110350,null,null,2,null,null,"skbk8:1,skcl:200;stone3:6,skcl:400;stone3:9,skcl:800",21,"1:0;2:0;3:0",110300,5,2,110350,110340,"<color=#37dbe5>[禄存·真]</color>爆裂的地面熔岩涌出，存在<color=#b2e7ff>5</color>秒，在此范围内敌方持续受到<color=#b2e7ff>T<$9><2></color>秒<color=#b2e7ff><$9><1>%</color>的<color=#ffedb8>减速</color>，每<color=#b2e7ff>0.25</color>秒受到<color=#fa5266><$7><1>%防御力伤害</color>，且苍刃自身<color=#b2e7ff>移速增加<$9><3>%</color>，持续<color=#b2e7ff>T<$9><2></color>秒",null,"禄存·真","Skillicon"]
[110360,4,"禄存·仙","苍刃",1,0,1,"<color=#37e6ba>[禄存·悟]</color>根据命中敌方数量提升自身防御力，每层提升<color=#e5ce4c><$6><1>%防御力</color>，共三层，分别在（<color=#b2e7ff>1</color>，<color=#b2e7ff>3</color>，<color=#b2e7ff>5</color>及以上提升），持续<color=#b2e7ff>T<$6><2></color>秒\\n\n<color=#37dbe5>[禄存·真]</color>爆裂的地面熔岩涌出，存在<color=#b2e7ff>5</color>秒，在此范围内敌方持续受到<color=#b2e7ff>T<$9><2></color>秒<color=#b2e7ff><$9><1>%</color>的<color=#ffedb8>减速</color>，每<color=#b2e7ff>0.25</color>秒受到<color=#fa5266><$7><1>%防御力伤害</color>，且苍刃自身<color=#b2e7ff>移速增加<$9><3>%</color>，持续<color=#b2e7ff>T<$9><2></color>秒\\n\n<color=#3d86ff>[禄存·仙]</color>仙诀打出的熔岩路径生成<color=#b2e7ff>1</color>秒后再次喷发熔岩，对路径上的敌人造成<color=#fa5266><$8><1>%自身最大生命值的伤害</color>",null,null,3,0,110360,null,null,3,null,null,"skbk9:1,skcl:300;stone3:9,skcl:600;stone3:12,skcl:1200",22,"1:0;2:0;3:0",110300,6,2,110360,110350,"<color=#3d86ff>[禄存·仙]</color>仙诀打出的熔岩路径生成<color=#b2e7ff>1</color>秒后再次喷发熔岩，对路径上的敌人造成<color=#fa5266><$8><1>%自身最大生命值的伤害</color>",null,"禄存·仙","Skillicon"]
[110400,5,"气动山河","苍刃",1,0,1,"踩踏地面咆哮，获得<color=#ffedb8>气动山河</color>的状态<color=#b2e7ff>T<$10><1></color>秒，并在此状态内每<color=#b2e7ff>0.5</color>秒提升<color=#fa5266>G<$12><1>怒气</color>。对范围内造成<color=#fa5266><$5><1_1>+<$5><1_2>%苍刃自身当前生命值</color>伤害并<color=#ffedb8>嘲讽</color>，（对妖持续<color=#b2e7ff>T<$9><2></color>秒，对其他修仙者持续<color=#b2e7ff>T<$9><1></color>秒），受到来自被<color=#ffedb8>嘲讽</color>敌方的<color=#e5ce4c>伤害减免<$1><1>%</color>。天赋<color=#ffedb8>荒原血统</color>刷新并满层。此仙诀造成伤害时会扣除妖王<color=#9e2ab7>G<$3><1>点定力</color>","<$5><1_1>+<$5><1_2>%当前生命","skill-1-4",10,0,110400,"80;80;90;90;100;100;110;110;120;120","1000;1000;1000;1000;1000;1000;1000;1000;1000;1000",null,{"$f":"$Q$6","v":"1:2000;2:5000;3:10000;4:20000;5:40000;6:60000;7:80000;8:100000;9:200000;10:300000"},"1:1;2:3;3:3;4:3;5:3;6:3;7:3;8:3;9:3;10:3",null,23,"1:0;2:0;3:0;4:0;5:0;6:0;7:0;8:0;9:0;10:0",null,4,0,{"$nulls":4},"破军:禄存","Skillicon"]
[110410,5,"破军·悟","苍刃",1,0,1,"<color=#ffb03e>[破军·悟]</color>额外增加<color=#fa5266><$6><1>%攻击力伤害</color>",null,null,3,0,110410,null,null,1,null,null,"skbk10:1,skcl:100;stone3:3,skcl:200;stone3:6,skcl:400",24,"1:0;2:0;3:0",110400,1,1,110410,110400,"<color=#ffb03e>[破军·悟]</color>额外增加<color=#fa5266><$6><1>%攻击力伤害</color>",null,"破军·悟","Skillicon"]
[110420,5,"破军·真","苍刃",1,0,1,"<color=#ffb03e>[破军·悟]</color>额外增加<color=#fa5266><$6><1>%攻击力伤害</color>\\n\n<color=#ff8b24>[破军·真]</color>根据已损失生命值提高自身攻击力，每损失<color=#4ce682><$7><1>%生命值</color>提高<color=#fa5266><$7><2>%攻击力</color>，最低<color=#4ce682><$7><3>%血量</color>时不再提升，持续<color=#b2e7ff>T<$7><4></color>秒",null,null,3,0,110420,null,null,2,null,null,"skbk11:1,skcl:200;stone3:6,skcl:400;stone3:9,skcl:800",25,"1:0;2:0;3:0",110400,2,1,110420,110410,"<color=#ff8b24>[破军·真]</color>根据已损失生命值提高自身攻击力，每损失<color=#4ce682><$7><1>%生命值</color>提高<color=#fa5266><$7><2>%攻击力</color>，最低<color=#4ce682><$7><3>%血量</color>时不再提升，持续<color=#b2e7ff>T<$7><4></color>秒",null,"破军·真","Skillicon"]
[110430,5,"破军·仙","苍刃",1,0,1,"<color=#ffb03e>[破军·悟]</color>额外增加<color=#fa5266><$6><1>%攻击力伤害</color>\\n\n<color=#ff8b24>[破军·真]</color>根据已损失生命值提高自身攻击力，每损失<color=#4ce682><$7><1>%生命值</color>提高<color=#fa5266><$7><2>%攻击力</color>，最低<color=#4ce682><$7><3>%血量</color>时不再提升，持续<color=#b2e7ff>T<$7><4></color>秒\\n\n<color=#ff4633>[破军·仙]</color>在<color=#ffedb8>气动山河</color>状态持续时间内，受到致死伤害时<color=#4ce682>锁血不灭</color>，并且<color=#fa5266>攻击力提升<$8><3>%</color>、<color=#fa5266>暴击率提升<$8><2>%</color>，持续<color=#b2e7ff>T<$8><1></color>秒",null,null,3,0,110430,null,null,3,null,null,"skbk12:1,skcl:300;stone3:9,skcl:600;stone3:12,skcl:1200",26,"1:0;2:0;3:0",110400,3,1,110430,110420,"<color=#ff4633>[破军·仙]</color>在<color=#ffedb8>气动山河</color>状态持续时间内，受到致死伤害时<color=#4ce682>锁血不灭</color>，并且<color=#fa5266>攻击力提升<$8><3>%</color>、<color=#fa5266>暴击率提升<$8><2>%</color>，持续<color=#b2e7ff>T<$8><1></color>秒",null,"破军·仙","Skillicon"]
[110440,5,"禄存·悟","苍刃",1,0,1,"<color=#37e6ba>[禄存·悟]</color>释放时开始每秒恢复<color=#4ce682>自身最大生命值<$6><1>%血量</color>，持续<color=#b2e7ff>T<$6><2></color>秒",null,null,3,0,110440,null,null,1,null,null,"skbk10:1,skcl:100;stone3:3,skcl:200;stone3:6,skcl:400",27,"1:0;2:0;3:0",110400,4,2,110440,110400,"<color=#37e6ba>[禄存·悟]</color>释放时开始每秒恢复<color=#4ce682>自身最大生命值<$6><1>%血量</color>，持续<color=#b2e7ff>T<$6><2></color>秒",null,"禄存·悟","Skillicon"]
[110450,5,"禄存·真","苍刃",1,0,1,"<color=#37e6ba>[禄存·悟]</color>释放时开始每秒恢复<color=#4ce682>自身最大生命值<$6><1>%血量</color>，持续<color=#b2e7ff>T<$6><2></color>秒\\n\n<color=#37dbe5>[禄存·真]</color>在<color=#ffedb8>气动山河</color>状态持续时间内，嘲讽伤害减免增加<color=#e5ce4c><$7><1>%</color>",null,null,3,0,110450,null,null,2,null,null,"skbk11:1,skcl:200;stone3:6,skcl:400;stone3:9,skcl:800",28,"1:0;2:0;3:0",110400,5,2,110450,110440,"<color=#37dbe5>[禄存·真]</color>在<color=#ffedb8>气动山河</color>状态持续时间内，嘲讽伤害减免增加<color=#e5ce4c><$7><1>%</color>",null,"禄存·真","Skillicon"]
[110460,5,"禄存·仙","苍刃",1,0,1,"<color=#37e6ba>[禄存·悟]</color>释放时开始每秒恢复<color=#4ce682>自身最大生命值<$6><1>%血量</color>，持续<color=#b2e7ff>T<$6><2></color>秒\\n\n<color=#37dbe5>[禄存·真]</color>在<color=#ffedb8>气动山河</color>状态持续时间内，嘲讽伤害减免增加<color=#e5ce4c><$7><1>%</color>\\n\n<color=#3d86ff>[禄存·仙]</color>在<color=#ffedb8>气动山河</color>状态期间受到伤害，若单次伤害超过<color=#4ce682><$8><1>%最大生命值</color>，则向范围内产生气血冲击，造成<color=#fa5266><$8><2>%自身最大生命值的伤害</color>并扣除妖王<color=#9e2ab7>G<$8><3>点定力</color>，每<color=#b2e7ff>0.5</color>秒可触发一次",null,null,3,0,110460,null,null,3,null,null,"skbk12:1,skcl:300;stone3:9,skcl:600;stone3:12,skcl:1200",29,"1:0;2:0;3:0",110400,6,2,110460,110450,"<color=#3d86ff>[禄存·仙]</color>在<color=#ffedb8>气动山河</color>状态期间受到伤害，若单次伤害超过<color=#4ce682><$8><1>%最大生命值</color>，则向范围内产生气血冲击，造成<color=#fa5266><$8><2>%自身最大生命值的伤害</color>并扣除妖王<color=#9e2ab7>G<$8><3>点定力</color>，每<color=#b2e7ff>0.5</color>秒可触发一次",null,"禄存·仙","Skillicon"]
[110500,6,"风卷残云","苍刃",1,0,1,"释放需要<color=#fa5266>G<$2><1>怒气</color>，将怒气汇聚，聚气时<color=#ffedb8>降低<$1><1>%移动速度</color>，<color=#e5ce4c>受到伤害减少<$1><2>%</color>。聚气完成后旋转巨剑，<color=#ffedb8>免疫强控</color>效果（转化为<color=#ffedb8><$9><1>%减速</color>），对周围敌人每<color=#b2e7ff>0.5</color>秒造成<color=#fa5266><$5><1_1>+<$5><1_2>%攻击力伤害</color>，并提升<color=#fa5266>G<$12><1>怒气</color>，持续<color=#b2e7ff>5</color>秒。聚气时间越长伤害越高，可提前结束聚气","<$5><1_1>+<$5><1_2>%攻击力","skill-1-5",10,0,110500,"80;80;90;90;100;100;110;110;120;120","1000;1000;1000;1000;1000;1000;1000;1000;1000;1000",null,{"$f":"$Q$6","v":"1:2000;2:5000;3:10000;4:20000;5:40000;6:60000;7:80000;8:100000;9:200000;10:300000"},"1:1;2:3;3:3;4:3;5:3;6:3;7:3;8:3;9:3;10:3",null,30,"1:0;2:0;3:0;4:0;5:0;6:0;7:0;8:0;9:0;10:0",null,5,0,{"$nulls":4},"破军:禄存","Skillicon"]
[110510,6,"破军·悟","苍刃",1,0,1,"<color=#ffb03e>[破军·悟]</color>聚气期间不再获得减伤效果，但是聚气的<color=#fa5266>攻击力伤害系数增加<$6><1>%</color>",null,null,3,0,110510,null,null,1,null,null,"skbk13:1,skcl:200;stone3:6,skcl:400;stone3:12,skcl:800",31,"1:0;2:0;3:0",110500,1,1,110510,110500,"<color=#ffb03e>[破军·悟]</color>聚气期间不再获得减伤效果，但是聚气的<color=#fa5266>攻击力伤害系数增加<$6><1>%</color>",null,"破军·悟","Skillicon"]
[110520,6,"破军·真","苍刃",1,0,1,"<color=#ffb03e>[破军·悟]</color>聚气期间不再获得减伤效果，但是聚气的<color=#fa5266>攻击力伤害系数增加<$6><1>%</color>\\n\n<color=#ff8b24>[破军·真]</color><color=#ffedb8>风卷残云</color>释放期间再次点击仙诀图标，可以立即停止，并顺势对前方范围挥出一次伤害，为<color=#ffedb8>风卷残云</color><color=#fa5266>剩余伤害的<$7><1>%</color>。并恢复相应的怒气（与提前中断时间相关）",null,null,3,0,110520,null,null,2,null,null,"skbk14:1,skcl:400;stone3:12,skcl:800;stone3:18,skcl:1600",32,"1:0;2:0;3:0",110500,2,1,110520,110510,"<color=#ff8b24>[破军·真]</color><color=#ffedb8>风卷残云</color>释放期间再次点击仙诀图标，可以立即停止，并顺势对前方范围挥出一次伤害，为<color=#ffedb8>风卷残云</color><color=#fa5266>剩余伤害的<$7><1>%</color>。并恢复相应的怒气（与提前中断时间相关）",null,"破军·真","Skillicon"]
[110530,6,"破军·仙","苍刃",1,0,1,"<color=#ffb03e>[破军·悟]</color>聚气期间不再获得减伤效果，但是聚气的<color=#fa5266>攻击力伤害系数增加<$6><1>%</color>\\n\n<color=#ff8b24>[破军·真]</color><color=#ffedb8>风卷残云</color>释放期间再次点击仙诀图标，可以立即停止，并顺势对前方范围挥出一次伤害，为<color=#ffedb8>风卷残云</color><color=#fa5266>剩余伤害的<$7><1>%</color>。并恢复相应的怒气（与提前中断时间相关）\\n\n<color=#ff4633>[破军·仙]</color>降低此仙诀恢复时间<color=#b2e7ff><$8><1>%</color>",null,null,3,0,110530,null,null,3,null,null,"skbk15:1,skcl:600;stone3:18,skcl:1200;stone3:24,skcl:2400",33,"1:0;2:0;3:0",110500,3,1,110530,110520,"<color=#ff4633>[破军·仙]</color>降低此仙诀恢复时间<color=#b2e7ff><$8><1>%</color>",null,"破军·仙","Skillicon"]
[110540,6,"禄存·悟","苍刃",1,0,1,"<color=#37e6ba>[禄存·悟]</color>聚气期间<color=#ffedb8>不降低移动速度</color>，<color=#e5ce4c>减伤效果提高为<$1><2>%</color>",null,null,3,0,110540,null,null,1,null,null,"skbk13:1,skcl:200;stone3:6,skcl:400;stone3:12,skcl:800",34,"1:0;2:0;3:0",110500,4,2,110540,110500,"<color=#37e6ba>[禄存·悟]</color>聚气期间<color=#ffedb8>不降低移动速度</color>，<color=#e5ce4c>减伤效果提高为<$1><2>%</color>",null,"禄存·悟","Skillicon"]
[110550,6,"禄存·真","苍刃",1,0,1,"<color=#37e6ba>[禄存·悟]</color>聚气期间<color=#ffedb8>不降低移动速度</color>，<color=#e5ce4c>减伤效果提高为<$1><2>%</color>\\n\n<color=#37dbe5>[禄存·真]</color>旋转巨剑期间<color=#ffedb8>免疫控制</color>效果，并且提高<color=#b2e7ff><$7><1>%移动速度</color>，提升<color=#b2e7ff><$7><2>%妖兽免伤</color>",null,null,3,0,110550,null,null,2,null,null,"skbk14:1,skcl:400;stone3:12,skcl:800;stone3:18,skcl:1600",35,"1:0;2:0;3:0",110500,5,2,110550,110540,"<color=#37dbe5>[禄存·真]</color>旋转巨剑期间<color=#ffedb8>免疫控制</color>效果，并且提高<color=#b2e7ff><$7><1>%移动速度</color>，提升<color=#b2e7ff><$7><2>%妖兽免伤</color>",null,"禄存·真","Skillicon"]
[110560,6,"禄存·仙","苍刃",1,0,1,"<color=#37e6ba>[禄存·悟]</color>聚气期间<color=#ffedb8>不降低移动速度</color>，<color=#e5ce4c>减伤效果提高为<$1><2>%</color>\\n\n<color=#37dbe5>[禄存·真]</color>旋转巨剑期间<color=#ffedb8>免疫控制</color>效果，并且提高<color=#b2e7ff><$7><1>%移动速度</color>，提升<color=#b2e7ff><$7><2>%妖兽免伤</color>\\n\n<color=#3d86ff>[禄存·仙]</color>此仙诀每次造成的伤害会额外增加<color=#fa5266><$8><1>%防御力伤害</color>",null,null,3,0,110560,null,null,3,null,null,"skbk15:1,skcl:600;stone3:18,skcl:1200;stone3:24,skcl:2400",36,"1:0;2:0;3:0",110500,6,2,110560,110550,"<color=#3d86ff>[禄存·仙]</color>此仙诀每次造成的伤害会额外增加<color=#fa5266><$8><1>%防御力伤害</color>",null,"禄存·仙","Skillicon"]
[110600,7,"天赋","苍刃",1,0,4,"嗜血神力：苍刃每次普通挥砍和部分仙诀可以积攒<color=#fa5266>怒气</color>，每次普通挥砍积攒<color=#fa5266>G<$9><1>怒气</color>。最多蓄集<color=#fa5266>G<$5><1>怒气</color>。每提升<color=#fa5266>G<$8><1>怒气</color>，提高<color=#fa5266><$8><2>%妖兽增伤</color>。某些强力的仙诀可以通过聚集消耗怒气获得更为强力的效果，当脱离战斗状态的时候，每<color=#b2e7ff>T<$6><1></color>秒消散<color=#fa5266>G<$6><2>怒气</color>",null,null,3,1,110600,20,20,null,null,null,"stone3:3,skcl:200;stone3:6,skcl:400;stone3:9,skcl:800",36,"1:0;2:0;3:0;4:0",110600,2,1,110601,null,"嗜血神力·仙：苍刃每次普通挥砍和部分仙诀可以积攒<color=#fa5266>怒气</color>，每次普通挥砍积攒<color=#fa5266>G<$9><1>怒气</color>。最多蓄集<color=#fa5266>G<$5><1>怒气</color>。每提升<color=#fa5266>G<$8><1>怒气</color>，提高<color=#fa5266><$8><2>%妖兽增伤</color>。某些强力的仙诀可以通过聚集消耗怒气获得更为强力的效果，当脱离战斗状态的时候，每<color=#b2e7ff>T<$6><1></color>秒消散<color=#fa5266>G<$6><2>怒气</color>","嗜血神力·仙","破军:禄存","Skillicon"]
[110601,7,"天赋","苍刃",1,0,4,"荒原血统：提升<color=#e5ce4c>妖兽免伤<$7><1>%</color>。每次受到伤害时，获得<color=#b2e7ff>1</color>层不屈效果：<color=#e5ce4c>防御值提升<$5><1>%</color>，可叠加<color=#b2e7ff>10</color>层，持续<color=#b2e7ff>T<$6><1></color>秒（每次受伤持续时间刷新）未受伤害消失，下次重新叠加",null,null,3,1,110601,20,20,null,null,null,"stone3:3,skcl:200;stone3:6,skcl:400;stone3:9,skcl:800",36,"1:0;2:0;3:0;4:0",110600,5,2,110602,null,"荒原血统·仙：提升<color=#e5ce4c>妖兽免伤<$7><1>%</color>。每次受到伤害时，获得<color=#b2e7ff>1</color>层不屈效果：<color=#e5ce4c>防御值提升<$5><1>%</color>，可叠加<color=#b2e7ff>10</color>层，持续<color=#b2e7ff>T<$6><1></color>秒（每次受伤持续时间刷新）未受伤害消失，下次重新叠加","荒原血统·仙",null,"Skillicon"]
[310000,1,"普攻","剑仙",3,null,3,null,null,null,0,1,310000,{"$nulls":9},0,{"$nulls":6},"Skillicon"]
[310100,2,"破风三绝","剑仙",3,null,1,"剑气二连斩，每下剑气斩击都会对途经的敌人造成<color=#fa5266><$5><1_1>+<$5><1_2>%攻击力的伤害</color>。当有<color=#b2e7ff>G<$12><1>剑气能量</color>，可以再次释放相同伤害的第二部分斩击，第二部分斩击与<color=#b2e7ff>剑气层数</color>有关，层数越高斩击段数越多，每下造成<color=#fa5266><$5><2_1>+<$5><2_2>%攻击力的伤害</color>","<$5><1_1>+<$5><1_2>%攻击力\\n<$5><2_1>+<$5><2_2>%攻击力",null,10,0,310100,"10;80;90;90;100;100;110;110;120;120","1000;1000;1000;1000;1000;1000;1000;1000;1000;1000",null,{"$f":"$Q$6","v":"1:2000;2:5000;3:10000;4:20000;5:40000;6:60000;7:80000;8:100000;9:200000;10:300000"},"1:1;2:3;3:3;4:3;5:3;6:3;7:3;8:3;9:3;10:3",null,null,"1:0;2:0;3:0;4:0;5:0;6:0;7:0;8:0;9:0;10:0",null,1,{"$nulls":5},"掠空:御剑","Skillicon"]
[310110,2,"掠空·悟","剑仙",3,null,1,"<color=#ffb03e>[掠空·悟]</color>第二部分剑气斩击会随着<color=#b2e7ff>剑气层数</color>增加伤害，每多一层<color=#fa5266>攻击力伤害系数递增<$6><1>%</color>",null,null,3,0,310110,null,null,1,null,null,"skbk16:1,skcl:100;stone3:3,skcl:200;stone3:6,skcl:400",null,"1:0;2:0;3:0",310100,1,1,310110,310100,"<color=#ffb03e>[掠空·悟]</color>第二部分剑气斩击会随着<color=#b2e7ff>剑气层数</color>增加伤害，每多一层<color=#fa5266>攻击力伤害系数递增<$6><1>%</color>",null,"掠空·悟","Skillicon"]
[310120,2,"掠空·真","剑仙",3,null,1,"<color=#ffb03e>[掠空·悟]</color>第二部分剑气斩击会随着<color=#b2e7ff>剑气层数</color>增加伤害，每多一层<color=#fa5266>攻击力伤害系数递增<$6><1>%</color>\\n\n<color=#ff8b24>[掠空·真]</color>敌方当前生命值越低造成额外伤害越高，每少<color=#4ce682>血量<$7><1>%</color><color=#fa5266>攻击力伤害系数增加<$7><2>%</color>",null,null,3,0,310120,null,null,2,null,null,"skbk17:1,skcl:200;stone3:6,skcl:400;stone3:9,skcl:800",null,"1:0;2:0;3:0",310100,2,1,310120,310110,"<color=#ff8b24>[掠空·真]</color>敌方当前生命值越低造成额外伤害越高，每少<color=#4ce682>血量<$7><1>%</color><color=#fa5266>攻击力伤害系数增加<$7><2>%</color>",null,"掠空·真","Skillicon"]
[310130,2,"掠空·仙","剑仙",3,null,1,"<color=#ffb03e>[掠空·悟]</color>第二部分剑气斩击会随着<color=#b2e7ff>剑气层数</color>增加伤害，每多一层<color=#fa5266>攻击力伤害系数递增<$6><1>%</color>\\n\n<color=#ff8b24>[掠空·真]</color>敌方当前生命值越低造成额外伤害越高，每少<color=#4ce682>血量<$7><1>%</color><color=#fa5266>攻击力伤害系数增加<$7><2>%</color>。\\n\n<color=#ff4633>[掠空·仙]</color>从剑气一层开始，每层的第二部分剑气斩击会多打出一个剑气幻影，根据剑气层数剑气幻影造成<color=#fa5266><$8><1>%/<$8><2>%/<$8><3>%攻击力伤害</color>",null,null,3,0,310130,null,null,3,null,null,"skbk18:1,skcl:300;stone3:9,skcl:600;stone3:12,skcl:1200",null,"1:0;2:0;3:0",310100,3,1,310130,310120,"<color=#ff4633>[掠空·仙]</color>从剑气一层开始，每层的第二部分剑气斩击会多打出一个剑气幻影，根据剑气层数剑气幻影造成<color=#fa5266><$8><1>%/<$8><2>%/<$8><3>%攻击力伤害</color>",null,"掠空·仙","Skillicon"]
[310140,2,"御剑·悟","剑仙",3,null,1,"<color=#37e6ba>[御剑·悟]</color>释放仙诀的时候提升自身<color=#b2e7ff>攻速<$6><1>%</color>，持续<color=#b2e7ff>T<$6><2></color>秒",null,null,3,0,310140,null,null,1,null,null,"skbk16:1,skcl:100;stone3:3,skcl:200;stone3:6,skcl:400",null,"1:0;2:0;3:0",310100,4,2,310140,310100,"<color=#37e6ba>[御剑·悟]</color>释放仙诀的时候提升自身<color=#b2e7ff>攻速<$6><1>%</color>，持续<color=#b2e7ff>T<$6><2></color>秒",null,"御剑·悟","Skillicon"]
[310150,2,"御剑·真","剑仙",3,null,1,"<color=#37e6ba>[御剑·悟]</color>释放仙诀的时候提升自身<color=#b2e7ff>攻速<$6><1>%</color>，持续<color=#b2e7ff>T<$6><2></color>秒\\n\n<color=#37dbe5>[御剑·真]</color>第二部分的斩击有<color=#b2e7ff><$7><1>%</color>概率额外获得<color=#b2e7ff>G<$7><2></color>个剑影",null,null,3,0,310150,null,null,2,null,null,"skbk17:1,skcl:200;stone3:6,skcl:400;stone3:9,skcl:800",null,"1:0;2:0;3:0",310100,5,2,310150,310140,"<color=#37dbe5>[御剑·真]</color>第二部分的斩击有<color=#b2e7ff><$7><1>%</color>概率额外获得<color=#b2e7ff>G<$7><2></color>个剑影",null,"御剑·真","Skillicon"]
[310160,2,"御剑·仙","剑仙",3,null,1,"<color=#37e6ba>[御剑·悟]</color>释放仙诀的时候提升自身<color=#b2e7ff>攻速<$6><1>%</color>，持续<color=#b2e7ff>T<$6><2></color>秒\\n\n<color=#37dbe5>[御剑·真]</color>第二部分的斩击有<color=#b2e7ff><$7><1>%</color>概率额外获得<color=#b2e7ff>G<$7><2></color>个剑影\\n\n<color=#3d86ff>[御剑·仙]</color>此仙诀打出后<color=#b2e7ff>T<$8><1></color>秒内下一次此仙诀<color=#fa5266>整体伤害提高<$8><2>%</color>",null,null,3,0,310160,null,null,3,null,null,"skbk18:1,skcl:300;stone3:9,skcl:600;stone3:12,skcl:1200",null,"1:0;2:0;3:0",310100,6,2,310160,310150,"<color=#3d86ff>[御剑·仙]</color>此仙诀打出后<color=#b2e7ff>T<$8><1></color>秒内下一次此仙诀<color=#fa5266>整体伤害提高<$8><2>%</color>",null,"御剑·仙","Skillicon"]
[310200,3,"气刃长空","剑仙",3,null,1,"向指定方向释放强力的一发法力冲击，对沿途第一个目标造成<color=#fa5266><$5><1_1>+<$5><1_2>%攻击力的伤害</color>，并释放出身上全部剑影和若干飞剑优先命中法力冲击的目标。基础释放<color=#b2e7ff>G<$12><1></color>个飞剑，每多释放一支剑影，就会多释放<color=#b2e7ff>G<$12><2></color>个飞剑。，单个飞剑造成<color=#fa5266><$12><3>%攻击力</color>伤害。此仙诀每次造成伤害会扣除妖王<color=#9e2ab7>G<$3><1>点定力</color>","<$5><1_1>+<$5><1_2>%攻击力\\n<$12><3>%攻击力",null,10,0,310200,"10;80;90;90;100;100;110;110;120;120","1000;1000;1000;1000;1000;1000;1000;1000;1000;1000",null,{"$f":"$Q$6","v":"1:2000;2:5000;3:10000;4:20000;5:40000;6:60000;7:80000;8:100000;9:200000;10:300000"},"1:1;2:3;3:3;4:3;5:3;6:3;7:3;8:3;9:3;10:3",null,null,"1:0;2:0;3:0;4:0;5:0;6:0;7:0;8:0;9:0;10:0",null,2,{"$nulls":5},"掠空:御剑","Skillicon"]
[310210,3,"掠空·悟","剑仙",3,null,1,"<color=#ffb03e>[掠空·悟]</color>飞剑的<color=#fa5266>攻击力伤害系数增加<$6><1>%</color>",null,null,3,0,310210,null,null,1,null,null,"skbk19:1,skcl:100;stone3:3,skcl:200;stone3:6,skcl:400",null,"1:0;2:0;3:0",310200,1,1,310210,310200,"<color=#ffb03e>[掠空·悟]</color>飞剑的<color=#fa5266>攻击力伤害系数增加<$6><1>%</color>",null,"掠空·悟","Skillicon"]
[310220,3,"掠空·真","剑仙",3,null,1,"<color=#ffb03e>[掠空·悟]</color>飞剑的<color=#fa5266>攻击力伤害系数增加<$6><1>%</color>\\n\n<color=#ff8b24>[掠空·真]</color>此仙诀命中敌方后，后续<color=#b2e7ff>T<$7><2></color>秒时间内，对此敌方命中的下一个<color=#ffedb8>破风三绝</color>或<color=#ffedb8>万剑归宗</color>会造成额外<color=#fa5266><$7><1>%攻击力伤害</color>",null,null,3,0,310220,null,null,2,null,null,"skbk20:1,skcl:200;stone3:6,skcl:400;stone3:9,skcl:800",null,"1:0;2:0;3:0",310200,2,1,310220,310210,"<color=#ff8b24>[掠空·真]</color>此仙诀命中敌方后，后续<color=#b2e7ff>T<$7><2></color>秒时间内，对此敌方命中的下一个<color=#ffedb8>破风三绝</color>或<color=#ffedb8>万剑归宗</color>会造成额外<color=#fa5266><$7><1>%攻击力伤害</color>",null,"掠空·真","Skillicon"]
[310230,3,"掠空·仙","剑仙",3,null,1,"<color=#ffb03e>[掠空·悟]</color>飞剑的<color=#fa5266>攻击力伤害系数增加<$6><1>%</color>\\n\n<color=#ff8b24>[掠空·真]</color>此仙诀命中敌方后，后续<color=#b2e7ff>T<$7><2></color>秒时间内，对此敌方命中的下一个<color=#ffedb8>破风三绝</color>或<color=#ffedb8>万剑归宗</color>会造成额外<color=#fa5266><$7><1>%攻击力伤害</color>\\n\n<color=#ff4633>[掠空·仙]</color>此仙诀命中时会<color=#ffedb8>禁锢敌方T<$9><1></color>秒，并在后续<color=#b2e7ff>T<$8><2></color>秒内，自身对此敌方的<color=#fa5266>所有伤害提高<$8><1>%</color>",null,null,3,0,310230,null,null,3,null,null,"skbk21:1,skcl:300;stone3:9,skcl:600;stone3:12,skcl:1200",null,"1:0;2:0;3:0",310200,3,1,310230,310220,"<color=#ff4633>[掠空·仙]</color>此仙诀命中时会<color=#ffedb8>禁锢敌方T<$9><1></color>秒，并在后续<color=#b2e7ff>T<$8><2></color>秒内，自身对此敌方的<color=#fa5266>所有伤害提高<$8><1>%</color>",null,"掠空·仙","Skillicon"]
[310240,3,"御剑·悟","剑仙",3,null,1,"<color=#37e6ba>[御剑·悟]</color>法力冲击在命中敌方的时候产生爆破，对范围内敌人造成<color=#fa5266><$6><1>%攻击力伤害</color>",null,null,3,0,310240,null,null,1,null,null,"skbk19:1,skcl:100;stone3:3,skcl:200;stone3:6,skcl:400",null,"1:0;2:0;3:0",310200,4,2,310240,310200,"<color=#37e6ba>[御剑·悟]</color>法力冲击在命中敌方的时候产生爆破，对范围内敌人造成<color=#fa5266><$6><1>%攻击力伤害</color>",null,"御剑·悟","Skillicon"]
[310250,3,"御剑·真","剑仙",3,null,1,"<color=#37e6ba>[御剑·悟]</color>法力冲击在命中敌方的时候产生爆破，对范围内敌人造成<color=#fa5266><$6><1>%攻击力伤害</color>\\n\n<color=#37dbe5>[御剑·真]</color>每个此仙诀释放出的剑影额外获得<color=#b2e7ff>G<$7><1>剑气能量</color>",null,null,3,0,310250,null,null,2,null,null,"skbk20:1,skcl:200;stone3:6,skcl:400;stone3:9,skcl:800",null,"1:0;2:0;3:0",310200,5,2,310250,310240,"<color=#37dbe5>[御剑·真]</color>每个此仙诀释放出的剑影额外获得<color=#b2e7ff>G<$7><1>剑气能量</color>",null,"御剑·真","Skillicon"]
[310260,3,"御剑·仙","剑仙",3,null,1,"<color=#37e6ba>[御剑·悟]</color>法力冲击在命中敌方的时候产生爆破，对范围内敌人造成<color=#fa5266><$6><1>%攻击力伤害</color>\\n\n<color=#37dbe5>[御剑·真]</color>每个此仙诀释放出的剑影额外获得<color=#b2e7ff>G<$7><1>剑气能量</color>\\n\n<color=#3d86ff>[御剑·仙]</color>该仙诀命中则恢复时间减少<color=#b2e7ff>T<$8><1></color>秒",null,null,3,0,310260,null,null,3,null,null,"skbk21:1,skcl:300;stone3:9,skcl:600;stone3:12,skcl:1200",null,"1:0;2:0;3:0",310200,6,2,310260,310250,"<color=#3d86ff>[御剑·仙]</color>该仙诀命中则恢复时间减少<color=#b2e7ff>T<$8><1></color>秒",null,"御剑·仙","Skillicon"]
[310300,4,"踏雪无痕","剑仙",3,null,1,"快速施念空间法则，将自身瞬间转移到前方，并在到达时向周围释放出仙能，每道仙能造成<color=#fa5266><$5><1_1>+<$5><1_2>%攻击力的伤害</color>，多次命中同一目标衰减<color=#b2e7ff><$11><2>%</color>，最多衰减<color=#b2e7ff>G<$11><1></color>次","<$5><1_1>+<$5><1_2>%攻击力",null,10,0,310300,"75;80;90;90;100;100;110;110;120;120","1000;1000;1000;1000;1000;1000;1000;1000;1000;1000",null,{"$f":"$Q$6","v":"1:2000;2:5000;3:10000;4:20000;5:40000;6:60000;7:80000;8:100000;9:200000;10:300000"},"1:1;2:3;3:3;4:3;5:3;6:3;7:3;8:3;9:3;10:3",null,null,"1:0;2:0;3:0;4:0;5:0;6:0;7:0;8:0;9:0;10:0",null,3,{"$nulls":5},"掠空:御剑","Skillicon"]
[310310,4,"掠空·悟","剑仙",3,null,1,"<color=#ffb03e>[掠空·悟]</color>向四周散发的仙能会变三道更强力的仙能为向最近的敌方位置发出，<color=#fa5266>攻击力伤害系数增加<$9><1>%</color>，多次命中同一目标衰减<color=#b2e7ff><$11><2>%</color>，最多衰减<color=#b2e7ff>G<$11><1></color>次",null,null,3,0,310310,null,null,1,null,null,"skbk22:1,skcl:100;stone3:3,skcl:200;stone3:6,skcl:400",null,"1:0;2:0;3:0",310300,1,1,310310,310300,"<color=#ffb03e>[掠空·悟]</color>向四周散发的仙能会变三道更强力的仙能为向最近的敌方位置发出，<color=#fa5266>攻击力伤害系数增加<$9><1>%</color>，多次命中同一目标衰减<color=#b2e7ff><$11><2>%</color>，最多衰减<color=#b2e7ff>G<$11><1></color>次",null,"掠空·悟","Skillicon"]
[310320,4,"掠空·真","剑仙",3,null,1,"<color=#ffb03e>[掠空·悟]</color>向四周散发的仙能会变三道更强力的仙能为向最近的敌方位置发出，<color=#fa5266>攻击力伤害系数增加<$9><1>%</color>，多次命中同一目标衰减<color=#b2e7ff><$11><2>%</color>，最多衰减<color=#b2e7ff>G<$11><1></color>次\\n\n<color=#ff8b24>[掠空·真]</color>该仙诀命中则恢复时间减少<color=#b2e7ff>T<$7><1></color>秒",null,null,3,0,310320,null,null,2,null,null,"skbk23:1,skcl:200;stone3:6,skcl:400;stone3:9,skcl:800",null,"1:0;2:0;3:0",310300,2,1,310320,310310,"<color=#ff8b24>[掠空·真]</color>该仙诀命中则恢复时间减少<color=#b2e7ff>T<$7><1></color>秒",null,"掠空·真","Skillicon"]
[310330,4,"掠空·仙","剑仙",3,null,1,"<color=#ffb03e>[掠空·悟]</color>向四周散发的仙能会变三道更强力的仙能为向最近的敌方位置发出，<color=#fa5266>攻击力伤害系数增加<$9><1>%</color>，多次命中同一目标衰减<color=#b2e7ff><$11><2>%</color>，最多衰减<color=#b2e7ff>G<$11><1></color>次\\n\n<color=#ff8b24>[掠空·真]</color>该仙诀命中则恢复时间减少<color=#b2e7ff>T<$7><1></color>秒\\n\n<color=#ff4633>[掠空·仙]</color><color=#b2e7ff>踏雪无痕</color>飞出后<color=#b2e7ff>3</color>秒内再次使用可以回到原地，造成小范围<color=#fa5266><$8><1>%攻击力伤害</color>",null,null,3,0,310330,null,null,3,null,null,"skbk24:1,skcl:300;stone3:9,skcl:600;stone3:12,skcl:1200",null,"1:0;2:0;3:0",310300,3,1,310330,310320,"<color=#ff4633>[掠空·仙]</color><color=#b2e7ff>踏雪无痕</color>飞出后<color=#b2e7ff>3</color>秒内再次使用可以回到原地，造成小范围<color=#fa5266><$8><1>%攻击力伤害</color>",null,"掠空·仙","Skillicon"]
[310340,4,"御剑·悟","剑仙",3,null,1,"<color=#37e6ba>[御剑·悟]</color>在原地留下一个寒霜区域，对圆形区域内每<color=#b2e7ff>0.5</color>秒造成<color=#fa5266><$6><1>%攻击力的持续伤害</color>，整个区域存在<color=#b2e7ff>5</color>秒",null,null,3,0,310340,null,null,1,null,null,"skbk22:1,skcl:100;stone3:3,skcl:200;stone3:6,skcl:400",null,"1:0;2:0;3:0",310300,4,2,310340,310300,"<color=#37e6ba>[御剑·悟]</color>在原地留下一个寒霜区域，对圆形区域内每<color=#b2e7ff>0.5</color>秒造成<color=#fa5266><$6><1>%攻击力的持续伤害</color>，整个区域存在<color=#b2e7ff>5</color>秒",null,"御剑·悟","Skillicon"]
[310350,4,"御剑·真","剑仙",3,null,1,"<color=#37e6ba>[御剑·悟]</color>在原地留下一个寒霜区域，对圆形区域内每<color=#b2e7ff>0.5</color>秒造成<color=#fa5266><$6><1>%攻击力的持续伤害</color>，整个区域存在<color=#b2e7ff>5</color>秒\\n\n<color=#37dbe5>[御剑·真]</color><color=#b2e7ff>踏雪无痕</color>瞬身到的区域也会形成一个寒霜区域，如果敌方接触到一个寒霜区域<color=#b2e7ff>2</color>秒内再进入下一个寒霜区域，则会受到<color=#fa5266><$7><1>%攻击力伤害</color>，<color=#b2e7ff>冰冻T<$9><1></color>秒",null,null,3,0,310350,null,null,2,null,null,"skbk23:1,skcl:200;stone3:6,skcl:400;stone3:9,skcl:800",null,"1:0;2:0;3:0",310300,5,2,310350,310340,"<color=#37dbe5>[御剑·真]</color><color=#b2e7ff>踏雪无痕</color>瞬身到的区域也会形成一个寒霜区域，如果敌方接触到一个寒霜区域<color=#b2e7ff>2</color>秒内再进入下一个寒霜区域，则会受到<color=#fa5266><$7><1>%攻击力伤害</color>，<color=#b2e7ff>冰冻T<$9><1></color>秒",null,"御剑·真","Skillicon"]
[310360,4,"御剑·仙","剑仙",3,null,1,"<color=#37e6ba>[御剑·悟]</color>在原地留下一个寒霜区域，对圆形区域内每<color=#b2e7ff>0.5</color>秒造成<color=#fa5266><$6><1>%攻击力的持续伤害</color>，整个区域存在<color=#b2e7ff>5</color>秒\\n\n<color=#37dbe5>[御剑·真]</color><color=#b2e7ff>踏雪无痕</color>瞬身到的区域也会形成一个寒霜区域，如果敌方接触到一个寒霜区域<color=#b2e7ff>2</color>秒内再进入下一个寒霜区域，则会受到<color=#fa5266><$7><1>%攻击力伤害</color>，冰冻<color=#b2e7ff>T<$9><1></color>秒\\n\n<color=#3d86ff>[御剑·仙]</color>自身在寒霜区域会加速<color=#b2e7ff><$8><1>%</color>，提升<color=#fa5266><$8><2>%攻击力</color>，持续<color=#b2e7ff>T<$8><3></color>秒",null,null,3,0,310360,null,null,3,null,null,"skbk24:1,skcl:300;stone3:9,skcl:600;stone3:12,skcl:1200",null,"1:0;2:0;3:0",310300,6,2,310360,310350,"<color=#3d86ff>[御剑·仙]</color>自身在寒霜区域会加速<color=#b2e7ff><$8><1>%</color>，提升<color=#fa5266><$8><2>%攻击力</color>，持续<color=#b2e7ff>T<$8><3></color>秒",null,"御剑·仙","Skillicon"]
[310400,5,"寒锋惩击","剑仙",3,null,1,"短暂施法，唤出冰霜巨剑从天而降砸向指定区域，造成<color=#fa5266><$5><1_1>+<$5><1_2>%攻击力的伤害</color>，并对其<color=#ffedb8>压制T<$1><1></color>秒，同时生成一个寒霜结界，结界边缘环绕冰魄，持续造成<color=#fa5266><$5><2_1>+<$5><2_2>%攻击力伤害</color>，结界持续<color=#b2e7ff>5</color>秒。此仙诀每次造成伤害会扣除妖王<color=#9e2ab7>G<$3><1>点定力</color>","<$5><1_1>+<$5><1_2>%攻击力\\n\n<$5><2_1>+<$5><2_2>%攻击力","skill-3-4",10,0,310400,"80;80;90;90;100;100;110;110;120;120","1000;1000;1000;1000;1000;1000;1000;1000;1000;1000",null,{"$f":"$Q$6","v":"1:2000;2:5000;3:10000;4:20000;5:40000;6:60000;7:80000;8:100000;9:200000;10:300000"},"1:1;2:3;3:3;4:3;5:3;6:3;7:3;8:3;9:3;10:3",null,null,"1:0;2:0;3:0;4:0;5:0;6:0;7:0;8:0;9:0;10:0",null,4,{"$nulls":5},"掠空:御剑","Skillicon"]
[310410,5,"掠空·悟","剑仙",3,null,1,"<color=#ffb03e>[掠空·悟]</color>飞剑下砸<color=#fa5266>攻击力伤害系数增加<$6><1>%</color>",null,null,3,0,310410,null,null,1,null,null,"skbk25:1,skcl:100;stone3:3,skcl:200;stone3:6,skcl:400",null,"1:0;2:0;3:0",310400,1,1,310410,310400,"<color=#ffb03e>[掠空·悟]</color>飞剑下砸<color=#fa5266>攻击力伤害系数增加<$6><1>%</color>",null,"掠空·悟","Skillicon"]
[310420,5,"掠空·真","剑仙",3,null,1,"<color=#ffb03e>[掠空·悟]</color>飞剑下砸<color=#fa5266>攻击力伤害系数增加<$6><1>%</color>\\n\n<color=#ff8b24>[掠空·真]</color>从剑气一层开始，根据剑气层数，此仙诀每次伤害的<color=#fa5266>攻击力伤害系数增加<$7><1>%/<$7><3>%/<$7><5>%</color>，压制时间延长<color=#b2e7ff>T<$7><2>/T<$7><4>/T<$7><6></color>秒",null,null,3,0,310420,null,null,2,null,null,"skbk26:1,skcl:200;stone3:6,skcl:400;stone3:9,skcl:800",null,"1:0;2:0;3:0",310400,2,1,310420,310410,"<color=#ff8b24>[掠空·真]</color>从剑气一层开始，根据剑气层数，此仙诀每次伤害的<color=#fa5266>攻击力伤害系数增加<$7><1>%/<$7><3>%/<$7><5>%</color>，压制时间延长<color=#b2e7ff>T<$7><2>/T<$7><4>/T<$7><6></color>秒",null,"掠空·真","Skillicon"]
[310430,5,"掠空·仙","剑仙",3,null,1,"<color=#ffb03e>[掠空·悟]</color>飞剑下砸<color=#fa5266>攻击力伤害系数增加<$6><1>%</color>\\n\n<color=#ff8b24>[掠空·真]</color>从剑气一层开始，根据剑气层数，此仙诀每次伤害的<color=#fa5266>攻击力伤害系数增加<$7><1>%/<$7><3>%/<$7><5>%</color>，压制时间延长<color=#b2e7ff>T<$7><2>/T<$7><4>/T<$7><6></color>秒n\n<color=#ff4633>[掠空·仙]</color>结界消失时阵法爆破，造成<color=#fa5266><$8><1>%攻击力</color>伤害",null,null,3,0,310430,null,null,3,null,null,"skbk27:1,skcl:300;stone3:9,skcl:600;stone3:12,skcl:1200",null,"1:0;2:0;3:0",310400,3,1,310430,310420,"<color=#ff4633>[掠空·仙]</color>结界消失时阵法爆破，造成<color=#fa5266><$8><1>%攻击力</color>伤害",null,"掠空·仙","Skillicon"]
[310440,5,"御剑·悟","剑仙",3,null,1,"<color=#37e6ba>[御剑·悟]</color>结界边缘冰魄造成伤害的<color=#fa5266>攻击力伤害系数增加<$6><1>%</color>，<color=#ffedb8>减速<$9><1>%</color>，持续<color=#b2e7ff>T<$9><2></color>秒",null,null,3,0,310440,null,null,1,null,null,"skbk25:1,skcl:100;stone3:3,skcl:200;stone3:6,skcl:400",null,"1:0;2:0;3:0",310400,4,2,310440,310400,"<color=#37e6ba>[御剑·悟]</color>结界边缘冰魄造成伤害的<color=#fa5266>攻击力伤害系数增加<$6><1>%</color>，<color=#ffedb8>减速<$9><1>%</color>，持续<color=#b2e7ff>T<$9><2></color>秒",null,"御剑·悟","Skillicon"]
[310450,5,"御剑·真","剑仙",3,null,1,"<color=#37e6ba>[御剑·悟]</color>结界边缘冰魄造成伤害的<color=#fa5266>攻击力伤害系数增加<$6><1>%</color>，<color=#ffedb8>减速<$9><1>%</color>，持续<color=#b2e7ff>T<$9><2></color>秒\\n\n<color=#37dbe5>[御剑·真]</color>结界中会持续造成<color=#fa5266><$7><1>%攻击力</color>伤害",null,null,3,0,310450,null,null,2,null,null,"skbk26:1,skcl:200;stone3:6,skcl:400;stone3:9,skcl:800",null,"1:0;2:0;3:0",310400,5,2,310450,310440,"<color=#37dbe5>[御剑·真]</color>结界中会持续造成<color=#fa5266><$7><1>%攻击力</color>伤害",null,"御剑·真","Skillicon"]
[310460,5,"御剑·仙","剑仙",3,null,1,"<color=#37e6ba>[御剑·悟]</color>结界边缘冰魄造成伤害的<color=#fa5266>攻击力伤害系数增加<$6><1>%</color>，<color=#ffedb8>减速<$9><1>%</color>，持续<color=#b2e7ff>T<$9><2></color>秒\\n\n<color=#37dbe5>[御剑·真]</color>结界中会持续造成<color=#fa5266><$7><1>%攻击力</color>伤害\\n\n<color=#3d86ff>[御剑·仙]</color>自身在结界中的<color=#b2e7ff>移动速度提高<$8><1>%</color>，仙诀造成的伤害提升<color=#fa5266><$8><2>%</color>",null,null,3,0,310460,null,null,3,null,null,"skbk27:1,skcl:300;stone3:9,skcl:600;stone3:12,skcl:1200",null,"1:0;2:0;3:0",310400,6,2,310460,310450,"<color=#3d86ff>[御剑·仙]</color>自身在结界中的<color=#b2e7ff>移动速度提高<$8><1>%</color>，仙诀造成的伤害提升<color=#fa5266><$8><2>%</color>",null,"御剑·仙","Skillicon"]
[310500,6,"万剑归宗","剑仙",3,null,1,"当<color=#b2e7ff>剑气层数</color>至少为一层时，短暂施法消耗所有<color=#b2e7ff>剑气层数</color>，在自身周围召唤幻化的仙剑，向指定区域持续剑雨打击，每<color=#b2e7ff>0.5</color>秒造成<color=#fa5266><$5><1_1>+<$5><1_2>%攻击力的伤害</color>，并且随着剑气层数额外附加<color=#fa5266><$12><3>%/<$12><5>%/<$12><7>%攻击力的伤害</color>，持续<color=#b2e7ff>5</color>秒","<$5><1_1>+<$5><1_2>%攻击力\\n<$12><3>%攻击力\\n<$12><5>%攻击力\\n<$12><7>%攻击力","skill-3-5",10,0,310500,"80;80;90;90;100;100;110;110;120;120","1000;1000;1000;1000;1000;1000;1000;1000;1000;1000",null,{"$f":"$Q$6","v":"1:2000;2:5000;3:10000;4:20000;5:40000;6:60000;7:80000;8:100000;9:200000;10:300000"},"1:1;2:3;3:3;4:3;5:3;6:3;7:3;8:3;9:3;10:3",null,null,"1:0;2:0;3:0;4:0;5:0;6:0;7:0;8:0;9:0;10:0",null,5,{"$nulls":5},"掠空:御剑","Skillicon"]
[310510,6,"掠空·悟","剑仙",3,null,1,"<color=#ffb03e>[掠空·悟]</color>此仙诀每次造成伤害的<color=#fa5266>攻击力伤害系数增加<$6><1>%</color>",null,null,3,0,310510,null,null,1,null,null,"skbk28:1,skcl:200;stone3:6,skcl:400;stone3:12,skcl:800",null,"1:0;2:0;3:0",310500,1,1,310510,310500,"<color=#ffb03e>[掠空·悟]</color>此仙诀每次造成伤害的<color=#fa5266>攻击力伤害系数增加<$6><1>%</color>",null,"掠空·悟","Skillicon"]
[310520,6,"掠空·真","剑仙",3,null,1,"<color=#ffb03e>[掠空·悟]</color>此仙诀每次造成伤害的<color=#fa5266>攻击力伤害系数增加<$6><1>%</color>\\n\n<color=#ff8b24>[掠空·真]</color>敌方每受到此仙诀的一次仙剑伤害获得一层剑伤印记，当叠到三层时印记爆炸，造成<color=#fa5266><$7><1>%攻击力伤害</color>，印记会留存<color=#b2e7ff>T<$7><2></color>秒",null,null,3,0,310520,null,null,2,null,null,"skbk29:1,skcl:400;stone3:12,skcl:800;stone3:18,skcl:1600",null,"1:0;2:0;3:0",310500,2,1,310520,310510,"<color=#ff8b24>[掠空·真]</color>敌方每受到此仙诀的一次仙剑伤害获得一层剑伤印记，当叠到三层时印记爆炸，造成<color=#fa5266><$7><1>%攻击力伤害</color>，印记会留存<color=#b2e7ff>T<$7><2></color>秒",null,"掠空·真","Skillicon"]
[310530,6,"掠空·仙","剑仙",3,null,1,"<color=#ffb03e>[掠空·悟]</color>此仙诀每次造成伤害的<color=#fa5266>攻击力伤害系数增加<$6><1>%</color>\\n\n<color=#ff8b24>[掠空·真]</color>敌方每受到此仙诀的一次仙剑伤害获得一层剑伤印记，当叠到三层时印记爆炸，造成<color=#fa5266><$7><1>%攻击力伤害</color>，印记会留存<color=#b2e7ff>T<$7><2></color>秒\\n\n<color=#ff4633>[掠空·仙]</color>每有<color=#b2e7ff>1</color>层剑气层数额外使<color=#fa5266>攻击力伤害系数增加<$9><1>%</color>，万剑归宗结束时会额外落下一圈剑造成<color=#fa5266><$8><1>%攻击力伤害</color>",null,null,3,0,310530,null,null,3,null,null,"skbk30:1,skcl:600;stone3:18,skcl:1200;stone3:24,skcl:2400",null,"1:0;2:0;3:0",310500,3,1,310530,310520,"<color=#ff4633>[掠空·仙]</color>每有<color=#b2e7ff>1</color>层剑气层数额外使<color=#fa5266>攻击力伤害系数增加<$9><1>%</color>，万剑归宗结束时会额外落下一圈剑造成<color=#fa5266><$8><1>%攻击力伤害</color>",null,"掠空·仙","Skillicon"]
[310540,6,"御剑·悟","剑仙",3,null,1,"<color=#37e6ba>[御剑·悟]</color>剑雨会下的更猛烈一些，伤害频率为<color=#b2e7ff>T<$6><1></color>秒一次，并附带<color=#ffedb8>减速<$6><2>%</color>，持续<color=#b2e7ff>T<$6><3></color>秒",null,null,3,0,310540,null,null,1,null,null,"skbk28:1,skcl:200;stone3:6,skcl:400;stone3:12,skcl:800",null,"1:0;2:0;3:0",310500,4,2,310540,310500,"<color=#37e6ba>[御剑·悟]</color>剑雨会下的更猛烈一些，伤害频率为<color=#b2e7ff>T<$6><1></color>秒一次，并附带<color=#ffedb8>减速<$6><2>%</color>，持续<color=#b2e7ff>T<$6><3></color>秒",null,"御剑·悟","Skillicon"]
[310550,6,"御剑·真","剑仙",3,null,1,"<color=#37e6ba>[御剑·悟]</color>剑雨会下的更猛烈一些，伤害频率为<color=#b2e7ff>T<$6><1></color>秒一次，并附带<color=#ffedb8>减速<$6><2>%</color>，持续<color=#b2e7ff>T<$6><3></color>秒。\\n\n<color=#37dbe5>[御剑·真]</color>此仙诀每次造成伤害的<color=#fa5266>攻击力伤害系数增加<$7><1>%</color>",null,null,3,0,310550,null,null,2,null,null,"skbk29:1,skcl:400;stone3:12,skcl:800;stone3:18,skcl:1600",null,"1:0;2:0;3:0",310500,5,2,310550,310540,"<color=#37dbe5>[御剑·真]</color>此仙诀每次造成伤害的<color=#fa5266>攻击力伤害系数增加<$7><1>%</color>",null,"御剑·真","Skillicon"]
[310560,6,"御剑·仙","剑仙",3,null,1,"<color=#37e6ba>[御剑·悟]</color>剑雨会下的更猛烈一些，伤害频率为<color=#b2e7ff>T<$6><1></color>秒一次，并附带<color=#ffedb8>减速<$6><2>%</color>，持续<color=#b2e7ff>T<$6><3></color>秒。\\n\n<color=#37dbe5>[御剑·真]</color>此仙诀每次造成伤害的<color=#fa5266>攻击力伤害系数增加<$7><1>%</color>\\n\n<color=#3d86ff>[御剑·仙]</color>释放瞬间获得护盾，<color=#e5ce4c>护盾值为<$8><1>%攻击力</color>，持续<color=#b2e7ff>T<$8><2></color>秒。造成的伤害每次都会递增<color=#fa5266><$9><1>%攻击力伤害系数</color>",null,null,3,0,310560,null,null,3,null,null,"skbk30:1,skcl:600;stone3:18,skcl:1200;stone3:24,skcl:2400",null,"1:0;2:0;3:0",310500,6,2,310560,310550,"<color=#3d86ff>[御剑·仙]</color>释放瞬间获得护盾，<color=#e5ce4c>护盾值为<$8><1>%攻击力</color>，持续<color=#b2e7ff>T<$8><2></color>秒。造成的伤害每次都会递增<color=#fa5266><$9><1>%攻击力伤害系数</color>",null,"御剑·仙","Skillicon"]
[310600,7,"天赋","剑仙",3,null,4,"剑气缠绕：释放剑影会获得<color=#b2e7ff>G<$9><1>剑气能量</color>，<color=#b2e7ff>剑气能量</color>攒满当前阶段的<color=#b2e7ff>剑气层数</color>，会递进到下一层，最多递进三层，每层<color=#b2e7ff>剑气层数</color>额外增伤<color=#fa5266><$8><1>%</color>，维持<color=#b2e7ff>30</color>秒，时间到了或脱战未递进则会降低一层",null,null,3,1,310600,20,20,null,null,null,"stone3:3,skcl:200;stone3:6,skcl:400;stone3:9,skcl:800",null,"1:0;2:0;3:0;4:0",310600,2,1,310601,null,"剑气缠绕·仙：释放剑影会获得<color=#b2e7ff>G<$9><1>剑气能量</color>，<color=#b2e7ff>剑气能量</color>攒满当前阶段的<color=#b2e7ff>剑气层数</color>，会递进到下一层，最多递进三层，每层<color=#b2e7ff>剑气层数</color>额外增伤<color=#fa5266><$8><1>%</color>，维持<color=#b2e7ff>30</color>秒，时间到了或脱战未递进则会降低一层","剑凌噬髓·仙","掠空:御剑","Skillicon"]
[310601,7,"天赋","剑仙",3,null,4,"剑影随行：每次释放仙诀，背后都会幻化出一把剑影，并在普通攻击时释放出去，使得普通攻击<color=#fa5266>伤害提升<$5><1>%</color>，剑影持续<color=#b2e7ff>T<$6><1></color>秒，最多拥有<color=#b2e7ff>5</color>个剑影，每次幻化出新的剑影，都会使所有剑影延长持续时间。处于一至三层剑气，获得的剑影会分别拥有<color=#fa5266><$7><1>%伤害提升</color>/<color=#fa5266><$7><2>%伤害提升</color>、<color=#fa5266><$8><2>%穿透</color>/<color=#fa5266><$7><3>%伤害提升</color>、<color=#fa5266><$8><3>%穿透</color>、<color=#ffedb8>减速<$9><2>%</color>持续<color=#b2e7ff>T<$9><1></color>秒。<color=#b2e7ff>5</color>个剑影满了再获得时最早的剑影会消失",null,null,3,1,310601,20,20,null,null,null,"stone3:3,skcl:200;stone3:6,skcl:400;stone3:9,skcl:800",null,"1:0;2:0;3:0;4:0",310600,5,2,310602,null,"剑影随行·仙：每次释放仙诀，背后都会幻化出一把剑影，并在普通攻击时释放出去，使得普通攻击<color=#fa5266>伤害提升<$5><1>%</color>，剑影持续<color=#b2e7ff>T<$6><1></color>秒，最多拥有<color=#b2e7ff>5</color>个剑影，每次幻化出新的剑影，都会使所有剑影延长持续时间。处于一至三层剑气，获得的剑影会分别拥有<color=#fa5266><$7><1>%伤害提升</color>/<color=#fa5266><$7><2>%伤害提升</color>、<color=#fa5266><$8><2>%穿透</color>/<color=#fa5266><$7><3>%伤害提升</color>、<color=#fa5266><$8><3>%穿透</color>、<color=#ffedb8>减速<$9><2>%</color>持续<color=#b2e7ff>T<$9><1></color>秒。<color=#b2e7ff>5</color>个剑影满了再获得时最早的剑影会消失","剑影随行·仙",null,"Skillicon"]
[510000,1,"普攻","道灵",5,null,3,null,null,null,0,1,510000,{"$nulls":9},0,{"$nulls":6},"Skillicon"]
[510100,2,"鸾莺逐月","道灵",5,null,1,"向一个方向丢出一把幻化扇，并在最远距离回旋返回自身。对沿途的敌人造成<color=#fa5266><$5><1_1>+<$5><1_2>%攻击力的伤害</color>，造成的首次伤害会恢复自身<color=#4ce682>已损失生命值的<$9><1>%</color>，并有<color=#b2e7ff><$2><1>%</color>概率给目标附上<color=#b2e7ff>G<$2><2></color>层蝶灵。击中多个敌人时，恢复生命值的效果最多触发<color=#b2e7ff>G<$9><2></color>次","<$5><1_1>+<$5><1_2>%攻击力\\n<$9><1>%已损失生命值",null,10,0,510100,"10;80;90;90;100;100;110;110;120;120","1000;1000;1000;1000;1000;1000;1000;1000;1000;1000",null,{"$f":"$Q$6","v":"1:2000;2:5000;3:10000;4:20000;5:40000;6:60000;7:80000;8:100000;9:200000;10:300000"},"1:1;2:3;3:3;4:3;5:3;6:3;7:3;8:3;9:3;10:3",null,null,"1:0;2:0;3:0;4:0;5:0;6:0;7:0;8:0;9:0;10:0",null,1,{"$nulls":5},"霖春:拂柳","Skillicon"]
[510110,2,"霖春·悟","道灵",5,null,1,"<color=#ffb03e>[霖春·悟]</color>根据自身损失生命值的<color=#4ce682>治疗系数增加<$6><1>%</color>，并使沿途友方获得<color=#b2e7ff>加速<$10><1>%</color>，持续<color=#b2e7ff>T<$10><2></color>秒",null,null,3,0,510110,null,null,1,null,null,"skbk31:1,skcl:100;stone3:3,skcl:200;stone3:6,skcl:400",null,"1:0;2:0;3:0",510100,1,1,510110,510100,"<color=#ffb03e>[霖春·悟]</color>根据自身损失生命值的<color=#4ce682>治疗系数增加<$6><1>%</color>，并使沿途友方获得<color=#b2e7ff>加速<$10><1>%</color>，持续<color=#b2e7ff>T<$10><2></color>秒",null,"霖春·悟","Skillicon"]
[510120,2,"霖春·真","道灵",5,null,1,"<color=#ffb03e>[霖春·悟]</color>根据自身损失生命值的<color=#4ce682>治疗系数增加<$6><1>%</color>，并使沿途友方获得<color=#b2e7ff>加速<$10><1>%</color>，持续<color=#b2e7ff>T<$10><2></color>秒\\n\n<color=#ff8b24>[霖春·真]</color>扇子接触到的友方会获得一次<color=#4ce682><$7><1>%攻击力的治疗</color>",null,null,3,0,510120,null,null,2,null,null,"skbk32:1,skcl:200;stone3:6,skcl:400;stone3:9,skcl:800",null,"1:0;2:0;3:0",510100,2,1,510120,510110,"<color=#ff8b24>[霖春·真]</color>扇子接触到的友方会获得一次<color=#4ce682><$7><1>%攻击力的治疗</color>",null,"霖春·真","Skillicon"]
[510130,2,"霖春·仙","道灵",5,null,1,"<color=#ffb03e>[霖春·悟]</color>根据自身损失生命值的<color=#4ce682>治疗系数增加<$6><1>%</color>，并使沿途友方获得<color=#b2e7ff>加速<$10><1>%</color>，持续<color=#b2e7ff>T<$10><2></color>秒\\n\n<color=#ff8b24>[霖春·真]</color>扇子接触到的友方会获得一次<color=#4ce682><$7><1>%攻击力的治疗</color>\\n\n<color=#ff4633>[霖春·仙]</color>幻扇在打到第一个敌方后会分裂成<color=#b2e7ff>5</color>把小灵扇，继续向前方扇形方向飞出，每把分裂灵扇造成<color=#fa5266><$8><1>%攻击力的伤害</color>，同一敌方目标最多叠加<color=#b2e7ff>G<$11><1></color>把灵扇伤害",null,null,3,0,510130,null,null,3,null,null,"skbk33:1,skcl:300;stone3:9,skcl:600;stone3:12,skcl:1200",null,"1:0;2:0;3:0",510100,3,1,510130,510120,"<color=#ff4633>[霖春·仙]</color>幻扇在打到第一个敌方后会分裂成<color=#b2e7ff>5</color>把小灵扇，继续向前方扇形方向飞出，每把分裂灵扇造成<color=#fa5266><$8><1>%攻击力的伤害</color>，同一敌方目标最多叠加<color=#b2e7ff>G<$11><1></color>把灵扇伤害",null,"霖春·仙","Skillicon"]
[510140,2,"拂柳·悟","道灵",5,null,1,"<color=#37e6ba>[拂柳·悟]</color>幻扇打到的敌方<color=#ffedb8>减速<$10><1>%</color>，持续<color=#b2e7ff>T<$10><2></color>秒，该仙诀的<color=#b2e7ff>恢复时间减少<$6><1>%</color>",null,null,3,0,510140,null,null,1,null,null,"skbk31:1,skcl:100;stone3:3,skcl:200;stone3:6,skcl:400",null,"1:0;2:0;3:0",510100,4,2,510140,510100,"<color=#37e6ba>[拂柳·悟]</color>幻扇打到的敌方<color=#ffedb8>减速<$10><1>%</color>，持续<color=#b2e7ff>T<$10><2></color>秒，该仙诀的<color=#b2e7ff>恢复时间减少<$6><1>%</color>",null,"拂柳·悟","Skillicon"]
[510150,2,"拂柳·真","道灵",5,null,1,"<color=#37e6ba>[拂柳·悟]</color>幻扇打到的敌方<color=#ffedb8>减速<$10><1>%</color>，持续<color=#b2e7ff>T<$10><2></color>秒，该仙诀的<color=#b2e7ff>恢复时间减少<$6><1>%</color>\\n\n<color=#37dbe5>[拂柳·真]</color>幻扇的<color=#fa5266>攻击力伤害系数增加<$11><1>%</color>，但每对一个敌人造成伤害就会<color=#ffedb8>衰减<$7><1>%</color>，最多<color=#ffedb8>衰减G<$7><2></color>次",null,null,3,0,510150,null,null,2,null,null,"skbk32:1,skcl:200;stone3:6,skcl:400;stone3:9,skcl:800",null,"1:0;2:0;3:0",510100,5,2,510150,510140,"<color=#37dbe5>[拂柳·真]</color>幻扇的<color=#fa5266>攻击力伤害系数增加<$11><1>%</color>，但每对一个敌人造成伤害就会<color=#ffedb8>衰减<$7><1>%</color>，最多<color=#ffedb8>衰减G<$7><2></color>次",null,"拂柳·真","Skillicon"]
[510160,2,"拂柳·仙","道灵",5,null,1,"<color=#37e6ba>[拂柳·悟]</color>幻扇打到的敌方<color=#ffedb8>减速<$10><1>%</color>，持续<color=#b2e7ff>T<$10><2></color>秒，该仙诀的<color=#b2e7ff>恢复时间减少<$6><1>%</color>\\n\n<color=#37dbe5>[拂柳·真]</color>幻扇的<color=#fa5266>攻击力伤害系数增加<$11><1>%</color>，但每对一个敌人造成伤害就会<color=#ffedb8>衰减<$7><1>%</color>，最多<color=#ffedb8>衰减G<$7><2></color>次\\n\n<color=#3d86ff>[拂柳·仙]</color>在最大距离产生旋转的旋风<color=#b2e7ff>3</color>秒，旋风旋转每<color=#b2e7ff>0.5</color>秒可造成<color=#fa5266><$8><1>%攻击力的伤害</color>。附加蝶灵的概率变为<color=#b2e7ff><$2><1>%</color>",null,null,3,0,510160,null,null,3,null,null,"skbk33:1,skcl:300;stone3:9,skcl:600;stone3:12,skcl:1200",null,"1:0;2:0;3:0",510100,6,2,510160,510150,"<color=#3d86ff>[拂柳·仙]</color>在最大距离产生旋转的旋风<color=#b2e7ff>3</color>秒，旋风旋转每<color=#b2e7ff>0.5</color>秒可造成<color=#fa5266><$8><1>%攻击力的伤害</color>。附加蝶灵的概率变为<color=#b2e7ff><$2><1>%</color>",null,"拂柳·仙","Skillicon"]
[510200,3,"咏叹沐苏","道灵",5,null,1,"在一定范围内施放恢复法术，被施加法术的友方可以在<color=#b2e7ff>T<$1><1></color>秒时间内每<color=#b2e7ff>0.5</color>秒恢复施术者<color=#4ce682><$5><1_1>+<$5><1_2>%攻击力的血量</color>","<$5><1_1>+<$5><1_2>%攻击力",null,10,0,510200,"10;80;90;90;100;100;110;110;120;120","1000;1000;1000;1000;1000;1000;1000;1000;1000;1000",null,{"$f":"$Q$6","v":"1:2000;2:5000;3:10000;4:20000;5:40000;6:60000;7:80000;8:100000;9:200000;10:300000"},"1:1;2:3;3:3;4:3;5:3;6:3;7:3;8:3;9:3;10:3",null,null,"1:0;2:0;3:0;4:0;5:0;6:0;7:0;8:0;9:0;10:0",null,2,{"$nulls":5},"霖春:拂柳","Skillicon"]
[510210,3,"霖春·悟","道灵",5,null,1,"<color=#ffb03e>[霖春·悟]</color>受到治疗的友方提升<color=#e5ce4c>防御力<$6><1>%</color>，持续<color=#b2e7ff>T<$6><2></color>秒",null,null,3,0,510210,null,null,1,null,null,"skbk34:1,skcl:100;stone3:3,skcl:200;stone3:6,skcl:400",null,"1:0;2:0;3:0",510200,1,1,510210,510200,"<color=#ffb03e>[霖春·悟]</color>受到治疗的友方提升<color=#e5ce4c>防御力<$6><1>%</color>，持续<color=#b2e7ff>T<$6><2></color>秒",null,"霖春·悟","Skillicon"]
[510220,3,"霖春·真","道灵",5,null,1,"<color=#ffb03e>[霖春·悟]</color>受到治疗的友方提升<color=#e5ce4c>防御力<$6><1>%</color>，持续<color=#b2e7ff>T<$6><2></color>秒\\n\n<color=#ff8b24>[霖春·真]</color>受到治疗的友方获得一个基于<color=#e5ce4c>自身生命值<$7><1>%的护盾</color>，持续<color=#b2e7ff>T<$7><2></color>秒",null,null,3,0,510220,null,null,2,null,null,"skbk35:1,skcl:200;stone3:6,skcl:400;stone3:9,skcl:800",null,"1:0;2:0;3:0",510200,2,1,510220,510210,"<color=#ff8b24>[霖春·真]</color>受到治疗的友方获得一个基于<color=#e5ce4c>自身生命值<$7><1>%的护盾</color>，持续<color=#b2e7ff>T<$7><2></color>秒",null,"霖春·真","Skillicon"]
[510230,3,"霖春·仙","道灵",5,null,1,"<color=#ffb03e>[霖春·悟]</color>受到治疗的友方提升<color=#e5ce4c>防御力<$6><1>%</color>，持续<color=#b2e7ff>T<$6><2></color>秒\\n\n<color=#ff8b24>[霖春·真]</color>受到治疗的友方获得一个基于<color=#e5ce4c>自身生命值<$7><1>%的护盾</color>，持续<color=#b2e7ff>T<$7><2></color>秒\\n\n<color=#ff4633>[霖春·仙]</color>召唤大范围的治疗灵体，即刻<color=#b2e7ff>解除掉范围内友方的被控制</color>效果，提供一个<color=#b2e7ff>T<$7><1></color>秒的<color=#b2e7ff>免控</color>状态，<color=#b2e7ff>5</color>秒内持续恢复范围内友方生命值，每次恢复施法者<color=#4ce682><$8><1>%攻击力生命值</color>",null,null,3,0,510230,null,null,3,null,null,"skbk36:1,skcl:300;stone3:9,skcl:600;stone3:12,skcl:1200",null,"1:0;2:0;3:0",510200,3,1,510230,510220,"<color=#ff4633>[霖春·仙]</color>召唤大范围的治疗灵体，即刻<color=#b2e7ff>解除掉范围内友方的被控制</color>效果，提供一个<color=#b2e7ff>T<$7><1></color>秒的<color=#b2e7ff>免控</color>状态，<color=#b2e7ff>5</color>秒内持续恢复范围内友方生命值，每次恢复施法者<color=#4ce682><$8><1>%攻击力生命值</color>",null,"霖春·仙","Skillicon"]
[510240,3,"拂柳·悟","道灵",5,null,1,"<color=#37e6ba>[拂柳·悟]</color>受到治疗的友方提升<color=#fa5266><$6><1>%攻击力</color>，持续<color=#b2e7ff>T<$6><2></color>秒",null,null,3,0,510240,null,null,1,null,null,"skbk34:1,skcl:100;stone3:3,skcl:200;stone3:6,skcl:400",null,"1:0;2:0;3:0",510200,4,2,510240,510200,"<color=#37e6ba>[拂柳·悟]</color>受到治疗的友方提升<color=#fa5266><$6><1>%攻击力</color>，持续<color=#b2e7ff>T<$6><2></color>秒",null,"拂柳·悟","Skillicon"]
[510250,3,"拂柳·真","道灵",5,null,1,"<color=#37e6ba>[拂柳·悟]</color>受到治疗的友方提升<color=#fa5266><$6><1>%攻击力</color>，持续<color=#b2e7ff>T<$6><2></color>秒\\n\n<color=#37dbe5>[拂柳·真]</color>额外召唤出三个法球环绕自身，会自动飞向靠近范围的敌方，每个法球造成<color=#fa5266><$7><1>%攻击力伤害</color>，一个人命中多次衰减<color=#b2e7ff><$9><1>%</color>。有<color=#b2e7ff><$2><1>%</color>概率给目标附上<color=#b2e7ff>G<$2><2></color>层蝶灵",null,null,3,0,510250,null,null,2,null,null,"skbk35:1,skcl:200;stone3:6,skcl:400;stone3:9,skcl:800",null,"1:0;2:0;3:0",510200,5,2,510250,510240,"<color=#37dbe5>[拂柳·真]</color>额外召唤出三个法球环绕自身，会自动飞向靠近范围的敌方，每个法球造成<color=#fa5266><$7><1>%攻击力伤害</color>，一个人命中多次衰减<color=#b2e7ff><$9><1>%</color>。有<color=#b2e7ff><$2><1>%</color>概率给目标附上<color=#b2e7ff>G<$2><2></color>层蝶灵",null,"拂柳·真","Skillicon"]
[510260,3,"拂柳·仙","道灵",5,null,1,"<color=#37e6ba>[拂柳·悟]</color>受到治疗的友方提升<color=#fa5266><$6><1>%攻击力</color>，持续<color=#b2e7ff>T<$6><2></color>秒\\n\n<color=#37dbe5>[拂柳·真]</color>额外召唤出三个法球环绕自身，会自动飞向靠近范围的敌方，每个法球造成<color=#fa5266><$7><1>%攻击力伤害</color>，一个人命中多次衰减<color=#b2e7ff><$9><1>%</color>。有<color=#b2e7ff><$2><1>%</color>概率给目标附上<color=#b2e7ff>G<$2><2></color>层蝶灵\\n\n<color=#3d86ff>[拂柳·仙]</color>召唤大范围的伤害灵体，持续<color=#b2e7ff>5</color>秒，对范围内的敌方持续造成<color=#fa5266><$8><1>%攻击力的伤害</color>，降低其<color=#ffedb8><$10><1>%治疗量</color>，持续<color=#b2e7ff>T<$10><2></color>秒，有<color=#b2e7ff><$2><1>%</color>概率给目标附上<color=#b2e7ff>G<$2><2></color>层蝶灵",null,null,3,0,510260,null,null,3,null,null,"skbk36:1,skcl:300;stone3:9,skcl:600;stone3:12,skcl:1200",null,"1:0;2:0;3:0",510200,6,2,510260,510250,"<color=#3d86ff>[拂柳·仙]</color>召唤大范围的伤害灵体，持续<color=#b2e7ff>5</color>秒，对范围内的敌方持续造成<color=#fa5266><$8><1>%攻击力的伤害</color>，降低其<color=#ffedb8><$10><1>%治疗量</color>，持续<color=#b2e7ff>T<$10><2></color>秒，有<color=#b2e7ff><$2><1>%</color>概率给目标附上<color=#b2e7ff>G<$2><2></color>层蝶灵",null,"拂柳·仙","Skillicon"]
[510300,4,"抚花问柳","道灵",5,null,1,"向前腾跃一段距离，并在移动结束时回旋扇子，刮出灵气回风，小幅<color=#ffedb8>击退</color>敌方，造成<color=#fa5266><$5><1_1>+<$5><1_2>%攻击力的伤害</color>，有<color=#b2e7ff><$2><1>%</color>概率给目标附上<color=#b2e7ff>G<$2><2></color>层蝶灵。此仙诀每次造成伤害会扣除妖王<color=#9e2ab7>G<$3><1>点定力</color>","<$5><1_1>+<$5><1_2>%攻击力",null,10,0,510300,"75;80;90;90;100;100;110;110;120;120","1000;1000;1000;1000;1000;1000;1000;1000;1000;1000",null,{"$f":"$Q$6","v":"1:2000;2:5000;3:10000;4:20000;5:40000;6:60000;7:80000;8:100000;9:200000;10:300000"},"1:1;2:3;3:3;4:3;5:3;6:3;7:3;8:3;9:3;10:3",null,null,"1:0;2:0;3:0;4:0;5:0;6:0;7:0;8:0;9:0;10:0",null,3,{"$nulls":5},"霖春:拂柳","Skillicon"]
[510310,4,"霖春·悟","道灵",5,null,1,"<color=#ffb03e>[霖春·悟]</color>恢复<color=#4ce682><$6><1>%攻击力的血量</color>",null,null,3,0,510510,null,null,1,null,null,"skbk37:1,skcl:100;stone3:3,skcl:200;stone3:6,skcl:400",null,"1:0;2:0;3:0",510300,1,1,510310,510300,"<color=#ffb03e>[霖春·悟]</color>恢复<color=#4ce682><$6><1>%攻击力的血量</color>",null,"霖春·悟","Skillicon"]
[510320,4,"霖春·真","道灵",5,null,1,"<color=#ffb03e>[霖春·悟]</color>恢复<color=#4ce682><$6><1>%攻击力的血量</color>\\n\n<color=#ff8b24>[霖春·真]</color>获得一个<color=#e5ce4c><$7><1>%攻击力的护盾</color>，持续<color=#b2e7ff>T<$7><2></color>秒",null,null,3,0,510320,null,null,2,null,null,"skbk38:1,skcl:200;stone3:6,skcl:400;stone3:9,skcl:800",null,"1:0;2:0;3:0",510300,2,1,510320,510310,"<color=#ff8b24>[霖春·真]</color>获得一个<color=#e5ce4c><$7><1>%攻击力的护盾</color>，持续<color=#b2e7ff>T<$7><2></color>秒",null,"霖春·真","Skillicon"]
[510330,4,"霖春·仙","道灵",5,null,1,"<color=#ffb03e>[霖春·悟]</color>恢复<color=#4ce682><$6><1>%攻击力的血量</color>\\n\n<color=#ff8b24>[霖春·真]</color>获得一个<color=#e5ce4c><$7><1>%攻击力的护盾</color>，持续<color=#b2e7ff>T<$7><2></color>秒\\n\n<color=#ff4633>[霖春·仙]</color>被打中的敌方会挂上一个印记，持续<color=#b2e7ff>T<$8><2></color>秒，每被道灵的仙诀或普攻打中一次，<color=#ffedb8>防御力削减<$8><1>%</color>，最多<color=#b2e7ff>8</color>次",null,null,3,0,510330,null,null,3,null,null,"skbk39:1,skcl:300;stone3:9,skcl:600;stone3:12,skcl:1200",null,"1:0;2:0;3:0",510300,3,1,510330,510320,"<color=#ff4633>[霖春·仙]</color>被打中的敌方会挂上一个印记，持续<color=#b2e7ff>T<$8><2></color>秒，每被道灵的仙诀或普攻打中一次，<color=#ffedb8>防御力削减<$8><1>%</color>，最多<color=#b2e7ff>8</color>次",null,"霖春·仙","Skillicon"]
[510340,4,"拂柳·悟","道灵",5,null,1,"<color=#37e6ba>[拂柳·悟]</color>此仙诀打中敌人后<color=#b2e7ff>T<$9><1></color>秒内的第一下普攻伤害会提高<color=#fa5266><$6><1>%</color>，造成一个小范围的伤害",null,null,3,0,510340,null,null,1,null,null,"skbk37:1,skcl:100;stone3:3,skcl:200;stone3:6,skcl:400",null,"1:0;2:0;3:0",510300,4,2,510340,510300,"<color=#37e6ba>[拂柳·悟]</color>此仙诀打中敌人后<color=#b2e7ff>T<$9><1></color>秒内的第一下普攻伤害会提高<color=#fa5266><$6><1>%</color>，造成一个小范围的伤害",null,"拂柳·悟","Skillicon"]
[510350,4,"拂柳·真","道灵",5,null,1,"<color=#37e6ba>[拂柳·悟]</color>此仙诀打中敌人后<color=#b2e7ff>T<$9><1></color>秒内的第一下普攻伤害会提高<color=#fa5266><$6><1>%</color>，造成一个小范围的伤害\\n\n<color=#37dbe5>[拂柳·真]</color>此仙诀打中敌人后<color=#b2e7ff>T<$9><1></color>秒内的第一下普攻伤害额外提高<color=#fa5266><$7><1>%</color>，可弹射，最多<color=#b2e7ff>5</color>个敌方目标",null,null,3,0,510350,null,null,2,null,null,"skbk38:1,skcl:200;stone3:6,skcl:400;stone3:9,skcl:800",null,"1:0;2:0;3:0",510300,5,2,510350,510340,"<color=#37dbe5>[拂柳·真]</color>此仙诀打中敌人后<color=#b2e7ff>T<$9><1></color>秒内的第一下普攻伤害额外提高<color=#fa5266><$7><1>%</color>，可弹射，最多<color=#b2e7ff>5</color>个敌方目标",null,"拂柳·真","Skillicon"]
[510360,4,"拂柳·仙","道灵",5,null,1,"<color=#37e6ba>[拂柳·悟]</color>此仙诀打中敌人后<color=#b2e7ff>T<$9><1></color>秒内的第一下普攻伤害会提高<color=#fa5266><$6><1>%</color>，造成一个小范围的伤害\\n\n<color=#37dbe5>[拂柳·真]</color>此仙诀打中敌人后<color=#b2e7ff>T<$9><1></color>秒内的第一下普攻伤害额外提高<color=#fa5266><$7><1>%</color>，可弹射，最多<color=#b2e7ff>5</color>个敌方目标\\n\n<color=#3d86ff>[拂柳·仙]</color>前冲落地时灵气罩住自身，产生更加猛烈的回旋，范围更大，造成<color=#b2e7ff>3</color>次伤害，每次伤害变为原来的<color=#fa5266><$8><1>%</color>，附加蝶灵的概率变为<color=#b2e7ff><$2><1>%</color>，扣除的定力值变为<color=#9e2ab7>G<$3><1>点</color>",null,null,3,0,510360,null,null,3,null,null,"skbk39:1,skcl:300;stone3:9,skcl:600;stone3:12,skcl:1200",null,"1:0;2:0;3:0",510300,6,2,510360,510350,"<color=#3d86ff>[拂柳·仙]</color>前冲落地时灵气罩住自身，产生更加猛烈的回旋，范围更大，造成<color=#b2e7ff>3</color>次伤害，每次伤害变为原来的<color=#fa5266><$8><1>%</color>，附加蝶灵的概率变为<color=#b2e7ff><$2><1>%</color>，扣除的定力值变为<color=#9e2ab7>G<$3><1>点</color>",null,"拂柳·仙","Skillicon"]
[510400,5,"缚灵生花","道灵",5,null,1,"向指定区域抛出灵力珠，灵力珠落地时会引爆目标身上的蝶灵，基础每层造成<color=#fa5266><$12><1>%攻击力</color>伤害，在<color=#b2e7ff>9/17/25</color>层时每层伤害提升为<color=#fa5266><$12><9>%攻击力</color>/<color=#fa5266><$12><17>%攻击力</color>/<color=#fa5266><$12><25>%攻击力</color>。并生成藤曼植物，向四个方向蔓延，会触发目标身上挂的蝶灵对敌方造成<color=#fa5266><$5><1_1>+<$5><1_2>%攻击力的伤害</color>，并<color=#ffedb8>禁锢T<$9><1>秒</color>。此仙诀每次造成伤害会扣除妖王<color=#9e2ab7>G<$3><1>点定力</color>","<$5><1_1>+<$5><1_2>%攻击力","skill-5-4",10,0,510400,"80;80;90;90;100;100;110;110;120;120","1000;1000;1000;1000;1000;1000;1000;1000;1000;1000",null,{"$f":"$Q$6","v":"1:2000;2:5000;3:10000;4:20000;5:40000;6:60000;7:80000;8:100000;9:200000;10:300000"},"1:1;2:3;3:3;4:3;5:3;6:3;7:3;8:3;9:3;10:3",null,null,"1:0;2:0;3:0;4:0;5:0;6:0;7:0;8:0;9:0;10:0",null,4,{"$nulls":5},"霖春:拂柳","Skillicon"]
[510410,5,"霖春·悟","道灵",5,null,1,"灵力珠打到友方恢复<color=#4ce682><$6><3>%攻击力</color>血量，且<color=#ffedb8>禁锢</color>效果结束后<color=#ffedb8>减速<$6><1>%</color>，持续<color=#b2e7ff>T<$6><2></color>秒",null,null,3,0,510410,null,null,1,null,null,"skbk40:1,skcl:100;stone3:3,skcl:200;stone3:6,skcl:400",null,"1:0;2:0;3:0",510400,1,1,510410,510400,"<color=#ffb03e>[霖春·悟]</color>灵力珠打到友方恢复<color=#4ce682><$6><3>%攻击力</color>血量，且<color=#ffedb8>禁锢</color>效果结束后<color=#ffedb8>减速<$6><1>%</color>，持续<color=#b2e7ff>T<$6><2></color>秒",null,"霖春·悟","Skillicon"]
[510420,5,"霖春·真","道灵",5,null,1,"<color=#ffb03e>[霖春·悟]</color>灵力珠打到友方恢复<color=#4ce682><$6><3>%攻击力</color>血量<color=#ffedb8>禁锢</color>效果结束后<color=#ffedb8>减速<$6><1>%</color>，持续<color=#b2e7ff>T<$6><2></color>秒\\n\n<color=#ff8b24>[霖春·真]</color>灵力珠及地会生成一颗灵珠，持续向范围内敌方目标释放蝶灵，每<color=#b2e7ff>0.5</color>秒<color=#b2e7ff><$7><1>%</color>概率叠加<color=#b2e7ff>G<$7><2></color>层蝶灵，存在<color=#b2e7ff>5</color>秒",null,null,3,0,510420,null,null,2,null,null,"skbk41:1,skcl:200;stone3:6,skcl:400;stone3:9,skcl:800",null,"1:0;2:0;3:0",510400,2,1,510420,510410,"<color=#ff8b24>[霖春·真]</color>灵力珠及地会生成一颗灵珠，持续向范围内敌方目标释放蝶灵，每<color=#b2e7ff>0.5</color>秒<color=#b2e7ff><$7><1>%</color>概率叠加<color=#b2e7ff>G<$7><2></color>层蝶灵，存在<color=#b2e7ff>5</color>秒",null,"霖春·真","Skillicon"]
[510430,5,"霖春·仙","道灵",5,null,1,"<color=#ffb03e>[霖春·悟]</color>灵力珠打到友方恢复<color=#4ce682><$6><3>%攻击力</color>血量<color=#ffedb8>禁锢</color>效果结束后<color=#ffedb8>减速<$6><1>%</color>，持续<color=#b2e7ff>T<$6><2></color>秒\\n\n<color=#ff8b24>[霖春·真]</color>灵力珠及地会生成一颗灵珠，持续向范围内敌方目标释放蝶灵，每<color=#b2e7ff>0.5</color>秒<color=#b2e7ff><$7><1>%</color>概率叠加<color=#b2e7ff>G<$7><2></color>层蝶灵，存在<color=#b2e7ff>5</color>秒\\n\n<color=#ff4633>[霖春·仙]</color>藤曼打到的敌人被埋下灵种，这段时间内，友方每次对其造成伤害恢复自身<color=#4ce682>伤害量<$8><1>%的血量</color>，敌人提供的总恢复量不超过<color=#4ce682><$8><2>%道灵攻击力</color>上限",null,null,3,0,510430,null,null,3,null,null,"skbk42:1,skcl:300;stone3:9,skcl:600;stone3:12,skcl:1200",null,"1:0;2:0;3:0",510400,3,1,510430,510420,"<color=#ff4633>[霖春·仙]</color>藤曼打到的敌人被埋下灵种，这段时间内，友方每次对其造成伤害恢复自身<color=#4ce682>伤害量<$8><1>%的血量</color>，敌人提供的总恢复量不超过<color=#4ce682><$8><2>%道灵攻击力</color>上限",null,"霖春·仙","Skillicon"]
[510440,5,"拂柳·悟","道灵",5,null,1,"<color=#37e6ba>[拂柳·悟]</color>引爆的蝶灵层数额外多<color=#b2e7ff>G<$6><1></color>层，引爆后<color=#ffedb8>减速</color>目标，每引爆一层蝶灵多<color=#ffedb8>减速<$6><3>%</color>，持续<color=#b2e7ff>T<$6><2></color>秒",null,null,3,0,510440,null,null,1,null,null,"skbk40:1,skcl:100;stone3:3,skcl:200;stone3:6,skcl:400",null,"1:0;2:0;3:0",510400,4,2,510440,510400,"<color=#37e6ba>[拂柳·悟]</color>引爆的蝶灵层数额外多<color=#b2e7ff>G<$6><1></color>层，引爆后<color=#ffedb8>减速</color>目标，每引爆一层蝶灵多<color=#ffedb8>减速<$6><3>%</color>，持续<color=#b2e7ff>T<$6><2></color>秒",null,"拂柳·悟","Skillicon"]
[510450,5,"拂柳·真","道灵",5,null,1,"<color=#37e6ba>[拂柳·悟]</color>引爆的蝶灵层数额外多<color=#b2e7ff>G<$6><1></color>层，引爆后<color=#ffedb8>减速</color>目标，每引爆一层蝶灵多<color=#ffedb8>减速<$6><3>%</color>，持续<color=#b2e7ff>T<$6><2></color>秒\\n\n<color=#37dbe5>[拂柳·真]</color>引爆蝶灵的伤害增加<color=#fa5266><$7><1>%</color>，满层蝶灵额外增伤<color=#fa5266><$7><2>%</color>",null,null,3,0,510450,null,null,2,null,null,"skbk41:1,skcl:200;stone3:6,skcl:400;stone3:9,skcl:800",null,"1:0;2:0;3:0",510400,5,2,510450,510440,"<color=#37dbe5>[拂柳·真]</color>引爆蝶灵的伤害增加<color=#fa5266><$7><1>%</color>，满层蝶灵额外增伤<color=#fa5266><$7><2>%</color>",null,"拂柳·真","Skillicon"]
[510460,5,"拂柳·仙","道灵",5,null,1,"<color=#37e6ba>[拂柳·悟]</color>引爆的蝶灵层数额外多<color=#b2e7ff>G<$6><1></color>层，引爆后<color=#ffedb8>减速</color>目标，每引爆一层蝶灵多<color=#ffedb8>减速<$6><3>%</color>，持续<color=#b2e7ff>T<$6><2></color>秒\\n\n<color=#37dbe5>[拂柳·真]</color>引爆蝶灵的伤害增加<color=#fa5266><$7><1>%</color>，满层蝶灵额外增伤<color=#fa5266><$7><2>%</color>\\n\n<color=#3d86ff>[拂柳·仙]</color>藤曼打到的敌人被埋下灵种，在<color=#b2e7ff>T<$10><1></color>秒后会在对应敌人脚下再次生成一组藤曼，被打到的敌人受到<color=#fa5266><$8><1>%攻击力的伤害</color>，挂上<color=#b2e7ff>G<$6><1></color>层蝶灵并<color=#ffedb8>禁锢T<$11><1>秒</color>",null,null,3,0,510460,null,null,3,null,null,"skbk42:1,skcl:300;stone3:9,skcl:600;stone3:12,skcl:1200",null,"1:0;2:0;3:0",510400,6,2,510460,510450,"<color=#3d86ff>[拂柳·仙]</color>藤曼打到的敌人被埋下灵种，在<color=#b2e7ff>T<$10><1></color>秒后会在对应敌人脚下再次生成一组藤曼，被打到的敌人受到<color=#fa5266><$8><1>%攻击力的伤害</color>，挂上<color=#b2e7ff>G<$6><1></color>层蝶灵并<color=#ffedb8>禁锢T<$11><1>秒</color>",null,"拂柳·仙","Skillicon"]
[510500,6,"若梦浮生","道灵",5,null,1,"高高跃起，对自己注入强力的法术（获得<color=#b2e7ff>T<$11><1></color>秒<color=#e5ce4c><$11><2>%的减伤</color>），落地砸下气浪，造成<color=#fa5266><$5><1_1>+<$5><1_2>%攻击力的伤害</color>，给目标附上<color=#b2e7ff>G<$2><2></color>层蝶灵，并金咒缠身，增加<color=#fa5266><$9><1>%的暴击率</color>，<color=#fa5266><$9><2>%的攻击速度</color>，<color=#b2e7ff><$9><3>%的移动速度</color>，持续<color=#b2e7ff>T<$9><4></color>秒","<$5><1_1>+<$5><1_2>%攻击力","skill-5-5",10,0,510500,"80;80;90;90;100;100;110;110;120;120","1000;1000;1000;1000;1000;1000;1000;1000;1000;1000",null,{"$f":"$Q$6","v":"1:2000;2:5000;3:10000;4:20000;5:40000;6:60000;7:80000;8:100000;9:200000;10:300000"},"1:1;2:3;3:3;4:3;5:3;6:3;7:3;8:3;9:3;10:3",null,null,"1:0;2:0;3:0;4:0;5:0;6:0;7:0;8:0;9:0;10:0",null,5,{"$nulls":5},"霖春:拂柳","Skillicon"]
[510510,6,"霖春·悟","道灵",5,null,1,"<color=#ffb03e>[霖春·悟]</color>在<color=#ffedb8>若梦浮生</color>状态存在时间内，给范围内友方恢复<color=#4ce682>造成伤害<$6><1>%的血量</color>",null,null,3,0,510510,null,null,1,null,null,"skbk43:1,skcl:200;stone3:6,skcl:400;stone3:12,skcl:800",null,"1:0;2:0;3:0",510500,1,1,510510,510500,"<color=#ffb03e>[霖春·悟]</color>在<color=#ffedb8>若梦浮生</color>状态存在时间内，给范围内友方恢复<color=#4ce682>造成伤害<$6><1>%的血量</color>",null,"霖春·悟","Skillicon"]
[510520,6,"霖春·真","道灵",5,null,1,"<color=#ffb03e>[霖春·悟]</color>在<color=#ffedb8>若梦浮生</color>状态存在时间内，给范围内友方恢复<color=#4ce682>造成伤害<$6><1>%的血量</color>\\n\n<color=#ff8b24>[霖春·真]</color>在<color=#ffedb8>若梦浮生</color>状态存在时间内，所有自身的仙诀<color=#4ce682>治疗效果增幅<$7><2>%</color>",null,null,3,0,510520,null,null,2,null,null,"skbk44:1,skcl:400;stone3:12,skcl:800;stone3:18,skcl:1600",null,"1:0;2:0;3:0",510500,2,1,510520,510510,"<color=#ff8b24>[霖春·真]</color>在<color=#ffedb8>若梦浮生</color>状态存在时间内，所有自身的仙诀<color=#4ce682>治疗效果增幅<$7><2>%</color>",null,"霖春·真","Skillicon"]
[510530,6,"霖春·仙","道灵",5,null,1,"<color=#ffb03e>[霖春·悟]</color>在<color=#ffedb8>若梦浮生</color>状态存在时间内，给范围内友方恢复<color=#4ce682>造成伤害<$6><1>%的血量</color>\\n\n<color=#ff8b24>[霖春·真]</color>在<color=#ffedb8>若梦浮生</color>状态存在时间内，所有自身的仙诀<color=#4ce682>治疗效果增幅<$7><2>%</color>\\n\n<color=#ff4633>[霖春·仙]</color>在<color=#ffedb8>若梦浮生</color>状态存在时间内，脚下浮现法纹阵，提升自身<color=#e5ce4c>防御力<$8><1>%</color>、<color=#e5ce4c>免伤<$8><2>%</color>、<color=#e5ce4c>韧性<$8><3>%</color>，此范围内友方获得一半光环效果",null,null,3,0,510530,null,null,3,null,null,"skbk45:1,skcl:600;stone3:18,skcl:1200;stone3:24,skcl:2400",null,"1:0;2:0;3:0",510500,3,1,510530,510520,"<color=#ff4633>[霖春·仙]</color>在<color=#ffedb8>若梦浮生</color>状态存在时间内，脚下浮现法纹阵，提升自身<color=#e5ce4c>防御力<$8><1>%</color>、<color=#e5ce4c>免伤<$8><2>%</color>、<color=#e5ce4c>韧性<$8><3>%</color>，此范围内友方获得一半光环效果",null,"霖春·仙","Skillicon"]
[510540,6,"拂柳·悟","道灵",5,null,1,"<color=#37e6ba>[拂柳·悟]</color><color=#fa5266>伤害系数增加<$6><1>%</color>且普攻和所有仙诀附上蝶灵几率上升<color=#b2e7ff><$6><2>%</color>",null,null,3,0,510540,null,null,1,null,null,"skbk43:1,skcl:200;stone3:6,skcl:400;stone3:12,skcl:800",null,"1:0;2:0;3:0",510500,4,2,510540,510500,"<color=#37e6ba>[拂柳·悟]</color><color=#fa5266>伤害系数增加<$6><1>%</color>且普攻和所有仙诀附上蝶灵几率上升<color=#b2e7ff><$6><2>%</color>",null,"拂柳·悟","Skillicon"]
[510550,6,"拂柳·真","道灵",5,null,1,"<color=#37e6ba>[拂柳·悟]</color><color=#fa5266>伤害系数增加<$6><1>%</color>且普攻和所有仙诀附上蝶灵几率上升<color=#b2e7ff><$6><2>%</color>\\n\n<color=#37dbe5>[拂柳·真]</color>在<color=#ffedb8>若梦浮生</color>状态存在时，普攻附加<color=#fa5266><$7><1>%攻击力伤害</color>",null,null,3,0,510550,null,null,2,null,null,"skbk44:1,skcl:400;stone3:12,skcl:800;stone3:18,skcl:1600",null,"1:0;2:0;3:0",510500,5,2,510550,510540,"<color=#37dbe5>[拂柳·真]</color>在<color=#ffedb8>若梦浮生</color>状态存在时，普攻附加<color=#fa5266><$7><1>%攻击力伤害</color>",null,"拂柳·真","Skillicon"]
[510560,6,"拂柳·仙","道灵",5,null,1,"<color=#37e6ba>[拂柳·悟]</color><color=#fa5266>伤害系数增加<$6><1>%</color>且普攻和所有仙诀附上蝶灵几率上升<color=#b2e7ff><$6><2>%</color>\\n\n<color=#37dbe5>[拂柳·真]</color>在<color=#ffedb8>若梦浮生</color>状态存在时，普攻附加<color=#fa5266><$7><1>%攻击力伤害</color>\\n\n<color=#3d86ff>[拂柳·仙]</color>在<color=#ffedb8>若梦浮生</color>状态存在时，脚下浮现法纹阵，提升自身<color=#fa5266>攻击力<$8><1>%</color>、<color=#fa5266>仙诀增幅<$8><2>%</color>、<color=#fa5266>暴击率<$8><3>%</color>，此范围内友方获得一半光环效果",null,null,3,0,510560,null,null,3,null,null,"skbk45:1,skcl:600;stone3:18,skcl:1200;stone3:24,skcl:2400",null,"1:0;2:0;3:0",510500,6,2,510560,510550,"<color=#3d86ff>[拂柳·仙]</color>在<color=#ffedb8>若梦浮生</color>状态存在时，脚下浮现法纹阵，提升自身<color=#fa5266>攻击力<$8><1>%</color>、<color=#fa5266>仙诀增幅<$8><2>%</color>、<color=#fa5266>暴击率<$8><3>%</color>，此范围内友方获得一半光环效果",null,"拂柳·仙","Skillicon"]
[510600,7,"天赋","道灵",5,null,4,"自然平衡：治疗量会随着<color=#4ce682>目标血量少于<$5><1>%</color>增益<color=#4ce682><$5><2>%</color>",null,null,3,1,510600,20,20,null,null,null,"stone3:3,skcl:200;stone3:6,skcl:400;stone3:9,skcl:800",null,"1:0;2:0;3:0;4:0",510600,2,1,510601,null,"自然平衡·仙：治疗量会随着<color=#4ce682>目标血量少于<$5><1>%</color>增益<color=#4ce682><$5><2>%</color>","自然平衡·仙","霖春:拂柳","Skillicon"]
[510601,7,"天赋","道灵",5,null,4,"灵桓蝶舞：道灵释放普通攻击和仙诀有一定概率给目标附上蝶灵，普通攻击概率为<color=#b2e7ff>25%</color>。蝶灵持续<color=#b2e7ff>T<$5><1></color>秒，每次附加会重置持续时间。基础造成<color=#fa5266><$5><3>%伤害</color>，每多一层蝶灵额外造成<color=#fa5266><$5><5>%伤害</color>，最多附加<color=#b2e7ff>25层</color>。每<color=#b2e7ff>T<$6><1></color>秒最多给<color=#b2e7ff>G<$6><2></color>个敌人附加蝶灵（妖王不受此限制）",null,null,3,1,510601,20,20,null,null,null,"stone3:3,skcl:200;stone3:6,skcl:400;stone3:9,skcl:800",null,"1:0;2:0;3:0;4:0",510600,5,2,510602,null,"灵桓蝶舞·仙:道灵释放普通攻击和仙诀有一定概率给目标附上蝶灵，普通攻击概率为<color=#b2e7ff>25%</color>。蝶灵持续<color=#b2e7ff>T<$5><1></color>秒，每次附加会重置持续时间。基础造成<color=#fa5266><$5><3>%伤害</color>，每多一层蝶灵额外造成<color=#fa5266><$5><5>%伤害</color>，最多附加<color=#b2e7ff>25层</color>。每<color=#b2e7ff>T<$6><1></color>秒最多给<color=#b2e7ff>G<$6><2></color>个敌人附加蝶灵（妖王不受此限制）","灵桓蝶舞·仙",null,"Skillicon"]
[300010,1,"爆破符/普攻",null,0,0,-1,"剑仙抛出一枚符咒攻击敌人，符咒命中敌人后爆炸，对目标与目标周围的敌人同时造成<$1>倍攻击伤害（作为魔法伤害）<br/><font size='20' color='ffef880e'>\n小提示：该技能不可升级。小技巧：可通过移动来提高出招速度。</font>",null,null,1,1,300010,1,1,null,null,"1:0;2:3;3:5;4:7;5:9;6:11;7:13;8:15;9:17;10:20",null,1]
[300020,2,"旋转魔伞",null,null,null,-1,"剑仙释放一个飞行的旋转魔法伞，对沿途的敌人造成<$1>倍攻击和额外<$2>点魔法伤害，同时魔伞会影响沿途的敌人，将他们吸引到魔伞飞行路径中央。",null,null,20,1,300020,"2;6;10;14;18;22;26;30;34;38;42;46;50;54;58;62;64;66;68;70","2;6;10;14;18;22;26;30;34;38;42;46;50;54;58;62;64;66;68;70",null,"1:0;2:4000;3:6000;4:8000;5:10000;6:12000;7:14000;8:16000;9:18000;10:20000;11:22000;12:24000;13:26000;14:28000;15:30000;16:32000;17:34000;18:36000;19:38000;20:40000;","1:0;2:3;3:5;4:7;5:9;6:11;7:13;8:15;9:17;10:20",null,99,"1:20;2:40;3:60;4:80;5:100;6:120;7:140;8:160;9:180;10:200;11:220;12:240;13:260;14:280;15:300;16:320;17:340;18:360;19:380;20:400;21:440;22:480;23:520;24:560;25:600;26:650;27:700;28:750;29:800;30:900;31:1000;32:1100;"]
[300030,3,"道术冲击",null,0,0,-1,"剑仙一跃而起，释放一道伞状冲击波，攻击面前直线范围的所有敌人，对敌人造成<$1>倍攻击伤害和额外<$2>点魔法伤害，同时短暂击飞敌人。",null,null,20,1,300030,"5;9;13;17;21;25;29;33;37;41;45;49;53;57;61;64;66;68;69;70","5;9;13;17;21;25;29;33;37;41;45;49;53;57;61;64;66;68;69;70",null,"1:0;2:6000;3:9000;4:12000;5:15000;6:18000;7:21000;8:24000;9:27000;10:30000;11:33000;12:36000;13:39000;14:42000;15:45000;16:48000;17:51000;18:54000;19:57000;20:60000;","1:0;2:5;3:8;4:11;5:14;6:17;7:20;8:23;9:26;10:30",null,99,"1:20;2:40;3:60;4:80;5:100;6:120;7:140;8:160;9:180;10:200;11:220;12:240;13:260;14:280;15:300;16:320;17:340;18:360;19:380;20:400;21:440;22:480;23:520;24:560;25:600;26:650;27:700;28:750;29:800;30:900;31:1000;"]
[300040,4,"聚爆符阵",null,0,0,-1,"向指定区域施放一个符阵，短暂延迟后发生爆炸，对区域内所有敌人造成<$1>倍攻击和额外<$2>点魔法伤害。",null,null,20,1,300040,"9;13;17;21;25;29;33;37;41;45;49;53;57;61;63;65;67;68;69;70","9;13;17;21;25;29;33;37;41;45;49;53;57;61;63;65;67;68;69;70",null,"1:0;2:10000;3:15000;4:20000;5:25000;6:30000;7:35000;8:40000;9:45000;10:50000;11:55000;12:60000;13:65000;14:70000;15:75000;16:80000;17:85000;18:90000;19:95000;20:100000;21:110000;22:120000;23:13000;24:14000;25:150000;26:160000;27:170000;28:180000;29:190000;30:200000;31:200000;","1:0;2:8;3:12;4:17;5:21;6:26;7:30;8:35;9:39;10:45",null,99,"1:20;2:40;3:60;4:80;5:100;6:120;7:140;8:160;9:180;10:200;11:220;12:240;13:260;14:280;15:300;16:320;17:340;18:360;19:380;20:400;21:440;22:480;23:520;24:560;25:600;26:650;27:700;28:750;29:800;30:900;31:1000;"]
[300050,5,"瞬移术",null,null,null,-1,"剑仙修炼道术终有所成，控制时空力量，往身前瞬移一段距离，并在原地留下一个残影，敌人碰到后爆炸，对小范围内敌人造成<$1>倍攻击和额外<$2>点魔法伤害。",null,null,20,1,300050,"10;14;18;22;26;30;34;38;42;46;50;54;58;60;62;64;66;68;69;70","10;14;18;22;26;30;34;38;42;46;50;54;58;60;62;64;66;68;69;70",null,"1:0;2:16000;3:24000;4:32000;5:40000;6:48000;7:56000;8:64000;9:72000;10:80000;11:88000;12:96000;13:104000;14:112000;15:120000;16:128000;17:136000;18:144000;19:152000;20:160000;",null,null,0,"1:20;2:40;3:60;4:80;5:100;6:120;7:140;8:160;9:180;10:200;11:220;12:240;13:260;14:280;15:300;16:320;17:340;18:360;19:380;20:400;21:440;22:480;23:520;24:560;25:600;26:650;27:700;28:750;29:800;30:900;31:1000;"]
[300060,6,"天极破",null,0,0,-1,"利用烟云伞制造一个巨大的道术法阵，烟云伞会释放强烈的闪电轰击法阵内的所有敌人，每次造成<$1>倍攻击和额外<$2>点魔法伤害。",null,null,20,1,300060,"10;14;18;22;26;30;34;38;42;46;50;54;58;60;62;64;66;68;69;70","10;14;18;22;26;30;34;38;42;46;50;54;58;60;62;64;66;68;69;70",null,"1:0;2:20000;3:30000;4:40000;5:50000;6:60000;7:70000;8:80000;9:90000;10:100000;11:110000;12:120000;13:130000;14:140000;15:150000;16:160000;17:170000;18:180000;19:190000;20:200000;",null,null,99,"1:20;2:40;3:60;4:80;5:100;6:120;7:140;8:160;9:180;10:200;11:220;12:240;13:260;14:280;15:300;16:320;17:340;18:360;19:380;20:400;21:440;22:480;23:520;24:560;25:600;26:650;27:700;28:750;29:800;30:900;31:1000;"]
[500010,1,"狐火攻击/普攻",null,0,0,-1,"抛出狐火攻击目标，狐火命中后继续弹跳攻击目标身边小范围的敌人，造成<$1>倍攻击伤害（作为魔法伤害）",null,null,1,1,500010,1,1,null,null,"1:0;2:3;3:5;4:7;5:9;6:11;7:13;8:15;9:17;10:20",null,1]
[500020,2,"花语星辰",null,0,0,-1,"召唤一场绚丽的流星雨攻击面前的所有敌人，流星雨每次命中敌人造成<$1>倍攻击和额外<$2>点魔法伤害。",null,null,20,1,500020,"2;6;10;14;18;22;26;30;34;38;42;46;50;54;58;62;64;66;68;70","2;6;10;14;18;22;26;30;34;38;42;46;50;54;58;62;64;66;68;70",null,"1:0;2:4000;3:6000;4:8000;5:10000;6:12000;7:14000;8:16000;9:18000;10:20000;11:22000;12:24000;13:26000;14:28000;15:30000;16:32000;17:34000;18:36000;19:38000;20:40000;","1:0;2:5;3:8;4:11;5:14;6:17;7:20;8:23;9:26;10:30",null,99,"1:20;2:40;3:60;4:80;5:100;6:120;7:140;8:160;9:180;10:200;11:220;12:240;13:260;14:280;15:300;16:320;17:340;18:360;19:380;20:400;21:440;22:480;23:520;24:560;25:600;26:650;27:700;28:750;29:800;30:900;31:1000;32:1100;"]
[500030,3,"灵异狐火",null,0,0,-1,"召唤5条狐火，短暂的延迟后，狐火将自动跟踪并攻击敌人，每条狐火造成<$1>倍攻击和额外<$2>点魔法伤害。当敌人被狐火连续命中时，魔抗将下降<$5>%，这个效果持续T<$4>秒。",null,null,20,1,500030,"5;9;13;17;21;25;29;33;37;41;45;49;53;57;61;64;66;68;69;70","5;9;13;17;21;25;29;33;37;41;45;49;53;57;61;64;66;68;69;70",null,"1:0;2:6000;3:9000;4:12000;5:15000;6:18000;7:21000;8:24000;9:27000;10:30000;11:33000;12:36000;13:39000;14:42000;15:45000;16:48000;17:51000;18:54000;19:57000;20:60000;","1:0;2:8;3:12;4:17;5:21;6:26",null,1,"1:20;2:40;3:60;4:80;5:100;6:120;7:140;8:160;9:180;10:200;11:220;12:240;13:260;14:280;15:300;16:320;17:340;18:360;19:380;20:400;21:440;22:480;23:520;24:560;25:600;26:650;27:700;28:750;29:800;30:900;31:1000;"]
[500040,4,"灵魂突袭",null,0,0,-1,"道灵往前突进，发出3道狐火攻击身边敌人，每道狐火造成<$1>倍攻击和额外<$2>点魔法伤害。",null,null,20,1,500040,"9;13;17;21;25;29;33;37;41;45;49;53;57;61;63;65;67;68;69;70","9;13;17;21;25;29;33;37;41;45;49;53;57;61;63;65;67;68;69;70",null,"1:0;2:10000;3:15000;4:20000;5:25000;6:30000;7:35000;8:40000;9:45000;10:50000;11:55000;12:60000;13:65000;14:70000;15:75000;16:80000;17:85000;18:90000;19:95000;20:100000;","1:0;2:12;3:18;4:26;5:32;6:39;7:45;8:53;9:59;10:68",null,99,"1:20;2:40;3:60;4:80;5:100;6:120;7:140;8:160;9:180;10:200;11:220;12:240;13:260;14:280;15:300;16:320;17:340;18:360;19:380;20:400;21:440;22:480;23:520;24:560;25:600;26:650;27:700;28:750;29:800;30:900;31:1000;"]
[500050,5,"移花接木",null,1,1,-1,"向指定区域释放法术，区域内的敌人持续受到每秒<$1>倍攻击伤害和额外<$2>点魔法伤害，如果区域内有队友，则将治疗他们。持续T<$4>秒。",null,null,20,1,500050,"10;14;18;22;26;30;34;38;42;46;50;54;58;60;62;64;66;68;69;70","10;14;18;22;26;30;34;38;42;46;50;54;58;60;62;64;66;68;69;70",null,"1:0;2:16000;3:24000;4:32000;5:40000;6:48000;7:56000;8:64000;9:72000;10:80000;11:88000;12:96000;13:104000;14:112000;15:120000;16:128000;17:136000;18:144000;19:152000;20:160000;","1:16;2:21;3:29;4:40;5:48;6:58;7:66;8:77;9:85;10:97",null,99,"1:20;2:40;3:60;4:80;5:100;6:120;7:140;8:160;9:180;10:200;11:220;12:240;13:260;14:280;15:300;16:320;17:340;18:360;19:380;20:400;21:440;22:480;23:520;24:560;25:600;26:650;27:700;28:750;29:800;30:900;31:1000;"]
[500060,6,"紫泪魔瞳",null,2,2,-1,"在自己脚下召唤一个法阵，在法阵笼罩下的自己和队友受到的伤害减少<$5>%，阵内的敌人移动速度将被降低<$6>%，法阵持续T<$4>秒。当法阵结束时，阵内敌人会被禁锢2秒。",null,null,20,1,500060,"10;14;18;22;26;30;34;38;42;46;50;54;58;60;62;64;66;68;69;70","10;14;18;22;26;30;34;38;42;46;50;54;58;60;62;64;66;68;69;70",null,"1:0;2:20000;3:30000;4:40000;5:50000;6:60000;7:70000;8:80000;9:90000;10:100000;11:110000;12:120000;13:130000;14:140000;15:150000;16:160000;17:170000;18:180000;19:190000;20:200000;","1:8;2:10;3:13;4:16;5:19;6:22;7:25;8:28;9:31;10:35",null,99,"1:20;2:40;3:60;4:80;5:100;6:120;7:140;8:160;9:180;10:200;11:220;12:240;13:260;14:280;15:300;16:320;17:340;18:360;19:380;20:400;21:440;22:480;23:520;24:560;25:600;26:650;27:700;28:750;29:800;30:900;31:1000;"]
[70010,null,"怒吼","苍刃",null,null,1,"怒吼一声，激发周围友军的斗志，使自己及范围内的友军攻击力提升<$5><1>%，持续T<$5><2>秒;有<$1><1>%几率激发友军心底的斗志，使得接下来T<$6><2>秒内攻击恢复已损失生命值的<$6><1>%。",null,null,3,0,70010,{"$nulls":16},"Skillicon"]
[70011,null,"呐喊","苍刃",null,null,1,"呐喊一声激发灵气护体，使自己及范围内的友军防御力提升<$5><1>%，持续T<$5><2>秒；有<$1><1>%几率激发友军心底的斗志，使得接下来T<$6><2>秒内攻击恢复已损失生命值的<$6><1>%。",null,null,3,0,70011,{"$nulls":16},"Skillicon"]
[70020,null,"剑灵·戮","剑仙",null,null,1,"释放戮仙剑阵，用剑灵加持友军，使自己及范围内的队友伤害提升<$5><1>%，持续T<$5><2>秒；有<$1><1>%几率获得剑心，使得暴击几率提升<$6><1>%，持续T<$6><2>秒。",null,null,3,0,70020,{"$nulls":16},"Skillicon"]
[70021,null,"剑灵·诛","剑仙",null,null,1,"释放诛仙剑阵，用剑灵加持友军，使自己及范围内的队友穿透提升<$5><1>%，持续T<$5><2>秒；有<$1><1>%几率获得剑心，使得暴击几率提升<$6><1>%，持续T<$6><2>秒。",null,null,3,0,70021,{"$nulls":16},"Skillicon"]
[70030,null,"万物生","道灵",null,null,1,"召唤木灵治疗友军，使范围内队友每秒恢复<$5><1>%已损失的生命值，持续T<$5><2>秒；有<$1><1>%几率激发自然之力，使得接下来T<$6><2>秒内处于无敌状态，免疫一切伤害。",null,null,3,0,70030,{"$nulls":16},"Skillicon"]
[70031,null,"灵甲","道灵",null,null,1,"召唤木灵护卫友军，使范围内队友受到的伤害减免<$5><1>%，持续T<$5><2>秒；有<$1><1>%几率激发自然之力，使得接下来T<$6><2>秒内处于无敌状态，免疫一切伤害。",null,null,3,0,70031,{"$nulls":16},"Skillicon"]
[79000,null,"噬灵",null,null,null,4,"击败妖王后可吸取对方灵气回复自身最大生命值的<$6><1>%",{"$nulls":4},"mjskill_atk_01",{"$nulls":16},"Skillicon"]

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["技能ID","技能名称","天赋信息-【战士：释放技能需要天赋值】【治疗：该技能伤害叠毒概率，层数】【法师：需要剑气值 && 需要剑气等级】($2)","破定值($3)","冷却时间","伤害","伤害倍数($1)","基础","属性值($5)","强化1","属性值2($6)","强化2","属性值3($7)","强化3","属性值4($8)","扩展","属性值5($9)","扩展","属性值6($10)","扩展","属性值7($11)","扩展","属性值8($12)","是否参与自动战斗","扩展值"]
["SkillID","@SkillName","TalentData","BreakShieldValue","CDTime","@DmgRate","DmgRate","@Name1","ValueSet","@Name2","ValueSet2","@Name3","ValueSet3","@Name4","ValueSet4","@Name5","ValueSet5","@Name6","ValueSet6","@Name7","ValueSet7","@Name8","ValueSet8","canAuto","SkillExt"]
["NUMBER","STRING","STRING","NUMBER","NUMBER","STRING","STRING","STRING","STRING","STRING","STRING","STRING","STRING","STRING","STRING","STRING","STRING","STRING","STRING","STRING","STRING","STRING","STRING","NUMBER","NUMBER"]
[123456,"任务变身普攻",0,0,100,null,10000,null,null,null,"",null,"",null,"",{"$nulls":8},1,0]
[110000,"战士普攻",0,0,680,"固定值_百分比","0_10000","攻击间隔，根据攻速自动变化",900,null,"",null,"",null,"",{"$nulls":8},1,0]
[110100,"1-0",0,0,12000,null,10000,"3段，技能伤害：固定值_百分百","1:33_11200,37_12600,40_14000,10_3500;2:92_12040,113_13545,145_15050,36_3762;3:128_13720,160_15435,204_17150,51_4287;4:164_14560,208_16380,264_18200,66_4550;5:199_16240,255_18270,323_20300,80_5075;6:259_17080,351_19215,442_21350,110_5337;7:318_18760,446_21105,561_23450,140_5862;8:378_19600,541_22050,680_24500,170_6125;9:473_21280,684_23940,859_26600,214_6650;10:568_22120,827_24885,1037_27650,259_6912;11:628_23800,886_26775,1097_29750,274_7437;12:687_24640,946_27720,1156_30800,289_7700","-",null,null,"",null,"",{"$nulls":6},"命中概率，怒气","1:10000,100",1,0]
[110110,"1-1",0,0,12000,null,10000,"技能伤害：固定值_百分百","1:33_11200,37_12600,40_14000,10_3500;2:92_12040,113_13545,145_15050,36_3762;3:128_13720,160_15435,204_17150,51_4287;4:164_14560,208_16380,264_18200,66_4550;5:199_16240,255_18270,323_20300,80_5075;6:259_17080,351_19215,442_21350,110_5337;7:318_18760,446_21105,561_23450,140_5862;8:378_19600,541_22050,680_24500,170_6125;9:473_21280,684_23940,859_26600,214_6650;10:568_22120,827_24885,1037_27650,259_6912;11:628_23800,886_26775,1097_29750,274_7437;12:687_24640,946_27720,1156_30800,289_7700","1-1伤害系数增加","1:2800;2:3780;3:5103",null,"",null,"",{"$nulls":6},"命中概率，怒气","1:10000,100",1,0]
[110120,"1-2",0,0,12000,null,10000,"技能伤害：固定值_百分百","1:33_11200,37_12600,40_14000,10_3500;2:92_12040,113_13545,145_15050,36_3762;3:128_13720,160_15435,204_17150,51_4287;4:164_14560,208_16380,264_18200,66_4550;5:199_16240,255_18270,323_20300,80_5075;6:259_17080,351_19215,442_21350,110_5337;7:318_18760,446_21105,561_23450,140_5862;8:378_19600,541_22050,680_24500,170_6125;9:473_21280,684_23940,859_26600,214_6650;10:568_22120,827_24885,1037_27650,259_6912;11:628_23800,886_26775,1097_29750,274_7437;12:687_24640,946_27720,1156_30800,289_7700","1-1伤害系数增加","1:2800;2:3780;3:5103","1-2概率,伤害系数增加","1:4500,4500;2:5000,6075;3:5500,8201",null,"","怒气增加","1:45;2:50;3:55",{"$nulls":4},"命中概率，怒气","1:10000,100",1,0]
[110130,"1-3",0,0,12000,null,10000,"技能伤害：固定值_百分百","1:33_11200,37_12600,40_14000,10_3500;2:92_12040,113_13545,145_15050,36_3762;3:128_13720,160_15435,204_17150,51_4287;4:164_14560,208_16380,264_18200,66_4550;5:199_16240,255_18270,323_20300,80_5075;6:259_17080,351_19215,442_21350,110_5337;7:318_18760,446_21105,561_23450,140_5862;8:378_19600,541_22050,680_24500,170_6125;9:473_21280,684_23940,859_26600,214_6650;10:568_22120,827_24885,1037_27650,259_6912;11:628_23800,886_26775,1097_29750,274_7437;12:687_24640,946_27720,1156_30800,289_7700","1-1伤害系数增加","1:2800;2:3780;3:5103","1-2概率,伤害系数增加","1:4500,4500;2:5000,6075;3:5500,8201","1-3第三段伤害系数增加","1:17920;2:24192;3:32659","怒气增加","1:45;2:50;3:55",{"$nulls":4},"命中概率，怒气","1:10000,100",1,0]
[110140,"1-4",0,0,12000,null,10000,"技能伤害：固定值_百分百","1:33_11200,37_12600,40_14000,10_3500;2:92_12040,113_13545,145_15050,36_3762;3:128_13720,160_15435,204_17150,51_4287;4:164_14560,208_16380,264_18200,66_4550;5:199_16240,255_18270,323_20300,80_5075;6:259_17080,351_19215,442_21350,110_5337;7:318_18760,446_21105,561_23450,140_5862;8:378_19600,541_22050,680_24500,170_6125;9:473_21280,684_23940,859_26600,214_6650;10:568_22120,827_24885,1037_27650,259_6912;11:628_23800,886_26775,1097_29750,274_7437;12:687_24640,946_27720,1156_30800,289_7700","1-4额外防御力伤害","1:1200;2:1620;3:2187",{"$nulls":10},"命中概率，怒气","1:10000,100",1,0]
[110150,"1-5",0,0,12000,null,10000,"技能伤害：固定值_百分百","1:33_11200,37_12600,40_14000,10_3500;2:92_12040,113_13545,145_15050,36_3762;3:128_13720,160_15435,204_17150,51_4287;4:164_14560,208_16380,264_18200,66_4550;5:199_16240,255_18270,323_20300,80_5075;6:259_17080,351_19215,442_21350,110_5337;7:318_18760,446_21105,561_23450,140_5862;8:378_19600,541_22050,680_24500,170_6125;9:473_21280,684_23940,859_26600,214_6650;10:568_22120,827_24885,1037_27650,259_6912;11:628_23800,886_26775,1097_29750,274_7437;12:687_24640,946_27720,1156_30800,289_7700","1-4额外防御力伤害","1:1200;2:1620;3:2187","1-5防御力伤害强化（对1-4系数增加）","1:1200;2:1620;3:2187",null,"",{"$nulls":6},"命中概率，怒气","1:10000,100",1,0]
[110160,"1-6",0,0,12000,null,10000,"技能伤害：固定值_百分百","1:33_11200,37_12600,40_14000,10_3500;2:92_12040,113_13545,145_15050,36_3762;3:128_13720,160_15435,204_17150,51_4287;4:164_14560,208_16380,264_18200,66_4550;5:199_16240,255_18270,323_20300,80_5075;6:259_17080,351_19215,442_21350,110_5337;7:318_18760,446_21105,561_23450,140_5862;8:378_19600,541_22050,680_24500,170_6125;9:473_21280,684_23940,859_26600,214_6650;10:568_22120,827_24885,1037_27650,259_6912;11:628_23800,886_26775,1097_29750,274_7437;12:687_24640,946_27720,1156_30800,289_7700","1-4额外防御力伤害","1:1200;2:1620;3:2187","1-5防御力伤害强化（对1-4系数增加）","1:1200;2:1620;3:2187","1-6额外独立伤害","1:14336;2:19353;3:26126","1-6眩晕时间","1:1000;2:1250;3:1500",{"$nulls":4},"命中概率，怒气","1:10000,100",1,0]
[110200,"2-0",0,5,15000,null,10000,"2段，技能伤害：固定值_百分百","1:40_5000,67_10000;2:64_5375,107_10750;3:94_6125,157_12250;4:124_6500,207_13000;5:154_7250,257_14500;6:196_7625,327_15250;7:238_8375,397_16750;8:280_8750,467_17500;9:340_9500,567_19000;10:400_9875,667_19750;11:442_10625,737_21250;12:484_11000,807_22000","-",null,null,"",null,"","2-0减速%,时间","1:4000,1500",{"$nulls":4},"释放免伤：时间，比例，被击中增加怒气","1:600,8000,200",1,0]
[110210,"2-1",0,5,15000,null,10000,"技能伤害：固定值_百分百","1:40_5000,67_10000;2:64_5375,107_10750;3:94_6125,157_12250;4:124_6500,207_13000;5:154_7250,257_14500;6:196_7625,327_15250;7:238_8375,397_16750;8:280_8750,467_17500;9:340_9500,567_19000;10:400_9875,667_19750;11:442_10625,737_21250;12:484_11000,807_22000","2-1落地提攻BUFF，时间","1:1600,2500;2:2000,3000;3:2500,3500",null,"",null,"","2-0减速%,时间","1:4000,1500",{"$nulls":4},"释放免伤：时间，比例，被击中增加怒气","1:600,8000,200",1,0]
[110220,"2-2",0,5,15000,null,10000,"技能伤害：固定值_百分百","1:40_5000,67_10000;2:64_5375,107_10750;3:94_6125,157_12250;4:124_6500,207_13000;5:154_7250,257_14500;6:196_7625,327_15250;7:238_8375,397_16750;8:280_8750,467_17500;9:340_9500,567_19000;10:400_9875,667_19750;11:442_10625,737_21250;12:484_11000,807_22000","2-1落地提攻BUFF，时间","1:1600,2500;2:2000,3000;3:2500,3500","2-2伤害","1:15000;2:18750;3:23437",null,"","2-0减速%,时间","1:4000,1500","2-2命中概率，怒气","1:10000,20;2:10000,25;3:10000,30",null,null,"释放免伤：时间，比例，被击中增加怒气","1:600,8000,200",1,0]
[110230,"2-3",0,5,15000,null,10000,"技能伤害：固定值_百分百","1:40_5000,67_10000;2:64_5375,107_10750;3:94_6125,157_12250;4:124_6500,207_13000;5:154_7250,257_14500;6:196_7625,327_15250;7:238_8375,397_16750;8:280_8750,467_17500;9:340_9500,567_19000;10:400_9875,667_19750;11:442_10625,737_21250;12:484_11000,807_22000","2-1落地提攻BUFF，时间","1:1600,2500;2:2000,3000;3:2500,3500","2-2伤害","1:15000;2:18750;3:23437","2-3伤害加成（对2-2）","1:6000;2:8100;3:10935","2-0减速%,时间","1:4000,1500","2-2命中概率，怒气","1:10000,20;2:10000,25;3:10000,30",null,null,"释放免伤：时间，比例，被击中增加怒气","1:600,8000,200",1,0]
[110240,"2-4",0,5,15000,null,10000,"技能伤害：固定值_百分百","1:40_5000,67_10000;2:64_5375,107_10750;3:94_6125,157_12250;4:124_6500,207_13000;5:154_7250,257_14500;6:196_7625,327_15250;7:238_8375,397_16750;8:280_8750,467_17500;9:340_9500,567_19000;10:400_9875,667_19750;11:442_10625,737_21250;12:484_11000,807_22000","2-4减攻%,时间","1:1500,3000;2:1875,3500;3:2343,4000",null,"",null,"","2-4减速%,时间","1:5000,2000;2:6000,2000;3:7000,2500",{"$nulls":4},"释放免伤：时间，比例，被击中增加怒气","1:600,8000,200",1,0]
[110250,"2-5",0,5,15000,null,10000,"技能伤害：固定值_百分百","1:40_5000,67_10000;2:64_5375,107_10750;3:94_6125,157_12250;4:124_6500,207_13000;5:154_7250,257_14500;6:196_7625,327_15250;7:238_8375,397_16750;8:280_8750,467_17500;9:340_9500,567_19000;10:400_9875,667_19750;11:442_10625,737_21250;12:484_11000,807_22000","2-4减攻%,时间","1:1500,3000;2:1875,3500;3:2343,4000","2-5生命值护盾,时间","1:640,3000;2:800,3000;3:1000,3000",null,"","2-4减速%,时间","1:5000,2000;2:6000,2000;3:7000,2500",{"$nulls":4},"释放免伤：时间，比例，被击中增加怒气","1:600,8000,200",1,0]
[110260,"2-6",0,5,15000,null,10000,"技能伤害：固定值_百分百","1:40_5000,67_10000;2:64_5375,107_10750;3:94_6125,157_12250;4:124_6500,207_13000;5:154_7250,257_14500;6:196_7625,327_15250;7:238_8375,397_16750;8:280_8750,467_17500;9:340_9500,567_19000;10:400_9875,667_19750;11:442_10625,737_21250;12:484_11000,807_22000","2-4减攻%,时间","1:1500,3000;2:1875,3500;3:2343,4000","2-5生命值护盾,时间","1:640,3000;2:800,3000;3:1000,3000","2-6盾破造成最大生命值伤害","1:600;2:800;3:1000","2-4减速%,时间","1:5000,2000;2:6000,2000;3:7000,2500","2-6盾系加","1:640;2:800;3:1000",null,null,"释放免伤：时间，比例，被击中增加怒气","1:600,8000,200",1,0]
[110300,"3-0",600,0,12000,null,10000,"技能伤害：固定值（基础，不变）_百分比（满蓄）","1:148_59800;2:226_64285;3:382_73255;4:538_77740;5:694_86710;6:902_91195;7:1110_100165;8:1318_104650;9:1578_113620;10:1838_118105;11:2098_127075;12:2358_131560","-","",null,"",null,"","3-0减速%,减速时间，免伤比例，免伤时间","1:4500,2000,5000,3000",{"$nulls":4},"蓄力N毫秒以上即满蓄，满蓄法术ID, 满蓄额外攻击力系数妖兽伤害","1:3000,110301,15000",1,0]
[110310,"3-1",600,0,12000,null,10000,"技能伤害：固定值（基础，不变）_百分比（满蓄）","1:148_59800;2:226_64285;3:382_73255;4:538_77740;5:694_86710;6:902_91195;7:1110_100165;8:1318_104650;9:1578_113620;10:1838_118105;11:2098_127075;12:2358_131560","3-1每层攻击力加成,时间","1:500,6000;2:650,6000;3:800,6000",null,"",null,"","3-0减速%,减速时间，免伤比例，免伤时间","1:4500,2000,5000,3000",{"$nulls":4},"蓄力N毫秒以上即满蓄，满蓄法术ID, 满蓄额外攻击力系数妖兽伤害","1:3000,110301,15000",1,0]
[110320,"3-2",600,0,12000,null,10000,"技能伤害：固定值（基础，不变）_百分比（满蓄）","1:148_59800;2:226_64285;3:382_73255;4:538_77740;5:694_86710;6:902_91195;7:1110_100165;8:1318_104650;9:1578_113620;10:1838_118105;11:2098_127075;12:2358_131560","3-1每层攻击力加成,时间","1:500,6000;2:650,6000;3:800,6000","3-2灼烧伤害（hp）,时间,普攻加伤次数,1次伤系加,结束基础伤害","1:15,3000,5,350,1400;2:20,3000,5,472,1890;3:25,3000,5,637,2551",null,"","3-0减速%,减速时间，免伤比例，免伤时间","1:4500,2000,5000,3000",{"$nulls":4},"蓄力N毫秒以上即满蓄，满蓄法术ID, 满蓄额外攻击力系数妖兽伤害","1:3000,110301,15000",1,0]
[110330,"3-3",600,0,12000,null,10000,"技能伤害：固定值（基础，不变）_百分比（满蓄）","1:148_59800;2:226_64285;3:382_73255;4:538_77740;5:694_86710;6:902_91195;7:1110_100165;8:1318_104650;9:1578_113620;10:1838_118105;11:2098_127075;12:2358_131560","3-1每层攻击力加成,时间","1:500,6000;2:650,6000;3:800,6000","3-2灼烧伤害（hp）,时间,普攻加伤次数,1次伤系加,结束基础伤害","1:15,3000,5,350,1400;2:20,3000,5,472,1890;3:25,3000,5,637,2551","3-3蓄力效果提升，满蓄伤害系数增加，附加眩晕时间","1:1000,18000,1000;2:1350,24300,1250;3:1822,32805,1500","3-0减速%,减速时间，免伤比例，免伤时间","1:4500,2000,5000,3000",{"$nulls":4},"蓄力N毫秒以上即满蓄，满蓄法术ID, 满蓄额外攻击力系数妖兽伤害","1:3000,110301,15000",1,0]
[110340,"3-4",600,0,12000,null,10000,"技能伤害：固定值（基础，不变）_百分比（满蓄）","1:148_59800;2:226_64285;3:382_73255;4:538_77740;5:694_86710;6:902_91195;7:1110_100165;8:1318_104650;9:1578_113620;10:1838_118105;11:2098_127075;12:2358_131560","3-4防御加成-比例,时间","1:1280,8000;2:1600,8000;3:2000,8000",null,"",null,"","3-0减速%,减速时间，免伤比例，免伤时间","1:4500,2000,5000,3000",{"$nulls":4},"蓄力N毫秒以上即满蓄，满蓄法术ID, 满蓄额外攻击力系数妖兽伤害","1:3000,110301,15000",1,0]
[110350,"3-5",600,0,12000,null,10000,"技能伤害：固定值（基础，不变）_百分比（满蓄）","1:148_59800;2:226_64285;3:382_73255;4:538_77740;5:694_86710;6:902_91195;7:1110_100165;8:1318_104650;9:1578_113620;10:1838_118105;11:2098_127075;12:2358_131560","3-4防御加成-比例,时间","1:1280,8000;2:1600,8000;3:2000,8000","3-5每跳伤害, 加速时间，加速效果,，减速比例，减速时间（减速比例，时间替换基础）","1:500,2000,1500,5000,2000;2:675,2500,2000,5500,2500;3:911,3000,2500,6000,3000",null,"","3-0减速%,减速时间，免伤比例，免伤时间（减速效果被3-5valueset3替换）","1:4500,2000,5000,3000",{"$nulls":4},"蓄力N毫秒以上即满蓄，满蓄法术ID, 满蓄额外攻击力系数妖兽伤害","1:3000,110301,15000",1,0]
[110360,"3-6",600,0,12000,null,10000,"技能伤害：固定值（基础，不变）_百分比（满蓄）","1:148_59800;2:226_64285;3:382_73255;4:538_77740;5:694_86710;6:902_91195;7:1110_100165;8:1318_104650;9:1578_113620;10:1838_118105;11:2098_127075;12:2358_131560","3-4防御加成-比例,时间","1:1280,8000;2:1600,8000;3:2000,8000","3-5每跳伤害, 加速时间，加速效果,，减速比例，减速时间（减速比例，时间替换基础）","1:500,2000,1500,5000,2000;2:675,2500,2000,5500,2500;3:911,3000,2500,6000,3000","3-6生命值加成","1:1000;2:1350;3:1822","3-0减速%,减速时间，免伤比例，免伤时间（减速效果被3-5valueset3替换）","1:4500,2000,5000,3000",{"$nulls":4},"蓄力N毫秒以上即满蓄，满蓄法术ID, 满蓄额外攻击力系数妖兽伤害","1:3000,110301,15000",1,0]
[110400,"4-0",0,25,25000,"4-0普攻减伤",5000,"生命百分百伤害:固定,百分比","1:120_1350;2:160_1451;3:210_1653;4:285_1754;5:360_1956;6:456_2057;7:555_2259;8:705_2360;9:855_2562;10:1005_2663;11:1110_2865;12:1215_2966","-",null,null,"",null,"","4-0嘲讽人时间，非人时间","1:2000,6500","4-0技能时间","1:5000",null,null,"怒气每隔X毫秒增加Y(x对应编辑器buff上改)","1:80",1,0]
[110410,"4-1",0,25,25000,"4-0普攻减伤",5000,"生命百分百伤害:固定,百分比","1:120_1350;2:160_1451;3:210_1653;4:285_1754;5:360_1956;6:456_2057;7:555_2259;8:705_2360;9:855_2562;10:1005_2663;11:1110_2865;12:1215_2966","4-1额外附加攻击力","1:4050;2:5467;3:7380",null,"",null,"","4-0嘲讽人时间，非人时间","1:2000,6500","4-0技能时间","1:5000",null,null,"怒气每隔X毫秒增加Y(x对应编辑器buff上改)","1:80",1,0]
[110420,"4-2",0,25,25000,"4-0普攻减伤",5000,"生命百分百伤害:固定,百分比","1:120_1350;2:160_1451;3:210_1653;4:285_1754;5:360_1956;6:456_2057;7:555_2259;8:705_2360;9:855_2562;10:1005_2663;11:1110_2865;12:1215_2966","4-1额外附加攻击力","1:4050;2:5467;3:7380","4-2hp每减少%，攻击力提升X%，最低hp，buff时间","1:1000,510,3000,5000;2:1000,640,3000,5000;3:1000,800,3000,5000",null,null,"4-0嘲讽人时间，非人时间","1:2000,6500","4-0技能时间","1:5000",null,null,"怒气每隔X毫秒增加Y(x对应编辑器buff上改)","1:80",1,0]
[110430,"4-3",0,25,25000,"4-0普攻减伤",5000,"生命百分百伤害:固定,百分比","1:120_1350;2:160_1451;3:210_1653;4:285_1754;5:360_1956;6:456_2057;7:555_2259;8:705_2360;9:855_2562;10:1005_2663;11:1110_2865;12:1215_2966","4-1额外附加攻击力","1:4050;2:5467;3:7380","4-2hp每减少%，攻击力提升X%，最低hp，buff时间","1:1000,510,3000,5000;2:1000,640,3000,5000;3:1000,800,3000,5000","4-3锁血buff时间,暴击率提升，攻击力提升","1:3000,3000,3000;2:4000,4000,4000;3:5000,5000,5000","4-0嘲讽人时间，非人时间","1:2000,6500","4-0技能时间","1:5000",null,null,"怒气每隔X毫秒增加Y(x对应编辑器buff上改)","1:80",1,0]
[110440,"4-4",0,25,25000,"4-0普攻减伤",5000,"生命百分百伤害:固定,百分比","1:120_1350;2:160_1451;3:210_1653;4:285_1754;5:360_1956;6:456_2057;7:555_2259;8:705_2360;9:855_2562;10:1005_2663;11:1110_2865;12:1215_2966","4-4每秒回最大HP%,时间","1:100,5000;2:125,5000;3:150,5000",null,"",null,"","4-0嘲讽人时间，非人时间","1:2000,6500","4-0技能时间","1:5000",null,null,"怒气每隔X毫秒增加Y(x对应编辑器buff上改)","1:80",1,0]
[110450,"4-5",0,25,25000,"4-0普攻减伤",5000,"生命百分百伤害:固定,百分比","1:120_1350;2:160_1451;3:210_1653;4:285_1754;5:360_1956;6:456_2057;7:555_2259;8:705_2360;9:855_2562;10:1005_2663;11:1110_2865;12:1215_2966","4-4每秒回最大HP%,时间","1:100,5000;2:125,5000;3:150,5000","4-5伤害减免提高","1:800;2:1100;3:1500",null,"","4-0嘲讽人时间，非人时间","1:2000,6500","4-0技能时间","1:5000",null,null,"怒气每隔X毫秒增加Y(x对应编辑器buff上改)","1:80",1,0]
[110460,"4-6",0,25,25000,"4-0普攻减伤",5000,"生命百分百伤害:固定,百分比","1:120_1350;2:160_1451;3:210_1653;4:285_1754;5:360_1956;6:456_2057;7:555_2259;8:705_2360;9:855_2562;10:1005_2663;11:1110_2865;12:1215_2966","4-4每秒回最大HP%,时间","1:100,5000;2:125,5000;3:150,5000","4-5伤害减免提高","1:800;2:1100;3:1500","4-6单减最大HP,伤害最大HP, 气血冲击每次伤害扣除定力值","1:100,80,4;2:100,100,5;3:100,120,6","4-0嘲讽人时间，非人时间","1:2000,6500","4-0技能时间","1:5000",null,null,"怒气每隔X毫秒增加Y(x对应编辑器buff上改)","1:80",1,0]
[110500,"5-0",900,0,50000,"5-0减速，聚气减伤","1:2000,4000","5-0技能伤害:固定值,百分比","1:100_10270;2:139_11040;3:188_12580;4:247_13350;5:316_14890;6:395_15660;7:484_17200;8:583_17970;9:692_19510;10:816_20280","-","",null,"",null,"","5-0硬控转减速比例","1:2000","5-0聚气伤害5段系数","1:8000,9000,10000,11000,12000",null,null,"每段伤害提升怒气值","1:10",1,0]
[110510,"5-1",900,0,50000,"5-0减速，聚气减伤","1:2000,4000","5-0技能伤害:固定值,百分比","1:100_10270;2:139_11040;3:188_12580;4:247_13350;5:316_14890;6:395_15660;7:484_17200;8:583_17970;9:692_19510;10:816_20280","5-1伤害提高","1:3081;2:4159;3:5614",null,"",null,"","5-0硬控转减速比例","1:2000","5-0聚气伤害5段系数","1:8000,9000,10000,11000,12000",null,null,"每段伤害提升怒气值","1:10",1,0]
[110520,"5-2",900,0,50000,"5-0减速，聚气减伤","1:2000,4000","5-0技能伤害:固定值,百分比","1:100_10270;2:139_11040;3:188_12580;4:247_13350;5:316_14890;6:395_15660;7:484_17200;8:583_17970;9:692_19510;10:816_20280","5-1伤害提高","1:3081;2:4159;3:5614","5-2剩余伤害的%","1:4000;2:5000;3:6000",null,"","5-0硬控转减速比例","1:2000","5-0聚气伤害5段系数","1:8000,9000,10000,11000,12000",null,null,"每段伤害提升怒气值","1:10",1,0]
[110530,"5-3",900,0,50000,"5-0减速，聚气减伤","1:2000,4000","5-0技能伤害:固定值,百分比","1:100_10270;2:139_11040;3:188_12580;4:247_13350;5:316_14890;6:395_15660;7:484_17200;8:583_17970;9:692_19510;10:816_20280","5-1伤害提高","1:3081;2:4159;3:5614","5-2剩余伤害的%","1:4000;2:5000;3:6000","5-3冷却缩减","1:1600;2:2000;3:2500","5-0硬控转减速比例","1:2000","5-0聚气伤害5段系数","1:8000,9000,10000,11000,12000",null,null,"每段伤害提升怒气值","1:10",1,0]
[110540,"5-4",900,0,50000,"5-4减速，聚气减伤","1:0,5000;2:0,6000;3:0,7000","5-4技能伤害:固定值,百分比","1:100_10270;2:139_11040;3:188_12580;4:247_13350;5:316_14890;6:395_15660;7:484_17200;8:583_17970;9:692_19510;10:816_20280","-",null,null,"",null,"","5-0硬控转减速比例","1:2000","5-0聚气伤害5段系数","1:8000,9000,10000,11000,12000",null,null,"每段伤害提升怒气值","1:10",1,0]
[110550,"5-5",900,0,50000,"5-4减速，聚气减伤","1:0,5000;2:0,6000;3:0,7000","5-4技能伤害:固定值,百分比","1:100_10270;2:139_11040;3:188_12580;4:247_13350;5:316_14890;6:395_15660;7:484_17200;8:583_17970;9:692_19510;10:816_20280","-",null,"5-5移速提高,妖兽免伤","1:1500,1500;2:2000,2000;3:2500,2500",null,"","5-0硬控转减速比例","1:2000","5-0聚气伤害5段系数","1:8000,9000,10000,11000,12000",null,null,"每段伤害提升怒气值","1:10",1,0]
[110560,"5-6",900,0,50000,"5-4减速，聚气减伤","1:0,5000;2:0,6000;3:0,7000","5-4技能伤害:固定值,百分比","1:100_10270;2:139_11040;3:188_12580;4:247_13350;5:316_14890;6:395_15660;7:484_17200;8:583_17970;9:692_19510;10:816_20280","-",null,"5-5移速提高,妖兽免伤","1:1500,1500;2:2000,2000;3:2500,2500","5-6防御系数伤害加成","1:2500;2:3250;3:4000","5-0硬控转减速比例","1:2000","5-0聚气伤害5段系数","1:8000,9000,10000,11000,12000",null,null,"每段伤害提升怒气值","1:10",1,0]
[110600,"嗜血神力",0,0,3000,null,10000,"怒气上限",1200,"每隔X毫秒降低Y","1:1000,60","脱离战斗XX毫秒开始降低怒气",10000,"怒气每增加X，妖兽增伤增加Y","1:100,200","普攻增加怒气值","1:20;2:25;3:30;4:35",{"$nulls":6},1,0]
[110601,"荒原血统",0,0,0,null,10000,"防御力提高","1:300;2:350;3:400;4:450","buff时间","1:5000;2:6000;3:7000;4:8000","妖兽伤害减免","1:1500",{"$nulls":10},1,0]
[310000,"法师普攻",0,0,600,"固定值_百分比","0_10000","攻击间隔，根据攻速自动变化",700,{"$nulls":14},1,0]
[310100,"1-0",0,0,6000,null,10000,"技能伤害：固定值_百分百，后段固定值_百分百","1:26_6400,39_9600;2:69_6880,103_10320;3:114_7840,171_11760;4:159_8320,238_12480;5:204_9280,306_13920;6:267_9760,400_14640;7:330_10720,495_16080;8:393_11200,589_16800;9:483_12160,724_18240;10:573_12640,859_18960;11:636_13600,954_20400;12:699_14080,1048_21120","-",{"$nulls":11},"基础二段需要剑气值，伤害1，伤害2，伤害3（2，3，4配置暂不生效,走基础伤害）","1:400,8000,12000,15000",1,0]
[310110,"1-1",0,0,6000,null,10000,"技能伤害：固定值_百分百，后段固定值_百分百","1:26_6400,39_9600;2:69_6880,103_10320;3:114_7840,171_11760;4:159_8320,238_12480;5:204_9280,306_13920;6:267_9760,400_14640;7:330_10720,495_16080;8:393_11200,589_16800;9:483_12160,724_18240;10:573_12640,859_18960;11:636_13600,954_20400;12:699_14080,1048_21120","1-1伤害加成","1:1280;2:1728;3:2332",{"$nulls":10},"基础二段需要剑气值，伤害1，伤害2，伤害3（2，3，4配置暂不生效,走基础伤害）","1:400,8000,12000,15000",1,0]
[310120,"1-2",0,0,6000,null,10000,"技能伤害：固定值_百分百，后段固定值_百分百","1:26_6400,39_9600;2:69_6880,103_10320;3:114_7840,171_11760;4:159_8320,238_12480;5:204_9280,306_13920;6:267_9760,400_14640;7:330_10720,495_16080;8:393_11200,589_16800;9:483_12160,724_18240;10:573_12640,859_18960;11:636_13600,954_20400;12:699_14080,1048_21120","1-1伤害加成","1:1280;2:1728;3:2332","1-2血量每减少N1,伤害提高N2","1:1000,480;2:1000,640;3:1000,860",{"$nulls":8},"基础二段需要剑气值，伤害1，伤害2，伤害3（2，3，4配置暂不生效,走基础伤害）","1:400,8000,12000,15000",1,0]
[310130,"1-3",0,0,6000,null,10000,"技能伤害：固定值_百分百，后段固定值_百分百","1:26_6400,39_9600;2:69_6880,103_10320;3:114_7840,171_11760;4:159_8320,238_12480;5:204_9280,306_13920;6:267_9760,400_14640;7:330_10720,495_16080;8:393_11200,589_16800;9:483_12160,724_18240;10:573_12640,859_18960;11:636_13600,954_20400;12:699_14080,1048_21120","1-1伤害加成","1:1280;2:1728;3:2332","1-2血量每减少N1,伤害提高N2","1:1000,480;2:1000,640;3:1000,860","剑气等级伤害","1:11520,17280,23040;2:15552,23328,31104;3:20995,31492,41990",{"$nulls":6},"基础二段需要剑气值，伤害1，伤害2，伤害3（2，3，4配置暂不生效,走基础伤害）","1:400,8000,12000,15000",1,0]
[310140,"1-4",0,0,6000,null,10000,"技能伤害：固定值_百分百，后段固定值_百分百","1:26_6400,39_9600;2:69_6880,103_10320;3:114_7840,171_11760;4:159_8320,238_12480;5:204_9280,306_13920;6:267_9760,400_14640;7:330_10720,495_16080;8:393_11200,589_16800;9:483_12160,724_18240;10:573_12640,859_18960;11:636_13600,954_20400;12:699_14080,1048_21120","1-4攻速加成,时间","1:1200,5000;2:1620,5000;3:2187,5000",{"$nulls":10},"基础二段需要剑气值，伤害1，伤害2，伤害3（2，3，4配置暂不生效,走基础伤害）","1:400,8000,12000,15000",1,0]
[310150,"1-5",0,0,6000,null,10000,"技能伤害：固定值_百分百，后段固定值_百分百","1:26_6400,39_9600;2:69_6880,103_10320;3:114_7840,171_11760;4:159_8320,238_12480;5:204_9280,306_13920;6:267_9760,400_14640;7:330_10720,495_16080;8:393_11200,589_16800;9:483_12160,724_18240;10:573_12640,859_18960;11:636_13600,954_20400;12:699_14080,1048_21120","1-4攻速加成,时间","1:1200,5000;2:1620,5000;3:2187,5000","1-5额外段N1几率获得剑影N2个","1:5000,1;2:10000,1;3:10000,2",{"$nulls":8},"基础二段需要剑气值，伤害1，伤害2，伤害3（2，3，4配置暂不生效,走基础伤害）","1:400,8000,12000,15000",1,0]
[310160,"1-6",0,0,6000,null,10000,"技能伤害：固定值_百分百，后段固定值_百分百","1:26_6400,39_9600;2:69_6880,103_10320;3:114_7840,171_11760;4:159_8320,238_12480;5:204_9280,306_13920;6:267_9760,400_14640;7:330_10720,495_16080;8:393_11200,589_16800;9:483_12160,724_18240;10:573_12640,859_18960;11:636_13600,954_20400;12:699_14080,1048_21120","1-4攻速加成,时间","1:1200,5000;2:1620,5000;3:2187,5000","1-5额外段N1几率获得剑影N2个","1:5000,1;2:10000,1;3:10000,2","1-6下N1毫秒次技能伤害提高N2","1:8000,2560;2:8000,3456;3:8000,4665","-",{"$nulls":5},"基础二段需要剑气值，伤害1，伤害2，伤害3（2，3，4配置暂不生效,走基础伤害）","1:400,8000,12000,15000",1,0]
[310200,"2-0",0,1,12000,null,10000,"技能伤害：固定值_百分百","1:24_10400;2:80_11180;3:128_12740;4:176_13520;5:224_15080;6:304_15860;7:384_17420;8:464_18200;9:560_19760;10:736_20540;11:816_22100;12:896_22880","-",{"$nulls":11},"基础飞剑数N1,剑气层转飞剑系数N2,飞剑伤害N3","1:6,2,1500;2:6,2,1612;3:6,2,1837;4:6,2,1949;5:6,2,2174;6:6,2,2286;7:6,2,2511;8:6,2,2623;9:6,2,2848;10:6,2,2960;11:6,2,3185;12:6,2,3297",1,0]
[310210,"2-1",0,1,12000,null,10000,"技能伤害：固定值_百分百","1:24_10400;2:80_11180;3:128_12740;4:176_13520;5:224_15080;6:304_15860;7:384_17420;8:464_18200;9:560_19760;10:736_20540;11:816_22100;12:896_22880","2-1飞弹伤害系数增加","1:600;2:810;3:1093",{"$nulls":10},"基础飞剑数N1,剑影转飞剑系数N2,飞剑伤害N3","1:6,2,1500;2:6,2,1612;3:6,2,1837;4:6,2,1949;5:6,2,2174;6:6,2,2286;7:6,2,2511;8:6,2,2623;9:6,2,2848;10:6,2,2960;11:6,2,3185;12:6,2,3297",1,0]
[310220,"2-2",0,1,12000,null,10000,"技能伤害：固定值_百分百","1:24_10400;2:80_11180;3:128_12740;4:176_13520;5:224_15080;6:304_15860;7:384_17420;8:464_18200;9:560_19760;10:736_20540;11:816_22100;12:896_22880","2-1飞弹伤害系数增加","1:600;2:810;3:1093","2-2（1、5技能）额外伤害,时间","1:3640,3000;2:4914,3000;3:6633,3000",{"$nulls":8},"基础飞剑数N1,剑影转飞剑系数N2,飞剑伤害N3","1:6,2,1500;2:6,2,1612;3:6,2,1837;4:6,2,1949;5:6,2,2174;6:6,2,2286;7:6,2,2511;8:6,2,2623;9:6,2,2848;10:6,2,2960;11:6,2,3185;12:6,2,3297",1,0]
[310230,"2-3",0,1,12000,null,10000,"技能伤害：固定值_百分百","1:24_10400;2:80_11180;3:128_12740;4:176_13520;5:224_15080;6:304_15860;7:384_17420;8:464_18200;9:560_19760;10:736_20540;11:816_22100;12:896_22880","2-1飞弹伤害系数增加","1:600;2:810;3:1093","2-2（1、5技能）额外伤害,时间","1:3640,3000;2:4914,3000;3:6633,3000","2-3伤害加成,持续时间","1:1280,3000;2:1600,3000;3:2000,3000","2-3禁锢时间","1:1000;2:1250;3:1500",{"$nulls":4},"基础飞剑数N1,剑影转飞剑系数N2,飞剑伤害N3","1:6,2,1500;2:6,2,1612;3:6,2,1837;4:6,2,1949;5:6,2,2174;6:6,2,2286;7:6,2,2511;8:6,2,2623;9:6,2,2848;10:6,2,2960;11:6,2,3185;12:6,2,3297",1,0]
[310240,"2-4",0,1,12000,null,10000,"技能伤害：固定值_百分百","1:24_10400;2:80_11180;3:128_12740;4:176_13520;5:224_15080;6:304_15860;7:384_17420;8:464_18200;9:560_19760;10:736_20540;11:816_22100;12:896_22880","2-4范围伤害","1:3328;2:4492;3:6064",{"$nulls":10},"基础飞剑数N1,剑影转飞剑系数N2,飞剑伤害N3","1:6,2,1500;2:6,2,1612;3:6,2,1837;4:6,2,1949;5:6,2,2174;6:6,2,2286;7:6,2,2511;8:6,2,2623;9:6,2,2848;10:6,2,2960;11:6,2,3185;12:6,2,3297",1,0]
[310250,"2-5",0,1,12000,null,10000,"技能伤害：固定值_百分百","1:24_10400;2:80_11180;3:128_12740;4:176_13520;5:224_15080;6:304_15860;7:384_17420;8:464_18200;9:560_19760;10:736_20540;11:816_22100;12:896_22880","2-4范围伤害","1:3328;2:4492;3:6064","2-5每个剑影转飞剑额外获得剑气N","1:30;2:40;3:50",{"$nulls":8},"基础飞剑数N1,剑影转飞剑系数N2,飞剑伤害N3","1:6,2,1500;2:6,2,1612;3:6,2,1837;4:6,2,1949;5:6,2,2174;6:6,2,2286;7:6,2,2511;8:6,2,2623;9:6,2,2848;10:6,2,2960;11:6,2,3185;12:6,2,3297",1,0]
[310260,"2-6",0,1,12000,null,10000,"技能伤害：固定值_百分百","1:24_10400;2:80_11180;3:128_12740;4:176_13520;5:224_15080;6:304_15860;7:384_17420;8:464_18200;9:560_19760;10:736_20540;11:816_22100;12:896_22880","2-4范围伤害","1:3328;2:4492;3:6064","2-5每个剑影转飞剑额外获得剑气N","1:30;2:40;3:50","2-6命中减冷却（毫秒）","1:1000;2:2000;3:3000",{"$nulls":6},"基础飞剑数N1,剑影转飞剑系数N2,飞剑伤害N3","1:6,2,1500;2:6,2,1612;3:6,2,1837;4:6,2,1949;5:6,2,2174;6:6,2,2286;7:6,2,2511;8:6,2,2623;9:6,2,2848;10:6,2,2960;11:6,2,3185;12:6,2,3297",1,0]
[310300,"3-0",0,0,18000,null,10000,"技能伤害：固定值_百分百","1:10_8000;2:30_8600;3:50_9800;4:70_10400;5:90_11600;6:117_12200;7:144_13400;8:170_14000;9:204_15200;10:237_15800;11:264_17000;12:290_17600","-",{"$nulls":9},"3-0衰减%(衰减次数，每次衰减的值)","1:1,8000",null,null,1,0]
[310310,"3-1",0,0,18000,null,10000,"技能伤害：固定值_百分百","1:10_8000;2:30_8600;3:50_9800;4:70_10400;5:90_11600;6:117_12200;7:144_13400;8:170_14000;9:204_15200;10:237_15800;11:264_17000;12:290_17600",{"$nulls":6},"3-1飞剑额外伤害提升%","1:2000;2:2700;3:3645",null,null,"3-1衰减%，X%,2X%","1:2,3000",null,null,1,0]
[310320,"3-2",0,0,18000,null,10000,"技能伤害：固定值_百分百","1:10_8000;2:30_8600;3:50_9800;4:70_10400;5:90_11600;6:117_12200;7:144_13400;8:170_14000;9:204_15200;10:237_15800;11:264_17000;12:290_17600",null,null,"3-2命中减少冷却时间","1:1000;2:2000;3:3000",null,null,"3-1飞剑额外伤害提升%","1:2000;2:2700;3:3645",null,null,"3-1衰减%","1:2,3000",null,null,1,0]
[310330,"3-3",0,0,18000,null,10000,"技能伤害：固定值_百分百","1:10_8000;2:30_8600;3:50_9800;4:70_10400;5:90_11600;6:117_12200;7:144_13400;8:170_14000;9:204_15200;10:237_15800;11:264_17000;12:290_17600",null,null,"3-2命中减少冷却时间","1:1000;2:2000;3:3000","3-3独立范围伤害","1:3200;2:4320;3:5832","3-1飞剑额外伤害提升%","1:2000;2:2700;3:3645",null,null,"3-1衰减%","1:2,3000",null,null,1,0]
[310340,"3-4",0,0,18000,null,10000,"技能伤害：固定值_百分百","1:10_8000;2:30_8600;3:50_9800;4:70_10400;5:90_11600;6:117_12200;7:144_13400;8:170_14000;9:204_15200;10:237_15800;11:264_17000;12:290_17600","3-4寒霜区域额外伤害%","1:1333;2:1799;3:2428",{"$nulls":8},"3-0衰减%","1:1,8000",null,null,1,0]
[310350,"3-5",0,0,18000,null,10000,"技能伤害：固定值_百分百","1:10_8000;2:30_8600;3:50_9800;4:70_10400;5:90_11600;6:117_12200;7:144_13400;8:170_14000;9:204_15200;10:237_15800;11:264_17000;12:290_17600","3-4寒霜区域额外伤害%","1:1333;2:1799;3:2428","3-5独立伤害","1:6400;2:8640;3:11664",null,null,"3-5冰冻时间","1:1000;2:1250;3:1500","两个圈之间标记buff时间","1:3000;2:3000;3:3000","3-0衰减%","1:1,8000",null,null,1,0]
[310360,"3-6",0,0,18000,null,10000,"技能伤害：固定值_百分百","1:10_8000;2:30_8600;3:50_9800;4:70_10400;5:90_11600;6:117_12200;7:144_13400;8:170_14000;9:204_15200;10:237_15800;11:264_17000;12:290_17600","3-4寒霜区域额外伤害%","1:1333;2:1799;3:2428","3-5独立伤害","1:6400;2:8640;3:11664","3-6自己经过寒霜加速，加攻，N秒","1:2000,1000,3000;2:2500,1350,3000;3:3000,1822,3000","3-5冰冻时间","1:1000;2:1250;3:1500","两个圈之间标记buff时间","1:3000;2:3000;3:3000","3-0衰减%","1:1,8000",null,null,1,0]
[310400,"4-0",0,3,30000,"2-0压制时间","1:1500","2段，技能砸地伤害，基础伤害","1:35_15000,8_3750;2:140_16125,35_4031;3:240_18375,60_4593;4:340_19500,85_4875;5:440_21750,110_5437;6:590_22875,147_5718;7:740_25125,185_6281;8:890_26250,222_6562;9:1090_28500,272_7125;10:1290_29625,322_7406;11:1440_31875,360_7968;12:1590_33000,397_8250","-",{"$nulls":13},1,0]
[310410,"4-1",0,3,30000,"2-0压制时间","1:1500","技能砸地伤害，进出伤害","1:35_15000,8_3750;2:140_16125,35_4031;3:240_18375,60_4593;4:340_19500,85_4875;5:440_21750,110_5437;6:590_22875,147_5718;7:740_25125,185_6281;8:890_26250,222_6562;9:1090_28500,272_7125;10:1290_29625,322_7406;11:1440_31875,360_7968;12:1590_33000,397_8250","4-1伤害系数增加","1:4500;2:6075;3:8201",{"$nulls":12},1,0]
[310420,"4-2",0,3,30000,"2-0压制时间","1:1500","技能砸地伤害，进出伤害","1:35_15000,8_3750;2:140_16125,35_4031;3:240_18375,60_4593;4:340_19500,85_4875;5:440_21750,110_5437;6:590_22875,147_5718;7:740_25125,185_6281;8:890_26250,222_6562;9:1090_28500,272_7125;10:1290_29625,322_7406;11:1440_31875,360_7968;12:1590_33000,397_8250","4-1伤害系数增加","1:4500;2:6075;3:8201","4-2剑气层增加伤害1，增加压制时间1, 伤害2，压制时间2，伤害3，压制时间3","1:2000,500,3000,750,4000,1000;2:2500,500,3750,750,5000,1000;3:3000,500,4500,750,6000,1000",{"$nulls":10},1,0]
[310430,"4-3",0,3,30000,"2-0压制时间","1:1500","技能砸地伤害，进出伤害","1:35_15000,8_3750;2:140_16125,35_4031;3:240_18375,60_4593;4:340_19500,85_4875;5:440_21750,110_5437;6:590_22875,147_5718;7:740_25125,185_6281;8:890_26250,222_6562;9:1090_28500,272_7125;10:1290_29625,322_7406;11:1440_31875,360_7968;12:1590_33000,397_8250","4-1伤害系数增加","1:4500;2:6075;3:8201","4-2剑气层增加伤害1，增加压制时间1, 伤害2，压制时间2，伤害3，压制时间3","1:2000,500,3000,750,4000,1000;2:2500,500,3750,750,5000,1000;3:3000,500,4500,750,6000,1000","4-3结界消失，再次伤害系数","1:6000;2:8100;3:10935",{"$nulls":8},1,0]
[310440,"4-4",0,3,30000,"2-0压制时间","1:1500","技能砸地伤害，进出伤害","1:35_15000,8_3750;2:140_16125,35_4031;3:240_18375,60_4593;4:340_19500,85_4875;5:440_21750,110_5437;6:590_22875,147_5718;7:740_25125,185_6281;8:890_26250,222_6562;9:1090_28500,272_7125;10:1290_29625,322_7406;11:1440_31875,360_7968;12:1590_33000,397_8250","4-4进出结界伤害系数增加","1:2250;2:3037;3:4099",{"$nulls":4},"4-4减速%，时间","1:1500,1500;2:2000,1750;3:2500,2000",{"$nulls":6},1,0]
[310450,"4-5",0,3,30000,"2-0压制时间","1:1500","技能砸地伤害，进出伤害","1:35_15000,8_3750;2:140_16125,35_4031;3:240_18375,60_4593;4:340_19500,85_4875;5:440_21750,110_5437;6:590_22875,147_5718;7:740_25125,185_6281;8:890_26250,222_6562;9:1090_28500,272_7125;10:1290_29625,322_7406;11:1440_31875,360_7968;12:1590_33000,397_8250","4-4进出结界伤害系数增加","1:2250;2:3037;3:4099","4-5持续伤害系数","1:2250;2:3037;3:4099",null,null,"4-4减速%，时间","1:1500,1500;2:2000,1750;3:2500,2000",{"$nulls":6},1,0]
[310460,"4-6",0,3,30000,"2-0压制时间","1:1500","技能砸地伤害，进出伤害","1:35_15000,8_3750;2:140_16125,35_4031;3:240_18375,60_4593;4:340_19500,85_4875;5:440_21750,110_5437;6:590_22875,147_5718;7:740_25125,185_6281;8:890_26250,222_6562;9:1090_28500,272_7125;10:1290_29625,322_7406;11:1440_31875,360_7968;12:1590_33000,397_8250","4-4进出结界伤害系数增加","1:2250;2:3037;3:4099","4-5持续伤害系数","1:2250;2:3037;3:4099","4-6自身在结界中移动提高，伤害提高","1:3000,2000;2:4000,2500;3:5000,3000","4-4减速%，时间","1:1500,1500;2:2000,1750;3:2500,2000",{"$nulls":6},1,0]
[310500,"5-0","0,1",0,50000,null,10000,"技能伤害","1:76_5720;2:115_6149;3:167_7007;4:219_7436;5:271_8294;6:336_8723;7:401_9581;8:466_10010;9:557_10868;10:648_11297","-",{"$nulls":11},"剑气层数初始伤害, 初始法术id, 剑气层数附加伤害1, 替换法术id1,剑气层数附加伤害2, 替换法术id2,剑气层数附加伤害3, 替换法术id3","1:0,310990,2288,310991,9152,310992,17160,310993;2:0,310990,2459,310991,9838,310992,18447,310993;3:0,310990,2802,310991,11211,310992,21021,310993;4:0,310990,2974,310991,11897,310992,22308,310993;5:0,310990,3317,310991,13270,310992,24882,310993;6:0,310990,3489,310991,13956,310992,26169,310993;7:0,310990,3832,310991,15329,310992,28743,310993;8:0,310990,4004,310991,16016,310992,30030,310993;9:0,310990,4347,310991,17388,310992,32604,310993;10:0,310990,4518,310991,18075,310992,33891,310993",1,0]
[310510,"5-1","0,1",0,50000,null,10000,"技能伤害","1:76_5720;2:115_6149;3:167_7007;4:219_7436;5:271_8294;6:336_8723;7:401_9581;8:466_10010;9:557_10868;10:648_11297","5-1伤害系数增加","1:2020;2:2727;3:3681",{"$nulls":10},"剑气层数初始伤害, 初始法术id, 剑气层数附加伤害1, 替换法术id1,剑气层数附加伤害2, 替换法术id2,剑气层数附加伤害3, 替换法术id3","1:0,310990,2288,310991,9152,310992,17160,310993;2:0,310990,2459,310991,9838,310992,18447,310993;3:0,310990,2802,310991,11211,310992,21021,310993;4:0,310990,2974,310991,11897,310992,22308,310993;5:0,310990,3317,310991,13270,310992,24882,310993;6:0,310990,3489,310991,13956,310992,26169,310993;7:0,310990,3832,310991,15329,310992,28743,310993;8:0,310990,4004,310991,16016,310992,30030,310993;9:0,310990,4347,310991,17388,310992,32604,310993;10:0,310990,4518,310991,18075,310992,33891,310993",1,0]
[310520,"5-2","0,1",0,50000,null,10000,"技能伤害","1:76_5720;2:115_6149;3:167_7007;4:219_7436;5:271_8294;6:336_8723;7:401_9581;8:466_10010;9:557_10868;10:648_11297","5-1伤害系数增加","1:2020;2:2727;3:3681","5-2印记伤害,印记时间","1:6740,3000;2:9099,3000;3:12283,3000",{"$nulls":8},"剑气层数初始伤害, 初始法术id, 剑气层数附加伤害1, 替换法术id1,剑气层数附加伤害2, 替换法术id2,剑气层数附加伤害3, 替换法术id3","1:0,310990,2288,310991,9152,310992,17160,310993;2:0,310990,2459,310991,9838,310992,18447,310993;3:0,310990,2802,310991,11211,310992,21021,310993;4:0,310990,2974,310991,11897,310992,22308,310993;5:0,310990,3317,310991,13270,310992,24882,310993;6:0,310990,3489,310991,13956,310992,26169,310993;7:0,310990,3832,310991,15329,310992,28743,310993;8:0,310990,4004,310991,16016,310992,30030,310993;9:0,310990,4347,310991,17388,310992,32604,310993;10:0,310990,4518,310991,18075,310992,33891,310993",1,0]
[310530,"5-3","0,1",0,50000,null,10000,"技能伤害","1:76_5720;2:115_6149;3:167_7007;4:219_7436;5:271_8294;6:336_8723;7:401_9581;8:466_10010;9:557_10868;10:648_11297","5-1伤害系数增加","1:2020;2:2727;3:3681","5-2印记伤害,印记时间","1:6740,3000;2:9099,3000;3:12283,3000","5-3结束时额外伤害","1:20220;2:27297;3:36850","5-3每层剑气额外增伤","1:1601;2:2161;3:2917",{"$nulls":4},"剑气层数初始伤害, 初始法术id, 剑气层数附加伤害1, 替换法术id1,剑气层数附加伤害2, 替换法术id2,剑气层数附加伤害3, 替换法术id3","1:0,310990,2288,310991,9152,310992,17160,310993;2:0,310990,2459,310991,9838,310992,18447,310993;3:0,310990,2802,310991,11211,310992,21021,310993;4:0,310990,2974,310991,11897,310992,22308,310993;5:0,310990,3317,310991,13270,310992,24882,310993;6:0,310990,3489,310991,13956,310992,26169,310993;7:0,310990,3832,310991,15329,310992,28743,310993;8:0,310990,4004,310991,16016,310992,30030,310993;9:0,310990,4347,310991,17388,310992,32604,310993;10:0,310990,4518,310991,18075,310992,33891,310993",1,0]
[310540,"5-4","0,1",0,50000,null,10000,"技能伤害","1:76_5720;2:115_6149;3:167_7007;4:219_7436;5:271_8294;6:336_8723;7:401_9581;8:466_10010;9:557_10868;10:648_11297","5-4剑雨伤害间隔, 范围减速值，范围减速时间","1:460,2000,2000;2:420,2500,2500;3:390,3000,3000",{"$nulls":10},"剑气层数初始伤害, 初始法术id, 剑气层数附加伤害1, 替换法术id1,剑气层数附加伤害2, 替换法术id2,剑气层数附加伤害3, 替换法术id3","1:0,310990,2288,310991,9152,310992,17160,310993;2:0,310990,2459,310991,9838,310992,18447,310993;3:0,310990,2802,310991,11211,310992,21021,310993;4:0,310990,2974,310991,11897,310992,22308,310993;5:0,310990,3317,310991,13270,310992,24882,310993;6:0,310990,3489,310991,13956,310992,26169,310993;7:0,310990,3832,310991,15329,310992,28743,310993;8:0,310990,4004,310991,16016,310992,30030,310993;9:0,310990,4347,310991,17388,310992,32604,310993;10:0,310990,4518,310991,18075,310992,33891,310993",1,0]
[310550,"5-5","0,1",0,50000,null,10000,"技能伤害","1:76_5720;2:115_6149;3:167_7007;4:219_7436;5:271_8294;6:336_8723;7:401_9581;8:466_10010;9:557_10868;10:648_11297","5-4剑雨伤害间隔, 范围减速值，范围减速时间","1:460,2000,2000;2:420,2500,2500;3:390,3000,3000","5-5伤害加成","1:2020;2:2727;3:3681",{"$nulls":8},"剑气层数初始伤害, 初始法术id, 剑气层数附加伤害1, 替换法术id1,剑气层数附加伤害2, 替换法术id2,剑气层数附加伤害3, 替换法术id3","1:0,310990,2288,310991,9152,310992,17160,310993;2:0,310990,2459,310991,9838,310992,18447,310993;3:0,310990,2802,310991,11211,310992,21021,310993;4:0,310990,2974,310991,11897,310992,22308,310993;5:0,310990,3317,310991,13270,310992,24882,310993;6:0,310990,3489,310991,13956,310992,26169,310993;7:0,310990,3832,310991,15329,310992,28743,310993;8:0,310990,4004,310991,16016,310992,30030,310993;9:0,310990,4347,310991,17388,310992,32604,310993;10:0,310990,4518,310991,18075,310992,33891,310993",1,0]
[310560,"5-6","0,1",0,50000,null,10000,"技能伤害","1:76_5720;2:115_6149;3:167_7007;4:219_7436;5:271_8294;6:336_8723;7:401_9581;8:466_10010;9:557_10868;10:648_11297","5-4剑雨伤害间隔, 范围减速值，范围减速时间","1:460,2000,2000;2:420,2500,2500;3:390,3000,3000","5-5伤害加成","1:2020;2:2727;3:3681","5-6护盾值（攻击力）,时间","1:25280,2500;2:34128,2750;3:46072,3000","5-6随时间提升伤害","1:600;2:810;3:1093",{"$nulls":4},"剑气层数初始伤害, 初始法术id, 剑气层数附加伤害1, 替换法术id1,剑气层数附加伤害2, 替换法术id2,剑气层数附加伤害3, 替换法术id3","1:0,310990,2288,310991,9152,310992,17160,310993;2:0,310990,2459,310991,9838,310992,18447,310993;3:0,310990,2802,310991,11211,310992,21021,310993;4:0,310990,2974,310991,11897,310992,22308,310993;5:0,310990,3317,310991,13270,310992,24882,310993;6:0,310990,3489,310991,13956,310992,26169,310993;7:0,310990,3832,310991,15329,310992,28743,310993;8:0,310990,4004,310991,16016,310992,30030,310993;9:0,310990,4347,310991,17388,310992,32604,310993;10:0,310990,4518,310991,18075,310992,33891,310993",1,0]
[310600,"被动剑凌噬髓 ",0,0,0,null,10000,"每层剑气上限，每层保持时间","0:400,30000;1:500,30000;2:600,30000;3:1200,30000","每隔X毫秒降低Y","1:1000,20","脱离战斗XX毫秒开始降低剑气",10000,"剑气层额外增伤：","1:800,1600,2400;2:960,1920,2880;3:1120,2240,3360;4:1280,2560,3840","每次剑影获得剑气值","1:100",{"$nulls":6},1,0]
[310601,"被动剑影随行",0,0,0,null,10000,"剑影额外伤害","1:2000;2:2500;3:3000;4:3500","剑影持续时间","1:8000;2:8500;3:9000;4:10000","剑气一层效果：伤害增加n%","1:2000,3000,4000;2:2500,3750,5000;3:3000,4500,6000;4:3500,5250,7000","剑气二层效果：穿透增加","1:0,2500,4000;2:0,2750,4400;3:0,3000,4800;4:0,3250,5200","剑气三层效果：减速时间，比例","1:1000,3000",{"$nulls":6},1,0]
[510000,"奶妈普攻(毒叠的概率读不到这个参数，前面文本写死)","2500,1",0,620,"伤害：固定值_百分百","0_10000","攻击间隔，根据攻速自动变化",700,{"$nulls":14},1,0]
[510100,"1-0","4000,1",0,10000,null,10000,"技能伤害","1:22_7000;2:63_7525;3:93_8575;4:123_9100;5:153_10150;6:195_10675;7:237_11725;8:279_12250;9:339_13300;10:405_13825;11:447_14875;12:489_15400","-",{"$nulls":5},"1-0恢复自身已损生命值万分比,恢复次数上限","1:600,2;2:620,2;3:640,2;4:660,2;5:680,2;6:700,2;7:720,2;8:740,2;9:760,2;10:780,2;11:800,2;12:820,2",{"$nulls":6},1,0]
[510110,"1-1","4000,1",0,10000,null,10000,"技能伤害","1:22_7000;2:63_7525;3:93_8575;4:123_9100;5:153_10150;6:195_10675;7:237_11725;8:279_12250;9:339_13300;10:405_13825;11:447_14875;12:489_15400","1-1治疗加（加法）","1:100;2:150;3:200",{"$nulls":4},"1-0恢复自身已损生命值万分比,恢复次数上限","1:600,2;2:620,2;3:640,2;4:660,2;5:680,2;6:700,2;7:720,2;8:740,2;9:760,2;10:780,2;11:800,2;12:820,2","1-1加速效果,时间","1:2000,2000;2:2000,2000;3:2000,2000",{"$nulls":4},1,0]
[510120,"1-2","4000,1",0,10000,null,10000,"技能伤害","1:22_7000;2:63_7525;3:93_8575;4:123_9100;5:153_10150;6:195_10675;7:237_11725;8:279_12250;9:339_13300;10:405_13825;11:447_14875;12:489_15400","1-1治疗加（加法）","1:100;2:150;3:200","1-2友军治疗万分比","1:900;2:1215;3:1640",null,null,"1-0恢复自身已损生命值万分比,恢复次数上限","1:600,2;2:620,2;3:640,2;4:660,2;5:680,2;6:700,2;7:720,2;8:740,2;9:760,2;10:780,2;11:800,2;12:820,2","1-1加速效果,时间","1:2000,2000;2:2000,2000;3:2000,2000",{"$nulls":4},1,0]
[510130,"1-3","4000,1",0,10000,null,10000,"技能伤害","1:22_7000;2:63_7525;3:93_8575;4:123_9100;5:153_10150;6:195_10675;7:237_11725;8:279_12250;9:339_13300;10:405_13825;11:447_14875;12:489_15400","1-1治疗加（加法）","1:100;2:150;3:200","1-2友军治疗万分比","1:900;2:1215;3:1640","1-3小扇子伤害","1:12016;2:15020;3:18775","1-0恢复自身已损生命值万分比,恢复次数上限","1:600,2;2:620,2;3:640,2;4:660,2;5:680,2;6:700,2;7:720,2;8:740,2;9:760,2;10:780,2;11:800,2;12:820,2","1-1加速效果,时间","1:2000,2000;2:2000,2000;3:2000,2000","1-3最多被扇子击中N次","1:3;2:3;3:3",null,null,1,0]
[510140,"1-4","4000,1",0,10000,null,10000,"技能伤害","1:22_7000;2:63_7525;3:93_8575;4:123_9100;5:153_10150;6:195_10675;7:237_11725;8:279_12250;9:339_13300;10:405_13825;11:447_14875;12:489_15400","1-4冷却缩减","1:1000;2:1000;3:1000",{"$nulls":4},"1-0恢复自身已损生命值万分比,恢复次数上限","1:600,2;2:620,2;3:640,2;4:660,2;5:680,2;6:700,2;7:720,2;8:740,2;9:760,2;10:780,2;11:800,2;12:820,2","1-4减速比,时间","1:1000,1500;2:1500,1500;3:2000,1500",{"$nulls":4},1,0]
[510150,"1-5","4000,1",0,10000,null,10000,"技能伤害","1:22_7000;2:63_7525;3:93_8575;4:123_9100;5:153_10150;6:195_10675;7:237_11725;8:279_12250;9:339_13300;10:405_13825;11:447_14875;12:489_15400","1-4冷却缩减","1:1000;2:1000;3:1000","1-5伤害衰减,衰减次数","1:500,3;2:400,3;3:300,3",null,null,"1-0恢复自身已损生命值万分比,恢复次数上限","1:600,2;2:620,2;3:640,2;4:660,2;5:680,2;6:700,2;7:720,2;8:740,2;9:760,2;10:780,2;11:800,2;12:820,2","1-4减速比,时间","1:1000,1500;2:1500,1500;3:2000,1500","1-5伤害系数增加","1:2800;2:3780;3:5103",null,null,1,0]
[510160,"1-6","4500,1",0,10000,null,10000,"技能伤害","1:22_7000;2:63_7525;3:93_8575;4:123_9100;5:153_10150;6:195_10675;7:237_11725;8:279_12250;9:339_13300;10:405_13825;11:447_14875;12:489_15400","1-4冷却缩减","1:1000;2:1000;3:1000","1-5伤害衰减,衰减次数","1:500,3;2:400,3;3:300,3","1-6旋转伤害:百分比","1:2800;2:3780;3:5103","1-0恢复自身已损生命值万分比,恢复次数上限","1:600,2;2:620,2;3:640,2;4:660,2;5:680,2;6:700,2;7:720,2;8:740,2;9:760,2;10:780,2;11:800,2;12:820,2","1-4减速比,时间","1:1000,1500;2:1500,1500;3:2000,1500","1-5伤害系数增加","1:2800;2:3780;3:5103",null,null,1,0]
[510200,"2-0","2500,1",0,20000,"治疗buff时间（0.5S一跳，共6次）",3000,"治疗,伤害：固定值_百分比","1:14_1432,0_0;2:22_1575,0_0;3:38_1718,0_0;4:54_1861,0_0;5:70_2004,0_0;6:97_2147,0_0;7:124_2290,0_0;8:152_2433,0_0;9:179_2576,0_0;10:206_2719,0_0;11:233_2862,0_0;12:260_3005,0_0","-",{"$nulls":13},1,0]
[510210,"2-1","2500,1",0,20000,"治疗buff时间",3000,"治疗,伤害：固定值_百分比","1:14_1432,0_0;2:22_1575,0_0;3:38_1718,0_0;4:54_1861,0_0;5:70_2004,0_0;6:97_2147,0_0;7:124_2290,0_0;8:152_2433,0_0;9:179_2576,0_0;10:206_2719,0_0;11:233_2862,0_0;12:260_3005,0_0","2-1防御提升,时间","1:1500,3000;2:2000,3000;3:2500,3000",{"$nulls":12},1,0]
[510220,"2-2","2500,1",0,20000,"治疗buff时间",3000,"治疗,伤害：固定值_百分比","1:14_1432,0_0;2:22_1575,0_0;3:38_1718,0_0;4:54_1861,0_0;5:70_2004,0_0;6:97_2147,0_0;7:124_2290,0_0;8:152_2433,0_0;9:179_2576,0_0;10:206_2719,0_0;11:233_2862,0_0;12:260_3005,0_0","2-1防御提升,时间","1:1500,3000;2:2000,3000;3:2500,3000","2-2生命加成护盾,时间","1:500,3000;2:700,3000;3:900,3000",{"$nulls":10},1,0]
[510230,"2-3","2500,1",0,20000,"治疗buff时间",3000,"治疗,伤害：固定值_百分比","1:14_1432,0_0;2:22_1575,0_0;3:38_1718,0_0;4:54_1861,0_0;5:70_2004,0_0;6:97_2147,0_0;7:124_2290,0_0;8:152_2433,0_0;9:179_2576,0_0;10:206_2719,0_0;11:233_2862,0_0;12:260_3005,0_0","2-1防御提升,时间","1:1500,3000;2:2000,3000;3:2500,3000","2-2生命加成护盾,时间","1:500,3000;2:700,3000;3:900,3000","2-3灵体治疗","1:572;2:772;3:1042","2-3免控解除范围，时间","1:6,2000;2:6,2500;3:6,3000",{"$nulls":6},1,0]
[510240,"2-4","2500,1",0,20000,"治疗buff时间",3000,"治疗,伤害：固定值_百分比","1:14_1432,0_0;2:22_1575,0_0;3:38_1718,0_0;4:54_1861,0_0;5:70_2004,0_0;6:97_2147,0_0;7:124_2290,0_0;8:152_2433,0_0;9:179_2576,0_0;10:206_2719,0_0;11:233_2862,0_0;12:260_3005,0_0","2-4友军攻击力加成,时间","1:1500,3000;2:2000,3000;3:2500,3000",{"$nulls":12},1,0]
[510250,"2-5","2500,1",0,20000,"治疗buff时间",3000,"治疗,伤害：固定值_百分比","1:14_1432,0_0;2:22_1575,0_0;3:38_1718,0_0;4:54_1861,0_0;5:70_2004,0_0;6:97_2147,0_0;7:124_2290,0_0;8:152_2433,0_0;9:179_2576,0_0;10:206_2719,0_0;11:233_2862,0_0;12:260_3005,0_0","2-4友军攻击力加成,时间","1:1500,3000;2:2000,3000;3:2500,3000","2-5单体法球伤害","1:2500;2:3375;3:4556",null,null,"2-5多次命中伤害衰减","1:2000;2:2000;3:2000",{"$nulls":6},1,0]
[510260,"2-6","2500,1",0,20000,"治疗buff时间",3000,"治疗,伤害：固定值_百分比","1:14_1432,0_0;2:22_1575,0_0;3:38_1718,0_0;4:54_1861,0_0;5:70_2004,0_0;6:97_2147,0_0;7:124_2290,0_0;8:152_2433,0_0;9:179_2576,0_0;10:206_2719,0_0;11:233_2862,0_0;12:260_3005,0_0","2-4友军攻击力加成,时间","1:1500,3000;2:2000,3000;3:2500,3000","2-5单体法球伤害","1:2500;2:3375;3:4556","2-6灵体群伤","1:4000;2:5400;3:7290","2-5多次命中伤害衰减","1:2000;2:2000;3:2000","2-6治疗减低,时间","1:3000,5000;2:3000,5000;3:3000,5000",{"$nulls":4},1,0]
[510300,"3-0","10000,1",12,18000,null,10000,"技能伤害","1:46_12500;2:66_13437;3:96_15312;4:126_16249;5:156_18124;6:196_19061;7:236_20936;8:276_21873;9:326_23748;10:376_24685;11:416_26560;12:456_27497","-",{"$nulls":13},1,0]
[510310,"3-1","10000,1",12,18000,null,10000,"技能伤害","1:46_12500;2:66_13437;3:96_15312;4:126_16249;5:156_18124;6:196_19061;7:236_20936;8:276_21873;9:326_23748;10:376_24685;11:416_26560;12:456_27497","3-1回血","1:1500;2:2000;3:2500",{"$nulls":12},1,0]
[510320,"3-2","10000,1",12,18000,null,10000,"技能伤害","1:46_12500;2:66_13437;3:96_15312;4:126_16249;5:156_18124;6:196_19061;7:236_20936;8:276_21873;9:326_23748;10:376_24685;11:416_26560;12:456_27497","3-1回血","1:1500;2:2000;3:2500","3-2护盾,时间","1:3000,3000;2:4000,3000;3:5000,3000",{"$nulls":10},1,0]
[510330,"3-3","10000,1",12,18000,null,10000,"技能伤害","1:46_12500;2:66_13437;3:96_15312;4:126_16249;5:156_18124;6:196_19061;7:236_20936;8:276_21873;9:326_23748;10:376_24685;11:416_26560;12:456_27497","3-1回血","1:1500;2:2000;3:2500","3-2护盾,时间","1:3000,3000;2:4000,3000;3:5000,3000","3-3单次debuff减防,时间","1:300,10000;2:400,10000;3:500,10000",{"$nulls":8},1,0]
[510340,"3-4","10000,1",12,18000,null,10000,"技能伤害","1:46_12500;2:66_13437;3:96_15312;4:126_16249;5:156_18124;6:196_19061;7:236_20936;8:276_21873;9:326_23748;10:376_24685;11:416_26560;12:456_27497","3-4下次普攻伤害加成（范围）","1:3000;2:4050;3:5467",{"$nulls":4},"3-4标记时间","1:8000;2:8000;3:8000",{"$nulls":6},1,0]
[510350,"3-5","10000,1",12,18000,null,10000,"技能伤害","1:46_12500;2:66_13437;3:96_15312;4:126_16249;5:156_18124;6:196_19061;7:236_20936;8:276_21873;9:326_23748;10:376_24685;11:416_26560;12:456_27497","3-4下次普攻伤害加成","1:3000;2:4050;3:5467","3-5每次弹射伤害,治疗（没治疗）","1:3000,0;2:4050,0;3:5467,0",null,null,"3-4标记时间","1:8000;2:8000;3:8000","3-5弹射普攻标记时间","1:8000;2:8000;3:8000",{"$nulls":4},1,0]
[510360,"3-6","7000,1",6,18000,null,10000,"技能伤害","1:46_12500;2:66_13437;3:96_15312;4:126_16249;5:156_18124;6:196_19061;7:236_20936;8:276_21873;9:326_23748;10:376_24685;11:416_26560;12:456_27497","3-4下次普攻伤害加成","1:3000;2:4050;3:5467","3-5每次弹射伤害,治疗","1:3000,0;2:4050,0;3:5467,0","3-6伤害系数增加","1:5000;2:6500;3:8000","3-4标记时间","1:8000;2:8000;3:8000","3-5弹射普攻标记时间","1:8000;2:8000;3:8000",{"$nulls":4},1,0]
[510400,"4-0","0,1",25,25000,null,10000,"技能伤害","1:30_7980;2:42_8578;3:60_9775;4:78_10373;5:96_11570;6:120_12168;7:144_13365;8:168_13963;9:198_15160;10:228_15758;11:252_16955;12:276_17553","-",{"$nulls":5},"4-0禁锢时间","1:2000",{"$nulls":4},"每层毒爆攻击力系数（伤害 = 层数*该层系数*攻击力）","1:3200,3200,3200,3200,3200,3200,3200,3200,4800,4800,4800,4800,4800,4800,4800,4800,6400,6400,6400,6400,6400,6400,6400,6400,8000,8000,8000,8000,8000,8000,8000,8000",1,0]
[510410,"4-1","0,1",25,25000,null,10000,"技能伤害","1:30_7980;2:42_8578;3:60_9775;4:78_10373;5:96_11570;6:120_12168;7:144_13365;8:168_13963;9:198_15160;10:228_15758;11:252_16955;12:276_17553","4-1减速效果,时间, 治疗系数","1:2000,2000,2500;2:2500,2000,3125;3:3000,2000,3906",{"$nulls":4},"4-0禁锢时间","1:2000",{"$nulls":4},"每层毒爆攻击力系数（伤害 = 层数*该层系数*攻击力）","1:3200,3200,3200,3200,3200,3200,3200,3200,4800,4800,4800,4800,4800,4800,4800,4800,6400,6400,6400,6400,6400,6400,6400,6400,8000,8000,8000,8000,8000,8000,8000,8000",1,0]
[510420,"4-2","0,1",25,25000,null,10000,"技能伤害","1:30_7980;2:42_8578;3:60_9775;4:78_10373;5:96_11570;6:120_12168;7:144_13365;8:168_13963;9:198_15160;10:228_15758;11:252_16955;12:276_17553","4-1减速效果,时间, 治疗系数","1:2000,2000,2500;2:2500,2000,3125;3:3000,2000,3906","4-2挂毒概率：层数","1:5000,1;2:7500,1;3:10000,1",null,null,"4-0禁锢时间","1:2000",{"$nulls":4},"每层毒爆攻击力系数（伤害 = 层数*该层系数*攻击力）","1:3200,3200,3200,3200,3200,3200,3200,3200,4800,4800,4800,4800,4800,4800,4800,4800,6400,6400,6400,6400,6400,6400,6400,6400,8000,8000,8000,8000,8000,8000,8000,8000",1,0]
[510430,"4-3","0,1",25,25000,null,10000,"技能伤害","1:30_7980;2:42_8578;3:60_9775;4:78_10373;5:96_11570;6:120_12168;7:144_13365;8:168_13963;9:198_15160;10:228_15758;11:252_16955;12:276_17553","4-1减速效果,时间, 治疗系数","1:2000,2000,2500;2:2500,2000,3125;3:3000,2000,3906","4-2挂毒概率：层数","1:5000,1;2:7500,1;3:10000,1","4-3吸血,恢复上限(奶妈攻击系数),debuff时间","1:510,9600,5000;2:640,12000,5000;3:800,15000,5000","4-0禁锢时间","1:2000",{"$nulls":4},"每层毒爆攻击力系数（伤害 = 层数*该层系数*攻击力）","1:3200,3200,3200,3200,3200,3200,3200,3200,4800,4800,4800,4800,4800,4800,4800,4800,6400,6400,6400,6400,6400,6400,6400,6400,8000,8000,8000,8000,8000,8000,8000,8000",1,0]
[510440,"4-4","0,1",25,25000,null,10000,"技能伤害","1:30_7980;2:42_8578;3:60_9775;4:78_10373;5:96_11570;6:120_12168;7:144_13365;8:168_13963;9:198_15160;10:228_15758;11:252_16955;12:276_17553","4-4毒爆增加层数，毒爆后减速时间，毒爆后每层提高减速，毒爆后减速最高计算层数","1:2,3000,120,32;2:3,3000,160,32;3:4,3000,200,32",{"$nulls":4},"4-0禁锢时间","1:2000",{"$nulls":4},"每层毒爆攻击力系数（伤害 = 层数*该层系数*攻击力）","1:3200,3200,3200,3200,3200,3200,3200,3200,4800,4800,4800,4800,4800,4800,4800,4800,6400,6400,6400,6400,6400,6400,6400,6400,8000,8000,8000,8000,8000,8000,8000,8000",1,0]
[510450,"4-5","0,1",25,25000,null,10000,"技能伤害","1:30_7980;2:42_8578;3:60_9775;4:78_10373;5:96_11570;6:120_12168;7:144_13365;8:168_13963;9:198_15160;10:228_15758;11:252_16955;12:276_17553","4-4毒爆增加层数，毒爆后减速时间，毒爆后每层提高减速，毒爆后减速最高计算层数","1:2,3000,120,32;2:3,3000,160,32;3:4,3000,200,32","4-5毒爆伤害提升，满层额外增加","1:1500,500;2:2000,750;3:2500,1000",null,null,"4-0禁锢时间","1:2000",{"$nulls":4},"每层毒爆攻击力系数（伤害 = 层数*该层系数*攻击力）","1:3200,3200,3200,3200,3200,3200,3200,3200,4800,4800,4800,4800,4800,4800,4800,4800,6400,6400,6400,6400,6400,6400,6400,6400,8000,8000,8000,8000,8000,8000,8000,8000",1,0]
[510460,"4-6","0,1",25,25000,null,10000,"技能伤害","1:30_7980;2:42_8578;3:60_9775;4:78_10373;5:96_11570;6:120_12168;7:144_13365;8:168_13963;9:198_15160;10:228_15758;11:252_16955;12:276_17553","4-4毒爆增加层数，毒爆后减速时间，毒爆后每层提高减速，毒爆后减速最高计算层数","1:2,3000,120,32;2:3,3000,160,32;3:4,3000,200,32","4-5毒爆伤害提升，满层额外增加","1:1500,500;2:2000,750;3:2500,1000","4-6二段藤蔓伤害,额外获得n层毒","1:4788,2;2:6463,3;3:8725,4","4-0禁锢时间","1:2000","4-6二段藤蔓生成时间","1:5000;2:5000;3:5000","二段藤蔓禁锢时间","1:1000;2:1000;3:1000","每层毒爆攻击力系数（伤害 = 层数*该层系数*攻击力）","1:3200,3200,3200,3200,3200,3200,3200,3200,4800,4800,4800,4800,4800,4800,4800,4800,6400,6400,6400,6400,6400,6400,6400,6400,8000,8000,8000,8000,8000,8000,8000,8000",1,0]
[510500,"5-0","10000,3",0,60000,null,10000,"技能伤害","1:96_27000;2:141_29025;3:216_33075;4:291_35100;5:366_39150;6:471_41175;7:576_45225;8:681_47250;9:816_51300;10:951_53325","-",{"$nulls":5},"5-0强化效果:暴击,攻速,移速,时间","1:1000,4000,1000,8000",null,null,"释放过程中免伤:时间，效果","1:1500,7000",null,null,1,0]
[510510,"5-1","10000,3",0,60000,null,10000,"技能伤害","1:96_27000;2:141_29025;3:216_33075;4:291_35100;5:366_39150;6:471_41175;7:576_45225;8:681_47250;9:816_51300;10:951_53325","5-1伤害转血","1:400;2:540;3:729",{"$nulls":4},"5-0强化效果:暴击,攻速,移速,时间","1:1000,4000,1000,8000",null,null,"释放过程中免伤:时间，效果","1:1500,7000",null,null,1,0]
[510520,"5-2","10000,3",0,60000,null,10000,"技能伤害","1:96_27000;2:141_29025;3:216_33075;4:291_35100;5:366_39150;6:471_41175;7:576_45225;8:681_47250;9:816_51300;10:951_53325","5-1伤害转血","1:400;2:540;3:729","5-2减伤%，治疗加成（没有减伤，只有治疗加成）（乘法）","1:0,1920;2:0,2400;3:0,3000",null,null,"5-0强化效果:暴击,攻速,移速,时间","1:1000,4000,1000,8000",null,null,"释放过程中免伤:时间，效果","1:1500,7000",null,null,1,0]
[510530,"5-3","10000,3",0,60000,null,10000,"技能伤害","1:96_27000;2:141_29025;3:216_33075;4:291_35100;5:366_39150;6:471_41175;7:576_45225;8:681_47250;9:816_51300;10:951_53325","5-1伤害转血","1:400;2:540;3:729","5-2减伤%，治疗加成（没有减伤，只有治疗加成）（乘法）","1:0,1920;2:0,2400;3:0,3000","5-3自身强化光环：防御,免伤，韧性","1:1280,1280,1280;2:1600,1600,1600;3:2000,2000,2000","5-0强化效果:暴击,攻速,移速,时间","1:1000,4000,1000,8000","5-3队友强化光环：防御,免伤，韧性","1:640,640,640;2:800,800,800;3:1000,1000,1000","释放过程中免伤:时间，效果","1:1500,7000",null,null,1,0]
[510540,"5-4","10000,3",0,60000,null,10000,"技能伤害","1:96_27000;2:141_29025;3:216_33075;4:291_35100;5:366_39150;6:471_41175;7:576_45225;8:681_47250;9:816_51300;10:951_53325","5-4技能伤害提升,buff期间叠毒几率提高","1:5400,400;2:7290,520;3:9841,700",{"$nulls":4},"5-0强化效果:暴击,攻速,移速,时间","1:1000,4000,1000,8000",null,null,"释放过程中免伤:时间，效果","1:1500,7000",null,null,1,0]
[510550,"5-5","10000,3",0,60000,null,10000,"技能伤害","1:96_27000;2:141_29025;3:216_33075;4:291_35100;5:366_39150;6:471_41175;7:576_45225;8:681_47250;9:816_51300;10:951_53325","5-4技能伤害提升,buff期间叠毒几率提高","1:5400,400;2:7290,520;3:9841,700","5-5普攻附加攻击力","1:2000;2:2500;3:3000",null,null,"5-0强化效果:暴击,攻速,移速,时间","1:1000,4000,1000,8000",null,null,"释放过程中免伤:时间，效果","1:1500,7000",null,null,1,0]
[510560,"5-6","10000,3",0,60000,null,10000,"技能伤害","1:96_27000;2:141_29025;3:216_33075;4:291_35100;5:366_39150;6:471_41175;7:576_45225;8:681_47250;9:816_51300;10:951_53325","5-4技能伤害提升,buff期间叠毒几率提高","1:5400,400;2:7290,520;3:9841,700","5-5普攻附加攻击力","1:2000;2:2500;3:3000","5-6自身强化光环：攻击力,技能伤害增幅，暴击率","1:1280,1280,1280;2:1600,1600,1600;3:2000,2000,2000","5-0强化效果:暴击,攻速,移速,时间","1:1000,4000,1000,8000","5-6队友强化光环：攻击力,技能伤害增幅，暴击率","1:640,640,640;2:800,800,800;3:1000,1000,1000","释放过程中免伤:时间，效果","1:1500,7000",null,null,1,0]
[510600,"被动自然平衡",0,0,0,null,10000,"少于此血量,治疗增益","1:4000,600;2:4500,800;3:5000,1200;4:5500,1600","-",{"$nulls":13},1,0]
[510601,"被动灵桓蝶舞",0,0,0,null,10000,"毒伤buff时间,基础效果顾_百分比系数（固定值数值暂不需要，文本不填），每层毒提供效果固伤_百分比系数（固定值数值暂不需要，文本不填）","1:6000,0,100,0,100;2:6000,0,120,0,120;3:6000,0,140,0,140;4:6000,0,160,0,160","非boss单位，N毫秒内叠毒上限M","1:800,3",{"$nulls":12},1,0]
[70010,"斩妖技-战士1",0,0,240000,"额外效果触发几率（万分比）",1000,"范围友军攻击提升,时间","1:1000,120000;2:1250,120000;3:1500,120000;4:1750,120000;5:2000,120000","回复已损生命值，时间","1:100,5000;2:125,6000;3:150,7000;4:175,8000;5:200,10000",{"$nulls":12},0,0]
[70011,"斩妖技-战士2",0,0,240000,"额外效果触发几率",1000,"范围友军防御提升,时间","1:2000,120000;2:2500,120000;3:3000,120000;4:3500,120000;5:4000,120000","特殊效果，时间","1:100,5000;2:125,6000;3:150,7000;4:175,8000;5:200,10000",{"$nulls":12},0,0]
[70020,"斩妖技-法师1",0,0,240000,"额外效果触发几率",1000,"范围友军伤害提升,时间","1:1000,120000;2:1250,120000;3:1500,120000;4:1750,120000;5:2000,120000","暴击提升，时间","1:700,5000;2:900,6000;3:1100,7000;4:1300,8000;5:1500,10000",{"$nulls":12},0,0]
[70021,"斩妖技-法师2",0,0,240000,"额外效果触发几率",1000,"范围友军穿透提升,时间","1:2000,120000;2:2250,120000;3:2500,120000;4:2750,120000;5:3000,120000","暴击提升，时间","1:700,5000;2:900,6000;3:1100,7000;4:1300,8000;5:1500,10000",{"$nulls":12},0,0]
[70030,"斩妖技-治疗1",0,0,240000,"额外效果触发几率",1000,"范围友军每秒回血已损生命百分比,时间","1:120,10000;2:140,10000;3:160,10000;4:180,120000;5:200,120000","免疫伤害，时间","1:0,3000;2:0,3000;3:0,4000;4:0,4000;5:0,5000",{"$nulls":12},0,0]
[70031,"斩妖技-治疗2",0,0,240000,"额外效果触发几率",1000,"范围友军免伤提升,时间","1:1000,120000;2:1250,120000;3:1500,120000;4:1750,120000;5:2000,120000","免疫伤害，时间","1:0,3000;2:0,3000;3:0,4000;4:0,4000;5:0,5000",{"$nulls":12},0,0]
[79000,"斩妖技-回血",0,0,3000,null,null,"最低怪物类型","1:3","回血比例","1:5000"]
[100100,"灵宝套装被动",0,0,0,null,0,"触发概率","1:500;2:500;3:500","伤害提升","1:2000;2:3000;3:5000","buff时间","1:30000;2:30000;3:30000","冷却时间","1:120000;3:120000;3:120000",{"$nulls":8},1]
[100101,"天书-天火被动",0,0,0,null,0,"触发概率","1:800;2:850;3:900;4:950;5:1000;6:1050;7:1100;8:1150;9:1200","伤害提升","1:2000;2:4000;3:6000;4:8000;5:10000;6:12000;7:14000;8:17000;9:20000","buff时间","1:10000;2:10000;3:10000;4:10000;5:10000;6:10000;7:10000;8:10000;9:10000","冷却时间","1:20000;2:20000;3:20000;4:20000;5:20000;6:20000;7:20000;8:20000;9:20000",{"$nulls":8},1]
[100102,"天书-地火被动",0,0,0,null,0,"触发概率","1:800;2:850;3:900;4:950;5:1000;6:1050;7:1100;8:1150;9:1200","伤害提升","1:2000;2:4000;3:6000;4:8000;5:10000;6:12000;7:14000;8:17000;9:20000","buff时间","1:10000;2:10000;3:10000;4:10000;5:10000;6:10000;7:10000;8:10000;9:10000","冷却时间","1:20000;2:20000;3:20000;4:20000;5:20000;6:20000;7:20000;8:20000;9:20000",{"$nulls":8},1]
[100103,"天书-阳雷被动",0,0,0,null,0,"触发概率","1:800;2:850;3:900;4:950;5:1000;6:1050;7:1100;8:1150;9:1200","伤害提升","1:2000;2:4000;3:6000;4:8000;5:10000;6:12000;7:14000;8:17000;9:20000","buff时间","1:10000;2:10000;3:10000;4:10000;5:10000;6:10000;7:10000;8:10000;9:10000","冷却时间","1:20000;2:20000;3:20000;4:20000;5:20000;6:20000;7:20000;8:20000;9:20000",{"$nulls":8},1]
[100104,"天书-阴雷被动",0,0,0,null,0,"触发概率","1:800;2:850;3:900;4:950;5:1000;6:1050;7:1100;8:1150;9:1200","伤害提升","1:2000;2:4000;3:6000;4:8000;5:10000;6:12000;7:14000;8:17000;9:20000","buff时间","1:10000;2:10000;3:10000;4:10000;5:10000;6:10000;7:10000;8:10000;9:10000","冷却时间","1:20000;2:20000;3:20000;4:20000;5:20000;6:20000;7:20000;8:20000;9:20000",{"$nulls":8},1]
[100105,"天书-新增",0,0,0,null,0,"触发概率","1:800;2:850;3:900;4:950;5:1000;6:1050;7:1100;8:1150;9:1200","伤害提升","1:2000;2:4000;3:6000;4:8000;5:10000;6:12000;7:14000;8:17000;9:20000","buff时间","1:10000;2:10000;3:10000;4:10000;5:10000;6:10000;7:10000;8:10000;9:10000","冷却时间","1:20000;2:20000;3:20000;4:20000;5:20000;6:20000;7:20000;8:20000;9:20000",{"$nulls":8},1]
[100200,"至宝宝莲灯",0,0,0,null,0,"触发概率","1:1000;2:1100;3:1200;4:1300;5:1500","伤害值","1:50_16000;2:100_18000;3:200_20000;4:300_22000;5:500_25000","触发有效时间","1:10000;2:10000;3:10000;4:10000;5:10000;6:10000","冷却时间","1:30000;3:30000;3:30000;4:30000;5:30000;6:30000",{"$nulls":8},1]

{"sheet":"PetSkill","index":2,"n_rows":173,"n_cols":28,"rows_kept":173,"cut":false,"hidden":false,"merged":[]}
["技能ID","技能名称","技能描述","技能类型","最高等级","冷却时间","伤害倍数($1)","属性名1","属性值1($5)","属性名2","属性值2($6)","属性名3","属性值3($7)","属性名4","属性值4($8)","属性名5","属性值5($9)","属性名6","属性值6($10)","是否参与自动战斗","技能图标","图标所在图集","技能品质","升级需要宠物等级序列","升级花费技能点序列","每等级提供战斗力","扩展值","_是否有两段数值"]
["SkillID","SkillName","SkillDesc","SkillType","MaxLevel","CDTime","DmgRate","@Name1","ValueSet","@Name2","ValueSet2","@Name3","ValueSet3","@Name4","ValueSet4","@Name5","ValueSet5","@Name6","ValueSet6","canAuto","SkillIcon","_Atlas","Qcolor","UpReqLevel","UpCostSP","Power","SkillExt","_DoubleValue"]
["NUMBER","STRING","STRING","NUMBER","NUMBER","NUMBER","STRING","STRING","STRING","STRING","STRING","STRING","STRING","STRING","STRING","STRING","STRING","STRING","STRING","NUMBER","STRING","STRING","NUMBER","STRING","STRING","STRING","NUMBER","NUMBER"]
[80000,"丹凤朝阳","攻击时，有<color=#ed8d36><$5><1>%</color>的几率攻击<color=#ed8d36>2</color>次。金系随从触发几率更高。",4,5,0,10000,"基础概率","1:500;2:1000;3:1500;4:2000;5:2500","命格概率","1:1000,0,0,0,0;2:1500,0,0,0,0;3:2000,0,0,0,0;4:5500,0,0,0,0;5:3000,0,0,0,0","触发间隔",0,{"$nulls":6},0,80000,"Follower",{"$nulls":5},0]
[80001,"真气流转","血量每减少<color=#ed8d36><$8><1>%</color>，提高<color=#ed8d36><$9><1_2>%</color>攻击力。",4,5,8000,10000,"基础概率","1:0;2:0;3:0;4:0;5:0","命格概率","1:1000,0,0,0,0;2:1000,0,0,0,0;3:1000,0,0,0,0;4:1000,0,0,0,0;5:1000,0,0,0,0","触发间隔",1000,"血量减少","1:500;2:500;3:500;4:500;5:500","提升攻击：固定_比例","1:0_100;2:0_110;3:0_120;4:0_130;5:0_150",null,null,0,80001,"Follower",{"$nulls":5},1]
[80002,"黄龙盖顶","攻击时，有<color=#ed8d36><$5><1>%</color>的几率对目标造成持续伤害，每秒造成<color=#ed8d36><$8><1_2>%</color>攻击力的伤害，持续<color=#f0f0f0>T<$9><1></color>秒。金系随从触发几率更高。",4,5,8000,10000,"基础概率","1:1000;2:1500;3:2000;4:2500;5:3000","命格概率","1:1500,0,0,0,0;2:2000,0,0,0,0;3:2500,0,0,0,0;4:3000,0,0,0,0;5:3500,0,0,0,0","触发间隔",8000,"伤害：固定_比例","1:0_2000;2:0_3000;3:0_4000;4:0_5000;5:0_6000","buff时间","1:5000;2:5000;3:5000;4:5000;5:5000",null,null,0,80002,"Follower",{"$nulls":5},1]
[80003,"倒转乾坤","攻击时，有<color=#ed8d36><$5><1>%</color>的几率消耗<color=#ed8d36><$8><1_1>%</color>血量，提高<color=#ed8d36><$9><1>%</color>攻击力，持续<color=#f0f0f0>T<$10><1></color>秒，血量低于<color=#ed8d36><$8><1_2>%</color>时不触发。金系随从触发几率更高。",4,5,8000,10000,"基础概率","1:1000;2:1500;3:1500;4:2000;5:2500","命格概率","1:1500,0,0,0,0;2:2000,0,0,0,0;3:2000,0,0,0,0;4:2500,0,0,0,0;5:3000,0,0,0,0","触发间隔",8000,"消耗生命，触发阀值","1:2_2000;2:2_2000;3:2_2000;4:2_2000;5:2_2000","提升攻击力","1:500;2:500;3:1000;4:1000;5:1500","buff时间","1:8000;2:8000;3:8000;4:8000;5:8000",0,80003,"Follower",{"$nulls":5},1]
[80004,"凝神聚气","攻击时，有<color=#ed8d36><$5><1>%</color>的几率提高暴击率<color=#ed8d36><$8><1>%</color>，持续<color=#f0f0f0>T<$9><1></color>秒。土系随从触发几率更高。",4,5,8000,10000,"基础概率","1:500;2:1000;3:1500;4:2000;5:2500","命格概率","1:0,0,1000,0,0;2:0,0,1500,0,0;3:0,0,2000,0,0;4:0,0,2500,0,0;5:0,0,3000,0,0","触发间隔",8000,"提升暴击","1:2000;2:2000;3:2000;4:2000;5:2000","buff时间","1:8000;2:8000;3:8000;4:8000;5:8000",null,null,0,80004,"Follower",{"$nulls":5},0]
[80005,"蓄势待发","攻击时，有<color=#ed8d36><$5><1>%</color>的几率使下一次攻击必定暴击。土系随从触发几率更高。",4,5,8000,10000,"基础概率","1:500;2:1000;3:1500;4:2000;5:2500","命格概率","1:0,0,1000,0,0;2:0,0,1500,0,0;3:0,0,2000,0,0;4:0,0,2500,0,0;5:0,0,3000,0,0","触发间隔",8000,"buff有效时间","1:10000;2:10000;3:10000;4:10000;5:10000",{"$nulls":4},0,80005,"Follower",{"$nulls":5},0]
[80006,"怒海奔潮","暴击时，有<color=#ed8d36><$5><1>%</color>的几率造成<color=#ed8d36><$8><1>%</color>暴击伤害效果。土系随从触发几率更高。",4,5,0,10000,"基础概率","1:3000;2:3000;3:3000;4:3000;5:3000","命格概率","1:0,0,3500,0,0;2:0,0,3500,0,0;3:0,0,3500,0,0;4:0,0,3500,0,0;5:0,0,3500,0,0","触发间隔",0,"爆伤（爆伤覆盖值）","1:20000;2:22000;3:24000;4:27000;5:30000",{"$nulls":4},0,80006,"Follower",{"$nulls":5},0]
[80007,"横扫千军","暴击时，有<color=#ed8d36><$5><1>%</color>的几率提高<color=#ed8d36><$8><1>%</color>伤害，持续<color=#ed8d36>T<$9><1></color>秒。土系随从触发几率更高。",4,5,8000,10000,"基础概率","1:3000;2:3000;3:3000;4:3000;5:3000","命格概率","1:0,0,3500,0,0;2:0,0,3500,0,0;3:0,0,3500,0,0;4:0,0,3500,0,0;5:0,0,3500,0,0","触发间隔",8000,"伤害提升","1:1000;2:1500;3:2000;4:2500;5:3000","buff时间","1:8000;2:8000;3:8000;4:8000;5:8000",null,null,0,80007,"Follower",{"$nulls":5},0]
[80008,"威镇八方","攻击时，有<color=#ed8d36><$5><1>%</color>的几率嘲讽目标，持续<color=#f0f0f0>T<$8><1></color>秒。木系随从触发几率更高。",1,5,8000,10000,"基础概率","1:1000;2:1500;3:2000;4:2500;5:3000","命格概率","1:0,1500,0,0,0;2:0,2000,0,0,0;3:0,2500,0,0,0;4:0,3000,0,0,0;5:0,3500,0,0,0","触发间隔",8000,"嘲讽时间","1:8000;2:8000;3:8000;4:8000;5:8000",{"$nulls":4},0,80008,"Follower",{"$nulls":5},0]
[80009,"坐忘昆仑","受击时，有<color=#ed8d36><$5><1>%</color>的几率提高<color=#ed8d36><$8><1_2>%</color>防御值，持续<color=#f0f0f0>T<$9><1></color>秒。木系随从触发几率更高。",4,5,8000,10000,"基础概率","1:500;2:1000;3:1500;4:2000;5:2500","命格概率","1:0,1000,0,0,0;2:0,1500,0,0,0;3:0,2000,0,0,0;4:0,2500,0,0,0;5:0,3000,0,0,0","触发间隔",8000,"防御：固定_比例","1:0_5000;2:0_10000;3:0_15000;4:0_20000;5:0_25000","buff时间","1:8000;2:8000;3:8000;4:8000;5:8000",null,null,0,80009,"Follower",{"$nulls":5},1]
[80010,"睚眦必报","受击时，有<color=#ed8d36><$5><1>%</color>的几率将<color=#ed8d36><$8><1>%</color>伤害反弹给目标，持续<color=#f0f0f0>T<$9><1></color>秒。木系随从触发几率更高。",4,5,8000,10000,"基础概率","1:500;2:1000;3:1500;4:2000;5:2500","命格概率","1:0,1000,0,0,0;2:0,1500,0,0,0;3:0,2000,0,0,0;4:0,2500,0,0,0;5:0,3000,0,0,0","触发间隔",8000,"反弹比例","1:1000;2:1500;3:2000;4:2500;5:3000","buff时间","1:8000;2:8000;3:8000;4:8000;5:8000",null,null,0,80010,"Follower",{"$nulls":5},0]
[80011,"不动如山","血量低于<color=#ed8d36><$8><1>%</color>时，提高<color=#ed8d36><$9><1>%</color>免伤，持续<color=#f0f0f0>T<$10><1></color>秒。",4,5,8000,10000,"基础概率","1:0;2:0;3:0;4:0;5:0","命格概率","1:0,2500,0,0,0;2:0,3000,0,0,0;3:0,3000,0,0,0;4:0,3500,0,0,0;5:0,4000,0,0,0","触发间隔",1000,"血量","1:2000;2:2500;3:2500;4:3000;5:3500","免伤比例","1:3000;2:3000;3:3500;4:3500;5:4000","免伤时间","1:8000;2:8000;3:8000;4:8000;5:8000",0,80011,"Follower",{"$nulls":5},0]
[80012,"雷霆之怒","攻击时，有<color=#ed8d36><$5><1>%</color>的几率降低对方<color=#ed8d36><$8><1>%</color>攻击力，持续<color=#f0f0f0>T<$9><1></color>秒。水系随从触发几率更高。",4,5,8000,10000,"基础概率","1:1000;2:1500;3:1500;4:2000;5:2500","命格概率","1:0,0,0,1500,0;2:0,0,0,2000,0;3:0,0,0,2000,0;4:0,0,0,2500,0;5:0,0,0,3000,0","触发间隔",8000,"降攻比例","1:1000;2:1000;3:1500;4:1500;5:2000","持续时间","1:8000;2:8000;3:8000;4:8000;5:8000",null,null,0,80012,"Follower",{"$nulls":5},0]
[80013,"肝胆相照","角色被怪物攻击时，有<color=#ed8d36><$5><1>%</color>几率承担<color=#ed8d36><$8><1>%</color>来自怪物对角色的伤害。水系随从触发几率更高。",5,5,5000,10000,"基础概率","1:3000;2:3000;3:3000;4:3000;5:5000","命格概率","1:0,0,0,3500,0;2:0,0,0,3500,0;3:0,0,0,3500,0;4:0,0,0,3500,0;5:0,0,0,5500,0","触发间隔",5000,"承担伤害比例","1:1000;2:2000;3:3000;4:4000;5:5000",{"$nulls":4},0,80013,"Follower",{"$nulls":5},0]
[80014,"行气生血","血量低于<color=#ed8d36><$10><1>%</color>时，每秒恢复自身血量<color=#ed8d36><$8><1_2>%</color>的气血值，持续<color=#f0f0f0>T<$9><1></color>秒。",4,5,8000,10000,"基础概率","1:0;2:0;3:0;4:0;5:0","命格概率","1:0,0,0,2500,0;2:0,0,0,3000,0;3:0,0,0,3000,0;4:0,0,0,3500,0;5:0,0,0,4000,0","触发间隔",8000,"秒恢复量:固定_比例","1:0_200;2:0_200;3:0_250;4:0_250;5:0_300","持续时间","1:8000;2:8000;3:8000;4:8000;5:8000","血量阀值","1:2000;2:2400;3:2400;4:2800;5:3200",0,80014,"Follower",{"$nulls":5},1]
[80015,"固步封识","攻击时，有<color=#ed8d36><$5><1>%</color>的几率降低对方<color=#ed8d36><$8><1>%</color>攻速，持续<color=#f0f0f0>T<$9><1></color>秒。水系随从触发几率更高。",4,5,8000,10000,"基础概率","1:500;2:1000;3:1000;4:1500;5:2000","命格概率","1:0,0,0,1000,0;2:0,0,0,1500,0;3:0,0,0,1500,0;4:0,0,0,2000,0;5:0,0,0,2500,0","触发间隔",8000,"降低攻速","1:500;2:500;3:1000;4:1000;5:1500","持续时间","1:8000;2:8000;3:8000;4:8000;5:8000",null,null,0,80015,"Follower",{"$nulls":5},0]
[80016,"破阵击刺","攻击时，有<color=#ed8d36><$5><1>%</color>的几率使目标降低<color=#ed8d36><$8><1>%</color>防御，持续<color=#f0f0f0>T<$9><1></color>秒。火系随从触发几率更高。",4,5,8000,10000,"基础概率","1:1000;2:1000;3:1500;4:1500;5:2000","命格概率","1:0,0,0,0,1500;2:0,0,0,0,1500;3:0,0,0,0,2000;4:0,0,0,0,2000;5:0,0,0,0,2500","触发间隔",8000,"降低防御","1:1000;2:2000;3:3000;4:4000;5:5000","持续时间","1:8000;2:8000;3:8000;4:8000;5:8000",null,null,0,80016,"Follower",{"$nulls":5},0]
[80017,"引气归元","攻击时，有<color=#ed8d36><$5><1>%</color>的几率提高<color=#ed8d36><$8><1_2>%</color>穿透，持续<color=#f0f0f0>T<$9><1></color>秒。火系随从触发几率更高。",4,5,8000,10000,"基础概率","1:1000;2:1500;3:1500;4:2000;5:2500","命格概率","1:0,0,0,0,1500;2:0,0,0,0,2000;3:0,0,0,0,2000;4:0,0,0,0,2500;5:0,0,0,0,3000","触发间隔",8000,"穿透，固定_比例","1:0_1000;2:0_1000;3:0_1500;4:0_1500;5:0_2000","持续时间","1:8000;2:8000;3:8000;4:8000;5:8000",null,null,0,80017,"Follower",{"$nulls":5},1]
[80018,"追风赶月","攻击时，有<color=#ed8d36><$5><1>%</color>的几率提高<color=#ed8d36><$8><1_2>%</color>攻速，持续<color=#f0f0f0>T<$9><1></color>秒。火系随从触发几率更高。",4,5,8000,10000,"基础概率","1:1000;2:1500;3:1500;4:2000;5:2500","命格概率","1:0,0,0,0,1500;2:0,0,0,0,2000;3:0,0,0,0,2000;4:0,0,0,0,2500;5:0,0,0,0,3000","触发间隔",8000,"攻速：固定_比例","1:0_1000;2:0_1000;3:0_1500;4:0_1500;5:0_2000","持续时间","1:8000;2:8000;3:8000;4:8000;5:8000",null,null,0,80018,"Follower",{"$nulls":5},1]
[80019,"业报之触","攻击时，有<color=#ed8d36><$5><1>%</color>的几率使目标怪物受到伤害增加<color=#ed8d36><$8><1>%</color>，持续<color=#f0f0f0>T<$9><1></color>秒。火系随从触发几率更高。",4,5,8000,10000,"基础概率","1:1000;2:1500;3:1500;4:2000;5:2500","命格概率","1:0,0,0,0,1500;2:0,0,0,0,2000;3:0,0,0,0,2000;4:0,0,0,0,2500;5:0,0,0,0,3000","触发间隔",8000,"受到伤害增加","1:1000;2:1000;3:1500;4:1500;5:2000","持续时间","1:8000;2:8000;3:8000;4:8000;5:8000",null,null,0,80019,"Follower",{"$nulls":5},0]
[80020,"一夫当关","攻击时，有<color=#ed8d36><$5><1>%</color>的几率嘲讽目标，持续<color=#f0f0f0>T<$8><1></color>秒。",4,5,8000,10000,"基础概率","1:500;2:700;3:1000;4:1300;5:1500","命格概率","1:0,0,0,0,0;2:0,0,0,0,0;3:0,0,0,0,0;4:0,0,0,0,0;5:0,0,0,0,0","触发间隔",8000,"嘲讽时间","1:5000;2:5000;3:5000;4:5000;5:5000",{"$nulls":4},0,80007,"Follower",{"$nulls":5},0]
[80100,"健体","随从气血增加<color=#ed8d36>G<$5><1></color>。",4,5,0,10000,"增加基础生命","1:128;2:256;3:384;4:512;5:640",{"$nulls":10},0,80100,"Follower",{"$nulls":5},0]
[80101,"固身","随从防御值增加<color=#ed8d36>G<$5><1></color>。",4,5,0,10000,"增加基础防御","1:24;2:48;3:72;4:96;5:120",{"$nulls":10},0,80101,"Follower",{"$nulls":5},0]
[80102,"凝思","随从攻击力增加<color=#ed8d36>G<$5><1></color>。",4,5,0,10000,"增加基础攻击","1:44;2:88;3:132;4:176;5:220",{"$nulls":10},0,80102,"Follower",{"$nulls":5},0]
[80103,"掠如火","随从暴击率增加<color=#ed8d36><$5><1>%</color>。",4,5,0,10000,"增加基础暴击","1:500;2:1000;3:1500;4:2000;5:2500",{"$nulls":10},0,80103,"Follower",{"$nulls":5},0]
[80104,"动如雷","随从暴击伤害效果增加<color=#ed8d36><$5><1>%</color>。",4,5,0,10000,"增加基础爆伤","1:1000;2:2000;3:3000;4:4000;5:5000",{"$nulls":10},0,80104,"Follower",{"$nulls":5},0]
[80105,"突如刺","随从穿透增加<color=#ed8d36><$5><1>%</color>。",4,5,0,10000,"增加基础穿透","1:500;2:1000;3:1500;4:2000;5:2500",{"$nulls":10},0,80105,"Follower",{"$nulls":5},0]
[80106,"疾如风","随从攻速增加<color=#ed8d36><$5><1>%</color>。",4,5,0,10000,"增加基础攻速","1:500;2:1000;3:1500;4:2000;5:2500",{"$nulls":10},0,80106,"Follower",{"$nulls":5},0]
[80107,"回春","随从气血恢复增加<color=#ed8d36>G<$5><1></color>。",4,5,0,10000,"增加基础生命回复","1:10;2:20;3:30;4:40;5:50",{"$nulls":10},0,80107,"Follower",{"$nulls":5},0]
[80108,"培元","随从气血增加<color=#ed8d36>G<$5><1></color>。",4,5,0,10000,"增加基础生命","1:256;2:512;3:768;4:1024;5:1280",{"$nulls":10},0,80108,"Follower",{"$nulls":5},0]
[80109,"啸如虎","随从气血增加<color=#ed8d36><$5><1>%</color>。",4,5,0,10000,"增加基础生命","1:1000;2:1600;3:2400;4:3200;5:4000",{"$nulls":10},0,80109,"Follower",{"$nulls":5},0]
[80110,"吐纳","随从防御值增加<color=#ed8d36>G<$5><1></color>。",4,5,0,10000,"增加基础防御","1:48;2:96;3:144;4:192;5:240",{"$nulls":10},0,80110,"Follower",{"$nulls":5},0]
[80111,"坚如磐","随从防御值增加<color=#ed8d36><$5><1>%</color>。",4,5,0,10000,"增加基础防御","1:1000;2:1600;3:2400;4:3200;5:4000",{"$nulls":10},0,80111,"Follower",{"$nulls":5},0]
[80112,"冲和","随从攻击力增加<color=#ed8d36>G<$5><1></color>。",4,5,0,10000,"增加基础攻击","1:88;2:176;3:264;4:352;5:440",{"$nulls":10},0,80112,"Follower",{"$nulls":5},0]
[80113,"攻如矛","随从攻击力增加<color=#ed8d36><$5><1>%</color>。",4,5,0,10000,"增加基础攻击","1:1000;2:1600;3:2400;4:3200;5:4000",{"$nulls":10},0,80113,"Follower",{"$nulls":5},0]
[80114,"心玄蕴","随从猎妖攻增加<color=#ed8d36><$5><1>%</color>。",4,5,0,10000,"增加基础猎妖攻","1:1000;2:1600;3:2400;4:3200;5:4000",{"$nulls":10},0,80008,"Follower",{"$nulls":5},0]
[81000,"分筋错骨","每隔<color=#f0f0f0>15</color>秒，对当前目标造成<color=#ed8d36><$5><1_2>%</color>攻击力伤害。",1,5,15000,10000,"伤害：固定值，攻击力系数","1:0_20000;2:0_25000;3:0_30000;4:0_35000;5:0_40000",{"$nulls":10},0,81000,"Follower",{"$nulls":5},1]
[81001,"疾风骤雨","每隔<color=#f0f0f0>15</color>秒，对当前及周围目标造成<color=#ed8d36><$5><1_2>%</color>攻击力伤害。",1,5,15000,10000,"伤害：固定值，攻击力系数","1:0_10000;2:0_12500;3:0_15000;4:0_17500;5:0_20000",{"$nulls":10},0,81001,"Follower",{"$nulls":5},1]
[81002,"疑心暗鬼","每隔<color=#f0f0f0>15</color>秒，对当前目标造成持续伤害，每秒造成<color=#ed8d36><$5><1_2>%</color>攻击力伤害，持续5秒。",1,5,15000,10000,"伤害：固定值，攻击力系数","1:0_9600;2:0_14400;3:0_19200;4:0_24000;5:0_28800",{"$nulls":10},0,81002,"Follower",{"$nulls":5},1]
[81003,"血月满盈","每隔<color=#f0f0f0>15</color>秒，对当前及周围目标造成持续伤害，每秒造成<color=#ed8d36><$5><1_2>%</color>攻击力伤害，持续5秒。",1,5,15000,10000,"伤害：固定值，攻击力系数","1:0_4800;2:0_7200;3:0_9600;4:0_12000;5:0_14400",{"$nulls":10},0,81003,"Follower",{"$nulls":5},1]
[81004,"千里寒霜","每隔<color=#f0f0f0>15</color>秒，对当前目标造成<color=#ed8d36><$5><1_2>%</color>攻击力伤害。",1,5,15000,10000,"伤害：固定值，攻击力系数","1:0_40000;2:0_60000;3:0_80000;4:0_100000;5:0_120000",{"$nulls":10},0,81004,"Follower",{"$nulls":5},1]
[81005,"灵能奔涌","每隔<color=#f0f0f0>15</color>秒，对当前及周围目标造成<color=#ed8d36><$5><1_2>%</color>攻击力伤害。",1,5,15000,10000,"伤害：固定值，攻击力系数","1:0_20000;2:0_30000;3:0_40000;4:0_50000;5:0_60000",{"$nulls":10},0,81005,"Follower",{"$nulls":5},1]
[81006,"哀嚎血印","每隔<color=#f0f0f0>15</color>秒，对当前目标造成持续伤害，每秒造成<color=#ed8d36><$5><1_2>%</color>攻击力伤害，持续5秒。",1,5,15000,10000,"伤害：固定值，攻击力系数","1:0_6000;2:0_7500;3:0_9000;4:0_10500;5:0_12000",{"$nulls":10},0,81006,"Follower",{"$nulls":5},1]
[81007,"万蛊噬心","每隔<color=#f0f0f0>15</color>秒，对当前及周围目标造成持续伤害，每秒造成<color=#ed8d36><$5><1_2>%</color>攻击力伤害，持续5秒。",1,5,15000,10000,"伤害：固定值，攻击力系数","1:0_3000;2:0_3750;3:0_4500;4:0_5250;5:0_6000",{"$nulls":10},0,81007,"Follower",{"$nulls":5},1]
[910000,"惊天法","惊天法：当前角色生命值低于<$6><1>%时触发，使自身攻击力提高<$5><1>%，持续T<$7><1>秒，冷却时间2分钟",4,3,120000,10000,"攻击","1:1000;2:2000;3:3000","生命百分比","1:3000;2:3500;3:4000","持续时间","1:6000;2:8000;3:10000",{"$nulls":6},0,910002,"Follower",2,null,null,null,0,0]
[910001,"生死劫","生死劫：受到伤害时触发，接下来受到的G<$6><1>次伤害值都会减少<$5><1>%，持续T<$7><1>秒，冷却时间2分钟",4,3,120000,10000,"减少伤害","1:2000;2:3500;3:5000","减伤次数","1:3;2:3;3:3","持续时间","1:6000;2:8000;3:10000",{"$nulls":6},0,910008,"Follower",2,null,null,null,0,0]
[910002,"极乐封","极乐封：当前生命值低于<$5><1>%时，获得一个<$6><1>%生命值的护盾，持续T<$7><1>秒，冷却时间2分钟",4,3,120000,10000,"触发生命值","1:3000;2:3500;3:4000","护盾生命值","1:1000;2:1500;3:2000","持续时间","1:6000;2:8000;3:10000",{"$nulls":6},0,910010,"Follower",2,null,null,null,0,0]
[910003,"破地闪","破地闪：使用技能攻击目标后，对目标造成额外持续伤害，每秒造成<$5><1>%攻击力伤害，持续T<$6><1>秒，冷却时间2分钟",4,3,120000,10000,"伤害","1:4000;2:6000;3:8000","持续时间","1:3000;2:4000;3:5000",{"$nulls":8},0,910014,"Follower",2,null,null,null,0,0]
[910004,"流明斩","流明斩：当前生命值低于<$6><1>%时触发，可恢复下次普攻伤害<$5><1>%的等量生命值，冷却时间2分钟",4,3,120000,10000,"回血系数","1:2000;2:3000;3:4000","生命百分比","1:3000;2:4000;3:5000",{"$nulls":8},0,910020,"Follower",2,null,null,null,0,0]
[910005,"混元变","混元变：攻击目标时会对其造成<$5><1>%移动减速效果，持续T<$6><1>秒，冷却时间2分钟",4,3,120000,10000,"减速","1:3000;2:4000;3:5000","持续时间","1:3000;2:4000;3:5000",{"$nulls":8},0,910026,"Follower",2,null,null,null,0,0]
[910006,"十绝圣杀","十绝圣杀：攻击目标后触发，移动速度提高<$5><1>%，且接下来G<$7><1>次普攻的攻击速度提高<$6><1>%，持续T<$8><1>秒，冷却时间2分钟",4,3,120000,10000,"移速 ","1:1500;2:2000;3:2500","攻速","1:2000;2:3000;3:5000","普攻次数","1:3;2:4;3:5","持续时间","1:6000;2:8000;3:10000",{"$nulls":4},0,910006,"Follower",3,null,null,null,0,0]
[910007,"惊雷妖封","惊雷妖封：受到控制效果时触发，T<$7><1>秒内防御力提高<$5><1>%，增益消失时对周围敌人造成<$6><1>%攻击力伤害，冷却时间2分钟",4,3,120000,10000,"防御","1:3000;2:4500;3:6000","伤害","1:10000;2:15000;3:20000","持续时间","1:4000;2:5000;3:6000",{"$nulls":6},0,910012,"Follower",3,null,null,null,0,0]
[910008,"咒灭之息","咒灭之息：在T<$6><1>秒内使用G<$7><1>次普攻命中同一敌人时，之后T<$6><1>秒内对其造成的伤害提高<$5><1>%，冷却时间2分钟",4,3,120000,10000,"伤害提高","1:1000;2:2000;3:3000","限制时间","1:6000;2:8000;3:10000","普攻次数","1:4;2:4;3:4",{"$nulls":6},0,910018,"Follower",3,null,null,null,0,0]
[910009,"倒转乾坤","倒转乾坤：在释放角色终极技能时，使自身周围的G<$6><1>个敌人减速<$5><1>%，效果逐渐衰减，持续T<$7><1>秒，冷却时间2分钟",4,3,120000,10000,"减速","1:4000;2:5000;3:6000","敌人个数","1:3;2:4;3:5","持续时间","1:3000;2:4000;3:5000",{"$nulls":6},0,910030,"Follower",3,null,null,null,0,0]
[920000,"鹏程万里","提高<$5>%防御和<$6>%移动速度，持续<$7>秒，冷却时间<$9>秒",2,3,6000,931000,"防御","1:2000;2:5000;3:10000","移速","1:2000;2:5000;3:10000","持续时间","1:2000;2:5000;3:10000",{"$nulls":6},0,920000,"Follower",1,null,null,null,0,0]
[920001,"鹏程万里","提高<$5>%防御和<$6>%移动速度，持续<$7>秒，冷却时间<$9>秒",2,3,6000,931001,"防御","1:2000;2:5000;3:10000","移速","1:2000;2:5000;3:10000","持续时间","1:2000;2:5000;3:10000",{"$nulls":6},0,920000,"Follower",1,null,null,null,0,0]
[920002,"鹏程万里","提高<$5>%防御和<$6>%移动速度，持续<$7>秒，冷却时间<$9>秒",2,3,6000,931002,"防御","1:2000;2:5000;3:10000","移速","1:2000;2:5000;3:10000","持续时间","1:2000;2:5000;3:10000",{"$nulls":6},0,920000,"Follower",1,null,null,null,0,0]
[920010,"生生不息","治疗自己和附近队友，恢复自己<$5>%攻击力的生命值，并提高<$6>%移动速度，持续<$7>秒，冷却时间<$9>秒",2,3,6000,931010,"治疗","1:2000;2:5000;3:10000","移速","1:2000;2:5000;3:10000","持续时间","1:2000;2:5000;3:10000",{"$nulls":6},0,920010,"Follower",2,null,null,null,0,0]
[920011,"生生不息","治疗自己和附近队友，恢复自己<$5>%攻击力的生命值，并提高<$6>%移动速度，持续<$7>秒，冷却时间<$9>秒",2,3,6000,931011,"治疗","1:2000;2:5000;3:10000","移速","1:2000;2:5000;3:10000","持续时间","1:2000;2:5000;3:10000",{"$nulls":6},0,920010,"Follower",2,null,null,null,0,0]
[920012,"生生不息","治疗自己和附近队友，恢复自己<$5>%攻击力的生命值，并提高<$6>%移动速度，持续<$7>秒，冷却时间<$9>秒",2,3,6000,931012,"治疗","1:2000;2:5000;3:10000","移速","1:2000;2:5000;3:10000","持续时间","1:2000;2:5000;3:10000",{"$nulls":6},0,920010,"Follower",2,null,null,null,0,0]
[920020,"巧取智夺","下次普攻必定暴击，并将该伤害的<$5>%恢复自己等量的生命值，冷却时间<$9>秒",2,3,6000,931020,"偷取生命值","1:2000;2:5000;3:10000","下次持续时间","1:2000;2:5000;3:10000",{"$nulls":8},0,920020,"Follower",1,null,null,null,0,0]
[920021,"巧取智夺","下次普攻必定暴击，并将该伤害的<$5>%恢复自己等量的生命值，冷却时间<$9>秒",2,3,6000,931021,"偷取生命值","1:2000;2:5000;3:10000","下次持续时间","1:2000;2:5000;3:10000",{"$nulls":8},0,920020,"Follower",1,null,null,null,0,0]
[920022,"巧取智夺","下次普攻必定暴击，并将该伤害的<$5>%恢复自己等量的生命值，冷却时间<$9>秒",2,3,6000,931022,"偷取生命值","1:2000;2:5000;3:10000","下次持续时间","1:2000;2:5000;3:10000",{"$nulls":8},0,920020,"Follower",1,null,null,null,0,0]
[920030,"狻猊啸天","<$7>秒内，防御降低<$5>%，攻击提高<$6>%，冷却时间<$9>秒",2,3,6000,931030,"减防","1:2000;2:5000;3:10000","攻击","1:2000;2:5000;3:10000","持续时间","1:2000;2:5000;3:10000",{"$nulls":6},0,920030,"Follower",1,null,null,null,0,0]
[920031,"狻猊啸天","<$7>秒内，防御降低<$5>%，攻击提高<$6>%，冷却时间<$9>秒",2,3,6000,931031,"减防","1:2000;2:5000;3:10000","攻击","1:2000;2:5000;3:10000","持续时间","1:2000;2:5000;3:10000",{"$nulls":6},0,920030,"Follower",1,null,null,null,0,0]
[920032,"狻猊啸天","<$7>秒内，防御降低<$5>%，攻击提高<$6>%，冷却时间<$9>秒",2,3,6000,931032,"减防","1:2000;2:5000;3:10000","攻击","1:2000;2:5000;3:10000","持续时间","1:2000;2:5000;3:10000",{"$nulls":6},0,920030,"Follower",1,null,null,null,0,0]
[920040,"抚慰之舞","获得一个<$5>%攻击力的护盾，持续时间<$6>秒，冷却时间<$9>秒",2,3,6000,931040,"攻击力加成护盾","1:2000;2:5000;3:10000","持续时间","1:2000;2:5000;3:10000",{"$nulls":8},0,920040,"Follower",1,null,null,null,0,0]
[920041,"抚慰之舞","获得一个<$5>%攻击力的护盾，持续时间<$6>秒，冷却时间<$9>秒",2,3,6000,931041,"攻击力加成护盾","1:2000;2:5000;3:10000","持续时间","1:2000;2:5000;3:10000",{"$nulls":8},0,920040,"Follower",1,null,null,null,0,0]
[920042,"抚慰之舞","获得一个<$5>%攻击力的护盾，持续时间<$6>秒，冷却时间<$9>秒",2,3,6000,931042,"攻击力加成护盾","1:2000;2:5000;3:10000","持续时间","1:2000;2:5000;3:10000",{"$nulls":8},0,920040,"Follower",1,null,null,null,0,0]
[920050,"咒灭之息","诅咒最近目标，<$7>秒内造成<$5>%攻击力真实伤害，使其降低<$6>%治疗效果，冷却时间<$9>秒",2,3,6000,931050,"攻击力真实伤害","1:2000;2:5000;3:10000","减疗","1:2000;2:3000;3:5000","持续时间","1:2000;2:5000;3:10000",{"$nulls":6},0,920050,"Follower",1,null,null,null,0,0]
[920051,"咒灭之息","诅咒最近目标，<$7>秒内造成<$5>%攻击力真实伤害，使其降低<$6>%治疗效果，冷却时间<$9>秒",2,3,6000,931051,"攻击力真实伤害","1:2000;2:5000;3:10000","减疗","1:2000;2:3000;3:5000","持续时间","1:2000;2:5000;3:10000",{"$nulls":6},0,920050,"Follower",1,null,null,null,0,0]
[920052,"咒灭之息","诅咒最近目标，<$7>秒内造成<$5>%攻击力真实伤害，使其降低<$6>%治疗效果，冷却时间<$9>秒",2,3,6000,931052,"攻击力真实伤害","1:2000;2:5000;3:10000","减疗","1:2000;2:3000;3:5000","持续时间","1:2000;2:5000;3:10000",{"$nulls":6},0,920050,"Follower",1,null,null,null,0,0]
[920060,"倒转乾坤","抵消下次受到的高于生命值<$7>%的伤害，抵消上限为生命值的<$5>%，持续<$6>秒，冷却时间<$9>秒",2,3,6000,931060,"抵消生命上限","1:3000;2:5000;3:7000","持续时间","1:1000;2:2000;3:3000","生命%伤害","1:2000;2:3000;3:5000",{"$nulls":6},0,920060,"Follower",1,null,null,null,0,0]
[920061,"倒转乾坤","抵消下次受到的高于生命值<$7>%的伤害，抵消上限为生命值的<$5>%，持续<$6>秒，冷却时间<$9>秒",2,3,6000,931061,"抵消生命上限","1:3000;2:5000;3:7000","持续时间","1:1000;2:2000;3:3000","生命%伤害","1:2000;2:3000;3:5000",{"$nulls":6},0,920060,"Follower",1,null,null,null,0,0]
[920062,"倒转乾坤","抵消下次受到的高于生命值<$7>%的伤害，抵消上限为生命值的<$5>%，持续<$6>秒，冷却时间<$9>秒",2,3,6000,931062,"抵消生命上限","1:3000;2:5000;3:7000","持续时间","1:1000;2:2000;3:3000","生命%伤害","1:2000;2:3000;3:5000",{"$nulls":6},0,920060,"Follower",1,null,null,null,0,0]
[920070,"鸿蒙之光","<$7>秒内，攻击力降低<$5>%，受到的伤害减少<$6>%，冷却时间<$9>秒",2,3,6000,931070,"减少攻击力","1:2000;2:3000;3:5000","免伤提高","1:2000;2:3000;3:5000","持续时间","1:2000;2:5000;3:10000",{"$nulls":6},0,920070,"Follower",1,null,null,null,0,0]
[920071,"鸿蒙之光","<$7>秒内，攻击力降低<$5>%，受到的伤害减少<$6>%，冷却时间<$9>秒",2,3,6000,931071,"减少攻击力","1:2000;2:3000;3:5000","免伤提高","1:2000;2:3000;3:5000","持续时间","1:2000;2:5000;3:10000",{"$nulls":6},0,920070,"Follower",1,null,null,null,0,0]
[920072,"鸿蒙之光","<$7>秒内，攻击力降低<$5>%，受到的伤害减少<$6>%，冷却时间<$9>秒",2,3,6000,931072,"减少攻击力","1:2000;2:3000;3:5000","免伤提高","1:2000;2:3000;3:5000","持续时间","1:2000;2:5000;3:10000",{"$nulls":6},0,920070,"Follower",1,null,null,null,0,0]
[920080,"摄神压制","下次普攻造成<$6>%额外伤害，并使目标减速<$5>%，持续<$7>秒，冷却时间<$9>秒",2,3,6000,931080,"减速","1:2000;2:3000;3:5000","伤害","1:2000;2:5000;3:10000","减速时间","1:2000;2:5000;3:10000","下次XX秒内","1:2000;2:5000;3:10000","下次XX秒内","1:2000;2:5000;3:10000","下次XX秒内","1:2000;2:5000;3:10000",0,920080,"Follower",1,null,null,null,0,0]
[920081,"摄神压制","下次普攻造成<$6>%额外伤害，并使目标减速<$5>%，持续<$7>秒，冷却时间<$9>秒",2,3,6000,931081,"减速","1:2000;2:3000;3:5000","伤害","1:2000;2:5000;3:10000","减速时间","1:2000;2:5000;3:10000","下次XX秒内","1:2000;2:5000;3:10000","下次XX秒内","1:2000;2:5000;3:10000","下次XX秒内","1:2000;2:5000;3:10000",0,920080,"Follower",1,null,null,null,0,0]
[920082,"摄神压制","下次普攻造成<$6>%额外伤害，并使目标减速<$5>%，持续<$7>秒，冷却时间<$9>秒",2,3,6000,931082,"减速","1:2000;2:3000;3:5000","伤害","1:2000;2:5000;3:10000","减速时间","1:2000;2:5000;3:10000","下次XX秒内","1:2000;2:5000;3:10000","下次XX秒内","1:2000;2:5000;3:10000","下次XX秒内","1:2000;2:5000;3:10000",0,920080,"Follower",1,null,null,null,0,0]
[920090,"真气涌动","对目标造成技能伤害时，造成<$5>%额外伤害，并弹射到周围敌人身上，最多弹射<$6>次，冷却时间<$9>秒",2,3,6000,931090,"额外伤害","1:2000;2:5000;3:10000","人数","1:2;2:3;3:4","下次XX秒内","1:2000;2:5000;3:10000",{"$nulls":6},0,920090,"Follower",1,null,null,null,0,0]
[920091,"真气涌动","对目标造成技能伤害时，造成<$5>%额外伤害，并弹射到周围敌人身上，最多弹射<$6>次，冷却时间<$9>秒",2,3,6000,931091,"额外伤害","1:2000;2:5000;3:10000","人数","1:2;2:3;3:4","下次XX秒内","1:2000;2:5000;3:10000",{"$nulls":6},0,920090,"Follower",1,null,null,null,0,0]
[920092,"真气涌动","对目标造成技能伤害时，造成<$5>%额外伤害，并弹射到周围敌人身上，最多弹射<$6>次，冷却时间<$9>秒",2,3,6000,931092,"额外伤害","1:2000;2:5000;3:10000","人数","1:2;2:3;3:4","下次XX秒内","1:2000;2:5000;3:10000",{"$nulls":6},0,920090,"Follower",1,null,null,null,0,0]
[920100,"烈焰狐火","下次攻击对目标造成自身<$6>%攻击力+自身<$5>%最大生命值伤害，冷却时间<$9>秒",2,3,6000,931100,"最大生命加成伤害","1:2000;2:3000;3:5000","攻加成","1:2000;2:3000;3:5000","下次XX秒内","1:2000;2:5000;3:10000",{"$nulls":6},0,920100,"Follower",2,null,null,null,0,0]
[920101,"烈焰狐火","下次攻击对目标造成自身<$6>%攻击力+自身<$5>%最大生命值伤害，冷却时间<$9>秒",2,3,6000,931101,"最大生命加成伤害","1:2000;2:3000;3:5000","攻加成","1:2000;2:3000;3:5000","下次XX秒内","1:2000;2:5000;3:10000",{"$nulls":6},0,920100,"Follower",2,null,null,null,0,0]
[920102,"烈焰狐火","下次攻击对目标造成自身<$6>%攻击力+自身<$5>%最大生命值伤害，冷却时间<$9>秒",2,3,6000,931102,"最大生命加成伤害","1:2000;2:3000;3:5000","攻加成","1:2000;2:3000;3:5000","下次XX秒内","1:2000;2:5000;3:10000",{"$nulls":6},0,920100,"Follower",2,null,null,null,0,0]
[920110,"未亡低语","<$6>秒内，提高<$7>%攻击力和<$5>%移速，移速加成逐渐衰减，冷却时间<$9>秒",2,3,6000,931110,"移速","1:2000;2:3000;3:5000","持续时间","1:1000;2:2000;3:3000","攻击加成","1:2000;2:3000;3:5000",{"$nulls":6},0,920110,"Follower",2,null,null,null,0,0]
[920111,"未亡低语","<$6>秒内，提高<$7>%攻击力和<$5>%移速，移速加成逐渐衰减，冷却时间<$9>秒",2,3,6000,931111,"移速","1:2000;2:3000;3:5000","持续时间","1:1000;2:2000;3:3000","攻击加成","1:2000;2:3000;3:5000",{"$nulls":6},0,920110,"Follower",2,null,null,null,0,0]
[920112,"未亡低语","<$6>秒内，提高<$7>%攻击力和<$5>%移速，移速加成逐渐衰减，冷却时间<$9>秒",2,3,6000,931112,"移速","1:2000;2:3000;3:5000","持续时间","1:1000;2:2000;3:3000","攻击加成","1:2000;2:3000;3:5000",{"$nulls":6},0,920110,"Follower",2,null,null,null,0,0]
[920120,"翔龙在天","无敌<$5>秒，免疫任何伤害与控制，但期间无法移动、攻击、施放技能，冷却时间<$9>秒",2,3,6000,931120,"无敌时间","1:1000;2:2000;3:3000",{"$nulls":10},0,920120,"Follower",3,null,null,null,0,0]
[920121,"翔龙在天","无敌<$5>秒，免疫任何伤害与控制，但期间无法移动、攻击、施放技能，冷却时间<$9>秒",2,3,6000,931121,"无敌时间","1:1000;2:2000;3:3000",{"$nulls":10},0,920120,"Follower",3,null,null,null,0,0]
[920122,"翔龙在天","无敌<$5>秒，免疫任何伤害与控制，但期间无法移动、攻击、施放技能，冷却时间<$9>秒",2,3,6000,931122,"无敌时间","1:1000;2:2000;3:3000",{"$nulls":10},0,920120,"Follower",3,null,null,null,0,0]
[930000,"普攻","每<$9>秒攻击一次敌人，造成<$5>%随从攻击力伤害",3,30,750,10000,"伤害","1:10000;2:7200;3:7300;4:7400;5:7500;6:7600;7:7700;8:7800;9:7900;10:8000;11:8100;12:8200;13:8300;14:8400;15:8500;16:8600;17:8700;18:8800;19:8900;20:9000;21:9100;22:9200;23:9300;24:9400;25:9500;26:9600;27:9700;28:9800;29:9900;30:10000",{"$nulls":10},1,"Attack2","Follower",1,null,null,null,0,0]
[930001,"普攻","每<$9>秒攻击一次敌人，造成<$5>%随从攻击力伤害",3,30,575,10000,"伤害","1:10000;2:7200;3:7300;4:7400;5:7500;6:7600;7:7700;8:7800;9:7900;10:8000;11:8100;12:8200;13:8300;14:8400;15:8500;16:8600;17:8700;18:8800;19:8900;20:9000;21:9100;22:9200;23:9300;24:9400;25:9500;26:9600;27:9700;28:9800;29:9900;30:10000",{"$nulls":10},1,"Attack2","Follower",1,null,null,null,0,0]
[930002,"普攻","每<$9>秒攻击一次敌人，造成<$5>%随从攻击力伤害",3,30,575,10000,"伤害","1:10000;2:7200;3:7300;4:7400;5:7500;6:7600;7:7700;8:7800;9:7900;10:8000;11:8100;12:8200;13:8300;14:8400;15:8500;16:8600;17:8700;18:8800;19:8900;20:9000;21:9100;22:9200;23:9300;24:9400;25:9500;26:9600;27:9700;28:9800;29:9900;30:10000",{"$nulls":10},1,"Attack2","Follower",1,null,null,null,0,0]
[930010,"普攻","每<$9>秒攻击一次敌人，造成<$5>%随从攻击力伤害",3,30,750,10000,"伤害","1:10000;2:7200;3:7300;4:7400;5:7500;6:7600;7:7700;8:7800;9:7900;10:8000;11:8100;12:8200;13:8300;14:8400;15:8500;16:8600;17:8700;18:8800;19:8900;20:9000;21:9100;22:9200;23:9300;24:9400;25:9500;26:9600;27:9700;28:9800;29:9900;30:10000",{"$nulls":10},1,"Attack4","Follower",2,null,null,null,0,0]
[930011,"普攻","每<$9>秒攻击一次敌人，造成<$5>%随从攻击力伤害",3,30,670,10000,"伤害","1:10000;2:7200;3:7300;4:7400;5:7500;6:7600;7:7700;8:7800;9:7900;10:8000;11:8100;12:8200;13:8300;14:8400;15:8500;16:8600;17:8700;18:8800;19:8900;20:9000;21:9100;22:9200;23:9300;24:9400;25:9500;26:9600;27:9700;28:9800;29:9900;30:10000",{"$nulls":10},1,"Attack4","Follower",2,null,null,null,0,0]
[930012,"普攻","每<$9>秒攻击一次敌人，造成<$5>%随从攻击力伤害",3,30,760,10000,"伤害","1:10000;2:7200;3:7300;4:7400;5:7500;6:7600;7:7700;8:7800;9:7900;10:8000;11:8100;12:8200;13:8300;14:8400;15:8500;16:8600;17:8700;18:8800;19:8900;20:9000;21:9100;22:9200;23:9300;24:9400;25:9500;26:9600;27:9700;28:9800;29:9900;30:10000",{"$nulls":10},1,"Attack4","Follower",2,null,null,null,0,0]
[930020,"普攻","每<$9>秒攻击一次敌人，造成<$5>%随从攻击力伤害",3,30,900,10000,"伤害","1:10000;2:7200;3:7300;4:7400;5:7500;6:7600;7:7700;8:7800;9:7900;10:8000;11:8100;12:8200;13:8300;14:8400;15:8500;16:8600;17:8700;18:8800;19:8900;20:9000;21:9100;22:9200;23:9300;24:9400;25:9500;26:9600;27:9700;28:9800;29:9900;30:10000",{"$nulls":10},1,"Attack3","Follower",1,null,null,null,0,0]
[930021,"普攻","每<$9>秒攻击一次敌人，造成<$5>%随从攻击力伤害",3,30,900,10000,"伤害","1:10000;2:7200;3:7300;4:7400;5:7500;6:7600;7:7700;8:7800;9:7900;10:8000;11:8100;12:8200;13:8300;14:8400;15:8500;16:8600;17:8700;18:8800;19:8900;20:9000;21:9100;22:9200;23:9300;24:9400;25:9500;26:9600;27:9700;28:9800;29:9900;30:10000",{"$nulls":10},1,"Attack3","Follower",1,null,null,null,0,0]
[930022,"普攻","每<$9>秒攻击一次敌人，造成<$5>%随从攻击力伤害",3,30,900,10000,"伤害","1:10000;2:7200;3:7300;4:7400;5:7500;6:7600;7:7700;8:7800;9:7900;10:8000;11:8100;12:8200;13:8300;14:8400;15:8500;16:8600;17:8700;18:8800;19:8900;20:9000;21:9100;22:9200;23:9300;24:9400;25:9500;26:9600;27:9700;28:9800;29:9900;30:10000",{"$nulls":10},1,"Attack3","Follower",1,null,null,null,0,0]
[930030,"普攻","每<$9>秒攻击一次敌人，造成<$5>%随从攻击力伤害",3,30,1500,10000,"伤害","1:10000;2:7200;3:7300;4:7400;5:7500;6:7600;7:7700;8:7800;9:7900;10:8000;11:8100;12:8200;13:8300;14:8400;15:8500;16:8600;17:8700;18:8800;19:8900;20:9000;21:9100;22:9200;23:9300;24:9400;25:9500;26:9600;27:9700;28:9800;29:9900;30:10000",{"$nulls":10},1,"Attack3","Follower",1,null,null,null,0,0]
[930031,"普攻","每<$9>秒攻击一次敌人，造成<$5>%随从攻击力伤害",3,30,1500,10000,"伤害","1:10000;2:7200;3:7300;4:7400;5:7500;6:7600;7:7700;8:7800;9:7900;10:8000;11:8100;12:8200;13:8300;14:8400;15:8500;16:8600;17:8700;18:8800;19:8900;20:9000;21:9100;22:9200;23:9300;24:9400;25:9500;26:9600;27:9700;28:9800;29:9900;30:10000",{"$nulls":10},1,"Attack3","Follower",1,null,null,null,0,0]
[930032,"普攻","每<$9>秒攻击一次敌人，造成<$5>%随从攻击力伤害",3,30,1500,10000,"伤害","1:10000;2:7200;3:7300;4:7400;5:7500;6:7600;7:7700;8:7800;9:7900;10:8000;11:8100;12:8200;13:8300;14:8400;15:8500;16:8600;17:8700;18:8800;19:8900;20:9000;21:9100;22:9200;23:9300;24:9400;25:9500;26:9600;27:9700;28:9800;29:9900;30:10000",{"$nulls":10},1,"Attack3","Follower",1,null,null,null,0,0]
[930040,"普攻","每<$9>秒攻击一次敌人，造成<$5>%随从攻击力伤害",3,30,1000,10000,"伤害","1:10000;2:7200;3:7300;4:7400;5:7500;6:7600;7:7700;8:7800;9:7900;10:8000;11:8100;12:8200;13:8300;14:8400;15:8500;16:8600;17:8700;18:8800;19:8900;20:9000;21:9100;22:9200;23:9300;24:9400;25:9500;26:9600;27:9700;28:9800;29:9900;30:10000",{"$nulls":10},1,"Attack4","Follower",1,null,null,null,0,0]
[930041,"普攻","每<$9>秒攻击一次敌人，造成<$5>%随从攻击力伤害",3,30,1000,10000,"伤害","1:10000;2:7200;3:7300;4:7400;5:7500;6:7600;7:7700;8:7800;9:7900;10:8000;11:8100;12:8200;13:8300;14:8400;15:8500;16:8600;17:8700;18:8800;19:8900;20:9000;21:9100;22:9200;23:9300;24:9400;25:9500;26:9600;27:9700;28:9800;29:9900;30:10000",{"$nulls":10},1,"Attack4","Follower",1,null,null,null,0,0]
[930042,"普攻","每<$9>秒攻击一次敌人，造成<$5>%随从攻击力伤害",3,30,1000,10000,"伤害","1:10000;2:7200;3:7300;4:7400;5:7500;6:7600;7:7700;8:7800;9:7900;10:8000;11:8100;12:8200;13:8300;14:8400;15:8500;16:8600;17:8700;18:8800;19:8900;20:9000;21:9100;22:9200;23:9300;24:9400;25:9500;26:9600;27:9700;28:9800;29:9900;30:10000",{"$nulls":10},1,"Attack4","Follower",1,null,null,null,0,0]
[930050,"普攻","每<$9>秒攻击一次敌人，造成<$5>%随从攻击力伤害",3,30,820,10000,"伤害","1:10000;2:7200;3:7300;4:7400;5:7500;6:7600;7:7700;8:7800;9:7900;10:8000;11:8100;12:8200;13:8300;14:8400;15:8500;16:8600;17:8700;18:8800;19:8900;20:9000;21:9100;22:9200;23:9300;24:9400;25:9500;26:9600;27:9700;28:9800;29:9900;30:10000",{"$nulls":10},1,"Attack5","Follower",1,null,null,null,0,0]
[930051,"普攻","每<$9>秒攻击一次敌人，造成<$5>%随从攻击力伤害",3,30,820,10000,"伤害","1:10000;2:7200;3:7300;4:7400;5:7500;6:7600;7:7700;8:7800;9:7900;10:8000;11:8100;12:8200;13:8300;14:8400;15:8500;16:8600;17:8700;18:8800;19:8900;20:9000;21:9100;22:9200;23:9300;24:9400;25:9500;26:9600;27:9700;28:9800;29:9900;30:10000",{"$nulls":10},1,"Attack5","Follower",1,null,null,null,0,0]
[930052,"普攻","每<$9>秒攻击一次敌人，造成<$5>%随从攻击力伤害",3,30,820,10000,"伤害","1:10000;2:7200;3:7300;4:7400;5:7500;6:7600;7:7700;8:7800;9:7900;10:8000;11:8100;12:8200;13:8300;14:8400;15:8500;16:8600;17:8700;18:8800;19:8900;20:9000;21:9100;22:9200;23:9300;24:9400;25:9500;26:9600;27:9700;28:9800;29:9900;30:10000",{"$nulls":10},1,"Attack5","Follower",1,null,null,null,0,0]
[930060,"普攻","每<$9>秒攻击一次敌人，造成<$5>%随从攻击力伤害",3,30,920,10000,"伤害","1:10000;2:7200;3:7300;4:7400;5:7500;6:7600;7:7700;8:7800;9:7900;10:8000;11:8100;12:8200;13:8300;14:8400;15:8500;16:8600;17:8700;18:8800;19:8900;20:9000;21:9100;22:9200;23:9300;24:9400;25:9500;26:9600;27:9700;28:9800;29:9900;30:10000",{"$nulls":10},1,"Attack1","Follower",1,null,null,null,0,0]
[930061,"普攻","每<$9>秒攻击一次敌人，造成<$5>%随从攻击力伤害",3,30,920,10000,"伤害","1:10000;2:7200;3:7300;4:7400;5:7500;6:7600;7:7700;8:7800;9:7900;10:8000;11:8100;12:8200;13:8300;14:8400;15:8500;16:8600;17:8700;18:8800;19:8900;20:9000;21:9100;22:9200;23:9300;24:9400;25:9500;26:9600;27:9700;28:9800;29:9900;30:10000",{"$nulls":10},1,"Attack1","Follower",1,null,null,null,0,0]
[930062,"普攻","每<$9>秒攻击一次敌人，造成<$5>%随从攻击力伤害",3,30,920,10000,"伤害","1:10000;2:7200;3:7300;4:7400;5:7500;6:7600;7:7700;8:7800;9:7900;10:8000;11:8100;12:8200;13:8300;14:8400;15:8500;16:8600;17:8700;18:8800;19:8900;20:9000;21:9100;22:9200;23:9300;24:9400;25:9500;26:9600;27:9700;28:9800;29:9900;30:10000",{"$nulls":10},1,"Attack1","Follower",1,null,null,null,0,0]
[930070,"普攻","每<$9>秒攻击一次敌人，造成<$5>%随从攻击力伤害",3,30,1000,10000,"伤害","1:10000;2:7200;3:7300;4:7400;5:7500;6:7600;7:7700;8:7800;9:7900;10:8000;11:8100;12:8200;13:8300;14:8400;15:8500;16:8600;17:8700;18:8800;19:8900;20:9000;21:9100;22:9200;23:9300;24:9400;25:9500;26:9600;27:9700;28:9800;29:9900;30:10000",{"$nulls":10},1,"Attack1","Follower",1,null,null,null,0,0]
[930071,"普攻","每<$9>秒攻击一次敌人，造成<$5>%随从攻击力伤害",3,30,1000,10000,"伤害","1:10000;2:7200;3:7300;4:7400;5:7500;6:7600;7:7700;8:7800;9:7900;10:8000;11:8100;12:8200;13:8300;14:8400;15:8500;16:8600;17:8700;18:8800;19:8900;20:9000;21:9100;22:9200;23:9300;24:9400;25:9500;26:9600;27:9700;28:9800;29:9900;30:10000",{"$nulls":10},1,"Attack1","Follower",1,null,null,null,0,0]
[930072,"普攻","每<$9>秒攻击一次敌人，造成<$5>%随从攻击力伤害",3,30,1000,10000,"伤害","1:10000;2:7200;3:7300;4:7400;5:7500;6:7600;7:7700;8:7800;9:7900;10:8000;11:8100;12:8200;13:8300;14:8400;15:8500;16:8600;17:8700;18:8800;19:8900;20:9000;21:9100;22:9200;23:9300;24:9400;25:9500;26:9600;27:9700;28:9800;29:9900;30:10000",{"$nulls":10},1,"Attack1","Follower",1,null,null,null,0,0]
[930080,"普攻","每<$9>秒攻击一次敌人，造成<$5>%随从攻击力伤害",3,30,715,10000,"伤害","1:10000;2:7200;3:7300;4:7400;5:7500;6:7600;7:7700;8:7800;9:7900;10:8000;11:8100;12:8200;13:8300;14:8400;15:8500;16:8600;17:8700;18:8800;19:8900;20:9000;21:9100;22:9200;23:9300;24:9400;25:9500;26:9600;27:9700;28:9800;29:9900;30:10000",{"$nulls":10},1,"Attack3","Follower",1,null,null,null,0,0]
[930081,"普攻","每<$9>秒攻击一次敌人，造成<$5>%随从攻击力伤害",3,30,715,10000,"伤害","1:10000;2:7200;3:7300;4:7400;5:7500;6:7600;7:7700;8:7800;9:7900;10:8000;11:8100;12:8200;13:8300;14:8400;15:8500;16:8600;17:8700;18:8800;19:8900;20:9000;21:9100;22:9200;23:9300;24:9400;25:9500;26:9600;27:9700;28:9800;29:9900;30:10000",{"$nulls":10},1,"Attack3","Follower",1,null,null,null,0,0]
[930082,"普攻","每<$9>秒攻击一次敌人，造成<$5>%随从攻击力伤害",3,30,715,10000,"伤害","1:10000;2:7200;3:7300;4:7400;5:7500;6:7600;7:7700;8:7800;9:7900;10:8000;11:8100;12:8200;13:8300;14:8400;15:8500;16:8600;17:8700;18:8800;19:8900;20:9000;21:9100;22:9200;23:9300;24:9400;25:9500;26:9600;27:9700;28:9800;29:9900;30:10000",{"$nulls":10},1,"Attack3","Follower",1,null,null,null,0,0]
[930090,"普攻","每<$9>秒攻击一次敌人，造成<$5>%随从攻击力伤害",3,30,1250,10000,"伤害","1:10000;2:7200;3:7300;4:7400;5:7500;6:7600;7:7700;8:7800;9:7900;10:8000;11:8100;12:8200;13:8300;14:8400;15:8500;16:8600;17:8700;18:8800;19:8900;20:9000;21:9100;22:9200;23:9300;24:9400;25:9500;26:9600;27:9700;28:9800;29:9900;30:10000",{"$nulls":10},1,"Attack4","Follower",1,null,null,null,0,0]
[930091,"普攻","每<$9>秒攻击一次敌人，造成<$5>%随从攻击力伤害",3,30,1250,10000,"伤害","1:10000;2:7200;3:7300;4:7400;5:7500;6:7600;7:7700;8:7800;9:7900;10:8000;11:8100;12:8200;13:8300;14:8400;15:8500;16:8600;17:8700;18:8800;19:8900;20:9000;21:9100;22:9200;23:9300;24:9400;25:9500;26:9600;27:9700;28:9800;29:9900;30:10000",{"$nulls":10},1,"Attack4","Follower",1,null,null,null,0,0]
[930092,"普攻","每<$9>秒攻击一次敌人，造成<$5>%随从攻击力伤害",3,30,760,10000,"伤害","1:10000;2:7200;3:7300;4:7400;5:7500;6:7600;7:7700;8:7800;9:7900;10:8000;11:8100;12:8200;13:8300;14:8400;15:8500;16:8600;17:8700;18:8800;19:8900;20:9000;21:9100;22:9200;23:9300;24:9400;25:9500;26:9600;27:9700;28:9800;29:9900;30:10000",{"$nulls":10},1,"Attack4","Follower",1,null,null,null,0,0]
[930100,"普攻","每<$9>秒攻击一次敌人，造成<$5>%随从攻击力伤害",3,30,750,10000,"伤害","1:10000;2:7200;3:7300;4:7400;5:7500;6:7600;7:7700;8:7800;9:7900;10:8000;11:8100;12:8200;13:8300;14:8400;15:8500;16:8600;17:8700;18:8800;19:8900;20:9000;21:9100;22:9200;23:9300;24:9400;25:9500;26:9600;27:9700;28:9800;29:9900;30:10000",{"$nulls":10},1,"Attack1","Follower",2,null,null,null,0,0]
[930101,"普攻","每<$9>秒攻击一次敌人，造成<$5>%随从攻击力伤害",3,30,750,10000,"伤害","1:10000;2:7200;3:7300;4:7400;5:7500;6:7600;7:7700;8:7800;9:7900;10:8000;11:8100;12:8200;13:8300;14:8400;15:8500;16:8600;17:8700;18:8800;19:8900;20:9000;21:9100;22:9200;23:9300;24:9400;25:9500;26:9600;27:9700;28:9800;29:9900;30:10000",{"$nulls":10},1,"Attack1","Follower",2,null,null,null,0,0]
[930102,"普攻","每<$9>秒攻击一次敌人，造成<$5>%随从攻击力伤害",3,30,750,10000,"伤害","1:10000;2:7200;3:7300;4:7400;5:7500;6:7600;7:7700;8:7800;9:7900;10:8000;11:8100;12:8200;13:8300;14:8400;15:8500;16:8600;17:8700;18:8800;19:8900;20:9000;21:9100;22:9200;23:9300;24:9400;25:9500;26:9600;27:9700;28:9800;29:9900;30:10000",{"$nulls":10},1,"Attack1","Follower",2,null,null,null,0,0]
[930110,"普攻","每<$9>秒攻击一次敌人，造成<$5>%随从攻击力伤害",3,30,850,10000,"伤害","1:10000;2:7200;3:7300;4:7400;5:7500;6:7600;7:7700;8:7800;9:7900;10:8000;11:8100;12:8200;13:8300;14:8400;15:8500;16:8600;17:8700;18:8800;19:8900;20:9000;21:9100;22:9200;23:9300;24:9400;25:9500;26:9600;27:9700;28:9800;29:9900;30:10000",{"$nulls":10},1,"Attack5","Follower",2,null,null,null,0,0]
[930111,"普攻","每<$9>秒攻击一次敌人，造成<$5>%随从攻击力伤害",3,30,1060,10000,"伤害","1:10000;2:7200;3:7300;4:7400;5:7500;6:7600;7:7700;8:7800;9:7900;10:8000;11:8100;12:8200;13:8300;14:8400;15:8500;16:8600;17:8700;18:8800;19:8900;20:9000;21:9100;22:9200;23:9300;24:9400;25:9500;26:9600;27:9700;28:9800;29:9900;30:10000",{"$nulls":10},1,"Attack5","Follower",2,null,null,null,0,0]
[930112,"普攻","每<$9>秒攻击一次敌人，造成<$5>%随从攻击力伤害",3,30,1060,10000,"伤害","1:10000;2:7200;3:7300;4:7400;5:7500;6:7600;7:7700;8:7800;9:7900;10:8000;11:8100;12:8200;13:8300;14:8400;15:8500;16:8600;17:8700;18:8800;19:8900;20:9000;21:9100;22:9200;23:9300;24:9400;25:9500;26:9600;27:9700;28:9800;29:9900;30:10000",{"$nulls":10},1,"Attack5","Follower",2,null,null,null,0,0]
[930120,"普攻","每<$9>秒攻击一次敌人，造成<$5>%随从攻击力伤害",3,30,880,10000,"伤害","1:10000;2:7200;3:7300;4:7400;5:7500;6:7600;7:7700;8:7800;9:7900;10:8000;11:8100;12:8200;13:8300;14:8400;15:8500;16:8600;17:8700;18:8800;19:8900;20:9000;21:9100;22:9200;23:9300;24:9400;25:9500;26:9600;27:9700;28:9800;29:9900;30:10000",{"$nulls":10},1,"Attack1","Follower",3,null,null,null,0,0]
[930121,"普攻","每<$9>秒攻击一次敌人，造成<$5>%随从攻击力伤害",3,30,760,10000,"伤害","1:10000;2:7200;3:7300;4:7400;5:7500;6:7600;7:7700;8:7800;9:7900;10:8000;11:8100;12:8200;13:8300;14:8400;15:8500;16:8600;17:8700;18:8800;19:8900;20:9000;21:9100;22:9200;23:9300;24:9400;25:9500;26:9600;27:9700;28:9800;29:9900;30:10000",{"$nulls":10},1,"Attack1","Follower",3,null,null,null,0,0]
[930122,"普攻","每<$9>秒攻击一次敌人，造成<$5>%随从攻击力伤害",3,30,760,10000,"伤害","1:10000;2:7200;3:7300;4:7400;5:7500;6:7600;7:7700;8:7800;9:7900;10:8000;11:8100;12:8200;13:8300;14:8400;15:8500;16:8600;17:8700;18:8800;19:8900;20:9000;21:9100;22:9200;23:9300;24:9400;25:9500;26:9600;27:9700;28:9800;29:9900;30:10000",{"$nulls":10},1,"Attack1","Follower",3,null,null,null,0,0]
[80200,"怒吼1","怒吼：攻击有<$6><1>%几率触发，使主人狂暴（攻击力增加<$8><1>%，攻速增加<$8><2>%，持续T<$8><3>秒）。最低触发间隔T<$5><1>秒",4,6,0,1000,"触发间隔","1:10000;2:9500;3:9000;4:8500;5:8000;6:7500","触发概率","1:500;2:550;3:600;4:650;5:700;6:750","绑定法术ID",{"$f":"A136","v":80200},"狂暴：攻击，攻速，时间","1:1500,1500,5000;2:1650,1650,5000;3:1800,1800,5000;4:1950,1950,5000;5:2100,2100,5000;6:2250,2250,5000",{"$nulls":4},1,{"$nulls":6},0]
[80201,"怒吼2","怒吼：攻击有<$6><1>%几率触发，使主人狂暴（攻击力增加<$8><1>%，攻速增加<$8><2>%，持续T<$8><3>秒）。最低触发间隔T<$5><1>秒",4,6,0,1000,"触发间隔","1:10000;2:9500;3:9000;4:8500;5:8000;6:7500","触发概率","1:500;2:550;3:600;4:650;5:700;6:750","绑定法术ID",80201,"狂暴：攻击，攻速，时间","1:1500,1500,5000;2:1650,1650,5000;3:1800,1800,5000;4:1950,1950,5000;5:2100,2100,5000;6:2250,2250,5000",{"$nulls":4},1,{"$nulls":6},0]
[80210,"地面水柱","水柱：攻击有<$6><1>%几率触发，对目标造成随从攻击力<$8><1>%的伤害。最低触发间隔T<$5><1>秒",4,6,0,1000,"触发间隔","1:10000;2:9500;3:9000;4:8500;5:8000;6:7500","触发概率","1:500;2:550;3:600;4:650;5:700;6:750","绑定法术ID",80210,"单次伤害","1:40000;2:44000;3:48000;4:52000;5:56000;6:60000",{"$nulls":4},1,{"$nulls":6},0]
[80211,"雷击","雷击：攻击有<$6><1>%几率触发，对目标造成随从攻击力<$8><1>%的伤害。最低触发间隔T<$5><1>秒",4,6,0,1000,"触发间隔","1:10000;2:9500;3:9000;4:8500;5:8000;6:7500","触发概率","1:500;2:550;3:600;4:650;5:700;6:750","绑定法术ID",80211,"单次伤害","1:40000;2:44000;3:48000;4:52000;5:56000;6:60000",{"$nulls":4},1,{"$nulls":6},0]
[80212,"天雷","天雷：攻击有<$6><1>%几率触发，对目标造成随从攻击力<$8><1>%的伤害。最低触发间隔T<$5><1>秒",4,6,0,1000,"触发间隔","1:10000;2:9500;3:9000;4:8500;5:8000;6:7500","触发概率","1:500;2:550;3:600;4:650;5:700;6:750","绑定法术ID",80212,"单次伤害","1:40000;2:44000;3:48000;4:52000;5:56000;6:60000",{"$nulls":4},1,{"$nulls":6},0]
[80213,"掉落冰锥","冰锥：攻击有<$6><1>%几率触发，对目标造成随从攻击力<$8><1>%的伤害。最低触发间隔T<$5><1>秒",4,6,0,1000,"触发间隔","1:10000;2:9500;3:9000;4:8500;5:8000;6:7500","触发概率","1:500;2:550;3:600;4:650;5:700;6:750","绑定法术ID",80213,"单次伤害","1:40000;2:44000;3:48000;4:52000;5:56000;6:60000",{"$nulls":4},1,{"$nulls":6},0]
[80214,"天降矛","惩戒之矛：攻击有<$6><1>%几率触发，对目标造成随从攻击力<$8><1>%的伤害。最低触发间隔T<$5><1>秒",4,6,0,1000,"触发间隔","1:10000;2:9500;3:9000;4:8500;5:8000;6:7500","触发概率","1:500;2:550;3:600;4:650;5:700;6:750","绑定法术ID",80214,"单次伤害","1:40000;2:44000;3:48000;4:52000;5:56000;6:60000",{"$nulls":4},1,{"$nulls":6},0]
[80215,"符咒","符咒：攻击有<$6><1>%几率触发，对目标造成随从攻击力<$8><1>%的伤害。最低触发间隔T<$5><1>秒",4,6,0,1000,"触发间隔","1:10000;2:9500;3:9000;4:8500;5:8000;6:7500","触发概率","1:500;2:550;3:600;4:650;5:700;6:750","绑定法术ID",80215,"单次伤害","1:40000;2:44000;3:48000;4:52000;5:56000;6:60000",{"$nulls":4},1,{"$nulls":6},0]
[80216,"烟爆","烟爆：攻击有<$6><1>%几率触发，对目标造成随从攻击力<$8><1>%的伤害。最低触发间隔T<$5><1>秒",4,6,0,1000,"触发间隔","1:10000;2:9500;3:9000;4:8500;5:8000;6:7500","触发概率","1:500;2:550;3:600;4:650;5:700;6:750","绑定法术ID",80216,"单次伤害","1:40000;2:44000;3:48000;4:52000;5:56000;6:60000",{"$nulls":4},1,{"$nulls":6},0]
[80220,"龟将军特制手雷","龟将军特制手雷：攻击有<$6><1>%几率触发，丢手雷对目标造成随从攻击力<$8><1>%的伤害，并附带击飞效果。最低触发间隔T<$5><1>秒",4,6,0,1000,"触发间隔","1:10000;2:9500;3:9000;4:8500;5:8000;6:7500","触发概率","1:500;2:550;3:600;4:650;5:700;6:750","绑定法术ID",80220,"单次伤害","1:30000;2:33000;3:36000;4:39000;5:42000;6:45000",{"$nulls":4},1,{"$nulls":6},0]
[80221,"沙爆","沙爆：攻击有<$6><1>%几率触发，召唤沙爆对目标造成随从攻击力<$8><1>%的伤害（带击飞）。最低触发间隔T<$5><1>秒",4,6,0,1000,"触发间隔","1:10000;2:9500;3:9000;4:8500;5:8000;6:7500","触发概率","1:500;2:550;3:600;4:650;5:700;6:750","绑定法术ID",80221,"单次伤害","1:30000;2:33000;3:36000;4:39000;5:42000;6:45000",{"$nulls":4},1,{"$nulls":6},0]
[80230,"万剑归宗","万剑归宗：攻击有<$6><1>%几率触发，对目标处圆形范围持续造成5次随从攻击力<$8><1>%的伤害。最低触发间隔T<$5><1>秒",4,6,0,1000,"触发间隔","1:10000;2:9500;3:9000;4:8500;5:8000;6:7500","触发概率","1:500;2:550;3:600;4:650;5:700;6:750","绑定法术ID",80230,"持续伤害","1:5000;2:5500;3:6000;4:6500;5:7000;6:7500",{"$nulls":4},1,{"$nulls":6},0]
[80231,"火焰旋涡","火焰旋涡：攻击有<$6><1>%几率触发，对目标处圆形范围持续造成5次随从攻击力<$8><1>%的伤害。最低触发间隔T<$5><1>秒",4,6,0,1000,"触发间隔","1:10000;2:9500;3:9000;4:8500;5:8000;6:7500","触发概率","1:500;2:550;3:600;4:650;5:700;6:750","绑定法术ID",80231,"持续伤害","1:5000;2:5500;3:6000;4:6500;5:7000;6:7500",{"$nulls":4},1,{"$nulls":6},0]
[80232,"刀光剑影","刀光剑影：攻击有<$6><1>%几率触发，对目标处圆形范围持续造成5次随从攻击力<$8><1>%的伤害。最低触发间隔T<$5><1>秒",4,6,0,1000,"触发间隔","1:10000;2:9500;3:9000;4:8500;5:8000;6:7500","触发概率","1:500;2:550;3:600;4:650;5:700;6:750","绑定法术ID",80232,"持续伤害","1:5000;2:5500;3:6000;4:6500;5:7000;6:7500",{"$nulls":4},1,{"$nulls":6},0]
[80233,"地刺","地刺：攻击有<$6><1>%几率触发，对目标处圆形范围持续造成5次随从攻击力<$8><1>%的伤害。最低触发间隔T<$5><1>秒",4,6,0,1000,"触发间隔","1:10000;2:9500;3:9000;4:8500;5:8000;6:7500","触发概率","1:500;2:550;3:600;4:650;5:700;6:750","绑定法术ID",80233,"持续伤害","1:5000;2:5500;3:6000;4:6500;5:7000;6:7500",{"$nulls":4},1,{"$nulls":6},0]
[80234,"地火（紫）","地火：攻击有<$6><1>%几率触发，对目标处圆形范围持续造成5次随从攻击力<$8><1>%的伤害。最低触发间隔T<$5><1>秒",4,6,0,1000,"触发间隔","1:10000;2:9500;3:9000;4:8500;5:8000;6:7500","触发概率","1:500;2:550;3:600;4:650;5:700;6:750","绑定法术ID",80234,"持续伤害","1:5000;2:5500;3:6000;4:6500;5:7000;6:7500",{"$nulls":4},1,{"$nulls":6},0]
[80235,"雷瀑","雷瀑：攻击有<$6><1>%几率触发，对目标处圆形范围持续造成5次随从攻击力<$8><1>%的伤害。最低触发间隔T<$5><1>秒",4,6,0,1000,"触发间隔","1:10000;2:9500;3:9000;4:8500;5:8000;6:7500","触发概率","1:500;2:550;3:600;4:650;5:700;6:750","绑定法术ID",80235,"持续伤害","1:5000;2:5500;3:6000;4:6500;5:7000;6:7500",{"$nulls":4},1,{"$nulls":6},0]
[80240,"恢复之泉","恢复之泉：攻击有<$6><1>%几率触发，召唤圆形回血区域，每0.5秒给队友恢复随从攻击力<$8><1>%的血量。最低触发间隔T<$5><1>秒",4,6,0,1000,"触发间隔","1:10000;2:9500;3:9000;4:8500;5:8000;6:7500","触发概率","1:500;2:550;3:600;4:650;5:700;6:750","绑定法术ID",80240,"加血系数","1:800;2:880;3:960;4:1040;5:1120;6:1200",{"$nulls":4},1,{"$nulls":6},0]
[80241,"恢复之莲","恢复之莲：攻击有<$6><1>%几率触发，召唤圆形回血区域，每0.5秒给队友恢复随从攻击力<$8><1>%的血量。最低触发间隔T<$5><1>秒",4,6,0,1000,"触发间隔","1:10000;2:9500;3:9000;4:8500;5:8000;6:7500","触发概率","1:500;2:550;3:600;4:650;5:700;6:750","绑定法术ID",80241,"加血系数","1:800;2:880;3:960;4:1040;5:1120;6:1200",{"$nulls":4},1,{"$nulls":6},0]
[80250,"红色剑气","红色剑气：攻击有<$6><1>%几率触发，召唤剑气直线前进，每0.2秒造成随从攻击力<$8><1>%的伤害。最低触发间隔T<$5><1>秒",4,6,0,1000,"触发间隔","1:10000;2:9500;3:9000;4:8500;5:8000;6:7500","触发概率","1:500;2:550;3:600;4:650;5:700;6:750","绑定法术ID",80250,"持续伤害","1:6000;2:6600;3:7200;4:7800;5:8400;6:9000",{"$nulls":4},1,{"$nulls":6},0]
[80251,"滚动火陨石","火陨石：攻击有<$6><1>%几率触发，召唤火陨石直线前进，每0.2秒造成随从攻击力<$8><1>%的伤害。最低触发间隔T<$5><1>秒",4,6,0,1000,"触发间隔","1:10000;2:9500;3:9000;4:8500;5:8000;6:7500","触发概率","1:500;2:550;3:600;4:650;5:700;6:750","绑定法术ID",80251,"持续伤害","1:6000;2:6600;3:7200;4:7800;5:8400;6:9000",{"$nulls":4},1,{"$nulls":6},0]
[80252,"幽冥之球","幽冥之球：攻击有<$6><1>%几率触发，召唤幽冥之球直线前进，每0.2秒造成随从攻击力<$8><1>%的伤害。最低触发间隔T<$5><1>秒",4,6,0,1000,"触发间隔","1:10000;2:9500;3:9000;4:8500;5:8000;6:7500","触发概率","1:500;2:550;3:600;4:650;5:700;6:750","绑定法术ID",80252,"持续伤害","1:6000;2:6600;3:7200;4:7800;5:8400;6:9000",{"$nulls":4},1,{"$nulls":6},0]
[80253,"金旋风","金旋风：攻击有<$6><1>%几率触发，召唤金旋风直线前进，每0.2秒造成随从攻击力<$8><1>%的伤害。最低触发间隔T<$5><1>秒",4,6,0,1000,"触发间隔","1:10000;2:9500;3:9000;4:8500;5:8000;6:7500","触发概率","1:500;2:550;3:600;4:650;5:700;6:750","绑定法术ID",80253,"持续伤害","1:6000;2:6600;3:7200;4:7800;5:8400;6:9000",{"$nulls":4},1,{"$nulls":6},0]
[80254,"直线岩突","岩突：攻击有<$6><1>%几率触发，召唤岩石突起直线前进，每0.2秒造成随从攻击力<$8><1>%的伤害。最低触发间隔T<$5><1>秒",4,6,0,1000,"触发间隔","1:10000;2:9500;3:9000;4:8500;5:8000;6:7500","触发概率","1:500;2:550;3:600;4:650;5:700;6:750","绑定法术ID",80254,"持续伤害","1:6000;2:6600;3:7200;4:7800;5:8400;6:9000",{"$nulls":4},1,{"$nulls":6},0]
[80255,"旋风（蓝）","蓝旋风：攻击有<$6><1>%几率触发，召唤蓝旋风直线前进每0.2秒造成随从攻击力<$8><1>%的伤害。最低触发间隔T<$5><1>秒",4,6,0,1000,"触发间隔","1:10000;2:9500;3:9000;4:8500;5:8000;6:7500","触发概率","1:500;2:550;3:600;4:650;5:700;6:750","绑定法术ID",80255,"持续伤害","1:6000;2:6600;3:7200;4:7800;5:8400;6:9000",{"$nulls":4},1,{"$nulls":6},0]
[80260,"金钟罩","金钟罩：受击有<$6><1>%几率触发，随从获得最大生命值<$7><1>%的护盾，持续T<$7><2>秒。最低触发间隔T<$5><1>秒",4,6,0,1000,"触发间隔","1:10000;2:9500;3:9000;4:8500;5:8000;6:7500","触发概率","1:500;2:550;3:600;4:650;5:700;6:750","护盾：最大生命,时间","1:1000,3000;2:1100,3000;3:1200,3000;4:1300,3000;5:1400,3000;6:1500,3000","绑定法术ID",80260,{"$nulls":4},1,{"$nulls":6},0]
[80261,"冰盾","冰盾：受击有<$6><1>%几率触发，随从获得最大生命值<$7><1>%的护盾，持续T<$7><2>秒。最低触发间隔T<$5><1>秒",4,6,0,1000,"触发间隔","1:10000;2:9500;3:9000;4:8500;5:8000;6:7500","触发概率","1:500;2:550;3:600;4:650;5:700;6:750","护盾：最大生命,时间","1:1000,3000;2:1100,3000;3:1200,3000;4:1300,3000;5:1400,3000;6:1500,3000","绑定法术ID",80261,{"$nulls":4},1,{"$nulls":6},0]
[80262,"护盾","护盾：受击有<$6><1>%几率触发，随从获得最大生命值<$7><1>%的护盾，持续T<$7><2>秒。最低触发间隔T<$5><1>秒",4,6,0,1000,"触发间隔","1:10000;2:9500;3:9000;4:8500;5:8000;6:7500","触发概率","1:500;2:550;3:600;4:650;5:700;6:750","护盾：最大生命,时间","1:1000,3000;2:1100,3000;3:1200,3000;4:1300,3000;5:1400,3000;6:1500,3000","绑定法术ID",80262,{"$nulls":4},1,{"$nulls":6},0]
[80270,"裂地","裂地：受击有<$6><1>%几率触发，随从周围造成随从攻击力<$8><1>%的伤害。最低触发间隔T<$5><1>秒",4,6,0,1000,"触发间隔","1:2000;2:1800;3:1600;4:1400;5:1200;6:1000","触发概率","1:1700;2:1870;3:2040;4:2210;5:2380;6:2550","绑定法术ID",{"$f":"A164","v":80270},"单次伤害","1:3000;2:3300;3:3600;4:3900;5:4200;6:4500",{"$nulls":4},1,{"$nulls":6},0]
[80280,"死亡怒吼","死亡怒吼：死亡有<$6><1>%几率触发，给主人加狂暴buff（攻击力增加<$8><1>%，攻速增加<$8><2>%，持续T<$8><3>秒）",4,6,0,1000,"触发间隔","1:1000;2:1000;3:1000;4:1000;5:1000;6:1000","触发概率","1:10000;2:10000;3:10000;4:10000;5:10000;6:10000","绑定法术ID",{"$f":"A165","v":80280},"狂暴：攻击，攻速，时间","1:3000,3000,10000;2:3300,3300,10000;3:3600,3600,10000;4:3900,3900,10000;5:4200,4200,10000;6:4500,4500,10000",{"$nulls":4},1,{"$nulls":6},0]
[80290,"死亡回春1","死亡回春：死亡有<$6><1>%几率触发，使主人获得回春（每0.5秒恢复随从攻击力<$7><1>%的血量），持续T<$7><2>秒",4,6,0,1000,"触发间隔","1:1000;2:1000;3:1000;4:1000;5:1000;6:1000","触发概率","1:10000;2:10000;3:10000;4:10000;5:10000;6:10000","加血：最大攻击系数，时间","1:3200,3000;2:3520,3000;3:3840,3000;4:4160,3000;5:4480,3000;6:4800,3000",{"$nulls":6},1,{"$nulls":6},0]
[80291,"死亡回春2","死亡回春：死亡有<$6><1>%几率触发，使主人获得回春（每0.5秒恢复随从攻击力<$7><1>%的血量），持续T<$7><2>秒",4,6,0,1000,"触发间隔","1:1000;2:1000;3:1000;4:1000;5:1000;6:1000","触发概率","1:10000;2:10000;3:10000;4:10000;5:10000;6:10000","加血：最大攻击系数，时间","1:3200,3000;2:3520,3000;3:3840,3000;4:4160,3000;5:4480,3000;6:4800,3000",{"$nulls":6},1,{"$nulls":6},0]
[80300,"受击爆沙","爆沙：受击<$6><1>%几率触发，召唤流沙，持续造成5次随从攻击力<$8><1>%的伤害。最低触发间隔T<$5><1>秒",4,6,0,1000,"触发间隔","1:10000;2:9500;3:9000;4:8500;5:8000;6:7500","触发概率","1:500;2:550;3:600;4:650;5:700;6:750","绑定法术ID",{"$f":"A168","v":80300},"持续伤害","1:5000;2:5500;3:6000;4:6500;5:7000;6:7500",{"$nulls":4},1,{"$nulls":6},0]
[80301,"受击爆毒","爆毒：受击<$6><1>%几率触发，召唤毒液，持续造成5次随从攻击力<$8><1>%的伤害。最低触发间隔T<$5><1>秒",4,6,0,1000,"触发间隔","1:10000;2:9500;3:9000;4:8500;5:8000;6:7500","触发概率","1:500;2:550;3:600;4:650;5:700;6:750","绑定法术ID",{"$f":"A169","v":80301},"持续伤害","1:5000;2:5500;3:6000;4:6500;5:7000;6:7500",{"$nulls":4},1,{"$nulls":6},0]
[80310,"原地冰旋风","冰旋风：受击<$6><1>%几率触发，召唤冰旋风，持续造成5次随从攻击力<$8><1>%的伤害。最低触发间隔T<$5><1>秒",4,6,0,1000,"触发间隔","1:10000;2:9500;3:9000;4:8500;5:8000;6:7500","触发概率","1:500;2:550;3:600;4:650;5:700;6:750","绑定法术ID",{"$f":"A170","v":80310},"持续伤害","1:5000;2:5500;3:6000;4:6500;5:7000;6:7500",{"$nulls":4},1,{"$nulls":6},0]
[80311,"火海","火海：受击<$6><1>%几率触发，召唤火焰区域，持续造成5次随从攻击力<$8><1>%的伤害。最低触发间隔T<$5><1>秒",4,6,0,1000,"触发间隔","1:10000;2:9500;3:9000;4:8500;5:8000;6:7500","触发概率","1:500;2:550;3:600;4:650;5:700;6:750","绑定法术ID",{"$f":"A171","v":80311},"持续伤害","1:5000;2:5500;3:6000;4:6500;5:7000;6:7500",{"$nulls":4},1,{"$nulls":6},0]
[80320,"分裂","分裂：死亡有<$6><1>%几率触发，召唤G<$7><2>只友方黄岩小子（继承随从<$8><1>%的攻击力、<$8><2>%的防御力、<$8><3>%的血量）",4,6,0,1000,"触发间隔","1:1000;2:1000;3:1000;4:1000;5:1000;6:1000","触发概率","1:10000;2:10000;3:10000;4:10000;5:10000;6:10000","召唤ID,数量","1:1101104,2;2:1101104,2;3:1101104,2;4:1101104,2;5:1101104,2;6:1101104,2","攻防血继承","1:2000,2000,2000;2:2200,2200,2200;3:2400,2400,2400;4:2600,2600,2600;5:2800,2800,2800;6:3000,3000,3000",{"$nulls":4},1,{"$nulls":6},0]
[80330,"受击爆鬼火","唤灵：受击<$6><1>%几率触发，召唤圆形回血区域，每0.5秒给队友恢复随从攻击力<$8><1>%的血量。最低触发间隔T<$5><1>秒",4,6,0,1000,"触发间隔","1:10000;2:9500;3:9000;4:8500;5:8000;6:7500","触发概率","1:500;2:550;3:600;4:650;5:700;6:750","绑定法术ID",{"$f":"A173","v":80330},"加血系数","1:800;2:880;3:960;4:1040;5:1120;6:1200",{"$nulls":4},1,{"$nulls":6},0]

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["技能ID","描述","技能名称","多球扩展法术ID","基础","属性值($5)","强化1","属性值2($6)","强化2","属性值3($7)","强化3","属性值4($8)","扩展","属性值5($9)","扩展","属性值6($10)","扩展","属性值7($11)","扩展","属性值8($12)","伤害类型（0无，1伤害， 2-治疗）","技能简述","技能详述","升级描述","伤害范围"]
["SkillID","@Remark","@SkillName","TalentData","@Name1","ValueSet","@Name2","ValueSet2","@Name3","ValueSet3","@Name4","ValueSet4","@Name5","ValueSet5","@Name6","ValueSet6","@Name7","ValueSet7","@Name8","ValueSet8","DamageType","_BriefSkillDesc","_DetailSkillDesc","_UpSkillDesc","@DamageRange"]
["NUMBER","STRING","STRING","STRING","STRING","STRING","STRING","STRING","STRING","STRING","STRING","STRING","STRING","STRING","STRING","STRING","STRING","STRING","STRING","STRING","NUMBER","STRING","STRING","STRING","STRING"]
[1000000,"两仪卡-白卡","基础简单攻击",null,"伤害-等级（1，2，3不同形态伤害）：百分比1，百分比2，百分比3","1:10000",{"$nulls":14},1,"单体伤害","<color=#FFFFFF00>--</color>四个山海珠颜色各不相同时释放，发射法术对目标造成2次<color=#7b222c><$5><1>%攻击力系数</color>单体伤害","伤害倍率：<color=#a4d4eb><$5><1>%</color>","单体追踪球"]
[1010000,"-------蓝卡","占坑",{"$nulls":17},1]
[1020000,"-------紫卡","亲木",null,"伤害-等级（1，2，3不同形态伤害）：百分比1，百分比2，百分比3","1:24000;2:36000;3:48000;4:60000;5:72000","N1秒青龙权重增加N2","1:45000,2000",{"$nulls":12},1,"单体伤害，增加青龙权重","<color=#FFFFFF00>--</color>四个山海珠颜色各不相同时释放，造成<color=#1f516b>2</color>次<color=#7b222c><$5><1>%攻击力系数</color>单体伤害，之后<color=#1f516b>T<$6><1>秒</color>内<color=#d1b985>青龙珠的产生权重增加<$6><2>%</color>。","伤害倍率：<color=#a4d4eb><$5><1>%</color>","单体追踪球"]
[1020010,null,"亲火",null,"伤害-等级（1，2，3不同形态伤害）：百分比1，百分比2，百分比3","1:24000;2:36000;3:48000;4:60000;5:72000","N1秒朱雀权重增加N2","1:45000,2000",{"$nulls":12},1,"单体伤害，增加朱雀权重","<color=#FFFFFF00>--</color>四个山海珠颜色各不相同时释放，造成<color=#1f516b>2</color>次<color=#7b222c><$5><1>%攻击力系数</color>单体伤害，之后<color=#1f516b>T<$6><1>秒</color>内<color=#d1b985>朱雀珠的产生权重增加<$6><2>%</color>。","伤害倍率：<color=#a4d4eb><$5><1>%</color>","单体追踪球"]
[1020020,null,"亲金",null,"伤害-等级（1，2，3不同形态伤害）：百分比1，百分比2，百分比3","1:24000;2:36000;3:48000;4:60000;5:72000","N1秒白虎权重增加N2","1:45000,2000",{"$nulls":12},1,"单体伤害，增加白虎权重","<color=#FFFFFF00>--</color>四个山海珠颜色各不相同时释放，造成<color=#1f516b>2</color>次<color=#7b222c><$5><1>%攻击力系数</color>单体伤害，之后<color=#1f516b>T<$6><1>秒</color>内<color=#d1b985>白虎珠的产生权重增加<$6><2>%</color>。","伤害倍率：<color=#a4d4eb><$5><1>%</color>","单体追踪球"]
[1020030,null,"亲水",null,"伤害-等级（1，2，3不同形态伤害）：百分比1，百分比2，百分比3","1:24000;2:36000;3:48000;4:60000;5:72000","N1秒玄武权重增加N2","1:45000,2000",{"$nulls":12},1,"单体伤害，增加玄武权重","<color=#FFFFFF00>--</color>四个山海珠颜色各不相同时释放，造成<color=#1f516b>2</color>次<color=#7b222c><$5><1>%攻击力系数</color>单体伤害，之后<color=#1f516b>T<$6><1>秒</color>内<color=#d1b985>玄武珠的产生权重增加<$6><2>%</color>。","伤害倍率：<color=#a4d4eb><$5><1>%</color>","单体追踪球"]
[1030000,"-------橙卡","归一",null,"伤害-等级（1，2，3不同形态伤害）：百分比1，百分比2，百分比4","1:64000;2:96000;3:128000;4:160000;5:192000","N概率生成权重最高的球","1:10000",{"$nulls":12},1,"直线范围伤害，产生权重最高的山海珠","<color=#FFFFFF00>--</color>四个山海珠颜色各不相同时释放，造成<color=#7b222c><$5><1>%攻击力系数</color>直线范围伤害，有<color=#1f516b><$6><1>%概率</color>直接生成<color=#1f516b>1</color>个权重最高的山海珠（如果权重一样则随机生成1个）。","伤害倍率：<color=#a4d4eb><$5><1>%</color>","直线前进伤害（单次群攻）"]
[1030010,null,"二生四",null,"蓄势翻倍概率","1:10000","额外获得一层蓄势概率","1:4000;2:5000;3:6000;4:7000;5:8000",{"$nulls":12},0,"蓄势翻倍，概率额外蓄势","<color=#FFFFFF00>--</color>四个山海珠颜色各不相同时释放，无伤害。当前<color=#7b222c>蓄势</color>层数翻倍，并有<color=#1f516b><$6><1>%概率</color>额外再获得<color=#1f516b>1</color>层<color=#7b222c>蓄势</color>。\\n\\n<color=#FFFFFF00>--</color><color=#7b222c>蓄势</color>：期间下一个<color=#1f516b>相同的山海珠数目为3或4的山海残卷法术</color>根据<color=#7b222c>蓄势</color>层数每层增加<color=#7b222c>100%的伤害</color>，同时清除所有<color=#7b222c>蓄势</color>效果。持续<color=#1f516b>30秒</color>，叠加上限<color=#1f516b>10</color>层。","额外1层蓄势概率：<color=#a4d4eb><$6><1>%</color>","无"]
[1100000,"青龙卡-白卡","基础简单攻击","1:1100000,1100001,1100002","伤害-等级（1，2，3不同形态伤害）：百分比1，百分比2，百分比3","1:5000,5000,5000",{"$nulls":14},1,"单体伤害","<color=#FFFFFF00>--</color>根据相同的青龙珠（绿）数量<color=#1f516b>2/3/4</color>，连续发射法术对目标攻击<color=#1f516b>2/6/10</color>次，每次造成<color=#7b222c><$5><1>%/<$5><2>%/<$5><3>%攻击力系数</color>单体伤害。","伤害倍率：<color=#a4d4eb><$5><1>%/<$5><2>%/<$5><3>%</color>","单体追踪球"]
[1110000,"-------蓝卡1","简单伤害","1:1110000,1110001,1110002","伤害-等级（1，2，3不同形态伤害）：百分比1，百分比2，百分比3","1:2240,6720,11200;2:3360,10080,16800;3:4480,13440,22400;4:5600,16800,28000;5:6720,20160,33600",{"$nulls":14},1,"圆形范围持续伤害","<color=#FFFFFF00>--</color>根据相同的青龙珠（绿）数量<color=#1f516b>2/3/4</color>，每<color=#1f516b>0.5秒</color>造成<color=#7b222c><$5><1>%/<$5><2>%/<$5><3>%攻击力系数</color>的小/中/大范围伤害，持续<color=#1f516b>3秒</color>。","伤害倍率：<color=#a4d4eb><$5><1>%/<$5><2>%/<$5><3>%</color>","目标处圆形范围伤害（持续）"]
[1110010,"蓝卡2","青龙对白虎","1:1110010,1110011,1110012","伤害-等级（1，2，3不同形态伤害）：百分比1，百分比2，百分比3","1:5600,5600,5600;2:8400,8400,8400;3:11200,11200,11200;4:14000,14000,14000;5:16800,16800,16800","N1毫秒下N2产白虎权重提高","1:15000,4","白虎权重提高M1,M2,M3","1:3000,8000,20000",{"$nulls":10},1,"单体伤害，下G<$6><2>次产山海珠增加白虎权重","<color=#FFFFFF00>--</color>根据相同的青龙珠（绿）数量<color=#1f516b>2/3/4</color>，对目标攻击<color=#1f516b>2/6/10</color>次，每次造成<color=#7b222c><$5><1>%/<$5><2>%/<$5><3>%攻击力系数</color>单体伤害。\\n\\n<color=#FFFFFF00>--</color><color=#1f516b>T<$6><1>秒</color>内下<color=#1f516b>G<$6><2></color>次产山海珠时<color=#d1b985>白虎珠权重增加<$7><1>%/<$7><2>%/<$7><3>%</color>。","伤害倍率：<color=#a4d4eb><$5><1>%/<$5><2>%/<$5><3>%</color>","单体追踪球"]
[1120000,"-------紫卡","青龙到朱雀",null,"青龙之力-等级:时间1，每层伤害提高1,叠加层数1","1:18000,20000,1,18000,20000,2,18000,20000,3;2:18000,23000,1,18000,23000,2,18000,23000,3;3:18000,26000,1,18000,26000,2,18000,26000,3;4:18000,29000,1,18000,29000,2,18000,29000,3;5:18000,32000,1,18000,32000,2,18000,32000,3","概率产朱雀球:形态1，形态2，形态3","1:4000,7000,10000",{"$nulls":12},0,"无伤害，提高下次朱雀法术伤害；概率产朱雀珠","<color=#FFFFFF00>--</color>无伤害。根据相同的青龙珠（绿）数量<color=#1f516b>2/3/4</color>，获得<color=#1f516b>G<$5><3>/G<$5><6>/G<$5><9></color>层<color=#d1b985>青龙之力</color>，可叠加，上限<color=#1f516b>3</color>层。\\n\\n<color=#FFFFFF00>--</color><color=#1f516b>T<$5><1>秒</color>内下一个朱雀法术会清除所有<color=#d1b985>青龙之力</color>，每清除1层<color=#7b222c>伤害提高<$5><2>%</color>。\\n<color=#FFFFFF00>--</color>放此法术时自己有<color=#1f516b><$6><1>%/<$6><2>%/<$6><3>%概率产生1个朱雀珠</color>。","每层提高伤害：<color=#a4d4eb><$5><2>%</color>","无"]
[1120010,null,"青龙受到玄武加成",null,"基础治疗系数","1:1200,3600,6000;2:1800,5400,9000;3:2400,7200,12000;4:3000,9000,15000;5:3600,10800,18000","强化治疗：时间1，系数1,时间2，系数2，时间3，系数3","1:5000,360,5000,1080,5000,1800",{"$nulls":12},2,"治疗自己，上个法术为玄武则有额外回血","<color=#FFFFFF00>--</color>根据相同的青龙珠（绿）数量<color=#1f516b>2/3/4</color>，治疗自身<color=#016432><$5><1>%/<$5><2>%/<$5><3>%攻击力系数的生命值</color>.\\n\\n<color=#FFFFFF00>--</color> 如果上一个放的是玄武法术，则额外获得<color=#1f516b>T<$6><1>/T<$6><3>/T<$6><5>秒</color>回血效果，每秒治疗<color=#016432><$6><2>%/<$6><4>%/<$6><6>%攻击力系数的生命值</color>。","治疗倍率：<color=#a4d4eb><$5><1>%/<$5><2>%/<$5><3>%</color>","无"]
[1120020,null,"青龙偏玄武",null,"N1秒提高防御N2","1:5000,1500,5000,3000,5000,4500;2:5000,1725,5000,3450,5000,5175;3:5000,1950,5000,3900,5000,5850;4:5000,2175,5000,4350,5000,6525;5:5000,2400,5000,4800,5000,7200","受击治疗N，触发间隔M","1:100,500,100,500,100,500;2:120,500,120,500,120,500;3:140,500,140,500,140,500;4:160,500,160,500,160,500;5:180,500,180,500,180,500",{"$nulls":12},2,"提高防御；受击回血","<color=#FFFFFF00>--</color>根据相同的青龙珠（绿）数量<color=#1f516b>2/3/4</color>，<color=#1f516b>T<$5><1>秒</color>内<color=#212d69>防御力增加<$5><2>%/<$5><4>%/<$5><6>%</color>，每次受到攻击时治疗自己<color=#016432><$6><1>%防御力系数的生命值</color>（最低间隔：<color=#1f516b>T<$6><2>秒</color>）。","防御增加：<color=#a4d4eb><$5><2>%/<$5><4>%/<$5><6>%</color>\\n受击治疗倍率：<color=#a4d4eb><$6><1>%</color>","无"]
[1120030,null,"藏龙",null,"获得蓄势层数","1:1,3,5","N秒降低青龙权重M","1:30000,4000,30000,4000,30000,4000;2:30000,4600,30000,4600,30000,4600;3:30000,5200,30000,5200,30000,5200;4:30000,5800,30000,5800,30000,5800;5:30000,6400,30000,6400,30000,6400",{"$nulls":12},0,"蓄势；大幅降低青龙权重","<color=#FFFFFF00>--</color>无伤害。根据相同的青龙珠（绿）数量<color=#1f516b>2/3/4</color>，获得<color=#1f516b>G<$5><1>/G<$5><2>/G<$5><3></color>层<color=#7b222c>蓄势</color>。接下来<color=#1f516b>T<$6><1>秒</color>内<color=#d1b985>青龙珠的产生权重减少<$6><2>%</color>。\\n\\n<color=#FFFFFF00>--</color><color=#7b222c>蓄势</color>：期间下一个<color=#1f516b>相同的山海珠数目为3或4的山海残卷法术</color>根据<color=#7b222c>蓄势</color>层数每层增加<color=#7b222c>100%的伤害</color>，同时清除所有<color=#7b222c>蓄势</color>效果。持续<color=#1f516b>30秒</color>，叠加上限<color=#1f516b>10</color>层。","青龙珠权重减少：<color=#a4d4eb><$6><2>%</color>","无"]
[1130000,"-------橙卡","大范围治疗",null,"治疗系数","1:2000,6000,10000;2:3000,9000,15000;3:4000,12000,20000;4:5000,15000,25000;5:6000,18000,30000","队友N1秒N2概率双倍得球","1:15000,3000,15000,6000,15000,10000",{"$nulls":12},2,"范围群体治疗，辅助额外产山海珠","<color=#FFFFFF00>--</color>根据相同的青龙珠（绿）数量<color=#1f516b>2/3/4</color>，治疗周围友方单位<color=#016432><$5><1>%/<$5><2>%/<$5><3>%攻击力系数的生命值</color>。\\n\\n<color=#FFFFFF00>--</color>受治疗的单位<color=#1f516b>T<$6><1>秒</color>内下一次由攻击触发获得任意山海珠时有<color=#1f516b><$6><2>%/<$6><4>%/<$6><6>%概率</color>直接获得<color=#1f516b>2</color>个相同的。","治疗倍率：<color=#a4d4eb><$5><1>%/<$5><2>%/<$5><3>%</color>","无"]
[1130010,null,"爆球","1:1130010,1130011,1130012","伤害系数","1:32000,38400,48000;2:48000,57600,72000;3:64000,76800,96000;4:80000,96000,120000;5:96000,115200,144000","N秒爆掉发射刀光法术ID","1:15000,1130013,15000,1130014,15000,1130015",{"$nulls":12},1,"直线群体伤害，牺牲后续青龙珠进行额外攻击","<color=#FFFFFF00>--</color>根据相同的青龙珠（绿）数量<color=#1f516b>2/3/4</color>，同时向前方发射<color=#1f516b>1/3/5</color>道青色刀光，每道刀光造成<color=#7b222c><$5><1>%/<$5><2>%/<$5><3>%攻击力系数</color>直线范围伤害。\\n\\n<color=#FFFFFF00>--</color><color=#1f516b>T<$6><1>秒</color>内每次获得的青龙珠都会直接消失并额外同时发射<color=#1f516b>1/2/3</color>道刀光。","伤害倍率：<color=#a4d4eb><$5><1>%/<$5><2>%/<$5><3>%</color>","直线前进伤害（单次群攻）"]
[1200000,"朱雀卡-白卡","基础简单攻击","1:1200000,1200001,1200002","伤害-等级（1，2，3不同形态伤害）：百分比1，百分比2，百分比3","1:5000,5000,5000",{"$nulls":14},1,"单体伤害","<color=#FFFFFF00>--</color>根据相同的朱雀珠（红）数量<color=#1f516b>2/3/4</color>，连续发射法术对目标攻击<color=#1f516b>2/6/10</color>次，每次造成<color=#7b222c><$5><1>%/<$5><2>%/<$5><3>%攻击力系数</color>单体伤害","伤害倍率：<color=#a4d4eb><$5><1>%/<$5><2>%/<$5><3>%</color>","单体追踪球"]
[1210000,"-------蓝卡","简单伤害","1:1210000,1210001,1210002","伤害-等级（1，2，3不同形态伤害）：百分比1，百分比2，百分比3","1:11200,33600,56000;2:16800,50400,84000;3:22400,67200,112000;4:28000,84000,140000;5:33600,100800,168000",{"$nulls":14},1,"圆形范围伤害","<color=#FFFFFF00>--</color>地面火柱，根据相同的朱雀珠（红）数量<color=#1f516b>2/3/4</color>，造成<color=#7b222c><$5><1>%/<$5><2>%/<$5><3>%攻击力系数</color>的小/中/大范围伤害。","伤害倍率：<color=#a4d4eb><$5><1>%/<$5><2>%/<$5><3>%</color>","目标处圆形范围伤害（单次）"]
[1210010,null,"朱雀对玄武","1:1210010,1210011,1210012","伤害-等级（1，2，3不同形态伤害）：百分比1，百分比2，百分比3","1:8960,26880,44800;2:13440,40320,67200;3:17920,53760,89600;4:22400,67200,112000;5:26880,80640,134400","N1毫秒下N2产玄武权重提高","1:15000,4","玄武权重提高M1,M2,M3","1:3000,8000,20000",{"$nulls":10},1,"圆形范围伤害，下G<$6><2>次产山海珠增加玄武权重","<color=#FFFFFF00>--</color>地面火柱，根据相同的朱雀珠（红）数量<color=#1f516b>2/3/4</color>，造成<color=#7b222c><$5><1>%/<$5><2>%/<$5><3>%攻击力系数</color>的小/中/大范围伤害。\\n\\n<color=#FFFFFF00>--</color><color=#1f516b>T<$6><1>秒</color>内下<color=#1f516b>G<$6><2></color>次产山海珠时<color=#d1b985>玄武珠权重增加<$7><1>%/<$7><2>%/<$7><3>%</color>。","伤害倍率：<color=#a4d4eb><$5><1>%/<$5><2>%/<$5><3>%</color>","目标处圆形范围伤害（单次）"]
[1220000,"-------紫卡","朱雀到白虎",null,"朱雀之力：时间1，叠加层数1","1:18000,1,18000,2,18000,3","朱雀之力效果：每层下一白虎伤害提高1，下一白虎破定量提高1","1:15000,15000,15000,15000,15000,15000;2:17250,17250,17250,17250,17250,17250;3:19500,19500,19500,19500,19500,19500;4:21750,21750,21750,21750,21750,21750;5:24000,24000,24000,24000,24000,24000","概率产生白虎球","1:4000,7000,10000",{"$nulls":10},0,"无伤害，提高下个白虎法术伤害和破定量；概率产白虎珠","<color=#FFFFFF00>--</color>无伤害。根据相同的朱雀珠（红）数量<color=#1f516b>2/3/4</color>，获得<color=#1f516b>G<$5><2>/G<$5><4>/G<$5><6></color>层<color=#d1b985>朱雀之力</color>，可叠加，上限<color=#1f516b>3</color>层。\\n\\n<color=#FFFFFF00>--</color><color=#1f516b>T<$5><1>/T<$5><3>/T<$5><5>秒</color>内下一个白虎法术会清除所有<color=#d1b985>朱雀之力</color>，每清除1层<color=#7b222c>伤害提高<$6><1>%</color>、<color=#661f61>破定量提高<$6><2>%</color>。\\n<color=#FFFFFF00>--</color>放此法术时自己有<color=#1f516b><$7><1>%/<$7><2>%/<$7><3>%概率产生1个白虎珠</color>。","每层提高伤害：<color=#a4d4eb><$6><1>%</color>\\n每层提高破定量：<color=#a4d4eb><$6><2>%</color>","无"]
[1220010,null,"朱雀受到青龙加成","1:1220010,1220011,1220012","伤害系数","1:3840,11520,19200;2:5760,17280,28800;3:7680,23040,38400;4:9600,28800,48000;5:11520,34560,57600","上一个是青龙，额外火柱法术id","1:1220013,1220014,1220015","额外火柱伤害","1:24000,72000,120000;2:36000,108000,180000;3:48000,144000,240000;4:60000,180000,300000;5:72000,216000,360000",{"$nulls":10},1,"圆形范围持续伤害，上个法术为青龙则造成额外伤害","<color=#FFFFFF00>--</color>目标处火焰旋涡，根据相同的朱雀珠（红）数量<color=#1f516b>2/3/4</color>，每<color=#1f516b>0.5秒</color>造成<color=#7b222c><$5><1>%/<$5><2>%/<$5><3>%攻击力系数</color>的小/中/大范围伤害，持续<color=#1f516b>3秒</color>。\\n\\n<color=#FFFFFF00>--</color>如果上一个放的是青龙法术，则额外生成火柱对圆形区域内造成<color=#7b222c><$7><1>%/<$7><2>%/<$7><3>%</color>攻击力系数的伤害","伤害倍率：<color=#a4d4eb><$5><1>%/<$5><2>%/<$5><3>%</color>\\n火柱伤害：<color=#a4d4eb><$7><1>%/<$7><2>%/<$7><3>%</color>","目标处圆形范围伤害（持续）"]
[1220020,null,"朱雀偏青龙","1:1220020,1220021,1220022","伤害系数1，2，3","1:19200,23040,28800;2:28800,34560,43200;3:38400,46080,57600;4:48000,57600,72000;5:57600,69120,86400","吸血系数1，2，3","1:300,300,300",{"$nulls":12},1,"直线范围伤害，吸血","<color=#FFFFFF00>--</color>根据相同的朱雀珠（红）数量<color=#1f516b>2/3/4</color>，同时向前方发出<color=#1f516b>1/3/5</color>道火焰旋风，每道火焰旋风造成<color=#7b222c><$5><1>%/<$5><2>%/<$5><3>%攻击力系数</color>直线范围伤害。\\n\\n<color=#FFFFFF00>--</color>根据造成的伤害<color=#016432>吸血（吸血百分比为<$6><1>%)</color>","伤害倍率：<color=#a4d4eb><$5><1>%/<$5><2>%/<$5><3>%</color>","直线前进伤害（单次群攻）"]
[1220030,null,"伏禽",null,"获得蓄势层数","1:1,3,5","N秒降低朱雀权重M","1:30000,4000,30000,4000,30000,4000;2:30000,4600,30000,4600,30000,4600;3:30000,5200,30000,5200,30000,5200;4:30000,5800,30000,5800,30000,5800;5:30000,6400,30000,6400,30000,6400",{"$nulls":12},0,"蓄势；大幅降低朱雀权重","<color=#FFFFFF00>--</color>无伤害。根据相同的朱雀珠（红）数量<color=#1f516b>2/3/4</color>，获得<color=#1f516b>G<$5><1>/G<$5><2>/G<$5><3></color>层<color=#7b222c>蓄势</color>。接下来<color=#1f516b>T<$6><1>秒</color>内<color=#d1b985>朱雀珠的产生权重减少<$6><2>%</color>。\\n\\n<color=#FFFFFF00>--</color><color=#7b222c>蓄势</color>：期间下一个<color=#1f516b>相同的山海珠数目为3或4的山海残卷法术</color>根据<color=#7b222c>蓄势</color>层数每层增加<color=#7b222c>100%的伤害</color>，同时清除所有<color=#7b222c>蓄势</color>效果。持续<color=#1f516b>30秒</color>，叠加上限<color=#1f516b>10</color>层。","朱雀珠权重减少：<color=#a4d4eb><$6><2>%</color>","无"]
[1230000,"-------橙卡","向死而生","1:1230000,1230001,1230002","伤害系数","1:25600,30720,38400;2:38400,46080,57600;3:51200,61440,76800;4:64000,76800,96000;5:76800,92160,115200","朱雀球权重为0时间","1:30000,30000,30000","释放非朱雀技能额外法术ID","1:1230003,1230004,1230005","火陨石伤害系数","1:32000,38400,48000;2:48000,57600,72000;3:64000,76800,96000;4:80000,96000,120000;5:96000,115200,144000",{"$nulls":8},1,"直线群体伤害,朱雀权重归零，后续法术附带额外攻击","<color=#FFFFFF00>--</color>根据相同的朱雀珠（红）数量<color=#1f516b>2/3/4</color>，同时向前方发出<color=#1f516b>1/3/5</color>个滚动火陨石，每个火陨石造成<color=#7b222c><$5><1>%/<$5><2>%/<$5><3>%攻击力系数</color>直线范围伤害。\\n\\n<color=#FFFFFF00>--</color>之后<color=#1f516b>T<$6><1>秒</color>内<color=#d1b985>朱雀珠的产生权重变为0</color>，但其他山海残卷法术会额外带出去<color=#1f516b>1/2/3</color>个火陨石","伤害倍率：<color=#a4d4eb><$5><1>%/<$5><2>%/<$5><3>%</color>","直线前进伤害（单次群攻）"]
[1230010,null,"击中叠buff","1:1230010,1230011,1230012","伤害系数","1:32000,38400,48000;2:48000,57600,72000;3:64000,76800,96000;4:80000,96000,120000;5:96000,115200,144000","刀光buff时间，每层提供暴击率","1:8000,500,8000,500,8000,500",{"$nulls":12},1,"直线群体伤害，根据击中数目叠加暴击率","<color=#FFFFFF00>--</color>根据相同的朱雀珠（红）数量<color=#1f516b>2/3/4</color>，同时向前方发出<color=#1f516b>1/3/5</color>道火焰刀光，每道火焰刀光造成<color=#7b222c><$5><1>%/<$5><2>%/<$5><3>%攻击力系数</color>直线范围伤害。\\n\\n<color=#FFFFFF00>--</color>每道火焰刀光每命中<color=#1f516b>1</color>个敌人会给自己叠加<color=#1f516b>1</color>层<color=#1f516b>T<$6><1>秒</color><color=#7b222c><$6><2>%暴击率提高的效果</color>（上限<color=#1f516b>10</color>层）","伤害倍率：<color=#a4d4eb><$5><1>%/<$5><2>%/<$5><3>%</color>","直线前进伤害（单次群攻）"]
[1300000,"白虎卡-白卡","基础简单攻击","1:1300000,1300001,1300002","伤害-等级（1，2，3不同形态伤害）：百分比1，百分比2，百分比3","1:5000,5000,5000",{"$nulls":14},1,"单体伤害","<color=#FFFFFF00>--</color>根据相同的白虎珠（黄）数量<color=#1f516b>2/3/4</color>，连续发射法术对目标攻击<color=#1f516b>2/6/10</color>次，每次造成<color=#7b222c><$5><1>%/<$5><2>%/<$5><3>%攻击力系数</color>单体伤害","伤害倍率：<color=#a4d4eb><$5><1>%/<$5><2>%/<$5><3>%</color>","单体追踪球"]
[1310000,"-------蓝卡","简单伤害","1:1310000,1310001,1310002","伤害-等级（1，2，3不同形态伤害）：百分比1，百分比2，百分比3","1:7000,7000,7000;2:10500,10500,10500;3:14000,14000,14000;4:17500,17500,17500;5:21000,21000,21000","额外扣除定力值","1:16,16,16",{"$nulls":12},1,"单体伤害，扣除定力","<color=#FFFFFF00>--</color>根据相同的白虎珠（黄）数量<color=#1f516b>2/3/4</color>，连续射出箭对目标攻击<color=#1f516b>2/6/10</color>次，每次造成<color=#7b222c><$5><1>%/<$5><2>%/<$5><3>%攻击力系数</color>单体伤害并<color=#661f61>扣除敌人G<$6><1>点定力</color>。","伤害倍率：<color=#a4d4eb><$5><1>%/<$5><2>%/<$5><3>%</color>","单体追踪球"]
[1310010,null,"白虎对青龙","1:1310010,1310011,1310012","伤害-等级（1，2，3不同形态伤害）：百分比1，百分比2，百分比3","1:11200,11200,11200;2:16800,16800,16800;3:22400,22400,22400;4:28000,28000,28000;5:33600,33600,33600","额外扣除定力值","1:24,24,24","N1秒内下N2次青龙权重增加N3","1:15000,4,3000,15000,4,8000,15000,4,20000",{"$nulls":10},1,"单体伤害，扣除定力，下G<$7><2>次产山海珠增加青龙权重","<color=#FFFFFF00>--</color>根据相同的白虎珠（黄）数量<color=#1f516b>2/3/4</color>，连续对目标攻击<color=#1f516b>1/3/5</color>次，每次造成<color=#7b222c><$5><1>%/<$5><2>%/<$5><3>%攻击力系数</color>单体伤害并<color=#661f61>扣除敌人G<$6><1>点定力</color>。\\n\\n<color=#FFFFFF00>--</color><color=#1f516b>T<$7><1>秒</color>内下<color=#1f516b>G<$7><2></color>次产山海珠时<color=#d1b985>青龙珠权重增加<$7><3>%/<$7><6>%/<$7><9>%</color>。","伤害倍率：<color=#a4d4eb><$5><1>%/<$5><2>%/<$5><3>%</color>","目标处单体伤害"]
[1320000,"-------紫卡","白虎到玄武",null,"白虎之力：时间，层数，玄武技能增加护盾量","1:18000,1,20000,18000,2,20000,18000,3,20000;2:18000,1,23000,18000,2,23000,18000,3,23000;3:18000,1,26000,18000,2,26000,18000,3,26000;4:18000,1,29000,18000,2,29000,18000,3,29000;5:18000,1,32000,18000,2,32000,18000,3,32000","概率产生玄武球","1:4000,7000,10000",{"$nulls":12},0,"无伤害，提高下次玄武法术护盾值；概率产玄武珠","<color=#FFFFFF00>--</color>无伤害。根据相同的白虎珠（黄）数量<color=#1f516b>2/3/4</color>，获得<color=#1f516b>G<$5><2>/G<$5><5>/G<$5><8></color>层<color=#d1b985>白虎之力</color>，可叠加，上限<color=#1f516b>3</color>层。\\n\\n<color=#FFFFFF00>--</color><color=#1f516b>T<$5><1>秒</color>内下一个玄武法术会清除所有<color=#d1b985>白虎之力</color>，每清除1层<color=#212d69>护盾量提高<$5><3>%</color>。\\n<color=#FFFFFF00>--</color>放此法术时自己有<color=#1f516b><$6><1>%/<$6><2>%/<$6><3>%概率</color>产生<color=#1f516b>1</color>个玄武珠。","每层提高护盾量：<color=#a4d4eb><$5><3>%</color>","无"]
[1320010,null,"白虎受到朱雀加成","1:1320010,1320011,1320012","伤害系数","1:24000,28800,36000;2:36000,43200,54000;3:48000,57600,72000;4:60000,72000,90000;5:72000,86400,108000","额外扣除定力值","1:24,24,24","上一个是朱雀，替换法术ID","1:1320013,1320014,1320015","替换法术-火焰路径伤害","1:3840,4608,5760;2:5760,6912,8640;3:7680,9216,11520;4:9600,11520,14400;5:11520,13824,17280","火焰路径法术ID","1:1320016,1320017,1320018",{"$nulls":6},1,"直线单体伤害，扣除定力，上个法术为朱雀则变为群体伤害","<color=#FFFFFF00>--</color>根据相同的白虎珠（黄）数量<color=#1f516b>2/3/4</color>，同时向前方射出<color=#1f516b>1/3/5</color>支巨箭，每支巨箭对碰到的第一个敌人造成<color=#7b222c><$5><1>%/<$5><2>%/<$5><3>%攻击力系数</color>单体伤害并<color=#661f61>扣除敌人G<$6><1>点定力</color>。\\n\\n<color=#FFFFFF00>--</color>如果上一个放的是朱雀法术，则巨箭碰到敌人后不消失，变成群体攻击，且经过的地方会生成<color=#1f516b>3秒</color>火焰路径，每<color=#1f516b>0.5秒</color>造成<color=#7b222c><$8><1>%/<$8><2>%/<$8><3>%攻击力系数</color>的伤害并<color=#661f61>扣除敌人G<$6><1>点定力</color>。","伤害倍率：<color=#a4d4eb><$5><1>%/<$5><2>%/<$5><3>%</color>\\n火焰伤害：<color=#a4d4eb><$8><1>%/<$8><2>%/<$8><3>%</color>","直线前进伤害（单次单体）"]
[1320020,null,"白虎偏朱雀","1:1320020,1320021,1320022","伤害系数","1:24000,24000,24000;2:36000,36000,36000;3:48000,48000,48000;4:60000,60000,60000;5:72000,72000,72000","额外扣除定力值","1:24,24,24","N1概率触发额外逻辑，定力小于N2概率翻倍","1:2500,5000,3000,5000,4000,5000","触发额外触发伤害为N1的法术N2","1:19200,1320023,19200,1320024,19200,1320025",{"$nulls":8},1,"单体雷击，扣除定力，概率额外群体雷击","<color=#FFFFFF00>--</color>根据相同的白虎珠（黄）数量<color=#1f516b>2/3/4</color>，连续召唤雷击对目标攻击<color=#1f516b>1/3/5</color>次，每次造成<color=#7b222c><$5><1>%/<$5><2>%/<$5><3>%攻击力系数</color>单体伤害并<color=#661f61>扣除敌人G<$6><1>点定力</color>。\\n\\n<color=#FFFFFF00>--</color>雷击每次打中敌人后有<color=#1f516b><$7><1>%/<$7><3>%/<$7><5>%概率</color>额外触发一次<color=#7b222c><$8><1>%/<$8><3>%/<$8><5>%攻击力系数</color>的范围雷击并<color=#661f61>扣除敌人G<$6><1>点定力</color>（对定力小于<color=#1f516b><$7><2>%</color>的敌人概率翻倍）。","伤害倍率：<color=#a4d4eb><$5><1>%/<$5><2>%/<$5><3>%</color>","目标处单体伤害"]
[1320030,null,"卧虎",null,"获得蓄势层数","1:1,3,5","N秒降低白虎球权重","1:30000,4000,30000,4000,30000,4000;2:30000,4600,30000,4600,30000,4600;3:30000,5200,30000,5200,30000,5200;4:30000,5800,30000,5800,30000,5800;5:30000,6400,30000,6400,30000,6400",{"$nulls":12},0,"蓄势；大幅降低白虎权重","<color=#FFFFFF00>--</color>无伤害。根据相同的白虎珠（黄）数量<color=#1f516b>2/3/4</color>，获得<color=#1f516b>G<$5><1>/G<$5><2>/G<$5><3></color>层<color=#7b222c>蓄势</color>。接下来<color=#1f516b>T<$6><1>秒</color>内<color=#d1b985>白虎珠的产生权重减少<$6><2>%</color>。\\n\\n<color=#FFFFFF00>--</color><color=#7b222c>蓄势</color>：期间下一个<color=#1f516b>相同的山海珠数目为3或4的山海残卷法术</color>根据<color=#7b222c>蓄势</color>层数每层增加<color=#7b222c>100%的伤害</color>，同时清除所有<color=#7b222c>蓄势</color>效果。持续<color=#1f516b>30秒</color>，叠加上限<color=#1f516b>10</color>层。","白虎珠权重减少：<color=#a4d4eb><$6><2>%</color>","无"]
[1330000,"-------橙卡","单体极高伤+减防","1:1330000,1330001,1330002","伤害系数","1:40000,40000,40000;2:60000,60000,60000;3:80000,80000,80000;4:100000,100000,100000;5:120000,120000,120000","减防buff时间，每层效果","1:15000,800,15000,800,15000,800","额外扣除定力值","1:40,40,40",{"$nulls":10},1,"单体伤害，扣除定力，叠加减防","<color=#FFFFFF00>--</color>根据相同的白虎珠（黄）数量<color=#1f516b>2/3/4</color>，连续召唤惩戒之矛对目标攻击<color=#1f516b>1/3/5</color>次，每次造成<color=#7b222c><$5><1>%/<$5><2>%/<$5><3>%攻击力系数</color>单体伤害、<color=#661f61>扣除敌人G<$7><1>点定力</color>\\n\\n<color=#FFFFFF00>--</color>每次攻击还会给敌人叠加<color=#1f516b>1</color>层<color=#d1b985><$6><2>%的减防效果</color>（叠加上限<color=#1f516b>10</color>层），持续<color=#1f516b>T<$6><1>秒</color>。","伤害倍率：<color=#a4d4eb><$5><1>%/<$5><2>%/<$5><3>%</color>","目标处单体伤害"]
[1330010,null,"刀光","1:1330010,1330011,1330012","伤害系数","1:32000,38400,48000;2:48000,57600,72000;3:64000,76800,96000;4:80000,96000,120000;5:96000,115200,144000","额外扣除定力值","1:40,40,40","定力每减少N1,伤害提高N2","1:1000,2000,1000,2000,1000,2000",{"$nulls":10},1,"直线群体伤害，扣除定力，敌人定力越少伤害越高","<color=#FFFFFF00>--</color>根据相同的白虎珠（黄）数量<color=#1f516b>2/3/4</color>，同时向前方发出<color=#1f516b>1/3/5</color>道赤色刀光，每道刀光造成<color=#7b222c><$5><1>%/<$5><2>%/<$5><3>%攻击力系数</color>直线范围伤害并<color=#661f61>扣除敌人G<$6><1>点定力</color>。\\n\\n<color=#FFFFFF00>--</color><color=#7b222c>敌人定力每少<$7><1>%伤害提高<$7><2>%</color>（只对有定力属性的单位生效）。","伤害倍率：<color=#a4d4eb><$5><1>%/<$5><2>%/<$5><3>%</color>","直线前进伤害（单次群攻）"]
[1400000,"玄武卡-白卡","基础简单攻击","1:1400000,1400001,1400002","伤害系数","1:5000,5000,5000",{"$nulls":14},1,"单体伤害","<color=#FFFFFF00>--</color>根据相同的玄武珠（蓝）数量<color=#1f516b>2/3/4</color>，连续发射法术对目标攻击<color=#1f516b>2/6/10</color>次，每次造成<color=#7b222c><$5><1>%/<$5><2>%/<$5><3>%攻击力系数</color>单体伤害","伤害倍率：<color=#a4d4eb><$5><1>%/<$5><2>%/<$5><3>%</color>","单体追踪球"]
[1410000,"-------蓝卡","简单伤害","1:1410000,1410001,1410002","伤害系数","1:2240,6720,11200;2:3360,10080,16800;3:4480,13440,22400;4:5600,16800,28000;5:6720,20160,33600",{"$nulls":14},1,"圆形范围持续伤害","<color=#FFFFFF00>--</color>目标处水旋涡，根据相同的玄武珠（蓝）数量<color=#1f516b>2/3/4</color>，每<color=#1f516b>0.5秒</color>造成<color=#7b222c><$5><1>%/<$5><2>%/<$5><3>%攻击力系数</color>的小/中/大范围伤害，持续<color=#1f516b>3秒</color>。","伤害倍率：<color=#a4d4eb><$5><1>%/<$5><2>%/<$5><3>%</color>","目标处圆形范围伤害（持续）"]
[1410010,null,"玄武对朱雀","1:1410010,1410011,1410012","伤害系数","1:8960,26880,44800;2:13440,40320,67200;3:17920,53760,89600;4:22400,67200,112000;5:26880,80640,134400","N1毫秒下N2产朱雀权重提高","1:15000,4","朱雀权重提高M1,M2,M3","1:3000,8000,20000",{"$nulls":10},1,"圆形范围伤害，下G<$6><2>次产山海珠增加朱雀权重","<color=#FFFFFF00>--</color>水柱，根据相同的玄武珠（蓝）数量<color=#1f516b>2/3/4</color>，造成<color=#7b222c><$5><1>%/<$5><2>%/<$5><3>%攻击力系数</color>的小/中/大范围伤害。\\n\\n<color=#FFFFFF00>--</color><color=#1f516b>T<$6><1>秒</color>内下<color=#1f516b>G<$6><2></color>次产山海珠时<color=#d1b985>朱雀珠权重增加<$7><1>%/<$7><2>%/<$7><3>%</color>。","伤害倍率：<color=#a4d4eb><$5><1>%/<$5><2>%/<$5><3>%</color>","目标处圆形范围伤害（单次）"]
[1420000,"-------紫卡","玄武到青龙",null,"玄武之力:时间1，叠加层数1，下一青龙治疗量每层提高","1:18000,1,15000,18000,2,15000,18000,3,15000;2:18000,1,17250,18000,2,17250,18000,3,17250;3:18000,1,19500,18000,2,19500,18000,3,19500;4:18000,1,21750,18000,2,21750,18000,3,21750;5:18000,1,24000,18000,2,24000,18000,3,24000","概率产生青龙球","1:4000,7000,10000",{"$nulls":12},0,"无伤害，提高下次青龙法术治疗量；概率产青龙珠","<color=#FFFFFF00>--</color>无伤害。根据相同的玄武珠（蓝）数量<color=#1f516b>2/3/4</color>，获得<color=#1f516b>G<$5><2>/G<$5><5>/G<$5><8></color>层<color=#d1b985>玄武之力</color>，可叠加，上限<color=#1f516b>3</color>层。\\n\\n<color=#FFFFFF00>--</color><color=#1f516b>T<$5><1>秒</color>内下一个青龙法术会清除所有<color=#d1b985>玄武之力</color>，每清除1层<color=#016432>治疗量提高<$5><3>%</color>。\\n<color=#FFFFFF00>--</color>放此法术时自己有<color=#1f516b><$6><1>%/<$6><2>%/<$6><3>%概率</color>产生<color=#1f516b>1</color>个青龙珠。","每层提高治疗量：<color=#a4d4eb><$5><3>%</color>","无"]
[1420010,null,"玄武受到白虎加成",null,"护盾时间，系数","1:4000,900,5000,1800,7000,3600;2:4000,1035,5000,2070,7000,4140;3:4000,1170,5000,2340,7000,4680;4:4000,1305,5000,2610,7000,5220;5:4000,1440,5000,2880,7000,5760","护盾反伤防御转伤害系数，cd","1:1000,500,2000,500,4000,500;2:1500,500,3000,500,6000,500;3:2000,500,4000,500,8000,500;4:2500,500,5000,500,10000,500;5:3000,500,6000,500,12000,500","反伤额外加防时间，防御提升百分比，层数","1:3000,800,1,3000,800,2,3000,800,3","护盾反伤法术ID","1:1420010,1420010,1420010",{"$nulls":8},0,"获得护盾和反震，上个法术为白虎则反震额外增加防御","<color=#FFFFFF00>--</color>根据相同的玄武珠（蓝）数量<color=#1f516b>2/3/4</color>，获得自身<color=#212d69><$5><2>%/<$5><4>%/<$5><6>%防御力系数的护盾</color><color=#1f516b>T<$5><1>/T<$5><3>/T<$5><5>秒</color>。\\n\\n<color=#FFFFFF00>--</color>护盾存在期间每次受到攻击会触发反震对周围敌人造成<color=#7b222c><$6><1>%/<$6><3>%/<$6><5>%防御力系数</color>的伤害（最低间隔:<color=#1f516b>T<$6><2>秒</color>）。\\n\\n<color=#FFFFFF00>--</color>如果上一个放的是白虎法术，则每次反震会额外给自己叠加<color=#1f516b>G<$7><3>/G<$7><6>/G<$7><9></color>层<color=#212d69><$7><2>%防御力增加效果</color>（最多叠加<color=#1f516b>10</color>层），持续<color=#1f516b>T<$7><1>秒</color>。","护盾系数：<color=#a4d4eb><$5><2>%/<$5><4>%/<$5><6>%</color>\\n反震系数：<color=#a4d4eb><$6><1>%/<$6><3>%/<$6><5>%</color>","无"]
[1420020,null,"玄武偏白虎","1:1420020,1420021,1420022","伤害系数","1:12000,12000,12000;2:18000,18000,18000;3:24000,24000,24000;4:30000,30000,30000;5:36000,36000,36000","冰锥N1概率冰冻N2秒","1:2000,1500,2000,2000,2000,3000","对boss扣除定力值","1:45,45,45",{"$nulls":10},1,"单体伤害，概率冰冻","<color=#FFFFFF00>--</color>根据相同的玄武珠（蓝）数量<color=#1f516b>2/3/4</color>，连续发射冰锥对目标攻击<color=#1f516b>2/6/10</color>次，每次造成<color=#7b222c><$5><1>%/<$5><2>%/<$5><3>%攻击力系数</color>单体伤害。\\n\\n<color=#FFFFFF00>--</color>冰锥有<color=#1f516b><$6><1>%概率</color>附带<color=#1f516b>T<$6><2>/T<$6><4>/T<$6><6>秒</color><color=#d1b985>冰冻效果</color>（对妖王则<color=#661f61>扣除G<$7><1>/G<$7><2>/G<$7><3>点定力</color>）。","伤害倍率：<color=#a4d4eb><$5><1>%/<$5><2>%/<$5><3>%</color>","单体追踪球"]
[1420030,null,"潜龟",null,"获得蓄势层数","1:1,3,5","N秒降低玄武权重M","1:30000,4000,30000,4000,30000,4000;2:30000,4600,30000,4600,30000,4600;3:30000,5200,30000,5200,30000,5200;4:30000,5800,30000,5800,30000,5800;5:30000,6400,30000,6400,30000,6400",{"$nulls":12},0,"蓄势；大幅降低玄武权重","<color=#FFFFFF00>--</color>无伤害。根据相同的玄武珠（蓝）数量<color=#1f516b>2/3/4</color>，获得<color=#1f516b>G<$5><1>/G<$5><2>/G<$5><3></color>层<color=#7b222c>蓄势</color>。接下来<color=#1f516b>T<$6><1>秒</color>内<color=#d1b985>玄武珠的产生权重减少<$6><2>%</color>。\\n\\n<color=#FFFFFF00>--</color><color=#7b222c>蓄势</color>：期间下一个<color=#1f516b>相同的山海珠数目为3或4的山海残卷法术</color>根据<color=#7b222c>蓄势</color>层数每层增加<color=#7b222c>100%的伤害</color>，同时清除所有<color=#7b222c>蓄势</color>效果。持续<color=#1f516b>30秒</color>，叠加上限<color=#1f516b>10</color>层。","玄武珠权重减少：<color=#a4d4eb><$6><2>%</color>","无"]
[1430000,"-------橙卡","护盾+免控+生球",null,"免控护盾时间，最大生命护盾系数","1:4000,500,5000,1000,7000,2000;2:4000,575,5000,1150,7000,2300;3:4000,650,5000,1300,7000,2600;4:4000,725,5000,1450,7000,2900;5:4000,800,5000,1600,7000,3200","护盾结束未碎产生N个球","1:1,1,2",{"$nulls":12},0,"护盾，免控。护盾未被打破则额外产山海珠","<color=#FFFFFF00>--</color>根据相同的玄武珠（蓝）数量<color=#1f516b>2/3/4</color>，获得<color=#212d69><$5><2>%/<$5><4>%/<$5><6>%最大生命值系数的护盾</color>，持续<color=#1f516b>T<$5><1>/T<$5><3>/T<$5><5></color>秒。\\n\\n<color=#FFFFFF00>--</color>护盾存在时<color=#212d69>免控</color>，护盾时间结束时未被打碎则随机生成<color=#1f516b>G<$6><1>/G<$6><2>/G<$6><3></color>个山海珠","护盾系数：<color=#a4d4eb><$5><2>%/<$5><4>%/<$5><6>%</color>","无"]
[1430010,null,"冰旋风","1:1430010,1430011,1430012","伤害系数","1:32000,38400,48000;2:48000,57600,72000;3:64000,76800,96000;4:80000,96000,120000;5:96000,115200,144000","击飞扣定力法术id","1:1430013,1430014,1430015","对boss额外扣除定力值","1:20,20,20","冰霜法术ID","1:1430013,1430014,1430015","路径队友移动，防御增益,时间","1:1000,1000,5000,2000,2000,5000,4000,4000,5000",{"$nulls":6},1,"直线群体伤害，击飞；产生冰霜路径给队友加速、加防","<color=#FFFFFF00>--</color>根据相同的玄武珠（蓝）数量<color=#1f516b>2/3/4</color>，同时向前方发出<color=#1f516b>1/3/5</color>道冰刀光，每道刀光造成<color=#7b222c><$5><1>%/<$5><2>%/<$5><3>%攻击力系数</color>直线范围伤害并附带击飞效果（对妖王则<color=#661f61>扣除G<$7><1>点定力</color>）。\\n\\n<color=#FFFFFF00>--</color>冰刀光会生成<color=#7b222c>T<$9><3></color>秒冰霜路径，路径上的队友获得额外的<color=#212d69><$9><1>%/<$9><4>%/<$9><7>%移速</color>和<color=#212d69><$9><2>%/<$9><5>%/<$9><8>%防御力</color>增加。","伤害倍率：<color=#a4d4eb><$5><1>%/<$5><2>%/<$5><3>%</color>","直线前进伤害（单次群攻）"]
[1999000,"boss球-两仪","无球数加成",null,"最大生命伤害系数","1:500",{"$nulls":14},1]
[1999100,"boss球-青龙","等级=同球数-1",null,"治疗最大生命系数,2,3,4球","1:300;2:600;3:900",{"$nulls":14},2]
[1999200,"boss球-朱雀","等级=同球数-1",null,"敌人受伤（2，3，4球）","1:400;2:800;3:1600","灼烧时间1，伤害增加1(2,3,4球)","1:15000,2500",{"$nulls":12},1]
[1999300,"boss球-白虎","等级=同球数-1",null,"boss受伤最大生命系数","1:600;2:1200;3:2400","扣除定力","1:100;2:300;3:1000",{"$nulls":12},1]
[1999400,"boss球-玄武","等级=同球数-1",null,"boss受伤最大生命系数","1:100;2:200;3:400","虚弱时间，移速降低，伤害降低","1:15000,2000,2000",{"$nulls":12},1]

{"sheet":"MonsterSkillValue","index":4,"n_rows":302,"n_cols":26,"rows_kept":302,"cut":false,"hidden":false,"merged":[]}
["技能ID","技能名称","技能描述","技能类型","动作时间","冷却时间","数值备注","伤害倍数($1)","属性名1","属性值($2)","属性名2","属性值2($3)","属性名3","属性值3($4)","属性名4","属性值4($5)","属性名5","属性值5($6)","属性名6","属性值6($7)","扩展","属性值7($11)","扩展","属性值8($12)","是否参与自动战斗","扩展值"]
["SkillID","SkillName","SkillDesc","SkillType","@ActTime","CDTime","@remake","DmgRate","@Name1","ValueSet","@Name2","ValueSet2","@Name3","ValueSet3","@Name4","ValueSet4","@Name5","ValueSet5","@Name6","ValueSet6","@Name7","ValueSet7","@Name8","ValueSet8","canAuto","SkillExt"]
["NUMBER","STRING","STRING","NUMBER","NUMBER","NUMBER","STRING","STRING","STRING","STRING","STRING","STRING","STRING","STRING","STRING","STRING","STRING","STRING","STRING","STRING","STRING","STRING","STRING","STRING","NUMBER","NUMBER"]
[90000,"主动-火海","释放一颗陨石，对目标区域造成<$1>倍伤害，之后生成一片火海，持续5秒，每0.5秒对区域内的单位造成<$2>倍伤害",1,0,30000,null,20000,"火海伤害系数",10000,{"$nulls":14},1,1]
[90001,"主动-泉涌","发出一道冲击波，对前方范围内的单位造成一次<$1>倍伤害",1,0,30000,"5次伤害，好躲",15000,{"$nulls":16},1,1]
[90002,"主动-岩突","在目标区域召唤岩刺，延迟1.5秒后岩刺出现对区域内的单位造成<$1>伤害",1,0,30000,"多点伤害",20000,{"$nulls":16},1,1]
[90003,"主动-毒圈","区域内的单位每0.5秒受到<$1>倍伤害，并获得中毒BUFF",1,0,30000,"区域内毒，非BUFF",10000,{"$nulls":16},1,1]
[90004,"主动-地崩","地刺，对范围内单位造成<$1>倍伤害，并施加晕眩BUFF持续<$2>",1,0,30000,"3次伤害，1S眩晕",15000,"眩晕时间",1000,{"$nulls":14},1,1]
[90005,"主动-小火球","发出一枚火球，对路径上碰到的第一个玩家造成<$1>倍伤害",1,0,30000,null,30000,{"$nulls":16},1,0]
[90006,"主动-连续火球1","连续发射5个火球，每个火球对路径上碰到的第一个单位造成<$1>倍伤害",1,0,30000,"5轮火球，好躲",20000,{"$nulls":16},1,0]
[90007,"主动-连续火球2","扇形范围内3个方向连续发射5个火球，每个火球对路径上碰到的第一个单位造成<$1>倍伤害",1,0,30000,"3次伤害",15000,{"$nulls":16},1,0]
[90008,"主动-连续火球3","朝圆形范围内6个方向连续发射5个火球，每个火球对路径上碰到的第一个单位造成<$1>倍伤害",1,0,30000,"5次伤害",10000,{"$nulls":16},1,0]
[90009,"主动-自爆","死亡后在原地留下一个膨胀的火球，3秒后造成<$1>倍伤害",1,0,30000,null,20000,{"$nulls":16},1,1]
[90010,"主动-闪电","释放一颗追踪目标的闪电球，闪电球抵达目标后释放闪电，持续5秒，每0.5秒对范围内的单位造成<$1>点伤害",1,0,30000,null,5000,{"$nulls":16},1,1]
[90011,"主动-寒霜","对扇形区域释放寒冰冲击，对目标造成<$1>伤害，并施加减速<$2>持续<$3>秒。",1,0,30000,null,15000,"减速比",3000,"持续时间","1500",{"$nulls":12},1,1]
[900001,"主动-冰陨石","释放一颗陨石，对目标区域造成<$1>倍伤害，之后生成一片寒霜区域，持续5秒，每秒对区域内的单位造成<$2>倍伤害",1,0,30000,null,15000,"火海伤害系数",10000,{"$nulls":14},1,1]
[900011,"主动-能量冲击","发出一道能量波，对前方范围内的单位造成一次<$1>倍伤害",1,0,30000,null,20000,{"$nulls":16},1,1]
[900021,"主动-天雷","在目标区域召唤天雷，延迟1.5秒后对区域内的单位造成<$1>伤害",1,0,30000,null,20000,{"$nulls":16},1,1]
[900031,"主动-旋涡","区域内的单位每秒受到<$1>倍伤害",1,0,30000,null,15000,{"$nulls":16},1,1]
[900041,"主动-刀旋风","一个刀旋风出现，对周围单位造成<$1>倍伤害，并施加晕眩BUFF持续<$2>",1,0,30000,null,20000,"眩晕时间",2000,{"$nulls":14},1,1]
[900101,"主动-火焰球","释放一颗追踪目标的闪电球，闪电球抵达目标后释放闪电，持续5秒，每0.5秒对范围内的单位造成<$1>点伤害",1,0,30000,null,5000,{"$nulls":16},1,1]
[900111,"主动-火焰吐息","对扇形区域释放寒冰冲击，对目标造成<$1>伤害，并施加减速<$2>持续<$3>秒。",1,0,30000,"3次伤害",15000,"减速比",3000,"持续时间","1500",{"$nulls":12},1,1]
[900002,"主动-电陨石","释放一颗陨石，对目标区域造成<$1>倍伤害，之后生成一片电浆区域，持续5秒，每秒对区域内的单位造成<$2>倍伤害",1,0,30000,null,15000,"火海伤害系数",10000,{"$nulls":14},1,1]
[900012,"主动-旋风冲击","发出一道旋风，对前方范围内的单位造成一次<$1>倍伤害",1,0,30000,null,15000,{"$nulls":16},1,1]
[900022,"主动-冰锥","在目标区域召唤冰锥，延迟1.5秒后冰锥出现对区域内的单位造成<$1>伤害",1,0,30000,"2次伤害",15000,{"$nulls":16},1,1]
[900032,"主动-刀扇","释放刀扇对区域内的单位每秒受到<$1>倍伤害",1,0,30000,null,10000,{"$nulls":16},1,1]
[900042,"主动-岩刺突击","一片石笋突出地面，对周围单位造成<$1>倍伤害，并施加晕眩BUFF持续<$2>",1,0,30000,"重叠区域2次伤害",25000,"眩晕时间",1000,{"$nulls":14},1,1]
[900102,"主动-冰霜球","释放一颗追踪目标的闪电球，闪电球抵达目标后释放闪电，持续5秒，每0.5秒对范围内的单位造成<$1>点伤害",1,0,30000,null,5000,{"$nulls":16},1,1]
[900112,"主动-毒液吐息","对扇形区域释放寒冰冲击，对目标造成<$1>伤害，并施加减速<$2>持续<$3>秒。",1,0,30000,null,15000,"减速比",3000,"持续时间","1500",{"$nulls":12},1,1]
[90100,"被动-强悍","血量增加<$1>%",4,0,10000,null,5000,{"$nulls":16},1,2]
[90101,"被动-勇猛","攻击力增加<$1>%",4,0,10000,null,2000,{"$nulls":16},1,2]
[90102,"被动-铁壁","防御力增加<$1>%",4,0,10000,null,2000,{"$nulls":16},1,2]
[90103,"被动-回春","每<$2>秒恢复最大生命值的<$1>",4,0,10000,null,500,"固定生效时间（毫秒）",30000,{"$nulls":14},1,2]
[90104,"被动-尖刺","受到伤害时，将最终受到伤害值的<$1>%返还给伤害来源",4,0,10000,null,100,{"$nulls":16},1,2]
[90105,"被动-狂暴","暴击几率提升<$2>,暴击伤害提升<$1>",4,0,10000,null,3000,"暴击几率",3000,{"$nulls":14},1,2]
[90106,"被动-神速","攻击速度提升<$1>",4,0,10000,null,2000,{"$nulls":16},1,2]
[90107,"被动-重击","普通攻击时，额外造成<$1>倍伤害，并有<$2>概率晕眩目标<$3>秒",4,0,10000,null,1000,"眩晕概率",1000,"眩晕时间",500,{"$nulls":12},1,2]
[90108,"被动-灵气护体","每<$2>秒获得一个最大生命值<$3>的护盾，护盾持续时间<$4>秒",4,0,10000,null,10000,"间隔时间","30000","护盾值","500","护盾持续时间","5000",{"$nulls":10},1,0]
[90109,"被动-将军令","每<$1>秒召唤<$3>个精英持矛天兵，每个精英天兵给BOSS提供一层回春效果，每层每隔<$4>秒恢复<$5>最大生命值",4,0,10000,null,15000,"召唤物ID,程序读",17040,"召唤数量，最大数量","1:5,15","回血时间间隔",3000,"每层效果",1000,{"$nulls":8},1,0]
[90110,"被动-心有灵犀","清风和明月在<$3>范围内时，攻击速度提升<$1>，攻击力提升<$2>,持续<$5>秒",4,0,10000,null,3000,"攻击力提升系数",3000,"触发间隔范围",5,"伴生信息","1:1010,1012","持续时间",5000,{"$nulls":8},1,0]
[90111,"被动-水火无情检测","清风和明月同时存活时，每隔<$2>秒，释放一次水火无情，造成<$1>倍伤害",4,0,10000,null,15000,"触发间隔",15000,"水：单位,技能","1:1010,90313","火：单位,技能","1:1012,90314",{"$nulls":10},1,0]
[90112,"被动-周本-急急如律令","BOSS血量下降到50%的时候，场地中出现金木水火土五个区域，同时每隔<$2>秒BOSS头顶循环播放金木水火土文字5秒后随机显示一个文字， 所有玩家需要进入对应的区域，5秒后BOSS对当前战斗区域释放一次冲击波，除指定区域内的其他玩家会受到<$1>伤害。五行预警圈<$3>",4,0,10000,null,15000,"触发间隔",15000,"预警器离boss距离","10",{"$nulls":12},1,0]
[90113,"被动-周本-五雷轰顶","BOSS血量下降到<$2>的时候，BOSS每5秒召唤10道伤害AOE雷电攻击。同时开始进行倒计时，倒计时<$3>秒后如果BOSS未被击杀，则全屏玩家血量清空，隐藏BOSS通关失败",4,0,5000,null,15000,"血量阀值",100,"结束倒计时","30000",{"$nulls":12},1,0]
[91000,"被动-狂暴","boss血量降到x时，提升属性",4,{"$nulls":4},"血量阀值","1:2000","血量系数","1:0000","攻击系数","1:2000","防御系数","1:0000","暴击系数","1:0000","爆伤系数","1:0000","攻速系数","1:10000","移速系数","1:0000"]
[91001,"被动-山大王管辖boss被动",{"$nulls":6},"血量百分百触发护卫事件","1:4000","虚弱：每隔N秒M概率触发虚弱Z秒","1:60000,1000,15000","山大王死亡受伤增加","1:3000"]
[90200,"怪物普攻（近战）","怪物普攻，总动作时间在1-1.5秒，攻击目标造成<$1>倍伤害",3,0,20000,null,10000,{"$nulls":16},1,0]
[90201,"怪物普攻（近2）","怪物普攻，总动作时间在1.5-2秒，攻击目标造成<$1>倍伤害",1,0,2000,null,10000,{"$nulls":16},1,0]
[90202,"怪物普攻（近3）","怪物普攻，总动作时间在2-2.5秒，攻击目标造成<$1>倍伤害",1,0,2000,null,10000,{"$nulls":16},1,0]
[90203,"怪物普攻（远1）","怪物普攻，火球，攻击目标造成<$1>倍伤害",1,0,5000,null,10000,{"$nulls":16},1,0]
[90204,"怪物普攻（远2）","怪物普攻，水球，攻击目标造成<$1>倍伤害",1,0,2000,null,10000,{"$nulls":16},1,0]
[90205,"怪物普攻（远3）","怪物普攻，电球，攻击目标造成<$1>倍伤害",1,0,2000,null,10000,{"$nulls":16},1,0]
[90206,"怪物普攻（远4）","怪物普攻，毒球，攻击目标造成<$1>倍伤害",1,0,2000,null,10000,{"$nulls":16},1,0]
[90207,"怪物普攻（远5）","怪物普攻，光球，攻击目标造成<$1>倍伤害",1,0,2000,null,10000,{"$nulls":16},1,0]
[90208,"怪物普攻（远6）","怪物普攻，暗球，攻击目标造成<$1>倍伤害",1,0,2000,null,10000,{"$nulls":16},1,0]
[90209,"怪物普攻（远7）","怪物普攻，符纸，攻击目标造成<$1>倍伤害",1,0,2000,null,10000,{"$nulls":16},1,0]
[90210,"怪物普攻（远8）","怪物普攻，弓箭，攻击目标造成<$1>倍伤害",3,0,3000,null,10000,{"$nulls":16},1,0]
[90300,"炸弹","对区域范围内的单位造成其最大生命值<$1>%的伤害",4,0,10000,null,10000,{"$nulls":16},1,0]
[90301,"重击","黄巾力士奋力挥舞大斧，对目标造成<$1>倍伤害。",1,0,5000,null,10000,{"$nulls":16},1,0]
[90302,"突刺","长戟天兵向前冲刺3米，对冲刺路径上的单位造成<$1>倍伤害",1,0,5000,null,10000,{"$nulls":16},1,0]
[90303,"箭雨","弓箭天兵对空射出一箭，稍后降下一波箭雨，对范围内的敌人造成<$1>倍伤害",1,0,5000,null,10000,{"$nulls":16},1,0]
[90304,"金刚轮·破","明月朝前方掷出金刚轮，金刚轮抵达目的地后快速转动，对区域内目标每秒造成<$1>倍伤害",1,0,10000,null,10000,{"$nulls":16},1,0]
[90305,"金刚轮·御","明月驱动金刚轮放大并围绕自身旋转，对旋转范围内的敌方目标每秒造成<$1>倍伤害",1,0,10000,null,10000,{"$nulls":16},1,0]
[90306,"紫金葫芦·镇","清风驱动紫金葫芦砸向一个目标，造成<$1>倍伤害并晕眩目标<$2>秒",1,0,10000,null,10000,"眩晕时间","1500",{"$nulls":14},1,0]
[90307,"boss1-撕咬","护山神兽撕咬面前的目标，造成<$1>倍伤害，并附加1层此次伤害<$2>的流血BUFF，持续<$3>秒",1,0,10000,null,20000,"流血伤害",3000,"持续时间","3000",{"$nulls":12},1,0]
[90308,"boss1-捕猎","对目标区域发起冲锋，对冲锋路径上的敌人造成<$1>倍伤害，抵达目标地点后对目标区域单位造成<$2>倍伤害，并附加1层此次伤害<$3>的流血buff，持续<$4>秒",1,0,10000,null,15000,"伤害比例",10000,"伤害比例","15000","持续时间",3000,{"$nulls":10},1,0]
[90309,"boss1-破军","守山神将突刺前方范围内的目标，对范围内的单位造成<$1>倍伤害，并附加1层减少防御<$2>的破甲buff，持续<$3>秒",1,0,10000,null,10000,"减防比例",3000,"持续时间","3000",{"$nulls":12},1,0]
[90310,"boss2-振奋","召唤一片灵气区域，区域内的友方单位防御提升<$2>，攻击提升<$1>，持续<$3>秒",1,0,10000,null,15000,"防御提升系数",15000,"持续时间","3000",{"$nulls":12},1,0]
[90311,"boss3-离火阵","延迟3秒后,对区域内的单位造成<$1>伤害，并施加离火BUFF<$3>秒，如果目标携带有坎水BUFF，受到的伤害变为<$2>",1,0,10000,null,20000,"BUFF状态伤害系数",30000,"标记时间","5000",{"$nulls":12},1,0]
[90312,"boss3-坎水阵","延迟3秒后对区域内的单位造成<$1>伤害，并施加坎水Buff<$3>秒，如果目标携带有离火BUFF，受到的伤害变为<$2>",1,0,10000,null,20000,"BUFF状态伤害系数",30000,"标记时间","5000",{"$nulls":12},1,0]
[90313,"boss3-水火无情-水","场地中随机交替出现5个离火阵和坎水阵，并添加对应的标记<$2>秒",1,0,10000,null,10000,"BUFF状态伤害系数",30000,"标记时间","5000",{"$nulls":12},1,0]
[90314,"boss3-水火无情-火","场地中随机交替出现5个离火阵和坎水阵，并添加对应的标记<$2>秒",1,0,10000,null,10000,"BUFF状态伤害系数",30000,"标记时间","5000",{"$nulls":12},1,0]
[90315,"周本boss4","对正前方喷射一个火球，火球飞行距离为N，对路径上所有目标造成<$1>伤害",1,0,10000,null,15000,{"$nulls":16},1,0]
[90316,"周本boss4","随机对N名玩家释放捆仙锁，被捆仙锁命中会被定身在原地无法移动和攻击，每秒对玩家造成最大血量的<$1>的伤害持续<$2>秒。 同时场景中出现对应玩家名称的小怪，击杀小怪后玩家解除定身。怪物血量为boss血量<$3>",1,0,500,null,8000,"捆仙索持续时间",20,"小怪生命值系数","5000","束缚上限",3,"召唤单位ID",551001,{"$nulls":8},1,0]
[90317,"周本道君-雷电","boss血量低于某一值，触发雷电技能，每道雷电造成<$1>伤害",4,0,5000,null,15000,{"$nulls":16},1,0]
[100000,"防御塔攻击",null,1,0,10000,null,10000,null,"1:5000",null,"",{"$nulls":12},1,0]
[100001,"基地攻击",null,1,0,10000,null,10000,null,"1:5000",null,"",{"$nulls":12},1,0]
[100002,"马车被动",null,4,0,10000,null,10000,null,"1:5000",null,"",{"$nulls":12},1,0]
[100003,"防御塔被动",null,4,0,10000,null,10000,null,"1:5000",null,"",{"$nulls":12},1,0]
[100004,"小兵被动",null,4,0,10000,null,10000,null,"1:5000",null,"",{"$nulls":12},1,0]
[100005,"旗子被动",null,4,0,10000,null,10000,"旗子被普攻多少下死亡","1:50;2:30;3:20;4:15","单次攻击掉血","100","减伤百分比",5000,"多久不打回血（s）",15,"单次回血值",100,"回血间隔（秒）",1,{"$nulls":4},1,0]
[100006,"岩石怪","采集系统中，岩石怪的被动。被攻击XX下才死亡",4,0,10000,null,10000,"普攻多少下死亡","3",null,"",{"$nulls":12},1,0]
[9999901,"怪物普攻","攻击一个目标，对其造成<$1>倍攻击伤害。",3,0,10000,null,10000,"百分比hp扣血1系数1",500,"百分比hp扣血1系数2",1000,"百分比hp扣血1系数2",3000,"伤害倍数系数1（单位攻击力）",15000,"伤害倍数系数2（单位攻击力）",20000,"伤害倍数系数3（单位攻击力）",30000,"特殊伤害倍数系数（单位攻击力）（id填7，档位填数列中对应等级）","1:2000;2:5000;3:50000;4:80000;5:150000","特殊百分比hp伤害（id填8，档位填数列中对应等级）","1:5000;2:8000;3:10000",1,0]
[10100101,"挥砍","攻击一个目标，造成<$1>倍攻击伤害附加<$2>点物理伤害",3,1333,10000,null,10000,null,"",null,"",{"$nulls":12},1,0]
[10110101,"烈焰冲击","释放一个烈焰法术攻击一个目标，造成<$1>倍攻击伤害附加<$2>点魔法伤害",1,3800,10000,null,11000,null,"",null,"",{"$nulls":12},1,0]
[10120101,"挥砍","攻击一个目标，造成<$1>倍攻击伤害附加<$2>点物理伤害",3,1233,10000,null,10000,null,"",null,"",{"$nulls":12},1,0]
[10120102,"召唤黑狼","召唤一头黑狼",1,1567,10000,null,"",null,"1:1",null,"",null,"1:1",{"$nulls":10},1,0]
[10130101,"撕咬","撕咬一个目标，造成<$1>倍攻击伤害，并造成目标流血，<$4>秒内持续流失<$5>生命",3,1900,10000,null,10000,null,"1:722",null,"",{"$nulls":12},1,0]
[10090201,"暗影球","释放暗影魔法攻击一个敌人，造成<$1>倍魔法伤害，并减少目标魔法抗性<$5>点，这个效果持续<$4>秒",3,1500,10000,null,10000,null,"1:438",null,"",{"$nulls":12},1,0]
[10090202,"复活","复活附近已死亡的怪物，使其恢复100%生命和法力。",1,3333,10000,null,"",null,"",null,"",{"$nulls":12},1,0]
[10060301,"挥砍","攻击一个目标，造成<$1>倍攻击伤害附加<$2>点物理伤害",3,1567,10000,null,10000,null,"",null,"",{"$nulls":12},1,0]
[10060302,"战吼","发出吼叫，令自己和身边的队友攻击和防御上升<$5>%，这个效果持续<$4>秒",1,1600,10000,null,"",null,"1:5000",null,"",{"$nulls":12},1,0]
[10170401,"挥砍","攻击一个目标，造成<$1>倍攻击伤害附加<$2>点物理伤害",3,2467,10000,null,10500,null,"",null,"",{"$nulls":12},1,0]
[10170402,"震击","对面前所有敌人造成<$1>倍攻击伤害附加<$2>点物理伤害，减少敌人<$5>点防御，效果持续<$4>秒",1,2867,10000,null,13000,null,"1:1174",null,"",{"$nulls":12},1,0]
[10170403,"旋风斩","挥舞武器攻击身边所有敌人，对旋风斩范围内和沿途的敌人在3秒内每半秒造成<$1>倍物理伤害附加<$2>点伤害。",1,3067,10000,null,5000,null,"",null,"",{"$nulls":12},1,0]
[10140401,"重击","攻击一个目标，造成<$1>倍攻击伤害附加<$2>点物理伤害，有一定概率造成敌人眩晕<$4>秒",3,2500,10000,null,10500,null,"",null,"",{"$nulls":12},1,0]
[10140402,"践踏","震击地面，造成<$1>倍攻击伤害，并使直线范围内所有敌人眩晕<$4>秒。",1,4000,10000,null,16000,null,"",null,"",{"$nulls":12},1,0]
[10140403,"破风","连续挥舞双拳，对范围内目标，造成4次伤害，每次造成<$1>倍攻击伤害。",1,3600,10000,null,5000,null,"",null,"",{"$nulls":12},1,0]
[2053,"挥砍","攻击一个目标，造成<$1>倍攻击伤害附加<$2>点物理伤害",3,null,10000,null,10000,null,"",null,"",{"$nulls":12},1,0]
[10760401,"横扫","攻击一个目标，造成<$1>倍攻击伤害附加<$2>点物理伤害",3,2200,10000,null,10200,null,"",null,"",{"$nulls":12},1,0]
[10760402,"缠绕","从地上伸出树根，缠绕敌人<$4>秒，使敌人不可动弹；并每秒造成<$1>倍攻击伤害附加<$2>点物理伤害",1,2833,10000,null,8000,null,"",null,"",{"$nulls":12},1,0]
[10760403,"落叶攻击","古树抖动身体，甩动落叶攻击身边所有敌人，在<$4>秒内总共造成<$1>倍攻击伤害附加<$2>点魔法伤害",1,1666,10000,null,15000,null,"",null,"",{"$nulls":12},1,0]
[10190201,"抓扯","攻击一个目标，造成<$1>倍攻击伤害附加<$2>点物理伤害",3,1167,10000,null,10000,null,"",null,"",{"$nulls":12},1,0]
[10210201,"噬魂之影","释放暗影魔法攻击一个目标，造成<$1>倍攻击伤害附加<$2>点魔法伤害",3,1500,10000,null,10000,null,"",null,"",{"$nulls":12},1,0]
[10210202,"治疗术","治疗附近血量最低的队友，治疗量等于<$1>倍攻击附加<$2>点魔法",1,2667,10000,null,40000,null,"",null,"",{"$nulls":12},1,0]
[10220201,"抓扯","攻击一个目标，造成<$1>倍攻击伤害附加<$2>点物理伤害",3,900,10000,null,10000,null,"",null,"",{"$nulls":12},1,0]
[10310401,"毁灭打击","攻击一个目标，造成<$1>倍攻击伤害附加<$2>点物理伤害，每次攻击降低敌人<$5>物抗，这个效果持续<$4>秒，最多可叠加<$6>层",3,3133,10000,null,13000,null,"1:4250",null,"1:5",{"$nulls":12},1,0]
[10310402,"顺劈斩","攻击面前所有敌人，对他们造成<$1>倍攻击伤害附加<$2>点物理伤害",1,2900,10000,null,16000,null,"",null,"",{"$nulls":12},1,0]
[10230201,"灵魂之箭","攻击一个目标，造成<$1>倍攻击伤害附加<$2>点魔法伤害",3,1333,10000,null,10000,null,"",null,"",{"$nulls":12},1,0]
[10240201,"火球术","释放火球术攻击一个目标，造成<$1>倍攻击伤害附加<$2>点魔法伤害",3,1667,10000,null,10000,null,"",null,"",{"$nulls":12},1,0]
[10240202,"咒","诅咒一群敌人，使其防御降低<$5>%，效果持续<$4>秒",1,2000,10000,null,"",null,"1:2500",null,"",{"$nulls":12},1,0]
[10250201,"撕咬","攻击一个目标，造成<$1>倍攻击伤害附加<$2>点物理伤害，并使目标流血，在接下来<$4>秒内总计流失<$5>点生命",3,1400,10000,null,10000,null,"1:2947",null,"",{"$nulls":12},1,0]
[10260201,"电击","释放闪电攻击一个目标，造成<$1>倍攻击伤害附加<$2>点魔法伤害",3,1500,10000,null,10000,null,"",null,"",{"$nulls":12},1,0]
[10330401,"狂暴之刃","攻击一个目标，造成<$1>倍攻击伤害附加<$2>点物理伤害，每次攻击提升自己<$5>%攻击力，这个效果持续<$4>秒，可叠加<$6>层",3,1433,10000,null,10000,null,"1:300",null,"1:5",{"$nulls":12},1,0]
[10330402,"定时炸弹","对一个敌人释放黑暗魔法，使其在5秒后爆炸，对敌人和其身边5米内的敌人造成敌人生命<$5>%的魔法伤害",1,1467,10000,null,"",null,"1:3000",null,"",{"$nulls":12},1,0]
[10330403,"狂暴","在生命低于50%时，进入狂暴状态，攻击增加<$5>%，防御增加<$6>%，这个效果可持续<$4>秒",4,0,10000,null,"",null,"1:3600",null,"1:2500",{"$nulls":12},1,0]
[10320401,"挥砍","攻击一个目标，造成<$1>倍攻击伤害附加<$2>点物理伤害",3,1433,10000,null,10000,null,"",null,"",{"$nulls":12},1,0]
[10320402,"生命吸取","施展邪恶法术，在5秒内总计吸取目标总生命<$5>%的血量来治疗自己",1,5933,10000,null,"",null,"1:3000",null,"",{"$nulls":12},1,0]
[10320403,"重生","受到致命伤害后不会立即死亡，立即获得一个护盾（护盾可抵御<$1>倍攻击伤害），如果在<$4>秒内护盾没有被打破，将获得重生，恢复所有生命。这个效果在3分钟内只能生效一次。",4,2433,10000,null,40000,null,"",null,"",{"$nulls":12},1,0]
[10340501,"挥砍","攻击一个目标，造成<$1>倍攻击伤害附加<$2>点物理伤害",3,1467,10000,null,10000,null,"",null,"",{"$nulls":12},1,0]
[10340502,"狂怒\n(被动触发）","血量低于<$5>时，变得愤怒，触发：技能10340512。这个效果在3分钟内只能生效一次。",4,0,10000,null,"",null,"1:5000",null,"",{"$nulls":12},1,0]
[10340512,"狂怒\n(buff自身）","在接下来<$4>秒内，攻击增加<$5>，暴击增加<$6>，buff结束后触发：技能10340522",1,0,10000,null,"",null,"1:9509",null,"1:2377",{"$nulls":12},1,0]
[10340522,"狂怒\n(伤害击飞）","对身边敌人造成<$1>倍攻击伤害并短暂击飞敌人",1,0,10000,null,18000,null,"",null,"",{"$nulls":12},1,0]
[10340503,"烈焰焚烧","以随机敌人为目标，在起脚下释放一团烈焰，每秒对烈焰范围内的敌人造成<$1>倍攻击伤害附加<$2>点魔法伤害，持续<$4>秒",1,1300,10000,null,6700,null,"",null,"",{"$nulls":12},1,0]
[10660101,"重击","重击敌人，造成<$1>倍攻击伤害附加<$2>点物理伤害",3,1233,10000,null,10000,null,"",null,"",{"$nulls":12},1,0]
[10660102,"灼烧","每秒对身边的敌人造成<$1>倍攻击伤害附加<$2>点魔法伤害",1,1333,10000,null,5000,null,"",null,"",{"$nulls":12},1,0]
[10720101,"普攻","攻击一个敌人，造成<$1>倍攻击伤害附加<$2>点物理伤害",3,1433,10000,null,10000,null,"",null,"",{"$nulls":12},1,0]
[10720102,"召唤陨石","召唤陨石攻击敌人，对范围内敌人造成<$1>倍攻击伤害附加<$2>点魔法伤害，并有<$3>%概率使敌人眩晕<$4>秒",1,1200,10000,null,13000,null,"",null,"",{"$nulls":12},1,0]
[10720103,"烈焰焚烧","以随机敌人为目标，在其脚下释放一团烈焰，每秒对烈焰范围内的敌人造成<$1>倍攻击伤害附加<$2>点魔法伤害，持续<$4>秒",1,1000,10000,null,7500,null,"",null,"",{"$nulls":12},1,0]
[10610101,"亡灵矿工普攻","对目标发起攻击，造成<$1>倍攻击伤害附加<$2>点物理伤害",3,1133,10000,null,10000,null,"",null,"",{"$nulls":12},1,0]
[10550001,"自曝","冲向目标，在碰到目标后发生爆炸，对目标造成<$1>倍攻击伤害附加<$2>点魔法伤害，并在爆炸后5秒内持续造成总计<$5>点魔法伤害",3,0,10000,null,15000,null,"1:4677",null,"",{"$nulls":12},1,0]
[10590101,"魔火","喷吐火焰，对目标造成<$1>倍攻击伤害附加<$2>点魔法伤害",3,1267,10000,null,10000,null,"",null,"",{"$nulls":12},1,0]
[10600101,"火球术","释放火球，对目标造成<$1>倍攻击伤害附加<$2>点魔法伤害",3,1233,10000,null,10000,null,"",null,"",{"$nulls":12},1,0]
[10620101,"啃","攻击一个敌人，对其造成<$1>倍攻击伤害附加<$2>点物理伤害",3,1200,10000,null,10000,null,"",null,"",{"$nulls":12},1,0]
[10620102,"粘","在命中敌人时，有<$3>%概率降低敌人<$5>%移动速度，持续<$4>秒",1,1200,10000,null,"",null,"1:3000",null,"",{"$nulls":12},1,0]
[10620103,"怒","进入愤怒状态，使身边3米内所有敌人物抗降低<$5>%，持续<$4>秒",1,1667,10000,null,"",null,"1:2000",null,"",{"$nulls":12},1,0]
[10630301,"锤击","挥舞武器攻击敌人，对其造成<$1>倍攻击伤害附加<$2>点物理伤害",3,1167,10000,null,10000,null,"",null,"",{"$nulls":12},1,0]
[10640401,"地狱利刃","对一个敌人发起攻击，对其造成<$1>倍攻击伤害附加<$2>点物理伤害",3,1633,10000,null,10000,null,"",null,"",{"$nulls":12},1,0]
[10640402,"利刃乱舞","快速挥舞武器，对身边所有敌人造成<$1>倍攻击伤害附加<$2>点物理伤害",1,2200,10000,null,12500,null,"",null,"",{"$nulls":12},1,0]
[10640403,"召唤陨石","召唤从天而降的陨石，对范围内敌人造成<$1>倍攻击伤害附加<$2>点魔法伤害，并有<$3>%概率击晕敌人<$4>秒。",1,1733,10000,null,16000,null,"",null,"",{"$nulls":12},1,0]
[10440201,"毒液喷吐","对目标喷注毒液，初始造成<$1>倍攻击伤害附加<$2>点魔法伤害，并在5秒内持续造成z点魔法伤害。中毒效果最多可叠加3层",3,1000,10000,null,10000,null,"1:3707",null,"1:3",{"$nulls":12},1,0]
[10420201,"蜂刺","对目标发起，造成<$1>倍攻击伤害附加<$2>点魔法伤害。每次命中敌人会回复自身<$5>%生命值",3,1333,10000,null,10000,null,"1:500",null,"",{"$nulls":12},1,0]
[10420202,"致盲","煽动翅膀发出声波攻击一个敌人，造成<$1>倍攻击伤害附加<$2>点魔法伤害，并使敌人命中下降<$5>，这个效果持续最多<$4>秒，不可叠加",1,867,10000,null,16000,null,"1:2009",null,"",{"$nulls":12},1,0]
[10490401,"撕咬","撕咬一个敌人，造成<$1>倍攻击伤害附加<$2>点物理伤害",3,1433,10000,null,10000,null,"",null,"",{"$nulls":12},1,0]
[10490402,"毒液喷吐","对目标喷注毒液，初始造成<$1>倍攻击伤害附加<$2>点魔法伤害，并在<$4>秒内持续造成<$5>点魔法伤害。中毒效果最多可叠加<$6>层",1,2167,10000,null,13000,null,"1:18662",null,"1:3",{"$nulls":12},1,0]
[10490403,"卵之束缚","喷吐蛛液，被命中的敌人将被虫卵覆盖，被虫卵覆盖后无法移动和攻击，并每秒持续流失生命<$6>%。虫卵具有<$5>点生命值，可被打破，打破后敌人将恢复自由",1,1400,10000,null,"",null,"1:50000",null,"1:500",{"$nulls":12},1,0]
[10490404,"潜伏","哺育者潜入地下，变得不可被攻击，潜伏时间持续8秒。期间哺育者将从地底对随机敌人发起攻击，造成<$1>倍攻击伤害附加<$2>点物理伤害",1,1333,10000,null,16000,null,"",null,"",{"$nulls":12},1,0]
[10480201,"毒刺","对目标发起攻击，造成<$1>倍攻击伤害附加<$2>点魔法伤害",3,1167,10000,null,10000,null,"",null,"",{"$nulls":12},1,0]
[10480202,"麻痹","对敌人发起攻击，使敌人中毒，在10秒内总共造成<$1>倍攻击伤害附加<$2>点魔法伤害，中毒5秒后如果敌人身上仍然存在中毒效果，敌人将被麻痹<$5>秒无法动弹",1,1333,10000,null,16000,null,"1:1000",null,"",{"$nulls":12},1,0]
[10500401,"普攻","攻击一个敌人，造成<$1>倍攻击伤害附加<$2>点物理伤害",3,1767,10000,null,10000,null,"",null,"",{"$nulls":12},1,0]
[10500402,"龙卷风","挥动翅膀释放龙卷风，对碰到的敌人造成<$1>倍攻击伤害附加<$2>点物理伤害",1,5200,10000,null,13000,null,"",null,"",{"$nulls":12},1,0]
[10500403,"污染","朝目标区域喷吐毒液，毒液存在<$4>秒，对该区域内敌人每0.5秒造成<$1>倍攻击伤害附加<$2>点魔法伤害",1,2533,10000,null,5000,null,"",null,"",{"$nulls":12},1,0]
[10510401,"普攻","攻击一个敌人，造成<$1>倍攻击伤害附加<$2>点物理伤害",3,1633,10000,null,10000,null,"",null,"",{"$nulls":12},1,0]
[10510402,"地面震击","震击地面，对身边N米所有敌人造成<$1>倍攻击伤害附加<$2>点物理伤害，并使他们被眩晕<$4>秒",1,1667,10000,null,16000,null,"",null,"",{"$nulls":12},1,0]
[10510403,"狂乱冲锋","对随机目标发起冲锋，击退沿途的敌人，对受到冲锋影响的敌人造成<$1>倍攻击伤害附加<$2>点物理伤害",1,1167,10000,null,13000,null,"",null,"",{"$nulls":12},1,0]
[10510413,"狂乱冲锋","对随机目标发起冲锋，对受到冲锋影响的敌人造成<$1>倍攻击伤害附加<$2>点物理伤害",1,1167,10000,null,13000,null,"",null,"",{"$nulls":12},1,0]
[10520401,"普攻","攻击一个敌人，造成<$1>倍攻击伤害附加<$2>点物理伤害",3,1667,10000,null,10000,null,"",null,"",{"$nulls":12},1,0]
[10520402,"顺劈斩","攻击面前所有敌人，造成<$1>倍攻击伤害附加<$2>点物理伤害",1,1733,10000,null,14000,null,"",null,"",{"$nulls":12},1,0]
[10520403,"狂暴","维克多进入狂暴状态，攻击上升<$5>%，这个效果持续<$4>秒",1,1933,10000,null,"",null,"1:3000",null,"",{"$nulls":12},1,0]
[10530501,"普攻","攻击一个敌人，造成<$1>倍攻击伤害附加<$2>点物理伤害",3,1200,10000,null,10000,null,"",null,"",{"$nulls":12},1,0]
[10530502,"烈焰冲击","释放一团烈焰，对面前所有敌人造成<$1>倍攻击伤害附加<$2>点魔法伤害",1,3434,10000,null,13000,null,"",null,"",{"$nulls":12},1,0]
[10530503,"定时炸弹","对随机一名敌人释放火焰魔法标记敌人，5秒后被标记的敌人和其身边N米内的敌人同时受到<$1>倍攻击伤害附加<$2>点魔法伤害",1,933,10000,null,17500,null,"",null,"",{"$nulls":12},1,0]
[10540501,"普攻","攻击一个敌人，造成<$1>倍攻击伤害附加<$2>点魔法伤害",3,1200,10000,null,10000,null,"",null,"",{"$nulls":12},1,0]
[10540502,"巫术诅咒","诅咒身边N米内的所有敌人，使得他们在<$4>秒内总计流失<$5>%生命，期间他们受到的治疗效果会下降<$6>%",1,2000,10000,null,"",null,"1:1000",null,"1:5000",{"$nulls":12},1,0]
[10540503,"群体恢复","立即恢复自己和身边N米内的己方<$6>%生命，并在接下来<$4>秒内总计恢复<$5>%生命",1,4634,10000,null,"",null,"1:1000",null,"1:1000",{"$nulls":12},1,0]
[10670101,"岩浆攻击","投掷灼热的岩浆攻击单个目标，造成<$1>倍攻击伤害，之后灼烧敌人，在<$4>秒内持续造成<$5>点魔法伤害",3,1200,10000,null,10000,null,"1:3602",null,"",{"$nulls":12},1,0]
[10680301,"火球术","释放一个火球攻击目标，造成<$1>倍攻击伤害附加<$2>点魔法伤害",3,1333,10000,null,10000,null,"",null,"",{"$nulls":12},1,0]
[10680302,"炎爆","释放火焰魔法，对附近的单个敌人造成<$1>倍攻击伤害附加<$2>点魔法伤害",1,1733,10000,null,13000,null,"",null,"",{"$nulls":12},1,0]
[10690301,"突刺","挥舞武器突刺敌人，造成<$1>倍攻击伤害附加<$2>点物理伤害",3,1133,10000,null,10000,null,"",null,"",{"$nulls":12},1,0]
[10690302,"熔岩重生","立即恢复自己<$5>%生命，并在接下来<$4>秒内总计恢复<$6>点生命",1,1200,10000,null,"",null,"1:2000",null,"1:56898",{"$nulls":12},1,0]
[10700401,"拳击","挥舞单手攻击敌人，造成<$1>倍攻击伤害附加<$2>点物理伤害",3,1433,10000,null,10000,null,"",null,"",{"$nulls":12},1,0]
[10700402,"双手猛击","同时挥动双手砸向地面，将敌人抛向空中，敌人落地时将被眩晕<$4>秒，造成<$1>倍攻击伤害附加<$2>点物理伤害",1,1867,10000,null,14000,null,"",null,"",{"$nulls":12},1,0]
[10710401,"拳击","挥舞单手攻击敌人，造成<$1>倍攻击伤害附加<$2>点物理伤害",3,2833,10000,null,10900,null,"",null,"",{"$nulls":12},1,0]
[10710402,"烈焰喷吐","熔岩巨人喷吐烈焰灼烧敌人，在火焰范围内的敌人每0.5秒受到<$1>倍攻击伤害附加<$2>点魔法伤害，持续<$4>秒",1,7334,10000,null,8000,null,"",null,"",{"$nulls":12},1,0]
[10710403,"召唤岩浆","巨人将岩浆抛向空中，落下的岩浆对敌人每秒（或每0.5秒…）受到<$1>倍攻击伤害附加<$2>点魔法伤害，持续<$4>秒",1,4300,10000,null,5000,null,"",null,"",{"$nulls":12},1,0]
[10040001,"挥砍","攻击一个目标，造成<$1>倍攻击伤害附加<$2>点物理伤害",3,1100,10000,null,10000,null,"",null,"",{"$nulls":12},1,0]
[30033001,"NPC提诺普攻","攻击一个目标，对其造成<$1>倍攻击伤害。",3,1233,10000,null,10000,null,"",null,"",{"$nulls":12},1,0]
[20041001,"暴龙猛击","猛击敌人，造成<$1>倍攻击伤害附加<$2>点物理伤害",3,667,10000,null,10000,null,"",null,"",{"$nulls":12},1,0]
[20041002,"横扫","攻击面前所有敌人，对他们同时造成<$1>倍攻击伤害附加<$2>点物理伤害",1,1933,10000,null,14000,null,"",null,"",{"$nulls":12},1,0]
[20041003,"龙吼","发出恐惧的吼叫，令身边所有敌人陷入<$4>秒昏迷状态",1,1667,10000,null,"",null,"",null,"",{"$nulls":12},1,0]
[20044001,"锤击","攻击一个敌人，造成<$1>倍攻击伤害附加<$2>点物理伤害",3,1733,10000,null,10000,null,"",null,"",{"$nulls":12},1,0]
[20044002,"龙卷风","化身为龙卷风，对身边所有敌人每秒造成<$1>倍攻击伤害附加<$2>点魔法伤害，龙卷风持续<$4>秒",1,5033,10000,null,4500,null,"",null,"",{"$nulls":12},1,0]
[20044003,"沙尘暴","召唤一场沙尘暴攻击敌人，对范围内所有敌人每秒造成<$1>倍攻击伤害附加<$2>点魔法伤害，沙尘暴持续<$4>秒",1,2100,10000,null,8000,null,"",null,"",{"$nulls":12},1,0]
[20037001,"普攻","攻击敌人，造成<$1>倍攻击伤害附加<$2>点物理伤害，并使敌人在<$4>秒内持续流失<$5>生命",3,1233,10000,null,10000,null,"1:3890",null,"",{"$nulls":12},1,0]
[20039001,"龙之冰球","吐出冰球攻击敌人，造成<$1>倍攻击伤害附加<$2>点魔法伤害，并使敌人有<$3>%的概率被冻结<$4>秒",3,667,10000,null,10000,null,"",null,"",{"$nulls":12},1,0]
[5030401,"灵魂之箭","攻击一个目标，造成<$1>倍攻击伤害附加<$2>点魔法伤害",3,1500,10000,null,10000,null,"",null,"",{"$nulls":12},1,0]
[5030402,"鲜血诅咒","诅咒一群敌人，使敌人在<$4>秒内总共流失生命<$5>%",1,2667,10000,null,"",null,"1:1000",null,"",{"$nulls":12},1,0]
[1703002,"召唤黑狼1","召唤一头黑狼",1,1567,10000,null,"",null,"1:1",null,"",null,"1:1",{"$nulls":10},1,0]
[1710002,"召唤黑狼2","召唤一头黑狼",1,1567,10000,null,"",null,"1:1",null,"",null,"1:1",{"$nulls":10},1,0]
[1717002,"召唤黑狼3","召唤一头黑狼",1,1567,10000,null,"",null,"1:1",null,"",null,"1:1",{"$nulls":10},1,0]
[1724002,"召唤黑狼4","召唤一头黑狼",1,1567,10000,null,"",null,"1:1",null,"",null,"1:1",{"$nulls":10},1,0]
[6060701,"挥砍","攻击一个目标，造成<$1>倍攻击伤害附加<$2>点物理伤害",3,2600,10000,null,10500,null,"",null,"",{"$nulls":12},1,0]
[6060702,"肉钩","伸出铁链勾住目标，将其拉至自己面前，造成<$1>倍攻击伤害附加<$2>点物理伤害，并是目标眩晕<$4>秒",1,4033,10000,null,13000,null,"",null,"",{"$nulls":12},1,0]
[6060703,"毒雾","释放体内瘟疫，对身边所有敌人在<$4>秒内每秒造成<$1>倍攻击伤害附加<$2>点魔法伤害",1,5333,10000,null,7000,null,"",null,"",{"$nulls":12},1,0]
[6060801,"挥砍","攻击一个目标，造成<$1>倍攻击伤害附加<$2>点物理伤害",3,1667,10000,null,10000,null,"",null,"",{"$nulls":12},1,0]
[6060802,"血池","在自己脚下释放一个圆形魔法区域，对区域内所有敌人在10秒内每秒造成<$1>倍攻击伤害附加<$2>点魔法伤害",1,2667,10000,null,6000,null,"",null,"",{"$nulls":12},1,0]
[6060803,"嘶吼","发出嘶吼，使身边大范围内所有敌人被眩晕<$4>秒，同时造成<$1>倍攻击伤害附加<$2>点物理伤害",1,1900,10000,null,13000,null,"",null,"",{"$nulls":12},1,0]
[6060901,"挥砍","攻击一个目标，造成<$1>倍攻击伤害附加<$2>点物理伤害",3,2733,10000,null,10800,null,"",null,"",{"$nulls":12},1,0]
[6060902,"召唤镜像","召唤一个自己的镜像",1,1867,10000,null,"",null,"1:1",null,"",null,"1:1",{"$nulls":10},1,0]
[6060903,"双刃攻击","释放一道火焰，对面前扇形范围内所有敌人造成<$1>倍攻击伤害附加<$2>点魔法伤害",1,2500,10000,null,13600,null,"",null,"",{"$nulls":12},1,0]
[6061302,"镜像爆炸","死亡时爆炸，对身边所有敌人造成<$1>倍攻击伤害附加<$2>点物理伤害",4,0,10000,null,20000,null,"",null,"",{"$nulls":12},1,0]
[6061001,"挥砍","攻击一个目标，造成<$1>倍攻击伤害附加<$2>点物理伤害",3,1500,10000,null,10000,null,"",null,"",{"$nulls":12},1,0]
[6061002,"突袭","突进到当前仇恨第2-5的玩家身边，对其造成<$1>倍攻击伤害附加<$2>点物理伤害，并使其被沉默<$4>秒，同时清空自身仇恨",1,1050,10000,null,14000,null,"",null,"",{"$nulls":12},1,0]
[6061003,"死亡风暴","吟唱3秒后，对身边所有敌人造成<$1>倍攻击伤害附加<$2>点物理伤害",1,4867,10000,null,17000,null,"",null,"",{"$nulls":12},1,0]
[6061101,"撕裂","攻击一个目标，造成<$1>倍攻击伤害附加<$2>点物理伤害，并使目标受伤，在<$4>秒内持续流失生命<$5>，流血效果最多可叠加<$6>层",3,1767,10000,null,10000,null,"1:6545",null,"1:5",{"$nulls":12},1,0]
[6061102,"巨刃乱舞","挥舞武器，对身边所有敌人造成<$1>倍攻击伤害附加<$2>点物理伤害，并降低敌人<$5>%的物抗，这个效果持续<$4>秒",1,233,10000,null,13600,null,"1:5000",null,"",{"$nulls":12},1,0]
[6061103,"斩杀","挥舞巨斧攻击当前目标，造成<$1>倍攻击伤害附加<$2>点物理伤害。如果目标生命低于<$5>%，则此伤害将翻<$6>倍",1,2667,10000,null,20000,null,"1:5000",null,"1:5000",{"$nulls":12},1,0]
[6061201,"重击","攻击一个目标，造成<$1>倍攻击伤害附加<$2>点物理伤害",3,1500,10000,null,10000,null,"",null,"",{"$nulls":12},1,0]
[6061202,"腐蚀瘟疫","释放一道冲击波，对面前扇形范围内所有敌人造成<$1>倍攻击伤害附加<$2>点魔法伤害",1,1500,10000,null,14000,null,"",null,"",{"$nulls":12},1,0]
[6061203,"吸血","在4秒内持续吸取当前目标的生命，对目标每0.4秒造成目标最大生命<$5>%伤害，并将这些伤害治疗自己，治疗量等于目标受到伤害的<$6>倍",1,6066,10000,null,"",null,"1:300",null,"1:3000",{"$nulls":12},1,0]
[6061204,"瘟疫传染","对随机目标释放瘟疫魔法，使其在<$4>秒内总计流失生命<$5>%。5秒后该魔法会传染到目标身边y米内的随机1个队友身上（随机目标，范围内必定传染）",1,1733,10000,null,"",null,"1:1500",null,"",{"$nulls":12},1,0]
[6050601,"巨刃攻击","对一个敌人发起攻击，造成<$1>倍攻击伤害附加<$2>点物理伤害",3,1667,10000,null,10000,null,"",null,"",{"$nulls":12},1,0]
[6050602,"狂暴护盾","释放一个护盾笼罩自己，吸收<$1>倍攻击伤害，护盾持续10秒。如10秒内护盾没有被打破，在护盾消失时，格鲁会狂暴，自身攻击增加<$5>%，持续<$4>秒",1,2500,10000,null,50000,null,"1:2000",null,"",{"$nulls":12},1,0]
[6050603,"死亡践踏","践踏地面，使身边敌人统统被击晕<$4>秒，造成<$1>倍攻击伤害附加<$2>点物理伤害",1,3033,10000,null,13000,null,"",null,"",{"$nulls":12},1,0]
[6050701,"灵火灼烧","释放灵火攻击一个敌人，造成<$1>倍攻击伤害附加<$2>点魔法伤害",3,1500,10000,null,10000,null,"",null,"",{"$nulls":12},1,0]
[6050702,"恐惧","使身边所有敌人陷入恐惧状态，四散逃走，这个效果持续<$4>秒，并在恐惧期间每秒受到<$1>倍攻击伤害附加<$2>点魔法伤害",1,1333,10000,null,2500,null,"",null,"",{"$nulls":12},1,0]
[6050703,"烈焰灼烧","在地上释放一堆灵火，每秒对敌人造成<$5>%生命的魔法伤害，灵火持续5秒。（按敌人的生命计算伤害）",1,2267,10000,null,"",null,"1:300",null,"",{"$nulls":12},1,0]
[5020301,"水之箭","释放一根水之箭，对敌人发起攻击，造成<$1>倍攻击伤害附加<$2>点魔法伤害",3,1267,10000,null,10000,null,"",null,"",{"$nulls":12},1,0]
[5020302,"冰霜之环","释放一个冰环，对身边所有敌人造成<$1>倍攻击伤害附加<$2>点魔法伤害，并触发【冰霜】效果：会被减速<$5>%，这个效果持续<$4>秒",1,1400,10000,null,13600,null,"1:5000",null,"",{"$nulls":12},1,0]
[5020303,"冰雨","召唤一场冰雨，对范围内敌人每秒造<$1>倍攻击伤害附加<$2>点魔法伤害，如果敌人附带【冰霜】效果，则将被冻结<$4>秒",1,3200,10000,null,17000,null,"",null,"",{"$nulls":12},1,0]
[5020201,"水珠攻击","释放水珠攻击敌人，对目标造成<$1>倍攻击伤害附加<$2>点魔法伤害，并降低敌人魔法抗性<$5>点，这个效果持续<$4>秒，最多叠加<$6>层",1,1600,10000,null,10000,null,"1:600",null,"1:3",{"$nulls":12},1,0]
[6100101,"普攻","攻击一个目标，造成<$1>倍攻击伤害附加<$2>点物理伤害",3,1367,10000,null,10000,null,"",null,"",{"$nulls":12},1,0]
[6100102,"召唤火雨","召唤从天而降的火雨，对大范围敌人造成<$1>倍攻击伤害附加<$2>点魔法伤害",1,7234,10000,null,13000,null,"",null,"",{"$nulls":12},1,0]
[6100103,"混沌风暴","释放一个持续6秒的魔法风暴环绕自身，对身边所有敌人每0.4秒造成<$1>倍攻击伤害附加<$2>点魔法伤害",1,3500,10000,null,3000,null,"",null,"",{"$nulls":12},1,0]
[6100201,"普攻","攻击一个目标，造成<$1>倍攻击伤害附加<$2>点物理伤害",3,1267,10000,null,10000,null,"",null,"",{"$nulls":12},1,0]
[6100202,"冰霜之环","释放一个魔法冰环，对身边所有敌人造成<$1>倍攻击伤害附加<$2>点魔法伤害，并必定冻结他们<$4>秒",1,1400,10000,null,13000,null,"",null,"",{"$nulls":12},1,0]
[6100203,"暴风雪","召唤一场暴风雪，攻击目标和目标身边所有敌人，每0.5秒造成<$1>倍攻击伤害附加<$2>点魔法伤害",1,3000,10000,null,5000,null,"",null,"",{"$nulls":12},1,0]
[9142102,"霜冻新星","在目标身上释放一个新星，对周围的目标造成<$1>倍攻击伤害附加<$2>点魔法伤害，并减速<$5>%，持续<$4>秒",1,1367,10000,null,13000,null,"1:3000",null,"",{"$nulls":12},1,0]
[9140402,"剁肉","挥砍剁肉刀对目标造成<$1>倍攻击伤害附加<$2>点物理伤害，并在<$4>秒内每秒流血<$5>点伤害",1,3200,10000,null,13000,null,"1:10698",null,"",{"$nulls":12},1,0]
[9140403,"肉钩","伸出铁链勾住目标，将其拉至自己面前，造成<$1>倍攻击伤害附加<$2>点物理伤害，并是目标眩晕<$4>秒",1,4033,10000,null,16000,null,"",null,"",{"$nulls":12},1,0]
[9140503,"禁锢","召唤魔法锁链捆住所有目标（无法移动），持续<$4>秒无法移动，能施法",1,1333,10000,null,"",null,"",null,"",{"$nulls":12},1,0]
[9143101,"灵魂冲击","用灵魂的力量冲击目标，造成<$1>倍攻击伤害附加<$2>点魔法伤害，并降低魔抗<$5>%",1,1500,10000,null,10000,null,"1:1000",null,"",{"$nulls":12},1,0]
[1505102,"防御姿态","身体旋转时造成多次<$1>倍攻击伤害附加<$2>点魔法伤害，动作结束后出减免<%5>%受到的伤害，持续<$4>秒",1,1333,10000,null,6000,null,"1:5000",null,"",{"$nulls":12},1,0]
[1508003,"石化诡蛇","向锥形范围内射出数条诡异的小蛇，命中目标后使目标石化（不能释放技能不能移动）持续<$4>秒，提高目标的物抗，同时造成<$1>倍攻击伤害附加<$2>点魔法伤害",1,1833,10000,null,16000,null,"1:2000",null,"",{"$nulls":12},1,0]
[1509002,"破坏打击","拿着武器对目标进行厚重的一击，造成<$1>倍攻击伤害附加<$2>点物理伤害，并降低防御持续<$4>秒",1,0,10000,null,13000,null,"1:2000",null,"",{"$nulls":12},1,0]
[1509003,"鱼人重击","挥舞武器重击地面，使周围的目标眩晕<$4>秒，造成<$1>倍攻击伤害附加<$2>点物理伤害",1,0,10000,null,16500,null,"",null,"",{"$nulls":12},1,0]
[1510003,"死亡祭台","对目标施放致命一击，伤害视目标血量而定，目标血量越低伤害越高",1,3167,10000,null,5000,null,"",null,"",{"$nulls":12},1,0]
[5270302,"召唤黑狼","召唤一头黑狼",1,1567,10000,null,"",null,"1:1",null,"",null,"1:1",{"$nulls":10},1,0]
[1003101,"水之箭","释放一根水之箭，对敌人发起攻击，造成<$1>倍攻击伤害附加<$2>点魔法伤害",3,1267,10000,null,10000,null,"",null,"",{"$nulls":12},1,0]
[500141,"树根冲击","释放树根攻击目标，造成<$1>倍攻击伤害附加<$2>点魔法伤害",1,0,10000,null,40000,null,"",null,"",{"$nulls":12},1,0]
[601011,"狂暴","自身陷入狂暴，增加<$5>的物理攻击，同时减少自己<$6>的移动速度",0,0,10000,null,null,null,"1:5000",null,"1:5000",{"$nulls":12},1,0]
[601051,"凝视","注视目标，被这个目标攻击时，增加自身<$5>的移动速度，持续<$4>秒",1,0,10000,null,null,null,"1:5000",null,"",{"$nulls":12},1,0]
[601052,"怒斩","攻击一个目标，造成<$1>倍攻击伤害附加<$2>点物理伤害",1,0,10000,null,15000,null,"",null,"",{"$nulls":12},1,0]
[602091,"刀浪","发射一个刀气，造成<$1>倍攻击伤害附加<$2>点物理伤害",1,0,10000,null,12000,null,"",null,"",{"$nulls":12},1,0]
[602092,"刀刺","随机攻击一个目标，造成<$1>倍攻击伤害附加<$2>点物理伤害",1,0,10000,null,11000,null,"",null,"",{"$nulls":12},1,0]
[606111,"拔刀斩","对一片范围的敌人造成<$1>倍攻击伤害附加<$2>点物理伤害",1,0,10000,null,11000,null,"",null,"",{"$nulls":12},1,0]
[606112,"无极刀阵","召唤一把结界刀",1,0,10000,null,"",null,"1:1",null,"",null,"1:1",{"$nulls":10},1,0]
[605051,"埋葬沙堆","召唤流沙命中的敌人将被覆盖，被覆盖后无法移动和攻击，并每秒持续流失生命<$6>%。流沙具有<$5>点生命值，可被打破，打破后敌人将恢复自由",1,0,10000,null,"",null,"1:50000",null,"1:500",{"$nulls":12},1,0]
[605052,"流沙步","冲击敌人，对范围内敌人造成<$1>倍攻击伤害附加<$2>点魔法伤害，并有<$3>%概率使敌人定身<$4>秒",1,0,10000,null,13000,null,"",null,"",{"$nulls":12},1,0]
[605053,"流沙步","冲击敌人，对范围内敌人造成<$1>倍攻击伤害附加<$2>点魔法伤害，并有<$3>%概率使敌人定身<$4>秒",1,0,10000,null,13000,null,"",null,"",{"$nulls":12},1,0]
[605061,"大斧猛击","冲击敌人，对范围内敌人造成<$1>倍攻击伤害附加<$2>点物理伤害，并有<$3>%概率使敌人晕眩<$4>秒",1,0,10000,null,13000,null,"",null,"",{"$nulls":12},1,0]
[605062,"沙尘暴","召唤沙尘暴冲击，对大范围敌人造成<$1>倍攻击伤害附加<$2>点魔法伤害，并有<$3>%概率使敌人治疗效果减少<$4>秒，减少<$5>的治疗效果",1,0,10000,null,13000,null,"1:5000",null,"",{"$nulls":12},1,0]
[603060,"影将军普攻","对一片范围的敌人造成<$1>倍攻击伤害附加<$2>点物理伤害",3,0,10000,null,11000,null,"",null,"",{"$nulls":12},1,0]
[603061,"刀扇","对一片范围的敌人造成<$1>倍攻击伤害附加<$2>点物理伤害",1,0,10000,null,11000,null,"",null,"",{"$nulls":12},1,0]
[603062,"飞刃","对一条直线的敌人造成<$1>倍攻击伤害附加<$2>点物理伤害",1,0,10000,null,11000,null,"",null,"",{"$nulls":12},1,0]
[603064,"闪烁普攻",null,1,0,10000,null,11000,null,"",null,"",{"$nulls":12},1,0]
[604081,"旋风斩","持续的对身边的敌人造成<$1>倍攻击伤害附加<$2>点物理伤害",1,0,10000,null,6500,null,"",null,"",{"$nulls":12},1,0]
[550351,"弱化旋风斩","持续的对身边的敌人造成<$1>倍攻击伤害附加<$2>点物理伤害",1,0,10000,null,5500,null,"",null,"",{"$nulls":12},1,0]
[604082,"连环击","对小范围的敌人造成3次<$1>倍攻击伤害附加<$2>点物理伤害",1,0,10000,null,11000,null,"",null,"",{"$nulls":12},1,0]
[604071,"扑击","对一条直线上的敌人造成2次<$1>倍攻击伤害附加<$2>点物理伤害",1,0,10000,null,11000,null,"",null,"",{"$nulls":12},1,0]
[604072,"反伤物理","诅咒攻击自己的敌人，反射<$5>的物理伤害，持续<$4>秒",1,0,10000,null,null,null,"1:5000",null,"",{"$nulls":12},1,0]
[604073,"反射魔法","诅咒攻击自己的敌人，反射<$5>的魔法伤害，持续<$4>秒",1,0,10000,null,null,null,"1:5000",null,"",{"$nulls":12},1,0]
[604091,"连续抽打","对小范围的敌人造成多次<$1>倍攻击伤害附加<$2>点物理伤害",1,0,10000,null,8000,null,"",null,"",{"$nulls":12},1,0]
[604092,"直线抽打","对一条直线的敌人造成<$1>倍攻击伤害附加<$2>点物理伤害",1,0,10000,null,15500,null,"",null,"",{"$nulls":12},1,0]
[604093,"暗影牢笼","释放牢笼攻击敌人，被命中的敌人会受到<$1>倍攻击伤害附加<$2>点魔法伤害，并有<$3>%概率使敌人定身<$4>秒",1,0,10000,null,13000,null,"",null,"",{"$nulls":12},1,0]
[604094,"弱化连续抽打","对小范围的敌人造成多次<$1>倍攻击伤害附加<$2>点物理伤害",1,0,22000,null,5625,null,"",null,"",{"$nulls":12},1,0]
[604101,"烈焰扫击","九尾狐横扫尾巴，释放大范围的烈焰造成<$1>倍攻击伤害附加<$2>点魔法伤害",1,0,8500,null,11000,null,"",null,"",{"$nulls":12},1,0]
[510021,"嘲讽","嘲讽",0,0,8000,null,"","","","","",null,"",{"$nulls":10},1,0]
[510024,"神龙-全屏炸弹","对一条直线上的敌人造成2次<$1>倍攻击伤害附加<$2>点物理伤害",1,0,5000,null,500000,null,"",null,"",{"$nulls":12},1,0]
[606141,"龙卷风","风无形召唤三道龙卷风席卷战场，造成<$1>倍攻击伤害附加<$2>点魔法伤害附加击飞效果",1,0,12000,null,7500,null,"",null,"",{"$nulls":12},1,0]
[102001,"陨石","啸天召唤陨石攻击敌人，造成<$1>倍攻击伤害附加<$2>点魔法伤害",1,0,12000,null,15000,null,"",null,"",{"$nulls":12},1,0]
[3002800,"韩商普攻","韩商普攻，造成<$1>倍攻击伤害附加<$2>点魔法伤害",1,0,3000,null,10000,null,"",null,"",{"$nulls":12},1,0]
[601030,"九黎鬼巫普攻","九黎鬼巫普攻，造成<$1>倍攻击伤害附加<$2>点魔法伤害",1,0,3000,null,10000,null,"",null,"",{"$nulls":12},1,0]
[601040,"魔化九黎鬼巫普攻","魔化九黎鬼巫普攻，造成<$1>倍攻击伤害附加<$2>点魔法伤害",1,0,3000,null,10000,null,"",null,"",{"$nulls":12},1,0]
[600000,"花将军普攻","花将军普攻，造成<$1>倍攻击伤害附加<$2>点魔法伤害",1,0,3000,null,10000,null,"",null,"",{"$nulls":12},1,0]
[500120,"魔化桃花妖普攻","魔化桃花妖普攻，造成<$1>倍攻击伤害附加<$2>点魔法伤害",1,0,2500,null,10000,null,"",null,"",{"$nulls":12},1,0]
[500130,"悠然普攻","悠然普攻，造成<$1>倍攻击伤害附加<$2>点魔法伤害",1,0,2500,null,10000,null,"",null,"",{"$nulls":12},1,0]
[605030,"焰灵兵普攻","焰灵兵普攻，造成<$1>倍攻击伤害附加<$2>点魔法伤害",1,0,2500,null,10000,null,"",null,"",{"$nulls":12},1,0]
[605040,"魔化焰灵兵普攻","魔化焰灵兵普攻，造成<$1>倍攻击伤害附加<$2>点魔法伤害",1,0,2500,null,10000,null,"",null,"",{"$nulls":12},1,0]
[602010,"水妖普攻","水妖普攻，造成<$1>倍攻击伤害附加<$2>点魔法伤害",1,0,2500,null,10000,null,"",null,"",{"$nulls":12},1,0]
[101710,"魑普攻","魑普攻，造成<$1>倍攻击伤害附加<$2>点魔法伤害",1,0,2500,null,10000,null,"",null,"",{"$nulls":12},1,0]
[101820,"魅普攻","魅普攻，造成<$1>倍攻击伤害附加<$2>点魔法伤害",1,0,2500,null,10000,null,"",null,"",{"$nulls":12},1,0]
[100310,"桃花妖普攻","桃花妖普攻，造成<$1>倍攻击伤害附加<$2>点魔法伤害",1,0,2500,null,10000,null,"",null,"",{"$nulls":12},1,0]
[102910,"狱妖普攻","狱妖普攻，造成<$1>倍攻击伤害附加<$2>点魔法伤害",1,0,2500,null,10000,null,"",null,"",{"$nulls":12},1,0]
[606131,"地狱火","火无印放地狱火，造成<$1>倍攻击伤害附加<$2>点魔法伤害",1,0,12000,null,7500,null,"1:5000",null,"",{"$nulls":12},1,0]
[5605061,"大斧猛击","冲击敌人，对范围内敌人造成<$1>倍攻击伤害附加<$2>点物理伤害，并有<$3>%概率使敌人晕眩<$4>秒",1,0,12000,null,13000,null,"",null,"",{"$nulls":12},1,0]
[5605062,"沙尘暴","召唤沙尘暴冲击，对大范围敌人造成<$1>倍攻击伤害附加<$2>点魔法伤害，并有<$3>%概率使敌人治疗效果减少<$4>秒，减少<$5>的治疗效果",1,0,12000,null,13000,null,"1:5000",null,"",{"$nulls":12},1,0]
[910010,"移动到目标自爆",null,1,null,16000,null,100000,{"$nulls":16},1,0]
[910020,"交叉型火焰",null,1,null,16000,null,10000,{"$nulls":16},1,0]
[910030,"突刺，命中禁锢，流血",null,1,null,16000,null,10000,"禁锢时间",1500,"流血伤害系数",20000,"流血时间",3000,{"$nulls":10},1,0]
[910040,"岩浆减速，爆炸",null,1,0,16000,null,10000,"减速比例",5000,"减速时间",3000,{"$nulls":12},1,0]
[910050,"召唤分身攻击",null,1,null,60000,null,10000,"分身时间",20000,"分身攻防血继承比例",5000,"玩家死亡boss回血最大生命值比例",3000,{"$nulls":10},1,0]
[910110,"##小boss3",null,1,null,16000,null,10000,"增加buff：效果，时间","1:1000,30000",{"$nulls":14},1,0]
[910120,"##大boss1",null,1,null,1200,null,10000,"减速比：时间","1:2500,3000",{"$nulls":14},1,0]
[910150,"##大boss4",null,1,null,25000,null,10000,"控制时间",5000,{"$nulls":14},1,0]
[910160,"##召唤小怪，自爆",null,1,null,16000,null,10000,"召唤数：单次，最大","1:2,4","小怪ID，时间","1:5101806,25000","召唤半径小，大","1:2,3","小怪自爆伤害",1000,{"$nulls":8},1,0]
[910170,"##召唤小怪，小怪附带禁锢技能（910171）",null,1,null,20000,null,10000,"召唤数：单次，最大","1:4,8","小怪ID，时间","1:5101807,40000","召唤半径小，大","1:2,8",{"$nulls":10},1,0]
[910171,"##小怪附带禁锢技能",null,1,null,1500,null,10000,"禁锢时间",2000,{"$nulls":14},1,0]
[910180,"##召唤自杀怪，小怪附带自杀技能（910181）",null,1,null,16000,null,10000,"召唤数：单次，最大","1:3,3","小怪ID，时间","1:5101808,10000","召唤半径小，大","1:2,6",{"$nulls":10},1,0]
[910181,"##小怪，附带自杀技能",null,1,null,16000,null,1000,{"$nulls":16},1,0]
[910190,"##召唤特殊机制",null,1,null,35000,null,60000,"召唤数：单次，最大","1:6,6","小怪ID，时间","1:5101810,10000","召唤半径小，大","1:9,12","抵达boss距离",1,"小怪死后群伤",30000,"沉默时间",5000,{"$nulls":4},1,0]
[911000,"蛛网召唤被动",null,4,null,10000,null,10000,"召唤数：单次，最大","1:2,2","小怪ID，时间","1:5101602,15000","召唤半径小，大","1:0,1",{"$nulls":10},1,0]
[911001,"万古枯-撞击眩晕被动",null,4,null,10000,null,10000,"撞击半径(程序会缩小10倍)","1:10;2:20;3:30","眩晕时间","1:1000",{"$nulls":12},1,0]

{"sheet":"PassiveSkill","index":5,"n_rows":7,"n_cols":28,"rows_kept":7,"cut":false,"hidden":false,"merged":[]}
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["SkillID","SkillName","SkillDesc","SkillType","MaxLevel","Target","SkillIcon","CDTime","DmgRate","PassiveTrigger","TriggerChance","TriggerCondition","PassiveProp1","PassiveProp2","Prop","Chance","BuffTime","MagValueSet1","MagValueSet2","ValueAttributeName1","@ValueAttribute1","ValueSet","ValueAttributeName2","@ValueAttribute2","ValueSet2","ValueAttributeName3","@ValueAttribute3","ValueSet3"]
["NUMBER","STRING","STRING","NUMBER","NUMBER","NUMBER","STRING","NUMBER","NUMBER","NUMBER","NUMBER","NUMBER","NUMBER","NUMBER","STRING","NUMBER","NUMBER","NUMBER","NUMBER","STRING","NUMBER","STRING","STRING","NUMBER","STRING","STRING","NUMBER","STRING"]
[802020,"增加暴击","给主人增加暴击",0,1,2,100010,0,{"$nulls":11},"CritPer",1,"1:1000"]
[802021,"斩杀","目标每损失10%生命，对目标的伤害提升2%",0,1,2,100020,0,null,2,10000,2,9000,9000,"Execute",10000,null,1000,200]
[802022,"不死光环","苍刃受到致命一击不死，还能坚持3秒",0,1,2,100030,10000,2000,3,10000,2,2000,2000,"UnDead",10000,3000]
[800001,"天神","砍三下叠3层BUFF，3层后施放秒人",0,1,4,100040,0,null,2,10000,13,1031,3,"KillBySecond",10000,0]

{"sheet":"(MagicList)","index":6,"n_rows":3,"n_cols":5,"rows_kept":3,"cut":false,"hidden":false,"merged":[]}
["魔法效果名称","说明","魔法属性","属性参数含义","魔法属性值序列"]
["点燃","造成一个持续性的DOT魔法伤害，这个效果触发时无视目标的魔防，持续在一段时间内掉血。可以被驱散。多个点燃效果先后作用于同一目标时，需要做逻辑判断：\n1、如果伤害相同，则刷新持续时间\n2、如果后者伤害低于前者，则后者无效",{"$f":"A2","v":"点燃"},"表示持续时间，单位为毫秒（ms)","表示每等级伤害"]
["击退"]

{"sheet":"(PetSkill)","index":7,"n_rows":33,"n_cols":34,"rows_kept":33,"cut":false,"hidden":false,"merged":[]}
["技能ID","宠物名称","技能名称","技能描述","技能类型","最高等级","群体还是单体","仇恨系数","冷却时间","消耗法力万分比","等级消耗法力值序列","伤害类型","伤害倍数($1)","伤害倍数增加/等级","额外伤害类型","额外伤害序列($2)","魔法属性","属性编号","触发几率($3)","持续时长($4)","属性名1","属性值1含义","魔法属性值序列($5)","属性名2","属性值2含义","魔法属性值序列2($6)","属性名3","属性值3含义","魔法属性值序列3($7)","是否参与自动战斗","是否可以被反弹","技能图标","升级需要宠物等级序列","升级花费技能点序列"]
["SkillID","@Remark","SkillName","SkillDesc","SkillType","MaxLevel","@Remark","HateRate","CDTime","CostManaPer","CostManaSet","DmgType","DmgRate","DmgRatePerLvl","ExdDmgType","ExdDmgSet","Prop","PropID","Chance","BuffTime","ValueAttributeName1","ValueAttribute1","ValueSet","ValueAttributeName2","ValueAttribute2","ValueSet2","ValueAttributeName3","ValueAttribute3","ValueSet3","canAuto","CanIronMaiden","SkillIcon","UpReqLevel","UpCostSP"]
["NUMBER",null,"STRING","STRING","NUMBER","NUMBER","NUMBER","NUMBER","NUMBER","NUMBER","STRING","STRING","NUMBER","NUMBER","STRING","STRING","STRING","NUMBER","NUMBER","STRING","STRING","NUMBER","STRING","STRING","NUMBER","STRING","STRING","NUMBER","STRING","NUMBER","NUMBER","STRING","STRING","STRING"]
[90001,null,"坚韧","宠物自身生命提高<$5>%。",0,8,0,10000,0,0,"1:0;2:0;3:0;4:0;5:0;6:0;7:0;8:0",{"$nulls":5},"生命↑",null,10000,"","HPPer",1,"1:300;2:400;3:500;4:600;5:700;6:800;7:900;8:1000",{"$nulls":6},1,0,90001,"10;15;20;30;40;50;60;70"]
[90002,null,"强击","宠物自身攻击提高<$5>%。",0,8,0,10000,0,0,"1:0;2:0;3:0;4:0;5:0;6:0;7:0;8:0",{"$nulls":5},"攻击↑",null,10000,"","AttackPer",1,"1:500;2:600;3:700;4:800;5:900;6:1000;7:1100;8:1200",{"$nulls":6},1,0,90002,"10;15;20;30;40;50;60;70"]
[90003,null,"精准","宠物自身命中提高<$5>%。",0,8,0,10000,0,0,"1:0;2:0;3:0;4:0;5:0;6:0;7:0;8:0",{"$nulls":5},"命中↑",null,10000,"","HitPer",1,"1:800;2:900;3:1000;4:1100;5:1200;6:1300;7:1400;8:1500","","","",null,"","",1,0,90003,"10;15;20;30;40;50;60;70"]
[90004,null,"灵巧","宠物自身闪避提高<$5>%。",0,8,0,10000,0,0,"1:0;2:0;3:0;4:0;5:0;6:0;7:0;8:0",{"$nulls":5},"闪避↑",null,10000,"","DodgePer",1,"1:800;2:900;3:1000;4:1100;5:1200;6:1300;7:1400;8:1500",{"$nulls":6},1,0,90004,"10;15;20;30;40;50;60;70"]
[90005,null,"致命","宠物自身暴击提高<$5>%。",0,8,0,10000,0,0,"1:0;2:0;3:0;4:0;5:0;6:0;7:0;8:0",{"$nulls":5},"暴击↑",null,10000,"","CritPer",1,"1:800;2:900;3:1000;4:1100;5:1200;6:1300;7:1400;8:1500",{"$nulls":6},1,0,90005,"10;15;20;30;40;50;60;70"]
[90006,null,"韧性","宠物自身抗暴提高<$5>%。",0,8,0,10000,0,0,"1:0;2:0;3:0;4:0;5:0;6:0;7:0;8:0",{"$nulls":5},"抗暴↑",null,10000,"","ResCritPer",1,"1:800;2:900;3:1000;4:1100;5:1200;6:1300;7:1400;8:1500",{"$nulls":6},1,0,90006,"10;15;20;30;40;50;60;70"]
[90007,null,"护甲","宠物自身物防提高<$5>%。",0,8,0,10000,0,0,"1:0;2:0;3:0;4:0;5:0;6:0;7:0;8:0",{"$nulls":5},"物防↑",null,10000,"","AcPer",1,"1:400;2:500;3:600;4:700;5:800;6:900;7:1000;8:1100",{"$nulls":6},1,0,90007,"10;15;20;30;40;50;60;70"]
[90008,null,"御魔","宠物自身魔防提高<$5>%。",0,8,0,10000,0,0,"1:0;2:0;3:0;4:0;5:0;6:0;7:0;8:0",{"$nulls":5},"魔防↑",null,10000,"","ResistPer",1,"1:400;2:500;3:600;4:700;5:800;6:900;7:1000;8:1100",{"$nulls":6},1,0,90008,"10;15;20;30;40;50;60;70"]
[90009,null,"忠之坚韧","主人生命提高<$5>%。",6,5,1,10000,0,0,"1:0;2:0;3:0;4:0;5:0",{"$nulls":5},"生命↑",null,10000,"","HPPer",1,"1:200;2:300;3:400;4:500;5:600",{"$nulls":6},1,0,90009,"10;20;30;45;60"]
[90010,null,"忠之魔法","主人法力提高<$5>%。",6,5,1,10000,0,0,"1:0;2:0;3:0;4:0;5:0",{"$nulls":5},"法力↑",null,10000,"","MPPer",1,"1:400;2:500;3:600;4:700;5:800",{"$nulls":6},1,0,90010,"10;20;30;45;60"]
[90011,null,"忠之强击","主人攻击提高<$5>%。",6,5,1,10000,0,0,"1:0;2:0;3:0;4:0;5:0",{"$nulls":5},"攻击↑",null,10000,"","AttackPer",1,"1:300;2:400;3:500;4:600;5:700",{"$nulls":6},1,0,90011,"10;20;30;45;60"]
[90012,null,"忠之精准","主人命中提高<$5>%。",6,5,1,10000,0,0,"1:0;2:0;3:0;4:0;5:0",{"$nulls":5},"命中↑",null,10000,"","HitPer",1,"1:500;2:600;3:700;4:800;5:900",{"$nulls":6},1,0,90012,"10;20;30;45;60"]
[90013,null,"忠之灵巧","主人闪避提高<$5>%。",6,5,1,10000,0,0,"1:0;2:0;3:0;4:0;5:0",{"$nulls":5},"闪避↑",null,10000,"","DodgePer",1,"1:500;2:600;3:700;4:800;5:900",{"$nulls":6},1,0,90013,"10;20;30;45;60"]
[90014,null,"忠之致命","主人暴击提高<$5>%。",6,5,1,10000,0,0,"1:0;2:0;3:0;4:0;5:0",{"$nulls":5},"暴击↑",null,10000,"","CritPer",1,"1:500;2:600;3:700;4:800;5:900",{"$nulls":6},1,0,90014,"10;20;30;45;60"]
[90015,null,"忠之韧性","主人抗暴提高<$5>%。",6,5,1,10000,0,0,"1:0;2:0;3:0;4:0;5:0",{"$nulls":5},"抗暴↑",null,10000,"","ResCritPer",1,"1:500;2:600;3:700;4:800;5:900",{"$nulls":6},1,0,90015,"10;20;30;45;60"]
[90016,null,"忠之护甲","主人物防提高<$5>%。",6,5,1,10000,0,0,"1:0;2:0;3:0;4:0;5:0",{"$nulls":5},"物防↑",null,10000,"","AcPer",1,"1:400;2:500;3:600;4:700;5:800",{"$nulls":6},1,0,90016,"10;20;30;45;60"]
[90017,null,"忠之御魔","主人魔防提高<$5>%。",6,5,1,10000,0,0,"1:0;2:0;3:0;4:0;5:0",{"$nulls":5},"魔防↑",null,10000,"","ResistPer",1,"1:400;2:500;3:600;4:700;5:800",{"$nulls":6},1,0,90017,"10;20;30;45;60"]
[101401,null,"重击","重击敌人，造成<$1>倍物攻伤害附加<$2>点物理伤害",3,1,1,60000,1000,0,"1:0","物理",10000,123,null,"1:456",{"$nulls":13},1,1,null,1]
[101402,null,"灼烧","每秒对身边的敌人造成<$1>倍魔攻伤害附加<$2>点魔法伤害",1,1,99,60000,2000,0,"1:0","魔法",10000,123,null,"1:456",{"$nulls":13},1,1,null,1]
[100101,null,"冲撞","攻击一个目标，造成<$1>倍物攻伤害附加<$2>点物理伤害",3,5,1,60000,1000,0,"1:5;2:10;3:10;4:15;5:15","物理",10000,1100,null,"1:174;2:348;3:696;4:1392;5:2784",{"$nulls":13},1,1,100701,"1;10;20;30;40"]
[100401,null,"蜂钩","攻击一个目标，造成<$1>倍魔攻伤害附加<$2>点魔法伤害。",3,5,1,60000,1000,0,"1:5;2:10;3:10;4:15;5:15","魔法",10000,1100,null,"1:219;2:438;3:876;4:1752;5:3504",{"$nulls":13},1,1,101070,"1;10;20;30;40"]
[100402,null,"蝶冲","向前冲锋，对他们造成<$1>倍物攻伤害和额外<$2>点伤害。",1,5,1,60000,3000,0,"1:15;2:25;3:40;4:60;5:85","物理",12000,1100,null,"1:307;2:614;3:1228;4:2456;5:4912",{"$nulls":13},1,1,502020,"10;20;30;40;50"]
[101201,null,"挥砍","攻击一个目标，造成<$1>倍物攻伤害附加<$2>点物理伤害",3,5,1,60000,1000,0,"1:5;2:10;3:10;4:15;5:15","物理",10000,1100,null,"1:196;2:392;3:784;4:1568;5:3136",{"$nulls":13},1,1,101201,"1;10;20;30;40"]
[101301,null,"啃","攻击一个敌人，对其造成<$1>倍物攻伤害附加<$2>点物理伤害",3,5,1,60000,1000,0,"1:5;2:10;3:10;4:15;5:15","物理",10000,1100,null,"1:208;2:416;3:832;4:1664;5:3328",{"$nulls":13},1,1,101301,"1;10;20;30;40"]
[101302,null,"粘","在命中敌人时，有<$3>%概率降低敌人<$5>%移动速度，持续<$4>秒",1,5,99,60000,15000,0,"1:15;2:25;3:40;4:60;5:85",null,"","",null,"",null,null,8000,"1:5000;2:5000;3:5000;4:5000;5:5000",null,1,"1:3000;2:3500;3:4000;4:4500;5:5000",{"$nulls":6},1,1,101302,"10;20;30;40;50"]
[101303,null,"怒","进入愤怒状态，使身边3米内所有敌人物抗降低<$5>%，持续<$4>秒",1,5,99,60000,12000,0,"1:20;2:30;3:45;4:65;5:90",null,"","",null,"",null,null,10000,"1:5000;2:5000;3:5000;4:5000;5:5000",null,1,"1:1500;2:2000;3:2500;4:3000;5:3500",{"$nulls":6},1,1,101303,"20;30;40;50;60"]
[101501,null,"龙焰","吐出火球攻击敌人，造成<$1>倍魔攻伤害附加<$2>点魔法伤害。",3,5,1,60000,1000,0,"1:5;2:10;3:10;4:15;5:15","魔法",10000,1100,null,"1:297;2:594;3:1188;4:2376;5:4752",{"$nulls":13},1,1,101501,"1;10;20;30;40"]
[101502,null,"扫击","攻击一个目标，造成<$1>倍物攻伤害附加<$2>点物理伤害",1,5,1,60000,4000,0,"1:15;2:25;3:40;4:60;5:85","物理",15000,1100,null,"1:417;2:834;3:1668;4:3336;5:6672",{"$nulls":13},1,1,101502,"10;20;30;40;50"]
[101601,null,"挥击","攻击一个目标，造成<$1>倍物攻伤害附加<$2>点物理伤害。",3,5,1,60000,1000,0,"1:5;2:10;3:10;4:15;5:15","物理",10000,1200,null,"1:282;2:564;3:1128;4:2256;5:4512",{"$nulls":13},1,1,101601,"1;10;20;30;40"]
[101602,null,"裂地","震击多个敌人，造成<$1>倍物攻伤害附加<$2>点物理伤害。",1,5,99,60000,4000,0,"1:15;2:25;3:40;4:60;5:85","物理",15500,1200,null,"1:395;2:790;3:1580;4:3160;5:6320",{"$nulls":13},1,1,101602,"10;20;30;40;50"]