using System; namespace ET.Server { /// /// 选角绑定角色 /// [MessageHandler(SceneType.Game)] public class C2G_BindPlayerHandler: AMRpcHandler { protected override async ETTask Run(Session session, C2G_BindPlayer request, G2C_BindPlayer response, Action reply) { if (session.DomainScene().SceneType != SceneType.Game) { Log.Debug($"Game 请求的Scene错误...SceneType={session.DomainScene().SceneType}"); session.Dispose(); return; } Scene scene = session.DomainScene(); PlayerInfo playerInfo; if (request.PlayerId <= 0) { long _id = IdGenerater.Instance.GenerateUnitId(scene.DomainZone()); // 简易版登录,直接创建一个player using (await CoroutineLockComponent.Instance.Wait(CoroutineLockType.CreatePlayer, _id.ToString().Trim().GetHashCode())) { playerInfo = new PlayerInfo(); playerInfo.Id = _id; playerInfo.UserId = request.UserId; playerInfo.Name = "玩家-" + _id; playerInfo.Sex = 0; playerInfo.Pro = 0; playerInfo.Level = 1; playerInfo.Exp = 0; await DBManagerComponent.Instance.GetZoneDB(session.DomainZone()).Save(playerInfo); } } else { // 正常选角,判断参数 if (!session.GetComponent().PlayerList.ContainsKey(request.PlayerId)) { Log.Debug($"选角出错,没有选择的角色"); response.Error = ErrorCode.ERR_BindPlayerError; reply(); return; } playerInfo = session.GetComponent().PlayerList[request.PlayerId]; if (playerInfo == null) { Log.Debug($"选角出错,没有选择的角色"); response.Error = ErrorCode.ERR_BindPlayerError; reply(); return; } long bindPlayerId = session.GetComponent().PlayerId; switch (bindPlayerId) { case > 0 when bindPlayerId == request.PlayerId: Log.Debug($"该角色已经绑定"); response.Error = ErrorCode.ERR_PlayerIdIsBind; reply(); return; case > 0 when bindPlayerId != request.PlayerId: // todo 老角色下线 break; } } WNPlayer player = scene.GetComponent().Get(request.PlayerId); if (player != null) { // todo 顶号 } player ??= scene.GetComponent() .AddChildWithId(playerInfo.Id, session, playerInfo); session.AddComponent(MailboxType.GateSession); session.GetComponent().PlayerId = request.PlayerId; // todo 分配场景 Map map = MapHelper.BindPlayerDispatch(player); MapConfig mapConfig = map.Prop; // 登录数据 player.OnLogin(); map.OnPlayerLogin(player); response.Player = PlayerHelper.PlayerInfoToProto(player); response.Player.areaId = mapConfig.TemplateID; response.Player.instanceId = map.InstanceId; response.Player.mapId = map.MapId; reply(); await ETTask.CompletedTask; } } }