using System.Collections; using System.Collections.Generic; using UnityEngine; [CreateAssetMenu(fileName = "HotUpdateAssemblyManifest", menuName = "HybridCLR/HotUpdateAssemblyManifest")] public class HotUpdateAssemblyManifest : ScriptableObject { [Header("AOT 补充元数据dll列表")] public string[] AOTMetadataDlls = new string[] { "System.dll", "Unity.Core.dll", "Unity.ThirdParty.dll", "mscorlib.dll", "System.Core.dll", "Sirenix.Serialization.dll", "UniTask.dll"}; [Header("通过YooAsset处理过后的列表名称")] public string[] DLLNameList_ForABLoad = new string[] { "Code_System.dll", "Code_Unity.Core.dll", "Code_Unity.ThirdParty.dll", "Code_mscorlib.dll", "Code_System.Core.dll", "Code_Sirenix.Serialization.dll", "Code_UniTask.dll" }; }