using System;
using System.Numerics;
namespace ET.Server
{
///
/// 抖音推送回调, 评论
///
[ActorMessageHandler(SceneType.Game)]
public class R2G_LiveCommentHandler: AMActorHandler
{
protected override async ETTask Run(Scene scene, R2G_LiveComment request)
{
if (string.IsNullOrEmpty(request.OpenId))
{
Log.Debug($"未找到openId...");
return;
}
// 房间是否存在
Map map = scene.GetComponent().GetMapByRoomId(request.RoomId);
if (map == null)
{
Log.Debug($"未找到房间...");
return;
}
// 初始模板id
int[] units = new int[] { 101, 121, 111, 131 };
int templateId = 0;
switch (request.Content)
{
// case "0":
// // 随机
// templateId = RandomGenerator.RandomArray(units);
// break;
case "1":
// 蜜蜂
templateId = units[0];
break;
case "2":
// 花
templateId = units[1];
break;
case "3":
// 鸟
templateId = units[2];
break;
case "4":
// 蘑菇
templateId = units[3];
break;
}
Vector2 pos = map.GetRandomPlayerPos();
await map.AddUnitPlayer(request.OpenId, templateId, 1, "", pos.X, pos.Y, request.NickName, request.Url);
await ETTask.CompletedTask;
}
}
}