using System;
using System.Collections.Generic;
using MongoDB.Bson.Serialization.Attributes;
using ProtoBuf;

namespace ET
{
    [ProtoContract]
    [Config]
    public partial class CharacterConfigCategory : ConfigSingleton<CharacterConfigCategory>, IMerge
    {
        [ProtoIgnore]
        [BsonIgnore]
        private Dictionary<int, CharacterConfig> dict = new Dictionary<int, CharacterConfig>();
		
        [BsonElement]
        [ProtoMember(1)]
        private List<CharacterConfig> list = new List<CharacterConfig>();
		
        public void Merge(object o)
        {
            CharacterConfigCategory s = o as CharacterConfigCategory;
            this.list.AddRange(s.list);
        }
		
		[ProtoAfterDeserialization]        
        public void ProtoEndInit()
        {
            foreach (CharacterConfig config in list)
            {
                config.AfterEndInit();
                this.dict.Add(config.Id, config);
            }
            this.list.Clear();
            
            this.AfterEndInit();
        }
		
        public CharacterConfig Get(int id)
        {
            this.dict.TryGetValue(id, out CharacterConfig item);

            if (item == null)
            {
                throw new Exception($"配置找不到,配置表名: {nameof (CharacterConfig)},配置id: {id}");
            }

            return item;
        }
		
        public bool Contain(int id)
        {
            return this.dict.ContainsKey(id);
        }

        public Dictionary<int, CharacterConfig> GetAll()
        {
            return this.dict;
        }

        public CharacterConfig GetOne()
        {
            if (this.dict == null || this.dict.Count <= 0)
            {
                return null;
            }
            return this.dict.Values.GetEnumerator().Current;
        }
    }

    [ProtoContract]
	public partial class CharacterConfig: ProtoObject, IConfig
	{
		/// <summary>Id</summary>
		[ProtoMember(1)]
		public int Id { get; set; }
		/// <summary>职业名称</summary>
		[ProtoMember(2)]
		public string ProName { get; set; }
		/// <summary>职业ID</summary>
		[ProtoMember(3)]
		public int Pro { get; set; }
		/// <summary>单位模板id</summary>
		[ProtoMember(4)]
		public int TemplateId { get; set; }
		/// <summary>等级上限</summary>
		[ProtoMember(5)]
		public int FinalLevel { get; set; }
		/// <summary>初始等级</summary>
		[ProtoMember(6)]
		public int InitLevel { get; set; }
		/// <summary>初始生命</summary>
		[ProtoMember(7)]
		public int InitMaxHP { get; set; }
		/// <summary>初始攻击</summary>
		[ProtoMember(8)]
		public int InitAttack { get; set; }
		/// <summary>基础攻速</summary>
		[ProtoMember(9)]
		public int BaseAtkSpeed { get; set; }
		/// <summary>基础移动速度</summary>
		[ProtoMember(10)]
		public int BaseMoveSpeed { get; set; }
		/// <summary>基础移速值</summary>
		[ProtoMember(11)]
		public string InitSpeed { get; set; }
		/// <summary>初始技能列表</summary>
		[ProtoMember(12)]
		public string InitSkill { get; set; }

	}
}