using System;
using System.Collections.Generic;
using MongoDB.Bson.Serialization.Attributes;
using ProtoBuf;

namespace ET
{
    [ProtoContract]
    [Config]
    public partial class SkillConfigCategory : ConfigSingleton<SkillConfigCategory>, IMerge
    {
        [ProtoIgnore]
        [BsonIgnore]
        private Dictionary<int, SkillConfig> dict = new Dictionary<int, SkillConfig>();
		
        [BsonElement]
        [ProtoMember(1)]
        private List<SkillConfig> list = new List<SkillConfig>();
		
        public void Merge(object o)
        {
            SkillConfigCategory s = o as SkillConfigCategory;
            this.list.AddRange(s.list);
        }
		
		[ProtoAfterDeserialization]        
        public void ProtoEndInit()
        {
            foreach (SkillConfig config in list)
            {
                config.AfterEndInit();
                this.dict.Add(config.Id, config);
            }
            this.list.Clear();
            
            this.AfterEndInit();
        }
		
        public SkillConfig Get(int id)
        {
            this.dict.TryGetValue(id, out SkillConfig item);

            if (item == null)
            {
                throw new Exception($"配置找不到,配置表名: {nameof (SkillConfig)},配置id: {id}");
            }

            return item;
        }
		
        public bool Contain(int id)
        {
            return this.dict.ContainsKey(id);
        }

        public Dictionary<int, SkillConfig> GetAll()
        {
            return this.dict;
        }

        public SkillConfig GetOne()
        {
            if (this.dict == null || this.dict.Count <= 0)
            {
                return null;
            }
            return this.dict.Values.GetEnumerator().Current;
        }
    }

    [ProtoContract]
	public partial class SkillConfig: ProtoObject, IConfig
	{
		/// <summary>Id</summary>
		[ProtoMember(1)]
		public int Id { get; set; }
		/// <summary>显示序列</summary>
		[ProtoMember(2)]
		public int SkillIndex { get; set; }
		/// <summary>技能名称</summary>
		[ProtoMember(3)]
		public string SkillName { get; set; }
		/// <summary>系别</summary>
		[ProtoMember(4)]
		public int ProId { get; set; }
		/// <summary>系别</summary>
		[ProtoMember(5)]
		public int Tab { get; set; }
		/// <summary>技能类型</summary>
		[ProtoMember(6)]
		public int SkillType { get; set; }
		/// <summary>技能描述</summary>
		[ProtoMember(7)]
		public string SkillDesc { get; set; }
		/// <summary>基础技能升级描述</summary>
		[ProtoMember(8)]
		public string UpDesc { get; set; }
		/// <summary>基础技能学习物品code</summary>
		[ProtoMember(9)]
		public string SkillItemCode { get; set; }
		/// <summary>最高等级</summary>
		[ProtoMember(10)]
		public int MaxLevel { get; set; }
		/// <summary>是否绑定解锁</summary>
		[ProtoMember(11)]
		public int LearnSkill { get; set; }
		/// <summary>技能图标</summary>
		[ProtoMember(12)]
		public string SkillIcon { get; set; }
		/// <summary>解锁升级需要人物等级序列</summary>
		[ProtoMember(13)]
		public string UpReqLevel { get; set; }
		/// <summary>重置人物等级序列需要金币</summary>
		[ProtoMember(14)]
		public string ResetReqLevel { get; set; }
		/// <summary>升级需要人物仙阶等级</summary>
		[ProtoMember(15)]
		public int UpReqLevel2 { get; set; }
		/// <summary>升级花费金币序列</summary>
		[ProtoMember(16)]
		public string UpCostGold { get; set; }
		/// <summary>升至本级花费技能点序列</summary>
		[ProtoMember(17)]
		public string UpCostSP { get; set; }
		/// <summary>升级消耗道具序列</summary>
		[ProtoMember(18)]
		public string UpCostItem { get; set; }
		/// <summary>每等级提供战斗力</summary>
		[ProtoMember(19)]
		public string Power { get; set; }
		/// <summary>对应基础技能</summary>
		[ProtoMember(20)]
		public int BaseId { get; set; }
		/// <summary>强化技能孔位</summary>
		[ProtoMember(21)]
		public int Pos { get; set; }
		/// <summary>强化技能分支类型</summary>
		[ProtoMember(22)]
		public int BranchType { get; set; }
		/// <summary>强化技能分支Icon</summary>
		[ProtoMember(23)]
		public string StrongIcon { get; set; }
		/// <summary>强化技能阶段前置</summary>
		[ProtoMember(24)]
		public int StrongUnLockPre { get; set; }
		/// <summary>强化技能描述</summary>
		[ProtoMember(25)]
		public string StrongBranchDesc { get; set; }
		/// <summary>对应强化名称</summary>
		[ProtoMember(27)]
		public string StrongName { get; set; }

	}
}