using System.Collections.Generic; namespace ET.Server { /// /// 游戏服玩家场景组件 /// [ComponentOf(typeof(Scene))] public class GameMapComponent: Entity, IAwake, IDestroy { [StaticField] public static GameMapComponent Instance; /** 场景集合 key:instanceId, value:map **/ [StaticField] public Dictionary allMaps = new Dictionary(); /** room集合 key:roomId, value:instanceId **/ [StaticField] public Dictionary rooms = new Dictionary(); } }