namespace ET.Server { [ComponentOf(typeof (Scene))] public class GameDouyinComponent: Entity, IAwake, IDestroy, IUpdate { /** 抖音接口全局唯一调用凭据 **/ public string AccessToken { get; set; } /** 有效时间 (时间戳) **/ public long AccessTokenTime { get; set; } /** Token标记 **/ public bool TokenIsNull { get; set; } } }