using System.Collections.Generic; namespace ET.Server { /// <summary> /// 游戏服玩家场景组件 /// </summary> [ComponentOf(typeof(Scene))] public class GameMapComponent: Entity, IAwake, IDestroy { [StaticField] public static GameMapComponent Instance; /** 场景集合 key:instanceId, value:map **/ [StaticField] public Dictionary<long, Map> allMaps = new Dictionary<long, Map>(); /** room集合 key:roomId, value:instanceId **/ [StaticField] public Dictionary<long, long> rooms = new Dictionary<long, long>(); } }