using System; namespace ET.Server { [ActorMessageHandler(SceneType.Location)] public class ObjectUnLockRequestHandler: AMActorRpcHandler<Scene, ObjectUnLockRequest, ObjectUnLockResponse> { protected override async ETTask Run(Scene scene, ObjectUnLockRequest request, ObjectUnLockResponse response, Action reply) { scene.GetComponent<LocationComponent>().UnLock(request.Key, request.OldInstanceId, request.InstanceId); reply(); await ETTask.CompletedTask; } } }