using System;
namespace ET.Server
{
///
/// 玩家特殊效果(buff)
///
[MessageHandler(SceneType.Game)]
public class C2G_TriggrBattleFunctionHandler: AMRpcHandler
{
protected override async ETTask Run(Session session, C2G_TriggrBattleFunction request, G2C_TriggrBattleFunction response, Action reply)
{
WNPlayer player = session.GetComponent().GetMyPlayer();
if (player == null)
{
Log.Debug($"操作错误, player is null");
response.Error = ErrorCode.ERR_OperationError;
reply();
return;
}
// 参数判断
if (request.EffectID <= 0 || request.Value <= 0 || request.Time <= 0)
{
Log.Debug($"参数错误...EffectID={request.EffectID}, Value={request.Value}, Time={request.Time}");
response.Error = ErrorCode.ERR_ParameterError;
reply();
return;
}
player.GetXmdsManager().triggrBattleFunction(player.GetId().ToString().Trim(), request.EffectID, request.Value, request.Time, 0, 0, 0 ,0);
reply();
await ETTask.CompletedTask;
}
}
}