// ********************************************************************** // // Copyright (c) 2003-2017 ZeroC, Inc. All rights reserved. // // This copy of Ice is licensed to you under the terms described in the // ICE_LICENSE file included in this distribution. // // ********************************************************************** // // Ice version 3.6.4 // // // // Generated from file `ZoneManager.ice' // // Warning: do not edit this file. // // // using _System = global::System; using _Microsoft = global::Microsoft; #pragma warning disable 1591 namespace IceCompactId { } namespace BattleIce { [_System.Runtime.InteropServices.ComVisible(false)] [_System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Naming", "CA1704")] [_System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Naming", "CA1707")] [_System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Naming", "CA1709")] [_System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Naming", "CA1710")] [_System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Naming", "CA1711")] [_System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Naming", "CA1715")] [_System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Naming", "CA1716")] [_System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Naming", "CA1720")] [_System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Naming", "CA1722")] [_System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Naming", "CA1724")] public partial interface ZoneManagerCallback : Ice.Object, ZoneManagerCallbackOperations_, ZoneManagerCallbackOperationsNC_ { } [_System.Runtime.InteropServices.ComVisible(false)] [_System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Naming", "CA1704")] [_System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Naming", "CA1707")] [_System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Naming", "CA1709")] [_System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Naming", "CA1710")] [_System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Naming", "CA1711")] [_System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Naming", "CA1715")] [_System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Naming", "CA1716")] [_System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Naming", "CA1720")] [_System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Naming", "CA1722")] [_System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Naming", "CA1724")] public partial interface ZoneManager : Ice.Object, ZoneManagerOperations_, ZoneManagerOperationsNC_ { } } namespace BattleIce { [_System.CodeDom.Compiler.GeneratedCodeAttribute("slice2cs", "3.6.4")] public delegate void Callback_ZoneManagerCallback_eventNotify(); [_System.CodeDom.Compiler.GeneratedCodeAttribute("slice2cs", "3.6.4")] public delegate void Callback_ZoneManager_setCallback(int ret__); [_System.CodeDom.Compiler.GeneratedCodeAttribute("slice2cs", "3.6.4")] public delegate void Callback_ZoneManager_createZoneRequest(int ret__); [_System.CodeDom.Compiler.GeneratedCodeAttribute("slice2cs", "3.6.4")] public delegate void Callback_ZoneManager_destroyZoneRequest(); [_System.CodeDom.Compiler.GeneratedCodeAttribute("slice2cs", "3.6.4")] public delegate void Callback_ZoneManager_clearAllPlayersRequest(); [_System.CodeDom.Compiler.GeneratedCodeAttribute("slice2cs", "3.6.4")] public delegate void Callback_ZoneManager_getAllPlayerCountRequest(int ret__); [_System.CodeDom.Compiler.GeneratedCodeAttribute("slice2cs", "3.6.4")] public delegate void Callback_ZoneManager_playerEnterRequest(); [_System.CodeDom.Compiler.GeneratedCodeAttribute("slice2cs", "3.6.4")] public delegate void Callback_ZoneManager_playerLeaveRequest(); [_System.CodeDom.Compiler.GeneratedCodeAttribute("slice2cs", "3.6.4")] public delegate void Callback_ZoneManager_playerNetStateChanged(); [_System.CodeDom.Compiler.GeneratedCodeAttribute("slice2cs", "3.6.4")] public delegate void Callback_ZoneManager_getServerState(string ret__); [_System.CodeDom.Compiler.GeneratedCodeAttribute("slice2cs", "3.6.4")] public delegate void Callback_ZoneManager_registerGameServer(string ret__); [_System.CodeDom.Compiler.GeneratedCodeAttribute("slice2cs", "3.6.4")] public delegate void Callback_ZoneManager_getUnitHP(int ret__); } namespace BattleIce { [_System.CodeDom.Compiler.GeneratedCodeAttribute("slice2cs", "3.6.4")] public interface ZoneManagerCallbackPrx : Ice.ObjectPrx { void eventNotify(string eventType, string msg); void eventNotify(string eventType, string msg, _System.Collections.Generic.Dictionary ctx__); Ice.AsyncResult begin_eventNotify(string eventType, string msg); Ice.AsyncResult begin_eventNotify(string eventType, string msg, _System.Collections.Generic.Dictionary ctx__); Ice.AsyncResult begin_eventNotify(string eventType, string msg, Ice.AsyncCallback cb__, object cookie__); Ice.AsyncResult begin_eventNotify(string eventType, string msg, _System.Collections.Generic.Dictionary ctx__, Ice.AsyncCallback cb__, object cookie__); void end_eventNotify(Ice.AsyncResult r__); } [_System.CodeDom.Compiler.GeneratedCodeAttribute("slice2cs", "3.6.4")] public interface ZoneManagerPrx : Ice.ObjectPrx { /// /// 场景管理器相关协议 /// int setCallback(Ice.Identity ident, string srvUUID); /// /// 场景管理器相关协议 /// /// The Context map to send with the invocation. int setCallback(Ice.Identity ident, string srvUUID, _System.Collections.Generic.Dictionary ctx__); /// /// 场景管理器相关协议 /// /// An asynchronous result object. Ice.AsyncResult begin_setCallback(Ice.Identity ident, string srvUUID); /// /// 场景管理器相关协议 /// /// The Context map to send with the invocation. /// An asynchronous result object. Ice.AsyncResult begin_setCallback(Ice.Identity ident, string srvUUID, _System.Collections.Generic.Dictionary ctx__); /// /// 场景管理器相关协议 /// /// Asynchronous callback invoked when the operation completes. /// Application data to store in the asynchronous result object. /// An asynchronous result object. Ice.AsyncResult begin_setCallback(Ice.Identity ident, string srvUUID, Ice.AsyncCallback cb__, object cookie__); /// /// 场景管理器相关协议 /// /// The Context map to send with the invocation. /// Asynchronous callback invoked when the operation completes. /// Application data to store in the asynchronous result object. /// An asynchronous result object. Ice.AsyncResult begin_setCallback(Ice.Identity ident, string srvUUID, _System.Collections.Generic.Dictionary ctx__, Ice.AsyncCallback cb__, object cookie__); /// /// 场景管理器相关协议 /// /// The asynchronous result object for the invocation. int end_setCallback(Ice.AsyncResult r__); /// /// 场景副本相关协议 /// int createZoneRequest(string playerId, string gameServerId, int mapTemplateId, string instanceId, bool force, string data); /// /// 场景副本相关协议 /// /// The Context map to send with the invocation. int createZoneRequest(string playerId, string gameServerId, int mapTemplateId, string instanceId, bool force, string data, _System.Collections.Generic.Dictionary ctx__); /// /// 场景副本相关协议 /// /// An asynchronous result object. Ice.AsyncResult begin_createZoneRequest(string playerId, string gameServerId, int mapTemplateId, string instanceId, bool force, string data); /// /// 场景副本相关协议 /// /// The Context map to send with the invocation. /// An asynchronous result object. Ice.AsyncResult begin_createZoneRequest(string playerId, string gameServerId, int mapTemplateId, string instanceId, bool force, string data, _System.Collections.Generic.Dictionary ctx__); /// /// 场景副本相关协议 /// /// Asynchronous callback invoked when the operation completes. /// Application data to store in the asynchronous result object. /// An asynchronous result object. Ice.AsyncResult begin_createZoneRequest(string playerId, string gameServerId, int mapTemplateId, string instanceId, bool force, string data, Ice.AsyncCallback cb__, object cookie__); /// /// 场景副本相关协议 /// /// The Context map to send with the invocation. /// Asynchronous callback invoked when the operation completes. /// Application data to store in the asynchronous result object. /// An asynchronous result object. Ice.AsyncResult begin_createZoneRequest(string playerId, string gameServerId, int mapTemplateId, string instanceId, bool force, string data, _System.Collections.Generic.Dictionary ctx__, Ice.AsyncCallback cb__, object cookie__); /// /// 场景副本相关协议 /// /// The asynchronous result object for the invocation. int end_createZoneRequest(Ice.AsyncResult r__); void destroyZoneRequest(string instanceId); void destroyZoneRequest(string instanceId, _System.Collections.Generic.Dictionary ctx__); Ice.AsyncResult begin_destroyZoneRequest(string instanceId); Ice.AsyncResult begin_destroyZoneRequest(string instanceId, _System.Collections.Generic.Dictionary ctx__); Ice.AsyncResult begin_destroyZoneRequest(string instanceId, Ice.AsyncCallback cb__, object cookie__); Ice.AsyncResult begin_destroyZoneRequest(string instanceId, _System.Collections.Generic.Dictionary ctx__, Ice.AsyncCallback cb__, object cookie__); void end_destroyZoneRequest(Ice.AsyncResult r__); /// /// 玩家相关协议 /// void clearAllPlayersRequest(); /// /// 玩家相关协议 /// /// The Context map to send with the invocation. void clearAllPlayersRequest(_System.Collections.Generic.Dictionary ctx__); /// /// 玩家相关协议 /// /// An asynchronous result object. Ice.AsyncResult begin_clearAllPlayersRequest(); /// /// 玩家相关协议 /// /// The Context map to send with the invocation. /// An asynchronous result object. Ice.AsyncResult begin_clearAllPlayersRequest(_System.Collections.Generic.Dictionary ctx__); /// /// 玩家相关协议 /// /// Asynchronous callback invoked when the operation completes. /// Application data to store in the asynchronous result object. /// An asynchronous result object. Ice.AsyncResult begin_clearAllPlayersRequest(Ice.AsyncCallback cb__, object cookie__); /// /// 玩家相关协议 /// /// The Context map to send with the invocation. /// Asynchronous callback invoked when the operation completes. /// Application data to store in the asynchronous result object. /// An asynchronous result object. Ice.AsyncResult begin_clearAllPlayersRequest(_System.Collections.Generic.Dictionary ctx__, Ice.AsyncCallback cb__, object cookie__); /// /// 玩家相关协议 /// /// The asynchronous result object for the invocation. void end_clearAllPlayersRequest(Ice.AsyncResult r__); int getAllPlayerCountRequest(); int getAllPlayerCountRequest(_System.Collections.Generic.Dictionary ctx__); Ice.AsyncResult begin_getAllPlayerCountRequest(); Ice.AsyncResult begin_getAllPlayerCountRequest(_System.Collections.Generic.Dictionary ctx__); Ice.AsyncResult begin_getAllPlayerCountRequest(Ice.AsyncCallback cb__, object cookie__); Ice.AsyncResult begin_getAllPlayerCountRequest(_System.Collections.Generic.Dictionary ctx__, Ice.AsyncCallback cb__, object cookie__); int end_getAllPlayerCountRequest(Ice.AsyncResult r__); void playerEnterRequest(string playerId, string instanceId, string data); void playerEnterRequest(string playerId, string instanceId, string data, _System.Collections.Generic.Dictionary ctx__); Ice.AsyncResult begin_playerEnterRequest(string playerId, string instanceId, string data); Ice.AsyncResult begin_playerEnterRequest(string playerId, string instanceId, string data, _System.Collections.Generic.Dictionary ctx__); Ice.AsyncResult begin_playerEnterRequest(string playerId, string instanceId, string data, Ice.AsyncCallback cb__, object cookie__); Ice.AsyncResult begin_playerEnterRequest(string playerId, string instanceId, string data, _System.Collections.Generic.Dictionary ctx__, Ice.AsyncCallback cb__, object cookie__); void end_playerEnterRequest(Ice.AsyncResult r__); void playerLeaveRequest(string playerId, string instanceId, bool keepObject); void playerLeaveRequest(string playerId, string instanceId, bool keepObject, _System.Collections.Generic.Dictionary ctx__); Ice.AsyncResult begin_playerLeaveRequest(string playerId, string instanceId, bool keepObject); Ice.AsyncResult begin_playerLeaveRequest(string playerId, string instanceId, bool keepObject, _System.Collections.Generic.Dictionary ctx__); Ice.AsyncResult begin_playerLeaveRequest(string playerId, string instanceId, bool keepObject, Ice.AsyncCallback cb__, object cookie__); Ice.AsyncResult begin_playerLeaveRequest(string playerId, string instanceId, bool keepObject, _System.Collections.Generic.Dictionary ctx__, Ice.AsyncCallback cb__, object cookie__); void end_playerLeaveRequest(Ice.AsyncResult r__); void playerNetStateChanged(string playerId, string state); void playerNetStateChanged(string playerId, string state, _System.Collections.Generic.Dictionary ctx__); Ice.AsyncResult begin_playerNetStateChanged(string playerId, string state); Ice.AsyncResult begin_playerNetStateChanged(string playerId, string state, _System.Collections.Generic.Dictionary ctx__); Ice.AsyncResult begin_playerNetStateChanged(string playerId, string state, Ice.AsyncCallback cb__, object cookie__); Ice.AsyncResult begin_playerNetStateChanged(string playerId, string state, _System.Collections.Generic.Dictionary ctx__, Ice.AsyncCallback cb__, object cookie__); void end_playerNetStateChanged(Ice.AsyncResult r__); string getServerState(string serverId); string getServerState(string serverId, _System.Collections.Generic.Dictionary ctx__); Ice.AsyncResult begin_getServerState(string serverId); Ice.AsyncResult begin_getServerState(string serverId, _System.Collections.Generic.Dictionary ctx__); Ice.AsyncResult begin_getServerState(string serverId, Ice.AsyncCallback cb__, object cookie__); Ice.AsyncResult begin_getServerState(string serverId, _System.Collections.Generic.Dictionary ctx__, Ice.AsyncCallback cb__, object cookie__); string end_getServerState(Ice.AsyncResult r__); string registerGameServer(int serverid, int crossid); string registerGameServer(int serverid, int crossid, _System.Collections.Generic.Dictionary ctx__); Ice.AsyncResult begin_registerGameServer(int serverid, int crossid); Ice.AsyncResult begin_registerGameServer(int serverid, int crossid, _System.Collections.Generic.Dictionary ctx__); Ice.AsyncResult begin_registerGameServer(int serverid, int crossid, Ice.AsyncCallback cb__, object cookie__); Ice.AsyncResult begin_registerGameServer(int serverid, int crossid, _System.Collections.Generic.Dictionary ctx__, Ice.AsyncCallback cb__, object cookie__); string end_registerGameServer(Ice.AsyncResult r__); int getUnitHP(string instanceId, int objectId); int getUnitHP(string instanceId, int objectId, _System.Collections.Generic.Dictionary ctx__); Ice.AsyncResult begin_getUnitHP(string instanceId, int objectId); Ice.AsyncResult begin_getUnitHP(string instanceId, int objectId, _System.Collections.Generic.Dictionary ctx__); Ice.AsyncResult begin_getUnitHP(string instanceId, int objectId, Ice.AsyncCallback cb__, object cookie__); Ice.AsyncResult begin_getUnitHP(string instanceId, int objectId, _System.Collections.Generic.Dictionary ctx__, Ice.AsyncCallback cb__, object cookie__); int end_getUnitHP(Ice.AsyncResult r__); } } namespace BattleIce { [_System.CodeDom.Compiler.GeneratedCodeAttribute("slice2cs", "3.6.4")] public interface ZoneManagerCallbackOperations_ { void eventNotify(string eventType, string msg, Ice.Current current__); } [_System.CodeDom.Compiler.GeneratedCodeAttribute("slice2cs", "3.6.4")] public interface ZoneManagerCallbackOperationsNC_ { void eventNotify(string eventType, string msg); } [_System.CodeDom.Compiler.GeneratedCodeAttribute("slice2cs", "3.6.4")] public interface ZoneManagerOperations_ { /// /// 场景管理器相关协议 /// /// The Current object for the invocation. int setCallback(Ice.Identity ident, string srvUUID, Ice.Current current__); /// /// 场景副本相关协议 /// /// The callback object for the operation. /// The Current object for the invocation. void createZoneRequest_async(BattleIce.AMD_ZoneManager_createZoneRequest cb__, string playerId, string gameServerId, int mapTemplateId, string instanceId, bool force, string data, Ice.Current current__); void destroyZoneRequest_async(BattleIce.AMD_ZoneManager_destroyZoneRequest cb__, string instanceId, Ice.Current current__); /// /// 玩家相关协议 /// /// The callback object for the operation. /// The Current object for the invocation. void clearAllPlayersRequest_async(BattleIce.AMD_ZoneManager_clearAllPlayersRequest cb__, Ice.Current current__); void getAllPlayerCountRequest_async(BattleIce.AMD_ZoneManager_getAllPlayerCountRequest cb__, Ice.Current current__); void playerEnterRequest_async(BattleIce.AMD_ZoneManager_playerEnterRequest cb__, string playerId, string instanceId, string data, Ice.Current current__); void playerLeaveRequest_async(BattleIce.AMD_ZoneManager_playerLeaveRequest cb__, string playerId, string instanceId, bool keepObject, Ice.Current current__); void playerNetStateChanged_async(BattleIce.AMD_ZoneManager_playerNetStateChanged cb__, string playerId, string state, Ice.Current current__); void getServerState_async(BattleIce.AMD_ZoneManager_getServerState cb__, string serverId, Ice.Current current__); void registerGameServer_async(BattleIce.AMD_ZoneManager_registerGameServer cb__, int serverid, int crossid, Ice.Current current__); void getUnitHP_async(BattleIce.AMD_ZoneManager_getUnitHP cb__, string instanceId, int objectId, Ice.Current current__); } [_System.CodeDom.Compiler.GeneratedCodeAttribute("slice2cs", "3.6.4")] public interface ZoneManagerOperationsNC_ { /// /// 场景管理器相关协议 /// int setCallback(Ice.Identity ident, string srvUUID); /// /// 场景副本相关协议 /// /// The callback object for the operation. void createZoneRequest_async(BattleIce.AMD_ZoneManager_createZoneRequest cb__, string playerId, string gameServerId, int mapTemplateId, string instanceId, bool force, string data); void destroyZoneRequest_async(BattleIce.AMD_ZoneManager_destroyZoneRequest cb__, string instanceId); /// /// 玩家相关协议 /// /// The callback object for the operation. void clearAllPlayersRequest_async(BattleIce.AMD_ZoneManager_clearAllPlayersRequest cb__); void getAllPlayerCountRequest_async(BattleIce.AMD_ZoneManager_getAllPlayerCountRequest cb__); void playerEnterRequest_async(BattleIce.AMD_ZoneManager_playerEnterRequest cb__, string playerId, string instanceId, string data); void playerLeaveRequest_async(BattleIce.AMD_ZoneManager_playerLeaveRequest cb__, string playerId, string instanceId, bool keepObject); void playerNetStateChanged_async(BattleIce.AMD_ZoneManager_playerNetStateChanged cb__, string playerId, string state); void getServerState_async(BattleIce.AMD_ZoneManager_getServerState cb__, string serverId); void registerGameServer_async(BattleIce.AMD_ZoneManager_registerGameServer cb__, int serverid, int crossid); void getUnitHP_async(BattleIce.AMD_ZoneManager_getUnitHP cb__, string instanceId, int objectId); } } namespace BattleIce { [_System.Runtime.InteropServices.ComVisible(false)] [_System.CodeDom.Compiler.GeneratedCodeAttribute("slice2cs", "3.6.4")] public sealed class ZoneManagerCallbackPrxHelper : Ice.ObjectPrxHelperBase, ZoneManagerCallbackPrx { #region Synchronous operations public void eventNotify(string eventType, string msg) { this.eventNotify(eventType, msg, null, false); } public void eventNotify(string eventType, string msg, _System.Collections.Generic.Dictionary ctx__) { this.eventNotify(eventType, msg, ctx__, true); } private void eventNotify(string eventType, string msg, _System.Collections.Generic.Dictionary context__, bool explicitCtx__) { end_eventNotify(begin_eventNotify(eventType, msg, context__, explicitCtx__, true, null, null)); } #endregion #region Asynchronous operations public Ice.AsyncResult begin_eventNotify(string eventType, string msg) { return begin_eventNotify(eventType, msg, null, false, false, null, null); } public Ice.AsyncResult begin_eventNotify(string eventType, string msg, _System.Collections.Generic.Dictionary ctx__) { return begin_eventNotify(eventType, msg, ctx__, true, false, null, null); } public Ice.AsyncResult begin_eventNotify(string eventType, string msg, Ice.AsyncCallback cb__, object cookie__) { return begin_eventNotify(eventType, msg, null, false, false, cb__, cookie__); } public Ice.AsyncResult begin_eventNotify(string eventType, string msg, _System.Collections.Generic.Dictionary ctx__, Ice.AsyncCallback cb__, object cookie__) { return begin_eventNotify(eventType, msg, ctx__, true, false, cb__, cookie__); } private const string __eventNotify_name = "eventNotify"; public void end_eventNotify(Ice.AsyncResult r__) { end__(r__, __eventNotify_name); } private Ice.AsyncResult begin_eventNotify(string eventType, string msg, _System.Collections.Generic.Dictionary ctx__, bool explicitContext__, bool synchronous__, Ice.AsyncCallback cb__, object cookie__) { IceInternal.OnewayOutgoingAsync result__ = getOnewayOutgoingAsync(__eventNotify_name, eventNotify_completed__, cookie__); if(cb__ != null) { result__.whenCompletedWithAsyncCallback(cb__); } try { result__.prepare(__eventNotify_name, Ice.OperationMode.Normal, ctx__, explicitContext__, synchronous__); IceInternal.BasicStream os__ = result__.startWriteParams(Ice.FormatType.DefaultFormat); os__.writeString(eventType); os__.writeString(msg); result__.endWriteParams(); result__.invoke(); } catch(Ice.Exception ex__) { result__.abort(ex__); } return result__; } private void eventNotify_completed__(BattleIce.Callback_ZoneManagerCallback_eventNotify cb__) { if(cb__ != null) { cb__(); } } #endregion #region Checked and unchecked cast operations public static ZoneManagerCallbackPrx checkedCast(Ice.ObjectPrx b) { if(b == null) { return null; } ZoneManagerCallbackPrx r = b as ZoneManagerCallbackPrx; if((r == null) && b.ice_isA(ice_staticId())) { ZoneManagerCallbackPrxHelper h = new ZoneManagerCallbackPrxHelper(); h.copyFrom__(b); r = h; } return r; } public static ZoneManagerCallbackPrx checkedCast(Ice.ObjectPrx b, _System.Collections.Generic.Dictionary ctx) { if(b == null) { return null; } ZoneManagerCallbackPrx r = b as ZoneManagerCallbackPrx; if((r == null) && b.ice_isA(ice_staticId(), ctx)) { ZoneManagerCallbackPrxHelper h = new ZoneManagerCallbackPrxHelper(); h.copyFrom__(b); r = h; } return r; } public static ZoneManagerCallbackPrx checkedCast(Ice.ObjectPrx b, string f) { if(b == null) { return null; } Ice.ObjectPrx bb = b.ice_facet(f); try { if(bb.ice_isA(ice_staticId())) { ZoneManagerCallbackPrxHelper h = new ZoneManagerCallbackPrxHelper(); h.copyFrom__(bb); return h; } } catch(Ice.FacetNotExistException) { } return null; } public static ZoneManagerCallbackPrx checkedCast(Ice.ObjectPrx b, string f, _System.Collections.Generic.Dictionary ctx) { if(b == null) { return null; } Ice.ObjectPrx bb = b.ice_facet(f); try { if(bb.ice_isA(ice_staticId(), ctx)) { ZoneManagerCallbackPrxHelper h = new ZoneManagerCallbackPrxHelper(); h.copyFrom__(bb); return h; } } catch(Ice.FacetNotExistException) { } return null; } public static ZoneManagerCallbackPrx uncheckedCast(Ice.ObjectPrx b) { if(b == null) { return null; } ZoneManagerCallbackPrx r = b as ZoneManagerCallbackPrx; if(r == null) { ZoneManagerCallbackPrxHelper h = new ZoneManagerCallbackPrxHelper(); h.copyFrom__(b); r = h; } return r; } public static ZoneManagerCallbackPrx uncheckedCast(Ice.ObjectPrx b, string f) { if(b == null) { return null; } Ice.ObjectPrx bb = b.ice_facet(f); ZoneManagerCallbackPrxHelper h = new ZoneManagerCallbackPrxHelper(); h.copyFrom__(bb); return h; } public static readonly string[] ids__ = { "::BattleIce::ZoneManagerCallback", "::Ice::Object" }; public static string ice_staticId() { return ids__[0]; } #endregion #region Marshaling support public static void write__(IceInternal.BasicStream os__, ZoneManagerCallbackPrx v__) { os__.writeProxy(v__); } public static ZoneManagerCallbackPrx read__(IceInternal.BasicStream is__) { Ice.ObjectPrx proxy = is__.readProxy(); if(proxy != null) { ZoneManagerCallbackPrxHelper result = new ZoneManagerCallbackPrxHelper(); result.copyFrom__(proxy); return result; } return null; } #endregion } [_System.Runtime.InteropServices.ComVisible(false)] [_System.CodeDom.Compiler.GeneratedCodeAttribute("slice2cs", "3.6.4")] public sealed class ZoneManagerPrxHelper : Ice.ObjectPrxHelperBase, ZoneManagerPrx { #region Synchronous operations public void clearAllPlayersRequest() { this.clearAllPlayersRequest(null, false); } public void clearAllPlayersRequest(_System.Collections.Generic.Dictionary ctx__) { this.clearAllPlayersRequest(ctx__, true); } private void clearAllPlayersRequest(_System.Collections.Generic.Dictionary context__, bool explicitCtx__) { end_clearAllPlayersRequest(begin_clearAllPlayersRequest(context__, explicitCtx__, true, null, null)); } public int createZoneRequest(string playerId, string gameServerId, int mapTemplateId, string instanceId, bool force, string data) { return this.createZoneRequest(playerId, gameServerId, mapTemplateId, instanceId, force, data, null, false); } public int createZoneRequest(string playerId, string gameServerId, int mapTemplateId, string instanceId, bool force, string data, _System.Collections.Generic.Dictionary ctx__) { return this.createZoneRequest(playerId, gameServerId, mapTemplateId, instanceId, force, data, ctx__, true); } private int createZoneRequest(string playerId, string gameServerId, int mapTemplateId, string instanceId, bool force, string data, _System.Collections.Generic.Dictionary context__, bool explicitCtx__) { checkTwowayOnly__(__createZoneRequest_name); return end_createZoneRequest(begin_createZoneRequest(playerId, gameServerId, mapTemplateId, instanceId, force, data, context__, explicitCtx__, true, null, null)); } public void destroyZoneRequest(string instanceId) { this.destroyZoneRequest(instanceId, null, false); } public void destroyZoneRequest(string instanceId, _System.Collections.Generic.Dictionary ctx__) { this.destroyZoneRequest(instanceId, ctx__, true); } private void destroyZoneRequest(string instanceId, _System.Collections.Generic.Dictionary context__, bool explicitCtx__) { end_destroyZoneRequest(begin_destroyZoneRequest(instanceId, context__, explicitCtx__, true, null, null)); } public int getAllPlayerCountRequest() { return this.getAllPlayerCountRequest(null, false); } public int getAllPlayerCountRequest(_System.Collections.Generic.Dictionary ctx__) { return this.getAllPlayerCountRequest(ctx__, true); } private int getAllPlayerCountRequest(_System.Collections.Generic.Dictionary context__, bool explicitCtx__) { checkTwowayOnly__(__getAllPlayerCountRequest_name); return end_getAllPlayerCountRequest(begin_getAllPlayerCountRequest(context__, explicitCtx__, true, null, null)); } public string getServerState(string serverId) { return this.getServerState(serverId, null, false); } public string getServerState(string serverId, _System.Collections.Generic.Dictionary ctx__) { return this.getServerState(serverId, ctx__, true); } private string getServerState(string serverId, _System.Collections.Generic.Dictionary context__, bool explicitCtx__) { checkTwowayOnly__(__getServerState_name); return end_getServerState(begin_getServerState(serverId, context__, explicitCtx__, true, null, null)); } public int getUnitHP(string instanceId, int objectId) { return this.getUnitHP(instanceId, objectId, null, false); } public int getUnitHP(string instanceId, int objectId, _System.Collections.Generic.Dictionary ctx__) { return this.getUnitHP(instanceId, objectId, ctx__, true); } private int getUnitHP(string instanceId, int objectId, _System.Collections.Generic.Dictionary context__, bool explicitCtx__) { checkTwowayOnly__(__getUnitHP_name); return end_getUnitHP(begin_getUnitHP(instanceId, objectId, context__, explicitCtx__, true, null, null)); } public void playerEnterRequest(string playerId, string instanceId, string data) { this.playerEnterRequest(playerId, instanceId, data, null, false); } public void playerEnterRequest(string playerId, string instanceId, string data, _System.Collections.Generic.Dictionary ctx__) { this.playerEnterRequest(playerId, instanceId, data, ctx__, true); } private void playerEnterRequest(string playerId, string instanceId, string data, _System.Collections.Generic.Dictionary context__, bool explicitCtx__) { end_playerEnterRequest(begin_playerEnterRequest(playerId, instanceId, data, context__, explicitCtx__, true, null, null)); } public void playerLeaveRequest(string playerId, string instanceId, bool keepObject) { this.playerLeaveRequest(playerId, instanceId, keepObject, null, false); } public void playerLeaveRequest(string playerId, string instanceId, bool keepObject, _System.Collections.Generic.Dictionary ctx__) { this.playerLeaveRequest(playerId, instanceId, keepObject, ctx__, true); } private void playerLeaveRequest(string playerId, string instanceId, bool keepObject, _System.Collections.Generic.Dictionary context__, bool explicitCtx__) { end_playerLeaveRequest(begin_playerLeaveRequest(playerId, instanceId, keepObject, context__, explicitCtx__, true, null, null)); } public void playerNetStateChanged(string playerId, string state) { this.playerNetStateChanged(playerId, state, null, false); } public void playerNetStateChanged(string playerId, string state, _System.Collections.Generic.Dictionary ctx__) { this.playerNetStateChanged(playerId, state, ctx__, true); } private void playerNetStateChanged(string playerId, string state, _System.Collections.Generic.Dictionary context__, bool explicitCtx__) { end_playerNetStateChanged(begin_playerNetStateChanged(playerId, state, context__, explicitCtx__, true, null, null)); } public string registerGameServer(int serverid, int crossid) { return this.registerGameServer(serverid, crossid, null, false); } public string registerGameServer(int serverid, int crossid, _System.Collections.Generic.Dictionary ctx__) { return this.registerGameServer(serverid, crossid, ctx__, true); } private string registerGameServer(int serverid, int crossid, _System.Collections.Generic.Dictionary context__, bool explicitCtx__) { checkTwowayOnly__(__registerGameServer_name); return end_registerGameServer(begin_registerGameServer(serverid, crossid, context__, explicitCtx__, true, null, null)); } public int setCallback(Ice.Identity ident, string srvUUID) { return this.setCallback(ident, srvUUID, null, false); } public int setCallback(Ice.Identity ident, string srvUUID, _System.Collections.Generic.Dictionary ctx__) { return this.setCallback(ident, srvUUID, ctx__, true); } private int setCallback(Ice.Identity ident, string srvUUID, _System.Collections.Generic.Dictionary context__, bool explicitCtx__) { checkTwowayOnly__(__setCallback_name); return end_setCallback(begin_setCallback(ident, srvUUID, context__, explicitCtx__, true, null, null)); } #endregion #region Asynchronous operations public Ice.AsyncResult begin_clearAllPlayersRequest() { return begin_clearAllPlayersRequest(null, false, false, null, null); } public Ice.AsyncResult begin_clearAllPlayersRequest(_System.Collections.Generic.Dictionary ctx__) { return begin_clearAllPlayersRequest(ctx__, true, false, null, null); } public Ice.AsyncResult begin_clearAllPlayersRequest(Ice.AsyncCallback cb__, object cookie__) { return begin_clearAllPlayersRequest(null, false, false, cb__, cookie__); } public Ice.AsyncResult begin_clearAllPlayersRequest(_System.Collections.Generic.Dictionary ctx__, Ice.AsyncCallback cb__, object cookie__) { return begin_clearAllPlayersRequest(ctx__, true, false, cb__, cookie__); } private const string __clearAllPlayersRequest_name = "clearAllPlayersRequest"; public void end_clearAllPlayersRequest(Ice.AsyncResult r__) { end__(r__, __clearAllPlayersRequest_name); } private Ice.AsyncResult begin_clearAllPlayersRequest(_System.Collections.Generic.Dictionary ctx__, bool explicitContext__, bool synchronous__, Ice.AsyncCallback cb__, object cookie__) { IceInternal.OnewayOutgoingAsync result__ = getOnewayOutgoingAsync(__clearAllPlayersRequest_name, clearAllPlayersRequest_completed__, cookie__); if(cb__ != null) { result__.whenCompletedWithAsyncCallback(cb__); } try { result__.prepare(__clearAllPlayersRequest_name, Ice.OperationMode.Normal, ctx__, explicitContext__, synchronous__); result__.writeEmptyParams(); result__.invoke(); } catch(Ice.Exception ex__) { result__.abort(ex__); } return result__; } private void clearAllPlayersRequest_completed__(BattleIce.Callback_ZoneManager_clearAllPlayersRequest cb__) { if(cb__ != null) { cb__(); } } public Ice.AsyncResult begin_createZoneRequest(string playerId, string gameServerId, int mapTemplateId, string instanceId, bool force, string data) { return begin_createZoneRequest(playerId, gameServerId, mapTemplateId, instanceId, force, data, null, false, false, null, null); } public Ice.AsyncResult begin_createZoneRequest(string playerId, string gameServerId, int mapTemplateId, string instanceId, bool force, string data, _System.Collections.Generic.Dictionary ctx__) { return begin_createZoneRequest(playerId, gameServerId, mapTemplateId, instanceId, force, data, ctx__, true, false, null, null); } public Ice.AsyncResult begin_createZoneRequest(string playerId, string gameServerId, int mapTemplateId, string instanceId, bool force, string data, Ice.AsyncCallback cb__, object cookie__) { return begin_createZoneRequest(playerId, gameServerId, mapTemplateId, instanceId, force, data, null, false, false, cb__, cookie__); } public Ice.AsyncResult begin_createZoneRequest(string playerId, string gameServerId, int mapTemplateId, string instanceId, bool force, string data, _System.Collections.Generic.Dictionary ctx__, Ice.AsyncCallback cb__, object cookie__) { return begin_createZoneRequest(playerId, gameServerId, mapTemplateId, instanceId, force, data, ctx__, true, false, cb__, cookie__); } private const string __createZoneRequest_name = "createZoneRequest"; public int end_createZoneRequest(Ice.AsyncResult r__) { IceInternal.OutgoingAsync outAsync__ = IceInternal.OutgoingAsync.check(r__, this, __createZoneRequest_name); try { if(!outAsync__.wait()) { try { outAsync__.throwUserException(); } catch(Ice.UserException ex__) { throw new Ice.UnknownUserException(ex__.ice_name(), ex__); } } int ret__; IceInternal.BasicStream is__ = outAsync__.startReadParams(); ret__ = is__.readInt(); outAsync__.endReadParams(); return ret__; } finally { outAsync__.cacheMessageBuffers(); } } private Ice.AsyncResult begin_createZoneRequest(string playerId, string gameServerId, int mapTemplateId, string instanceId, bool force, string data, _System.Collections.Generic.Dictionary ctx__, bool explicitContext__, bool synchronous__, Ice.AsyncCallback cb__, object cookie__) { checkAsyncTwowayOnly__(__createZoneRequest_name); IceInternal.TwowayOutgoingAsync result__ = getTwowayOutgoingAsync(__createZoneRequest_name, createZoneRequest_completed__, cookie__); if(cb__ != null) { result__.whenCompletedWithAsyncCallback(cb__); } try { result__.prepare(__createZoneRequest_name, Ice.OperationMode.Normal, ctx__, explicitContext__, synchronous__); IceInternal.BasicStream os__ = result__.startWriteParams(Ice.FormatType.DefaultFormat); os__.writeString(playerId); os__.writeString(gameServerId); os__.writeInt(mapTemplateId); os__.writeString(instanceId); os__.writeBool(force); os__.writeString(data); result__.endWriteParams(); result__.invoke(); } catch(Ice.Exception ex__) { result__.abort(ex__); } return result__; } private void createZoneRequest_completed__(Ice.AsyncResult r__, BattleIce.Callback_ZoneManager_createZoneRequest cb__, Ice.ExceptionCallback excb__) { int ret__; try { ret__ = end_createZoneRequest(r__); } catch(Ice.Exception ex__) { if(excb__ != null) { excb__(ex__); } return; } if(cb__ != null) { cb__(ret__); } } public Ice.AsyncResult begin_destroyZoneRequest(string instanceId) { return begin_destroyZoneRequest(instanceId, null, false, false, null, null); } public Ice.AsyncResult begin_destroyZoneRequest(string instanceId, _System.Collections.Generic.Dictionary ctx__) { return begin_destroyZoneRequest(instanceId, ctx__, true, false, null, null); } public Ice.AsyncResult begin_destroyZoneRequest(string instanceId, Ice.AsyncCallback cb__, object cookie__) { return begin_destroyZoneRequest(instanceId, null, false, false, cb__, cookie__); } public Ice.AsyncResult begin_destroyZoneRequest(string instanceId, _System.Collections.Generic.Dictionary ctx__, Ice.AsyncCallback cb__, object cookie__) { return begin_destroyZoneRequest(instanceId, ctx__, true, false, cb__, cookie__); } private const string __destroyZoneRequest_name = "destroyZoneRequest"; public void end_destroyZoneRequest(Ice.AsyncResult r__) { end__(r__, __destroyZoneRequest_name); } private Ice.AsyncResult begin_destroyZoneRequest(string instanceId, _System.Collections.Generic.Dictionary ctx__, bool explicitContext__, bool synchronous__, Ice.AsyncCallback cb__, object cookie__) { IceInternal.OnewayOutgoingAsync result__ = getOnewayOutgoingAsync(__destroyZoneRequest_name, destroyZoneRequest_completed__, cookie__); if(cb__ != null) { result__.whenCompletedWithAsyncCallback(cb__); } try { result__.prepare(__destroyZoneRequest_name, Ice.OperationMode.Normal, ctx__, explicitContext__, synchronous__); IceInternal.BasicStream os__ = result__.startWriteParams(Ice.FormatType.DefaultFormat); os__.writeString(instanceId); result__.endWriteParams(); result__.invoke(); } catch(Ice.Exception ex__) { result__.abort(ex__); } return result__; } private void destroyZoneRequest_completed__(BattleIce.Callback_ZoneManager_destroyZoneRequest cb__) { if(cb__ != null) { cb__(); } } public Ice.AsyncResult begin_getAllPlayerCountRequest() { return begin_getAllPlayerCountRequest(null, false, false, null, null); } public Ice.AsyncResult begin_getAllPlayerCountRequest(_System.Collections.Generic.Dictionary ctx__) { return begin_getAllPlayerCountRequest(ctx__, true, false, null, null); } public Ice.AsyncResult begin_getAllPlayerCountRequest(Ice.AsyncCallback cb__, object cookie__) { return begin_getAllPlayerCountRequest(null, false, false, cb__, cookie__); } public Ice.AsyncResult begin_getAllPlayerCountRequest(_System.Collections.Generic.Dictionary ctx__, Ice.AsyncCallback cb__, object cookie__) { return begin_getAllPlayerCountRequest(ctx__, true, false, cb__, cookie__); } private const string __getAllPlayerCountRequest_name = "getAllPlayerCountRequest"; public int end_getAllPlayerCountRequest(Ice.AsyncResult r__) { IceInternal.OutgoingAsync outAsync__ = IceInternal.OutgoingAsync.check(r__, this, __getAllPlayerCountRequest_name); try { if(!outAsync__.wait()) { try { outAsync__.throwUserException(); } catch(Ice.UserException ex__) { throw new Ice.UnknownUserException(ex__.ice_name(), ex__); } } int ret__; IceInternal.BasicStream is__ = outAsync__.startReadParams(); ret__ = is__.readInt(); outAsync__.endReadParams(); return ret__; } finally { outAsync__.cacheMessageBuffers(); } } private Ice.AsyncResult begin_getAllPlayerCountRequest(_System.Collections.Generic.Dictionary ctx__, bool explicitContext__, bool synchronous__, Ice.AsyncCallback cb__, object cookie__) { checkAsyncTwowayOnly__(__getAllPlayerCountRequest_name); IceInternal.TwowayOutgoingAsync result__ = getTwowayOutgoingAsync(__getAllPlayerCountRequest_name, getAllPlayerCountRequest_completed__, cookie__); if(cb__ != null) { result__.whenCompletedWithAsyncCallback(cb__); } try { result__.prepare(__getAllPlayerCountRequest_name, Ice.OperationMode.Normal, ctx__, explicitContext__, synchronous__); result__.writeEmptyParams(); result__.invoke(); } catch(Ice.Exception ex__) { result__.abort(ex__); } return result__; } private void getAllPlayerCountRequest_completed__(Ice.AsyncResult r__, BattleIce.Callback_ZoneManager_getAllPlayerCountRequest cb__, Ice.ExceptionCallback excb__) { int ret__; try { ret__ = end_getAllPlayerCountRequest(r__); } catch(Ice.Exception ex__) { if(excb__ != null) { excb__(ex__); } return; } if(cb__ != null) { cb__(ret__); } } public Ice.AsyncResult begin_getServerState(string serverId) { return begin_getServerState(serverId, null, false, false, null, null); } public Ice.AsyncResult begin_getServerState(string serverId, _System.Collections.Generic.Dictionary ctx__) { return begin_getServerState(serverId, ctx__, true, false, null, null); } public Ice.AsyncResult begin_getServerState(string serverId, Ice.AsyncCallback cb__, object cookie__) { return begin_getServerState(serverId, null, false, false, cb__, cookie__); } public Ice.AsyncResult begin_getServerState(string serverId, _System.Collections.Generic.Dictionary ctx__, Ice.AsyncCallback cb__, object cookie__) { return begin_getServerState(serverId, ctx__, true, false, cb__, cookie__); } private const string __getServerState_name = "getServerState"; public string end_getServerState(Ice.AsyncResult r__) { IceInternal.OutgoingAsync outAsync__ = IceInternal.OutgoingAsync.check(r__, this, __getServerState_name); try { if(!outAsync__.wait()) { try { outAsync__.throwUserException(); } catch(Ice.UserException ex__) { throw new Ice.UnknownUserException(ex__.ice_name(), ex__); } } string ret__; IceInternal.BasicStream is__ = outAsync__.startReadParams(); ret__ = is__.readString(); outAsync__.endReadParams(); return ret__; } finally { outAsync__.cacheMessageBuffers(); } } private Ice.AsyncResult begin_getServerState(string serverId, _System.Collections.Generic.Dictionary ctx__, bool explicitContext__, bool synchronous__, Ice.AsyncCallback cb__, object cookie__) { checkAsyncTwowayOnly__(__getServerState_name); IceInternal.TwowayOutgoingAsync result__ = getTwowayOutgoingAsync(__getServerState_name, getServerState_completed__, cookie__); if(cb__ != null) { result__.whenCompletedWithAsyncCallback(cb__); } try { result__.prepare(__getServerState_name, Ice.OperationMode.Normal, ctx__, explicitContext__, synchronous__); IceInternal.BasicStream os__ = result__.startWriteParams(Ice.FormatType.DefaultFormat); os__.writeString(serverId); result__.endWriteParams(); result__.invoke(); } catch(Ice.Exception ex__) { result__.abort(ex__); } return result__; } private void getServerState_completed__(Ice.AsyncResult r__, BattleIce.Callback_ZoneManager_getServerState cb__, Ice.ExceptionCallback excb__) { string ret__; try { ret__ = end_getServerState(r__); } catch(Ice.Exception ex__) { if(excb__ != null) { excb__(ex__); } return; } if(cb__ != null) { cb__(ret__); } } public Ice.AsyncResult begin_getUnitHP(string instanceId, int objectId) { return begin_getUnitHP(instanceId, objectId, null, false, false, null, null); } public Ice.AsyncResult begin_getUnitHP(string instanceId, int objectId, _System.Collections.Generic.Dictionary ctx__) { return begin_getUnitHP(instanceId, objectId, ctx__, true, false, null, null); } public Ice.AsyncResult begin_getUnitHP(string instanceId, int objectId, Ice.AsyncCallback cb__, object cookie__) { return begin_getUnitHP(instanceId, objectId, null, false, false, cb__, cookie__); } public Ice.AsyncResult begin_getUnitHP(string instanceId, int objectId, _System.Collections.Generic.Dictionary ctx__, Ice.AsyncCallback cb__, object cookie__) { return begin_getUnitHP(instanceId, objectId, ctx__, true, false, cb__, cookie__); } private const string __getUnitHP_name = "getUnitHP"; public int end_getUnitHP(Ice.AsyncResult r__) { IceInternal.OutgoingAsync outAsync__ = IceInternal.OutgoingAsync.check(r__, this, __getUnitHP_name); try { if(!outAsync__.wait()) { try { outAsync__.throwUserException(); } catch(Ice.UserException ex__) { throw new Ice.UnknownUserException(ex__.ice_name(), ex__); } } int ret__; IceInternal.BasicStream is__ = outAsync__.startReadParams(); ret__ = is__.readInt(); outAsync__.endReadParams(); return ret__; } finally { outAsync__.cacheMessageBuffers(); } } private Ice.AsyncResult begin_getUnitHP(string instanceId, int objectId, _System.Collections.Generic.Dictionary ctx__, bool explicitContext__, bool synchronous__, Ice.AsyncCallback cb__, object cookie__) { checkAsyncTwowayOnly__(__getUnitHP_name); IceInternal.TwowayOutgoingAsync result__ = getTwowayOutgoingAsync(__getUnitHP_name, getUnitHP_completed__, cookie__); if(cb__ != null) { result__.whenCompletedWithAsyncCallback(cb__); } try { result__.prepare(__getUnitHP_name, Ice.OperationMode.Normal, ctx__, explicitContext__, synchronous__); IceInternal.BasicStream os__ = result__.startWriteParams(Ice.FormatType.DefaultFormat); os__.writeString(instanceId); os__.writeInt(objectId); result__.endWriteParams(); result__.invoke(); } catch(Ice.Exception ex__) { result__.abort(ex__); } return result__; } private void getUnitHP_completed__(Ice.AsyncResult r__, BattleIce.Callback_ZoneManager_getUnitHP cb__, Ice.ExceptionCallback excb__) { int ret__; try { ret__ = end_getUnitHP(r__); } catch(Ice.Exception ex__) { if(excb__ != null) { excb__(ex__); } return; } if(cb__ != null) { cb__(ret__); } } public Ice.AsyncResult begin_playerEnterRequest(string playerId, string instanceId, string data) { return begin_playerEnterRequest(playerId, instanceId, data, null, false, false, null, null); } public Ice.AsyncResult begin_playerEnterRequest(string playerId, string instanceId, string data, _System.Collections.Generic.Dictionary ctx__) { return begin_playerEnterRequest(playerId, instanceId, data, ctx__, true, false, null, null); } public Ice.AsyncResult begin_playerEnterRequest(string playerId, string instanceId, string data, Ice.AsyncCallback cb__, object cookie__) { return begin_playerEnterRequest(playerId, instanceId, data, null, false, false, cb__, cookie__); } public Ice.AsyncResult begin_playerEnterRequest(string playerId, string instanceId, string data, _System.Collections.Generic.Dictionary ctx__, Ice.AsyncCallback cb__, object cookie__) { return begin_playerEnterRequest(playerId, instanceId, data, ctx__, true, false, cb__, cookie__); } private const string __playerEnterRequest_name = "playerEnterRequest"; public void end_playerEnterRequest(Ice.AsyncResult r__) { end__(r__, __playerEnterRequest_name); } private Ice.AsyncResult begin_playerEnterRequest(string playerId, string instanceId, string data, _System.Collections.Generic.Dictionary ctx__, bool explicitContext__, bool synchronous__, Ice.AsyncCallback cb__, object cookie__) { IceInternal.OnewayOutgoingAsync result__ = getOnewayOutgoingAsync(__playerEnterRequest_name, playerEnterRequest_completed__, cookie__); if(cb__ != null) { result__.whenCompletedWithAsyncCallback(cb__); } try { result__.prepare(__playerEnterRequest_name, Ice.OperationMode.Normal, ctx__, explicitContext__, synchronous__); IceInternal.BasicStream os__ = result__.startWriteParams(Ice.FormatType.DefaultFormat); os__.writeString(playerId); os__.writeString(instanceId); os__.writeString(data); result__.endWriteParams(); result__.invoke(); } catch(Ice.Exception ex__) { result__.abort(ex__); } return result__; } private void playerEnterRequest_completed__(BattleIce.Callback_ZoneManager_playerEnterRequest cb__) { if(cb__ != null) { cb__(); } } public Ice.AsyncResult begin_playerLeaveRequest(string playerId, string instanceId, bool keepObject) { return begin_playerLeaveRequest(playerId, instanceId, keepObject, null, false, false, null, null); } public Ice.AsyncResult begin_playerLeaveRequest(string playerId, string instanceId, bool keepObject, _System.Collections.Generic.Dictionary ctx__) { return begin_playerLeaveRequest(playerId, instanceId, keepObject, ctx__, true, false, null, null); } public Ice.AsyncResult begin_playerLeaveRequest(string playerId, string instanceId, bool keepObject, Ice.AsyncCallback cb__, object cookie__) { return begin_playerLeaveRequest(playerId, instanceId, keepObject, null, false, false, cb__, cookie__); } public Ice.AsyncResult begin_playerLeaveRequest(string playerId, string instanceId, bool keepObject, _System.Collections.Generic.Dictionary ctx__, Ice.AsyncCallback cb__, object cookie__) { return begin_playerLeaveRequest(playerId, instanceId, keepObject, ctx__, true, false, cb__, cookie__); } private const string __playerLeaveRequest_name = "playerLeaveRequest"; public void end_playerLeaveRequest(Ice.AsyncResult r__) { end__(r__, __playerLeaveRequest_name); } private Ice.AsyncResult begin_playerLeaveRequest(string playerId, string instanceId, bool keepObject, _System.Collections.Generic.Dictionary ctx__, bool explicitContext__, bool synchronous__, Ice.AsyncCallback cb__, object cookie__) { IceInternal.OnewayOutgoingAsync result__ = getOnewayOutgoingAsync(__playerLeaveRequest_name, playerLeaveRequest_completed__, cookie__); if(cb__ != null) { result__.whenCompletedWithAsyncCallback(cb__); } try { result__.prepare(__playerLeaveRequest_name, Ice.OperationMode.Normal, ctx__, explicitContext__, synchronous__); IceInternal.BasicStream os__ = result__.startWriteParams(Ice.FormatType.DefaultFormat); os__.writeString(playerId); os__.writeString(instanceId); os__.writeBool(keepObject); result__.endWriteParams(); result__.invoke(); } catch(Ice.Exception ex__) { result__.abort(ex__); } return result__; } private void playerLeaveRequest_completed__(BattleIce.Callback_ZoneManager_playerLeaveRequest cb__) { if(cb__ != null) { cb__(); } } public Ice.AsyncResult begin_playerNetStateChanged(string playerId, string state) { return begin_playerNetStateChanged(playerId, state, null, false, false, null, null); } public Ice.AsyncResult begin_playerNetStateChanged(string playerId, string state, _System.Collections.Generic.Dictionary ctx__) { return begin_playerNetStateChanged(playerId, state, ctx__, true, false, null, null); } public Ice.AsyncResult begin_playerNetStateChanged(string playerId, string state, Ice.AsyncCallback cb__, object cookie__) { return begin_playerNetStateChanged(playerId, state, null, false, false, cb__, cookie__); } public Ice.AsyncResult begin_playerNetStateChanged(string playerId, string state, _System.Collections.Generic.Dictionary ctx__, Ice.AsyncCallback cb__, object cookie__) { return begin_playerNetStateChanged(playerId, state, ctx__, true, false, cb__, cookie__); } private const string __playerNetStateChanged_name = "playerNetStateChanged"; public void end_playerNetStateChanged(Ice.AsyncResult r__) { end__(r__, __playerNetStateChanged_name); } private Ice.AsyncResult begin_playerNetStateChanged(string playerId, string state, _System.Collections.Generic.Dictionary ctx__, bool explicitContext__, bool synchronous__, Ice.AsyncCallback cb__, object cookie__) { IceInternal.OnewayOutgoingAsync result__ = getOnewayOutgoingAsync(__playerNetStateChanged_name, playerNetStateChanged_completed__, cookie__); if(cb__ != null) { result__.whenCompletedWithAsyncCallback(cb__); } try { result__.prepare(__playerNetStateChanged_name, Ice.OperationMode.Normal, ctx__, explicitContext__, synchronous__); IceInternal.BasicStream os__ = result__.startWriteParams(Ice.FormatType.DefaultFormat); os__.writeString(playerId); os__.writeString(state); result__.endWriteParams(); result__.invoke(); } catch(Ice.Exception ex__) { result__.abort(ex__); } return result__; } private void playerNetStateChanged_completed__(BattleIce.Callback_ZoneManager_playerNetStateChanged cb__) { if(cb__ != null) { cb__(); } } public Ice.AsyncResult begin_registerGameServer(int serverid, int crossid) { return begin_registerGameServer(serverid, crossid, null, false, false, null, null); } public Ice.AsyncResult begin_registerGameServer(int serverid, int crossid, _System.Collections.Generic.Dictionary ctx__) { return begin_registerGameServer(serverid, crossid, ctx__, true, false, null, null); } public Ice.AsyncResult begin_registerGameServer(int serverid, int crossid, Ice.AsyncCallback cb__, object cookie__) { return begin_registerGameServer(serverid, crossid, null, false, false, cb__, cookie__); } public Ice.AsyncResult begin_registerGameServer(int serverid, int crossid, _System.Collections.Generic.Dictionary ctx__, Ice.AsyncCallback cb__, object cookie__) { return begin_registerGameServer(serverid, crossid, ctx__, true, false, cb__, cookie__); } private const string __registerGameServer_name = "registerGameServer"; public string end_registerGameServer(Ice.AsyncResult r__) { IceInternal.OutgoingAsync outAsync__ = IceInternal.OutgoingAsync.check(r__, this, __registerGameServer_name); try { if(!outAsync__.wait()) { try { outAsync__.throwUserException(); } catch(Ice.UserException ex__) { throw new Ice.UnknownUserException(ex__.ice_name(), ex__); } } string ret__; IceInternal.BasicStream is__ = outAsync__.startReadParams(); ret__ = is__.readString(); outAsync__.endReadParams(); return ret__; } finally { outAsync__.cacheMessageBuffers(); } } private Ice.AsyncResult begin_registerGameServer(int serverid, int crossid, _System.Collections.Generic.Dictionary ctx__, bool explicitContext__, bool synchronous__, Ice.AsyncCallback cb__, object cookie__) { checkAsyncTwowayOnly__(__registerGameServer_name); IceInternal.TwowayOutgoingAsync result__ = getTwowayOutgoingAsync(__registerGameServer_name, registerGameServer_completed__, cookie__); if(cb__ != null) { result__.whenCompletedWithAsyncCallback(cb__); } try { result__.prepare(__registerGameServer_name, Ice.OperationMode.Normal, ctx__, explicitContext__, synchronous__); IceInternal.BasicStream os__ = result__.startWriteParams(Ice.FormatType.DefaultFormat); os__.writeInt(serverid); os__.writeInt(crossid); result__.endWriteParams(); result__.invoke(); } catch(Ice.Exception ex__) { result__.abort(ex__); } return result__; } private void registerGameServer_completed__(Ice.AsyncResult r__, BattleIce.Callback_ZoneManager_registerGameServer cb__, Ice.ExceptionCallback excb__) { string ret__; try { ret__ = end_registerGameServer(r__); } catch(Ice.Exception ex__) { if(excb__ != null) { excb__(ex__); } return; } if(cb__ != null) { cb__(ret__); } } public Ice.AsyncResult begin_setCallback(Ice.Identity ident, string srvUUID) { return begin_setCallback(ident, srvUUID, null, false, false, null, null); } public Ice.AsyncResult begin_setCallback(Ice.Identity ident, string srvUUID, _System.Collections.Generic.Dictionary ctx__) { return begin_setCallback(ident, srvUUID, ctx__, true, false, null, null); } public Ice.AsyncResult begin_setCallback(Ice.Identity ident, string srvUUID, Ice.AsyncCallback cb__, object cookie__) { return begin_setCallback(ident, srvUUID, null, false, false, cb__, cookie__); } public Ice.AsyncResult begin_setCallback(Ice.Identity ident, string srvUUID, _System.Collections.Generic.Dictionary ctx__, Ice.AsyncCallback cb__, object cookie__) { return begin_setCallback(ident, srvUUID, ctx__, true, false, cb__, cookie__); } private const string __setCallback_name = "setCallback"; public int end_setCallback(Ice.AsyncResult r__) { IceInternal.OutgoingAsync outAsync__ = IceInternal.OutgoingAsync.check(r__, this, __setCallback_name); try { if(!outAsync__.wait()) { try { outAsync__.throwUserException(); } catch(Ice.UserException ex__) { throw new Ice.UnknownUserException(ex__.ice_name(), ex__); } } int ret__; IceInternal.BasicStream is__ = outAsync__.startReadParams(); ret__ = is__.readInt(); outAsync__.endReadParams(); return ret__; } finally { outAsync__.cacheMessageBuffers(); } } private Ice.AsyncResult begin_setCallback(Ice.Identity ident, string srvUUID, _System.Collections.Generic.Dictionary ctx__, bool explicitContext__, bool synchronous__, Ice.AsyncCallback cb__, object cookie__) { checkAsyncTwowayOnly__(__setCallback_name); IceInternal.TwowayOutgoingAsync result__ = getTwowayOutgoingAsync(__setCallback_name, setCallback_completed__, cookie__); if(cb__ != null) { result__.whenCompletedWithAsyncCallback(cb__); } try { result__.prepare(__setCallback_name, Ice.OperationMode.Normal, ctx__, explicitContext__, synchronous__); IceInternal.BasicStream os__ = result__.startWriteParams(Ice.FormatType.DefaultFormat); Ice.Identity.write__(os__, ident); os__.writeString(srvUUID); result__.endWriteParams(); result__.invoke(); } catch(Ice.Exception ex__) { result__.abort(ex__); } return result__; } private void setCallback_completed__(Ice.AsyncResult r__, BattleIce.Callback_ZoneManager_setCallback cb__, Ice.ExceptionCallback excb__) { int ret__; try { ret__ = end_setCallback(r__); } catch(Ice.Exception ex__) { if(excb__ != null) { excb__(ex__); } return; } if(cb__ != null) { cb__(ret__); } } #endregion #region Checked and unchecked cast operations public static ZoneManagerPrx checkedCast(Ice.ObjectPrx b) { if(b == null) { return null; } ZoneManagerPrx r = b as ZoneManagerPrx; if((r == null) && b.ice_isA(ice_staticId())) { ZoneManagerPrxHelper h = new ZoneManagerPrxHelper(); h.copyFrom__(b); r = h; } return r; } public static ZoneManagerPrx checkedCast(Ice.ObjectPrx b, _System.Collections.Generic.Dictionary ctx) { if(b == null) { return null; } ZoneManagerPrx r = b as ZoneManagerPrx; if((r == null) && b.ice_isA(ice_staticId(), ctx)) { ZoneManagerPrxHelper h = new ZoneManagerPrxHelper(); h.copyFrom__(b); r = h; } return r; } public static ZoneManagerPrx checkedCast(Ice.ObjectPrx b, string f) { if(b == null) { return null; } Ice.ObjectPrx bb = b.ice_facet(f); try { if(bb.ice_isA(ice_staticId())) { ZoneManagerPrxHelper h = new ZoneManagerPrxHelper(); h.copyFrom__(bb); return h; } } catch(Ice.FacetNotExistException) { } return null; } public static ZoneManagerPrx checkedCast(Ice.ObjectPrx b, string f, _System.Collections.Generic.Dictionary ctx) { if(b == null) { return null; } Ice.ObjectPrx bb = b.ice_facet(f); try { if(bb.ice_isA(ice_staticId(), ctx)) { ZoneManagerPrxHelper h = new ZoneManagerPrxHelper(); h.copyFrom__(bb); return h; } } catch(Ice.FacetNotExistException) { } return null; } public static ZoneManagerPrx uncheckedCast(Ice.ObjectPrx b) { if(b == null) { return null; } ZoneManagerPrx r = b as ZoneManagerPrx; if(r == null) { ZoneManagerPrxHelper h = new ZoneManagerPrxHelper(); h.copyFrom__(b); r = h; } return r; } public static ZoneManagerPrx uncheckedCast(Ice.ObjectPrx b, string f) { if(b == null) { return null; } Ice.ObjectPrx bb = b.ice_facet(f); ZoneManagerPrxHelper h = new ZoneManagerPrxHelper(); h.copyFrom__(bb); return h; } public static readonly string[] ids__ = { "::BattleIce::ZoneManager", "::Ice::Object" }; public static string ice_staticId() { return ids__[0]; } #endregion #region Marshaling support public static void write__(IceInternal.BasicStream os__, ZoneManagerPrx v__) { os__.writeProxy(v__); } public static ZoneManagerPrx read__(IceInternal.BasicStream is__) { Ice.ObjectPrx proxy = is__.readProxy(); if(proxy != null) { ZoneManagerPrxHelper result = new ZoneManagerPrxHelper(); result.copyFrom__(proxy); return result; } return null; } #endregion } } namespace BattleIce { [_System.Runtime.InteropServices.ComVisible(false)] [_System.CodeDom.Compiler.GeneratedCodeAttribute("slice2cs", "3.6.4")] public abstract class ZoneManagerCallbackDisp_ : Ice.ObjectImpl, ZoneManagerCallback { #region Slice operations public void eventNotify(string eventType, string msg) { eventNotify(eventType, msg, Ice.ObjectImpl.defaultCurrent); } public abstract void eventNotify(string eventType, string msg, Ice.Current current__); #endregion #region Slice type-related members public static new readonly string[] ids__ = { "::BattleIce::ZoneManagerCallback", "::Ice::Object" }; public override bool ice_isA(string s) { return _System.Array.BinarySearch(ids__, s, IceUtilInternal.StringUtil.OrdinalStringComparer) >= 0; } public override bool ice_isA(string s, Ice.Current current__) { return _System.Array.BinarySearch(ids__, s, IceUtilInternal.StringUtil.OrdinalStringComparer) >= 0; } public override string[] ice_ids() { return ids__; } public override string[] ice_ids(Ice.Current current__) { return ids__; } public override string ice_id() { return ids__[0]; } public override string ice_id(Ice.Current current__) { return ids__[0]; } public static new string ice_staticId() { return ids__[0]; } #endregion #region Operation dispatch [_System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Design", "CA1011")] public static Ice.DispatchStatus eventNotify___(ZoneManagerCallback obj__, IceInternal.Incoming inS__, Ice.Current current__) { Ice.ObjectImpl.checkMode__(Ice.OperationMode.Normal, current__.mode); IceInternal.BasicStream is__ = inS__.startReadParams(); string eventType; string msg; eventType = is__.readString(); msg = is__.readString(); inS__.endReadParams(); obj__.eventNotify(eventType, msg, current__); inS__.writeEmptyParams__(); return Ice.DispatchStatus.DispatchOK; } private static string[] all__ = { "eventNotify", "ice_id", "ice_ids", "ice_isA", "ice_ping" }; public override Ice.DispatchStatus dispatch__(IceInternal.Incoming inS__, Ice.Current current__) { int pos = _System.Array.BinarySearch(all__, current__.operation, IceUtilInternal.StringUtil.OrdinalStringComparer); if(pos < 0) { throw new Ice.OperationNotExistException(current__.id, current__.facet, current__.operation); } switch(pos) { case 0: { return eventNotify___(this, inS__, current__); } case 1: { return Ice.ObjectImpl.ice_id___(this, inS__, current__); } case 2: { return Ice.ObjectImpl.ice_ids___(this, inS__, current__); } case 3: { return Ice.ObjectImpl.ice_isA___(this, inS__, current__); } case 4: { return Ice.ObjectImpl.ice_ping___(this, inS__, current__); } } _System.Diagnostics.Debug.Assert(false); throw new Ice.OperationNotExistException(current__.id, current__.facet, current__.operation); } #endregion #region Marshaling support protected override void writeImpl__(IceInternal.BasicStream os__) { os__.startWriteSlice(ice_staticId(), -1, true); os__.endWriteSlice(); } protected override void readImpl__(IceInternal.BasicStream is__) { is__.startReadSlice(); is__.endReadSlice(); } #endregion } [_System.Runtime.InteropServices.ComVisible(false)] [_System.CodeDom.Compiler.GeneratedCodeAttribute("slice2cs", "3.6.4")] public abstract class ZoneManagerDisp_ : Ice.ObjectImpl, ZoneManager { #region Slice operations public int setCallback(Ice.Identity ident, string srvUUID) { return setCallback(ident, srvUUID, Ice.ObjectImpl.defaultCurrent); } public abstract int setCallback(Ice.Identity ident, string srvUUID, Ice.Current current__); public void createZoneRequest_async(BattleIce.AMD_ZoneManager_createZoneRequest cb__, string playerId, string gameServerId, int mapTemplateId, string instanceId, bool force, string data) { createZoneRequest_async(cb__, playerId, gameServerId, mapTemplateId, instanceId, force, data, Ice.ObjectImpl.defaultCurrent); } public abstract void createZoneRequest_async(BattleIce.AMD_ZoneManager_createZoneRequest cb__, string playerId, string gameServerId, int mapTemplateId, string instanceId, bool force, string data, Ice.Current current__); public void destroyZoneRequest_async(BattleIce.AMD_ZoneManager_destroyZoneRequest cb__, string instanceId) { destroyZoneRequest_async(cb__, instanceId, Ice.ObjectImpl.defaultCurrent); } public abstract void destroyZoneRequest_async(BattleIce.AMD_ZoneManager_destroyZoneRequest cb__, string instanceId, Ice.Current current__); public void clearAllPlayersRequest_async(BattleIce.AMD_ZoneManager_clearAllPlayersRequest cb__) { clearAllPlayersRequest_async(cb__, Ice.ObjectImpl.defaultCurrent); } public abstract void clearAllPlayersRequest_async(BattleIce.AMD_ZoneManager_clearAllPlayersRequest cb__, Ice.Current current__); public void getAllPlayerCountRequest_async(BattleIce.AMD_ZoneManager_getAllPlayerCountRequest cb__) { getAllPlayerCountRequest_async(cb__, Ice.ObjectImpl.defaultCurrent); } public abstract void getAllPlayerCountRequest_async(BattleIce.AMD_ZoneManager_getAllPlayerCountRequest cb__, Ice.Current current__); public void playerEnterRequest_async(BattleIce.AMD_ZoneManager_playerEnterRequest cb__, string playerId, string instanceId, string data) { playerEnterRequest_async(cb__, playerId, instanceId, data, Ice.ObjectImpl.defaultCurrent); } public abstract void playerEnterRequest_async(BattleIce.AMD_ZoneManager_playerEnterRequest cb__, string playerId, string instanceId, string data, Ice.Current current__); public void playerLeaveRequest_async(BattleIce.AMD_ZoneManager_playerLeaveRequest cb__, string playerId, string instanceId, bool keepObject) { playerLeaveRequest_async(cb__, playerId, instanceId, keepObject, Ice.ObjectImpl.defaultCurrent); } public abstract void playerLeaveRequest_async(BattleIce.AMD_ZoneManager_playerLeaveRequest cb__, string playerId, string instanceId, bool keepObject, Ice.Current current__); public void playerNetStateChanged_async(BattleIce.AMD_ZoneManager_playerNetStateChanged cb__, string playerId, string state) { playerNetStateChanged_async(cb__, playerId, state, Ice.ObjectImpl.defaultCurrent); } public abstract void playerNetStateChanged_async(BattleIce.AMD_ZoneManager_playerNetStateChanged cb__, string playerId, string state, Ice.Current current__); public void getServerState_async(BattleIce.AMD_ZoneManager_getServerState cb__, string serverId) { getServerState_async(cb__, serverId, Ice.ObjectImpl.defaultCurrent); } public abstract void getServerState_async(BattleIce.AMD_ZoneManager_getServerState cb__, string serverId, Ice.Current current__); public void registerGameServer_async(BattleIce.AMD_ZoneManager_registerGameServer cb__, int serverid, int crossid) { registerGameServer_async(cb__, serverid, crossid, Ice.ObjectImpl.defaultCurrent); } public abstract void registerGameServer_async(BattleIce.AMD_ZoneManager_registerGameServer cb__, int serverid, int crossid, Ice.Current current__); public void getUnitHP_async(BattleIce.AMD_ZoneManager_getUnitHP cb__, string instanceId, int objectId) { getUnitHP_async(cb__, instanceId, objectId, Ice.ObjectImpl.defaultCurrent); } public abstract void getUnitHP_async(BattleIce.AMD_ZoneManager_getUnitHP cb__, string instanceId, int objectId, Ice.Current current__); #endregion #region Slice type-related members public static new readonly string[] ids__ = { "::BattleIce::ZoneManager", "::Ice::Object" }; public override bool ice_isA(string s) { return _System.Array.BinarySearch(ids__, s, IceUtilInternal.StringUtil.OrdinalStringComparer) >= 0; } public override bool ice_isA(string s, Ice.Current current__) { return _System.Array.BinarySearch(ids__, s, IceUtilInternal.StringUtil.OrdinalStringComparer) >= 0; } public override string[] ice_ids() { return ids__; } public override string[] ice_ids(Ice.Current current__) { return ids__; } public override string ice_id() { return ids__[0]; } public override string ice_id(Ice.Current current__) { return ids__[0]; } public static new string ice_staticId() { return ids__[0]; } #endregion #region Operation dispatch [_System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Design", "CA1011")] public static Ice.DispatchStatus setCallback___(ZoneManager obj__, IceInternal.Incoming inS__, Ice.Current current__) { Ice.ObjectImpl.checkMode__(Ice.OperationMode.Normal, current__.mode); IceInternal.BasicStream is__ = inS__.startReadParams(); Ice.Identity ident; ident = null; string srvUUID; ident = Ice.Identity.read__(is__, ident); srvUUID = is__.readString(); inS__.endReadParams(); int ret__ = obj__.setCallback(ident, srvUUID, current__); IceInternal.BasicStream os__ = inS__.startWriteParams__(Ice.FormatType.DefaultFormat); os__.writeInt(ret__); inS__.endWriteParams__(true); return Ice.DispatchStatus.DispatchOK; } [_System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Design", "CA1011")] public static Ice.DispatchStatus createZoneRequest___(ZoneManager obj__, IceInternal.Incoming inS__, Ice.Current current__) { Ice.ObjectImpl.checkMode__(Ice.OperationMode.Normal, current__.mode); IceInternal.BasicStream is__ = inS__.startReadParams(); string playerId; string gameServerId; int mapTemplateId; string instanceId; bool force; string data; playerId = is__.readString(); gameServerId = is__.readString(); mapTemplateId = is__.readInt(); instanceId = is__.readString(); force = is__.readBool(); data = is__.readString(); inS__.endReadParams(); AMD_ZoneManager_createZoneRequest cb__ = new _AMD_ZoneManager_createZoneRequest(inS__); try { obj__.createZoneRequest_async(cb__, playerId, gameServerId, mapTemplateId, instanceId, force, data, current__); } catch(_System.Exception ex__) { cb__.ice_exception(ex__); } return Ice.DispatchStatus.DispatchAsync; } [_System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Design", "CA1011")] public static Ice.DispatchStatus destroyZoneRequest___(ZoneManager obj__, IceInternal.Incoming inS__, Ice.Current current__) { Ice.ObjectImpl.checkMode__(Ice.OperationMode.Normal, current__.mode); IceInternal.BasicStream is__ = inS__.startReadParams(); string instanceId; instanceId = is__.readString(); inS__.endReadParams(); AMD_ZoneManager_destroyZoneRequest cb__ = new _AMD_ZoneManager_destroyZoneRequest(inS__); try { obj__.destroyZoneRequest_async(cb__, instanceId, current__); } catch(_System.Exception ex__) { cb__.ice_exception(ex__); } return Ice.DispatchStatus.DispatchAsync; } [_System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Design", "CA1011")] public static Ice.DispatchStatus clearAllPlayersRequest___(ZoneManager obj__, IceInternal.Incoming inS__, Ice.Current current__) { Ice.ObjectImpl.checkMode__(Ice.OperationMode.Normal, current__.mode); inS__.readEmptyParams(); AMD_ZoneManager_clearAllPlayersRequest cb__ = new _AMD_ZoneManager_clearAllPlayersRequest(inS__); try { obj__.clearAllPlayersRequest_async(cb__, current__); } catch(_System.Exception ex__) { cb__.ice_exception(ex__); } return Ice.DispatchStatus.DispatchAsync; } [_System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Design", "CA1011")] public static Ice.DispatchStatus getAllPlayerCountRequest___(ZoneManager obj__, IceInternal.Incoming inS__, Ice.Current current__) { Ice.ObjectImpl.checkMode__(Ice.OperationMode.Normal, current__.mode); inS__.readEmptyParams(); AMD_ZoneManager_getAllPlayerCountRequest cb__ = new _AMD_ZoneManager_getAllPlayerCountRequest(inS__); try { obj__.getAllPlayerCountRequest_async(cb__, current__); } catch(_System.Exception ex__) { cb__.ice_exception(ex__); } return Ice.DispatchStatus.DispatchAsync; } [_System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Design", "CA1011")] public static Ice.DispatchStatus playerEnterRequest___(ZoneManager obj__, IceInternal.Incoming inS__, Ice.Current current__) { Ice.ObjectImpl.checkMode__(Ice.OperationMode.Normal, current__.mode); IceInternal.BasicStream is__ = inS__.startReadParams(); string playerId; string instanceId; string data; playerId = is__.readString(); instanceId = is__.readString(); data = is__.readString(); inS__.endReadParams(); AMD_ZoneManager_playerEnterRequest cb__ = new _AMD_ZoneManager_playerEnterRequest(inS__); try { obj__.playerEnterRequest_async(cb__, playerId, instanceId, data, current__); } catch(_System.Exception ex__) { cb__.ice_exception(ex__); } return Ice.DispatchStatus.DispatchAsync; } [_System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Design", "CA1011")] public static Ice.DispatchStatus playerLeaveRequest___(ZoneManager obj__, IceInternal.Incoming inS__, Ice.Current current__) { Ice.ObjectImpl.checkMode__(Ice.OperationMode.Normal, current__.mode); IceInternal.BasicStream is__ = inS__.startReadParams(); string playerId; string instanceId; bool keepObject; playerId = is__.readString(); instanceId = is__.readString(); keepObject = is__.readBool(); inS__.endReadParams(); AMD_ZoneManager_playerLeaveRequest cb__ = new _AMD_ZoneManager_playerLeaveRequest(inS__); try { obj__.playerLeaveRequest_async(cb__, playerId, instanceId, keepObject, current__); } catch(_System.Exception ex__) { cb__.ice_exception(ex__); } return Ice.DispatchStatus.DispatchAsync; } [_System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Design", "CA1011")] public static Ice.DispatchStatus playerNetStateChanged___(ZoneManager obj__, IceInternal.Incoming inS__, Ice.Current current__) { Ice.ObjectImpl.checkMode__(Ice.OperationMode.Normal, current__.mode); IceInternal.BasicStream is__ = inS__.startReadParams(); string playerId; string state; playerId = is__.readString(); state = is__.readString(); inS__.endReadParams(); AMD_ZoneManager_playerNetStateChanged cb__ = new _AMD_ZoneManager_playerNetStateChanged(inS__); try { obj__.playerNetStateChanged_async(cb__, playerId, state, current__); } catch(_System.Exception ex__) { cb__.ice_exception(ex__); } return Ice.DispatchStatus.DispatchAsync; } [_System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Design", "CA1011")] public static Ice.DispatchStatus getServerState___(ZoneManager obj__, IceInternal.Incoming inS__, Ice.Current current__) { Ice.ObjectImpl.checkMode__(Ice.OperationMode.Normal, current__.mode); IceInternal.BasicStream is__ = inS__.startReadParams(); string serverId; serverId = is__.readString(); inS__.endReadParams(); AMD_ZoneManager_getServerState cb__ = new _AMD_ZoneManager_getServerState(inS__); try { obj__.getServerState_async(cb__, serverId, current__); } catch(_System.Exception ex__) { cb__.ice_exception(ex__); } return Ice.DispatchStatus.DispatchAsync; } [_System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Design", "CA1011")] public static Ice.DispatchStatus registerGameServer___(ZoneManager obj__, IceInternal.Incoming inS__, Ice.Current current__) { Ice.ObjectImpl.checkMode__(Ice.OperationMode.Normal, current__.mode); IceInternal.BasicStream is__ = inS__.startReadParams(); int serverid; int crossid; serverid = is__.readInt(); crossid = is__.readInt(); inS__.endReadParams(); AMD_ZoneManager_registerGameServer cb__ = new _AMD_ZoneManager_registerGameServer(inS__); try { obj__.registerGameServer_async(cb__, serverid, crossid, current__); } catch(_System.Exception ex__) { cb__.ice_exception(ex__); } return Ice.DispatchStatus.DispatchAsync; } [_System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Design", "CA1011")] public static Ice.DispatchStatus getUnitHP___(ZoneManager obj__, IceInternal.Incoming inS__, Ice.Current current__) { Ice.ObjectImpl.checkMode__(Ice.OperationMode.Normal, current__.mode); IceInternal.BasicStream is__ = inS__.startReadParams(); string instanceId; int objectId; instanceId = is__.readString(); objectId = is__.readInt(); inS__.endReadParams(); AMD_ZoneManager_getUnitHP cb__ = new _AMD_ZoneManager_getUnitHP(inS__); try { obj__.getUnitHP_async(cb__, instanceId, objectId, current__); } catch(_System.Exception ex__) { cb__.ice_exception(ex__); } return Ice.DispatchStatus.DispatchAsync; } private static string[] all__ = { "clearAllPlayersRequest", "createZoneRequest", "destroyZoneRequest", "getAllPlayerCountRequest", "getServerState", "getUnitHP", "ice_id", "ice_ids", "ice_isA", "ice_ping", "playerEnterRequest", "playerLeaveRequest", "playerNetStateChanged", "registerGameServer", "setCallback" }; public override Ice.DispatchStatus dispatch__(IceInternal.Incoming inS__, Ice.Current current__) { int pos = _System.Array.BinarySearch(all__, current__.operation, IceUtilInternal.StringUtil.OrdinalStringComparer); if(pos < 0) { throw new Ice.OperationNotExistException(current__.id, current__.facet, current__.operation); } switch(pos) { case 0: { return clearAllPlayersRequest___(this, inS__, current__); } case 1: { return createZoneRequest___(this, inS__, current__); } case 2: { return destroyZoneRequest___(this, inS__, current__); } case 3: { return getAllPlayerCountRequest___(this, inS__, current__); } case 4: { return getServerState___(this, inS__, current__); } case 5: { return getUnitHP___(this, inS__, current__); } case 6: { return Ice.ObjectImpl.ice_id___(this, inS__, current__); } case 7: { return Ice.ObjectImpl.ice_ids___(this, inS__, current__); } case 8: { return Ice.ObjectImpl.ice_isA___(this, inS__, current__); } case 9: { return Ice.ObjectImpl.ice_ping___(this, inS__, current__); } case 10: { return playerEnterRequest___(this, inS__, current__); } case 11: { return playerLeaveRequest___(this, inS__, current__); } case 12: { return playerNetStateChanged___(this, inS__, current__); } case 13: { return registerGameServer___(this, inS__, current__); } case 14: { return setCallback___(this, inS__, current__); } } _System.Diagnostics.Debug.Assert(false); throw new Ice.OperationNotExistException(current__.id, current__.facet, current__.operation); } #endregion #region Marshaling support protected override void writeImpl__(IceInternal.BasicStream os__) { os__.startWriteSlice(ice_staticId(), -1, true); os__.endWriteSlice(); } protected override void readImpl__(IceInternal.BasicStream is__) { is__.startReadSlice(); is__.endReadSlice(); } #endregion } } namespace BattleIce { /// /// 场景副本相关协议 /// [_System.Runtime.InteropServices.ComVisible(false)] [_System.CodeDom.Compiler.GeneratedCodeAttribute("slice2cs", "3.6.4")] public interface AMD_ZoneManager_createZoneRequest : Ice.AMDCallback { /// /// ice_response indicates that /// the operation completed successfully. /// void ice_response(int ret__); } [_System.CodeDom.Compiler.GeneratedCodeAttribute("slice2cs", "3.6.4")] class _AMD_ZoneManager_createZoneRequest : IceInternal.IncomingAsync, AMD_ZoneManager_createZoneRequest { public _AMD_ZoneManager_createZoneRequest(IceInternal.Incoming inc) : base(inc) { } public void ice_response(int ret__) { if(validateResponse__(true)) { try { IceInternal.BasicStream os__ = startWriteParams__(Ice.FormatType.DefaultFormat); os__.writeInt(ret__); endWriteParams__(true); } catch(Ice.LocalException ex__) { exception__(ex__); return; } response__(); } } } [_System.Runtime.InteropServices.ComVisible(false)] [_System.CodeDom.Compiler.GeneratedCodeAttribute("slice2cs", "3.6.4")] public interface AMD_ZoneManager_destroyZoneRequest : Ice.AMDCallback { void ice_response(); } [_System.CodeDom.Compiler.GeneratedCodeAttribute("slice2cs", "3.6.4")] class _AMD_ZoneManager_destroyZoneRequest : IceInternal.IncomingAsync, AMD_ZoneManager_destroyZoneRequest { public _AMD_ZoneManager_destroyZoneRequest(IceInternal.Incoming inc) : base(inc) { } public void ice_response() { if(validateResponse__(true)) { writeEmptyParams__(); response__(); } } } /// /// 玩家相关协议 /// [_System.Runtime.InteropServices.ComVisible(false)] [_System.CodeDom.Compiler.GeneratedCodeAttribute("slice2cs", "3.6.4")] public interface AMD_ZoneManager_clearAllPlayersRequest : Ice.AMDCallback { /// /// ice_response indicates that /// the operation completed successfully. /// void ice_response(); } [_System.CodeDom.Compiler.GeneratedCodeAttribute("slice2cs", "3.6.4")] class _AMD_ZoneManager_clearAllPlayersRequest : IceInternal.IncomingAsync, AMD_ZoneManager_clearAllPlayersRequest { public _AMD_ZoneManager_clearAllPlayersRequest(IceInternal.Incoming inc) : base(inc) { } public void ice_response() { if(validateResponse__(true)) { writeEmptyParams__(); response__(); } } } [_System.Runtime.InteropServices.ComVisible(false)] [_System.CodeDom.Compiler.GeneratedCodeAttribute("slice2cs", "3.6.4")] public interface AMD_ZoneManager_getAllPlayerCountRequest : Ice.AMDCallback { void ice_response(int ret__); } [_System.CodeDom.Compiler.GeneratedCodeAttribute("slice2cs", "3.6.4")] class _AMD_ZoneManager_getAllPlayerCountRequest : IceInternal.IncomingAsync, AMD_ZoneManager_getAllPlayerCountRequest { public _AMD_ZoneManager_getAllPlayerCountRequest(IceInternal.Incoming inc) : base(inc) { } public void ice_response(int ret__) { if(validateResponse__(true)) { try { IceInternal.BasicStream os__ = startWriteParams__(Ice.FormatType.DefaultFormat); os__.writeInt(ret__); endWriteParams__(true); } catch(Ice.LocalException ex__) { exception__(ex__); return; } response__(); } } } [_System.Runtime.InteropServices.ComVisible(false)] [_System.CodeDom.Compiler.GeneratedCodeAttribute("slice2cs", "3.6.4")] public interface AMD_ZoneManager_playerEnterRequest : Ice.AMDCallback { void ice_response(); } [_System.CodeDom.Compiler.GeneratedCodeAttribute("slice2cs", "3.6.4")] class _AMD_ZoneManager_playerEnterRequest : IceInternal.IncomingAsync, AMD_ZoneManager_playerEnterRequest { public _AMD_ZoneManager_playerEnterRequest(IceInternal.Incoming inc) : base(inc) { } public void ice_response() { if(validateResponse__(true)) { writeEmptyParams__(); response__(); } } } [_System.Runtime.InteropServices.ComVisible(false)] [_System.CodeDom.Compiler.GeneratedCodeAttribute("slice2cs", "3.6.4")] public interface AMD_ZoneManager_playerLeaveRequest : Ice.AMDCallback { void ice_response(); } [_System.CodeDom.Compiler.GeneratedCodeAttribute("slice2cs", "3.6.4")] class _AMD_ZoneManager_playerLeaveRequest : IceInternal.IncomingAsync, AMD_ZoneManager_playerLeaveRequest { public _AMD_ZoneManager_playerLeaveRequest(IceInternal.Incoming inc) : base(inc) { } public void ice_response() { if(validateResponse__(true)) { writeEmptyParams__(); response__(); } } } [_System.Runtime.InteropServices.ComVisible(false)] [_System.CodeDom.Compiler.GeneratedCodeAttribute("slice2cs", "3.6.4")] public interface AMD_ZoneManager_playerNetStateChanged : Ice.AMDCallback { void ice_response(); } [_System.CodeDom.Compiler.GeneratedCodeAttribute("slice2cs", "3.6.4")] class _AMD_ZoneManager_playerNetStateChanged : IceInternal.IncomingAsync, AMD_ZoneManager_playerNetStateChanged { public _AMD_ZoneManager_playerNetStateChanged(IceInternal.Incoming inc) : base(inc) { } public void ice_response() { if(validateResponse__(true)) { writeEmptyParams__(); response__(); } } } [_System.Runtime.InteropServices.ComVisible(false)] [_System.CodeDom.Compiler.GeneratedCodeAttribute("slice2cs", "3.6.4")] public interface AMD_ZoneManager_getServerState : Ice.AMDCallback { void ice_response(string ret__); } [_System.CodeDom.Compiler.GeneratedCodeAttribute("slice2cs", "3.6.4")] class _AMD_ZoneManager_getServerState : IceInternal.IncomingAsync, AMD_ZoneManager_getServerState { public _AMD_ZoneManager_getServerState(IceInternal.Incoming inc) : base(inc) { } public void ice_response(string ret__) { if(validateResponse__(true)) { try { IceInternal.BasicStream os__ = startWriteParams__(Ice.FormatType.DefaultFormat); os__.writeString(ret__); endWriteParams__(true); } catch(Ice.LocalException ex__) { exception__(ex__); return; } response__(); } } } [_System.Runtime.InteropServices.ComVisible(false)] [_System.CodeDom.Compiler.GeneratedCodeAttribute("slice2cs", "3.6.4")] public interface AMD_ZoneManager_registerGameServer : Ice.AMDCallback { void ice_response(string ret__); } [_System.CodeDom.Compiler.GeneratedCodeAttribute("slice2cs", "3.6.4")] class _AMD_ZoneManager_registerGameServer : IceInternal.IncomingAsync, AMD_ZoneManager_registerGameServer { public _AMD_ZoneManager_registerGameServer(IceInternal.Incoming inc) : base(inc) { } public void ice_response(string ret__) { if(validateResponse__(true)) { try { IceInternal.BasicStream os__ = startWriteParams__(Ice.FormatType.DefaultFormat); os__.writeString(ret__); endWriteParams__(true); } catch(Ice.LocalException ex__) { exception__(ex__); return; } response__(); } } } [_System.Runtime.InteropServices.ComVisible(false)] [_System.CodeDom.Compiler.GeneratedCodeAttribute("slice2cs", "3.6.4")] public interface AMD_ZoneManager_getUnitHP : Ice.AMDCallback { void ice_response(int ret__); } [_System.CodeDom.Compiler.GeneratedCodeAttribute("slice2cs", "3.6.4")] class _AMD_ZoneManager_getUnitHP : IceInternal.IncomingAsync, AMD_ZoneManager_getUnitHP { public _AMD_ZoneManager_getUnitHP(IceInternal.Incoming inc) : base(inc) { } public void ice_response(int ret__) { if(validateResponse__(true)) { try { IceInternal.BasicStream os__ = startWriteParams__(Ice.FormatType.DefaultFormat); os__.writeInt(ret__); endWriteParams__(true); } catch(Ice.LocalException ex__) { exception__(ex__); return; } response__(); } } } }