using Pathfinding.Util; using UnityEngine; namespace Pathfinding { /// <summary> /// Helper for navmesh cut objects. /// /// Deprecated: Use <see cref="AstarPath.navmeshUpdates"/> instead /// </summary> [System.Obsolete("Use AstarPath.navmeshUpdates instead. You can safely remove this component.")] [HelpURL("http://arongranberg.com/astar/documentation/stable/class_pathfinding_1_1_tile_handler_helper.php")] public class TileHandlerHelper : VersionedMonoBehaviour { /// <summary>How often to check if an update needs to be done (real seconds between checks).</summary> public float updateInterval { get { return AstarPath.active.navmeshUpdates.updateInterval; } set { AstarPath.active.navmeshUpdates.updateInterval = value; } } /// <summary>Use the specified handler, will create one at start if not called</summary> [System.Obsolete("All navmesh/recast graphs now use navmesh cutting")] public void UseSpecifiedHandler (TileHandler newHandler) { throw new System.Exception("All navmesh/recast graphs now use navmesh cutting"); } /// <summary>Discards all pending updates caused by moved or modified navmesh cuts</summary> public void DiscardPending () { AstarPath.active.navmeshUpdates.DiscardPending(); } /// <summary>Checks all NavmeshCut instances and updates graphs if needed.</summary> public void ForceUpdate () { AstarPath.active.navmeshUpdates.ForceUpdate(); } } }