syntax = "proto3"; package ET; //战斗服发给游戏服后,游戏服推送给客户端 message BattleEventPush // IActorMessage { uint16 key = 1; bytes data = 2; } //客户端发送消息给战斗服,由游戏服转发 message BattleEventPushToServer // IMessage { bytes data = 1; } //客户端通知战斗服,i'm ready message BattleClientReady // IMessage { }